Dropped CreateItemRandom effect.

This commit is contained in:
MobiusDev 2019-02-27 12:09:40 +00:00
parent 5473448f56
commit a5e6ee19d1
131 changed files with 34281 additions and 17532 deletions

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@ -91,7 +91,6 @@ public final class EffectMasterHandler
EffectHandler.getInstance().registerHandler("CpHealOverTime", CpHealOverTime::new);
EffectHandler.getInstance().registerHandler("CpHealPercent", CpHealPercent::new);
EffectHandler.getInstance().registerHandler("CpRegen", CpRegen::new);
EffectHandler.getInstance().registerHandler("CreateItemRandom", CreateItemRandom::new);
EffectHandler.getInstance().registerHandler("CriticalDamage", CriticalDamage::new);
EffectHandler.getInstance().registerHandler("CriticalDamagePosition", CriticalDamagePosition::new);
EffectHandler.getInstance().registerHandler("CriticalRate", CriticalRate::new);

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@ -1,81 +0,0 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import java.util.logging.Logger;
import com.l2jmobius.commons.util.Rnd;
import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.effects.AbstractEffect;
import com.l2jmobius.gameserver.model.holders.ItemChanceHolder;
import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
import com.l2jmobius.gameserver.model.skills.Skill;
import com.l2jmobius.gameserver.network.SystemMessageId;
/**
* @author UnAfraid
*/
public class CreateItemRandom extends AbstractEffect
{
private static final Logger LOGGER = Logger.getLogger(CreateItemRandom.class.getName());
public CreateItemRandom(StatsSet params)
{
}
@Override
public boolean isInstant()
{
return Boolean.TRUE;
}
@Override
public void instant(L2Character effector, L2Character effected, Skill skill, L2ItemInstance item)
{
final L2PcInstance player = effected.getActingPlayer();
if (player == null)
{
return;
}
else if (item == null)
{
LOGGER.warning("" + player + " Attempting to cast skill: " + skill + " without item defined!");
return;
}
else if (item.getItem().getCreateItems().isEmpty())
{
LOGGER.warning("" + player + " Attempting to cast skill: " + skill + " with item " + item + " without createItems defined!");
return;
}
double cumulativeChance = 0;
final int random = Rnd.get(100);
for (ItemChanceHolder holder : item.getItem().getCreateItems())
{
cumulativeChance += holder.getChance();
if (random < cumulativeChance)
{
player.addItem("CreateItems", holder.getId(), holder.getCount(), player, true);
return;
}
}
player.sendPacket(SystemMessageId.THERE_WAS_NOTHING_FOUND_INSIDE);
}
}

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@ -8,10 +8,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="71847" />
<createItems>
<item id="355" count="1" chance="2" /> <!-- Dwarven Chain Mail Shirt -->
<item id="31377" count="1" chance="98" /> <!-- Bound Dwarven Chain Mail Shirt -->
</createItems>
<skills>
<skill id="12709" level="1" /> <!-- Check Item -->
</skills>
@ -24,10 +20,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="44906" />
<createItems>
<item id="382" count="1" chance="2" /> <!-- Dwarven Chain Gaiters -->
<item id="31378" count="1" chance="98" /> <!-- Bound Dwarven Chain Gaiters -->
</createItems>
<skills>
<skill id="12710" level="1" /> <!-- Check Item -->
</skills>
@ -40,10 +32,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="17414" />
<createItems>
<item id="2496" count="1" chance="2" /> <!-- Dwarven Chain Shield -->
<item id="31379" count="1" chance="98" /> <!-- Bound Dwarven Chain Shield -->
</createItems>
<skills>
<skill id="12711" level="1" /> <!-- Check Item -->
</skills>
@ -56,10 +44,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="14079" />
<createItems>
<item id="2432" count="1" chance="2" /> <!-- Dwarven Chain Boots -->
<item id="31380" count="1" chance="98" /> <!-- Bound Dwarven Chain Boots -->
</createItems>
<skills>
<skill id="12712" level="1" /> <!-- Check Item -->
</skills>
@ -72,10 +56,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="17965" />
<createItems>
<item id="2456" count="1" chance="2" /> <!-- Dwarven Chain Gloves -->
<item id="31381" count="1" chance="98" /> <!-- Bound Dwarven Chain Gloves -->
</createItems>
<skills>
<skill id="12713" level="1" /> <!-- Check Item -->
</skills>
@ -88,12 +68,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="320406" />
<createItems>
<item id="2502" count="1" chance="2" /> <!-- Dwarven War Hammer -->
<item id="31385" count="1" chance="32" /> <!-- Bound Dwarven War Hammer - Haste -->
<item id="31383" count="1" chance="33" /> <!-- Bound Dwarven War Hammer - Anger -->
<item id="31384" count="1" chance="33" /> <!-- Bound Dwarven War Hammer - Health -->
</createItems>
<skills>
<skill id="12714" level="1" /> <!-- Check Item -->
</skills>
@ -106,10 +80,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="20459" />
<createItems>
<item id="350" count="1" chance="2" /> <!-- Dwarven Scale Mail -->
<item id="31386" count="1" chance="98" /> <!-- Bound Dwarven Scale Mail -->
</createItems>
<skills>
<skill id="12715" level="1" /> <!-- Check Item -->
</skills>
@ -122,10 +92,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="14152" />
<createItems>
<item id="379" count="1" chance="2" /> <!-- Dwarven Scale Gaiters -->
<item id="31387" count="1" chance="98" /> <!-- Bound Dwarven Scale Gaiters -->
</createItems>
<skills>
<skill id="12716" level="1" /> <!-- Check Item -->
</skills>
@ -138,10 +104,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="39889" />
<createItems>
<item id="2437" count="1" chance="2" /> <!-- Drake Leather Boots -->
<item id="31388" count="1" chance="98" /> <!-- Bound Drake Leather Boots -->
</createItems>
<skills>
<skill id="12717" level="1" /> <!-- Check Item -->
</skills>
@ -154,10 +116,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="194445" />
<createItems>
<item id="401" count="1" chance="2" /> <!-- Drake Leather Armor -->
<item id="31389" count="1" chance="98" /> <!-- Bound Drake Leather Armor -->
</createItems>
<skills>
<skill id="12718" level="1" /> <!-- Check Item -->
</skills>
@ -170,10 +128,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="39889" />
<createItems>
<item id="2461" count="1" chance="2" /> <!-- Drake Leather Gloves -->
<item id="31390" count="1" chance="98" /> <!-- Bound Drake Leather Gloves -->
</createItems>
<skills>
<skill id="12719" level="1" /> <!-- Check Item -->
</skills>
@ -186,12 +140,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="6200113" />
<createItems>
<item id="6369" count="1" chance="2" /> <!-- Dragon Hunter Axe -->
<item id="31394" count="1" chance="32" /> <!-- Bound Dragon Hunter Axe - HP Drain -->
<item id="31392" count="1" chance="33" /> <!-- Bound Dragon Hunter Axe - HP Regeneration -->
<item id="31393" count="1" chance="33" /> <!-- Bound Dragon Hunter Axe - Health -->
</createItems>
<skills>
<skill id="12720" level="1" /> <!-- Check Item -->
</skills>
@ -204,12 +152,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="3007445" />
<createItems>
<item id="7895" count="1" chance="2" /> <!-- Flaming Dragon Skull -->
<item id="31396" count="1" chance="32" /> <!-- Bound Flaming Dragon Skull - Acumen -->
<item id="31397" count="1" chance="33" /> <!-- Bound Flaming Dragon Skull - M. Atk. -->
<item id="31398" count="1" chance="33" /> <!-- Bound Flaming Dragon Skull - Magic Silence -->
</createItems>
<skills>
<skill id="12721" level="1" /> <!-- Check Item -->
</skills>
@ -222,12 +164,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="3007445" />
<createItems>
<item id="81" count="1" chance="2" /> <!-- Dragon Slayer -->
<item id="31400" count="1" chance="32" /> <!-- Bound Dragon Slayer - Health -->
<item id="31401" count="1" chance="33" /> <!-- Bound Dragon Slayer - Critical Bleed -->
<item id="31402" count="1" chance="33" /> <!-- Bound Dragon Slayer - Critical Drain -->
</createItems>
<skills>
<skill id="12722" level="1" /> <!-- Check Item -->
</skills>
@ -240,12 +176,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="3007445" />
<createItems>
<item id="270" count="1" chance="2" /> <!-- Dragon Grinder -->
<item id="31406" count="1" chance="32" /> <!-- Bound Dragon Grinder - Health -->
<item id="31404" count="1" chance="33" /> <!-- Bound Dragon Grinder - Rsk. Evasion -->
<item id="31405" count="1" chance="33" /> <!-- Bound Dragon Grinder - Guidance -->
</createItems>
<skills>
<skill id="12723" level="1" /> <!-- Check Item -->
</skills>
@ -258,12 +188,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="6200113" />
<createItems>
<item id="7575" count="1" chance="2" /> <!-- Draconic Bow -->
<item id="31409" count="1" chance="32" /> <!-- Bound Draconic Bow - Focus -->
<item id="31408" count="1" chance="33" /> <!-- Bound Draconic Bow - Cheap Shot -->
<item id="31410" count="1" chance="33" /> <!-- Bound Draconic Bow - Critical Slow -->
</createItems>
<skills>
<skill id="12724" level="1" /> <!-- Check Item -->
</skills>
@ -276,10 +200,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="694985" />
<createItems>
<item id="6382" count="1" chance="2" /> <!-- Draconic Leather Helmet -->
<item id="31411" count="1" chance="98" /> <!-- Bound Draconic Leather Helmet -->
</createItems>
<skills>
<skill id="12725" level="1" /> <!-- Check Item -->
</skills>
@ -292,10 +212,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="2258665" />
<createItems>
<item id="6379" count="1" chance="2" /> <!-- Draconic Leather Armor -->
<item id="31412" count="1" chance="98" /> <!-- Bound Draconic Leather Armor -->
</createItems>
<skills>
<skill id="12726" level="1" /> <!-- Check Item -->
</skills>
@ -308,10 +224,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="463275" />
<createItems>
<item id="6381" count="1" chance="2" /> <!-- Draconic Leather Boots -->
<item id="31413" count="1" chance="98" /> <!-- Bound Draconic Leather Boots -->
</createItems>
<skills>
<skill id="12727" level="1" /> <!-- Check Item -->
</skills>
@ -324,10 +236,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="463275" />
<createItems>
<item id="6380" count="1" chance="2" /> <!-- Draconic Leather Gloves -->
<item id="31414" count="1" chance="98" /> <!-- Bound Draconic Leather Gloves -->
</createItems>
<skills>
<skill id="12728" level="1" /> <!-- Check Item -->
</skills>
@ -340,10 +248,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="71847" />
<createItems>
<item id="182" count="1" chance="2" /> <!-- Doom Hammer -->
<item id="31415" count="1" chance="98" /> <!-- Bound Doom Hammer -->
</createItems>
<skills>
<skill id="12729" level="1" /> <!-- Check Item -->
</skills>
@ -356,10 +260,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="134603" />
<createItems>
<item id="2417" count="1" chance="2" /> <!-- Doom Helmet -->
<item id="31416" count="1" chance="98" /> <!-- Bound Doom Helmet -->
</createItems>
<skills>
<skill id="12730" level="1" /> <!-- Check Item -->
</skills>
@ -372,10 +272,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="583190" />
<createItems>
<item id="2381" count="1" chance="2" /> <!-- Doom Plate Armor -->
<item id="31417" count="1" chance="98" /> <!-- Bound Doom Plate Armor -->
</createItems>
<skills>
<skill id="12731" level="1" /> <!-- Check Item -->
</skills>
@ -388,12 +284,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="3007445" />
<createItems>
<item id="7902" count="1" chance="2" /> <!-- Doom Crusher -->
<item id="31419" count="1" chance="32" /> <!-- Bound Doom Crusher - Health -->
<item id="31420" count="1" chance="33" /> <!-- Bound Doom Crusher - Anger -->
<item id="31421" count="1" chance="33" /> <!-- Bound Doom Crusher - Rsk. Haste -->
</createItems>
<skills>
<skill id="12732" level="1" /> <!-- Check Item -->
</skills>
@ -406,10 +296,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="94221" />
<createItems>
<item id="110" count="1" chance="2" /> <!-- Doom Shield -->
<item id="31426" count="1" chance="98" /> <!-- Bound Doom Shield -->
</createItems>
<skills>
<skill id="12733" level="1" /> <!-- Check Item -->
</skills>
@ -422,10 +308,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="89726" />
<createItems>
<item id="601" count="1" chance="2" /> <!-- Sealed Doom Boots -->
<item id="32805" count="1" chance="98" /> <!-- Sealed Bound Doom Boots -->
</createItems>
<skills>
<skill id="12734" level="1" /> <!-- Check Item -->
</skills>
@ -438,10 +320,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="89726" />
<createItems>
<item id="2475" count="1" chance="2" /> <!-- Sealed Doom Gloves -->
<item id="32801" count="1" chance="98" /> <!-- Sealed Bound Doom Gloves -->
</createItems>
<skills>
<skill id="12735" level="1" /> <!-- Check Item -->
</skills>
@ -454,12 +332,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="2044210" />
<createItems>
<item id="212" count="1" chance="2" /> <!-- Dasparion's Staff -->
<item id="31436" count="1" chance="32" /> <!-- Bound Dasparion's Staff - Acumen -->
<item id="31434" count="1" chance="33" /> <!-- Bound Dasparion's Staff - Mana Up -->
<item id="31435" count="1" chance="33" /> <!-- Bound Dasparion's Staff - Conversion -->
</createItems>
<skills>
<skill id="12736" level="1" /> <!-- Check Item -->
</skills>
@ -472,12 +344,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="479123" />
<createItems>
<item id="145" count="1" chance="2" /> <!-- Sword of Whispering Death -->
<item id="31442" count="1" chance="32" /> <!-- Bound Sword of Whispering Death - Empower -->
<item id="31443" count="1" chance="33" /> <!-- Bound Sword of Whispering Death - M. Atk. -->
<item id="31444" count="1" chance="33" /> <!-- Bound Sword of Whispering Death - Magic Silence -->
</createItems>
<skills>
<skill id="12737" level="1" /> <!-- Check Item -->
</skills>
@ -490,12 +356,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="6200113" />
<createItems>
<item id="6371" count="1" chance="2" /> <!-- Demon Splinter -->
<item id="31446" count="1" chance="32" /> <!-- Bound Demon Splinter - Focus -->
<item id="31447" count="1" chance="33" /> <!-- Bound Demon Splinter - Health -->
<item id="31448" count="1" chance="33" /> <!-- Bound Demon Splinter - Critical Stun -->
</createItems>
<skills>
<skill id="12738" level="1" /> <!-- Check Item -->
</skills>
@ -508,12 +368,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="479123" />
<createItems>
<item id="201" count="1" chance="2" /> <!-- Club of Nature -->
<item id="31450" count="1" chance="32" /> <!-- Bound Club of Nature - Acumen -->
<item id="31451" count="1" chance="33" /> <!-- Bound Club of Nature - Magic Mental Shield -->
<item id="31452" count="1" chance="33" /> <!-- Bound Club of Nature - Magic Hold -->
</createItems>
<skills>
<skill id="12739" level="1" /> <!-- Check Item -->
</skills>
@ -526,10 +380,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="71847" />
<createItems>
<item id="277" count="1" chance="2" /> <!-- Dark Elven Bow -->
<item id="31453" count="1" chance="98" /> <!-- Bound Dark Elven Bow -->
</createItems>
<skills>
<skill id="12740" level="1" /> <!-- Check Item -->
</skills>
@ -542,12 +392,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="968672" />
<createItems>
<item id="284" count="1" chance="2" /> <!-- Dark Elven Longbow -->
<item id="31456" count="1" chance="32" /> <!-- Bound Dark Elven Longbow - Critical Bleed -->
<item id="31455" count="1" chance="33" /> <!-- Bound Dark Elven Longbow - Evasion -->
<item id="31457" count="1" chance="33" /> <!-- Bound Dark Elven Longbow - Miser -->
</createItems>
<skills>
<skill id="12741" level="1" /> <!-- Check Item -->
</skills>
@ -560,12 +404,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="479123" />
<createItems>
<item id="233" count="1" chance="2" /> <!-- Dark Screamer -->
<item id="31460" count="1" chance="32" /> <!-- Bound Dark Screamer - Focus -->
<item id="31459" count="1" chance="33" /> <!-- Bound Dark Screamer - Evasion -->
<item id="31461" count="1" chance="33" /> <!-- Bound Dark Screamer - Critical Bleed -->
</createItems>
<skills>
<skill id="12742" level="1" /> <!-- Check Item -->
</skills>
@ -578,10 +416,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="516490" />
<createItems>
<item id="365" count="1" chance="2" /> <!-- Dark Crystal Breastplate -->
<item id="31462" count="1" chance="98" /> <!-- Bound Dark Crystal Breastplate -->
</createItems>
<skills>
<skill id="12743" level="1" /> <!-- Check Item -->
</skills>
@ -594,10 +428,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="193720" />
<createItems>
<item id="512" count="1" chance="2" /> <!-- Dark Crystal Helmet -->
<item id="31463" count="1" chance="98" /> <!-- Bound Dark Crystal Helmet -->
</createItems>
<skills>
<skill id="12744" level="1" /> <!-- Check Item -->
</skills>
@ -610,10 +440,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="135575" />
<createItems>
<item id="641" count="1" chance="2" /> <!-- Dark Crystal Shield -->
<item id="31464" count="1" chance="98" /> <!-- Bound Dark Crystal Shield -->
</createItems>
<skills>
<skill id="12745" level="1" /> <!-- Check Item -->
</skills>
@ -626,10 +452,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="129050" />
<createItems>
<item id="5291" count="1" chance="2" /> <!-- Sealed Dark Crystal Boots -->
<item id="32810" count="1" chance="98" /> <!-- Sealed Bound Dark Crystal Boots -->
</createItems>
<skills>
<skill id="12746" level="1" /> <!-- Check Item -->
</skills>
@ -642,10 +464,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="629445" />
<createItems>
<item id="2407" count="1" chance="2" /> <!-- Dark Crystal Robe -->
<item id="31468" count="1" chance="98" /> <!-- Bound Dark Crystal Robe -->
</createItems>
<skills>
<skill id="12747" level="1" /> <!-- Check Item -->
</skills>
@ -658,10 +476,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="387295" />
<createItems>
<item id="2385" count="1" chance="2" /> <!-- Dark Crystal Leather Armor -->
<item id="31469" count="1" chance="98" /> <!-- Bound Dark Crystal Leather Armor -->
</createItems>
<skills>
<skill id="12748" level="1" /> <!-- Check Item -->
</skills>
@ -674,10 +488,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="129050" />
<createItems>
<item id="5290" count="1" chance="2" /> <!-- Sealed Dark Crystal Gloves -->
<item id="32806" count="1" chance="98" /> <!-- Sealed Bound Dark Crystal Gloves -->
</createItems>
<skills>
<skill id="12749" level="1" /> <!-- Check Item -->
</skills>
@ -690,10 +500,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="322770" />
<createItems>
<item id="388" count="1" chance="2" /> <!-- Dark Crystal Gaiters -->
<item id="31473" count="1" chance="98" /> <!-- Bound Dark Crystal Gaiters -->
</createItems>
<skills>
<skill id="12750" level="1" /> <!-- Check Item -->
</skills>
@ -706,11 +512,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="255620" />
<createItems>
<item id="232" count="1" chance="2" /> <!-- Dark Elven Dagger -->
<item id="31475" count="1" chance="53" /> <!-- Bound Dark Elven Dagger - Focus -->
<item id="31476" count="1" chance="45" /> <!-- Bound Dark Elven Dagger - Back Blow -->
</createItems>
<skills>
<skill id="12751" level="1" /> <!-- Check Item -->
</skills>
@ -723,12 +524,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="3007445" />
<createItems>
<item id="2500" count="1" chance="2" /> <!-- Dark Legion's Edge -->
<item id="31480" count="1" chance="32" /> <!-- Bound Dark Legion's Edge - Health -->
<item id="31479" count="1" chance="33" /> <!-- Bound Dark Legion's Edge - Critical Damage -->
<item id="31481" count="1" chance="33" /> <!-- Bound Dark Legion's Edge - Rsk. Focus -->
</createItems>
<skills>
<skill id="12752" level="1" /> <!-- Check Item -->
</skills>
@ -741,12 +536,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="1463253" />
<createItems>
<item id="79" count="1" chance="2" /> <!-- Damascus Sword -->
<item id="31486" count="1" chance="32" /> <!-- Bound Damascus Sword - Focus -->
<item id="31487" count="1" chance="33" /> <!-- Bound Damascus Sword - Critical Damage -->
<item id="31488" count="1" chance="33" /> <!-- Bound Damascus Sword - Haste -->
</createItems>
<skills>
<skill id="12753" level="1" /> <!-- Check Item -->
</skills>
@ -759,10 +548,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="255620" />
<createItems>
<item id="230" count="1" chance="2" /> <!-- Needle Wolverine -->
<item id="31489" count="1" chance="98" /> <!-- Bound Needle Wolverine -->
</createItems>
<skills>
<skill id="12754" level="1" /> <!-- Check Item -->
</skills>
@ -775,12 +560,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="320406" />
<createItems>
<item id="4233" count="1" chance="2" /> <!-- Knuckle Duster -->
<item id="31497" count="1" chance="32" /> <!-- Bound Knuckle Duster - Haste -->
<item id="31495" count="1" chance="33" /> <!-- Bound Knuckle Duster - Rsk. Evasion -->
<item id="31496" count="1" chance="33" /> <!-- Bound Knuckle Duster - Rsk. Haste -->
</createItems>
<skills>
<skill id="12755" level="1" /> <!-- Check Item -->
</skills>
@ -793,12 +572,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="479123" />
<createItems>
<item id="174" count="1" chance="2" /> <!-- Nirvana Axe -->
<item id="31499" count="1" chance="32" /> <!-- Bound Nirvana Axe - M. Atk. -->
<item id="31500" count="1" chance="33" /> <!-- Bound Nirvana Axe - Magic Poison -->
<item id="31501" count="1" chance="33" /> <!-- Bound Nirvana Axe - Magic Weakness -->
</createItems>
<skills>
<skill id="12756" level="1" /> <!-- Check Item -->
</skills>
@ -811,10 +584,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="107807" />
<createItems>
<item id="241" count="1" chance="2" /> <!-- Shilen Knife -->
<item id="31502" count="1" chance="98" /> <!-- Bound Shilen Knife -->
</createItems>
<skills>
<skill id="12757" level="1" /> <!-- Check Item -->
</skills>
@ -827,10 +596,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="236350" />
<createItems>
<item id="2549" count="1" chance="2" /> <!-- Knight's Sword*Sword of Revolution -->
<item id="31503" count="1" chance="98" /> <!-- Bound Knight's Sword*Sword of Revolution -->
</createItems>
<skills>
<skill id="12758" level="1" /> <!-- Check Item -->
</skills>
@ -843,10 +608,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="184976" />
<createItems>
<item id="2547" count="1" chance="2" /> <!-- Knight's Sword*Crimson Sword -->
<item id="31504" count="1" chance="98" /> <!-- Bound Knight's Sword*Crimson Sword -->
</createItems>
<skills>
<skill id="12759" level="1" /> <!-- Check Item -->
</skills>
@ -859,10 +620,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="184976" />
<createItems>
<item id="2548" count="1" chance="2" /> <!-- Knight's Sword*Elven Sword -->
<item id="31505" count="1" chance="98" /> <!-- Bound Knight's Sword*Elven Sword -->
</createItems>
<skills>
<skill id="12760" level="1" /> <!-- Check Item -->
</skills>
@ -878,10 +635,6 @@
<set name="crystal_type" val="D" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="2548" count="1" chance="2" /> <!-- Knight's Sword*Elven Sword -->
<item id="31505" count="1" chance="98" /> <!-- Bound Knight's Sword*Elven Sword -->
</createItems>
<skills>
<skill id="12761" level="1" /> <!-- Check Item -->
</skills>
@ -894,10 +647,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="276007" />
<createItems>
<item id="2550" count="1" chance="2" /> <!-- Knight's Sword*Elven Long Sword -->
<item id="31507" count="1" chance="98" /> <!-- Bound Knight's Sword*Elven Long Sword -->
</createItems>
<skills>
<skill id="12762" level="1" /> <!-- Check Item -->
</skills>
@ -910,10 +659,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="155730" />
<createItems>
<item id="2546" count="1" chance="2" /> <!-- Knight's Sword*Knight's Sword -->
<item id="31508" count="1" chance="98" /> <!-- Bound Knight's Sword*Knight's Sword -->
</createItems>
<skills>
<skill id="12763" level="1" /> <!-- Check Item -->
</skills>
@ -926,10 +671,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="18864" />
<createItems>
<item id="632" count="1" chance="2" /> <!-- Knight's Shield -->
<item id="31509" count="1" chance="98" /> <!-- Bound Knight's Shield -->
</createItems>
<skills>
<skill id="12764" level="1" /> <!-- Check Item -->
</skills>
@ -942,10 +683,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="71847" />
<createItems>
<item id="128" count="1" chance="2" /> <!-- Knight's Sword -->
<item id="31510" count="1" chance="98" /> <!-- Bound Knight's Sword -->
</createItems>
<skills>
<skill id="12765" level="1" /> <!-- Check Item -->
</skills>
@ -958,10 +695,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="47241" />
<createItems>
<item id="855" count="1" chance="2" /> <!-- Nassen's Earring -->
<item id="31511" count="1" chance="98" /> <!-- Bound Nassen's Earring -->
</createItems>
<skills>
<skill id="12766" level="1" /> <!-- Check Item -->
</skills>
@ -974,10 +707,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="71847" />
<createItems>
<item id="179" count="1" chance="2" /> <!-- Mace of Prayer -->
<item id="31512" count="1" chance="98" /> <!-- Bound Mace of Prayer -->
</createItems>
<skills>
<skill id="12767" level="1" /> <!-- Check Item -->
</skills>
@ -990,10 +719,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="201115" />
<createItems>
<item id="297" count="1" chance="2" /> <!-- Glaive -->
<item id="31513" count="1" chance="98" /> <!-- Bound Glaive -->
</createItems>
<skills>
<skill id="12768" level="1" /> <!-- Check Item -->
</skills>
@ -1006,12 +731,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="479123" />
<createItems>
<item id="132" count="1" chance="2" /> <!-- Ultimate Sword -->
<item id="31517" count="1" chance="32" /> <!-- Bound Ultimate Sword - Health -->
<item id="31515" count="1" chance="33" /> <!-- Bound Ultimate Sword - Guidance -->
<item id="31516" count="1" chance="33" /> <!-- Bound Ultimate Sword - Critical Drain -->
</createItems>
<skills>
<skill id="12769" level="1" /> <!-- Check Item -->
</skills>
@ -1024,12 +743,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="683457" />
<createItems>
<item id="266" count="1" chance="2" /> <!-- Great Pata -->
<item id="31525" count="1" chance="32" /> <!-- Bound Great Pata - Rsk. Haste -->
<item id="31523" count="1" chance="33" /> <!-- Bound Great Pata - Critical Drain -->
<item id="31524" count="1" chance="33" /> <!-- Bound Great Pata - Critical Poison -->
</createItems>
<skills>
<skill id="12770" level="1" /> <!-- Check Item -->
</skills>
@ -1042,10 +755,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="26941" />
<createItems>
<item id="500" count="1" chance="2" /> <!-- Great Helmet -->
<item id="31526" count="1" chance="98" /> <!-- Bound Great Helmet -->
</createItems>
<skills>
<skill id="12771" level="1" /> <!-- Check Item -->
</skills>
@ -1058,12 +767,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="968672" />
<createItems>
<item id="300" count="1" chance="2" /> <!-- Great Axe -->
<item id="31529" count="1" chance="32" /> <!-- Bound Great Axe - Critical Stun -->
<item id="31528" count="1" chance="33" /> <!-- Bound Great Axe - Anger -->
<item id="31530" count="1" chance="33" /> <!-- Bound Great Axe - Light Armor -->
</createItems>
<skills>
<skill id="12772" level="1" /> <!-- Check Item -->
</skills>
@ -1076,12 +779,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="968672" />
<createItems>
<item id="78" count="1" chance="2" /> <!-- Great Sword -->
<item id="31534" count="1" chance="32" /> <!-- Bound Great Sword - Focus -->
<item id="31532" count="1" chance="33" /> <!-- Bound Great Sword - Health -->
<item id="31533" count="1" chance="33" /> <!-- Bound Great Sword - Critical Damage -->
</createItems>
<skills>
<skill id="12773" level="1" /> <!-- Check Item -->
</skills>
@ -1094,12 +791,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="479123" />
<createItems>
<item id="231" count="1" chance="2" /> <!-- Grace Dagger -->
<item id="31537" count="1" chance="32" /> <!-- Bound Grace Dagger - Focus -->
<item id="31536" count="1" chance="33" /> <!-- Bound Grace Dagger - Evasion -->
<item id="31538" count="1" chance="33" /> <!-- Bound Grace Dagger - Back Blow -->
</createItems>
<skills>
<skill id="12774" level="1" /> <!-- Check Item -->
</skills>
@ -1112,10 +803,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="201115" />
<createItems>
<item id="9225" count="1" chance="2" /> <!-- Grand ?p?e -->
<item id="31539" count="1" chance="98" /> <!-- Bound Grand ?p?e -->
</createItems>
<skills>
<skill id="12775" level="1" /> <!-- Check Item -->
</skills>
@ -1128,12 +815,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="479123" />
<createItems>
<item id="196" count="1" chance="2" /> <!-- Stick of Eternity -->
<item id="31545" count="1" chance="32" /> <!-- Bound Stick of Eternity - Empower -->
<item id="31546" count="1" chance="33" /> <!-- Bound Stick of Eternity - Rsk. Evasion -->
<item id="31547" count="1" chance="33" /> <!-- Bound Stick of Eternity - Blessed Body -->
</createItems>
<skills>
<skill id="12776" level="1" /> <!-- Check Item -->
</skills>
@ -1146,12 +827,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="683457" />
<createItems>
<item id="205" count="1" chance="2" /> <!-- Ghoul's Staff -->
<item id="31550" count="1" chance="32" /> <!-- Bound Ghoul's Staff - Mana Up -->
<item id="31549" count="1" chance="33" /> <!-- Bound Ghoul's Staff - Rsk. Evasion -->
<item id="31551" count="1" chance="33" /> <!-- Bound Ghoul's Staff - Blessed Body -->
</createItems>
<skills>
<skill id="12777" level="1" /> <!-- Check Item -->
</skills>
@ -1164,12 +839,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="320406" />
<createItems>
<item id="285" count="1" chance="2" /> <!-- Noble Elven Bow -->
<item id="31553" count="1" chance="32" /> <!-- Bound Noble Elven Bow - Evasion -->
<item id="31554" count="1" chance="33" /> <!-- Bound Noble Elven Bow - Miser -->
<item id="31555" count="1" chance="33" /> <!-- Bound Noble Elven Bow - Cheap Shot -->
</createItems>
<skills>
<skill id="12778" level="1" /> <!-- Check Item -->
</skills>
@ -1182,10 +851,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="2334" />
<createItems>
<item id="604" count="1" chance="2" /> <!-- Quality Leather Gloves -->
<item id="31556" count="1" chance="98" /> <!-- Bound Quality Leather Gloves -->
</createItems>
<skills>
<skill id="12779" level="1" /> <!-- Check Item -->
</skills>
@ -1198,10 +863,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="6960" />
<createItems>
<item id="467" count="1" chance="2" /> <!-- Dark Stockings -->
<item id="31557" count="1" chance="98" /> <!-- Bound Dark Stockings -->
</createItems>
<skills>
<skill id="12780" level="1" /> <!-- Check Item -->
</skills>
@ -1214,10 +875,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="5669" />
<createItems>
<item id="63" count="1" chance="2" /> <!-- Gauntlets -->
<item id="31558" count="1" chance="98" /> <!-- Bound Gauntlets -->
</createItems>
<skills>
<skill id="12781" level="1" /> <!-- Check Item -->
</skills>
@ -1230,10 +887,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="155730" />
<createItems>
<item id="279" count="1" chance="2" /> <!-- Reinforced Longbow -->
<item id="31559" count="1" chance="98" /> <!-- Bound Reinforced Longbow -->
</createItems>
<skills>
<skill id="12782" level="1" /> <!-- Check Item -->
</skills>
@ -1246,10 +899,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="45675" />
<createItems>
<item id="274" count="1" chance="2" /> <!-- Reinforced Bow -->
<item id="31560" count="1" chance="98" /> <!-- Bound Reinforced Bow -->
</createItems>
<skills>
<skill id="12783" level="1" /> <!-- Check Item -->
</skills>
@ -1262,10 +911,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="14079" />
<createItems>
<item id="2452" count="1" chance="2" /> <!-- Reinforced Mithril Gloves -->
<item id="31561" count="1" chance="98" /> <!-- Bound Reinforced Mithril Gloves -->
</createItems>
<skills>
<skill id="12784" level="1" /> <!-- Check Item -->
</skills>
@ -1278,10 +923,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="42195" />
<createItems>
<item id="397" count="1" chance="2" /> <!-- Reinforced Mithril Shirt -->
<item id="31562" count="1" chance="98" /> <!-- Bound Reinforced Mithril Shirt -->
</createItems>
<skills>
<skill id="12785" level="1" /> <!-- Check Item -->
</skills>
@ -1294,10 +935,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="14079" />
<createItems>
<item id="62" count="1" chance="2" /> <!-- Reinforced Mithril Boots -->
<item id="31563" count="1" chance="98" /> <!-- Bound Reinforced Mithril Boots -->
</createItems>
<skills>
<skill id="12786" level="1" /> <!-- Check Item -->
</skills>
@ -1310,10 +947,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="26404" />
<createItems>
<item id="2387" count="1" chance="2" /> <!-- Reinforced Mithril Gaiters -->
<item id="31564" count="1" chance="98" /> <!-- Bound Reinforced Mithril Gaiters -->
</createItems>
<skills>
<skill id="12787" level="1" /> <!-- Check Item -->
</skills>
@ -1326,10 +959,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="5669" />
<createItems>
<item id="2446" count="1" chance="2" /> <!-- Reinforced Leather Gloves -->
<item id="31565" count="1" chance="98" /> <!-- Bound Reinforced Leather Gloves -->
</createItems>
<skills>
<skill id="12788" level="1" /> <!-- Check Item -->
</skills>
@ -1342,10 +971,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="16965" />
<createItems>
<item id="394" count="1" chance="2" /> <!-- Reinforced Leather Shirt -->
<item id="31566" count="1" chance="98" /> <!-- Bound Reinforced Leather Shirt -->
</createItems>
<skills>
<skill id="12789" level="1" /> <!-- Check Item -->
</skills>
@ -1358,10 +983,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="5669" />
<createItems>
<item id="2422" count="1" chance="2" /> <!-- Reinforced Leather Boots -->
<item id="31567" count="1" chance="98" /> <!-- Bound Reinforced Leather Boots -->
</createItems>
<skills>
<skill id="12790" level="1" /> <!-- Check Item -->
</skills>
@ -1374,10 +995,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="10614" />
<createItems>
<item id="416" count="1" chance="2" /> <!-- Reinforced Leather Gaiters -->
<item id="31568" count="1" chance="98" /> <!-- Bound Reinforced Leather Gaiters -->
</createItems>
<skills>
<skill id="12791" level="1" /> <!-- Check Item -->
</skills>
@ -1390,10 +1007,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="45675" />
<createItems>
<item id="7880" count="1" chance="2" /> <!-- Steel Sword -->
<item id="31569" count="1" chance="98" /> <!-- Bound Steel Sword -->
</createItems>
<skills>
<skill id="12792" level="1" /> <!-- Check Item -->
</skills>
@ -1406,10 +1019,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="5669" />
<createItems>
<item id="553" count="1" chance="2" /> <!-- Iron Boots -->
<item id="31570" count="1" chance="98" /> <!-- Bound Iron Boots -->
</createItems>
<skills>
<skill id="12793" level="1" /> <!-- Check Item -->
</skills>
@ -1422,10 +1031,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="10904" />
<createItems>
<item id="1125" count="1" chance="2" /> <!-- Assault Boots -->
<item id="31571" count="1" chance="98" /> <!-- Bound Assault Boots -->
</createItems>
<skills>
<skill id="12794" level="1" /> <!-- Check Item -->
</skills>
@ -1438,10 +1043,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="2334" />
<createItems>
<item id="40" count="1" chance="2" /> <!-- Leather Boots -->
<item id="31572" count="1" chance="98" /> <!-- Bound Leather Boots -->
</createItems>
<skills>
<skill id="12795" level="1" /> <!-- Check Item -->
</skills>
@ -1454,10 +1055,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="3712" />
<createItems>
<item id="605" count="1" chance="2" /> <!-- Leather Gauntlets -->
<item id="31573" count="1" chance="98" /> <!-- Bound Leather Gauntlets -->
</createItems>
<skills>
<skill id="12796" level="1" /> <!-- Check Item -->
</skills>
@ -1470,10 +1067,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="107807" />
<createItems>
<item id="278" count="1" chance="2" /> <!-- Gastraphetes -->
<item id="31574" count="1" chance="98" /> <!-- Bound Gastraphetes -->
</createItems>
<skills>
<skill id="12797" level="1" /> <!-- Check Item -->
</skills>
@ -1486,12 +1079,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="1463253" />
<createItems>
<item id="7883" count="1" chance="2" /> <!-- Guardian's Sword -->
<item id="31577" count="1" chance="32" /> <!-- Bound Guardian's Sword - Health -->
<item id="31576" count="1" chance="33" /> <!-- Bound Guardian's Sword - Critical Drain -->
<item id="31578" count="1" chance="33" /> <!-- Bound Guardian's Sword - Critical Bleed -->
</createItems>
<skills>
<skill id="12798" level="1" /> <!-- Check Item -->
</skills>

View File

@ -189,12 +189,6 @@
<set name="commissionItemType" val="DAGGER" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9446" count="1" chance="10" /> <!-- Dynasty Knife -->
<item id="33559" count="1" chance="30" /> <!-- Bound Dynasty Knife - Focus (Event) -->
<item id="33560" count="1" chance="30" /> <!-- Bound Dynasty Knife - Evasion (Event) -->
<item id="33561" count="1" chance="30" /> <!-- Bound Dynasty Knife - Critical Damage (Event) -->
</createItems>
<skills>
<skill id="12900" level="1" /> <!-- Check Item -->
</skills>
@ -207,12 +201,6 @@
<set name="commissionItemType" val="ONE_HAND_SWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9442" count="1" chance="10" /> <!-- Dynasty Sword -->
<item id="33547" count="1" chance="30" /> <!-- Bound Dynasty Sword - Focus (Event) -->
<item id="33548" count="1" chance="30" /> <!-- Bound Dynasty Sword - Health (Event) -->
<item id="33549" count="1" chance="30" /> <!-- Bound Dynasty Sword - Light Armor (Event) -->
</createItems>
<skills>
<skill id="12901" level="1" /> <!-- Check Item -->
</skills>
@ -225,12 +213,6 @@
<set name="commissionItemType" val="ONE_HAND_MAGIC_SWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9444" count="1" chance="10" /> <!-- Dynasty Phantom -->
<item id="33553" count="1" chance="30" /> <!-- Bound Dynasty Phantom - Acumen (Event) -->
<item id="33554" count="1" chance="30" /> <!-- Bound Dynasty Phantom - Mana Up (Event) -->
<item id="33555" count="1" chance="30" /> <!-- Bound Dynasty Phantom - Conversion (Event) -->
</createItems>
<skills>
<skill id="12902" level="1" /> <!-- Check Item -->
</skills>
@ -243,12 +225,6 @@
<set name="commissionItemType" val="RAPIER" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9376" count="1" chance="10" /> <!-- Dynasty Rapier -->
<item id="33582" count="1" chance="30" /> <!-- Bound Dynasty Rapier - Focus (Event) -->
<item id="33583" count="1" chance="30" /> <!-- Bound Dynasty Rapier - Health (Event) -->
<item id="33584" count="1" chance="30" /> <!-- Bound Dynasty Rapier - Light Armor (Event) -->
</createItems>
<skills>
<skill id="12903" level="1" /> <!-- Check Item -->
</skills>
@ -261,12 +237,6 @@
<set name="commissionItemType" val="TWO_HAND_SWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9443" count="1" chance="10" /> <!-- Dynasty Blade -->
<item id="33550" count="1" chance="30" /> <!-- Bound Dynasty Blade - Focus (Event) -->
<item id="33551" count="1" chance="30" /> <!-- Bound Dynasty Blade - Health (Event) -->
<item id="33552" count="1" chance="30" /> <!-- Bound Dynasty Blade - Light Armor (Event) -->
</createItems>
<skills>
<skill id="12904" level="1" /> <!-- Check Item -->
</skills>
@ -279,12 +249,6 @@
<set name="commissionItemType" val="ANCIENT_SWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9380" count="1" chance="10" /> <!-- Dynasty Ancient Sword -->
<item id="33585" count="1" chance="30" /> <!-- Bound Dynasty Ancient Sword - Focus (Event) -->
<item id="33586" count="1" chance="30" /> <!-- Bound Dynasty Ancient Sword - Health (Event) -->
<item id="33587" count="1" chance="30" /> <!-- Bound Dynasty Ancient Sword - Light Armor (Event) -->
</createItems>
<skills>
<skill id="12905" level="1" /> <!-- Check Item -->
</skills>
@ -297,12 +261,6 @@
<set name="commissionItemType" val="SPEAR" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9447" count="1" chance="10" /> <!-- Dynasty Halberd -->
<item id="33562" count="1" chance="30" /> <!-- Bound Dynasty Halberd - Anger (Event) -->
<item id="33563" count="1" chance="30" /> <!-- Bound Dynasty Halberd - Critical Stun (Event) -->
<item id="33564" count="1" chance="30" /> <!-- Bound Dynasty Halberd - Light Armor (Event) -->
</createItems>
<skills>
<skill id="12906" level="1" /> <!-- Check Item -->
</skills>
@ -315,12 +273,6 @@
<set name="commissionItemType" val="CROSSBOW" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9384" count="1" chance="10" /> <!-- Dynasty Crossbow -->
<item id="33588" count="1" chance="30" /> <!-- Bound Dynasty Crossbow - Cheap Shot (Event) -->
<item id="33589" count="1" chance="30" /> <!-- Bound Dynasty Crossbow - Guidance (Event) -->
<item id="33590" count="1" chance="30" /> <!-- Bound Dynasty Crossbow - Focus (Event) -->
</createItems>
<skills>
<skill id="12907" level="1" /> <!-- Check Item -->
</skills>
@ -333,12 +285,6 @@
<set name="commissionItemType" val="BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9448" count="1" chance="10" /> <!-- Dynasty Cudgel -->
<item id="33565" count="1" chance="30" /> <!-- Bound Dynasty Cudgel - Anger (Event) -->
<item id="33566" count="1" chance="30" /> <!-- Bound Dynasty Cudgel - Health (Event) -->
<item id="33567" count="1" chance="30" /> <!-- Bound Dynasty Cudgel - Rsk. Focus (Event) -->
</createItems>
<skills>
<skill id="12908" level="1" /> <!-- Check Item -->
</skills>
@ -351,12 +297,6 @@
<set name="commissionItemType" val="ONE_HAND_MAGIC_BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9449" count="1" chance="10" /> <!-- Dynasty Mace -->
<item id="33568" count="1" chance="30" /> <!-- Bound Dynasty Mace - Mana Up (Event) -->
<item id="33569" count="1" chance="30" /> <!-- Bound Dynasty Mace - Conversion (Event) -->
<item id="33570" count="1" chance="30" /> <!-- Bound Dynasty Mace - Acumen (Event) -->
</createItems>
<skills>
<skill id="12909" level="1" /> <!-- Check Item -->
</skills>
@ -369,12 +309,6 @@
<set name="commissionItemType" val="TWO_HAND_MAGIC_BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="10252" count="1" chance="10" /> <!-- Dynasty Staff -->
<item id="33574" count="1" chance="30" /> <!-- Bound Dynasty Staff - Mana Up (Event) -->
<item id="33575" count="1" chance="30" /> <!-- Bound Dynasty Staff - Conversion (Event) -->
<item id="33576" count="1" chance="30" /> <!-- Bound Dynasty Staff - Acumen (Event) -->
</createItems>
<skills>
<skill id="12910" level="1" /> <!-- Check Item -->
</skills>
@ -387,12 +321,6 @@
<set name="commissionItemType" val="TWO_HAND_BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="10253" count="1" chance="10" /> <!-- Dynasty Crusher -->
<item id="33577" count="1" chance="30" /> <!-- Bound Dynasty Crusher - Anger (Event) -->
<item id="33578" count="1" chance="30" /> <!-- Bound Dynasty Crusher - Health (Event) -->
<item id="33579" count="1" chance="30" /> <!-- Bound Dynasty Crusher - Rsk. Focus (Event) -->
</createItems>
<skills>
<skill id="12911" level="1" /> <!-- Check Item -->
</skills>
@ -405,12 +333,6 @@
<set name="commissionItemType" val="FIST_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9450" count="1" chance="10" /> <!-- Dynasty Bagh-Nakh -->
<item id="33571" count="1" chance="30" /> <!-- Bound Dynasty Bagh-Nakh - Rsk. Evasion (Event) -->
<item id="33572" count="1" chance="30" /> <!-- Bound Dynasty Bagh-Nakh - Focus (Event) -->
<item id="33573" count="1" chance="30" /> <!-- Bound Dynasty Bagh-Nakh - Haste (Event) -->
</createItems>
<skills>
<skill id="12912" level="1" /> <!-- Check Item -->
</skills>
@ -423,10 +345,6 @@
<set name="commissionItemType" val="DUALSWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="10004" count="1" chance="10" /> <!-- Dynasty Dualsword -->
<item id="33581" count="1" chance="90" /> <!-- Bound Dynasty Dualsword - Event -->
</createItems>
<skills>
<skill id="12913" level="1" /> <!-- Check Item -->
</skills>
@ -439,10 +357,6 @@
<set name="commissionItemType" val="DUAL_DAGGER" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="13882" count="1" chance="10" /> <!-- Dynasty Dual Dagger -->
<item id="33580" count="1" chance="90" /> <!-- Bound Dynasty Dual Dagger - Event -->
</createItems>
<skills>
<skill id="12914" level="1" /> <!-- Check Item -->
</skills>
@ -455,10 +369,6 @@
<set name="commissionItemType" val="ARMOR_TOP" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9416" count="1" chance="10" /> <!-- Dynasty Breastplate -->
<item id="33591" count="1" chance="90" /> <!-- Bound Dynasty Breastplate - Event -->
</createItems>
<skills>
<skill id="12915" level="1" /> <!-- Check Item -->
</skills>
@ -471,10 +381,6 @@
<set name="commissionItemType" val="ARMOR_PANTS" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9421" count="1" chance="10" /> <!-- Dynasty Gaiters -->
<item id="33592" count="1" chance="90" /> <!-- Bound Dynasty Gaiters - Event -->
</createItems>
<skills>
<skill id="12916" level="1" /> <!-- Check Item -->
</skills>
@ -487,10 +393,6 @@
<set name="commissionItemType" val="HELMET" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9422" count="1" chance="10" /> <!-- Dynasty Helmet -->
<item id="33593" count="1" chance="90" /> <!-- Bound Dynasty Helmet - Event -->
</createItems>
<skills>
<skill id="12917" level="1" /> <!-- Check Item -->
</skills>
@ -503,10 +405,6 @@
<set name="commissionItemType" val="GLOVES" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9423" count="1" chance="10" /> <!-- Dynasty Gauntlets - Heavy Armor -->
<item id="33594" count="1" chance="90" /> <!-- Bound Dynasty Gauntlets - Event -->
</createItems>
<skills>
<skill id="12918" level="1" /> <!-- Check Item -->
</skills>
@ -519,10 +417,6 @@
<set name="commissionItemType" val="FEET" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9424" count="1" chance="10" /> <!-- Dynasty Boots - Heavy Armor -->
<item id="33595" count="1" chance="90" /> <!-- Bound Dynasty Boots - Event -->
</createItems>
<skills>
<skill id="12919" level="1" /> <!-- Check Item -->
</skills>
@ -535,10 +429,6 @@
<set name="commissionItemType" val="SHIELD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9441" count="1" chance="10" /> <!-- Dynasty Shield -->
<item id="33596" count="1" chance="90" /> <!-- Bound Dynasty Shield - Event -->
</createItems>
<skills>
<skill id="12920" level="1" /> <!-- Check Item -->
</skills>
@ -551,10 +441,6 @@
<set name="commissionItemType" val="ARMOR_TOP" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9425" count="1" chance="10" /> <!-- Dynasty Leather Armor -->
<item id="33597" count="1" chance="90" /> <!-- Bound Dynasty Leather Armor - Event -->
</createItems>
<skills>
<skill id="12921" level="1" /> <!-- Check Item -->
</skills>
@ -567,10 +453,6 @@
<set name="commissionItemType" val="ARMOR_PANTS" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9428" count="1" chance="10" /> <!-- Dynasty Leather Leggings -->
<item id="33598" count="1" chance="90" /> <!-- Bound Dynasty Leather Leggings - Event -->
</createItems>
<skills>
<skill id="12922" level="1" /> <!-- Check Item -->
</skills>
@ -583,10 +465,6 @@
<set name="commissionItemType" val="HELMET" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9429" count="1" chance="10" /> <!-- Dynasty Leather Helmet -->
<item id="33599" count="1" chance="90" /> <!-- Bound Dynasty Leather Helmet - Event -->
</createItems>
<skills>
<skill id="12923" level="1" /> <!-- Check Item -->
</skills>
@ -599,10 +477,6 @@
<set name="commissionItemType" val="GLOVES" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9430" count="1" chance="10" /> <!-- Dynasty Leather Gloves - Light Armor -->
<item id="33600" count="1" chance="90" /> <!-- Bound Dynasty Leather Gloves - Event -->
</createItems>
<skills>
<skill id="12924" level="1" /> <!-- Check Item -->
</skills>
@ -615,10 +489,6 @@
<set name="commissionItemType" val="FEET" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9431" count="1" chance="10" /> <!-- Dynasty Leather Boots - Light Armor -->
<item id="33601" count="1" chance="90" /> <!-- Bound Dynasty Leather Boots - Event -->
</createItems>
<skills>
<skill id="12925" level="1" /> <!-- Check Item -->
</skills>
@ -631,10 +501,6 @@
<set name="commissionItemType" val="ARMOR_TOP" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9432" count="1" chance="10" /> <!-- Dynasty Tunic -->
<item id="33602" count="1" chance="90" /> <!-- Bound Dynasty Tunic - Event -->
</createItems>
<skills>
<skill id="12926" level="1" /> <!-- Check Item -->
</skills>
@ -647,10 +513,6 @@
<set name="commissionItemType" val="ARMOR_PANTS" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9437" count="1" chance="10" /> <!-- Dynasty Stockings -->
<item id="33603" count="1" chance="90" /> <!-- Bound Dynasty Stockings - Event -->
</createItems>
<skills>
<skill id="12927" level="1" /> <!-- Check Item -->
</skills>
@ -663,10 +525,6 @@
<set name="commissionItemType" val="HELMET" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9438" count="1" chance="10" /> <!-- Dynasty Circlet -->
<item id="33604" count="1" chance="90" /> <!-- Bound Dynasty Circlet - Event -->
</createItems>
<skills>
<skill id="12928" level="1" /> <!-- Check Item -->
</skills>
@ -679,10 +537,6 @@
<set name="commissionItemType" val="GLOVES" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9439" count="1" chance="10" /> <!-- Dynasty Gloves - Robe -->
<item id="33605" count="1" chance="90" /> <!-- Bound Dynasty Gloves - Event -->
</createItems>
<skills>
<skill id="12929" level="1" /> <!-- Check Item -->
</skills>
@ -695,10 +549,6 @@
<set name="commissionItemType" val="FEET" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9440" count="1" chance="10" /> <!-- Dynasty Shoes - Robe -->
<item id="33606" count="1" chance="90" /> <!-- Bound Dynasty Shoes - Event -->
</createItems>
<skills>
<skill id="12930" level="1" /> <!-- Check Item -->
</skills>
@ -711,10 +561,6 @@
<set name="commissionItemType" val="SIGIL" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="10119" count="1" chance="10" /> <!-- Dynasty Sigil -->
<item id="33607" count="1" chance="90" /> <!-- Bound Dynasty Sigil - Event -->
</createItems>
<skills>
<skill id="12931" level="1" /> <!-- Check Item -->
</skills>
@ -951,11 +797,6 @@
<set name="commissionItemType" val="DAGGER" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="228" count="1" chance="10" /> <!-- Crystal Dagger -->
<item id="30659" count="1" chance="45" /> <!-- Bound Crystal Dagger - Critical Bleed -->
<item id="30660" count="1" chance="45" /> <!-- Bound Crystal Dagger - Critical Poison -->
</createItems>
<skills>
<skill id="12937" level="1" /> <!-- Check Item -->
</skills>
@ -968,12 +809,6 @@
<set name="commissionItemType" val="ONE_HAND_SWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="135" count="1" chance="10" /> <!-- Samurai Long Sword -->
<item id="30972" count="1" chance="30" /> <!-- Bound Samurai Long Sword - Focus -->
<item id="30973" count="1" chance="30" /> <!-- Bound Samurai Long Sword - Critical Damage -->
<item id="30974" count="1" chance="30" /> <!-- Bound Samurai Long Sword - Haste -->
</createItems>
<skills>
<skill id="12938" level="1" /> <!-- Check Item -->
</skills>
@ -986,12 +821,6 @@
<set name="commissionItemType" val="ONE_HAND_MAGIC_SWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="7888" count="1" chance="10" /> <!-- Ecliptic Sword -->
<item id="31091" count="1" chance="30" /> <!-- Bound Ecliptic Sword - Empower -->
<item id="31092" count="1" chance="30" /> <!-- Bound Ecliptic Sword - M. Atk. -->
<item id="31093" count="1" chance="30" /> <!-- Bound Ecliptic Sword - Magic Silence -->
</createItems>
<skills>
<skill id="12939" level="1" /> <!-- Check Item -->
</skills>
@ -1004,12 +833,6 @@
<set name="commissionItemType" val="RAPIER" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9292" count="1" chance="10" /> <!-- Admiral's Estoc -->
<item id="30956" count="1" chance="30" /> <!-- Bound Admiral's Estoc - Focus -->
<item id="30957" count="1" chance="30" /> <!-- Bound Admiral's Estoc - Critical Damage -->
<item id="30958" count="1" chance="30" /> <!-- Bound Admiral's Estoc - Haste -->
</createItems>
<skills>
<skill id="12940" level="1" /> <!-- Check Item -->
</skills>
@ -1022,12 +845,6 @@
<set name="commissionItemType" val="TWO_HAND_SWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="5286" count="1" chance="10" /> <!-- Berserker Blade -->
<item id="31226" count="1" chance="30" /> <!-- Bound Berserker Blade - Focus -->
<item id="31227" count="1" chance="30" /> <!-- Bound Berserker Blade - Critical Damage -->
<item id="31228" count="1" chance="30" /> <!-- Bound Berserker Blade - Haste -->
</createItems>
<skills>
<skill id="12941" level="1" /> <!-- Check Item -->
</skills>
@ -1040,12 +857,6 @@
<set name="commissionItemType" val="ANCIENT_SWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9296" count="1" chance="10" /> <!-- Saber Tooth -->
<item id="31111" count="1" chance="30" /> <!-- Bound Saber Tooth - Focus -->
<item id="31112" count="1" chance="30" /> <!-- Bound Saber Tooth - Critical Damage -->
<item id="31113" count="1" chance="30" /> <!-- Bound Saber Tooth - Haste -->
</createItems>
<skills>
<skill id="12942" level="1" /> <!-- Check Item -->
</skills>
@ -1058,12 +869,6 @@
<set name="commissionItemType" val="BOW" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="286" count="1" chance="10" /> <!-- Eminence Bow -->
<item id="30867" count="1" chance="30" /> <!-- Bound Eminence Bow - Guidance -->
<item id="30868" count="1" chance="30" /> <!-- Bound Eminence Bow - Miser -->
<item id="30869" count="1" chance="30" /> <!-- Bound Eminence Bow - Cheap Shot -->
</createItems>
<skills>
<skill id="12943" level="1" /> <!-- Check Item -->
</skills>
@ -1076,12 +881,6 @@
<set name="commissionItemType" val="CROSSBOW" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9300" count="1" chance="10" /> <!-- Sharpshooter -->
<item id="31139" count="1" chance="30" /> <!-- Bound Sharpshooter - Guidance -->
<item id="31140" count="1" chance="30" /> <!-- Bound Sharpshooter - Miser -->
<item id="31141" count="1" chance="30" /> <!-- Bound Sharpshooter - Cheap Shot -->
</createItems>
<skills>
<skill id="12944" level="1" /> <!-- Check Item -->
</skills>
@ -1094,12 +893,6 @@
<set name="commissionItemType" val="ONE_HAND_MAGIC_BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="7891" count="1" chance="10" /> <!-- Ecliptic Axe -->
<item id="30783" count="1" chance="30" /> <!-- Bound Ecliptic Axe - M. Atk. -->
<item id="30782" count="1" chance="30" /> <!-- Bound Ecliptic Axe - Conversion -->
<item id="30784" count="1" chance="30" /> <!-- Bound Ecliptic Axe - Magic Hold -->
</createItems>
<skills>
<skill id="12945" level="1" /> <!-- Check Item -->
</skills>
@ -1112,12 +905,6 @@
<set name="commissionItemType" val="BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="2503" count="1" chance="10" /> <!-- Yaksa Mace -->
<item id="30883" count="1" chance="30" /> <!-- Bound Yaksa Mace - Health -->
<item id="30882" count="1" chance="30" /> <!-- Bound Yaksa Mace - Anger -->
<item id="30884" count="1" chance="30" /> <!-- Bound Yaksa Mace - Rsk. Focus -->
</createItems>
<skills>
<skill id="12946" level="1" /> <!-- Check Item -->
</skills>
@ -1130,12 +917,6 @@
<set name="commissionItemType" val="TWO_HAND_BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="7897" count="1" chance="10" /> <!-- Dwarven Hammer -->
<item id="31373" count="1" chance="30" /> <!-- Bound Dwarven Hammer - Health -->
<item id="31374" count="1" chance="30" /> <!-- Bound Dwarven Hammer - Anger -->
<item id="31375" count="1" chance="30" /> <!-- Bound Dwarven Hammer - Critical Bleed -->
</createItems>
<skills>
<skill id="12947" level="1" /> <!-- Check Item -->
</skills>
@ -1148,12 +929,6 @@
<set name="commissionItemType" val="TWO_HAND_MAGIC_BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="205" count="1" chance="10" /> <!-- Ghoul's Staff -->
<item id="31550" count="1" chance="30" /> <!-- Bound Ghoul's Staff - Mana Up -->
<item id="31549" count="1" chance="30" /> <!-- Bound Ghoul's Staff - Rsk. Evasion -->
<item id="31551" count="1" chance="30" /> <!-- Bound Ghoul's Staff - Blessed Body -->
</createItems>
<skills>
<skill id="12948" level="1" /> <!-- Check Item -->
</skills>
@ -1166,12 +941,6 @@
<set name="commissionItemType" val="SPEAR" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="299" count="1" chance="10" /> <!-- Orcish Poleaxe -->
<item id="30804" count="1" chance="30" /> <!-- Bound Orcish Poleaxe - Critical Stun -->
<item id="30805" count="1" chance="30" /> <!-- Bound Orcish Poleaxe - Long Blow -->
<item id="30806" count="1" chance="30" /> <!-- Bound Orcish Poleaxe - Wide Blow -->
</createItems>
<skills>
<skill id="12949" level="1" /> <!-- Check Item -->
</skills>
@ -1184,12 +953,6 @@
<set name="commissionItemType" val="FIST_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="266" count="1" chance="10" /> <!-- Great Pata -->
<item id="31525" count="1" chance="30" /> <!-- Bound Great Pata - Rsk. Haste -->
<item id="31523" count="1" chance="30" /> <!-- Bound Great Pata - Critical Drain -->
<item id="31524" count="1" chance="30" /> <!-- Bound Great Pata - Critical Poison -->
</createItems>
<skills>
<skill id="12950" level="1" /> <!-- Check Item -->
</skills>
@ -1202,10 +965,6 @@
<set name="commissionItemType" val="DUALSWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="2572" count="1" chance="10" /> <!-- Shamshir*Shamshir -->
<item id="31132" count="1" chance="90" /> <!-- Bound Shamshir*Shamshir -->
</createItems>
<skills>
<skill id="12951" level="1" /> <!-- Check Item -->
</skills>
@ -1218,10 +977,6 @@
<set name="commissionItemType" val="HELMET" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="2414" count="1" chance="10" /> <!-- Full Plate Helmet -->
<item id="30548" count="1" chance="90" /> <!-- Bound Full Plate Helmet -->
</createItems>
<skills>
<skill id="12952" level="1" /> <!-- Check Item -->
</skills>
@ -1234,10 +989,6 @@
<set name="commissionItemType" val="FULL_BODY" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="356" count="1" chance="10" /> <!-- Full Plate Armor -->
<item id="30549" count="1" chance="90" /> <!-- Bound Full Plate Armor -->
</createItems>
<skills>
<skill id="12953" level="1" /> <!-- Check Item -->
</skills>
@ -1250,10 +1001,6 @@
<set name="commissionItemType" val="SHIELD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="2497" count="1" chance="10" /> <!-- Full Plate Shield -->
<item id="30550" count="1" chance="90" /> <!-- Bound Full Plate Shield -->
</createItems>
<skills>
<skill id="12954" level="1" /> <!-- Check Item -->
</skills>
@ -1266,10 +1013,6 @@
<set name="commissionItemType" val="FEET" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="2438" count="1" chance="10" /> <!-- Full Plate Boots -->
<item id="30551" count="1" chance="90" /> <!-- Bound Full Plate Boots -->
</createItems>
<skills>
<skill id="12955" level="1" /> <!-- Check Item -->
</skills>
@ -1282,10 +1025,6 @@
<set name="commissionItemType" val="GLOVES" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="2462" count="1" chance="10" /> <!-- Full Plate Gauntlets -->
<item id="30552" count="1" chance="90" /> <!-- Bound Full Plate Gauntlets -->
</createItems>
<skills>
<skill id="12956" level="1" /> <!-- Check Item -->
</skills>
@ -1298,10 +1037,6 @@
<set name="commissionItemType" val="ARMOR_PANTS" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="473" count="1" chance="10" /> <!-- Divine Stockings -->
<item id="30982" count="1" chance="90" /> <!-- Bound Divine Stockings -->
</createItems>
<skills>
<skill id="12957" level="1" /> <!-- Check Item -->
</skills>
@ -1314,10 +1049,6 @@
<set name="commissionItemType" val="ARMOR_TOP" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="442" count="1" chance="10" /> <!-- Divine Tunic -->
<item id="30983" count="1" chance="90" /> <!-- Bound Divine Tunic -->
</createItems>
<skills>
<skill id="12958" level="1" /> <!-- Check Item -->
</skills>
@ -1330,10 +1061,6 @@
<set name="commissionItemType" val="GLOVES" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="2463" count="1" chance="10" /> <!-- Divine Gloves -->
<item id="30984" count="1" chance="90" /> <!-- Bound Divine Gloves -->
</createItems>
<skills>
<skill id="12959" level="1" /> <!-- Check Item -->
</skills>
@ -1346,10 +1073,6 @@
<set name="commissionItemType" val="FEET" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="2437" count="1" chance="10" /> <!-- Drake Leather Boots -->
<item id="31388" count="1" chance="90" /> <!-- Bound Drake Leather Boots -->
</createItems>
<skills>
<skill id="12960" level="1" /> <!-- Check Item -->
</skills>
@ -1362,10 +1085,6 @@
<set name="commissionItemType" val="FULL_BODY" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="401" count="1" chance="10" /> <!-- Drake Leather Armor -->
<item id="31389" count="1" chance="90" /> <!-- Bound Drake Leather Armor -->
</createItems>
<skills>
<skill id="12961" level="1" /> <!-- Check Item -->
</skills>
@ -1378,10 +1097,6 @@
<set name="commissionItemType" val="GLOVES" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="2461" count="1" chance="10" /> <!-- Drake Leather Gloves -->
<item id="31390" count="1" chance="90" /> <!-- Bound Drake Leather Gloves -->
</createItems>
<skills>
<skill id="12962" level="1" /> <!-- Check Item -->
</skills>
@ -1394,11 +1109,6 @@
<set name="commissionItemType" val="DAGGER" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="234" count="1" chance="10" /> <!-- Demon's Dagger -->
<item id="30916" count="1" chance="45" /> <!-- Bound Demon's Dagger - Critical Bleed -->
<item id="30917" count="1" chance="45" /> <!-- Bound Demon's Dagger - Critical Poison -->
</createItems>
<skills>
<skill id="12963" level="1" /> <!-- Check Item -->
</skills>
@ -1411,12 +1121,6 @@
<set name="commissionItemType" val="ONE_HAND_MAGIC_SWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="7889" count="1" chance="10" /> <!-- Wizard's Tear -->
<item id="30597" count="1" chance="30" /> <!-- Bound Wizard's Tear - Acumen -->
<item id="30598" count="1" chance="30" /> <!-- Bound Wizard's Tear - M. Atk. -->
<item id="30599" count="1" chance="30" /> <!-- Bound Wizard's Tear - Conversion -->
</createItems>
<skills>
<skill id="12964" level="1" /> <!-- Check Item -->
</skills>
@ -1429,12 +1133,6 @@
<set name="commissionItemType" val="ONE_HAND_SWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="79" count="1" chance="10" /> <!-- Damascus Sword -->
<item id="31486" count="1" chance="30" /> <!-- Bound Damascus Sword - Focus -->
<item id="31487" count="1" chance="30" /> <!-- Bound Damascus Sword - Critical Damage -->
<item id="31488" count="1" chance="30" /> <!-- Bound Damascus Sword - Haste -->
</createItems>
<skills>
<skill id="12965" level="1" /> <!-- Check Item -->
</skills>
@ -1447,12 +1145,6 @@
<set name="commissionItemType" val="TWO_HAND_SWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="7883" count="1" chance="10" /> <!-- Guardian's Sword -->
<item id="31577" count="1" chance="30" /> <!-- Bound Guardian's Sword - Health -->
<item id="31576" count="1" chance="30" /> <!-- Bound Guardian's Sword - Critical Drain -->
<item id="31578" count="1" chance="30" /> <!-- Bound Guardian's Sword - Critical Bleed -->
</createItems>
<skills>
<skill id="12966" level="1" /> <!-- Check Item -->
</skills>
@ -1465,12 +1157,6 @@
<set name="commissionItemType" val="BOW" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="287" count="1" chance="10" /> <!-- Bow of Peril -->
<item id="30503" count="1" chance="30" /> <!-- Bound Bow of Peril - Guidance -->
<item id="30504" count="1" chance="30" /> <!-- Bound Bow of Peril - Quick Recovery -->
<item id="30505" count="1" chance="30" /> <!-- Bound Bow of Peril - Cheap Shot -->
</createItems>
<skills>
<skill id="12967" level="1" /> <!-- Check Item -->
</skills>
@ -1483,12 +1169,6 @@
<set name="commissionItemType" val="ONE_HAND_MAGIC_BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="7893" count="1" chance="10" /> <!-- Kaim Vanul's Bones -->
<item id="30688" count="1" chance="30" /> <!-- Bound Kaim Vanul's Bones - Mana Up -->
<item id="30689" count="1" chance="30" /> <!-- Bound Kaim Vanul's Bones - Magic Silence -->
<item id="30690" count="1" chance="30" /> <!-- Bound Kaim Vanul's Bones - Conversion -->
</createItems>
<skills>
<skill id="12968" level="1" /> <!-- Check Item -->
</skills>
@ -1501,12 +1181,6 @@
<set name="commissionItemType" val="BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="175" count="1" chance="10" /> <!-- Art of Battle Axe -->
<item id="30923" count="1" chance="30" /> <!-- Bound Art of Battle Axe - Haste -->
<item id="30921" count="1" chance="30" /> <!-- Bound Art of Battle Axe - Health -->
<item id="30922" count="1" chance="30" /> <!-- Bound Art of Battle Axe - Rsk. Focus -->
</createItems>
<skills>
<skill id="12969" level="1" /> <!-- Check Item -->
</skills>
@ -1519,12 +1193,6 @@
<set name="commissionItemType" val="TWO_HAND_BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="7901" count="1" chance="10" /> <!-- Star Buster -->
<item id="31019" count="1" chance="30" /> <!-- Bound Star Buster - Haste -->
<item id="31018" count="1" chance="30" /> <!-- Bound Star Buster - Health -->
<item id="31020" count="1" chance="30" /> <!-- Bound Star Buster - Rsk. Focus -->
</createItems>
<skills>
<skill id="12970" level="1" /> <!-- Check Item -->
</skills>
@ -1537,12 +1205,6 @@
<set name="commissionItemType" val="TWO_HAND_MAGIC_BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="210" count="1" chance="10" /> <!-- Staff of Evil Spirits -->
<item id="31171" count="1" chance="30" /> <!-- Bound Staff of Evil Spirits - Magic Poison -->
<item id="31169" count="1" chance="30" /> <!-- Bound Staff of Evil Spirits - Magic Focus -->
<item id="31170" count="1" chance="30" /> <!-- Bound Staff of Evil Spirits - Blessed Body -->
</createItems>
<skills>
<skill id="12971" level="1" /> <!-- Check Item -->
</skills>
@ -1555,12 +1217,6 @@
<set name="commissionItemType" val="SPEAR" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="97" count="1" chance="10" /> <!-- Lance -->
<item id="31357" count="1" chance="30" /> <!-- Bound Lance - Critical Stun -->
<item id="31356" count="1" chance="30" /> <!-- Bound Lance - Anger -->
<item id="31358" count="1" chance="30" /> <!-- Bound Lance - Long Blow -->
</createItems>
<skills>
<skill id="12972" level="1" /> <!-- Check Item -->
</skills>
@ -1573,12 +1229,6 @@
<set name="commissionItemType" val="FIST_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="268" count="1" chance="10" /> <!-- Bellion Cestus -->
<item id="31222" count="1" chance="30" /> <!-- Bound Bellion Cestus - Critical Drain -->
<item id="31223" count="1" chance="30" /> <!-- Bound Bellion Cestus - Critical Poison -->
<item id="31224" count="1" chance="30" /> <!-- Bound Bellion Cestus - Rsk. Haste -->
</createItems>
<skills>
<skill id="12973" level="1" /> <!-- Check Item -->
</skills>
@ -1591,10 +1241,6 @@
<set name="commissionItemType" val="DUALSWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="2626" count="1" chance="10" /> <!-- Samurai Long Sword*Samurai Long Sword -->
<item id="33543" count="1" chance="90" /> <!-- Bound Samurai Long Sword*Samurai Long Sword - Event -->
</createItems>
<skills>
<skill id="12932" level="1" /> <!-- Check Item -->
</skills>
@ -1607,10 +1253,6 @@
<set name="commissionItemType" val="ARMOR_PANTS" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="2404" count="1" chance="10" /> <!-- Stockings of Doom -->
<item id="30444" count="1" chance="90" /> <!-- Bound Stockings of Doom -->
</createItems>
<skills>
<skill id="12974" level="1" /> <!-- Check Item -->
</skills>
@ -1623,10 +1265,6 @@
<set name="commissionItemType" val="ARMOR_TOP" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="2399" count="1" chance="10" /> <!-- Tunic of Doom -->
<item id="30602" count="1" chance="90" /> <!-- Bound Tunic of Doom -->
</createItems>
<skills>
<skill id="12975" level="1" /> <!-- Check Item -->
</skills>
@ -1639,10 +1277,6 @@
<set name="commissionItemType" val="FULL_BODY" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="2392" count="1" chance="10" /> <!-- Leather Armor of Doom -->
<item id="31353" count="1" chance="90" /> <!-- Bound Leather Armor of Doom -->
</createItems>
<skills>
<skill id="12976" level="1" /> <!-- Check Item -->
</skills>
@ -1655,10 +1289,6 @@
<set name="commissionItemType" val="HELMET" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="2417" count="1" chance="10" /> <!-- Doom Helmet -->
<item id="31416" count="1" chance="90" /> <!-- Bound Doom Helmet -->
</createItems>
<skills>
<skill id="12977" level="1" /> <!-- Check Item -->
</skills>
@ -1671,10 +1301,6 @@
<set name="commissionItemType" val="FULL_BODY" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="2381" count="1" chance="10" /> <!-- Doom Plate Armor -->
<item id="31417" count="1" chance="90" /> <!-- Bound Doom Plate Armor -->
</createItems>
<skills>
<skill id="12978" level="1" /> <!-- Check Item -->
</skills>
@ -1687,10 +1313,6 @@
<set name="commissionItemType" val="SHIELD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="110" count="1" chance="10" /> <!-- Doom Shield -->
<item id="31426" count="1" chance="90" /> <!-- Bound Doom Shield -->
</createItems>
<skills>
<skill id="12979" level="1" /> <!-- Check Item -->
</skills>
@ -1703,10 +1325,6 @@
<set name="commissionItemType" val="FEET" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="601" count="1" chance="10" /> <!-- Sealed Doom Boots -->
<item id="32805" count="1" chance="90" /> <!-- Sealed Bound Doom Boots -->
</createItems>
<skills>
<skill id="12980" level="1" /> <!-- Check Item -->
</skills>
@ -1719,10 +1337,6 @@
<set name="commissionItemType" val="GLOVES" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="2475" count="1" chance="10" /> <!-- Sealed Doom Gloves -->
<item id="32801" count="1" chance="90" /> <!-- Sealed Bound Doom Gloves -->
</createItems>
<skills>
<skill id="12981" level="1" /> <!-- Check Item -->
</skills>
@ -1735,12 +1349,6 @@
<set name="commissionItemType" val="DAGGER" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="236" count="1" chance="10" /> <!-- Soul Separator -->
<item id="31079" count="1" chance="30" /> <!-- Bound Soul Separator - Guidance -->
<item id="31080" count="1" chance="30" /> <!-- Bound Soul Separator - Critical Damage -->
<item id="31081" count="1" chance="30" /> <!-- Bound Soul Separator - Rsk. Haste -->
</createItems>
<skills>
<skill id="12982" level="1" /> <!-- Check Item -->
</skills>
@ -1753,12 +1361,6 @@
<set name="commissionItemType" val="ONE_HAND_MAGIC_SWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="151" count="1" chance="10" /> <!-- Sword of Miracles -->
<item id="31103" count="1" chance="30" /> <!-- Bound Sword of Miracles - Acumen -->
<item id="31101" count="1" chance="30" /> <!-- Bound Sword of Miracles - M. Atk. -->
<item id="31102" count="1" chance="30" /> <!-- Bound Sword of Miracles - Magic Silence -->
</createItems>
<skills>
<skill id="12983" level="1" /> <!-- Check Item -->
</skills>
@ -1771,12 +1373,6 @@
<set name="commissionItemType" val="ONE_HAND_SWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="2500" count="1" chance="10" /> <!-- Dark Legion's Edge -->
<item id="31480" count="1" chance="30" /> <!-- Bound Dark Legion's Edge - Health -->
<item id="31479" count="1" chance="30" /> <!-- Bound Dark Legion's Edge - Critical Damage -->
<item id="31481" count="1" chance="30" /> <!-- Bound Dark Legion's Edge - Rsk. Focus -->
</createItems>
<skills>
<skill id="12984" level="1" /> <!-- Check Item -->
</skills>

View File

@ -8,12 +8,6 @@
<set name="commissionItemType" val="TWO_HAND_SWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="81" count="1" chance="10" /> <!-- Dragon Slayer -->
<item id="31400" count="1" chance="30" /> <!-- Bound Dragon Slayer - Health -->
<item id="31401" count="1" chance="30" /> <!-- Bound Dragon Slayer - Critical Bleed -->
<item id="31402" count="1" chance="30" /> <!-- Bound Dragon Slayer - Critical Drain -->
</createItems>
<skills>
<skill id="12985" level="1" /> <!-- Check Item -->
</skills>
@ -26,12 +20,6 @@
<set name="commissionItemType" val="BOW" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="289" count="1" chance="10" /> <!-- Soul Bow -->
<item id="30819" count="1" chance="30" /> <!-- Bound Soul Bow - Critical Poison -->
<item id="30817" count="1" chance="30" /> <!-- Bound Soul Bow - Cheap Shot -->
<item id="30818" count="1" chance="30" /> <!-- Bound Soul Bow - Quick Recovery -->
</createItems>
<skills>
<skill id="12986" level="1" /> <!-- Check Item -->
</skills>
@ -44,12 +32,6 @@
<set name="commissionItemType" val="BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="164" count="1" chance="10" /> <!-- Elysian -->
<item id="30847" count="1" chance="30" /> <!-- Bound Elysian - Health -->
<item id="30848" count="1" chance="30" /> <!-- Bound Elysian - Anger -->
<item id="30849" count="1" chance="30" /> <!-- Bound Elysian - Critical Drain -->
</createItems>
<skills>
<skill id="12987" level="1" /> <!-- Check Item -->
</skills>
@ -62,12 +44,6 @@
<set name="commissionItemType" val="ONE_HAND_MAGIC_BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="7895" count="1" chance="10" /> <!-- Flaming Dragon Skull -->
<item id="31396" count="1" chance="30" /> <!-- Bound Flaming Dragon Skull - Acumen -->
<item id="31397" count="1" chance="30" /> <!-- Bound Flaming Dragon Skull - M. Atk. -->
<item id="31398" count="1" chance="30" /> <!-- Bound Flaming Dragon Skull - Magic Silence -->
</createItems>
<skills>
<skill id="12988" level="1" /> <!-- Check Item -->
</skills>
@ -80,12 +56,6 @@
<set name="commissionItemType" val="TWO_HAND_MAGIC_BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="213" count="1" chance="10" /> <!-- Branch of the Mother Tree -->
<item id="31129" count="1" chance="30" /> <!-- Bound Branch of the Mother Tree - Acumen -->
<item id="31127" count="1" chance="30" /> <!-- Bound Branch of the Mother Tree - Conversion -->
<item id="31128" count="1" chance="30" /> <!-- Bound Branch of the Mother Tree - Magic Damage -->
</createItems>
<skills>
<skill id="12989" level="1" /> <!-- Check Item -->
</skills>
@ -98,12 +68,6 @@
<set name="commissionItemType" val="TWO_HAND_BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="7902" count="1" chance="10" /> <!-- Doom Crusher -->
<item id="31419" count="1" chance="30" /> <!-- Bound Doom Crusher - Health -->
<item id="31420" count="1" chance="30" /> <!-- Bound Doom Crusher - Anger -->
<item id="31421" count="1" chance="30" /> <!-- Bound Doom Crusher - Rsk. Haste -->
</createItems>
<skills>
<skill id="12990" level="1" /> <!-- Check Item -->
</skills>
@ -116,12 +80,6 @@
<set name="commissionItemType" val="SPEAR" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="305" count="1" chance="10" /> <!-- Tallum Glaive -->
<item id="30625" count="1" chance="30" /> <!-- Bound Tallum Glaive - Health -->
<item id="30624" count="1" chance="30" /> <!-- Bound Tallum Glaive - Guidance -->
<item id="30626" count="1" chance="30" /> <!-- Bound Tallum Glaive - Wide Blow -->
</createItems>
<skills>
<skill id="12991" level="1" /> <!-- Check Item -->
</skills>
@ -134,12 +92,6 @@
<set name="commissionItemType" val="FIST_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="270" count="1" chance="10" /> <!-- Dragon Grinder -->
<item id="31406" count="1" chance="30" /> <!-- Bound Dragon Grinder - Health -->
<item id="31404" count="1" chance="30" /> <!-- Bound Dragon Grinder - Rsk. Evasion -->
<item id="31405" count="1" chance="30" /> <!-- Bound Dragon Grinder - Guidance -->
</createItems>
<skills>
<skill id="12992" level="1" /> <!-- Check Item -->
</skills>
@ -152,10 +104,6 @@
<set name="commissionItemType" val="DUALSWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="8938" count="1" chance="10" /> <!-- Tallum Blade*Damascus -->
<item id="33545" count="1" chance="90" /> <!-- Bound Tallum Blade*Damascus - Event -->
</createItems>
<skills>
<skill id="12933" level="1" /> <!-- Check Item -->
</skills>
@ -168,10 +116,6 @@
<set name="commissionItemType" val="HELMET" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="2418" count="1" chance="10" /> <!-- Helm of Nightmare -->
<item id="30891" count="1" chance="90" /> <!-- Bound Helm of Nightmare -->
</createItems>
<skills>
<skill id="12993" level="1" /> <!-- Check Item -->
</skills>
@ -184,10 +128,6 @@
<set name="commissionItemType" val="SHIELD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="2498" count="1" chance="10" /> <!-- Shield of Nightmare -->
<item id="30892" count="1" chance="90" /> <!-- Bound Shield of Nightmare -->
</createItems>
<skills>
<skill id="12994" level="1" /> <!-- Check Item -->
</skills>
@ -200,10 +140,6 @@
<set name="commissionItemType" val="FEET" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="5314" count="1" chance="10" /> <!-- Sealed Boots of Nightmare -->
<item id="32812" count="1" chance="90" /> <!-- Sealed Bound Boots of Nightmare -->
</createItems>
<skills>
<skill id="12995" level="1" /> <!-- Check Item -->
</skills>
@ -216,10 +152,6 @@
<set name="commissionItemType" val="FULL_BODY" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="2408" count="1" chance="10" /> <!-- Robe of Nightmare -->
<item id="30896" count="1" chance="90" /> <!-- Bound Robe of Nightmare -->
</createItems>
<skills>
<skill id="12996" level="1" /> <!-- Check Item -->
</skills>
@ -232,10 +164,6 @@
<set name="commissionItemType" val="FULL_BODY" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="2394" count="1" chance="10" /> <!-- Leather Armor of Nightmare -->
<item id="30897" count="1" chance="90" /> <!-- Bound Leather Armor of Nightmare -->
</createItems>
<skills>
<skill id="12997" level="1" /> <!-- Check Item -->
</skills>
@ -248,10 +176,6 @@
<set name="commissionItemType" val="GLOVES" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="5313" count="1" chance="10" /> <!-- Sealed Gauntlets of Nightmare -->
<item id="32808" count="1" chance="90" /> <!-- Sealed Bound Gauntlets of Nightmare -->
</createItems>
<skills>
<skill id="12998" level="1" /> <!-- Check Item -->
</skills>
@ -264,10 +188,6 @@
<set name="commissionItemType" val="FULL_BODY" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="374" count="1" chance="10" /> <!-- Armor of Nightmare -->
<item id="30905" count="1" chance="90" /> <!-- Bound Armor of Nightmare -->
</createItems>
<skills>
<skill id="12999" level="1" /> <!-- Check Item -->
</skills>
@ -280,12 +200,6 @@
<set name="commissionItemType" val="BOW" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9445" count="1" chance="10" /> <!-- Dynasty Bow -->
<item id="33556" count="1" chance="30" /> <!-- Bound Dynasty Bow - Cheap Shot (Event) -->
<item id="33557" count="1" chance="30" /> <!-- Bound Dynasty Bow - Guidance (Event) -->
<item id="33558" count="1" chance="30" /> <!-- Bound Dynasty Bow - Focus (Event) -->
</createItems>
<skills>
<skill id="12934" level="1" /> <!-- Check Item -->
</skills>

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@ -60,7 +60,6 @@ CpHealOverTime: Increases current CP by a given amount over time.
CpHealPercent: Increases current CP by a given percentage amount.
Cp: Increases current CP by a static amount.
CpRegen: CP Regeneration stat.
CreateItemRandom: Creates an item randomly from a given list. All extractable items with chances to get different items are using this effect.
CriticalDamage: Critical Damage stat.
CriticalDamagePosition: Critical Damage depending on position stat.
CriticalRate: Critical Rate stat.

View File

@ -18,12 +18,6 @@
</xs:sequence>
</xs:complexType>
<xs:complexType name="createItemsType">
<xs:sequence>
<xs:element name="item" type="createItemType" maxOccurs="unbounded" />
</xs:sequence>
</xs:complexType>
<xs:complexType name="skillType">
<xs:attribute name="id" type="xs:positiveInteger" use="required" />
<xs:attribute name="level" type="xs:positiveInteger" use="required" />
@ -300,7 +294,6 @@
<xs:element name="set" maxOccurs="unbounded" minOccurs="1" type="setType" />
<xs:element name="unequip_skills" minOccurs="0" type="skillsType" />
<xs:element name="capsuled_items" minOccurs="0" type="capsuledItemsType" />
<xs:element name="createItems" minOccurs="0" type="createItemsType" />
<xs:element name="cond" maxOccurs="2" minOccurs="0" type="condType" />
<xs:element name="skills" minOccurs="0" type="skillsType" />
<xs:element name="stats" maxOccurs="1" minOccurs="0" type="forType" />

View File

@ -33,7 +33,6 @@ import com.l2jmobius.gameserver.enums.ItemSkillType;
import com.l2jmobius.gameserver.model.L2ExtractableProduct;
import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.conditions.Condition;
import com.l2jmobius.gameserver.model.holders.ItemChanceHolder;
import com.l2jmobius.gameserver.model.holders.ItemSkillHolder;
import com.l2jmobius.gameserver.model.items.L2Item;
import com.l2jmobius.gameserver.model.stats.Stats;
@ -182,20 +181,6 @@ public final class DocumentItem extends DocumentBase implements IGameXmlReader
}
}
}
else if ("createItems".equalsIgnoreCase(n.getNodeName()))
{
makeItem();
for (Node b = n.getFirstChild(); b != null; b = b.getNextSibling())
{
if ("item".equals(b.getNodeName()))
{
final int id = parseInteger(b.getAttributes(), "id");
final int count = parseInteger(b.getAttributes(), "count");
final double chance = parseDouble(b.getAttributes(), "chance");
_currentItem.item.addCreateItem(new ItemChanceHolder(id, chance, count));
}
}
}
else if ("cond".equalsIgnoreCase(n.getNodeName()))
{
makeItem();

View File

@ -42,7 +42,6 @@ import com.l2jmobius.gameserver.model.ceremonyofchaos.CeremonyOfChaosEvent;
import com.l2jmobius.gameserver.model.commission.CommissionItemType;
import com.l2jmobius.gameserver.model.conditions.Condition;
import com.l2jmobius.gameserver.model.events.ListenersContainer;
import com.l2jmobius.gameserver.model.holders.ItemChanceHolder;
import com.l2jmobius.gameserver.model.holders.ItemSkillHolder;
import com.l2jmobius.gameserver.model.interfaces.IIdentifiable;
import com.l2jmobius.gameserver.model.items.enchant.attribute.AttributeHolder;
@ -163,7 +162,6 @@ public abstract class L2Item extends ListenersContainer implements IIdentifiable
protected List<FuncTemplate> _funcTemplates;
protected List<Condition> _preConditions;
private List<ItemSkillHolder> _skills;
private List<ItemChanceHolder> _createItems;
private int _useSkillDisTime;
private int _reuseDelay;
@ -759,20 +757,6 @@ public abstract class L2Item extends ListenersContainer implements IIdentifiable
_skills.add(holder);
}
public List<ItemChanceHolder> getCreateItems()
{
return _createItems != null ? _createItems : Collections.emptyList();
}
public void addCreateItem(ItemChanceHolder item)
{
if (_createItems == null)
{
_createItems = new ArrayList<>();
}
_createItems.add(item);
}
public boolean checkCondition(L2Character activeChar, L2Object object, boolean sendMessage)
{
if (activeChar.canOverrideCond(PcCondOverride.ITEM_CONDITIONS) && !Config.GM_ITEM_RESTRICTION)

View File

@ -91,7 +91,6 @@ public final class EffectMasterHandler
EffectHandler.getInstance().registerHandler("CpHealOverTime", CpHealOverTime::new);
EffectHandler.getInstance().registerHandler("CpHealPercent", CpHealPercent::new);
EffectHandler.getInstance().registerHandler("CpRegen", CpRegen::new);
EffectHandler.getInstance().registerHandler("CreateItemRandom", CreateItemRandom::new);
EffectHandler.getInstance().registerHandler("CriticalDamage", CriticalDamage::new);
EffectHandler.getInstance().registerHandler("CriticalDamagePosition", CriticalDamagePosition::new);
EffectHandler.getInstance().registerHandler("CriticalRate", CriticalRate::new);

View File

@ -1,81 +0,0 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import java.util.logging.Logger;
import com.l2jmobius.commons.util.Rnd;
import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.effects.AbstractEffect;
import com.l2jmobius.gameserver.model.holders.ItemChanceHolder;
import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
import com.l2jmobius.gameserver.model.skills.Skill;
import com.l2jmobius.gameserver.network.SystemMessageId;
/**
* @author UnAfraid
*/
public class CreateItemRandom extends AbstractEffect
{
private static final Logger LOGGER = Logger.getLogger(CreateItemRandom.class.getName());
public CreateItemRandom(StatsSet params)
{
}
@Override
public boolean isInstant()
{
return Boolean.TRUE;
}
@Override
public void instant(L2Character effector, L2Character effected, Skill skill, L2ItemInstance item)
{
final L2PcInstance player = effected.getActingPlayer();
if (player == null)
{
return;
}
else if (item == null)
{
LOGGER.warning("" + player + " Attempting to cast skill: " + skill + " without item defined!");
return;
}
else if (item.getItem().getCreateItems().isEmpty())
{
LOGGER.warning("" + player + " Attempting to cast skill: " + skill + " with item " + item + " without createItems defined!");
return;
}
double cumulativeChance = 0;
final int random = Rnd.get(100);
for (ItemChanceHolder holder : item.getItem().getCreateItems())
{
cumulativeChance += holder.getChance();
if (random < cumulativeChance)
{
player.addItem("CreateItems", holder.getId(), holder.getCount(), player, true);
return;
}
}
player.sendPacket(SystemMessageId.THERE_WAS_NOTHING_FOUND_INSIDE);
}
}

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@ -8,10 +8,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="71847" />
<createItems>
<item id="355" count="1" chance="2" /> <!-- Dwarven Chain Mail Shirt -->
<item id="31377" count="1" chance="98" /> <!-- Bound Dwarven Chain Mail Shirt -->
</createItems>
<skills>
<skill id="12709" level="1" /> <!-- Check Item -->
</skills>
@ -24,10 +20,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="44906" />
<createItems>
<item id="382" count="1" chance="2" /> <!-- Dwarven Chain Gaiters -->
<item id="31378" count="1" chance="98" /> <!-- Bound Dwarven Chain Gaiters -->
</createItems>
<skills>
<skill id="12710" level="1" /> <!-- Check Item -->
</skills>
@ -40,10 +32,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="17414" />
<createItems>
<item id="2496" count="1" chance="2" /> <!-- Dwarven Chain Shield -->
<item id="31379" count="1" chance="98" /> <!-- Bound Dwarven Chain Shield -->
</createItems>
<skills>
<skill id="12711" level="1" /> <!-- Check Item -->
</skills>
@ -56,10 +44,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="14079" />
<createItems>
<item id="2432" count="1" chance="2" /> <!-- Dwarven Chain Boots -->
<item id="31380" count="1" chance="98" /> <!-- Bound Dwarven Chain Boots -->
</createItems>
<skills>
<skill id="12712" level="1" /> <!-- Check Item -->
</skills>
@ -72,10 +56,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="17965" />
<createItems>
<item id="2456" count="1" chance="2" /> <!-- Dwarven Chain Gloves -->
<item id="31381" count="1" chance="98" /> <!-- Bound Dwarven Chain Gloves -->
</createItems>
<skills>
<skill id="12713" level="1" /> <!-- Check Item -->
</skills>
@ -88,12 +68,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="320406" />
<createItems>
<item id="2502" count="1" chance="2" /> <!-- Dwarven War Hammer -->
<item id="31385" count="1" chance="32" /> <!-- Bound Dwarven War Hammer - Haste -->
<item id="31383" count="1" chance="33" /> <!-- Bound Dwarven War Hammer - Anger -->
<item id="31384" count="1" chance="33" /> <!-- Bound Dwarven War Hammer - Health -->
</createItems>
<skills>
<skill id="12714" level="1" /> <!-- Check Item -->
</skills>
@ -106,10 +80,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="20459" />
<createItems>
<item id="350" count="1" chance="2" /> <!-- Dwarven Scale Mail -->
<item id="31386" count="1" chance="98" /> <!-- Bound Dwarven Scale Mail -->
</createItems>
<skills>
<skill id="12715" level="1" /> <!-- Check Item -->
</skills>
@ -122,10 +92,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="14152" />
<createItems>
<item id="379" count="1" chance="2" /> <!-- Dwarven Scale Gaiters -->
<item id="31387" count="1" chance="98" /> <!-- Bound Dwarven Scale Gaiters -->
</createItems>
<skills>
<skill id="12716" level="1" /> <!-- Check Item -->
</skills>
@ -138,10 +104,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="39889" />
<createItems>
<item id="2437" count="1" chance="2" /> <!-- Drake Leather Boots -->
<item id="31388" count="1" chance="98" /> <!-- Bound Drake Leather Boots -->
</createItems>
<skills>
<skill id="12717" level="1" /> <!-- Check Item -->
</skills>
@ -154,10 +116,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="194445" />
<createItems>
<item id="401" count="1" chance="2" /> <!-- Drake Leather Armor -->
<item id="31389" count="1" chance="98" /> <!-- Bound Drake Leather Armor -->
</createItems>
<skills>
<skill id="12718" level="1" /> <!-- Check Item -->
</skills>
@ -170,10 +128,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="39889" />
<createItems>
<item id="2461" count="1" chance="2" /> <!-- Drake Leather Gloves -->
<item id="31390" count="1" chance="98" /> <!-- Bound Drake Leather Gloves -->
</createItems>
<skills>
<skill id="12719" level="1" /> <!-- Check Item -->
</skills>
@ -186,12 +140,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="6200113" />
<createItems>
<item id="6369" count="1" chance="2" /> <!-- Dragon Hunter Axe -->
<item id="31394" count="1" chance="32" /> <!-- Bound Dragon Hunter Axe - HP Drain -->
<item id="31392" count="1" chance="33" /> <!-- Bound Dragon Hunter Axe - HP Regeneration -->
<item id="31393" count="1" chance="33" /> <!-- Bound Dragon Hunter Axe - Health -->
</createItems>
<skills>
<skill id="12720" level="1" /> <!-- Check Item -->
</skills>
@ -204,12 +152,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="3007445" />
<createItems>
<item id="7895" count="1" chance="2" /> <!-- Flaming Dragon Skull -->
<item id="31396" count="1" chance="32" /> <!-- Bound Flaming Dragon Skull - Acumen -->
<item id="31397" count="1" chance="33" /> <!-- Bound Flaming Dragon Skull - M. Atk. -->
<item id="31398" count="1" chance="33" /> <!-- Bound Flaming Dragon Skull - Magic Silence -->
</createItems>
<skills>
<skill id="12721" level="1" /> <!-- Check Item -->
</skills>
@ -222,12 +164,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="3007445" />
<createItems>
<item id="81" count="1" chance="2" /> <!-- Dragon Slayer -->
<item id="31400" count="1" chance="32" /> <!-- Bound Dragon Slayer - Health -->
<item id="31401" count="1" chance="33" /> <!-- Bound Dragon Slayer - Critical Bleed -->
<item id="31402" count="1" chance="33" /> <!-- Bound Dragon Slayer - Critical Drain -->
</createItems>
<skills>
<skill id="12722" level="1" /> <!-- Check Item -->
</skills>
@ -240,12 +176,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="3007445" />
<createItems>
<item id="270" count="1" chance="2" /> <!-- Dragon Grinder -->
<item id="31406" count="1" chance="32" /> <!-- Bound Dragon Grinder - Health -->
<item id="31404" count="1" chance="33" /> <!-- Bound Dragon Grinder - Rsk. Evasion -->
<item id="31405" count="1" chance="33" /> <!-- Bound Dragon Grinder - Guidance -->
</createItems>
<skills>
<skill id="12723" level="1" /> <!-- Check Item -->
</skills>
@ -258,12 +188,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="6200113" />
<createItems>
<item id="7575" count="1" chance="2" /> <!-- Draconic Bow -->
<item id="31409" count="1" chance="32" /> <!-- Bound Draconic Bow - Focus -->
<item id="31408" count="1" chance="33" /> <!-- Bound Draconic Bow - Cheap Shot -->
<item id="31410" count="1" chance="33" /> <!-- Bound Draconic Bow - Critical Slow -->
</createItems>
<skills>
<skill id="12724" level="1" /> <!-- Check Item -->
</skills>
@ -276,10 +200,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="694985" />
<createItems>
<item id="6382" count="1" chance="2" /> <!-- Draconic Leather Helmet -->
<item id="31411" count="1" chance="98" /> <!-- Bound Draconic Leather Helmet -->
</createItems>
<skills>
<skill id="12725" level="1" /> <!-- Check Item -->
</skills>
@ -292,10 +212,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="2258665" />
<createItems>
<item id="6379" count="1" chance="2" /> <!-- Draconic Leather Armor -->
<item id="31412" count="1" chance="98" /> <!-- Bound Draconic Leather Armor -->
</createItems>
<skills>
<skill id="12726" level="1" /> <!-- Check Item -->
</skills>
@ -308,10 +224,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="463275" />
<createItems>
<item id="6381" count="1" chance="2" /> <!-- Draconic Leather Boots -->
<item id="31413" count="1" chance="98" /> <!-- Bound Draconic Leather Boots -->
</createItems>
<skills>
<skill id="12727" level="1" /> <!-- Check Item -->
</skills>
@ -324,10 +236,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="463275" />
<createItems>
<item id="6380" count="1" chance="2" /> <!-- Draconic Leather Gloves -->
<item id="31414" count="1" chance="98" /> <!-- Bound Draconic Leather Gloves -->
</createItems>
<skills>
<skill id="12728" level="1" /> <!-- Check Item -->
</skills>
@ -340,10 +248,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="71847" />
<createItems>
<item id="182" count="1" chance="2" /> <!-- Doom Hammer -->
<item id="31415" count="1" chance="98" /> <!-- Bound Doom Hammer -->
</createItems>
<skills>
<skill id="12729" level="1" /> <!-- Check Item -->
</skills>
@ -356,10 +260,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="134603" />
<createItems>
<item id="2417" count="1" chance="2" /> <!-- Doom Helmet -->
<item id="31416" count="1" chance="98" /> <!-- Bound Doom Helmet -->
</createItems>
<skills>
<skill id="12730" level="1" /> <!-- Check Item -->
</skills>
@ -372,10 +272,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="583190" />
<createItems>
<item id="2381" count="1" chance="2" /> <!-- Doom Plate Armor -->
<item id="31417" count="1" chance="98" /> <!-- Bound Doom Plate Armor -->
</createItems>
<skills>
<skill id="12731" level="1" /> <!-- Check Item -->
</skills>
@ -388,12 +284,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="3007445" />
<createItems>
<item id="7902" count="1" chance="2" /> <!-- Doom Crusher -->
<item id="31419" count="1" chance="32" /> <!-- Bound Doom Crusher - Health -->
<item id="31420" count="1" chance="33" /> <!-- Bound Doom Crusher - Anger -->
<item id="31421" count="1" chance="33" /> <!-- Bound Doom Crusher - Rsk. Haste -->
</createItems>
<skills>
<skill id="12732" level="1" /> <!-- Check Item -->
</skills>
@ -406,10 +296,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="94221" />
<createItems>
<item id="110" count="1" chance="2" /> <!-- Doom Shield -->
<item id="31426" count="1" chance="98" /> <!-- Bound Doom Shield -->
</createItems>
<skills>
<skill id="12733" level="1" /> <!-- Check Item -->
</skills>
@ -422,10 +308,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="89726" />
<createItems>
<item id="601" count="1" chance="2" /> <!-- Sealed Doom Boots -->
<item id="32805" count="1" chance="98" /> <!-- Sealed Bound Doom Boots -->
</createItems>
<skills>
<skill id="12734" level="1" /> <!-- Check Item -->
</skills>
@ -438,10 +320,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="89726" />
<createItems>
<item id="2475" count="1" chance="2" /> <!-- Sealed Doom Gloves -->
<item id="32801" count="1" chance="98" /> <!-- Sealed Bound Doom Gloves -->
</createItems>
<skills>
<skill id="12735" level="1" /> <!-- Check Item -->
</skills>
@ -454,12 +332,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="2044210" />
<createItems>
<item id="212" count="1" chance="2" /> <!-- Dasparion's Staff -->
<item id="31436" count="1" chance="32" /> <!-- Bound Dasparion's Staff - Acumen -->
<item id="31434" count="1" chance="33" /> <!-- Bound Dasparion's Staff - Mana Up -->
<item id="31435" count="1" chance="33" /> <!-- Bound Dasparion's Staff - Conversion -->
</createItems>
<skills>
<skill id="12736" level="1" /> <!-- Check Item -->
</skills>
@ -472,12 +344,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="479123" />
<createItems>
<item id="145" count="1" chance="2" /> <!-- Sword of Whispering Death -->
<item id="31442" count="1" chance="32" /> <!-- Bound Sword of Whispering Death - Empower -->
<item id="31443" count="1" chance="33" /> <!-- Bound Sword of Whispering Death - M. Atk. -->
<item id="31444" count="1" chance="33" /> <!-- Bound Sword of Whispering Death - Magic Silence -->
</createItems>
<skills>
<skill id="12737" level="1" /> <!-- Check Item -->
</skills>
@ -490,12 +356,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="6200113" />
<createItems>
<item id="6371" count="1" chance="2" /> <!-- Demon Splinter -->
<item id="31446" count="1" chance="32" /> <!-- Bound Demon Splinter - Focus -->
<item id="31447" count="1" chance="33" /> <!-- Bound Demon Splinter - Health -->
<item id="31448" count="1" chance="33" /> <!-- Bound Demon Splinter - Critical Stun -->
</createItems>
<skills>
<skill id="12738" level="1" /> <!-- Check Item -->
</skills>
@ -508,12 +368,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="479123" />
<createItems>
<item id="201" count="1" chance="2" /> <!-- Club of Nature -->
<item id="31450" count="1" chance="32" /> <!-- Bound Club of Nature - Acumen -->
<item id="31451" count="1" chance="33" /> <!-- Bound Club of Nature - Magic Mental Shield -->
<item id="31452" count="1" chance="33" /> <!-- Bound Club of Nature - Magic Hold -->
</createItems>
<skills>
<skill id="12739" level="1" /> <!-- Check Item -->
</skills>
@ -526,10 +380,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="71847" />
<createItems>
<item id="277" count="1" chance="2" /> <!-- Dark Elven Bow -->
<item id="31453" count="1" chance="98" /> <!-- Bound Dark Elven Bow -->
</createItems>
<skills>
<skill id="12740" level="1" /> <!-- Check Item -->
</skills>
@ -542,12 +392,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="968672" />
<createItems>
<item id="284" count="1" chance="2" /> <!-- Dark Elven Longbow -->
<item id="31456" count="1" chance="32" /> <!-- Bound Dark Elven Longbow - Critical Bleed -->
<item id="31455" count="1" chance="33" /> <!-- Bound Dark Elven Longbow - Evasion -->
<item id="31457" count="1" chance="33" /> <!-- Bound Dark Elven Longbow - Miser -->
</createItems>
<skills>
<skill id="12741" level="1" /> <!-- Check Item -->
</skills>
@ -560,12 +404,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="479123" />
<createItems>
<item id="233" count="1" chance="2" /> <!-- Dark Screamer -->
<item id="31460" count="1" chance="32" /> <!-- Bound Dark Screamer - Focus -->
<item id="31459" count="1" chance="33" /> <!-- Bound Dark Screamer - Evasion -->
<item id="31461" count="1" chance="33" /> <!-- Bound Dark Screamer - Critical Bleed -->
</createItems>
<skills>
<skill id="12742" level="1" /> <!-- Check Item -->
</skills>
@ -578,10 +416,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="516490" />
<createItems>
<item id="365" count="1" chance="2" /> <!-- Dark Crystal Breastplate -->
<item id="31462" count="1" chance="98" /> <!-- Bound Dark Crystal Breastplate -->
</createItems>
<skills>
<skill id="12743" level="1" /> <!-- Check Item -->
</skills>
@ -594,10 +428,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="193720" />
<createItems>
<item id="512" count="1" chance="2" /> <!-- Dark Crystal Helmet -->
<item id="31463" count="1" chance="98" /> <!-- Bound Dark Crystal Helmet -->
</createItems>
<skills>
<skill id="12744" level="1" /> <!-- Check Item -->
</skills>
@ -610,10 +440,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="135575" />
<createItems>
<item id="641" count="1" chance="2" /> <!-- Dark Crystal Shield -->
<item id="31464" count="1" chance="98" /> <!-- Bound Dark Crystal Shield -->
</createItems>
<skills>
<skill id="12745" level="1" /> <!-- Check Item -->
</skills>
@ -626,10 +452,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="129050" />
<createItems>
<item id="5291" count="1" chance="2" /> <!-- Sealed Dark Crystal Boots -->
<item id="32810" count="1" chance="98" /> <!-- Sealed Bound Dark Crystal Boots -->
</createItems>
<skills>
<skill id="12746" level="1" /> <!-- Check Item -->
</skills>
@ -642,10 +464,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="629445" />
<createItems>
<item id="2407" count="1" chance="2" /> <!-- Dark Crystal Robe -->
<item id="31468" count="1" chance="98" /> <!-- Bound Dark Crystal Robe -->
</createItems>
<skills>
<skill id="12747" level="1" /> <!-- Check Item -->
</skills>
@ -658,10 +476,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="387295" />
<createItems>
<item id="2385" count="1" chance="2" /> <!-- Dark Crystal Leather Armor -->
<item id="31469" count="1" chance="98" /> <!-- Bound Dark Crystal Leather Armor -->
</createItems>
<skills>
<skill id="12748" level="1" /> <!-- Check Item -->
</skills>
@ -674,10 +488,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="129050" />
<createItems>
<item id="5290" count="1" chance="2" /> <!-- Sealed Dark Crystal Gloves -->
<item id="32806" count="1" chance="98" /> <!-- Sealed Bound Dark Crystal Gloves -->
</createItems>
<skills>
<skill id="12749" level="1" /> <!-- Check Item -->
</skills>
@ -690,10 +500,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="322770" />
<createItems>
<item id="388" count="1" chance="2" /> <!-- Dark Crystal Gaiters -->
<item id="31473" count="1" chance="98" /> <!-- Bound Dark Crystal Gaiters -->
</createItems>
<skills>
<skill id="12750" level="1" /> <!-- Check Item -->
</skills>
@ -706,11 +512,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="255620" />
<createItems>
<item id="232" count="1" chance="2" /> <!-- Dark Elven Dagger -->
<item id="31475" count="1" chance="53" /> <!-- Bound Dark Elven Dagger - Focus -->
<item id="31476" count="1" chance="45" /> <!-- Bound Dark Elven Dagger - Back Blow -->
</createItems>
<skills>
<skill id="12751" level="1" /> <!-- Check Item -->
</skills>
@ -723,12 +524,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="3007445" />
<createItems>
<item id="2500" count="1" chance="2" /> <!-- Dark Legion's Edge -->
<item id="31480" count="1" chance="32" /> <!-- Bound Dark Legion's Edge - Health -->
<item id="31479" count="1" chance="33" /> <!-- Bound Dark Legion's Edge - Critical Damage -->
<item id="31481" count="1" chance="33" /> <!-- Bound Dark Legion's Edge - Rsk. Focus -->
</createItems>
<skills>
<skill id="12752" level="1" /> <!-- Check Item -->
</skills>
@ -741,12 +536,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="1463253" />
<createItems>
<item id="79" count="1" chance="2" /> <!-- Damascus Sword -->
<item id="31486" count="1" chance="32" /> <!-- Bound Damascus Sword - Focus -->
<item id="31487" count="1" chance="33" /> <!-- Bound Damascus Sword - Critical Damage -->
<item id="31488" count="1" chance="33" /> <!-- Bound Damascus Sword - Haste -->
</createItems>
<skills>
<skill id="12753" level="1" /> <!-- Check Item -->
</skills>
@ -759,10 +548,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="255620" />
<createItems>
<item id="230" count="1" chance="2" /> <!-- Needle Wolverine -->
<item id="31489" count="1" chance="98" /> <!-- Bound Needle Wolverine -->
</createItems>
<skills>
<skill id="12754" level="1" /> <!-- Check Item -->
</skills>
@ -775,12 +560,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="320406" />
<createItems>
<item id="4233" count="1" chance="2" /> <!-- Knuckle Duster -->
<item id="31497" count="1" chance="32" /> <!-- Bound Knuckle Duster - Haste -->
<item id="31495" count="1" chance="33" /> <!-- Bound Knuckle Duster - Rsk. Evasion -->
<item id="31496" count="1" chance="33" /> <!-- Bound Knuckle Duster - Rsk. Haste -->
</createItems>
<skills>
<skill id="12755" level="1" /> <!-- Check Item -->
</skills>
@ -793,12 +572,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="479123" />
<createItems>
<item id="174" count="1" chance="2" /> <!-- Nirvana Axe -->
<item id="31499" count="1" chance="32" /> <!-- Bound Nirvana Axe - M. Atk. -->
<item id="31500" count="1" chance="33" /> <!-- Bound Nirvana Axe - Magic Poison -->
<item id="31501" count="1" chance="33" /> <!-- Bound Nirvana Axe - Magic Weakness -->
</createItems>
<skills>
<skill id="12756" level="1" /> <!-- Check Item -->
</skills>
@ -811,10 +584,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="107807" />
<createItems>
<item id="241" count="1" chance="2" /> <!-- Shilen Knife -->
<item id="31502" count="1" chance="98" /> <!-- Bound Shilen Knife -->
</createItems>
<skills>
<skill id="12757" level="1" /> <!-- Check Item -->
</skills>
@ -827,10 +596,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="236350" />
<createItems>
<item id="2549" count="1" chance="2" /> <!-- Knight's Sword*Sword of Revolution -->
<item id="31503" count="1" chance="98" /> <!-- Bound Knight's Sword*Sword of Revolution -->
</createItems>
<skills>
<skill id="12758" level="1" /> <!-- Check Item -->
</skills>
@ -843,10 +608,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="184976" />
<createItems>
<item id="2547" count="1" chance="2" /> <!-- Knight's Sword*Crimson Sword -->
<item id="31504" count="1" chance="98" /> <!-- Bound Knight's Sword*Crimson Sword -->
</createItems>
<skills>
<skill id="12759" level="1" /> <!-- Check Item -->
</skills>
@ -859,10 +620,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="184976" />
<createItems>
<item id="2548" count="1" chance="2" /> <!-- Knight's Sword*Elven Sword -->
<item id="31505" count="1" chance="98" /> <!-- Bound Knight's Sword*Elven Sword -->
</createItems>
<skills>
<skill id="12760" level="1" /> <!-- Check Item -->
</skills>
@ -878,10 +635,6 @@
<set name="crystal_type" val="D" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="2548" count="1" chance="2" /> <!-- Knight's Sword*Elven Sword -->
<item id="31505" count="1" chance="98" /> <!-- Bound Knight's Sword*Elven Sword -->
</createItems>
<skills>
<skill id="12761" level="1" /> <!-- Check Item -->
</skills>
@ -894,10 +647,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="276007" />
<createItems>
<item id="2550" count="1" chance="2" /> <!-- Knight's Sword*Elven Long Sword -->
<item id="31507" count="1" chance="98" /> <!-- Bound Knight's Sword*Elven Long Sword -->
</createItems>
<skills>
<skill id="12762" level="1" /> <!-- Check Item -->
</skills>
@ -910,10 +659,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="155730" />
<createItems>
<item id="2546" count="1" chance="2" /> <!-- Knight's Sword*Knight's Sword -->
<item id="31508" count="1" chance="98" /> <!-- Bound Knight's Sword*Knight's Sword -->
</createItems>
<skills>
<skill id="12763" level="1" /> <!-- Check Item -->
</skills>
@ -926,10 +671,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="18864" />
<createItems>
<item id="632" count="1" chance="2" /> <!-- Knight's Shield -->
<item id="31509" count="1" chance="98" /> <!-- Bound Knight's Shield -->
</createItems>
<skills>
<skill id="12764" level="1" /> <!-- Check Item -->
</skills>
@ -942,10 +683,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="71847" />
<createItems>
<item id="128" count="1" chance="2" /> <!-- Knight's Sword -->
<item id="31510" count="1" chance="98" /> <!-- Bound Knight's Sword -->
</createItems>
<skills>
<skill id="12765" level="1" /> <!-- Check Item -->
</skills>
@ -958,10 +695,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="47241" />
<createItems>
<item id="855" count="1" chance="2" /> <!-- Nassen's Earring -->
<item id="31511" count="1" chance="98" /> <!-- Bound Nassen's Earring -->
</createItems>
<skills>
<skill id="12766" level="1" /> <!-- Check Item -->
</skills>
@ -974,10 +707,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="71847" />
<createItems>
<item id="179" count="1" chance="2" /> <!-- Mace of Prayer -->
<item id="31512" count="1" chance="98" /> <!-- Bound Mace of Prayer -->
</createItems>
<skills>
<skill id="12767" level="1" /> <!-- Check Item -->
</skills>
@ -990,10 +719,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="201115" />
<createItems>
<item id="297" count="1" chance="2" /> <!-- Glaive -->
<item id="31513" count="1" chance="98" /> <!-- Bound Glaive -->
</createItems>
<skills>
<skill id="12768" level="1" /> <!-- Check Item -->
</skills>
@ -1006,12 +731,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="479123" />
<createItems>
<item id="132" count="1" chance="2" /> <!-- Ultimate Sword -->
<item id="31517" count="1" chance="32" /> <!-- Bound Ultimate Sword - Health -->
<item id="31515" count="1" chance="33" /> <!-- Bound Ultimate Sword - Guidance -->
<item id="31516" count="1" chance="33" /> <!-- Bound Ultimate Sword - Critical Drain -->
</createItems>
<skills>
<skill id="12769" level="1" /> <!-- Check Item -->
</skills>
@ -1024,12 +743,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="683457" />
<createItems>
<item id="266" count="1" chance="2" /> <!-- Great Pata -->
<item id="31525" count="1" chance="32" /> <!-- Bound Great Pata - Rsk. Haste -->
<item id="31523" count="1" chance="33" /> <!-- Bound Great Pata - Critical Drain -->
<item id="31524" count="1" chance="33" /> <!-- Bound Great Pata - Critical Poison -->
</createItems>
<skills>
<skill id="12770" level="1" /> <!-- Check Item -->
</skills>
@ -1042,10 +755,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="26941" />
<createItems>
<item id="500" count="1" chance="2" /> <!-- Great Helmet -->
<item id="31526" count="1" chance="98" /> <!-- Bound Great Helmet -->
</createItems>
<skills>
<skill id="12771" level="1" /> <!-- Check Item -->
</skills>
@ -1058,12 +767,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="968672" />
<createItems>
<item id="300" count="1" chance="2" /> <!-- Great Axe -->
<item id="31529" count="1" chance="32" /> <!-- Bound Great Axe - Critical Stun -->
<item id="31528" count="1" chance="33" /> <!-- Bound Great Axe - Anger -->
<item id="31530" count="1" chance="33" /> <!-- Bound Great Axe - Light Armor -->
</createItems>
<skills>
<skill id="12772" level="1" /> <!-- Check Item -->
</skills>
@ -1076,12 +779,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="968672" />
<createItems>
<item id="78" count="1" chance="2" /> <!-- Great Sword -->
<item id="31534" count="1" chance="32" /> <!-- Bound Great Sword - Focus -->
<item id="31532" count="1" chance="33" /> <!-- Bound Great Sword - Health -->
<item id="31533" count="1" chance="33" /> <!-- Bound Great Sword - Critical Damage -->
</createItems>
<skills>
<skill id="12773" level="1" /> <!-- Check Item -->
</skills>
@ -1094,12 +791,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="479123" />
<createItems>
<item id="231" count="1" chance="2" /> <!-- Grace Dagger -->
<item id="31537" count="1" chance="32" /> <!-- Bound Grace Dagger - Focus -->
<item id="31536" count="1" chance="33" /> <!-- Bound Grace Dagger - Evasion -->
<item id="31538" count="1" chance="33" /> <!-- Bound Grace Dagger - Back Blow -->
</createItems>
<skills>
<skill id="12774" level="1" /> <!-- Check Item -->
</skills>
@ -1112,10 +803,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="201115" />
<createItems>
<item id="9225" count="1" chance="2" /> <!-- Grand ?p?e -->
<item id="31539" count="1" chance="98" /> <!-- Bound Grand ?p?e -->
</createItems>
<skills>
<skill id="12775" level="1" /> <!-- Check Item -->
</skills>
@ -1128,12 +815,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="479123" />
<createItems>
<item id="196" count="1" chance="2" /> <!-- Stick of Eternity -->
<item id="31545" count="1" chance="32" /> <!-- Bound Stick of Eternity - Empower -->
<item id="31546" count="1" chance="33" /> <!-- Bound Stick of Eternity - Rsk. Evasion -->
<item id="31547" count="1" chance="33" /> <!-- Bound Stick of Eternity - Blessed Body -->
</createItems>
<skills>
<skill id="12776" level="1" /> <!-- Check Item -->
</skills>
@ -1146,12 +827,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="683457" />
<createItems>
<item id="205" count="1" chance="2" /> <!-- Ghoul's Staff -->
<item id="31550" count="1" chance="32" /> <!-- Bound Ghoul's Staff - Mana Up -->
<item id="31549" count="1" chance="33" /> <!-- Bound Ghoul's Staff - Rsk. Evasion -->
<item id="31551" count="1" chance="33" /> <!-- Bound Ghoul's Staff - Blessed Body -->
</createItems>
<skills>
<skill id="12777" level="1" /> <!-- Check Item -->
</skills>
@ -1164,12 +839,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="320406" />
<createItems>
<item id="285" count="1" chance="2" /> <!-- Noble Elven Bow -->
<item id="31553" count="1" chance="32" /> <!-- Bound Noble Elven Bow - Evasion -->
<item id="31554" count="1" chance="33" /> <!-- Bound Noble Elven Bow - Miser -->
<item id="31555" count="1" chance="33" /> <!-- Bound Noble Elven Bow - Cheap Shot -->
</createItems>
<skills>
<skill id="12778" level="1" /> <!-- Check Item -->
</skills>
@ -1182,10 +851,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="2334" />
<createItems>
<item id="604" count="1" chance="2" /> <!-- Quality Leather Gloves -->
<item id="31556" count="1" chance="98" /> <!-- Bound Quality Leather Gloves -->
</createItems>
<skills>
<skill id="12779" level="1" /> <!-- Check Item -->
</skills>
@ -1198,10 +863,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="6960" />
<createItems>
<item id="467" count="1" chance="2" /> <!-- Dark Stockings -->
<item id="31557" count="1" chance="98" /> <!-- Bound Dark Stockings -->
</createItems>
<skills>
<skill id="12780" level="1" /> <!-- Check Item -->
</skills>
@ -1214,10 +875,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="5669" />
<createItems>
<item id="63" count="1" chance="2" /> <!-- Gauntlets -->
<item id="31558" count="1" chance="98" /> <!-- Bound Gauntlets -->
</createItems>
<skills>
<skill id="12781" level="1" /> <!-- Check Item -->
</skills>
@ -1230,10 +887,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="155730" />
<createItems>
<item id="279" count="1" chance="2" /> <!-- Reinforced Longbow -->
<item id="31559" count="1" chance="98" /> <!-- Bound Reinforced Longbow -->
</createItems>
<skills>
<skill id="12782" level="1" /> <!-- Check Item -->
</skills>
@ -1246,10 +899,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="45675" />
<createItems>
<item id="274" count="1" chance="2" /> <!-- Reinforced Bow -->
<item id="31560" count="1" chance="98" /> <!-- Bound Reinforced Bow -->
</createItems>
<skills>
<skill id="12783" level="1" /> <!-- Check Item -->
</skills>
@ -1262,10 +911,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="14079" />
<createItems>
<item id="2452" count="1" chance="2" /> <!-- Reinforced Mithril Gloves -->
<item id="31561" count="1" chance="98" /> <!-- Bound Reinforced Mithril Gloves -->
</createItems>
<skills>
<skill id="12784" level="1" /> <!-- Check Item -->
</skills>
@ -1278,10 +923,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="42195" />
<createItems>
<item id="397" count="1" chance="2" /> <!-- Reinforced Mithril Shirt -->
<item id="31562" count="1" chance="98" /> <!-- Bound Reinforced Mithril Shirt -->
</createItems>
<skills>
<skill id="12785" level="1" /> <!-- Check Item -->
</skills>
@ -1294,10 +935,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="14079" />
<createItems>
<item id="62" count="1" chance="2" /> <!-- Reinforced Mithril Boots -->
<item id="31563" count="1" chance="98" /> <!-- Bound Reinforced Mithril Boots -->
</createItems>
<skills>
<skill id="12786" level="1" /> <!-- Check Item -->
</skills>
@ -1310,10 +947,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="26404" />
<createItems>
<item id="2387" count="1" chance="2" /> <!-- Reinforced Mithril Gaiters -->
<item id="31564" count="1" chance="98" /> <!-- Bound Reinforced Mithril Gaiters -->
</createItems>
<skills>
<skill id="12787" level="1" /> <!-- Check Item -->
</skills>
@ -1326,10 +959,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="5669" />
<createItems>
<item id="2446" count="1" chance="2" /> <!-- Reinforced Leather Gloves -->
<item id="31565" count="1" chance="98" /> <!-- Bound Reinforced Leather Gloves -->
</createItems>
<skills>
<skill id="12788" level="1" /> <!-- Check Item -->
</skills>
@ -1342,10 +971,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="16965" />
<createItems>
<item id="394" count="1" chance="2" /> <!-- Reinforced Leather Shirt -->
<item id="31566" count="1" chance="98" /> <!-- Bound Reinforced Leather Shirt -->
</createItems>
<skills>
<skill id="12789" level="1" /> <!-- Check Item -->
</skills>
@ -1358,10 +983,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="5669" />
<createItems>
<item id="2422" count="1" chance="2" /> <!-- Reinforced Leather Boots -->
<item id="31567" count="1" chance="98" /> <!-- Bound Reinforced Leather Boots -->
</createItems>
<skills>
<skill id="12790" level="1" /> <!-- Check Item -->
</skills>
@ -1374,10 +995,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="10614" />
<createItems>
<item id="416" count="1" chance="2" /> <!-- Reinforced Leather Gaiters -->
<item id="31568" count="1" chance="98" /> <!-- Bound Reinforced Leather Gaiters -->
</createItems>
<skills>
<skill id="12791" level="1" /> <!-- Check Item -->
</skills>
@ -1390,10 +1007,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="45675" />
<createItems>
<item id="7880" count="1" chance="2" /> <!-- Steel Sword -->
<item id="31569" count="1" chance="98" /> <!-- Bound Steel Sword -->
</createItems>
<skills>
<skill id="12792" level="1" /> <!-- Check Item -->
</skills>
@ -1406,10 +1019,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="5669" />
<createItems>
<item id="553" count="1" chance="2" /> <!-- Iron Boots -->
<item id="31570" count="1" chance="98" /> <!-- Bound Iron Boots -->
</createItems>
<skills>
<skill id="12793" level="1" /> <!-- Check Item -->
</skills>
@ -1422,10 +1031,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="10904" />
<createItems>
<item id="1125" count="1" chance="2" /> <!-- Assault Boots -->
<item id="31571" count="1" chance="98" /> <!-- Bound Assault Boots -->
</createItems>
<skills>
<skill id="12794" level="1" /> <!-- Check Item -->
</skills>
@ -1438,10 +1043,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="2334" />
<createItems>
<item id="40" count="1" chance="2" /> <!-- Leather Boots -->
<item id="31572" count="1" chance="98" /> <!-- Bound Leather Boots -->
</createItems>
<skills>
<skill id="12795" level="1" /> <!-- Check Item -->
</skills>
@ -1454,10 +1055,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="3712" />
<createItems>
<item id="605" count="1" chance="2" /> <!-- Leather Gauntlets -->
<item id="31573" count="1" chance="98" /> <!-- Bound Leather Gauntlets -->
</createItems>
<skills>
<skill id="12796" level="1" /> <!-- Check Item -->
</skills>
@ -1470,10 +1067,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="107807" />
<createItems>
<item id="278" count="1" chance="2" /> <!-- Gastraphetes -->
<item id="31574" count="1" chance="98" /> <!-- Bound Gastraphetes -->
</createItems>
<skills>
<skill id="12797" level="1" /> <!-- Check Item -->
</skills>
@ -1486,12 +1079,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="1463253" />
<createItems>
<item id="7883" count="1" chance="2" /> <!-- Guardian's Sword -->
<item id="31577" count="1" chance="32" /> <!-- Bound Guardian's Sword - Health -->
<item id="31576" count="1" chance="33" /> <!-- Bound Guardian's Sword - Critical Drain -->
<item id="31578" count="1" chance="33" /> <!-- Bound Guardian's Sword - Critical Bleed -->
</createItems>
<skills>
<skill id="12798" level="1" /> <!-- Check Item -->
</skills>

View File

@ -181,12 +181,6 @@
<set name="commissionItemType" val="DAGGER" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9446" count="1" chance="10" /> <!-- Dynasty Knife -->
<item id="33559" count="1" chance="30" /> <!-- Bound Dynasty Knife - Focus - Event -->
<item id="33560" count="1" chance="30" /> <!-- Bound Dynasty Knife - Evasion - Event -->
<item id="33561" count="1" chance="30" /> <!-- Bound Dynasty Knife - Critical Damage - Event -->
</createItems>
<skills>
<skill id="12900" level="1" /> <!-- Check Item -->
</skills>
@ -199,12 +193,6 @@
<set name="commissionItemType" val="ONE_HAND_SWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9442" count="1" chance="10" /> <!-- Dynasty Sword -->
<item id="33547" count="1" chance="30" /> <!-- Bound Dynasty Sword - Focus - Event -->
<item id="33548" count="1" chance="30" /> <!-- Bound Dynasty Sword - Health - Event -->
<item id="33549" count="1" chance="30" /> <!-- Bound Dynasty Sword - Light Armor - Event -->
</createItems>
<skills>
<skill id="12901" level="1" /> <!-- Check Item -->
</skills>
@ -217,12 +205,6 @@
<set name="commissionItemType" val="ONE_HAND_MAGIC_SWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9444" count="1" chance="10" /> <!-- Dynasty Phantom -->
<item id="33553" count="1" chance="30" /> <!-- Bound Dynasty Phantom - Acumen - Event -->
<item id="33554" count="1" chance="30" /> <!-- Bound Dynasty Phantom - Mana Up - Event -->
<item id="33555" count="1" chance="30" /> <!-- Bound Dynasty Phantom - Conversion - Event -->
</createItems>
<skills>
<skill id="12902" level="1" /> <!-- Check Item -->
</skills>
@ -235,12 +217,6 @@
<set name="commissionItemType" val="RAPIER" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9376" count="1" chance="10" /> <!-- Dynasty Rapier -->
<item id="33582" count="1" chance="30" /> <!-- Bound Dynasty Rapier - Focus - Event -->
<item id="33583" count="1" chance="30" /> <!-- Bound Dynasty Rapier - Health - Event -->
<item id="33584" count="1" chance="30" /> <!-- Bound Dynasty Rapier - Light Armor - Event -->
</createItems>
<skills>
<skill id="12903" level="1" /> <!-- Check Item -->
</skills>
@ -253,12 +229,6 @@
<set name="commissionItemType" val="TWO_HAND_SWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9443" count="1" chance="10" /> <!-- Dynasty Blade -->
<item id="33550" count="1" chance="30" /> <!-- Bound Dynasty Blade - Focus - Event -->
<item id="33551" count="1" chance="30" /> <!-- Bound Dynasty Blade - Health - Event -->
<item id="33552" count="1" chance="30" /> <!-- Bound Dynasty Blade - Light Armor - Event -->
</createItems>
<skills>
<skill id="12904" level="1" /> <!-- Check Item -->
</skills>
@ -271,12 +241,6 @@
<set name="commissionItemType" val="ANCIENT_SWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9380" count="1" chance="10" /> <!-- Dynasty Ancient Sword -->
<item id="33585" count="1" chance="30" /> <!-- Bound Dynasty Ancient Sword - Focus - Event -->
<item id="33586" count="1" chance="30" /> <!-- Bound Dynasty Ancient Sword - Health - Event -->
<item id="33587" count="1" chance="30" /> <!-- Bound Dynasty Ancient Sword - Light Armor - Event -->
</createItems>
<skills>
<skill id="12905" level="1" /> <!-- Check Item -->
</skills>
@ -289,12 +253,6 @@
<set name="commissionItemType" val="SPEAR" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9447" count="1" chance="10" /> <!-- Dynasty Halberd -->
<item id="33562" count="1" chance="30" /> <!-- Bound Dynasty Halberd - Anger - Event -->
<item id="33563" count="1" chance="30" /> <!-- Bound Dynasty Halberd - Critical Stun - Event -->
<item id="33564" count="1" chance="30" /> <!-- Bound Dynasty Halberd - Light Armor - Event -->
</createItems>
<skills>
<skill id="12906" level="1" /> <!-- Check Item -->
</skills>
@ -307,12 +265,6 @@
<set name="commissionItemType" val="CROSSBOW" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9384" count="1" chance="10" /> <!-- Dynasty Crossbow -->
<item id="33588" count="1" chance="30" /> <!-- Bound Dynasty Crossbow - Cheap Shot - Event -->
<item id="33589" count="1" chance="30" /> <!-- Bound Dynasty Crossbow - Guidance - Event -->
<item id="33590" count="1" chance="30" /> <!-- Bound Dynasty Crossbow - Focus - Event -->
</createItems>
<skills>
<skill id="12907" level="1" /> <!-- Check Item -->
</skills>
@ -325,12 +277,6 @@
<set name="commissionItemType" val="BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9448" count="1" chance="10" /> <!-- Dynasty Cudgel -->
<item id="33565" count="1" chance="30" /> <!-- Bound Dynasty Cudgel - Anger - Event -->
<item id="33566" count="1" chance="30" /> <!-- Bound Dynasty Cudgel - Health - Event -->
<item id="33567" count="1" chance="30" /> <!-- Bound Dynasty Cudgel - Rsk. Focus - Event -->
</createItems>
<skills>
<skill id="12908" level="1" /> <!-- Check Item -->
</skills>
@ -343,12 +289,6 @@
<set name="commissionItemType" val="ONE_HAND_MAGIC_BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9449" count="1" chance="10" /> <!-- Dynasty Mace -->
<item id="33568" count="1" chance="30" /> <!-- Bound Dynasty Mace - Mana Up - Event -->
<item id="33569" count="1" chance="30" /> <!-- Bound Dynasty Mace - Conversion - Event -->
<item id="33570" count="1" chance="30" /> <!-- Bound Dynasty Mace - Acumen - Event -->
</createItems>
<skills>
<skill id="12909" level="1" /> <!-- Check Item -->
</skills>
@ -361,12 +301,6 @@
<set name="commissionItemType" val="TWO_HAND_MAGIC_BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="10252" count="1" chance="10" /> <!-- Dynasty Staff -->
<item id="33574" count="1" chance="30" /> <!-- Bound Dynasty Staff - Mana Up - Event -->
<item id="33575" count="1" chance="30" /> <!-- Bound Dynasty Staff - Conversion - Event -->
<item id="33576" count="1" chance="30" /> <!-- Bound Dynasty Staff - Acumen - Event -->
</createItems>
<skills>
<skill id="12910" level="1" /> <!-- Check Item -->
</skills>
@ -379,12 +313,6 @@
<set name="commissionItemType" val="TWO_HAND_BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="10253" count="1" chance="10" /> <!-- Dynasty Crusher -->
<item id="33577" count="1" chance="30" /> <!-- Bound Dynasty Crusher - Anger - Event -->
<item id="33578" count="1" chance="30" /> <!-- Bound Dynasty Crusher - Health - Event -->
<item id="33579" count="1" chance="30" /> <!-- Bound Dynasty Crusher - Rsk. Focus - Event -->
</createItems>
<skills>
<skill id="12911" level="1" /> <!-- Check Item -->
</skills>
@ -397,12 +325,6 @@
<set name="commissionItemType" val="FIST_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9450" count="1" chance="10" /> <!-- Dynasty Bagh-Nakh -->
<item id="33571" count="1" chance="30" /> <!-- Bound Dynasty Bagh-Nakh - Rsk. Evasion - Event -->
<item id="33572" count="1" chance="30" /> <!-- Bound Dynasty Bagh-Nakh - Focus - Event -->
<item id="33573" count="1" chance="30" /> <!-- Bound Dynasty Bagh-Nakh - Haste - Event -->
</createItems>
<skills>
<skill id="12912" level="1" /> <!-- Check Item -->
</skills>
@ -415,10 +337,6 @@
<set name="commissionItemType" val="DUALSWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="10004" count="1" chance="10" /> <!-- Dynasty Dualsword -->
<item id="33581" count="1" chance="90" /> <!-- Bound Dynasty Dualsword - Event -->
</createItems>
<skills>
<skill id="12913" level="1" /> <!-- Check Item -->
</skills>
@ -431,10 +349,6 @@
<set name="commissionItemType" val="DUAL_DAGGER" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="13882" count="1" chance="10" /> <!-- Dynasty Dual Dagger -->
<item id="33580" count="1" chance="90" /> <!-- Bound Dynasty Dual Dagger - Event -->
</createItems>
<skills>
<skill id="12914" level="1" /> <!-- Check Item -->
</skills>
@ -447,10 +361,6 @@
<set name="commissionItemType" val="ARMOR_TOP" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9416" count="1" chance="10" /> <!-- Dynasty Breastplate -->
<item id="33591" count="1" chance="90" /> <!-- Bound Dynasty Breastplate - Event -->
</createItems>
<skills>
<skill id="12915" level="1" /> <!-- Check Item -->
</skills>
@ -463,10 +373,6 @@
<set name="commissionItemType" val="ARMOR_PANTS" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9421" count="1" chance="10" /> <!-- Dynasty Gaiters -->
<item id="33592" count="1" chance="90" /> <!-- Bound Dynasty Gaiters - Event -->
</createItems>
<skills>
<skill id="12916" level="1" /> <!-- Check Item -->
</skills>
@ -479,10 +385,6 @@
<set name="commissionItemType" val="HELMET" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9422" count="1" chance="10" /> <!-- Dynasty Helmet -->
<item id="33593" count="1" chance="90" /> <!-- Bound Dynasty Helmet - Event -->
</createItems>
<skills>
<skill id="12917" level="1" /> <!-- Check Item -->
</skills>
@ -495,10 +397,6 @@
<set name="commissionItemType" val="GLOVES" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9423" count="1" chance="10" /> <!-- Dynasty Gauntlets - Heavy Armor -->
<item id="33594" count="1" chance="90" /> <!-- Bound Dynasty Gauntlets - Event -->
</createItems>
<skills>
<skill id="12918" level="1" /> <!-- Check Item -->
</skills>
@ -511,10 +409,6 @@
<set name="commissionItemType" val="FEET" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9424" count="1" chance="10" /> <!-- Dynasty Boots - Heavy Armor -->
<item id="33595" count="1" chance="90" /> <!-- Bound Dynasty Boots - Event -->
</createItems>
<skills>
<skill id="12919" level="1" /> <!-- Check Item -->
</skills>
@ -527,10 +421,6 @@
<set name="commissionItemType" val="SHIELD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9441" count="1" chance="10" /> <!-- Dynasty Shield -->
<item id="33596" count="1" chance="90" /> <!-- Bound Dynasty Shield - Event -->
</createItems>
<skills>
<skill id="12920" level="1" /> <!-- Check Item -->
</skills>
@ -543,10 +433,6 @@
<set name="commissionItemType" val="ARMOR_TOP" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9425" count="1" chance="10" /> <!-- Dynasty Leather Armor -->
<item id="33597" count="1" chance="90" /> <!-- Bound Dynasty Leather Armor - Event -->
</createItems>
<skills>
<skill id="12921" level="1" /> <!-- Check Item -->
</skills>
@ -559,10 +445,6 @@
<set name="commissionItemType" val="ARMOR_PANTS" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9428" count="1" chance="10" /> <!-- Dynasty Leather Leggings -->
<item id="33598" count="1" chance="90" /> <!-- Bound Dynasty Leather Leggings - Event -->
</createItems>
<skills>
<skill id="12922" level="1" /> <!-- Check Item -->
</skills>
@ -575,10 +457,6 @@
<set name="commissionItemType" val="HELMET" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9429" count="1" chance="10" /> <!-- Dynasty Leather Helmet -->
<item id="33599" count="1" chance="90" /> <!-- Bound Dynasty Leather Helmet - Event -->
</createItems>
<skills>
<skill id="12923" level="1" /> <!-- Check Item -->
</skills>
@ -591,10 +469,6 @@
<set name="commissionItemType" val="GLOVES" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9430" count="1" chance="10" /> <!-- Dynasty Leather Gloves - Light Armor -->
<item id="33600" count="1" chance="90" /> <!-- Bound Dynasty Leather Gloves - Event -->
</createItems>
<skills>
<skill id="12924" level="1" /> <!-- Check Item -->
</skills>
@ -607,10 +481,6 @@
<set name="commissionItemType" val="FEET" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9431" count="1" chance="10" /> <!-- Dynasty Leather Boots - Light Armor -->
<item id="33601" count="1" chance="90" /> <!-- Bound Dynasty Leather Boots - Event -->
</createItems>
<skills>
<skill id="12925" level="1" /> <!-- Check Item -->
</skills>
@ -623,10 +493,6 @@
<set name="commissionItemType" val="ARMOR_TOP" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9432" count="1" chance="10" /> <!-- Dynasty Tunic -->
<item id="33602" count="1" chance="90" /> <!-- Bound Dynasty Tunic - Event -->
</createItems>
<skills>
<skill id="12926" level="1" /> <!-- Check Item -->
</skills>
@ -639,10 +505,6 @@
<set name="commissionItemType" val="ARMOR_PANTS" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9437" count="1" chance="10" /> <!-- Dynasty Stockings -->
<item id="33603" count="1" chance="90" /> <!-- Bound Dynasty Stockings - Event -->
</createItems>
<skills>
<skill id="12927" level="1" /> <!-- Check Item -->
</skills>
@ -655,10 +517,6 @@
<set name="commissionItemType" val="HELMET" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9438" count="1" chance="10" /> <!-- Dynasty Circlet -->
<item id="33604" count="1" chance="90" /> <!-- Bound Dynasty Circlet - Event -->
</createItems>
<skills>
<skill id="12928" level="1" /> <!-- Check Item -->
</skills>
@ -671,10 +529,6 @@
<set name="commissionItemType" val="GLOVES" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9439" count="1" chance="10" /> <!-- Dynasty Gloves - Robe -->
<item id="33605" count="1" chance="90" /> <!-- Bound Dynasty Gloves - Event -->
</createItems>
<skills>
<skill id="12929" level="1" /> <!-- Check Item -->
</skills>
@ -687,10 +541,6 @@
<set name="commissionItemType" val="FEET" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9440" count="1" chance="10" /> <!-- Dynasty Shoes - Robe -->
<item id="33606" count="1" chance="90" /> <!-- Bound Dynasty Shoes - Event -->
</createItems>
<skills>
<skill id="12930" level="1" /> <!-- Check Item -->
</skills>
@ -703,10 +553,6 @@
<set name="commissionItemType" val="SIGIL" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="10119" count="1" chance="10" /> <!-- Dynasty Sigil -->
<item id="33607" count="1" chance="90" /> <!-- Bound Dynasty Sigil - Event -->
</createItems>
<skills>
<skill id="12931" level="1" /> <!-- Check Item -->
</skills>
@ -943,11 +789,6 @@
<set name="commissionItemType" val="DAGGER" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="228" count="1" chance="10" /> <!-- Crystal Dagger -->
<item id="30659" count="1" chance="45" /> <!-- Bound Crystal Dagger - Critical Bleed -->
<item id="30660" count="1" chance="45" /> <!-- Bound Crystal Dagger - Critical Poison -->
</createItems>
<skills>
<skill id="12937" level="1" /> <!-- Check Item -->
</skills>
@ -960,12 +801,6 @@
<set name="commissionItemType" val="ONE_HAND_SWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="135" count="1" chance="10" /> <!-- Samurai Long Sword -->
<item id="30972" count="1" chance="30" /> <!-- Bound Samurai Long Sword - Focus -->
<item id="30973" count="1" chance="30" /> <!-- Bound Samurai Long Sword - Critical Damage -->
<item id="30974" count="1" chance="30" /> <!-- Bound Samurai Long Sword - Haste -->
</createItems>
<skills>
<skill id="12938" level="1" /> <!-- Check Item -->
</skills>
@ -978,12 +813,6 @@
<set name="commissionItemType" val="ONE_HAND_MAGIC_SWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="7888" count="1" chance="10" /> <!-- Ecliptic Sword -->
<item id="31091" count="1" chance="30" /> <!-- Bound Ecliptic Sword - Empower -->
<item id="31092" count="1" chance="30" /> <!-- Bound Ecliptic Sword - M. Atk. -->
<item id="31093" count="1" chance="30" /> <!-- Bound Ecliptic Sword - Magic Silence -->
</createItems>
<skills>
<skill id="12939" level="1" /> <!-- Check Item -->
</skills>
@ -996,12 +825,6 @@
<set name="commissionItemType" val="RAPIER" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9292" count="1" chance="10" /> <!-- Admiral's Estoc -->
<item id="30956" count="1" chance="30" /> <!-- Bound Admiral's Estoc - Focus -->
<item id="30957" count="1" chance="30" /> <!-- Bound Admiral's Estoc - Critical Damage -->
<item id="30958" count="1" chance="30" /> <!-- Bound Admiral's Estoc - Haste -->
</createItems>
<skills>
<skill id="12940" level="1" /> <!-- Check Item -->
</skills>
@ -1014,12 +837,6 @@
<set name="commissionItemType" val="TWO_HAND_SWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="5286" count="1" chance="10" /> <!-- Berserker Blade -->
<item id="31226" count="1" chance="30" /> <!-- Player Commendation - Apocalypse Thrower (Water) - Focus (PC-exclusive) -->
<item id="31227" count="1" chance="30" /> <!-- Player Commendation - Apocalypse Thrower (Wind) - Focus (PC-exclusive) -->
<item id="31228" count="1" chance="30" /> <!-- Player Commendation - Apocalypse Thrower (Fire) - Focus (PC-exclusive) -->
</createItems>
<skills>
<skill id="12941" level="1" /> <!-- Check Item -->
</skills>
@ -1032,12 +849,6 @@
<set name="commissionItemType" val="ANCIENT_SWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9296" count="1" chance="10" /> <!-- Saber Tooth -->
<item id="31111" count="1" chance="30" /> <!-- Bound Saber Tooth - Focus -->
<item id="31112" count="1" chance="30" /> <!-- Bound Saber Tooth - Critical Damage -->
<item id="31113" count="1" chance="30" /> <!-- Bound Saber Tooth - Haste -->
</createItems>
<skills>
<skill id="12942" level="1" /> <!-- Check Item -->
</skills>
@ -1050,12 +861,6 @@
<set name="commissionItemType" val="BOW" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="286" count="1" chance="10" /> <!-- Eminence Bow -->
<item id="30867" count="1" chance="30" /> <!-- Bound Eminence Bow - Guidance -->
<item id="30868" count="1" chance="30" /> <!-- Bound Eminence Bow - Miser -->
<item id="30869" count="1" chance="30" /> <!-- Bound Eminence Bow - Cheap Shot -->
</createItems>
<skills>
<skill id="12943" level="1" /> <!-- Check Item -->
</skills>
@ -1068,12 +873,6 @@
<set name="commissionItemType" val="CROSSBOW" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9300" count="1" chance="10" /> <!-- Sharpshooter -->
<item id="31139" count="1" chance="30" /> <!-- Bound Sharpshooter - Guidance -->
<item id="31140" count="1" chance="30" /> <!-- Bound Sharpshooter - Miser -->
<item id="31141" count="1" chance="30" /> <!-- Bound Sharpshooter - Cheap Shot -->
</createItems>
<skills>
<skill id="12944" level="1" /> <!-- Check Item -->
</skills>
@ -1086,12 +885,6 @@
<set name="commissionItemType" val="ONE_HAND_MAGIC_BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="7891" count="1" chance="10" /> <!-- Ecliptic Axe -->
<item id="30783" count="1" chance="30" /> <!-- Bound Ecliptic Axe - M. Atk. -->
<item id="30782" count="1" chance="30" /> <!-- Bound Ecliptic Axe - Conversion -->
<item id="30784" count="1" chance="30" /> <!-- Bound Ecliptic Axe - Magic Hold -->
</createItems>
<skills>
<skill id="12945" level="1" /> <!-- Check Item -->
</skills>
@ -1104,12 +897,6 @@
<set name="commissionItemType" val="BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="2503" count="1" chance="10" /> <!-- Yaksa Mace -->
<item id="30883" count="1" chance="30" /> <!-- Bound Yaksa Mace - Health -->
<item id="30882" count="1" chance="30" /> <!-- Bound Yaksa Mace - Anger -->
<item id="30884" count="1" chance="30" /> <!-- Bound Yaksa Mace - Rsk. Focus -->
</createItems>
<skills>
<skill id="12946" level="1" /> <!-- Check Item -->
</skills>
@ -1122,12 +909,6 @@
<set name="commissionItemType" val="TWO_HAND_BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="7897" count="1" chance="10" /> <!-- Dwarven Hammer -->
<item id="31373" count="1" chance="30" /> <!-- Bound Dwarven Hammer - Health -->
<item id="31374" count="1" chance="30" /> <!-- Bound Dwarven Hammer - Anger -->
<item id="31375" count="1" chance="30" /> <!-- Bound Dwarven Hammer - Critical Bleed -->
</createItems>
<skills>
<skill id="12947" level="1" /> <!-- Check Item -->
</skills>
@ -1140,12 +921,6 @@
<set name="commissionItemType" val="TWO_HAND_MAGIC_BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="205" count="1" chance="10" /> <!-- Ghoul's Staff -->
<item id="31550" count="1" chance="30" /> <!-- Bound Ghoul's Staff - Mana Up -->
<item id="31549" count="1" chance="30" /> <!-- Bound Ghoul's Staff - Rsk. Evasion -->
<item id="31551" count="1" chance="30" /> <!-- Bound Ghoul's Staff - Blessed Body -->
</createItems>
<skills>
<skill id="12948" level="1" /> <!-- Check Item -->
</skills>
@ -1158,12 +933,6 @@
<set name="commissionItemType" val="SPEAR" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="299" count="1" chance="10" /> <!-- Orcish Poleaxe -->
<item id="30804" count="1" chance="30" /> <!-- Bound Orcish Poleaxe - Critical Stun -->
<item id="30805" count="1" chance="30" /> <!-- Bound Orcish Poleaxe - Long Blow -->
<item id="30806" count="1" chance="30" /> <!-- Bound Orcish Poleaxe - Wide Blow -->
</createItems>
<skills>
<skill id="12949" level="1" /> <!-- Check Item -->
</skills>
@ -1176,12 +945,6 @@
<set name="commissionItemType" val="FIST_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="266" count="1" chance="10" /> <!-- Great Pata -->
<item id="31525" count="1" chance="30" /> <!-- Bound Great Pata - Rsk. Haste -->
<item id="31523" count="1" chance="30" /> <!-- Bound Great Pata - Critical Drain -->
<item id="31524" count="1" chance="30" /> <!-- Bound Great Pata - Critical Poison -->
</createItems>
<skills>
<skill id="12950" level="1" /> <!-- Check Item -->
</skills>
@ -1194,10 +957,6 @@
<set name="commissionItemType" val="DUALSWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="2572" count="1" chance="10" /> <!-- Shamshir*Shamshir -->
<item id="31132" count="1" chance="90" /> <!-- Bound Shamshir*Shamshir -->
</createItems>
<skills>
<skill id="12951" level="1" /> <!-- Check Item -->
</skills>
@ -1210,10 +969,6 @@
<set name="commissionItemType" val="HELMET" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="2414" count="1" chance="10" /> <!-- Full Plate Helmet -->
<item id="30548" count="1" chance="90" /> <!-- Bound Full Plate Helmet -->
</createItems>
<skills>
<skill id="12952" level="1" /> <!-- Check Item -->
</skills>
@ -1226,10 +981,6 @@
<set name="commissionItemType" val="FULL_BODY" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="356" count="1" chance="10" /> <!-- Full Plate Armor -->
<item id="30549" count="1" chance="90" /> <!-- Bound Full Plate Armor -->
</createItems>
<skills>
<skill id="12953" level="1" /> <!-- Check Item -->
</skills>
@ -1242,10 +993,6 @@
<set name="commissionItemType" val="SHIELD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="2497" count="1" chance="10" /> <!-- Full Plate Shield -->
<item id="30550" count="1" chance="90" /> <!-- Bound Full Plate Shield -->
</createItems>
<skills>
<skill id="12954" level="1" /> <!-- Check Item -->
</skills>
@ -1258,10 +1005,6 @@
<set name="commissionItemType" val="FEET" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="2438" count="1" chance="10" /> <!-- Full Plate Boots -->
<item id="30551" count="1" chance="90" /> <!-- Bound Full Plate Boots -->
</createItems>
<skills>
<skill id="12955" level="1" /> <!-- Check Item -->
</skills>
@ -1274,10 +1017,6 @@
<set name="commissionItemType" val="GLOVES" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="2462" count="1" chance="10" /> <!-- Full Plate Gauntlets -->
<item id="30552" count="1" chance="90" /> <!-- Bound Full Plate Gauntlets -->
</createItems>
<skills>
<skill id="12956" level="1" /> <!-- Check Item -->
</skills>
@ -1290,10 +1029,6 @@
<set name="commissionItemType" val="ARMOR_PANTS" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="473" count="1" chance="10" /> <!-- Divine Stockings -->
<item id="30982" count="1" chance="90" /> <!-- Bound Divine Stockings -->
</createItems>
<skills>
<skill id="12957" level="1" /> <!-- Check Item -->
</skills>
@ -1306,10 +1041,6 @@
<set name="commissionItemType" val="ARMOR_TOP" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="442" count="1" chance="10" /> <!-- Divine Tunic -->
<item id="30983" count="1" chance="90" /> <!-- Bound Divine Tunic -->
</createItems>
<skills>
<skill id="12958" level="1" /> <!-- Check Item -->
</skills>
@ -1322,10 +1053,6 @@
<set name="commissionItemType" val="GLOVES" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="2463" count="1" chance="10" /> <!-- Divine Gloves -->
<item id="30984" count="1" chance="90" /> <!-- Bound Divine Gloves -->
</createItems>
<skills>
<skill id="12959" level="1" /> <!-- Check Item -->
</skills>
@ -1338,10 +1065,6 @@
<set name="commissionItemType" val="FEET" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="2437" count="1" chance="10" /> <!-- Drake Leather Boots -->
<item id="31388" count="1" chance="90" /> <!-- Bound Drake Leather Boots -->
</createItems>
<skills>
<skill id="12960" level="1" /> <!-- Check Item -->
</skills>
@ -1354,10 +1077,6 @@
<set name="commissionItemType" val="FULL_BODY" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="401" count="1" chance="10" /> <!-- Drake Leather Armor -->
<item id="31389" count="1" chance="90" /> <!-- Bound Drake Leather Armor -->
</createItems>
<skills>
<skill id="12961" level="1" /> <!-- Check Item -->
</skills>
@ -1370,10 +1089,6 @@
<set name="commissionItemType" val="GLOVES" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="2461" count="1" chance="10" /> <!-- Drake Leather Gloves -->
<item id="31390" count="1" chance="90" /> <!-- Bound Drake Leather Gloves -->
</createItems>
<skills>
<skill id="12962" level="1" /> <!-- Check Item -->
</skills>
@ -1386,11 +1101,6 @@
<set name="commissionItemType" val="DAGGER" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="234" count="1" chance="10" /> <!-- Demon's Dagger -->
<item id="30916" count="1" chance="45" /> <!-- Bound Demon's Dagger - Critical Bleed -->
<item id="30917" count="1" chance="45" /> <!-- Bound Demon's Dagger - Critical Poison -->
</createItems>
<skills>
<skill id="12963" level="1" /> <!-- Check Item -->
</skills>
@ -1403,12 +1113,6 @@
<set name="commissionItemType" val="ONE_HAND_MAGIC_SWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="7889" count="1" chance="10" /> <!-- Wizard's Tear -->
<item id="30597" count="1" chance="30" /> <!-- Bound Wizard's Tear - Acumen -->
<item id="30598" count="1" chance="30" /> <!-- Bound Wizard's Tear - M. Atk. -->
<item id="30599" count="1" chance="30" /> <!-- Bound Wizard's Tear - Conversion -->
</createItems>
<skills>
<skill id="12964" level="1" /> <!-- Check Item -->
</skills>
@ -1421,12 +1125,6 @@
<set name="commissionItemType" val="ONE_HAND_SWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="79" count="1" chance="10" /> <!-- Damascus Sword -->
<item id="31486" count="1" chance="30" /> <!-- Bound Damascus Sword - Focus -->
<item id="31487" count="1" chance="30" /> <!-- Bound Damascus Sword - Critical Damage -->
<item id="31488" count="1" chance="30" /> <!-- Bound Damascus Sword - Haste -->
</createItems>
<skills>
<skill id="12965" level="1" /> <!-- Check Item -->
</skills>
@ -1439,12 +1137,6 @@
<set name="commissionItemType" val="TWO_HAND_SWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="7883" count="1" chance="10" /> <!-- Guardian's Sword -->
<item id="31577" count="1" chance="30" /> <!-- Bound Guardian's Sword - Health -->
<item id="31576" count="1" chance="30" /> <!-- Bound Guardian's Sword - Critical Drain -->
<item id="31578" count="1" chance="30" /> <!-- Bound Guardian's Sword - Critical Bleed -->
</createItems>
<skills>
<skill id="12966" level="1" /> <!-- Check Item -->
</skills>
@ -1457,12 +1149,6 @@
<set name="commissionItemType" val="BOW" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="287" count="1" chance="10" /> <!-- Bow of Peril -->
<item id="30503" count="1" chance="30" /> <!-- Bound Bow of Peril - Guidance -->
<item id="30504" count="1" chance="30" /> <!-- Bound Bow of Peril - Quick Recovery -->
<item id="30505" count="1" chance="30" /> <!-- Bound Bow of Peril - Cheap Shot -->
</createItems>
<skills>
<skill id="12967" level="1" /> <!-- Check Item -->
</skills>
@ -1475,12 +1161,6 @@
<set name="commissionItemType" val="ONE_HAND_MAGIC_BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="7893" count="1" chance="10" /> <!-- Kaim Vanul's Bones -->
<item id="30688" count="1" chance="30" /> <!-- Bound Kaim Vanul's Bones - Mana Up -->
<item id="30689" count="1" chance="30" /> <!-- Bound Kaim Vanul's Bones - Magic Silence -->
<item id="30690" count="1" chance="30" /> <!-- Bound Kaim Vanul's Bones - Conversion -->
</createItems>
<skills>
<skill id="12968" level="1" /> <!-- Check Item -->
</skills>
@ -1493,12 +1173,6 @@
<set name="commissionItemType" val="BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="175" count="1" chance="10" /> <!-- Art of Battle Axe -->
<item id="30923" count="1" chance="30" /> <!-- Bound Art of Battle Axe - Haste -->
<item id="30921" count="1" chance="30" /> <!-- Bound Art of Battle Axe - Health -->
<item id="30922" count="1" chance="30" /> <!-- Bound Art of Battle Axe - Rsk. Focus -->
</createItems>
<skills>
<skill id="12969" level="1" /> <!-- Check Item -->
</skills>
@ -1511,12 +1185,6 @@
<set name="commissionItemType" val="TWO_HAND_BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="7901" count="1" chance="10" /> <!-- Star Buster -->
<item id="31019" count="1" chance="30" /> <!-- Bound Star Buster - Haste -->
<item id="31018" count="1" chance="30" /> <!-- Bound Star Buster - Health -->
<item id="31020" count="1" chance="30" /> <!-- Bound Star Buster - Rsk. Focus -->
</createItems>
<skills>
<skill id="12970" level="1" /> <!-- Check Item -->
</skills>
@ -1529,12 +1197,6 @@
<set name="commissionItemType" val="TWO_HAND_MAGIC_BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="210" count="1" chance="10" /> <!-- Staff of Evil Spirits -->
<item id="31171" count="1" chance="30" /> <!-- Bound Staff of Evil Spirits - Magic Poison -->
<item id="31169" count="1" chance="30" /> <!-- Bound Staff of Evil Spirits - Magic Focus -->
<item id="31170" count="1" chance="30" /> <!-- Bound Staff of Evil Spirits - Blessed Body -->
</createItems>
<skills>
<skill id="12971" level="1" /> <!-- Check Item -->
</skills>
@ -1547,12 +1209,6 @@
<set name="commissionItemType" val="SPEAR" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="97" count="1" chance="10" /> <!-- Lance -->
<item id="31357" count="1" chance="30" /> <!-- Bound Lance - Critical Stun -->
<item id="31356" count="1" chance="30" /> <!-- Bound Lance - Anger -->
<item id="31358" count="1" chance="30" /> <!-- Bound Lance - Long Blow -->
</createItems>
<skills>
<skill id="12972" level="1" /> <!-- Check Item -->
</skills>
@ -1565,12 +1221,6 @@
<set name="commissionItemType" val="FIST_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="268" count="1" chance="10" /> <!-- Bellion Cestus -->
<item id="31222" count="1" chance="30" /> <!-- Bound Bellion Cestus - Critical Drain -->
<item id="31223" count="1" chance="30" /> <!-- Bound Bellion Cestus - Critical Poison -->
<item id="31224" count="1" chance="30" /> <!-- Bound Bellion Cestus - Rsk. Haste -->
</createItems>
<skills>
<skill id="12973" level="1" /> <!-- Check Item -->
</skills>
@ -1583,10 +1233,6 @@
<set name="commissionItemType" val="DUALSWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="2626" count="1" chance="10" /> <!-- Samurai Long Sword*Samurai Long Sword -->
<item id="33543" count="1" chance="90" /> <!-- Bound Samurai Long Sword*Samurai Long Sword - Event -->
</createItems>
<skills>
<skill id="12932" level="1" /> <!-- Check Item -->
</skills>
@ -1599,10 +1245,6 @@
<set name="commissionItemType" val="ARMOR_PANTS" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="2404" count="1" chance="10" /> <!-- Stockings of Doom -->
<item id="30444" count="1" chance="90" /> <!-- Bound Stockings of Doom -->
</createItems>
<skills>
<skill id="12974" level="1" /> <!-- Check Item -->
</skills>
@ -1615,10 +1257,6 @@
<set name="commissionItemType" val="ARMOR_TOP" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="2399" count="1" chance="10" /> <!-- Tunic of Doom -->
<item id="30602" count="1" chance="90" /> <!-- Bound Tunic of Doom -->
</createItems>
<skills>
<skill id="12975" level="1" /> <!-- Check Item -->
</skills>
@ -1631,10 +1269,6 @@
<set name="commissionItemType" val="FULL_BODY" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="2392" count="1" chance="10" /> <!-- Leather Armor of Doom -->
<item id="31353" count="1" chance="90" /> <!-- Bound Leather Armor of Doom -->
</createItems>
<skills>
<skill id="12976" level="1" /> <!-- Check Item -->
</skills>
@ -1647,10 +1281,6 @@
<set name="commissionItemType" val="HELMET" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="2417" count="1" chance="10" /> <!-- Doom Helmet -->
<item id="31416" count="1" chance="90" /> <!-- Bound Doom Helmet -->
</createItems>
<skills>
<skill id="12977" level="1" /> <!-- Check Item -->
</skills>
@ -1663,10 +1293,6 @@
<set name="commissionItemType" val="FULL_BODY" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="2381" count="1" chance="10" /> <!-- Doom Plate Armor -->
<item id="31417" count="1" chance="90" /> <!-- Bound Doom Plate Armor -->
</createItems>
<skills>
<skill id="12978" level="1" /> <!-- Check Item -->
</skills>
@ -1679,10 +1305,6 @@
<set name="commissionItemType" val="SHIELD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="110" count="1" chance="10" /> <!-- Doom Shield -->
<item id="31426" count="1" chance="90" /> <!-- Bound Doom Shield -->
</createItems>
<skills>
<skill id="12979" level="1" /> <!-- Check Item -->
</skills>
@ -1695,10 +1317,6 @@
<set name="commissionItemType" val="FEET" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="601" count="1" chance="10" /> <!-- Sealed Doom Boots -->
<item id="32805" count="1" chance="90" /> <!-- Sealed Bound Doom Boots -->
</createItems>
<skills>
<skill id="12980" level="1" /> <!-- Check Item -->
</skills>
@ -1711,10 +1329,6 @@
<set name="commissionItemType" val="GLOVES" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="2475" count="1" chance="10" /> <!-- Sealed Doom Gloves -->
<item id="32801" count="1" chance="90" /> <!-- Sealed Bound Doom Gloves -->
</createItems>
<skills>
<skill id="12981" level="1" /> <!-- Check Item -->
</skills>
@ -1727,12 +1341,6 @@
<set name="commissionItemType" val="DAGGER" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="236" count="1" chance="10" /> <!-- Soul Separator -->
<item id="31079" count="1" chance="30" /> <!-- Bound Soul Separator - Guidance -->
<item id="31080" count="1" chance="30" /> <!-- Bound Soul Separator - Critical Damage -->
<item id="31081" count="1" chance="30" /> <!-- Bound Soul Separator - Rsk. Haste -->
</createItems>
<skills>
<skill id="12982" level="1" /> <!-- Check Item -->
</skills>
@ -1745,12 +1353,6 @@
<set name="commissionItemType" val="ONE_HAND_MAGIC_SWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="151" count="1" chance="10" /> <!-- Sword of Miracles -->
<item id="31103" count="1" chance="30" /> <!-- Bound Sword of Miracles - Acumen -->
<item id="31101" count="1" chance="30" /> <!-- Bound Sword of Miracles - M. Atk. -->
<item id="31102" count="1" chance="30" /> <!-- Bound Sword of Miracles - Magic Silence -->
</createItems>
<skills>
<skill id="12983" level="1" /> <!-- Check Item -->
</skills>
@ -1763,12 +1365,6 @@
<set name="commissionItemType" val="ONE_HAND_SWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="2500" count="1" chance="10" /> <!-- Dark Legion's Edge -->
<item id="31480" count="1" chance="30" /> <!-- Bound Dark Legion's Edge - Health -->
<item id="31479" count="1" chance="30" /> <!-- Bound Dark Legion's Edge - Critical Damage -->
<item id="31481" count="1" chance="30" /> <!-- Bound Dark Legion's Edge - Rsk. Focus -->
</createItems>
<skills>
<skill id="12984" level="1" /> <!-- Check Item -->
</skills>

View File

@ -8,12 +8,6 @@
<set name="commissionItemType" val="TWO_HAND_SWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="81" count="1" chance="10" /> <!-- Dragon Slayer -->
<item id="31400" count="1" chance="30" /> <!-- Bound Dragon Slayer - Health -->
<item id="31401" count="1" chance="30" /> <!-- Bound Dragon Slayer - Critical Bleed -->
<item id="31402" count="1" chance="30" /> <!-- Bound Dragon Slayer - Critical Drain -->
</createItems>
<skills>
<skill id="12985" level="1" /> <!-- Check Item -->
</skills>
@ -26,12 +20,6 @@
<set name="commissionItemType" val="BOW" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="289" count="1" chance="10" /> <!-- Soul Bow -->
<item id="30819" count="1" chance="30" /> <!-- Bound Soul Bow - Critical Poison -->
<item id="30817" count="1" chance="30" /> <!-- Bound Soul Bow - Cheap Shot -->
<item id="30818" count="1" chance="30" /> <!-- Bound Soul Bow - Quick Recovery -->
</createItems>
<skills>
<skill id="12986" level="1" /> <!-- Check Item -->
</skills>
@ -44,12 +32,6 @@
<set name="commissionItemType" val="BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="164" count="1" chance="10" /> <!-- Elysian -->
<item id="30847" count="1" chance="30" /> <!-- Bound Elysian - Health -->
<item id="30848" count="1" chance="30" /> <!-- Bound Elysian - Anger -->
<item id="30849" count="1" chance="30" /> <!-- Bound Elysian - Critical Drain -->
</createItems>
<skills>
<skill id="12987" level="1" /> <!-- Check Item -->
</skills>
@ -62,12 +44,6 @@
<set name="commissionItemType" val="ONE_HAND_MAGIC_BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="7895" count="1" chance="10" /> <!-- Flaming Dragon Skull -->
<item id="31396" count="1" chance="30" /> <!-- Bound Flaming Dragon Skull - Acumen -->
<item id="31397" count="1" chance="30" /> <!-- Bound Flaming Dragon Skull - M. Atk. -->
<item id="31398" count="1" chance="30" /> <!-- Bound Flaming Dragon Skull - Magic Silence -->
</createItems>
<skills>
<skill id="12988" level="1" /> <!-- Check Item -->
</skills>
@ -80,12 +56,6 @@
<set name="commissionItemType" val="TWO_HAND_MAGIC_BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="213" count="1" chance="10" /> <!-- Branch of the Mother Tree -->
<item id="31129" count="1" chance="30" /> <!-- Bound Branch of the Mother Tree - Acumen -->
<item id="31127" count="1" chance="30" /> <!-- Bound Branch of the Mother Tree - Conversion -->
<item id="31128" count="1" chance="30" /> <!-- Bound Branch of the Mother Tree - Magic Damage -->
</createItems>
<skills>
<skill id="12989" level="1" /> <!-- Check Item -->
</skills>
@ -98,12 +68,6 @@
<set name="commissionItemType" val="TWO_HAND_BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="7902" count="1" chance="10" /> <!-- Doom Crusher -->
<item id="31419" count="1" chance="30" /> <!-- Bound Doom Crusher - Health -->
<item id="31420" count="1" chance="30" /> <!-- Bound Doom Crusher - Anger -->
<item id="31421" count="1" chance="30" /> <!-- Bound Doom Crusher - Rsk. Haste -->
</createItems>
<skills>
<skill id="12990" level="1" /> <!-- Check Item -->
</skills>
@ -116,12 +80,6 @@
<set name="commissionItemType" val="SPEAR" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="305" count="1" chance="10" /> <!-- Tallum Glaive -->
<item id="30625" count="1" chance="30" /> <!-- Bound Tallum Glaive - Health -->
<item id="30624" count="1" chance="30" /> <!-- Bound Tallum Glaive - Guidance -->
<item id="30626" count="1" chance="30" /> <!-- Bound Tallum Glaive - Wide Blow -->
</createItems>
<skills>
<skill id="12991" level="1" /> <!-- Check Item -->
</skills>
@ -134,12 +92,6 @@
<set name="commissionItemType" val="FIST_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="270" count="1" chance="10" /> <!-- Dragon Grinder -->
<item id="31406" count="1" chance="30" /> <!-- Bound Dragon Grinder - Health -->
<item id="31404" count="1" chance="30" /> <!-- Bound Dragon Grinder - Rsk. Evasion -->
<item id="31405" count="1" chance="30" /> <!-- Bound Dragon Grinder - Guidance -->
</createItems>
<skills>
<skill id="12992" level="1" /> <!-- Check Item -->
</skills>
@ -152,10 +104,6 @@
<set name="commissionItemType" val="DUALSWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="8938" count="1" chance="10" /> <!-- Tallum Blade*Damascus -->
<item id="33545" count="1" chance="90" /> <!-- Bound Tallum Blade*Damascus - Event -->
</createItems>
<skills>
<skill id="12933" level="1" /> <!-- Check Item -->
</skills>
@ -168,10 +116,6 @@
<set name="commissionItemType" val="HELMET" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="2418" count="1" chance="10" /> <!-- Helm of Nightmare -->
<item id="30891" count="1" chance="90" /> <!-- Bound Helm of Nightmare -->
</createItems>
<skills>
<skill id="12993" level="1" /> <!-- Check Item -->
</skills>
@ -184,10 +128,6 @@
<set name="commissionItemType" val="SHIELD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="2498" count="1" chance="10" /> <!-- Shield of Nightmare -->
<item id="30892" count="1" chance="90" /> <!-- Bound Shield of Nightmare -->
</createItems>
<skills>
<skill id="12994" level="1" /> <!-- Check Item -->
</skills>
@ -200,10 +140,6 @@
<set name="commissionItemType" val="FEET" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="5314" count="1" chance="10" /> <!-- Sealed Boots of Nightmare -->
<item id="32812" count="1" chance="90" /> <!-- Sealed Bound Boots of Nightmare -->
</createItems>
<skills>
<skill id="12995" level="1" /> <!-- Check Item -->
</skills>
@ -216,10 +152,6 @@
<set name="commissionItemType" val="FULL_BODY" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="2408" count="1" chance="10" /> <!-- Robe of Nightmare -->
<item id="30896" count="1" chance="90" /> <!-- Bound Robe of Nightmare -->
</createItems>
<skills>
<skill id="12996" level="1" /> <!-- Check Item -->
</skills>
@ -232,10 +164,6 @@
<set name="commissionItemType" val="FULL_BODY" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="2394" count="1" chance="10" /> <!-- Leather Armor of Nightmare -->
<item id="30897" count="1" chance="90" /> <!-- Bound Leather Armor of Nightmare -->
</createItems>
<skills>
<skill id="12997" level="1" /> <!-- Check Item -->
</skills>
@ -248,10 +176,6 @@
<set name="commissionItemType" val="GLOVES" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="5313" count="1" chance="10" /> <!-- Sealed Gauntlets of Nightmare -->
<item id="32808" count="1" chance="90" /> <!-- Sealed Bound Gauntlets of Nightmare -->
</createItems>
<skills>
<skill id="12998" level="1" /> <!-- Check Item -->
</skills>
@ -264,10 +188,6 @@
<set name="commissionItemType" val="FULL_BODY" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="374" count="1" chance="10" /> <!-- Armor of Nightmare -->
<item id="30905" count="1" chance="90" /> <!-- Bound Armor of Nightmare -->
</createItems>
<skills>
<skill id="12999" level="1" /> <!-- Check Item -->
</skills>
@ -280,12 +200,6 @@
<set name="commissionItemType" val="BOW" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9445" count="1" chance="10" /> <!-- Dynasty Bow -->
<item id="33556" count="1" chance="30" /> <!-- Bound Dynasty Bow - Cheap Shot - Event -->
<item id="33557" count="1" chance="30" /> <!-- Bound Dynasty Bow - Guidance - Event -->
<item id="33558" count="1" chance="30" /> <!-- Bound Dynasty Bow - Focus - Event -->
</createItems>
<skills>
<skill id="12934" level="1" /> <!-- Check Item -->
</skills>

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@ -60,7 +60,6 @@ CpHealOverTime: Increases current CP by a given amount over time.
CpHealPercent: Increases current CP by a given percentage amount.
Cp: Increases current CP by a static amount.
CpRegen: CP Regeneration stat.
CreateItemRandom: Creates an item randomly from a given list. All extractable items with chances to get different items are using this effect.
CriticalDamage: Critical Damage stat.
CriticalDamagePosition: Critical Damage depending on position stat.
CriticalRate: Critical Rate stat.

View File

@ -18,12 +18,6 @@
</xs:sequence>
</xs:complexType>
<xs:complexType name="createItemsType">
<xs:sequence>
<xs:element name="item" type="createItemType" maxOccurs="unbounded" />
</xs:sequence>
</xs:complexType>
<xs:complexType name="skillType">
<xs:attribute name="id" type="xs:positiveInteger" use="required" />
<xs:attribute name="level" type="xs:positiveInteger" use="required" />
@ -300,7 +294,6 @@
<xs:element name="set" maxOccurs="unbounded" minOccurs="1" type="setType" />
<xs:element name="unequip_skills" minOccurs="0" type="skillsType" />
<xs:element name="capsuled_items" minOccurs="0" type="capsuledItemsType" />
<xs:element name="createItems" minOccurs="0" type="createItemsType" />
<xs:element name="cond" maxOccurs="2" minOccurs="0" type="condType" />
<xs:element name="skills" minOccurs="0" type="skillsType" />
<xs:element name="stats" maxOccurs="1" minOccurs="0" type="forType" />

View File

@ -33,7 +33,6 @@ import com.l2jmobius.gameserver.enums.ItemSkillType;
import com.l2jmobius.gameserver.model.L2ExtractableProduct;
import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.conditions.Condition;
import com.l2jmobius.gameserver.model.holders.ItemChanceHolder;
import com.l2jmobius.gameserver.model.holders.ItemSkillHolder;
import com.l2jmobius.gameserver.model.items.L2Item;
import com.l2jmobius.gameserver.model.stats.Stats;
@ -182,20 +181,6 @@ public final class DocumentItem extends DocumentBase implements IGameXmlReader
}
}
}
else if ("createItems".equalsIgnoreCase(n.getNodeName()))
{
makeItem();
for (Node b = n.getFirstChild(); b != null; b = b.getNextSibling())
{
if ("item".equals(b.getNodeName()))
{
final int id = parseInteger(b.getAttributes(), "id");
final int count = parseInteger(b.getAttributes(), "count");
final double chance = parseDouble(b.getAttributes(), "chance");
_currentItem.item.addCreateItem(new ItemChanceHolder(id, chance, count));
}
}
}
else if ("cond".equalsIgnoreCase(n.getNodeName()))
{
makeItem();

View File

@ -42,7 +42,6 @@ import com.l2jmobius.gameserver.model.ceremonyofchaos.CeremonyOfChaosEvent;
import com.l2jmobius.gameserver.model.commission.CommissionItemType;
import com.l2jmobius.gameserver.model.conditions.Condition;
import com.l2jmobius.gameserver.model.events.ListenersContainer;
import com.l2jmobius.gameserver.model.holders.ItemChanceHolder;
import com.l2jmobius.gameserver.model.holders.ItemSkillHolder;
import com.l2jmobius.gameserver.model.interfaces.IIdentifiable;
import com.l2jmobius.gameserver.model.items.enchant.attribute.AttributeHolder;
@ -163,7 +162,6 @@ public abstract class L2Item extends ListenersContainer implements IIdentifiable
protected List<FuncTemplate> _funcTemplates;
protected List<Condition> _preConditions;
private List<ItemSkillHolder> _skills;
private List<ItemChanceHolder> _createItems;
private int _useSkillDisTime;
private int _reuseDelay;
@ -759,20 +757,6 @@ public abstract class L2Item extends ListenersContainer implements IIdentifiable
_skills.add(holder);
}
public List<ItemChanceHolder> getCreateItems()
{
return _createItems != null ? _createItems : Collections.emptyList();
}
public void addCreateItem(ItemChanceHolder item)
{
if (_createItems == null)
{
_createItems = new ArrayList<>();
}
_createItems.add(item);
}
public boolean checkCondition(L2Character activeChar, L2Object object, boolean sendMessage)
{
if (activeChar.canOverrideCond(PcCondOverride.ITEM_CONDITIONS) && !Config.GM_ITEM_RESTRICTION)

View File

@ -91,7 +91,6 @@ public final class EffectMasterHandler
EffectHandler.getInstance().registerHandler("CpHealOverTime", CpHealOverTime::new);
EffectHandler.getInstance().registerHandler("CpHealPercent", CpHealPercent::new);
EffectHandler.getInstance().registerHandler("CpRegen", CpRegen::new);
EffectHandler.getInstance().registerHandler("CreateItemRandom", CreateItemRandom::new);
EffectHandler.getInstance().registerHandler("CriticalDamage", CriticalDamage::new);
EffectHandler.getInstance().registerHandler("CriticalDamagePosition", CriticalDamagePosition::new);
EffectHandler.getInstance().registerHandler("CriticalRate", CriticalRate::new);

View File

@ -1,81 +0,0 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import java.util.logging.Logger;
import com.l2jmobius.commons.util.Rnd;
import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.effects.AbstractEffect;
import com.l2jmobius.gameserver.model.holders.ItemChanceHolder;
import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
import com.l2jmobius.gameserver.model.skills.Skill;
import com.l2jmobius.gameserver.network.SystemMessageId;
/**
* @author UnAfraid
*/
public class CreateItemRandom extends AbstractEffect
{
private static final Logger LOGGER = Logger.getLogger(CreateItemRandom.class.getName());
public CreateItemRandom(StatsSet params)
{
}
@Override
public boolean isInstant()
{
return Boolean.TRUE;
}
@Override
public void instant(L2Character effector, L2Character effected, Skill skill, L2ItemInstance item)
{
final L2PcInstance player = effected.getActingPlayer();
if (player == null)
{
return;
}
else if (item == null)
{
LOGGER.warning("" + player + " Attempting to cast skill: " + skill + " without item defined!");
return;
}
else if (item.getItem().getCreateItems().isEmpty())
{
LOGGER.warning("" + player + " Attempting to cast skill: " + skill + " with item " + item + " without createItems defined!");
return;
}
double cumulativeChance = 0;
final int random = Rnd.get(100);
for (ItemChanceHolder holder : item.getItem().getCreateItems())
{
cumulativeChance += holder.getChance();
if (random < cumulativeChance)
{
player.addItem("CreateItems", holder.getId(), holder.getCount(), player, true);
return;
}
}
player.sendPacket(SystemMessageId.THERE_WAS_NOTHING_FOUND_INSIDE);
}
}

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@ -8,10 +8,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="71847" />
<createItems>
<item id="355" count="1" chance="2" /> <!-- Dwarven Chain Mail Shirt -->
<item id="31377" count="1" chance="98" /> <!-- Bound Dwarven Chain Mail Shirt -->
</createItems>
<skills>
<skill id="12709" level="1" /> <!-- Check Item -->
</skills>
@ -24,10 +20,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="44906" />
<createItems>
<item id="382" count="1" chance="2" /> <!-- Dwarven Chain Gaiters -->
<item id="31378" count="1" chance="98" /> <!-- Bound Dwarven Chain Gaiters -->
</createItems>
<skills>
<skill id="12710" level="1" /> <!-- Check Item -->
</skills>
@ -40,10 +32,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="17414" />
<createItems>
<item id="2496" count="1" chance="2" /> <!-- Dwarven Chain Shield -->
<item id="31379" count="1" chance="98" /> <!-- Bound Dwarven Chain Shield -->
</createItems>
<skills>
<skill id="12711" level="1" /> <!-- Check Item -->
</skills>
@ -56,10 +44,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="14079" />
<createItems>
<item id="2432" count="1" chance="2" /> <!-- Dwarven Chain Boots -->
<item id="31380" count="1" chance="98" /> <!-- Bound Dwarven Chain Boots -->
</createItems>
<skills>
<skill id="12712" level="1" /> <!-- Check Item -->
</skills>
@ -72,10 +56,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="17965" />
<createItems>
<item id="2456" count="1" chance="2" /> <!-- Dwarven Chain Gloves -->
<item id="31381" count="1" chance="98" /> <!-- Bound Dwarven Chain Gloves -->
</createItems>
<skills>
<skill id="12713" level="1" /> <!-- Check Item -->
</skills>
@ -88,12 +68,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="320406" />
<createItems>
<item id="2502" count="1" chance="2" /> <!-- Dwarven War Hammer -->
<item id="31385" count="1" chance="32" /> <!-- Bound Dwarven War Hammer - Haste -->
<item id="31383" count="1" chance="33" /> <!-- Bound Dwarven War Hammer - Anger -->
<item id="31384" count="1" chance="33" /> <!-- Bound Dwarven War Hammer - Health -->
</createItems>
<skills>
<skill id="12714" level="1" /> <!-- Check Item -->
</skills>
@ -106,10 +80,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="20459" />
<createItems>
<item id="350" count="1" chance="2" /> <!-- Dwarven Scale Mail -->
<item id="31386" count="1" chance="98" /> <!-- Bound Dwarven Scale Mail -->
</createItems>
<skills>
<skill id="12715" level="1" /> <!-- Check Item -->
</skills>
@ -122,10 +92,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="14152" />
<createItems>
<item id="379" count="1" chance="2" /> <!-- Dwarven Scale Gaiters -->
<item id="31387" count="1" chance="98" /> <!-- Bound Dwarven Scale Gaiters -->
</createItems>
<skills>
<skill id="12716" level="1" /> <!-- Check Item -->
</skills>
@ -138,10 +104,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="39889" />
<createItems>
<item id="2437" count="1" chance="2" /> <!-- Drake Leather Boots -->
<item id="31388" count="1" chance="98" /> <!-- Bound Drake Leather Boots -->
</createItems>
<skills>
<skill id="12717" level="1" /> <!-- Check Item -->
</skills>
@ -154,10 +116,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="194445" />
<createItems>
<item id="401" count="1" chance="2" /> <!-- Drake Leather Armor -->
<item id="31389" count="1" chance="98" /> <!-- Bound Drake Leather Armor -->
</createItems>
<skills>
<skill id="12718" level="1" /> <!-- Check Item -->
</skills>
@ -170,10 +128,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="39889" />
<createItems>
<item id="2461" count="1" chance="2" /> <!-- Drake Leather Gloves -->
<item id="31390" count="1" chance="98" /> <!-- Bound Drake Leather Gloves -->
</createItems>
<skills>
<skill id="12719" level="1" /> <!-- Check Item -->
</skills>
@ -186,12 +140,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="6200113" />
<createItems>
<item id="6369" count="1" chance="2" /> <!-- Dragon Hunter Axe -->
<item id="31394" count="1" chance="32" /> <!-- Bound Dragon Hunter Axe - HP Drain -->
<item id="31392" count="1" chance="33" /> <!-- Bound Dragon Hunter Axe - HP Regeneration -->
<item id="31393" count="1" chance="33" /> <!-- Bound Dragon Hunter Axe - Health -->
</createItems>
<skills>
<skill id="12720" level="1" /> <!-- Check Item -->
</skills>
@ -204,12 +152,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="3007445" />
<createItems>
<item id="7895" count="1" chance="2" /> <!-- Flaming Dragon Skull -->
<item id="31396" count="1" chance="32" /> <!-- Bound Flaming Dragon Skull - Acumen -->
<item id="31397" count="1" chance="33" /> <!-- Bound Flaming Dragon Skull - M. Atk. -->
<item id="31398" count="1" chance="33" /> <!-- Bound Flaming Dragon Skull - Magic Silence -->
</createItems>
<skills>
<skill id="12721" level="1" /> <!-- Check Item -->
</skills>
@ -222,12 +164,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="3007445" />
<createItems>
<item id="81" count="1" chance="2" /> <!-- Dragon Slayer -->
<item id="31400" count="1" chance="32" /> <!-- Bound Dragon Slayer - Health -->
<item id="31401" count="1" chance="33" /> <!-- Bound Dragon Slayer - Critical Bleed -->
<item id="31402" count="1" chance="33" /> <!-- Bound Dragon Slayer - Critical Drain -->
</createItems>
<skills>
<skill id="12722" level="1" /> <!-- Check Item -->
</skills>
@ -240,12 +176,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="3007445" />
<createItems>
<item id="270" count="1" chance="2" /> <!-- Dragon Grinder -->
<item id="31406" count="1" chance="32" /> <!-- Bound Dragon Grinder - Health -->
<item id="31404" count="1" chance="33" /> <!-- Bound Dragon Grinder - Rsk. Evasion -->
<item id="31405" count="1" chance="33" /> <!-- Bound Dragon Grinder - Guidance -->
</createItems>
<skills>
<skill id="12723" level="1" /> <!-- Check Item -->
</skills>
@ -258,12 +188,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="6200113" />
<createItems>
<item id="7575" count="1" chance="2" /> <!-- Draconic Bow -->
<item id="31409" count="1" chance="32" /> <!-- Bound Draconic Bow - Focus -->
<item id="31408" count="1" chance="33" /> <!-- Bound Draconic Bow - Cheap Shot -->
<item id="31410" count="1" chance="33" /> <!-- Bound Draconic Bow - Critical Slow -->
</createItems>
<skills>
<skill id="12724" level="1" /> <!-- Check Item -->
</skills>
@ -276,10 +200,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="694985" />
<createItems>
<item id="6382" count="1" chance="2" /> <!-- Draconic Leather Helmet -->
<item id="31411" count="1" chance="98" /> <!-- Bound Draconic Leather Helmet -->
</createItems>
<skills>
<skill id="12725" level="1" /> <!-- Check Item -->
</skills>
@ -292,10 +212,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="2258665" />
<createItems>
<item id="6379" count="1" chance="2" /> <!-- Draconic Leather Armor -->
<item id="31412" count="1" chance="98" /> <!-- Bound Draconic Leather Armor -->
</createItems>
<skills>
<skill id="12726" level="1" /> <!-- Check Item -->
</skills>
@ -308,10 +224,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="463275" />
<createItems>
<item id="6381" count="1" chance="2" /> <!-- Draconic Leather Boots -->
<item id="31413" count="1" chance="98" /> <!-- Bound Draconic Leather Boots -->
</createItems>
<skills>
<skill id="12727" level="1" /> <!-- Check Item -->
</skills>
@ -324,10 +236,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="463275" />
<createItems>
<item id="6380" count="1" chance="2" /> <!-- Draconic Leather Gloves -->
<item id="31414" count="1" chance="98" /> <!-- Bound Draconic Leather Gloves -->
</createItems>
<skills>
<skill id="12728" level="1" /> <!-- Check Item -->
</skills>
@ -340,10 +248,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="71847" />
<createItems>
<item id="182" count="1" chance="2" /> <!-- Doom Hammer -->
<item id="31415" count="1" chance="98" /> <!-- Bound Doom Hammer -->
</createItems>
<skills>
<skill id="12729" level="1" /> <!-- Check Item -->
</skills>
@ -356,10 +260,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="134603" />
<createItems>
<item id="2417" count="1" chance="2" /> <!-- Doom Helmet -->
<item id="31416" count="1" chance="98" /> <!-- Bound Doom Helmet -->
</createItems>
<skills>
<skill id="12730" level="1" /> <!-- Check Item -->
</skills>
@ -372,10 +272,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="583190" />
<createItems>
<item id="2381" count="1" chance="2" /> <!-- Doom Plate Armor -->
<item id="31417" count="1" chance="98" /> <!-- Bound Doom Plate Armor -->
</createItems>
<skills>
<skill id="12731" level="1" /> <!-- Check Item -->
</skills>
@ -388,12 +284,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="3007445" />
<createItems>
<item id="7902" count="1" chance="2" /> <!-- Doom Crusher -->
<item id="31419" count="1" chance="32" /> <!-- Bound Doom Crusher - Health -->
<item id="31420" count="1" chance="33" /> <!-- Bound Doom Crusher - Anger -->
<item id="31421" count="1" chance="33" /> <!-- Bound Doom Crusher - Rsk. Haste -->
</createItems>
<skills>
<skill id="12732" level="1" /> <!-- Check Item -->
</skills>
@ -406,10 +296,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="94221" />
<createItems>
<item id="110" count="1" chance="2" /> <!-- Doom Shield -->
<item id="31426" count="1" chance="98" /> <!-- Bound Doom Shield -->
</createItems>
<skills>
<skill id="12733" level="1" /> <!-- Check Item -->
</skills>
@ -422,10 +308,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="89726" />
<createItems>
<item id="601" count="1" chance="2" /> <!-- Sealed Doom Boots -->
<item id="32805" count="1" chance="98" /> <!-- Sealed Bound Doom Boots -->
</createItems>
<skills>
<skill id="12734" level="1" /> <!-- Check Item -->
</skills>
@ -438,10 +320,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="89726" />
<createItems>
<item id="2475" count="1" chance="2" /> <!-- Sealed Doom Gloves -->
<item id="32801" count="1" chance="98" /> <!-- Sealed Bound Doom Gloves -->
</createItems>
<skills>
<skill id="12735" level="1" /> <!-- Check Item -->
</skills>
@ -454,12 +332,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="2044210" />
<createItems>
<item id="212" count="1" chance="2" /> <!-- Dasparion's Staff -->
<item id="31436" count="1" chance="32" /> <!-- Bound Dasparion's Staff - Acumen -->
<item id="31434" count="1" chance="33" /> <!-- Bound Dasparion's Staff - Mana Up -->
<item id="31435" count="1" chance="33" /> <!-- Bound Dasparion's Staff - Conversion -->
</createItems>
<skills>
<skill id="12736" level="1" /> <!-- Check Item -->
</skills>
@ -472,12 +344,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="479123" />
<createItems>
<item id="145" count="1" chance="2" /> <!-- Sword of Whispering Death -->
<item id="31442" count="1" chance="32" /> <!-- Bound Sword of Whispering Death - Empower -->
<item id="31443" count="1" chance="33" /> <!-- Bound Sword of Whispering Death - M. Atk. -->
<item id="31444" count="1" chance="33" /> <!-- Bound Sword of Whispering Death - Magic Silence -->
</createItems>
<skills>
<skill id="12737" level="1" /> <!-- Check Item -->
</skills>
@ -490,12 +356,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="6200113" />
<createItems>
<item id="6371" count="1" chance="2" /> <!-- Demon Splinter -->
<item id="31446" count="1" chance="32" /> <!-- Bound Demon Splinter - Focus -->
<item id="31447" count="1" chance="33" /> <!-- Bound Demon Splinter - Health -->
<item id="31448" count="1" chance="33" /> <!-- Bound Demon Splinter - Critical Stun -->
</createItems>
<skills>
<skill id="12738" level="1" /> <!-- Check Item -->
</skills>
@ -508,12 +368,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="479123" />
<createItems>
<item id="201" count="1" chance="2" /> <!-- Club of Nature -->
<item id="31450" count="1" chance="32" /> <!-- Bound Club of Nature - Acumen -->
<item id="31451" count="1" chance="33" /> <!-- Bound Club of Nature - Magic Mental Shield -->
<item id="31452" count="1" chance="33" /> <!-- Bound Club of Nature - Magic Hold -->
</createItems>
<skills>
<skill id="12739" level="1" /> <!-- Check Item -->
</skills>
@ -526,10 +380,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="71847" />
<createItems>
<item id="277" count="1" chance="2" /> <!-- Dark Elven Bow -->
<item id="31453" count="1" chance="98" /> <!-- Bound Dark Elven Bow -->
</createItems>
<skills>
<skill id="12740" level="1" /> <!-- Check Item -->
</skills>
@ -542,12 +392,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="968672" />
<createItems>
<item id="284" count="1" chance="2" /> <!-- Dark Elven Longbow -->
<item id="31456" count="1" chance="32" /> <!-- Bound Dark Elven Longbow - Critical Bleed -->
<item id="31455" count="1" chance="33" /> <!-- Bound Dark Elven Longbow - Evasion -->
<item id="31457" count="1" chance="33" /> <!-- Bound Dark Elven Longbow - Miser -->
</createItems>
<skills>
<skill id="12741" level="1" /> <!-- Check Item -->
</skills>
@ -560,12 +404,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="479123" />
<createItems>
<item id="233" count="1" chance="2" /> <!-- Dark Screamer -->
<item id="31460" count="1" chance="32" /> <!-- Bound Dark Screamer - Focus -->
<item id="31459" count="1" chance="33" /> <!-- Bound Dark Screamer - Evasion -->
<item id="31461" count="1" chance="33" /> <!-- Bound Dark Screamer - Critical Bleed -->
</createItems>
<skills>
<skill id="12742" level="1" /> <!-- Check Item -->
</skills>
@ -578,10 +416,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="516490" />
<createItems>
<item id="365" count="1" chance="2" /> <!-- Dark Crystal Breastplate -->
<item id="31462" count="1" chance="98" /> <!-- Bound Dark Crystal Breastplate -->
</createItems>
<skills>
<skill id="12743" level="1" /> <!-- Check Item -->
</skills>
@ -594,10 +428,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="193720" />
<createItems>
<item id="512" count="1" chance="2" /> <!-- Dark Crystal Helmet -->
<item id="31463" count="1" chance="98" /> <!-- Bound Dark Crystal Helmet -->
</createItems>
<skills>
<skill id="12744" level="1" /> <!-- Check Item -->
</skills>
@ -610,10 +440,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="135575" />
<createItems>
<item id="641" count="1" chance="2" /> <!-- Dark Crystal Shield -->
<item id="31464" count="1" chance="98" /> <!-- Bound Dark Crystal Shield -->
</createItems>
<skills>
<skill id="12745" level="1" /> <!-- Check Item -->
</skills>
@ -626,10 +452,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="129050" />
<createItems>
<item id="5291" count="1" chance="2" /> <!-- Sealed Dark Crystal Boots -->
<item id="32810" count="1" chance="98" /> <!-- Sealed Bound Dark Crystal Boots -->
</createItems>
<skills>
<skill id="12746" level="1" /> <!-- Check Item -->
</skills>
@ -642,10 +464,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="629445" />
<createItems>
<item id="2407" count="1" chance="2" /> <!-- Dark Crystal Robe -->
<item id="31468" count="1" chance="98" /> <!-- Bound Dark Crystal Robe -->
</createItems>
<skills>
<skill id="12747" level="1" /> <!-- Check Item -->
</skills>
@ -658,10 +476,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="387295" />
<createItems>
<item id="2385" count="1" chance="2" /> <!-- Dark Crystal Leather Armor -->
<item id="31469" count="1" chance="98" /> <!-- Bound Dark Crystal Leather Armor -->
</createItems>
<skills>
<skill id="12748" level="1" /> <!-- Check Item -->
</skills>
@ -674,10 +488,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="129050" />
<createItems>
<item id="5290" count="1" chance="2" /> <!-- Sealed Dark Crystal Gloves -->
<item id="32806" count="1" chance="98" /> <!-- Sealed Bound Dark Crystal Gloves -->
</createItems>
<skills>
<skill id="12749" level="1" /> <!-- Check Item -->
</skills>
@ -690,10 +500,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="322770" />
<createItems>
<item id="388" count="1" chance="2" /> <!-- Dark Crystal Gaiters -->
<item id="31473" count="1" chance="98" /> <!-- Bound Dark Crystal Gaiters -->
</createItems>
<skills>
<skill id="12750" level="1" /> <!-- Check Item -->
</skills>
@ -706,11 +512,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="255620" />
<createItems>
<item id="232" count="1" chance="2" /> <!-- Dark Elven Dagger -->
<item id="31475" count="1" chance="53" /> <!-- Bound Dark Elven Dagger - Focus -->
<item id="31476" count="1" chance="45" /> <!-- Bound Dark Elven Dagger - Back Blow -->
</createItems>
<skills>
<skill id="12751" level="1" /> <!-- Check Item -->
</skills>
@ -723,12 +524,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="3007445" />
<createItems>
<item id="2500" count="1" chance="2" /> <!-- Dark Legion's Edge -->
<item id="31480" count="1" chance="32" /> <!-- Bound Dark Legion's Edge - Health -->
<item id="31479" count="1" chance="33" /> <!-- Bound Dark Legion's Edge - Critical Damage -->
<item id="31481" count="1" chance="33" /> <!-- Bound Dark Legion's Edge - Rsk. Focus -->
</createItems>
<skills>
<skill id="12752" level="1" /> <!-- Check Item -->
</skills>
@ -741,12 +536,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="1463253" />
<createItems>
<item id="79" count="1" chance="2" /> <!-- Damascus Sword -->
<item id="31486" count="1" chance="32" /> <!-- Bound Damascus Sword - Focus -->
<item id="31487" count="1" chance="33" /> <!-- Bound Damascus Sword - Critical Damage -->
<item id="31488" count="1" chance="33" /> <!-- Bound Damascus Sword - Haste -->
</createItems>
<skills>
<skill id="12753" level="1" /> <!-- Check Item -->
</skills>
@ -759,10 +548,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="255620" />
<createItems>
<item id="230" count="1" chance="2" /> <!-- Needle Wolverine -->
<item id="31489" count="1" chance="98" /> <!-- Bound Needle Wolverine -->
</createItems>
<skills>
<skill id="12754" level="1" /> <!-- Check Item -->
</skills>
@ -775,12 +560,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="320406" />
<createItems>
<item id="4233" count="1" chance="2" /> <!-- Knuckle Duster -->
<item id="31497" count="1" chance="32" /> <!-- Bound Knuckle Duster - Haste -->
<item id="31495" count="1" chance="33" /> <!-- Bound Knuckle Duster - Rsk. Evasion -->
<item id="31496" count="1" chance="33" /> <!-- Bound Knuckle Duster - Rsk. Haste -->
</createItems>
<skills>
<skill id="12755" level="1" /> <!-- Check Item -->
</skills>
@ -793,12 +572,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="479123" />
<createItems>
<item id="174" count="1" chance="2" /> <!-- Nirvana Axe -->
<item id="31499" count="1" chance="32" /> <!-- Bound Nirvana Axe - M. Atk. -->
<item id="31500" count="1" chance="33" /> <!-- Bound Nirvana Axe - Magic Poison -->
<item id="31501" count="1" chance="33" /> <!-- Bound Nirvana Axe - Magic Weakness -->
</createItems>
<skills>
<skill id="12756" level="1" /> <!-- Check Item -->
</skills>
@ -811,10 +584,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="107807" />
<createItems>
<item id="241" count="1" chance="2" /> <!-- Shilen Knife -->
<item id="31502" count="1" chance="98" /> <!-- Bound Shilen Knife -->
</createItems>
<skills>
<skill id="12757" level="1" /> <!-- Check Item -->
</skills>
@ -827,10 +596,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="236350" />
<createItems>
<item id="2549" count="1" chance="2" /> <!-- Knight's Sword*Sword of Revolution -->
<item id="31503" count="1" chance="98" /> <!-- Bound Knight's Sword*Sword of Revolution -->
</createItems>
<skills>
<skill id="12758" level="1" /> <!-- Check Item -->
</skills>
@ -843,10 +608,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="184976" />
<createItems>
<item id="2547" count="1" chance="2" /> <!-- Knight's Sword*Crimson Sword -->
<item id="31504" count="1" chance="98" /> <!-- Bound Knight's Sword*Crimson Sword -->
</createItems>
<skills>
<skill id="12759" level="1" /> <!-- Check Item -->
</skills>
@ -859,10 +620,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="184976" />
<createItems>
<item id="2548" count="1" chance="2" /> <!-- Knight's Sword*Elven Sword -->
<item id="31505" count="1" chance="98" /> <!-- Bound Knight's Sword*Elven Sword -->
</createItems>
<skills>
<skill id="12760" level="1" /> <!-- Check Item -->
</skills>
@ -878,10 +635,6 @@
<set name="crystal_type" val="D" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="2548" count="1" chance="2" /> <!-- Knight's Sword*Elven Sword -->
<item id="31505" count="1" chance="98" /> <!-- Bound Knight's Sword*Elven Sword -->
</createItems>
<skills>
<skill id="12761" level="1" /> <!-- Check Item -->
</skills>
@ -894,10 +647,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="276007" />
<createItems>
<item id="2550" count="1" chance="2" /> <!-- Knight's Sword*Elven Long Sword -->
<item id="31507" count="1" chance="98" /> <!-- Bound Knight's Sword*Elven Long Sword -->
</createItems>
<skills>
<skill id="12762" level="1" /> <!-- Check Item -->
</skills>
@ -910,10 +659,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="155730" />
<createItems>
<item id="2546" count="1" chance="2" /> <!-- Knight's Sword*Knight's Sword -->
<item id="31508" count="1" chance="98" /> <!-- Bound Knight's Sword*Knight's Sword -->
</createItems>
<skills>
<skill id="12763" level="1" /> <!-- Check Item -->
</skills>
@ -926,10 +671,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="18864" />
<createItems>
<item id="632" count="1" chance="2" /> <!-- Knight's Shield -->
<item id="31509" count="1" chance="98" /> <!-- Bound Knight's Shield -->
</createItems>
<skills>
<skill id="12764" level="1" /> <!-- Check Item -->
</skills>
@ -942,10 +683,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="71847" />
<createItems>
<item id="128" count="1" chance="2" /> <!-- Knight's Sword -->
<item id="31510" count="1" chance="98" /> <!-- Bound Knight's Sword -->
</createItems>
<skills>
<skill id="12765" level="1" /> <!-- Check Item -->
</skills>
@ -958,10 +695,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="47241" />
<createItems>
<item id="855" count="1" chance="2" /> <!-- Nassen's Earring -->
<item id="31511" count="1" chance="98" /> <!-- Bound Nassen's Earring -->
</createItems>
<skills>
<skill id="12766" level="1" /> <!-- Check Item -->
</skills>
@ -974,10 +707,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="71847" />
<createItems>
<item id="179" count="1" chance="2" /> <!-- Mace of Prayer -->
<item id="31512" count="1" chance="98" /> <!-- Bound Mace of Prayer -->
</createItems>
<skills>
<skill id="12767" level="1" /> <!-- Check Item -->
</skills>
@ -990,10 +719,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="201115" />
<createItems>
<item id="297" count="1" chance="2" /> <!-- Glaive -->
<item id="31513" count="1" chance="98" /> <!-- Bound Glaive -->
</createItems>
<skills>
<skill id="12768" level="1" /> <!-- Check Item -->
</skills>
@ -1006,12 +731,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="479123" />
<createItems>
<item id="132" count="1" chance="2" /> <!-- Ultimate Sword -->
<item id="31517" count="1" chance="32" /> <!-- Bound Ultimate Sword - Health -->
<item id="31515" count="1" chance="33" /> <!-- Bound Ultimate Sword - Guidance -->
<item id="31516" count="1" chance="33" /> <!-- Bound Ultimate Sword - Critical Drain -->
</createItems>
<skills>
<skill id="12769" level="1" /> <!-- Check Item -->
</skills>
@ -1024,12 +743,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="683457" />
<createItems>
<item id="266" count="1" chance="2" /> <!-- Great Pata -->
<item id="31525" count="1" chance="32" /> <!-- Bound Great Pata - Rsk. Haste -->
<item id="31523" count="1" chance="33" /> <!-- Bound Great Pata - Critical Drain -->
<item id="31524" count="1" chance="33" /> <!-- Bound Great Pata - Critical Poison -->
</createItems>
<skills>
<skill id="12770" level="1" /> <!-- Check Item -->
</skills>
@ -1042,10 +755,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="26941" />
<createItems>
<item id="500" count="1" chance="2" /> <!-- Great Helmet -->
<item id="31526" count="1" chance="98" /> <!-- Bound Great Helmet -->
</createItems>
<skills>
<skill id="12771" level="1" /> <!-- Check Item -->
</skills>
@ -1058,12 +767,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="968672" />
<createItems>
<item id="300" count="1" chance="2" /> <!-- Great Axe -->
<item id="31529" count="1" chance="32" /> <!-- Bound Great Axe - Critical Stun -->
<item id="31528" count="1" chance="33" /> <!-- Bound Great Axe - Anger -->
<item id="31530" count="1" chance="33" /> <!-- Bound Great Axe - Light Armor -->
</createItems>
<skills>
<skill id="12772" level="1" /> <!-- Check Item -->
</skills>
@ -1076,12 +779,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="968672" />
<createItems>
<item id="78" count="1" chance="2" /> <!-- Great Sword -->
<item id="31534" count="1" chance="32" /> <!-- Bound Great Sword - Focus -->
<item id="31532" count="1" chance="33" /> <!-- Bound Great Sword - Health -->
<item id="31533" count="1" chance="33" /> <!-- Bound Great Sword - Critical Damage -->
</createItems>
<skills>
<skill id="12773" level="1" /> <!-- Check Item -->
</skills>
@ -1094,12 +791,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="479123" />
<createItems>
<item id="231" count="1" chance="2" /> <!-- Grace Dagger -->
<item id="31537" count="1" chance="32" /> <!-- Bound Grace Dagger - Focus -->
<item id="31536" count="1" chance="33" /> <!-- Bound Grace Dagger - Evasion -->
<item id="31538" count="1" chance="33" /> <!-- Bound Grace Dagger - Back Blow -->
</createItems>
<skills>
<skill id="12774" level="1" /> <!-- Check Item -->
</skills>
@ -1112,10 +803,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="201115" />
<createItems>
<item id="9225" count="1" chance="2" /> <!-- Grand ?p?e -->
<item id="31539" count="1" chance="98" /> <!-- Bound Grand ?p?e -->
</createItems>
<skills>
<skill id="12775" level="1" /> <!-- Check Item -->
</skills>
@ -1128,12 +815,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="479123" />
<createItems>
<item id="196" count="1" chance="2" /> <!-- Stick of Eternity -->
<item id="31545" count="1" chance="32" /> <!-- Bound Stick of Eternity - Empower -->
<item id="31546" count="1" chance="33" /> <!-- Bound Stick of Eternity - Rsk. Evasion -->
<item id="31547" count="1" chance="33" /> <!-- Bound Stick of Eternity - Blessed Body -->
</createItems>
<skills>
<skill id="12776" level="1" /> <!-- Check Item -->
</skills>
@ -1146,12 +827,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="683457" />
<createItems>
<item id="205" count="1" chance="2" /> <!-- Ghoul's Staff -->
<item id="31550" count="1" chance="32" /> <!-- Bound Ghoul's Staff - Mana Up -->
<item id="31549" count="1" chance="33" /> <!-- Bound Ghoul's Staff - Rsk. Evasion -->
<item id="31551" count="1" chance="33" /> <!-- Bound Ghoul's Staff - Blessed Body -->
</createItems>
<skills>
<skill id="12777" level="1" /> <!-- Check Item -->
</skills>
@ -1164,12 +839,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="320406" />
<createItems>
<item id="285" count="1" chance="2" /> <!-- Noble Elven Bow -->
<item id="31553" count="1" chance="32" /> <!-- Bound Noble Elven Bow - Evasion -->
<item id="31554" count="1" chance="33" /> <!-- Bound Noble Elven Bow - Miser -->
<item id="31555" count="1" chance="33" /> <!-- Bound Noble Elven Bow - Cheap Shot -->
</createItems>
<skills>
<skill id="12778" level="1" /> <!-- Check Item -->
</skills>
@ -1182,10 +851,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="2334" />
<createItems>
<item id="604" count="1" chance="2" /> <!-- Quality Leather Gloves -->
<item id="31556" count="1" chance="98" /> <!-- Bound Quality Leather Gloves -->
</createItems>
<skills>
<skill id="12779" level="1" /> <!-- Check Item -->
</skills>
@ -1198,10 +863,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="6960" />
<createItems>
<item id="467" count="1" chance="2" /> <!-- Dark Stockings -->
<item id="31557" count="1" chance="98" /> <!-- Bound Dark Stockings -->
</createItems>
<skills>
<skill id="12780" level="1" /> <!-- Check Item -->
</skills>
@ -1214,10 +875,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="5669" />
<createItems>
<item id="63" count="1" chance="2" /> <!-- Gauntlets -->
<item id="31558" count="1" chance="98" /> <!-- Bound Gauntlets -->
</createItems>
<skills>
<skill id="12781" level="1" /> <!-- Check Item -->
</skills>
@ -1230,10 +887,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="155730" />
<createItems>
<item id="279" count="1" chance="2" /> <!-- Reinforced Longbow -->
<item id="31559" count="1" chance="98" /> <!-- Bound Reinforced Longbow -->
</createItems>
<skills>
<skill id="12782" level="1" /> <!-- Check Item -->
</skills>
@ -1246,10 +899,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="45675" />
<createItems>
<item id="274" count="1" chance="2" /> <!-- Reinforced Bow -->
<item id="31560" count="1" chance="98" /> <!-- Bound Reinforced Bow -->
</createItems>
<skills>
<skill id="12783" level="1" /> <!-- Check Item -->
</skills>
@ -1262,10 +911,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="14079" />
<createItems>
<item id="2452" count="1" chance="2" /> <!-- Reinforced Mithril Gloves -->
<item id="31561" count="1" chance="98" /> <!-- Bound Reinforced Mithril Gloves -->
</createItems>
<skills>
<skill id="12784" level="1" /> <!-- Check Item -->
</skills>
@ -1278,10 +923,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="42195" />
<createItems>
<item id="397" count="1" chance="2" /> <!-- Reinforced Mithril Shirt -->
<item id="31562" count="1" chance="98" /> <!-- Bound Reinforced Mithril Shirt -->
</createItems>
<skills>
<skill id="12785" level="1" /> <!-- Check Item -->
</skills>
@ -1294,10 +935,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="14079" />
<createItems>
<item id="62" count="1" chance="2" /> <!-- Reinforced Mithril Boots -->
<item id="31563" count="1" chance="98" /> <!-- Bound Reinforced Mithril Boots -->
</createItems>
<skills>
<skill id="12786" level="1" /> <!-- Check Item -->
</skills>
@ -1310,10 +947,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="26404" />
<createItems>
<item id="2387" count="1" chance="2" /> <!-- Reinforced Mithril Gaiters -->
<item id="31564" count="1" chance="98" /> <!-- Bound Reinforced Mithril Gaiters -->
</createItems>
<skills>
<skill id="12787" level="1" /> <!-- Check Item -->
</skills>
@ -1326,10 +959,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="5669" />
<createItems>
<item id="2446" count="1" chance="2" /> <!-- Reinforced Leather Gloves -->
<item id="31565" count="1" chance="98" /> <!-- Bound Reinforced Leather Gloves -->
</createItems>
<skills>
<skill id="12788" level="1" /> <!-- Check Item -->
</skills>
@ -1342,10 +971,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="16965" />
<createItems>
<item id="394" count="1" chance="2" /> <!-- Reinforced Leather Shirt -->
<item id="31566" count="1" chance="98" /> <!-- Bound Reinforced Leather Shirt -->
</createItems>
<skills>
<skill id="12789" level="1" /> <!-- Check Item -->
</skills>
@ -1358,10 +983,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="5669" />
<createItems>
<item id="2422" count="1" chance="2" /> <!-- Reinforced Leather Boots -->
<item id="31567" count="1" chance="98" /> <!-- Bound Reinforced Leather Boots -->
</createItems>
<skills>
<skill id="12790" level="1" /> <!-- Check Item -->
</skills>
@ -1374,10 +995,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="10614" />
<createItems>
<item id="416" count="1" chance="2" /> <!-- Reinforced Leather Gaiters -->
<item id="31568" count="1" chance="98" /> <!-- Bound Reinforced Leather Gaiters -->
</createItems>
<skills>
<skill id="12791" level="1" /> <!-- Check Item -->
</skills>
@ -1390,10 +1007,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="45675" />
<createItems>
<item id="7880" count="1" chance="2" /> <!-- Steel Sword -->
<item id="31569" count="1" chance="98" /> <!-- Bound Steel Sword -->
</createItems>
<skills>
<skill id="12792" level="1" /> <!-- Check Item -->
</skills>
@ -1406,10 +1019,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="5669" />
<createItems>
<item id="553" count="1" chance="2" /> <!-- Iron Boots -->
<item id="31570" count="1" chance="98" /> <!-- Bound Iron Boots -->
</createItems>
<skills>
<skill id="12793" level="1" /> <!-- Check Item -->
</skills>
@ -1422,10 +1031,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="10904" />
<createItems>
<item id="1125" count="1" chance="2" /> <!-- Assault Boots -->
<item id="31571" count="1" chance="98" /> <!-- Bound Assault Boots -->
</createItems>
<skills>
<skill id="12794" level="1" /> <!-- Check Item -->
</skills>
@ -1438,10 +1043,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="2334" />
<createItems>
<item id="40" count="1" chance="2" /> <!-- Leather Boots -->
<item id="31572" count="1" chance="98" /> <!-- Bound Leather Boots -->
</createItems>
<skills>
<skill id="12795" level="1" /> <!-- Check Item -->
</skills>
@ -1454,10 +1055,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="3712" />
<createItems>
<item id="605" count="1" chance="2" /> <!-- Leather Gauntlets -->
<item id="31573" count="1" chance="98" /> <!-- Bound Leather Gauntlets -->
</createItems>
<skills>
<skill id="12796" level="1" /> <!-- Check Item -->
</skills>
@ -1470,10 +1067,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="107807" />
<createItems>
<item id="278" count="1" chance="2" /> <!-- Gastraphetes -->
<item id="31574" count="1" chance="98" /> <!-- Bound Gastraphetes -->
</createItems>
<skills>
<skill id="12797" level="1" /> <!-- Check Item -->
</skills>
@ -1486,12 +1079,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="1463253" />
<createItems>
<item id="7883" count="1" chance="2" /> <!-- Guardian's Sword -->
<item id="31577" count="1" chance="32" /> <!-- Bound Guardian's Sword - Health -->
<item id="31576" count="1" chance="33" /> <!-- Bound Guardian's Sword - Critical Drain -->
<item id="31578" count="1" chance="33" /> <!-- Bound Guardian's Sword - Critical Bleed -->
</createItems>
<skills>
<skill id="12798" level="1" /> <!-- Check Item -->
</skills>

View File

@ -181,12 +181,6 @@
<set name="commissionItemType" val="DAGGER" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9446" count="1" chance="10" /> <!-- Dynasty Knife -->
<item id="33559" count="1" chance="30" /> <!-- Bound Dynasty Knife - Focus - Event -->
<item id="33560" count="1" chance="30" /> <!-- Bound Dynasty Knife - Evasion - Event -->
<item id="33561" count="1" chance="30" /> <!-- Bound Dynasty Knife - Critical Damage - Event -->
</createItems>
<skills>
<skill id="12900" level="1" /> <!-- Check Item -->
</skills>
@ -199,12 +193,6 @@
<set name="commissionItemType" val="ONE_HAND_SWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9442" count="1" chance="10" /> <!-- Dynasty Sword -->
<item id="33547" count="1" chance="30" /> <!-- Bound Dynasty Sword - Focus - Event -->
<item id="33548" count="1" chance="30" /> <!-- Bound Dynasty Sword - Health - Event -->
<item id="33549" count="1" chance="30" /> <!-- Bound Dynasty Sword - Light Armor - Event -->
</createItems>
<skills>
<skill id="12901" level="1" /> <!-- Check Item -->
</skills>
@ -217,12 +205,6 @@
<set name="commissionItemType" val="ONE_HAND_MAGIC_SWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9444" count="1" chance="10" /> <!-- Dynasty Phantom -->
<item id="33553" count="1" chance="30" /> <!-- Bound Dynasty Phantom - Acumen - Event -->
<item id="33554" count="1" chance="30" /> <!-- Bound Dynasty Phantom - Mana Up - Event -->
<item id="33555" count="1" chance="30" /> <!-- Bound Dynasty Phantom - Conversion - Event -->
</createItems>
<skills>
<skill id="12902" level="1" /> <!-- Check Item -->
</skills>
@ -235,12 +217,6 @@
<set name="commissionItemType" val="RAPIER" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9376" count="1" chance="10" /> <!-- Dynasty Rapier -->
<item id="33582" count="1" chance="30" /> <!-- Bound Dynasty Rapier - Focus - Event -->
<item id="33583" count="1" chance="30" /> <!-- Bound Dynasty Rapier - Health - Event -->
<item id="33584" count="1" chance="30" /> <!-- Bound Dynasty Rapier - Light Armor - Event -->
</createItems>
<skills>
<skill id="12903" level="1" /> <!-- Check Item -->
</skills>
@ -253,12 +229,6 @@
<set name="commissionItemType" val="TWO_HAND_SWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9443" count="1" chance="10" /> <!-- Dynasty Blade -->
<item id="33550" count="1" chance="30" /> <!-- Bound Dynasty Blade - Focus - Event -->
<item id="33551" count="1" chance="30" /> <!-- Bound Dynasty Blade - Health - Event -->
<item id="33552" count="1" chance="30" /> <!-- Bound Dynasty Blade - Light Armor - Event -->
</createItems>
<skills>
<skill id="12904" level="1" /> <!-- Check Item -->
</skills>
@ -271,12 +241,6 @@
<set name="commissionItemType" val="ANCIENT_SWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9380" count="1" chance="10" /> <!-- Dynasty Ancient Sword -->
<item id="33585" count="1" chance="30" /> <!-- Bound Dynasty Ancient Sword - Focus - Event -->
<item id="33586" count="1" chance="30" /> <!-- Bound Dynasty Ancient Sword - Health - Event -->
<item id="33587" count="1" chance="30" /> <!-- Bound Dynasty Ancient Sword - Light Armor - Event -->
</createItems>
<skills>
<skill id="12905" level="1" /> <!-- Check Item -->
</skills>
@ -289,12 +253,6 @@
<set name="commissionItemType" val="SPEAR" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9447" count="1" chance="10" /> <!-- Dynasty Halberd -->
<item id="33562" count="1" chance="30" /> <!-- Bound Dynasty Halberd - Anger - Event -->
<item id="33563" count="1" chance="30" /> <!-- Bound Dynasty Halberd - Critical Stun - Event -->
<item id="33564" count="1" chance="30" /> <!-- Bound Dynasty Halberd - Light Armor - Event -->
</createItems>
<skills>
<skill id="12906" level="1" /> <!-- Check Item -->
</skills>
@ -307,12 +265,6 @@
<set name="commissionItemType" val="CROSSBOW" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9384" count="1" chance="10" /> <!-- Dynasty Crossbow -->
<item id="33588" count="1" chance="30" /> <!-- Bound Dynasty Crossbow - Cheap Shot - Event -->
<item id="33589" count="1" chance="30" /> <!-- Bound Dynasty Crossbow - Guidance - Event -->
<item id="33590" count="1" chance="30" /> <!-- Bound Dynasty Crossbow - Focus - Event -->
</createItems>
<skills>
<skill id="12907" level="1" /> <!-- Check Item -->
</skills>
@ -325,12 +277,6 @@
<set name="commissionItemType" val="BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9448" count="1" chance="10" /> <!-- Dynasty Cudgel -->
<item id="33565" count="1" chance="30" /> <!-- Bound Dynasty Cudgel - Anger - Event -->
<item id="33566" count="1" chance="30" /> <!-- Bound Dynasty Cudgel - Health - Event -->
<item id="33567" count="1" chance="30" /> <!-- Bound Dynasty Cudgel - Rsk. Focus - Event -->
</createItems>
<skills>
<skill id="12908" level="1" /> <!-- Check Item -->
</skills>
@ -343,12 +289,6 @@
<set name="commissionItemType" val="ONE_HAND_MAGIC_BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9449" count="1" chance="10" /> <!-- Dynasty Mace -->
<item id="33568" count="1" chance="30" /> <!-- Bound Dynasty Mace - Mana Up - Event -->
<item id="33569" count="1" chance="30" /> <!-- Bound Dynasty Mace - Conversion - Event -->
<item id="33570" count="1" chance="30" /> <!-- Bound Dynasty Mace - Acumen - Event -->
</createItems>
<skills>
<skill id="12909" level="1" /> <!-- Check Item -->
</skills>
@ -361,12 +301,6 @@
<set name="commissionItemType" val="TWO_HAND_MAGIC_BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="10252" count="1" chance="10" /> <!-- Dynasty Staff -->
<item id="33574" count="1" chance="30" /> <!-- Bound Dynasty Staff - Mana Up - Event -->
<item id="33575" count="1" chance="30" /> <!-- Bound Dynasty Staff - Conversion - Event -->
<item id="33576" count="1" chance="30" /> <!-- Bound Dynasty Staff - Acumen - Event -->
</createItems>
<skills>
<skill id="12910" level="1" /> <!-- Check Item -->
</skills>
@ -379,12 +313,6 @@
<set name="commissionItemType" val="TWO_HAND_BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="10253" count="1" chance="10" /> <!-- Dynasty Crusher -->
<item id="33577" count="1" chance="30" /> <!-- Bound Dynasty Crusher - Anger - Event -->
<item id="33578" count="1" chance="30" /> <!-- Bound Dynasty Crusher - Health - Event -->
<item id="33579" count="1" chance="30" /> <!-- Bound Dynasty Crusher - Rsk. Focus - Event -->
</createItems>
<skills>
<skill id="12911" level="1" /> <!-- Check Item -->
</skills>
@ -397,12 +325,6 @@
<set name="commissionItemType" val="FIST_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9450" count="1" chance="10" /> <!-- Dynasty Bagh-Nakh -->
<item id="33571" count="1" chance="30" /> <!-- Bound Dynasty Bagh-Nakh - Rsk. Evasion - Event -->
<item id="33572" count="1" chance="30" /> <!-- Bound Dynasty Bagh-Nakh - Focus - Event -->
<item id="33573" count="1" chance="30" /> <!-- Bound Dynasty Bagh-Nakh - Haste - Event -->
</createItems>
<skills>
<skill id="12912" level="1" /> <!-- Check Item -->
</skills>
@ -415,10 +337,6 @@
<set name="commissionItemType" val="DUALSWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="10004" count="1" chance="10" /> <!-- Dynasty Dualsword -->
<item id="33581" count="1" chance="90" /> <!-- Bound Dynasty Dualsword - Event -->
</createItems>
<skills>
<skill id="12913" level="1" /> <!-- Check Item -->
</skills>
@ -431,10 +349,6 @@
<set name="commissionItemType" val="DUAL_DAGGER" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="13882" count="1" chance="10" /> <!-- Dynasty Dual Dagger -->
<item id="33580" count="1" chance="90" /> <!-- Bound Dynasty Dual Dagger - Event -->
</createItems>
<skills>
<skill id="12914" level="1" /> <!-- Check Item -->
</skills>
@ -447,10 +361,6 @@
<set name="commissionItemType" val="ARMOR_TOP" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9416" count="1" chance="10" /> <!-- Dynasty Breastplate -->
<item id="33591" count="1" chance="90" /> <!-- Bound Dynasty Breastplate - Event -->
</createItems>
<skills>
<skill id="12915" level="1" /> <!-- Check Item -->
</skills>
@ -463,10 +373,6 @@
<set name="commissionItemType" val="ARMOR_PANTS" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9421" count="1" chance="10" /> <!-- Dynasty Gaiters -->
<item id="33592" count="1" chance="90" /> <!-- Bound Dynasty Gaiters - Event -->
</createItems>
<skills>
<skill id="12916" level="1" /> <!-- Check Item -->
</skills>
@ -479,10 +385,6 @@
<set name="commissionItemType" val="HELMET" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9422" count="1" chance="10" /> <!-- Dynasty Helmet -->
<item id="33593" count="1" chance="90" /> <!-- Bound Dynasty Helmet - Event -->
</createItems>
<skills>
<skill id="12917" level="1" /> <!-- Check Item -->
</skills>
@ -495,10 +397,6 @@
<set name="commissionItemType" val="GLOVES" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9423" count="1" chance="10" /> <!-- Dynasty Gauntlets - Heavy Armor -->
<item id="33594" count="1" chance="90" /> <!-- Bound Dynasty Gauntlets - Event -->
</createItems>
<skills>
<skill id="12918" level="1" /> <!-- Check Item -->
</skills>
@ -511,10 +409,6 @@
<set name="commissionItemType" val="FEET" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9424" count="1" chance="10" /> <!-- Dynasty Boots - Heavy Armor -->
<item id="33595" count="1" chance="90" /> <!-- Bound Dynasty Boots - Event -->
</createItems>
<skills>
<skill id="12919" level="1" /> <!-- Check Item -->
</skills>
@ -527,10 +421,6 @@
<set name="commissionItemType" val="SHIELD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9441" count="1" chance="10" /> <!-- Dynasty Shield -->
<item id="33596" count="1" chance="90" /> <!-- Bound Dynasty Shield - Event -->
</createItems>
<skills>
<skill id="12920" level="1" /> <!-- Check Item -->
</skills>
@ -543,10 +433,6 @@
<set name="commissionItemType" val="ARMOR_TOP" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9425" count="1" chance="10" /> <!-- Dynasty Leather Armor -->
<item id="33597" count="1" chance="90" /> <!-- Bound Dynasty Leather Armor - Event -->
</createItems>
<skills>
<skill id="12921" level="1" /> <!-- Check Item -->
</skills>
@ -559,10 +445,6 @@
<set name="commissionItemType" val="ARMOR_PANTS" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9428" count="1" chance="10" /> <!-- Dynasty Leather Leggings -->
<item id="33598" count="1" chance="90" /> <!-- Bound Dynasty Leather Leggings - Event -->
</createItems>
<skills>
<skill id="12922" level="1" /> <!-- Check Item -->
</skills>
@ -575,10 +457,6 @@
<set name="commissionItemType" val="HELMET" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9429" count="1" chance="10" /> <!-- Dynasty Leather Helmet -->
<item id="33599" count="1" chance="90" /> <!-- Bound Dynasty Leather Helmet - Event -->
</createItems>
<skills>
<skill id="12923" level="1" /> <!-- Check Item -->
</skills>
@ -591,10 +469,6 @@
<set name="commissionItemType" val="GLOVES" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9430" count="1" chance="10" /> <!-- Dynasty Leather Gloves - Light Armor -->
<item id="33600" count="1" chance="90" /> <!-- Bound Dynasty Leather Gloves - Event -->
</createItems>
<skills>
<skill id="12924" level="1" /> <!-- Check Item -->
</skills>
@ -607,10 +481,6 @@
<set name="commissionItemType" val="FEET" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9431" count="1" chance="10" /> <!-- Dynasty Leather Boots - Light Armor -->
<item id="33601" count="1" chance="90" /> <!-- Bound Dynasty Leather Boots - Event -->
</createItems>
<skills>
<skill id="12925" level="1" /> <!-- Check Item -->
</skills>
@ -623,10 +493,6 @@
<set name="commissionItemType" val="ARMOR_TOP" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9432" count="1" chance="10" /> <!-- Dynasty Tunic -->
<item id="33602" count="1" chance="90" /> <!-- Bound Dynasty Tunic - Event -->
</createItems>
<skills>
<skill id="12926" level="1" /> <!-- Check Item -->
</skills>
@ -639,10 +505,6 @@
<set name="commissionItemType" val="ARMOR_PANTS" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9437" count="1" chance="10" /> <!-- Dynasty Stockings -->
<item id="33603" count="1" chance="90" /> <!-- Bound Dynasty Stockings - Event -->
</createItems>
<skills>
<skill id="12927" level="1" /> <!-- Check Item -->
</skills>
@ -655,10 +517,6 @@
<set name="commissionItemType" val="HELMET" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9438" count="1" chance="10" /> <!-- Dynasty Circlet -->
<item id="33604" count="1" chance="90" /> <!-- Bound Dynasty Circlet - Event -->
</createItems>
<skills>
<skill id="12928" level="1" /> <!-- Check Item -->
</skills>
@ -671,10 +529,6 @@
<set name="commissionItemType" val="GLOVES" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9439" count="1" chance="10" /> <!-- Dynasty Gloves - Robe -->
<item id="33605" count="1" chance="90" /> <!-- Bound Dynasty Gloves - Event -->
</createItems>
<skills>
<skill id="12929" level="1" /> <!-- Check Item -->
</skills>
@ -687,10 +541,6 @@
<set name="commissionItemType" val="FEET" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9440" count="1" chance="10" /> <!-- Dynasty Shoes - Robe -->
<item id="33606" count="1" chance="90" /> <!-- Bound Dynasty Shoes - Event -->
</createItems>
<skills>
<skill id="12930" level="1" /> <!-- Check Item -->
</skills>
@ -703,10 +553,6 @@
<set name="commissionItemType" val="SIGIL" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="10119" count="1" chance="10" /> <!-- Dynasty Sigil -->
<item id="33607" count="1" chance="90" /> <!-- Bound Dynasty Sigil - Event -->
</createItems>
<skills>
<skill id="12931" level="1" /> <!-- Check Item -->
</skills>
@ -943,11 +789,6 @@
<set name="commissionItemType" val="DAGGER" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="228" count="1" chance="10" /> <!-- Crystal Dagger -->
<item id="30659" count="1" chance="45" /> <!-- Bound Crystal Dagger - Critical Bleed -->
<item id="30660" count="1" chance="45" /> <!-- Bound Crystal Dagger - Critical Poison -->
</createItems>
<skills>
<skill id="12937" level="1" /> <!-- Check Item -->
</skills>
@ -960,12 +801,6 @@
<set name="commissionItemType" val="ONE_HAND_SWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="135" count="1" chance="10" /> <!-- Samurai Long Sword -->
<item id="30972" count="1" chance="30" /> <!-- Bound Samurai Long Sword - Focus -->
<item id="30973" count="1" chance="30" /> <!-- Bound Samurai Long Sword - Critical Damage -->
<item id="30974" count="1" chance="30" /> <!-- Bound Samurai Long Sword - Haste -->
</createItems>
<skills>
<skill id="12938" level="1" /> <!-- Check Item -->
</skills>
@ -978,12 +813,6 @@
<set name="commissionItemType" val="ONE_HAND_MAGIC_SWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="7888" count="1" chance="10" /> <!-- Ecliptic Sword -->
<item id="31091" count="1" chance="30" /> <!-- Bound Ecliptic Sword - Empower -->
<item id="31092" count="1" chance="30" /> <!-- Bound Ecliptic Sword - M. Atk. -->
<item id="31093" count="1" chance="30" /> <!-- Bound Ecliptic Sword - Magic Silence -->
</createItems>
<skills>
<skill id="12939" level="1" /> <!-- Check Item -->
</skills>
@ -996,12 +825,6 @@
<set name="commissionItemType" val="RAPIER" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9292" count="1" chance="10" /> <!-- Admiral's Estoc -->
<item id="30956" count="1" chance="30" /> <!-- Bound Admiral's Estoc - Focus -->
<item id="30957" count="1" chance="30" /> <!-- Bound Admiral's Estoc - Critical Damage -->
<item id="30958" count="1" chance="30" /> <!-- Bound Admiral's Estoc - Haste -->
</createItems>
<skills>
<skill id="12940" level="1" /> <!-- Check Item -->
</skills>
@ -1014,12 +837,6 @@
<set name="commissionItemType" val="TWO_HAND_SWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="5286" count="1" chance="10" /> <!-- Berserker Blade -->
<item id="31226" count="1" chance="30" /> <!-- Player Commendation - Apocalypse Thrower (Water) - Focus (PC-exclusive) -->
<item id="31227" count="1" chance="30" /> <!-- Player Commendation - Apocalypse Thrower (Wind) - Focus (PC-exclusive) -->
<item id="31228" count="1" chance="30" /> <!-- Player Commendation - Apocalypse Thrower (Fire) - Focus (PC-exclusive) -->
</createItems>
<skills>
<skill id="12941" level="1" /> <!-- Check Item -->
</skills>
@ -1032,12 +849,6 @@
<set name="commissionItemType" val="ANCIENT_SWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9296" count="1" chance="10" /> <!-- Saber Tooth -->
<item id="31111" count="1" chance="30" /> <!-- Bound Saber Tooth - Focus -->
<item id="31112" count="1" chance="30" /> <!-- Bound Saber Tooth - Critical Damage -->
<item id="31113" count="1" chance="30" /> <!-- Bound Saber Tooth - Haste -->
</createItems>
<skills>
<skill id="12942" level="1" /> <!-- Check Item -->
</skills>
@ -1050,12 +861,6 @@
<set name="commissionItemType" val="BOW" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="286" count="1" chance="10" /> <!-- Eminence Bow -->
<item id="30867" count="1" chance="30" /> <!-- Bound Eminence Bow - Guidance -->
<item id="30868" count="1" chance="30" /> <!-- Bound Eminence Bow - Miser -->
<item id="30869" count="1" chance="30" /> <!-- Bound Eminence Bow - Cheap Shot -->
</createItems>
<skills>
<skill id="12943" level="1" /> <!-- Check Item -->
</skills>
@ -1068,12 +873,6 @@
<set name="commissionItemType" val="CROSSBOW" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9300" count="1" chance="10" /> <!-- Sharpshooter -->
<item id="31139" count="1" chance="30" /> <!-- Bound Sharpshooter - Guidance -->
<item id="31140" count="1" chance="30" /> <!-- Bound Sharpshooter - Miser -->
<item id="31141" count="1" chance="30" /> <!-- Bound Sharpshooter - Cheap Shot -->
</createItems>
<skills>
<skill id="12944" level="1" /> <!-- Check Item -->
</skills>
@ -1086,12 +885,6 @@
<set name="commissionItemType" val="ONE_HAND_MAGIC_BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="7891" count="1" chance="10" /> <!-- Ecliptic Axe -->
<item id="30783" count="1" chance="30" /> <!-- Bound Ecliptic Axe - M. Atk. -->
<item id="30782" count="1" chance="30" /> <!-- Bound Ecliptic Axe - Conversion -->
<item id="30784" count="1" chance="30" /> <!-- Bound Ecliptic Axe - Magic Hold -->
</createItems>
<skills>
<skill id="12945" level="1" /> <!-- Check Item -->
</skills>
@ -1104,12 +897,6 @@
<set name="commissionItemType" val="BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="2503" count="1" chance="10" /> <!-- Yaksa Mace -->
<item id="30883" count="1" chance="30" /> <!-- Bound Yaksa Mace - Health -->
<item id="30882" count="1" chance="30" /> <!-- Bound Yaksa Mace - Anger -->
<item id="30884" count="1" chance="30" /> <!-- Bound Yaksa Mace - Rsk. Focus -->
</createItems>
<skills>
<skill id="12946" level="1" /> <!-- Check Item -->
</skills>
@ -1122,12 +909,6 @@
<set name="commissionItemType" val="TWO_HAND_BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="7897" count="1" chance="10" /> <!-- Dwarven Hammer -->
<item id="31373" count="1" chance="30" /> <!-- Bound Dwarven Hammer - Health -->
<item id="31374" count="1" chance="30" /> <!-- Bound Dwarven Hammer - Anger -->
<item id="31375" count="1" chance="30" /> <!-- Bound Dwarven Hammer - Critical Bleed -->
</createItems>
<skills>
<skill id="12947" level="1" /> <!-- Check Item -->
</skills>
@ -1140,12 +921,6 @@
<set name="commissionItemType" val="TWO_HAND_MAGIC_BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="205" count="1" chance="10" /> <!-- Ghoul's Staff -->
<item id="31550" count="1" chance="30" /> <!-- Bound Ghoul's Staff - Mana Up -->
<item id="31549" count="1" chance="30" /> <!-- Bound Ghoul's Staff - Rsk. Evasion -->
<item id="31551" count="1" chance="30" /> <!-- Bound Ghoul's Staff - Blessed Body -->
</createItems>
<skills>
<skill id="12948" level="1" /> <!-- Check Item -->
</skills>
@ -1158,12 +933,6 @@
<set name="commissionItemType" val="SPEAR" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="299" count="1" chance="10" /> <!-- Orcish Poleaxe -->
<item id="30804" count="1" chance="30" /> <!-- Bound Orcish Poleaxe - Critical Stun -->
<item id="30805" count="1" chance="30" /> <!-- Bound Orcish Poleaxe - Long Blow -->
<item id="30806" count="1" chance="30" /> <!-- Bound Orcish Poleaxe - Wide Blow -->
</createItems>
<skills>
<skill id="12949" level="1" /> <!-- Check Item -->
</skills>
@ -1176,12 +945,6 @@
<set name="commissionItemType" val="FIST_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="266" count="1" chance="10" /> <!-- Great Pata -->
<item id="31525" count="1" chance="30" /> <!-- Bound Great Pata - Rsk. Haste -->
<item id="31523" count="1" chance="30" /> <!-- Bound Great Pata - Critical Drain -->
<item id="31524" count="1" chance="30" /> <!-- Bound Great Pata - Critical Poison -->
</createItems>
<skills>
<skill id="12950" level="1" /> <!-- Check Item -->
</skills>
@ -1194,10 +957,6 @@
<set name="commissionItemType" val="DUALSWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="2572" count="1" chance="10" /> <!-- Shamshir*Shamshir -->
<item id="31132" count="1" chance="90" /> <!-- Bound Shamshir*Shamshir -->
</createItems>
<skills>
<skill id="12951" level="1" /> <!-- Check Item -->
</skills>
@ -1210,10 +969,6 @@
<set name="commissionItemType" val="HELMET" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="2414" count="1" chance="10" /> <!-- Full Plate Helmet -->
<item id="30548" count="1" chance="90" /> <!-- Bound Full Plate Helmet -->
</createItems>
<skills>
<skill id="12952" level="1" /> <!-- Check Item -->
</skills>
@ -1226,10 +981,6 @@
<set name="commissionItemType" val="FULL_BODY" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="356" count="1" chance="10" /> <!-- Full Plate Armor -->
<item id="30549" count="1" chance="90" /> <!-- Bound Full Plate Armor -->
</createItems>
<skills>
<skill id="12953" level="1" /> <!-- Check Item -->
</skills>
@ -1242,10 +993,6 @@
<set name="commissionItemType" val="SHIELD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="2497" count="1" chance="10" /> <!-- Full Plate Shield -->
<item id="30550" count="1" chance="90" /> <!-- Bound Full Plate Shield -->
</createItems>
<skills>
<skill id="12954" level="1" /> <!-- Check Item -->
</skills>
@ -1258,10 +1005,6 @@
<set name="commissionItemType" val="FEET" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="2438" count="1" chance="10" /> <!-- Full Plate Boots -->
<item id="30551" count="1" chance="90" /> <!-- Bound Full Plate Boots -->
</createItems>
<skills>
<skill id="12955" level="1" /> <!-- Check Item -->
</skills>
@ -1274,10 +1017,6 @@
<set name="commissionItemType" val="GLOVES" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="2462" count="1" chance="10" /> <!-- Full Plate Gauntlets -->
<item id="30552" count="1" chance="90" /> <!-- Bound Full Plate Gauntlets -->
</createItems>
<skills>
<skill id="12956" level="1" /> <!-- Check Item -->
</skills>
@ -1290,10 +1029,6 @@
<set name="commissionItemType" val="ARMOR_PANTS" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="473" count="1" chance="10" /> <!-- Divine Stockings -->
<item id="30982" count="1" chance="90" /> <!-- Bound Divine Stockings -->
</createItems>
<skills>
<skill id="12957" level="1" /> <!-- Check Item -->
</skills>
@ -1306,10 +1041,6 @@
<set name="commissionItemType" val="ARMOR_TOP" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="442" count="1" chance="10" /> <!-- Divine Tunic -->
<item id="30983" count="1" chance="90" /> <!-- Bound Divine Tunic -->
</createItems>
<skills>
<skill id="12958" level="1" /> <!-- Check Item -->
</skills>
@ -1322,10 +1053,6 @@
<set name="commissionItemType" val="GLOVES" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="2463" count="1" chance="10" /> <!-- Divine Gloves -->
<item id="30984" count="1" chance="90" /> <!-- Bound Divine Gloves -->
</createItems>
<skills>
<skill id="12959" level="1" /> <!-- Check Item -->
</skills>
@ -1338,10 +1065,6 @@
<set name="commissionItemType" val="FEET" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="2437" count="1" chance="10" /> <!-- Drake Leather Boots -->
<item id="31388" count="1" chance="90" /> <!-- Bound Drake Leather Boots -->
</createItems>
<skills>
<skill id="12960" level="1" /> <!-- Check Item -->
</skills>
@ -1354,10 +1077,6 @@
<set name="commissionItemType" val="FULL_BODY" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="401" count="1" chance="10" /> <!-- Drake Leather Armor -->
<item id="31389" count="1" chance="90" /> <!-- Bound Drake Leather Armor -->
</createItems>
<skills>
<skill id="12961" level="1" /> <!-- Check Item -->
</skills>
@ -1370,10 +1089,6 @@
<set name="commissionItemType" val="GLOVES" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="2461" count="1" chance="10" /> <!-- Drake Leather Gloves -->
<item id="31390" count="1" chance="90" /> <!-- Bound Drake Leather Gloves -->
</createItems>
<skills>
<skill id="12962" level="1" /> <!-- Check Item -->
</skills>
@ -1386,11 +1101,6 @@
<set name="commissionItemType" val="DAGGER" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="234" count="1" chance="10" /> <!-- Demon's Dagger -->
<item id="30916" count="1" chance="45" /> <!-- Bound Demon's Dagger - Critical Bleed -->
<item id="30917" count="1" chance="45" /> <!-- Bound Demon's Dagger - Critical Poison -->
</createItems>
<skills>
<skill id="12963" level="1" /> <!-- Check Item -->
</skills>
@ -1403,12 +1113,6 @@
<set name="commissionItemType" val="ONE_HAND_MAGIC_SWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="7889" count="1" chance="10" /> <!-- Wizard's Tear -->
<item id="30597" count="1" chance="30" /> <!-- Bound Wizard's Tear - Acumen -->
<item id="30598" count="1" chance="30" /> <!-- Bound Wizard's Tear - M. Atk. -->
<item id="30599" count="1" chance="30" /> <!-- Bound Wizard's Tear - Conversion -->
</createItems>
<skills>
<skill id="12964" level="1" /> <!-- Check Item -->
</skills>
@ -1421,12 +1125,6 @@
<set name="commissionItemType" val="ONE_HAND_SWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="79" count="1" chance="10" /> <!-- Damascus Sword -->
<item id="31486" count="1" chance="30" /> <!-- Bound Damascus Sword - Focus -->
<item id="31487" count="1" chance="30" /> <!-- Bound Damascus Sword - Critical Damage -->
<item id="31488" count="1" chance="30" /> <!-- Bound Damascus Sword - Haste -->
</createItems>
<skills>
<skill id="12965" level="1" /> <!-- Check Item -->
</skills>
@ -1439,12 +1137,6 @@
<set name="commissionItemType" val="TWO_HAND_SWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="7883" count="1" chance="10" /> <!-- Guardian's Sword -->
<item id="31577" count="1" chance="30" /> <!-- Bound Guardian's Sword - Health -->
<item id="31576" count="1" chance="30" /> <!-- Bound Guardian's Sword - Critical Drain -->
<item id="31578" count="1" chance="30" /> <!-- Bound Guardian's Sword - Critical Bleed -->
</createItems>
<skills>
<skill id="12966" level="1" /> <!-- Check Item -->
</skills>
@ -1457,12 +1149,6 @@
<set name="commissionItemType" val="BOW" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="287" count="1" chance="10" /> <!-- Bow of Peril -->
<item id="30503" count="1" chance="30" /> <!-- Bound Bow of Peril - Guidance -->
<item id="30504" count="1" chance="30" /> <!-- Bound Bow of Peril - Quick Recovery -->
<item id="30505" count="1" chance="30" /> <!-- Bound Bow of Peril - Cheap Shot -->
</createItems>
<skills>
<skill id="12967" level="1" /> <!-- Check Item -->
</skills>
@ -1475,12 +1161,6 @@
<set name="commissionItemType" val="ONE_HAND_MAGIC_BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="7893" count="1" chance="10" /> <!-- Kaim Vanul's Bones -->
<item id="30688" count="1" chance="30" /> <!-- Bound Kaim Vanul's Bones - Mana Up -->
<item id="30689" count="1" chance="30" /> <!-- Bound Kaim Vanul's Bones - Magic Silence -->
<item id="30690" count="1" chance="30" /> <!-- Bound Kaim Vanul's Bones - Conversion -->
</createItems>
<skills>
<skill id="12968" level="1" /> <!-- Check Item -->
</skills>
@ -1493,12 +1173,6 @@
<set name="commissionItemType" val="BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="175" count="1" chance="10" /> <!-- Art of Battle Axe -->
<item id="30923" count="1" chance="30" /> <!-- Bound Art of Battle Axe - Haste -->
<item id="30921" count="1" chance="30" /> <!-- Bound Art of Battle Axe - Health -->
<item id="30922" count="1" chance="30" /> <!-- Bound Art of Battle Axe - Rsk. Focus -->
</createItems>
<skills>
<skill id="12969" level="1" /> <!-- Check Item -->
</skills>
@ -1511,12 +1185,6 @@
<set name="commissionItemType" val="TWO_HAND_BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="7901" count="1" chance="10" /> <!-- Star Buster -->
<item id="31019" count="1" chance="30" /> <!-- Bound Star Buster - Haste -->
<item id="31018" count="1" chance="30" /> <!-- Bound Star Buster - Health -->
<item id="31020" count="1" chance="30" /> <!-- Bound Star Buster - Rsk. Focus -->
</createItems>
<skills>
<skill id="12970" level="1" /> <!-- Check Item -->
</skills>
@ -1529,12 +1197,6 @@
<set name="commissionItemType" val="TWO_HAND_MAGIC_BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="210" count="1" chance="10" /> <!-- Staff of Evil Spirits -->
<item id="31171" count="1" chance="30" /> <!-- Bound Staff of Evil Spirits - Magic Poison -->
<item id="31169" count="1" chance="30" /> <!-- Bound Staff of Evil Spirits - Magic Focus -->
<item id="31170" count="1" chance="30" /> <!-- Bound Staff of Evil Spirits - Blessed Body -->
</createItems>
<skills>
<skill id="12971" level="1" /> <!-- Check Item -->
</skills>
@ -1547,12 +1209,6 @@
<set name="commissionItemType" val="SPEAR" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="97" count="1" chance="10" /> <!-- Lance -->
<item id="31357" count="1" chance="30" /> <!-- Bound Lance - Critical Stun -->
<item id="31356" count="1" chance="30" /> <!-- Bound Lance - Anger -->
<item id="31358" count="1" chance="30" /> <!-- Bound Lance - Long Blow -->
</createItems>
<skills>
<skill id="12972" level="1" /> <!-- Check Item -->
</skills>
@ -1565,12 +1221,6 @@
<set name="commissionItemType" val="FIST_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="268" count="1" chance="10" /> <!-- Bellion Cestus -->
<item id="31222" count="1" chance="30" /> <!-- Bound Bellion Cestus - Critical Drain -->
<item id="31223" count="1" chance="30" /> <!-- Bound Bellion Cestus - Critical Poison -->
<item id="31224" count="1" chance="30" /> <!-- Bound Bellion Cestus - Rsk. Haste -->
</createItems>
<skills>
<skill id="12973" level="1" /> <!-- Check Item -->
</skills>
@ -1583,10 +1233,6 @@
<set name="commissionItemType" val="DUALSWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="2626" count="1" chance="10" /> <!-- Samurai Long Sword*Samurai Long Sword -->
<item id="33543" count="1" chance="90" /> <!-- Bound Samurai Long Sword*Samurai Long Sword - Event -->
</createItems>
<skills>
<skill id="12932" level="1" /> <!-- Check Item -->
</skills>
@ -1599,10 +1245,6 @@
<set name="commissionItemType" val="ARMOR_PANTS" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="2404" count="1" chance="10" /> <!-- Stockings of Doom -->
<item id="30444" count="1" chance="90" /> <!-- Bound Stockings of Doom -->
</createItems>
<skills>
<skill id="12974" level="1" /> <!-- Check Item -->
</skills>
@ -1615,10 +1257,6 @@
<set name="commissionItemType" val="ARMOR_TOP" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="2399" count="1" chance="10" /> <!-- Tunic of Doom -->
<item id="30602" count="1" chance="90" /> <!-- Bound Tunic of Doom -->
</createItems>
<skills>
<skill id="12975" level="1" /> <!-- Check Item -->
</skills>
@ -1631,10 +1269,6 @@
<set name="commissionItemType" val="FULL_BODY" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="2392" count="1" chance="10" /> <!-- Leather Armor of Doom -->
<item id="31353" count="1" chance="90" /> <!-- Bound Leather Armor of Doom -->
</createItems>
<skills>
<skill id="12976" level="1" /> <!-- Check Item -->
</skills>
@ -1647,10 +1281,6 @@
<set name="commissionItemType" val="HELMET" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="2417" count="1" chance="10" /> <!-- Doom Helmet -->
<item id="31416" count="1" chance="90" /> <!-- Bound Doom Helmet -->
</createItems>
<skills>
<skill id="12977" level="1" /> <!-- Check Item -->
</skills>
@ -1663,10 +1293,6 @@
<set name="commissionItemType" val="FULL_BODY" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="2381" count="1" chance="10" /> <!-- Doom Plate Armor -->
<item id="31417" count="1" chance="90" /> <!-- Bound Doom Plate Armor -->
</createItems>
<skills>
<skill id="12978" level="1" /> <!-- Check Item -->
</skills>
@ -1679,10 +1305,6 @@
<set name="commissionItemType" val="SHIELD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="110" count="1" chance="10" /> <!-- Doom Shield -->
<item id="31426" count="1" chance="90" /> <!-- Bound Doom Shield -->
</createItems>
<skills>
<skill id="12979" level="1" /> <!-- Check Item -->
</skills>
@ -1695,10 +1317,6 @@
<set name="commissionItemType" val="FEET" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="601" count="1" chance="10" /> <!-- Sealed Doom Boots -->
<item id="32805" count="1" chance="90" /> <!-- Sealed Bound Doom Boots -->
</createItems>
<skills>
<skill id="12980" level="1" /> <!-- Check Item -->
</skills>
@ -1711,10 +1329,6 @@
<set name="commissionItemType" val="GLOVES" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="2475" count="1" chance="10" /> <!-- Sealed Doom Gloves -->
<item id="32801" count="1" chance="90" /> <!-- Sealed Bound Doom Gloves -->
</createItems>
<skills>
<skill id="12981" level="1" /> <!-- Check Item -->
</skills>
@ -1727,12 +1341,6 @@
<set name="commissionItemType" val="DAGGER" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="236" count="1" chance="10" /> <!-- Soul Separator -->
<item id="31079" count="1" chance="30" /> <!-- Bound Soul Separator - Guidance -->
<item id="31080" count="1" chance="30" /> <!-- Bound Soul Separator - Critical Damage -->
<item id="31081" count="1" chance="30" /> <!-- Bound Soul Separator - Rsk. Haste -->
</createItems>
<skills>
<skill id="12982" level="1" /> <!-- Check Item -->
</skills>
@ -1745,12 +1353,6 @@
<set name="commissionItemType" val="ONE_HAND_MAGIC_SWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="151" count="1" chance="10" /> <!-- Sword of Miracles -->
<item id="31103" count="1" chance="30" /> <!-- Bound Sword of Miracles - Acumen -->
<item id="31101" count="1" chance="30" /> <!-- Bound Sword of Miracles - M. Atk. -->
<item id="31102" count="1" chance="30" /> <!-- Bound Sword of Miracles - Magic Silence -->
</createItems>
<skills>
<skill id="12983" level="1" /> <!-- Check Item -->
</skills>
@ -1763,12 +1365,6 @@
<set name="commissionItemType" val="ONE_HAND_SWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="2500" count="1" chance="10" /> <!-- Dark Legion's Edge -->
<item id="31480" count="1" chance="30" /> <!-- Bound Dark Legion's Edge - Health -->
<item id="31479" count="1" chance="30" /> <!-- Bound Dark Legion's Edge - Critical Damage -->
<item id="31481" count="1" chance="30" /> <!-- Bound Dark Legion's Edge - Rsk. Focus -->
</createItems>
<skills>
<skill id="12984" level="1" /> <!-- Check Item -->
</skills>

View File

@ -8,12 +8,6 @@
<set name="commissionItemType" val="TWO_HAND_SWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="81" count="1" chance="10" /> <!-- Dragon Slayer -->
<item id="31400" count="1" chance="30" /> <!-- Bound Dragon Slayer - Health -->
<item id="31401" count="1" chance="30" /> <!-- Bound Dragon Slayer - Critical Bleed -->
<item id="31402" count="1" chance="30" /> <!-- Bound Dragon Slayer - Critical Drain -->
</createItems>
<skills>
<skill id="12985" level="1" /> <!-- Check Item -->
</skills>
@ -26,12 +20,6 @@
<set name="commissionItemType" val="BOW" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="289" count="1" chance="10" /> <!-- Soul Bow -->
<item id="30819" count="1" chance="30" /> <!-- Bound Soul Bow - Critical Poison -->
<item id="30817" count="1" chance="30" /> <!-- Bound Soul Bow - Cheap Shot -->
<item id="30818" count="1" chance="30" /> <!-- Bound Soul Bow - Quick Recovery -->
</createItems>
<skills>
<skill id="12986" level="1" /> <!-- Check Item -->
</skills>
@ -44,12 +32,6 @@
<set name="commissionItemType" val="BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="164" count="1" chance="10" /> <!-- Elysian -->
<item id="30847" count="1" chance="30" /> <!-- Bound Elysian - Health -->
<item id="30848" count="1" chance="30" /> <!-- Bound Elysian - Anger -->
<item id="30849" count="1" chance="30" /> <!-- Bound Elysian - Critical Drain -->
</createItems>
<skills>
<skill id="12987" level="1" /> <!-- Check Item -->
</skills>
@ -62,12 +44,6 @@
<set name="commissionItemType" val="ONE_HAND_MAGIC_BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="7895" count="1" chance="10" /> <!-- Flaming Dragon Skull -->
<item id="31396" count="1" chance="30" /> <!-- Bound Flaming Dragon Skull - Acumen -->
<item id="31397" count="1" chance="30" /> <!-- Bound Flaming Dragon Skull - M. Atk. -->
<item id="31398" count="1" chance="30" /> <!-- Bound Flaming Dragon Skull - Magic Silence -->
</createItems>
<skills>
<skill id="12988" level="1" /> <!-- Check Item -->
</skills>
@ -80,12 +56,6 @@
<set name="commissionItemType" val="TWO_HAND_MAGIC_BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="213" count="1" chance="10" /> <!-- Branch of the Mother Tree -->
<item id="31129" count="1" chance="30" /> <!-- Bound Branch of the Mother Tree - Acumen -->
<item id="31127" count="1" chance="30" /> <!-- Bound Branch of the Mother Tree - Conversion -->
<item id="31128" count="1" chance="30" /> <!-- Bound Branch of the Mother Tree - Magic Damage -->
</createItems>
<skills>
<skill id="12989" level="1" /> <!-- Check Item -->
</skills>
@ -98,12 +68,6 @@
<set name="commissionItemType" val="TWO_HAND_BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="7902" count="1" chance="10" /> <!-- Doom Crusher -->
<item id="31419" count="1" chance="30" /> <!-- Bound Doom Crusher - Health -->
<item id="31420" count="1" chance="30" /> <!-- Bound Doom Crusher - Anger -->
<item id="31421" count="1" chance="30" /> <!-- Bound Doom Crusher - Rsk. Haste -->
</createItems>
<skills>
<skill id="12990" level="1" /> <!-- Check Item -->
</skills>
@ -116,12 +80,6 @@
<set name="commissionItemType" val="SPEAR" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="305" count="1" chance="10" /> <!-- Tallum Glaive -->
<item id="30625" count="1" chance="30" /> <!-- Bound Tallum Glaive - Health -->
<item id="30624" count="1" chance="30" /> <!-- Bound Tallum Glaive - Guidance -->
<item id="30626" count="1" chance="30" /> <!-- Bound Tallum Glaive - Wide Blow -->
</createItems>
<skills>
<skill id="12991" level="1" /> <!-- Check Item -->
</skills>
@ -134,12 +92,6 @@
<set name="commissionItemType" val="FIST_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="270" count="1" chance="10" /> <!-- Dragon Grinder -->
<item id="31406" count="1" chance="30" /> <!-- Bound Dragon Grinder - Health -->
<item id="31404" count="1" chance="30" /> <!-- Bound Dragon Grinder - Rsk. Evasion -->
<item id="31405" count="1" chance="30" /> <!-- Bound Dragon Grinder - Guidance -->
</createItems>
<skills>
<skill id="12992" level="1" /> <!-- Check Item -->
</skills>
@ -152,10 +104,6 @@
<set name="commissionItemType" val="DUALSWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="8938" count="1" chance="10" /> <!-- Tallum Blade*Damascus -->
<item id="33545" count="1" chance="90" /> <!-- Bound Tallum Blade*Damascus - Event -->
</createItems>
<skills>
<skill id="12933" level="1" /> <!-- Check Item -->
</skills>
@ -168,10 +116,6 @@
<set name="commissionItemType" val="HELMET" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="2418" count="1" chance="10" /> <!-- Helm of Nightmare -->
<item id="30891" count="1" chance="90" /> <!-- Bound Helm of Nightmare -->
</createItems>
<skills>
<skill id="12993" level="1" /> <!-- Check Item -->
</skills>
@ -184,10 +128,6 @@
<set name="commissionItemType" val="SHIELD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="2498" count="1" chance="10" /> <!-- Shield of Nightmare -->
<item id="30892" count="1" chance="90" /> <!-- Bound Shield of Nightmare -->
</createItems>
<skills>
<skill id="12994" level="1" /> <!-- Check Item -->
</skills>
@ -200,10 +140,6 @@
<set name="commissionItemType" val="FEET" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="5314" count="1" chance="10" /> <!-- Sealed Boots of Nightmare -->
<item id="32812" count="1" chance="90" /> <!-- Sealed Bound Boots of Nightmare -->
</createItems>
<skills>
<skill id="12995" level="1" /> <!-- Check Item -->
</skills>
@ -216,10 +152,6 @@
<set name="commissionItemType" val="FULL_BODY" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="2408" count="1" chance="10" /> <!-- Robe of Nightmare -->
<item id="30896" count="1" chance="90" /> <!-- Bound Robe of Nightmare -->
</createItems>
<skills>
<skill id="12996" level="1" /> <!-- Check Item -->
</skills>
@ -232,10 +164,6 @@
<set name="commissionItemType" val="FULL_BODY" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="2394" count="1" chance="10" /> <!-- Leather Armor of Nightmare -->
<item id="30897" count="1" chance="90" /> <!-- Bound Leather Armor of Nightmare -->
</createItems>
<skills>
<skill id="12997" level="1" /> <!-- Check Item -->
</skills>
@ -248,10 +176,6 @@
<set name="commissionItemType" val="GLOVES" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="5313" count="1" chance="10" /> <!-- Sealed Gauntlets of Nightmare -->
<item id="32808" count="1" chance="90" /> <!-- Sealed Bound Gauntlets of Nightmare -->
</createItems>
<skills>
<skill id="12998" level="1" /> <!-- Check Item -->
</skills>
@ -264,10 +188,6 @@
<set name="commissionItemType" val="FULL_BODY" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="374" count="1" chance="10" /> <!-- Armor of Nightmare -->
<item id="30905" count="1" chance="90" /> <!-- Bound Armor of Nightmare -->
</createItems>
<skills>
<skill id="12999" level="1" /> <!-- Check Item -->
</skills>
@ -280,12 +200,6 @@
<set name="commissionItemType" val="BOW" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9445" count="1" chance="10" /> <!-- Dynasty Bow -->
<item id="33556" count="1" chance="30" /> <!-- Bound Dynasty Bow - Cheap Shot - Event -->
<item id="33557" count="1" chance="30" /> <!-- Bound Dynasty Bow - Guidance - Event -->
<item id="33558" count="1" chance="30" /> <!-- Bound Dynasty Bow - Focus - Event -->
</createItems>
<skills>
<skill id="12934" level="1" /> <!-- Check Item -->
</skills>

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@ -60,7 +60,6 @@ CpHealOverTime: Increases current CP by a given amount over time.
CpHealPercent: Increases current CP by a given percentage amount.
Cp: Increases current CP by a static amount.
CpRegen: CP Regeneration stat.
CreateItemRandom: Creates an item randomly from a given list. All extractable items with chances to get different items are using this effect.
CriticalDamage: Critical Damage stat.
CriticalDamagePosition: Critical Damage depending on position stat.
CriticalRate: Critical Rate stat.

View File

@ -18,12 +18,6 @@
</xs:sequence>
</xs:complexType>
<xs:complexType name="createItemsType">
<xs:sequence>
<xs:element name="item" type="createItemType" maxOccurs="unbounded" />
</xs:sequence>
</xs:complexType>
<xs:complexType name="skillType">
<xs:attribute name="id" type="xs:positiveInteger" use="required" />
<xs:attribute name="level" type="xs:positiveInteger" use="required" />
@ -300,7 +294,6 @@
<xs:element name="set" maxOccurs="unbounded" minOccurs="1" type="setType" />
<xs:element name="unequip_skills" minOccurs="0" type="skillsType" />
<xs:element name="capsuled_items" minOccurs="0" type="capsuledItemsType" />
<xs:element name="createItems" minOccurs="0" type="createItemsType" />
<xs:element name="cond" maxOccurs="2" minOccurs="0" type="condType" />
<xs:element name="skills" minOccurs="0" type="skillsType" />
<xs:element name="stats" maxOccurs="1" minOccurs="0" type="forType" />

View File

@ -33,7 +33,6 @@ import com.l2jmobius.gameserver.enums.ItemSkillType;
import com.l2jmobius.gameserver.model.L2ExtractableProduct;
import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.conditions.Condition;
import com.l2jmobius.gameserver.model.holders.ItemChanceHolder;
import com.l2jmobius.gameserver.model.holders.ItemSkillHolder;
import com.l2jmobius.gameserver.model.items.L2Item;
import com.l2jmobius.gameserver.model.stats.Stats;
@ -182,20 +181,6 @@ public final class DocumentItem extends DocumentBase implements IGameXmlReader
}
}
}
else if ("createItems".equalsIgnoreCase(n.getNodeName()))
{
makeItem();
for (Node b = n.getFirstChild(); b != null; b = b.getNextSibling())
{
if ("item".equals(b.getNodeName()))
{
final int id = parseInteger(b.getAttributes(), "id");
final int count = parseInteger(b.getAttributes(), "count");
final double chance = parseDouble(b.getAttributes(), "chance");
_currentItem.item.addCreateItem(new ItemChanceHolder(id, chance, count));
}
}
}
else if ("cond".equalsIgnoreCase(n.getNodeName()))
{
makeItem();

View File

@ -42,7 +42,6 @@ import com.l2jmobius.gameserver.model.ceremonyofchaos.CeremonyOfChaosEvent;
import com.l2jmobius.gameserver.model.commission.CommissionItemType;
import com.l2jmobius.gameserver.model.conditions.Condition;
import com.l2jmobius.gameserver.model.events.ListenersContainer;
import com.l2jmobius.gameserver.model.holders.ItemChanceHolder;
import com.l2jmobius.gameserver.model.holders.ItemSkillHolder;
import com.l2jmobius.gameserver.model.interfaces.IIdentifiable;
import com.l2jmobius.gameserver.model.items.enchant.attribute.AttributeHolder;
@ -163,7 +162,6 @@ public abstract class L2Item extends ListenersContainer implements IIdentifiable
protected List<FuncTemplate> _funcTemplates;
protected List<Condition> _preConditions;
private List<ItemSkillHolder> _skills;
private List<ItemChanceHolder> _createItems;
private int _useSkillDisTime;
private int _reuseDelay;
@ -759,20 +757,6 @@ public abstract class L2Item extends ListenersContainer implements IIdentifiable
_skills.add(holder);
}
public List<ItemChanceHolder> getCreateItems()
{
return _createItems != null ? _createItems : Collections.emptyList();
}
public void addCreateItem(ItemChanceHolder item)
{
if (_createItems == null)
{
_createItems = new ArrayList<>();
}
_createItems.add(item);
}
public boolean checkCondition(L2Character activeChar, L2Object object, boolean sendMessage)
{
if (activeChar.canOverrideCond(PcCondOverride.ITEM_CONDITIONS) && !Config.GM_ITEM_RESTRICTION)

View File

@ -94,7 +94,6 @@ public final class EffectMasterHandler
EffectHandler.getInstance().registerHandler("CraftingCritical", CraftingCritical::new);
EffectHandler.getInstance().registerHandler("CreateCommonItem", CreateCommonItem::new);
EffectHandler.getInstance().registerHandler("CreateItem", CreateItem::new);
EffectHandler.getInstance().registerHandler("CreateItemRandom", CreateItemRandom::new);
EffectHandler.getInstance().registerHandler("CriticalDamage", CriticalDamage::new);
EffectHandler.getInstance().registerHandler("CriticalDamagePosition", CriticalDamagePosition::new);
EffectHandler.getInstance().registerHandler("CriticalRate", CriticalRate::new);

View File

@ -1,81 +0,0 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import java.util.logging.Logger;
import com.l2jmobius.commons.util.Rnd;
import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.effects.AbstractEffect;
import com.l2jmobius.gameserver.model.holders.ItemChanceHolder;
import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
import com.l2jmobius.gameserver.model.skills.Skill;
import com.l2jmobius.gameserver.network.SystemMessageId;
/**
* @author UnAfraid
*/
public class CreateItemRandom extends AbstractEffect
{
private static final Logger LOGGER = Logger.getLogger(CreateItemRandom.class.getName());
public CreateItemRandom(StatsSet params)
{
}
@Override
public boolean isInstant()
{
return Boolean.TRUE;
}
@Override
public void instant(L2Character effector, L2Character effected, Skill skill, L2ItemInstance item)
{
final L2PcInstance player = effected.getActingPlayer();
if (player == null)
{
return;
}
else if (item == null)
{
LOGGER.warning("" + player + " Attempting to cast skill: " + skill + " without item defined!");
return;
}
else if (item.getItem().getCreateItems().isEmpty())
{
LOGGER.warning("" + player + " Attempting to cast skill: " + skill + " with item " + item + " without createItems defined!");
return;
}
double cumulativeChance = 0;
final int random = Rnd.get(100);
for (ItemChanceHolder holder : item.getItem().getCreateItems())
{
cumulativeChance += holder.getChance();
if (random < cumulativeChance)
{
player.addItem("CreateItems", holder.getId(), holder.getCount(), player, true);
return;
}
}
player.sendPacket(SystemMessageId.THERE_WAS_NOTHING_FOUND_INSIDE);
}
}

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@ -8,10 +8,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="71847" />
<createItems>
<item id="355" count="1" chance="2" /> <!-- Dwarven Chain Mail Shirt -->
<item id="31377" count="1" chance="98" /> <!-- Bound Dwarven Chain Mail Shirt -->
</createItems>
<skills>
<skill id="12709" level="1" /> <!-- Check Item -->
</skills>
@ -24,10 +20,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="44906" />
<createItems>
<item id="382" count="1" chance="2" /> <!-- Dwarven Chain Gaiters -->
<item id="31378" count="1" chance="98" /> <!-- Bound Dwarven Chain Gaiters -->
</createItems>
<skills>
<skill id="12710" level="1" /> <!-- Check Item -->
</skills>
@ -40,10 +32,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="17414" />
<createItems>
<item id="2496" count="1" chance="2" /> <!-- Dwarven Chain Shield -->
<item id="31379" count="1" chance="98" /> <!-- Bound Dwarven Chain Shield -->
</createItems>
<skills>
<skill id="12711" level="1" /> <!-- Check Item -->
</skills>
@ -56,10 +44,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="14079" />
<createItems>
<item id="2432" count="1" chance="2" /> <!-- Dwarven Chain Boots -->
<item id="31380" count="1" chance="98" /> <!-- Bound Dwarven Chain Boots -->
</createItems>
<skills>
<skill id="12712" level="1" /> <!-- Check Item -->
</skills>
@ -72,10 +56,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="17965" />
<createItems>
<item id="2456" count="1" chance="2" /> <!-- Dwarven Chain Gloves -->
<item id="31381" count="1" chance="98" /> <!-- Bound Dwarven Chain Gloves -->
</createItems>
<skills>
<skill id="12713" level="1" /> <!-- Check Item -->
</skills>
@ -88,12 +68,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="320406" />
<createItems>
<item id="2502" count="1" chance="2" /> <!-- Dwarven War Hammer -->
<item id="31385" count="1" chance="32" /> <!-- Bound Dwarven War Hammer - Haste -->
<item id="31383" count="1" chance="33" /> <!-- Bound Dwarven War Hammer - Anger -->
<item id="31384" count="1" chance="33" /> <!-- Bound Dwarven War Hammer - Health -->
</createItems>
<skills>
<skill id="12714" level="1" /> <!-- Check Item -->
</skills>
@ -106,10 +80,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="20459" />
<createItems>
<item id="350" count="1" chance="2" /> <!-- Dwarven Scale Mail -->
<item id="31386" count="1" chance="98" /> <!-- Bound Dwarven Scale Mail -->
</createItems>
<skills>
<skill id="12715" level="1" /> <!-- Check Item -->
</skills>
@ -122,10 +92,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="14152" />
<createItems>
<item id="379" count="1" chance="2" /> <!-- Dwarven Scale Gaiters -->
<item id="31387" count="1" chance="98" /> <!-- Bound Dwarven Scale Gaiters -->
</createItems>
<skills>
<skill id="12716" level="1" /> <!-- Check Item -->
</skills>
@ -138,10 +104,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="39889" />
<createItems>
<item id="2437" count="1" chance="2" /> <!-- Drake Leather Boots -->
<item id="31388" count="1" chance="98" /> <!-- Bound Drake Leather Boots -->
</createItems>
<skills>
<skill id="12717" level="1" /> <!-- Check Item -->
</skills>
@ -154,10 +116,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="194445" />
<createItems>
<item id="401" count="1" chance="2" /> <!-- Drake Leather Armor -->
<item id="31389" count="1" chance="98" /> <!-- Bound Drake Leather Armor -->
</createItems>
<skills>
<skill id="12718" level="1" /> <!-- Check Item -->
</skills>
@ -170,10 +128,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="39889" />
<createItems>
<item id="2461" count="1" chance="2" /> <!-- Drake Leather Gloves -->
<item id="31390" count="1" chance="98" /> <!-- Bound Drake Leather Gloves -->
</createItems>
<skills>
<skill id="12719" level="1" /> <!-- Check Item -->
</skills>
@ -186,12 +140,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="6200113" />
<createItems>
<item id="6369" count="1" chance="2" /> <!-- Dragon Hunter Axe -->
<item id="31394" count="1" chance="32" /> <!-- Bound Dragon Hunter Axe - HP Drain -->
<item id="31392" count="1" chance="33" /> <!-- Bound Dragon Hunter Axe - HP Regeneration -->
<item id="31393" count="1" chance="33" /> <!-- Bound Dragon Hunter Axe - Health -->
</createItems>
<skills>
<skill id="12720" level="1" /> <!-- Check Item -->
</skills>
@ -204,12 +152,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="3007445" />
<createItems>
<item id="7895" count="1" chance="2" /> <!-- Flaming Dragon Skull -->
<item id="31396" count="1" chance="32" /> <!-- Bound Flaming Dragon Skull - Acumen -->
<item id="31397" count="1" chance="33" /> <!-- Bound Flaming Dragon Skull - M. Atk. -->
<item id="31398" count="1" chance="33" /> <!-- Bound Flaming Dragon Skull - Magic Silence -->
</createItems>
<skills>
<skill id="12721" level="1" /> <!-- Check Item -->
</skills>
@ -222,12 +164,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="3007445" />
<createItems>
<item id="81" count="1" chance="2" /> <!-- Dragon Slayer -->
<item id="31400" count="1" chance="32" /> <!-- Bound Dragon Slayer - Health -->
<item id="31401" count="1" chance="33" /> <!-- Bound Dragon Slayer - Critical Bleed -->
<item id="31402" count="1" chance="33" /> <!-- Bound Dragon Slayer - Critical Drain -->
</createItems>
<skills>
<skill id="12722" level="1" /> <!-- Check Item -->
</skills>
@ -240,12 +176,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="3007445" />
<createItems>
<item id="270" count="1" chance="2" /> <!-- Dragon Grinder -->
<item id="31406" count="1" chance="32" /> <!-- Bound Dragon Grinder - Health -->
<item id="31404" count="1" chance="33" /> <!-- Bound Dragon Grinder - Rsk. Evasion -->
<item id="31405" count="1" chance="33" /> <!-- Bound Dragon Grinder - Guidance -->
</createItems>
<skills>
<skill id="12723" level="1" /> <!-- Check Item -->
</skills>
@ -258,12 +188,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="6200113" />
<createItems>
<item id="7575" count="1" chance="2" /> <!-- Draconic Bow -->
<item id="31409" count="1" chance="32" /> <!-- Bound Draconic Bow - Focus -->
<item id="31408" count="1" chance="33" /> <!-- Bound Draconic Bow - Cheap Shot -->
<item id="31410" count="1" chance="33" /> <!-- Bound Draconic Bow - Critical Slow -->
</createItems>
<skills>
<skill id="12724" level="1" /> <!-- Check Item -->
</skills>
@ -276,10 +200,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="694985" />
<createItems>
<item id="6382" count="1" chance="2" /> <!-- Draconic Leather Helmet -->
<item id="31411" count="1" chance="98" /> <!-- Bound Draconic Leather Helmet -->
</createItems>
<skills>
<skill id="12725" level="1" /> <!-- Check Item -->
</skills>
@ -292,10 +212,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="2258665" />
<createItems>
<item id="6379" count="1" chance="2" /> <!-- Draconic Leather Armor -->
<item id="31412" count="1" chance="98" /> <!-- Bound Draconic Leather Armor -->
</createItems>
<skills>
<skill id="12726" level="1" /> <!-- Check Item -->
</skills>
@ -308,10 +224,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="463275" />
<createItems>
<item id="6381" count="1" chance="2" /> <!-- Draconic Leather Boots -->
<item id="31413" count="1" chance="98" /> <!-- Bound Draconic Leather Boots -->
</createItems>
<skills>
<skill id="12727" level="1" /> <!-- Check Item -->
</skills>
@ -324,10 +236,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="463275" />
<createItems>
<item id="6380" count="1" chance="2" /> <!-- Draconic Leather Gloves -->
<item id="31414" count="1" chance="98" /> <!-- Bound Draconic Leather Gloves -->
</createItems>
<skills>
<skill id="12728" level="1" /> <!-- Check Item -->
</skills>
@ -340,10 +248,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="71847" />
<createItems>
<item id="182" count="1" chance="2" /> <!-- Doom Hammer -->
<item id="31415" count="1" chance="98" /> <!-- Bound Doom Hammer -->
</createItems>
<skills>
<skill id="12729" level="1" /> <!-- Check Item -->
</skills>
@ -356,10 +260,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="134603" />
<createItems>
<item id="2417" count="1" chance="2" /> <!-- Doom Helmet -->
<item id="31416" count="1" chance="98" /> <!-- Bound Doom Helmet -->
</createItems>
<skills>
<skill id="12730" level="1" /> <!-- Check Item -->
</skills>
@ -372,10 +272,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="583190" />
<createItems>
<item id="2381" count="1" chance="2" /> <!-- Doom Plate Armor -->
<item id="31417" count="1" chance="98" /> <!-- Bound Doom Plate Armor -->
</createItems>
<skills>
<skill id="12731" level="1" /> <!-- Check Item -->
</skills>
@ -388,12 +284,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="3007445" />
<createItems>
<item id="7902" count="1" chance="2" /> <!-- Doom Crusher -->
<item id="31419" count="1" chance="32" /> <!-- Bound Doom Crusher - Health -->
<item id="31420" count="1" chance="33" /> <!-- Bound Doom Crusher - Anger -->
<item id="31421" count="1" chance="33" /> <!-- Bound Doom Crusher - Rsk. Haste -->
</createItems>
<skills>
<skill id="12732" level="1" /> <!-- Check Item -->
</skills>
@ -406,10 +296,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="94221" />
<createItems>
<item id="110" count="1" chance="2" /> <!-- Doom Shield -->
<item id="31426" count="1" chance="98" /> <!-- Bound Doom Shield -->
</createItems>
<skills>
<skill id="12733" level="1" /> <!-- Check Item -->
</skills>
@ -422,10 +308,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="89726" />
<createItems>
<item id="601" count="1" chance="2" /> <!-- Sealed Doom Boots -->
<item id="32805" count="1" chance="98" /> <!-- Sealed Bound Doom Boots -->
</createItems>
<skills>
<skill id="12734" level="1" /> <!-- Check Item -->
</skills>
@ -438,10 +320,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="89726" />
<createItems>
<item id="2475" count="1" chance="2" /> <!-- Sealed Doom Gloves -->
<item id="32801" count="1" chance="98" /> <!-- Sealed Bound Doom Gloves -->
</createItems>
<skills>
<skill id="12735" level="1" /> <!-- Check Item -->
</skills>
@ -454,12 +332,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="2044210" />
<createItems>
<item id="212" count="1" chance="2" /> <!-- Dasparion's Staff -->
<item id="31436" count="1" chance="32" /> <!-- Bound Dasparion's Staff - Acumen -->
<item id="31434" count="1" chance="33" /> <!-- Bound Dasparion's Staff - Mana Up -->
<item id="31435" count="1" chance="33" /> <!-- Bound Dasparion's Staff - Conversion -->
</createItems>
<skills>
<skill id="12736" level="1" /> <!-- Check Item -->
</skills>
@ -472,12 +344,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="479123" />
<createItems>
<item id="145" count="1" chance="2" /> <!-- Sword of Whispering Death -->
<item id="31442" count="1" chance="32" /> <!-- Bound Sword of Whispering Death - Empower -->
<item id="31443" count="1" chance="33" /> <!-- Bound Sword of Whispering Death - M. Atk. -->
<item id="31444" count="1" chance="33" /> <!-- Bound Sword of Whispering Death - Magic Silence -->
</createItems>
<skills>
<skill id="12737" level="1" /> <!-- Check Item -->
</skills>
@ -490,12 +356,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="6200113" />
<createItems>
<item id="6371" count="1" chance="2" /> <!-- Demon Splinter -->
<item id="31446" count="1" chance="32" /> <!-- Bound Demon Splinter - Focus -->
<item id="31447" count="1" chance="33" /> <!-- Bound Demon Splinter - Health -->
<item id="31448" count="1" chance="33" /> <!-- Bound Demon Splinter - Critical Stun -->
</createItems>
<skills>
<skill id="12738" level="1" /> <!-- Check Item -->
</skills>
@ -508,12 +368,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="479123" />
<createItems>
<item id="201" count="1" chance="2" /> <!-- Club of Nature -->
<item id="31450" count="1" chance="32" /> <!-- Bound Club of Nature - Acumen -->
<item id="31451" count="1" chance="33" /> <!-- Bound Club of Nature - Magic Mental Shield -->
<item id="31452" count="1" chance="33" /> <!-- Bound Club of Nature - Magic Hold -->
</createItems>
<skills>
<skill id="12739" level="1" /> <!-- Check Item -->
</skills>
@ -526,10 +380,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="71847" />
<createItems>
<item id="277" count="1" chance="2" /> <!-- Dark Elven Bow -->
<item id="31453" count="1" chance="98" /> <!-- Bound Dark Elven Bow -->
</createItems>
<skills>
<skill id="12740" level="1" /> <!-- Check Item -->
</skills>
@ -542,12 +392,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="968672" />
<createItems>
<item id="284" count="1" chance="2" /> <!-- Dark Elven Longbow -->
<item id="31456" count="1" chance="32" /> <!-- Bound Dark Elven Longbow - Critical Bleed -->
<item id="31455" count="1" chance="33" /> <!-- Bound Dark Elven Longbow - Evasion -->
<item id="31457" count="1" chance="33" /> <!-- Bound Dark Elven Longbow - Miser -->
</createItems>
<skills>
<skill id="12741" level="1" /> <!-- Check Item -->
</skills>
@ -560,12 +404,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="479123" />
<createItems>
<item id="233" count="1" chance="2" /> <!-- Dark Screamer -->
<item id="31460" count="1" chance="32" /> <!-- Bound Dark Screamer - Focus -->
<item id="31459" count="1" chance="33" /> <!-- Bound Dark Screamer - Evasion -->
<item id="31461" count="1" chance="33" /> <!-- Bound Dark Screamer - Critical Bleed -->
</createItems>
<skills>
<skill id="12742" level="1" /> <!-- Check Item -->
</skills>
@ -578,10 +416,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="516490" />
<createItems>
<item id="365" count="1" chance="2" /> <!-- Dark Crystal Breastplate -->
<item id="31462" count="1" chance="98" /> <!-- Bound Dark Crystal Breastplate -->
</createItems>
<skills>
<skill id="12743" level="1" /> <!-- Check Item -->
</skills>
@ -594,10 +428,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="193720" />
<createItems>
<item id="512" count="1" chance="2" /> <!-- Dark Crystal Helmet -->
<item id="31463" count="1" chance="98" /> <!-- Bound Dark Crystal Helmet -->
</createItems>
<skills>
<skill id="12744" level="1" /> <!-- Check Item -->
</skills>
@ -610,10 +440,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="135575" />
<createItems>
<item id="641" count="1" chance="2" /> <!-- Dark Crystal Shield -->
<item id="31464" count="1" chance="98" /> <!-- Bound Dark Crystal Shield -->
</createItems>
<skills>
<skill id="12745" level="1" /> <!-- Check Item -->
</skills>
@ -626,10 +452,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="129050" />
<createItems>
<item id="5291" count="1" chance="2" /> <!-- Sealed Dark Crystal Boots -->
<item id="32810" count="1" chance="98" /> <!-- Sealed Bound Dark Crystal Boots -->
</createItems>
<skills>
<skill id="12746" level="1" /> <!-- Check Item -->
</skills>
@ -642,10 +464,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="629445" />
<createItems>
<item id="2407" count="1" chance="2" /> <!-- Dark Crystal Robe -->
<item id="31468" count="1" chance="98" /> <!-- Bound Dark Crystal Robe -->
</createItems>
<skills>
<skill id="12747" level="1" /> <!-- Check Item -->
</skills>
@ -658,10 +476,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="387295" />
<createItems>
<item id="2385" count="1" chance="2" /> <!-- Dark Crystal Leather Armor -->
<item id="31469" count="1" chance="98" /> <!-- Bound Dark Crystal Leather Armor -->
</createItems>
<skills>
<skill id="12748" level="1" /> <!-- Check Item -->
</skills>
@ -674,10 +488,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="129050" />
<createItems>
<item id="5290" count="1" chance="2" /> <!-- Sealed Dark Crystal Gloves -->
<item id="32806" count="1" chance="98" /> <!-- Sealed Bound Dark Crystal Gloves -->
</createItems>
<skills>
<skill id="12749" level="1" /> <!-- Check Item -->
</skills>
@ -690,10 +500,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="322770" />
<createItems>
<item id="388" count="1" chance="2" /> <!-- Dark Crystal Gaiters -->
<item id="31473" count="1" chance="98" /> <!-- Bound Dark Crystal Gaiters -->
</createItems>
<skills>
<skill id="12750" level="1" /> <!-- Check Item -->
</skills>
@ -706,11 +512,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="255620" />
<createItems>
<item id="232" count="1" chance="2" /> <!-- Dark Elven Dagger -->
<item id="31475" count="1" chance="53" /> <!-- Bound Dark Elven Dagger - Focus -->
<item id="31476" count="1" chance="45" /> <!-- Bound Dark Elven Dagger - Back Blow -->
</createItems>
<skills>
<skill id="12751" level="1" /> <!-- Check Item -->
</skills>
@ -723,12 +524,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="3007445" />
<createItems>
<item id="2500" count="1" chance="2" /> <!-- Dark Legion's Edge -->
<item id="31480" count="1" chance="32" /> <!-- Bound Dark Legion's Edge - Health -->
<item id="31479" count="1" chance="33" /> <!-- Bound Dark Legion's Edge - Critical Damage -->
<item id="31481" count="1" chance="33" /> <!-- Bound Dark Legion's Edge - Rsk. Focus -->
</createItems>
<skills>
<skill id="12752" level="1" /> <!-- Check Item -->
</skills>
@ -741,12 +536,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="1463253" />
<createItems>
<item id="79" count="1" chance="2" /> <!-- Damascus Sword -->
<item id="31486" count="1" chance="32" /> <!-- Bound Damascus Sword - Focus -->
<item id="31487" count="1" chance="33" /> <!-- Bound Damascus Sword - Critical Damage -->
<item id="31488" count="1" chance="33" /> <!-- Bound Damascus Sword - Haste -->
</createItems>
<skills>
<skill id="12753" level="1" /> <!-- Check Item -->
</skills>
@ -759,10 +548,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="255620" />
<createItems>
<item id="230" count="1" chance="2" /> <!-- Needle Wolverine -->
<item id="31489" count="1" chance="98" /> <!-- Bound Needle Wolverine -->
</createItems>
<skills>
<skill id="12754" level="1" /> <!-- Check Item -->
</skills>
@ -775,12 +560,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="320406" />
<createItems>
<item id="4233" count="1" chance="2" /> <!-- Knuckle Duster -->
<item id="31497" count="1" chance="32" /> <!-- Bound Knuckle Duster - Haste -->
<item id="31495" count="1" chance="33" /> <!-- Bound Knuckle Duster - Rsk. Evasion -->
<item id="31496" count="1" chance="33" /> <!-- Bound Knuckle Duster - Rsk. Haste -->
</createItems>
<skills>
<skill id="12755" level="1" /> <!-- Check Item -->
</skills>
@ -793,12 +572,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="479123" />
<createItems>
<item id="174" count="1" chance="2" /> <!-- Nirvana Axe -->
<item id="31499" count="1" chance="32" /> <!-- Bound Nirvana Axe - M. Atk. -->
<item id="31500" count="1" chance="33" /> <!-- Bound Nirvana Axe - Magic Poison -->
<item id="31501" count="1" chance="33" /> <!-- Bound Nirvana Axe - Magic Weakness -->
</createItems>
<skills>
<skill id="12756" level="1" /> <!-- Check Item -->
</skills>
@ -811,10 +584,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="107807" />
<createItems>
<item id="241" count="1" chance="2" /> <!-- Shilen Knife -->
<item id="31502" count="1" chance="98" /> <!-- Bound Shilen Knife -->
</createItems>
<skills>
<skill id="12757" level="1" /> <!-- Check Item -->
</skills>
@ -827,10 +596,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="236350" />
<createItems>
<item id="2549" count="1" chance="2" /> <!-- Knight's Sword*Sword of Revolution -->
<item id="31503" count="1" chance="98" /> <!-- Bound Knight's Sword*Sword of Revolution -->
</createItems>
<skills>
<skill id="12758" level="1" /> <!-- Check Item -->
</skills>
@ -843,10 +608,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="184976" />
<createItems>
<item id="2547" count="1" chance="2" /> <!-- Knight's Sword*Crimson Sword -->
<item id="31504" count="1" chance="98" /> <!-- Bound Knight's Sword*Crimson Sword -->
</createItems>
<skills>
<skill id="12759" level="1" /> <!-- Check Item -->
</skills>
@ -859,10 +620,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="184976" />
<createItems>
<item id="2548" count="1" chance="2" /> <!-- Knight's Sword*Elven Sword -->
<item id="31505" count="1" chance="98" /> <!-- Bound Knight's Sword*Elven Sword -->
</createItems>
<skills>
<skill id="12760" level="1" /> <!-- Check Item -->
</skills>
@ -878,10 +635,6 @@
<set name="crystal_type" val="D" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="2548" count="1" chance="2" /> <!-- Knight's Sword*Elven Sword -->
<item id="31505" count="1" chance="98" /> <!-- Bound Knight's Sword*Elven Sword -->
</createItems>
<skills>
<skill id="12761" level="1" /> <!-- Check Item -->
</skills>
@ -894,10 +647,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="276007" />
<createItems>
<item id="2550" count="1" chance="2" /> <!-- Knight's Sword*Elven Long Sword -->
<item id="31507" count="1" chance="98" /> <!-- Bound Knight's Sword*Elven Long Sword -->
</createItems>
<skills>
<skill id="12762" level="1" /> <!-- Check Item -->
</skills>
@ -910,10 +659,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="155730" />
<createItems>
<item id="2546" count="1" chance="2" /> <!-- Knight's Sword*Knight's Sword -->
<item id="31508" count="1" chance="98" /> <!-- Bound Knight's Sword*Knight's Sword -->
</createItems>
<skills>
<skill id="12763" level="1" /> <!-- Check Item -->
</skills>
@ -926,10 +671,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="18864" />
<createItems>
<item id="632" count="1" chance="2" /> <!-- Knight's Shield -->
<item id="31509" count="1" chance="98" /> <!-- Bound Knight's Shield -->
</createItems>
<skills>
<skill id="12764" level="1" /> <!-- Check Item -->
</skills>
@ -942,10 +683,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="71847" />
<createItems>
<item id="128" count="1" chance="2" /> <!-- Knight's Sword -->
<item id="31510" count="1" chance="98" /> <!-- Bound Knight's Sword -->
</createItems>
<skills>
<skill id="12765" level="1" /> <!-- Check Item -->
</skills>
@ -958,10 +695,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="47241" />
<createItems>
<item id="855" count="1" chance="2" /> <!-- Nassen's Earring -->
<item id="31511" count="1" chance="98" /> <!-- Bound Nassen's Earring -->
</createItems>
<skills>
<skill id="12766" level="1" /> <!-- Check Item -->
</skills>
@ -974,10 +707,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="71847" />
<createItems>
<item id="179" count="1" chance="2" /> <!-- Mace of Prayer -->
<item id="31512" count="1" chance="98" /> <!-- Bound Mace of Prayer -->
</createItems>
<skills>
<skill id="12767" level="1" /> <!-- Check Item -->
</skills>
@ -990,10 +719,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="201115" />
<createItems>
<item id="297" count="1" chance="2" /> <!-- Glaive -->
<item id="31513" count="1" chance="98" /> <!-- Bound Glaive -->
</createItems>
<skills>
<skill id="12768" level="1" /> <!-- Check Item -->
</skills>
@ -1006,12 +731,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="479123" />
<createItems>
<item id="132" count="1" chance="2" /> <!-- Ultimate Sword -->
<item id="31517" count="1" chance="32" /> <!-- Bound Ultimate Sword - Health -->
<item id="31515" count="1" chance="33" /> <!-- Bound Ultimate Sword - Guidance -->
<item id="31516" count="1" chance="33" /> <!-- Bound Ultimate Sword - Critical Drain -->
</createItems>
<skills>
<skill id="12769" level="1" /> <!-- Check Item -->
</skills>
@ -1024,12 +743,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="683457" />
<createItems>
<item id="266" count="1" chance="2" /> <!-- Great Pata -->
<item id="31525" count="1" chance="32" /> <!-- Bound Great Pata - Rsk. Haste -->
<item id="31523" count="1" chance="33" /> <!-- Bound Great Pata - Critical Drain -->
<item id="31524" count="1" chance="33" /> <!-- Bound Great Pata - Critical Poison -->
</createItems>
<skills>
<skill id="12770" level="1" /> <!-- Check Item -->
</skills>
@ -1042,10 +755,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="26941" />
<createItems>
<item id="500" count="1" chance="2" /> <!-- Great Helmet -->
<item id="31526" count="1" chance="98" /> <!-- Bound Great Helmet -->
</createItems>
<skills>
<skill id="12771" level="1" /> <!-- Check Item -->
</skills>
@ -1058,12 +767,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="968672" />
<createItems>
<item id="300" count="1" chance="2" /> <!-- Great Axe -->
<item id="31529" count="1" chance="32" /> <!-- Bound Great Axe - Critical Stun -->
<item id="31528" count="1" chance="33" /> <!-- Bound Great Axe - Anger -->
<item id="31530" count="1" chance="33" /> <!-- Bound Great Axe - Light Armor -->
</createItems>
<skills>
<skill id="12772" level="1" /> <!-- Check Item -->
</skills>
@ -1076,12 +779,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="968672" />
<createItems>
<item id="78" count="1" chance="2" /> <!-- Great Sword -->
<item id="31534" count="1" chance="32" /> <!-- Bound Great Sword - Focus -->
<item id="31532" count="1" chance="33" /> <!-- Bound Great Sword - Health -->
<item id="31533" count="1" chance="33" /> <!-- Bound Great Sword - Critical Damage -->
</createItems>
<skills>
<skill id="12773" level="1" /> <!-- Check Item -->
</skills>
@ -1094,12 +791,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="479123" />
<createItems>
<item id="231" count="1" chance="2" /> <!-- Grace Dagger -->
<item id="31537" count="1" chance="32" /> <!-- Bound Grace Dagger - Focus -->
<item id="31536" count="1" chance="33" /> <!-- Bound Grace Dagger - Evasion -->
<item id="31538" count="1" chance="33" /> <!-- Bound Grace Dagger - Back Blow -->
</createItems>
<skills>
<skill id="12774" level="1" /> <!-- Check Item -->
</skills>
@ -1112,10 +803,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="201115" />
<createItems>
<item id="9225" count="1" chance="2" /> <!-- Grand ?p?e -->
<item id="31539" count="1" chance="98" /> <!-- Bound Grand ?p?e -->
</createItems>
<skills>
<skill id="12775" level="1" /> <!-- Check Item -->
</skills>
@ -1128,12 +815,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="479123" />
<createItems>
<item id="196" count="1" chance="2" /> <!-- Stick of Eternity -->
<item id="31545" count="1" chance="32" /> <!-- Bound Stick of Eternity - Empower -->
<item id="31546" count="1" chance="33" /> <!-- Bound Stick of Eternity - Rsk. Evasion -->
<item id="31547" count="1" chance="33" /> <!-- Bound Stick of Eternity - Blessed Body -->
</createItems>
<skills>
<skill id="12776" level="1" /> <!-- Check Item -->
</skills>
@ -1146,12 +827,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="683457" />
<createItems>
<item id="205" count="1" chance="2" /> <!-- Ghoul's Staff -->
<item id="31550" count="1" chance="32" /> <!-- Bound Ghoul's Staff - Mana Up -->
<item id="31549" count="1" chance="33" /> <!-- Bound Ghoul's Staff - Rsk. Evasion -->
<item id="31551" count="1" chance="33" /> <!-- Bound Ghoul's Staff - Blessed Body -->
</createItems>
<skills>
<skill id="12777" level="1" /> <!-- Check Item -->
</skills>
@ -1164,12 +839,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="320406" />
<createItems>
<item id="285" count="1" chance="2" /> <!-- Noble Elven Bow -->
<item id="31553" count="1" chance="32" /> <!-- Bound Noble Elven Bow - Evasion -->
<item id="31554" count="1" chance="33" /> <!-- Bound Noble Elven Bow - Miser -->
<item id="31555" count="1" chance="33" /> <!-- Bound Noble Elven Bow - Cheap Shot -->
</createItems>
<skills>
<skill id="12778" level="1" /> <!-- Check Item -->
</skills>
@ -1182,10 +851,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="2334" />
<createItems>
<item id="604" count="1" chance="2" /> <!-- Quality Leather Gloves -->
<item id="31556" count="1" chance="98" /> <!-- Bound Quality Leather Gloves -->
</createItems>
<skills>
<skill id="12779" level="1" /> <!-- Check Item -->
</skills>
@ -1198,10 +863,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="6960" />
<createItems>
<item id="467" count="1" chance="2" /> <!-- Dark Stockings -->
<item id="31557" count="1" chance="98" /> <!-- Bound Dark Stockings -->
</createItems>
<skills>
<skill id="12780" level="1" /> <!-- Check Item -->
</skills>
@ -1214,10 +875,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="5669" />
<createItems>
<item id="63" count="1" chance="2" /> <!-- Gauntlets -->
<item id="31558" count="1" chance="98" /> <!-- Bound Gauntlets -->
</createItems>
<skills>
<skill id="12781" level="1" /> <!-- Check Item -->
</skills>
@ -1230,10 +887,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="155730" />
<createItems>
<item id="279" count="1" chance="2" /> <!-- Reinforced Longbow -->
<item id="31559" count="1" chance="98" /> <!-- Bound Reinforced Longbow -->
</createItems>
<skills>
<skill id="12782" level="1" /> <!-- Check Item -->
</skills>
@ -1246,10 +899,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="45675" />
<createItems>
<item id="274" count="1" chance="2" /> <!-- Reinforced Bow -->
<item id="31560" count="1" chance="98" /> <!-- Bound Reinforced Bow -->
</createItems>
<skills>
<skill id="12783" level="1" /> <!-- Check Item -->
</skills>
@ -1262,10 +911,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="14079" />
<createItems>
<item id="2452" count="1" chance="2" /> <!-- Reinforced Mithril Gloves -->
<item id="31561" count="1" chance="98" /> <!-- Bound Reinforced Mithril Gloves -->
</createItems>
<skills>
<skill id="12784" level="1" /> <!-- Check Item -->
</skills>
@ -1278,10 +923,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="42195" />
<createItems>
<item id="397" count="1" chance="2" /> <!-- Reinforced Mithril Shirt -->
<item id="31562" count="1" chance="98" /> <!-- Bound Reinforced Mithril Shirt -->
</createItems>
<skills>
<skill id="12785" level="1" /> <!-- Check Item -->
</skills>
@ -1294,10 +935,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="14079" />
<createItems>
<item id="62" count="1" chance="2" /> <!-- Reinforced Mithril Boots -->
<item id="31563" count="1" chance="98" /> <!-- Bound Reinforced Mithril Boots -->
</createItems>
<skills>
<skill id="12786" level="1" /> <!-- Check Item -->
</skills>
@ -1310,10 +947,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="26404" />
<createItems>
<item id="2387" count="1" chance="2" /> <!-- Reinforced Mithril Gaiters -->
<item id="31564" count="1" chance="98" /> <!-- Bound Reinforced Mithril Gaiters -->
</createItems>
<skills>
<skill id="12787" level="1" /> <!-- Check Item -->
</skills>
@ -1326,10 +959,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="5669" />
<createItems>
<item id="2446" count="1" chance="2" /> <!-- Reinforced Leather Gloves -->
<item id="31565" count="1" chance="98" /> <!-- Bound Reinforced Leather Gloves -->
</createItems>
<skills>
<skill id="12788" level="1" /> <!-- Check Item -->
</skills>
@ -1342,10 +971,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="16965" />
<createItems>
<item id="394" count="1" chance="2" /> <!-- Reinforced Leather Shirt -->
<item id="31566" count="1" chance="98" /> <!-- Bound Reinforced Leather Shirt -->
</createItems>
<skills>
<skill id="12789" level="1" /> <!-- Check Item -->
</skills>
@ -1358,10 +983,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="5669" />
<createItems>
<item id="2422" count="1" chance="2" /> <!-- Reinforced Leather Boots -->
<item id="31567" count="1" chance="98" /> <!-- Bound Reinforced Leather Boots -->
</createItems>
<skills>
<skill id="12790" level="1" /> <!-- Check Item -->
</skills>
@ -1374,10 +995,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="10614" />
<createItems>
<item id="416" count="1" chance="2" /> <!-- Reinforced Leather Gaiters -->
<item id="31568" count="1" chance="98" /> <!-- Bound Reinforced Leather Gaiters -->
</createItems>
<skills>
<skill id="12791" level="1" /> <!-- Check Item -->
</skills>
@ -1390,10 +1007,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="45675" />
<createItems>
<item id="7880" count="1" chance="2" /> <!-- Steel Sword -->
<item id="31569" count="1" chance="98" /> <!-- Bound Steel Sword -->
</createItems>
<skills>
<skill id="12792" level="1" /> <!-- Check Item -->
</skills>
@ -1406,10 +1019,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="5669" />
<createItems>
<item id="553" count="1" chance="2" /> <!-- Iron Boots -->
<item id="31570" count="1" chance="98" /> <!-- Bound Iron Boots -->
</createItems>
<skills>
<skill id="12793" level="1" /> <!-- Check Item -->
</skills>
@ -1422,10 +1031,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="10904" />
<createItems>
<item id="1125" count="1" chance="2" /> <!-- Assault Boots -->
<item id="31571" count="1" chance="98" /> <!-- Bound Assault Boots -->
</createItems>
<skills>
<skill id="12794" level="1" /> <!-- Check Item -->
</skills>
@ -1438,10 +1043,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="2334" />
<createItems>
<item id="40" count="1" chance="2" /> <!-- Leather Boots -->
<item id="31572" count="1" chance="98" /> <!-- Bound Leather Boots -->
</createItems>
<skills>
<skill id="12795" level="1" /> <!-- Check Item -->
</skills>
@ -1454,10 +1055,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="3712" />
<createItems>
<item id="605" count="1" chance="2" /> <!-- Leather Gauntlets -->
<item id="31573" count="1" chance="98" /> <!-- Bound Leather Gauntlets -->
</createItems>
<skills>
<skill id="12796" level="1" /> <!-- Check Item -->
</skills>
@ -1470,10 +1067,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="107807" />
<createItems>
<item id="278" count="1" chance="2" /> <!-- Gastraphetes -->
<item id="31574" count="1" chance="98" /> <!-- Bound Gastraphetes -->
</createItems>
<skills>
<skill id="12797" level="1" /> <!-- Check Item -->
</skills>
@ -1486,12 +1079,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="1463253" />
<createItems>
<item id="7883" count="1" chance="2" /> <!-- Guardian's Sword -->
<item id="31577" count="1" chance="32" /> <!-- Bound Guardian's Sword - Health -->
<item id="31576" count="1" chance="33" /> <!-- Bound Guardian's Sword - Critical Drain -->
<item id="31578" count="1" chance="33" /> <!-- Bound Guardian's Sword - Critical Bleed -->
</createItems>
<skills>
<skill id="12798" level="1" /> <!-- Check Item -->
</skills>

View File

@ -181,12 +181,6 @@
<set name="commissionItemType" val="DAGGER" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9446" count="1" chance="10" /> <!-- Dynasty Knife -->
<item id="33559" count="1" chance="30" /> <!-- Bound Dynasty Knife - Focus - Event -->
<item id="33560" count="1" chance="30" /> <!-- Bound Dynasty Knife - Evasion - Event -->
<item id="33561" count="1" chance="30" /> <!-- Bound Dynasty Knife - Critical Damage - Event -->
</createItems>
<skills>
<skill id="12900" level="1" /> <!-- Check Item -->
</skills>
@ -199,12 +193,6 @@
<set name="commissionItemType" val="ONE_HAND_SWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9442" count="1" chance="10" /> <!-- Dynasty Sword -->
<item id="33547" count="1" chance="30" /> <!-- Bound Dynasty Sword - Focus - Event -->
<item id="33548" count="1" chance="30" /> <!-- Bound Dynasty Sword - Health - Event -->
<item id="33549" count="1" chance="30" /> <!-- Bound Dynasty Sword - Light Armor - Event -->
</createItems>
<skills>
<skill id="12901" level="1" /> <!-- Check Item -->
</skills>
@ -217,12 +205,6 @@
<set name="commissionItemType" val="ONE_HAND_MAGIC_SWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9444" count="1" chance="10" /> <!-- Dynasty Phantom -->
<item id="33553" count="1" chance="30" /> <!-- Bound Dynasty Phantom - Acumen - Event -->
<item id="33554" count="1" chance="30" /> <!-- Bound Dynasty Phantom - Mana Up - Event -->
<item id="33555" count="1" chance="30" /> <!-- Bound Dynasty Phantom - Conversion - Event -->
</createItems>
<skills>
<skill id="12902" level="1" /> <!-- Check Item -->
</skills>
@ -235,12 +217,6 @@
<set name="commissionItemType" val="RAPIER" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9376" count="1" chance="10" /> <!-- Dynasty Rapier -->
<item id="33582" count="1" chance="30" /> <!-- Bound Dynasty Rapier - Focus - Event -->
<item id="33583" count="1" chance="30" /> <!-- Bound Dynasty Rapier - Health - Event -->
<item id="33584" count="1" chance="30" /> <!-- Bound Dynasty Rapier - Light Armor - Event -->
</createItems>
<skills>
<skill id="12903" level="1" /> <!-- Check Item -->
</skills>
@ -253,12 +229,6 @@
<set name="commissionItemType" val="TWO_HAND_SWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9443" count="1" chance="10" /> <!-- Dynasty Blade -->
<item id="33550" count="1" chance="30" /> <!-- Bound Dynasty Blade - Focus - Event -->
<item id="33551" count="1" chance="30" /> <!-- Bound Dynasty Blade - Health - Event -->
<item id="33552" count="1" chance="30" /> <!-- Bound Dynasty Blade - Light Armor - Event -->
</createItems>
<skills>
<skill id="12904" level="1" /> <!-- Check Item -->
</skills>
@ -271,12 +241,6 @@
<set name="commissionItemType" val="ANCIENT_SWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9380" count="1" chance="10" /> <!-- Dynasty Ancient Sword -->
<item id="33585" count="1" chance="30" /> <!-- Bound Dynasty Ancient Sword - Focus - Event -->
<item id="33586" count="1" chance="30" /> <!-- Bound Dynasty Ancient Sword - Health - Event -->
<item id="33587" count="1" chance="30" /> <!-- Bound Dynasty Ancient Sword - Light Armor - Event -->
</createItems>
<skills>
<skill id="12905" level="1" /> <!-- Check Item -->
</skills>
@ -289,12 +253,6 @@
<set name="commissionItemType" val="SPEAR" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9447" count="1" chance="10" /> <!-- Dynasty Halberd -->
<item id="33562" count="1" chance="30" /> <!-- Bound Dynasty Halberd - Anger - Event -->
<item id="33563" count="1" chance="30" /> <!-- Bound Dynasty Halberd - Critical Stun - Event -->
<item id="33564" count="1" chance="30" /> <!-- Bound Dynasty Halberd - Light Armor - Event -->
</createItems>
<skills>
<skill id="12906" level="1" /> <!-- Check Item -->
</skills>
@ -307,12 +265,6 @@
<set name="commissionItemType" val="CROSSBOW" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9384" count="1" chance="10" /> <!-- Dynasty Crossbow -->
<item id="33588" count="1" chance="30" /> <!-- Bound Dynasty Crossbow - Cheap Shot - Event -->
<item id="33589" count="1" chance="30" /> <!-- Bound Dynasty Crossbow - Guidance - Event -->
<item id="33590" count="1" chance="30" /> <!-- Bound Dynasty Crossbow - Focus - Event -->
</createItems>
<skills>
<skill id="12907" level="1" /> <!-- Check Item -->
</skills>
@ -325,12 +277,6 @@
<set name="commissionItemType" val="BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9448" count="1" chance="10" /> <!-- Dynasty Cudgel -->
<item id="33565" count="1" chance="30" /> <!-- Bound Dynasty Cudgel - Anger - Event -->
<item id="33566" count="1" chance="30" /> <!-- Bound Dynasty Cudgel - Health - Event -->
<item id="33567" count="1" chance="30" /> <!-- Bound Dynasty Cudgel - Rsk. Focus - Event -->
</createItems>
<skills>
<skill id="12908" level="1" /> <!-- Check Item -->
</skills>
@ -343,12 +289,6 @@
<set name="commissionItemType" val="ONE_HAND_MAGIC_BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9449" count="1" chance="10" /> <!-- Dynasty Mace -->
<item id="33568" count="1" chance="30" /> <!-- Bound Dynasty Mace - Mana Up - Event -->
<item id="33569" count="1" chance="30" /> <!-- Bound Dynasty Mace - Conversion - Event -->
<item id="33570" count="1" chance="30" /> <!-- Bound Dynasty Mace - Acumen - Event -->
</createItems>
<skills>
<skill id="12909" level="1" /> <!-- Check Item -->
</skills>
@ -361,12 +301,6 @@
<set name="commissionItemType" val="TWO_HAND_MAGIC_BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="10252" count="1" chance="10" /> <!-- Dynasty Staff -->
<item id="33574" count="1" chance="30" /> <!-- Bound Dynasty Staff - Mana Up - Event -->
<item id="33575" count="1" chance="30" /> <!-- Bound Dynasty Staff - Conversion - Event -->
<item id="33576" count="1" chance="30" /> <!-- Bound Dynasty Staff - Acumen - Event -->
</createItems>
<skills>
<skill id="12910" level="1" /> <!-- Check Item -->
</skills>
@ -379,12 +313,6 @@
<set name="commissionItemType" val="TWO_HAND_BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="10253" count="1" chance="10" /> <!-- Dynasty Crusher -->
<item id="33577" count="1" chance="30" /> <!-- Bound Dynasty Crusher - Anger - Event -->
<item id="33578" count="1" chance="30" /> <!-- Bound Dynasty Crusher - Health - Event -->
<item id="33579" count="1" chance="30" /> <!-- Bound Dynasty Crusher - Rsk. Focus - Event -->
</createItems>
<skills>
<skill id="12911" level="1" /> <!-- Check Item -->
</skills>
@ -397,12 +325,6 @@
<set name="commissionItemType" val="FIST_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9450" count="1" chance="10" /> <!-- Dynasty Bagh-Nakh -->
<item id="33571" count="1" chance="30" /> <!-- Bound Dynasty Bagh-Nakh - Rsk. Evasion - Event -->
<item id="33572" count="1" chance="30" /> <!-- Bound Dynasty Bagh-Nakh - Focus - Event -->
<item id="33573" count="1" chance="30" /> <!-- Bound Dynasty Bagh-Nakh - Haste - Event -->
</createItems>
<skills>
<skill id="12912" level="1" /> <!-- Check Item -->
</skills>
@ -415,10 +337,6 @@
<set name="commissionItemType" val="DUALSWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="10004" count="1" chance="10" /> <!-- Dynasty Dualsword -->
<item id="33581" count="1" chance="90" /> <!-- Bound Dynasty Dualsword - Event -->
</createItems>
<skills>
<skill id="12913" level="1" /> <!-- Check Item -->
</skills>
@ -431,10 +349,6 @@
<set name="commissionItemType" val="DUAL_DAGGER" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="13882" count="1" chance="10" /> <!-- Dynasty Dual Dagger -->
<item id="33580" count="1" chance="90" /> <!-- Bound Dynasty Dual Dagger - Event -->
</createItems>
<skills>
<skill id="12914" level="1" /> <!-- Check Item -->
</skills>
@ -447,10 +361,6 @@
<set name="commissionItemType" val="ARMOR_TOP" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9416" count="1" chance="10" /> <!-- Dynasty Breastplate -->
<item id="33591" count="1" chance="90" /> <!-- Bound Dynasty Breastplate - Event -->
</createItems>
<skills>
<skill id="12915" level="1" /> <!-- Check Item -->
</skills>
@ -463,10 +373,6 @@
<set name="commissionItemType" val="ARMOR_PANTS" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9421" count="1" chance="10" /> <!-- Dynasty Gaiters -->
<item id="33592" count="1" chance="90" /> <!-- Bound Dynasty Gaiters - Event -->
</createItems>
<skills>
<skill id="12916" level="1" /> <!-- Check Item -->
</skills>
@ -479,10 +385,6 @@
<set name="commissionItemType" val="HELMET" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9422" count="1" chance="10" /> <!-- Dynasty Helmet -->
<item id="33593" count="1" chance="90" /> <!-- Bound Dynasty Helmet - Event -->
</createItems>
<skills>
<skill id="12917" level="1" /> <!-- Check Item -->
</skills>
@ -495,10 +397,6 @@
<set name="commissionItemType" val="GLOVES" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9423" count="1" chance="10" /> <!-- Dynasty Gauntlets - Heavy Armor -->
<item id="33594" count="1" chance="90" /> <!-- Bound Dynasty Gauntlets - Event -->
</createItems>
<skills>
<skill id="12918" level="1" /> <!-- Check Item -->
</skills>
@ -511,10 +409,6 @@
<set name="commissionItemType" val="FEET" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9424" count="1" chance="10" /> <!-- Dynasty Boots - Heavy Armor -->
<item id="33595" count="1" chance="90" /> <!-- Bound Dynasty Boots - Event -->
</createItems>
<skills>
<skill id="12919" level="1" /> <!-- Check Item -->
</skills>
@ -527,10 +421,6 @@
<set name="commissionItemType" val="SHIELD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9441" count="1" chance="10" /> <!-- Dynasty Shield -->
<item id="33596" count="1" chance="90" /> <!-- Bound Dynasty Shield - Event -->
</createItems>
<skills>
<skill id="12920" level="1" /> <!-- Check Item -->
</skills>
@ -543,10 +433,6 @@
<set name="commissionItemType" val="ARMOR_TOP" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9425" count="1" chance="10" /> <!-- Dynasty Leather Armor -->
<item id="33597" count="1" chance="90" /> <!-- Bound Dynasty Leather Armor - Event -->
</createItems>
<skills>
<skill id="12921" level="1" /> <!-- Check Item -->
</skills>
@ -559,10 +445,6 @@
<set name="commissionItemType" val="ARMOR_PANTS" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9428" count="1" chance="10" /> <!-- Dynasty Leather Leggings -->
<item id="33598" count="1" chance="90" /> <!-- Bound Dynasty Leather Leggings - Event -->
</createItems>
<skills>
<skill id="12922" level="1" /> <!-- Check Item -->
</skills>
@ -575,10 +457,6 @@
<set name="commissionItemType" val="HELMET" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9429" count="1" chance="10" /> <!-- Dynasty Leather Helmet -->
<item id="33599" count="1" chance="90" /> <!-- Bound Dynasty Leather Helmet - Event -->
</createItems>
<skills>
<skill id="12923" level="1" /> <!-- Check Item -->
</skills>
@ -591,10 +469,6 @@
<set name="commissionItemType" val="GLOVES" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9430" count="1" chance="10" /> <!-- Dynasty Leather Gloves - Light Armor -->
<item id="33600" count="1" chance="90" /> <!-- Bound Dynasty Leather Gloves - Event -->
</createItems>
<skills>
<skill id="12924" level="1" /> <!-- Check Item -->
</skills>
@ -607,10 +481,6 @@
<set name="commissionItemType" val="FEET" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9431" count="1" chance="10" /> <!-- Dynasty Leather Boots - Light Armor -->
<item id="33601" count="1" chance="90" /> <!-- Bound Dynasty Leather Boots - Event -->
</createItems>
<skills>
<skill id="12925" level="1" /> <!-- Check Item -->
</skills>
@ -623,10 +493,6 @@
<set name="commissionItemType" val="ARMOR_TOP" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9432" count="1" chance="10" /> <!-- Dynasty Tunic -->
<item id="33602" count="1" chance="90" /> <!-- Bound Dynasty Tunic - Event -->
</createItems>
<skills>
<skill id="12926" level="1" /> <!-- Check Item -->
</skills>
@ -639,10 +505,6 @@
<set name="commissionItemType" val="ARMOR_PANTS" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9437" count="1" chance="10" /> <!-- Dynasty Stockings -->
<item id="33603" count="1" chance="90" /> <!-- Bound Dynasty Stockings - Event -->
</createItems>
<skills>
<skill id="12927" level="1" /> <!-- Check Item -->
</skills>
@ -655,10 +517,6 @@
<set name="commissionItemType" val="HELMET" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9438" count="1" chance="10" /> <!-- Dynasty Circlet -->
<item id="33604" count="1" chance="90" /> <!-- Bound Dynasty Circlet - Event -->
</createItems>
<skills>
<skill id="12928" level="1" /> <!-- Check Item -->
</skills>
@ -671,10 +529,6 @@
<set name="commissionItemType" val="GLOVES" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9439" count="1" chance="10" /> <!-- Dynasty Gloves - Robe -->
<item id="33605" count="1" chance="90" /> <!-- Bound Dynasty Gloves - Event -->
</createItems>
<skills>
<skill id="12929" level="1" /> <!-- Check Item -->
</skills>
@ -687,10 +541,6 @@
<set name="commissionItemType" val="FEET" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9440" count="1" chance="10" /> <!-- Dynasty Shoes - Robe -->
<item id="33606" count="1" chance="90" /> <!-- Bound Dynasty Shoes - Event -->
</createItems>
<skills>
<skill id="12930" level="1" /> <!-- Check Item -->
</skills>
@ -703,10 +553,6 @@
<set name="commissionItemType" val="SIGIL" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="10119" count="1" chance="10" /> <!-- Dynasty Sigil -->
<item id="33607" count="1" chance="90" /> <!-- Bound Dynasty Sigil - Event -->
</createItems>
<skills>
<skill id="12931" level="1" /> <!-- Check Item -->
</skills>
@ -943,11 +789,6 @@
<set name="commissionItemType" val="DAGGER" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="228" count="1" chance="10" /> <!-- Crystal Dagger -->
<item id="30659" count="1" chance="45" /> <!-- Bound Crystal Dagger - Critical Bleed -->
<item id="30660" count="1" chance="45" /> <!-- Bound Crystal Dagger - Critical Poison -->
</createItems>
<skills>
<skill id="12937" level="1" /> <!-- Check Item -->
</skills>
@ -960,12 +801,6 @@
<set name="commissionItemType" val="ONE_HAND_SWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="135" count="1" chance="10" /> <!-- Samurai Long Sword -->
<item id="30972" count="1" chance="30" /> <!-- Bound Samurai Long Sword - Focus -->
<item id="30973" count="1" chance="30" /> <!-- Bound Samurai Long Sword - Critical Damage -->
<item id="30974" count="1" chance="30" /> <!-- Bound Samurai Long Sword - Haste -->
</createItems>
<skills>
<skill id="12938" level="1" /> <!-- Check Item -->
</skills>
@ -978,12 +813,6 @@
<set name="commissionItemType" val="ONE_HAND_MAGIC_SWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="7888" count="1" chance="10" /> <!-- Ecliptic Sword -->
<item id="31091" count="1" chance="30" /> <!-- Bound Ecliptic Sword - Empower -->
<item id="31092" count="1" chance="30" /> <!-- Bound Ecliptic Sword - M. Atk. -->
<item id="31093" count="1" chance="30" /> <!-- Bound Ecliptic Sword - Magic Silence -->
</createItems>
<skills>
<skill id="12939" level="1" /> <!-- Check Item -->
</skills>
@ -996,12 +825,6 @@
<set name="commissionItemType" val="RAPIER" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9292" count="1" chance="10" /> <!-- Admiral's Estoc -->
<item id="30956" count="1" chance="30" /> <!-- Bound Admiral's Estoc - Focus -->
<item id="30957" count="1" chance="30" /> <!-- Bound Admiral's Estoc - Critical Damage -->
<item id="30958" count="1" chance="30" /> <!-- Bound Admiral's Estoc - Haste -->
</createItems>
<skills>
<skill id="12940" level="1" /> <!-- Check Item -->
</skills>
@ -1014,12 +837,6 @@
<set name="commissionItemType" val="TWO_HAND_SWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="5286" count="1" chance="10" /> <!-- Berserker Blade -->
<item id="31226" count="1" chance="30" /> <!-- Player Commendation - Apocalypse Thrower (Water) - Focus (PC-exclusive) -->
<item id="31227" count="1" chance="30" /> <!-- Player Commendation - Apocalypse Thrower (Wind) - Focus (PC-exclusive) -->
<item id="31228" count="1" chance="30" /> <!-- Player Commendation - Apocalypse Thrower (Fire) - Focus (PC-exclusive) -->
</createItems>
<skills>
<skill id="12941" level="1" /> <!-- Check Item -->
</skills>
@ -1032,12 +849,6 @@
<set name="commissionItemType" val="ANCIENT_SWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9296" count="1" chance="10" /> <!-- Saber Tooth -->
<item id="31111" count="1" chance="30" /> <!-- Bound Saber Tooth - Focus -->
<item id="31112" count="1" chance="30" /> <!-- Bound Saber Tooth - Critical Damage -->
<item id="31113" count="1" chance="30" /> <!-- Bound Saber Tooth - Haste -->
</createItems>
<skills>
<skill id="12942" level="1" /> <!-- Check Item -->
</skills>
@ -1050,12 +861,6 @@
<set name="commissionItemType" val="BOW" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="286" count="1" chance="10" /> <!-- Eminence Bow -->
<item id="30867" count="1" chance="30" /> <!-- Bound Eminence Bow - Guidance -->
<item id="30868" count="1" chance="30" /> <!-- Bound Eminence Bow - Miser -->
<item id="30869" count="1" chance="30" /> <!-- Bound Eminence Bow - Cheap Shot -->
</createItems>
<skills>
<skill id="12943" level="1" /> <!-- Check Item -->
</skills>
@ -1068,12 +873,6 @@
<set name="commissionItemType" val="CROSSBOW" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9300" count="1" chance="10" /> <!-- Sharpshooter -->
<item id="31139" count="1" chance="30" /> <!-- Bound Sharpshooter - Guidance -->
<item id="31140" count="1" chance="30" /> <!-- Bound Sharpshooter - Miser -->
<item id="31141" count="1" chance="30" /> <!-- Bound Sharpshooter - Cheap Shot -->
</createItems>
<skills>
<skill id="12944" level="1" /> <!-- Check Item -->
</skills>
@ -1086,12 +885,6 @@
<set name="commissionItemType" val="ONE_HAND_MAGIC_BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="7891" count="1" chance="10" /> <!-- Ecliptic Axe -->
<item id="30783" count="1" chance="30" /> <!-- Bound Ecliptic Axe - M. Atk. -->
<item id="30782" count="1" chance="30" /> <!-- Bound Ecliptic Axe - Conversion -->
<item id="30784" count="1" chance="30" /> <!-- Bound Ecliptic Axe - Magic Hold -->
</createItems>
<skills>
<skill id="12945" level="1" /> <!-- Check Item -->
</skills>
@ -1104,12 +897,6 @@
<set name="commissionItemType" val="BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="2503" count="1" chance="10" /> <!-- Yaksa Mace -->
<item id="30883" count="1" chance="30" /> <!-- Bound Yaksa Mace - Health -->
<item id="30882" count="1" chance="30" /> <!-- Bound Yaksa Mace - Anger -->
<item id="30884" count="1" chance="30" /> <!-- Bound Yaksa Mace - Rsk. Focus -->
</createItems>
<skills>
<skill id="12946" level="1" /> <!-- Check Item -->
</skills>
@ -1122,12 +909,6 @@
<set name="commissionItemType" val="TWO_HAND_BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="7897" count="1" chance="10" /> <!-- Dwarven Hammer -->
<item id="31373" count="1" chance="30" /> <!-- Bound Dwarven Hammer - Health -->
<item id="31374" count="1" chance="30" /> <!-- Bound Dwarven Hammer - Anger -->
<item id="31375" count="1" chance="30" /> <!-- Bound Dwarven Hammer - Critical Bleed -->
</createItems>
<skills>
<skill id="12947" level="1" /> <!-- Check Item -->
</skills>
@ -1140,12 +921,6 @@
<set name="commissionItemType" val="TWO_HAND_MAGIC_BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="205" count="1" chance="10" /> <!-- Ghoul's Staff -->
<item id="31550" count="1" chance="30" /> <!-- Bound Ghoul's Staff - Mana Up -->
<item id="31549" count="1" chance="30" /> <!-- Bound Ghoul's Staff - Rsk. Evasion -->
<item id="31551" count="1" chance="30" /> <!-- Bound Ghoul's Staff - Blessed Body -->
</createItems>
<skills>
<skill id="12948" level="1" /> <!-- Check Item -->
</skills>
@ -1158,12 +933,6 @@
<set name="commissionItemType" val="SPEAR" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="299" count="1" chance="10" /> <!-- Orcish Poleaxe -->
<item id="30804" count="1" chance="30" /> <!-- Bound Orcish Poleaxe - Critical Stun -->
<item id="30805" count="1" chance="30" /> <!-- Bound Orcish Poleaxe - Long Blow -->
<item id="30806" count="1" chance="30" /> <!-- Bound Orcish Poleaxe - Wide Blow -->
</createItems>
<skills>
<skill id="12949" level="1" /> <!-- Check Item -->
</skills>
@ -1176,12 +945,6 @@
<set name="commissionItemType" val="FIST_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="266" count="1" chance="10" /> <!-- Great Pata -->
<item id="31525" count="1" chance="30" /> <!-- Bound Great Pata - Rsk. Haste -->
<item id="31523" count="1" chance="30" /> <!-- Bound Great Pata - Critical Drain -->
<item id="31524" count="1" chance="30" /> <!-- Bound Great Pata - Critical Poison -->
</createItems>
<skills>
<skill id="12950" level="1" /> <!-- Check Item -->
</skills>
@ -1194,10 +957,6 @@
<set name="commissionItemType" val="DUALSWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="2572" count="1" chance="10" /> <!-- Shamshir*Shamshir -->
<item id="31132" count="1" chance="90" /> <!-- Bound Shamshir*Shamshir -->
</createItems>
<skills>
<skill id="12951" level="1" /> <!-- Check Item -->
</skills>
@ -1210,10 +969,6 @@
<set name="commissionItemType" val="HELMET" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="2414" count="1" chance="10" /> <!-- Full Plate Helmet -->
<item id="30548" count="1" chance="90" /> <!-- Bound Full Plate Helmet -->
</createItems>
<skills>
<skill id="12952" level="1" /> <!-- Check Item -->
</skills>
@ -1226,10 +981,6 @@
<set name="commissionItemType" val="FULL_BODY" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="356" count="1" chance="10" /> <!-- Full Plate Armor -->
<item id="30549" count="1" chance="90" /> <!-- Bound Full Plate Armor -->
</createItems>
<skills>
<skill id="12953" level="1" /> <!-- Check Item -->
</skills>
@ -1242,10 +993,6 @@
<set name="commissionItemType" val="SHIELD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="2497" count="1" chance="10" /> <!-- Full Plate Shield -->
<item id="30550" count="1" chance="90" /> <!-- Bound Full Plate Shield -->
</createItems>
<skills>
<skill id="12954" level="1" /> <!-- Check Item -->
</skills>
@ -1258,10 +1005,6 @@
<set name="commissionItemType" val="FEET" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="2438" count="1" chance="10" /> <!-- Full Plate Boots -->
<item id="30551" count="1" chance="90" /> <!-- Bound Full Plate Boots -->
</createItems>
<skills>
<skill id="12955" level="1" /> <!-- Check Item -->
</skills>
@ -1274,10 +1017,6 @@
<set name="commissionItemType" val="GLOVES" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="2462" count="1" chance="10" /> <!-- Full Plate Gauntlets -->
<item id="30552" count="1" chance="90" /> <!-- Bound Full Plate Gauntlets -->
</createItems>
<skills>
<skill id="12956" level="1" /> <!-- Check Item -->
</skills>
@ -1290,10 +1029,6 @@
<set name="commissionItemType" val="ARMOR_PANTS" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="473" count="1" chance="10" /> <!-- Divine Stockings -->
<item id="30982" count="1" chance="90" /> <!-- Bound Divine Stockings -->
</createItems>
<skills>
<skill id="12957" level="1" /> <!-- Check Item -->
</skills>
@ -1306,10 +1041,6 @@
<set name="commissionItemType" val="ARMOR_TOP" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="442" count="1" chance="10" /> <!-- Divine Tunic -->
<item id="30983" count="1" chance="90" /> <!-- Bound Divine Tunic -->
</createItems>
<skills>
<skill id="12958" level="1" /> <!-- Check Item -->
</skills>
@ -1322,10 +1053,6 @@
<set name="commissionItemType" val="GLOVES" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="2463" count="1" chance="10" /> <!-- Divine Gloves -->
<item id="30984" count="1" chance="90" /> <!-- Bound Divine Gloves -->
</createItems>
<skills>
<skill id="12959" level="1" /> <!-- Check Item -->
</skills>
@ -1338,10 +1065,6 @@
<set name="commissionItemType" val="FEET" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="2437" count="1" chance="10" /> <!-- Drake Leather Boots -->
<item id="31388" count="1" chance="90" /> <!-- Bound Drake Leather Boots -->
</createItems>
<skills>
<skill id="12960" level="1" /> <!-- Check Item -->
</skills>
@ -1354,10 +1077,6 @@
<set name="commissionItemType" val="FULL_BODY" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="401" count="1" chance="10" /> <!-- Drake Leather Armor -->
<item id="31389" count="1" chance="90" /> <!-- Bound Drake Leather Armor -->
</createItems>
<skills>
<skill id="12961" level="1" /> <!-- Check Item -->
</skills>
@ -1370,10 +1089,6 @@
<set name="commissionItemType" val="GLOVES" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="2461" count="1" chance="10" /> <!-- Drake Leather Gloves -->
<item id="31390" count="1" chance="90" /> <!-- Bound Drake Leather Gloves -->
</createItems>
<skills>
<skill id="12962" level="1" /> <!-- Check Item -->
</skills>
@ -1386,11 +1101,6 @@
<set name="commissionItemType" val="DAGGER" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="234" count="1" chance="10" /> <!-- Demon's Dagger -->
<item id="30916" count="1" chance="45" /> <!-- Bound Demon's Dagger - Critical Bleed -->
<item id="30917" count="1" chance="45" /> <!-- Bound Demon's Dagger - Critical Poison -->
</createItems>
<skills>
<skill id="12963" level="1" /> <!-- Check Item -->
</skills>
@ -1403,12 +1113,6 @@
<set name="commissionItemType" val="ONE_HAND_MAGIC_SWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="7889" count="1" chance="10" /> <!-- Wizard's Tear -->
<item id="30597" count="1" chance="30" /> <!-- Bound Wizard's Tear - Acumen -->
<item id="30598" count="1" chance="30" /> <!-- Bound Wizard's Tear - M. Atk. -->
<item id="30599" count="1" chance="30" /> <!-- Bound Wizard's Tear - Conversion -->
</createItems>
<skills>
<skill id="12964" level="1" /> <!-- Check Item -->
</skills>
@ -1421,12 +1125,6 @@
<set name="commissionItemType" val="ONE_HAND_SWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="79" count="1" chance="10" /> <!-- Damascus Sword -->
<item id="31486" count="1" chance="30" /> <!-- Bound Damascus Sword - Focus -->
<item id="31487" count="1" chance="30" /> <!-- Bound Damascus Sword - Critical Damage -->
<item id="31488" count="1" chance="30" /> <!-- Bound Damascus Sword - Haste -->
</createItems>
<skills>
<skill id="12965" level="1" /> <!-- Check Item -->
</skills>
@ -1439,12 +1137,6 @@
<set name="commissionItemType" val="TWO_HAND_SWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="7883" count="1" chance="10" /> <!-- Guardian's Sword -->
<item id="31577" count="1" chance="30" /> <!-- Bound Guardian's Sword - Health -->
<item id="31576" count="1" chance="30" /> <!-- Bound Guardian's Sword - Critical Drain -->
<item id="31578" count="1" chance="30" /> <!-- Bound Guardian's Sword - Critical Bleed -->
</createItems>
<skills>
<skill id="12966" level="1" /> <!-- Check Item -->
</skills>
@ -1457,12 +1149,6 @@
<set name="commissionItemType" val="BOW" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="287" count="1" chance="10" /> <!-- Bow of Peril -->
<item id="30503" count="1" chance="30" /> <!-- Bound Bow of Peril - Guidance -->
<item id="30504" count="1" chance="30" /> <!-- Bound Bow of Peril - Quick Recovery -->
<item id="30505" count="1" chance="30" /> <!-- Bound Bow of Peril - Cheap Shot -->
</createItems>
<skills>
<skill id="12967" level="1" /> <!-- Check Item -->
</skills>
@ -1475,12 +1161,6 @@
<set name="commissionItemType" val="ONE_HAND_MAGIC_BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="7893" count="1" chance="10" /> <!-- Kaim Vanul's Bones -->
<item id="30688" count="1" chance="30" /> <!-- Bound Kaim Vanul's Bones - Mana Up -->
<item id="30689" count="1" chance="30" /> <!-- Bound Kaim Vanul's Bones - Magic Silence -->
<item id="30690" count="1" chance="30" /> <!-- Bound Kaim Vanul's Bones - Conversion -->
</createItems>
<skills>
<skill id="12968" level="1" /> <!-- Check Item -->
</skills>
@ -1493,12 +1173,6 @@
<set name="commissionItemType" val="BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="175" count="1" chance="10" /> <!-- Art of Battle Axe -->
<item id="30923" count="1" chance="30" /> <!-- Bound Art of Battle Axe - Haste -->
<item id="30921" count="1" chance="30" /> <!-- Bound Art of Battle Axe - Health -->
<item id="30922" count="1" chance="30" /> <!-- Bound Art of Battle Axe - Rsk. Focus -->
</createItems>
<skills>
<skill id="12969" level="1" /> <!-- Check Item -->
</skills>
@ -1511,12 +1185,6 @@
<set name="commissionItemType" val="TWO_HAND_BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="7901" count="1" chance="10" /> <!-- Star Buster -->
<item id="31019" count="1" chance="30" /> <!-- Bound Star Buster - Haste -->
<item id="31018" count="1" chance="30" /> <!-- Bound Star Buster - Health -->
<item id="31020" count="1" chance="30" /> <!-- Bound Star Buster - Rsk. Focus -->
</createItems>
<skills>
<skill id="12970" level="1" /> <!-- Check Item -->
</skills>
@ -1529,12 +1197,6 @@
<set name="commissionItemType" val="TWO_HAND_MAGIC_BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="210" count="1" chance="10" /> <!-- Staff of Evil Spirits -->
<item id="31171" count="1" chance="30" /> <!-- Bound Staff of Evil Spirits - Magic Poison -->
<item id="31169" count="1" chance="30" /> <!-- Bound Staff of Evil Spirits - Magic Focus -->
<item id="31170" count="1" chance="30" /> <!-- Bound Staff of Evil Spirits - Blessed Body -->
</createItems>
<skills>
<skill id="12971" level="1" /> <!-- Check Item -->
</skills>
@ -1547,12 +1209,6 @@
<set name="commissionItemType" val="SPEAR" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="97" count="1" chance="10" /> <!-- Lance -->
<item id="31357" count="1" chance="30" /> <!-- Bound Lance - Critical Stun -->
<item id="31356" count="1" chance="30" /> <!-- Bound Lance - Anger -->
<item id="31358" count="1" chance="30" /> <!-- Bound Lance - Long Blow -->
</createItems>
<skills>
<skill id="12972" level="1" /> <!-- Check Item -->
</skills>
@ -1565,12 +1221,6 @@
<set name="commissionItemType" val="FIST_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="268" count="1" chance="10" /> <!-- Bellion Cestus -->
<item id="31222" count="1" chance="30" /> <!-- Bound Bellion Cestus - Critical Drain -->
<item id="31223" count="1" chance="30" /> <!-- Bound Bellion Cestus - Critical Poison -->
<item id="31224" count="1" chance="30" /> <!-- Bound Bellion Cestus - Rsk. Haste -->
</createItems>
<skills>
<skill id="12973" level="1" /> <!-- Check Item -->
</skills>
@ -1583,10 +1233,6 @@
<set name="commissionItemType" val="DUALSWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="2626" count="1" chance="10" /> <!-- Samurai Long Sword*Samurai Long Sword -->
<item id="33543" count="1" chance="90" /> <!-- Bound Samurai Long Sword*Samurai Long Sword - Event -->
</createItems>
<skills>
<skill id="12932" level="1" /> <!-- Check Item -->
</skills>
@ -1599,10 +1245,6 @@
<set name="commissionItemType" val="ARMOR_PANTS" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="2404" count="1" chance="10" /> <!-- Stockings of Doom -->
<item id="30444" count="1" chance="90" /> <!-- Bound Stockings of Doom -->
</createItems>
<skills>
<skill id="12974" level="1" /> <!-- Check Item -->
</skills>
@ -1615,10 +1257,6 @@
<set name="commissionItemType" val="ARMOR_TOP" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="2399" count="1" chance="10" /> <!-- Tunic of Doom -->
<item id="30602" count="1" chance="90" /> <!-- Bound Tunic of Doom -->
</createItems>
<skills>
<skill id="12975" level="1" /> <!-- Check Item -->
</skills>
@ -1631,10 +1269,6 @@
<set name="commissionItemType" val="FULL_BODY" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="2392" count="1" chance="10" /> <!-- Leather Armor of Doom -->
<item id="31353" count="1" chance="90" /> <!-- Bound Leather Armor of Doom -->
</createItems>
<skills>
<skill id="12976" level="1" /> <!-- Check Item -->
</skills>
@ -1647,10 +1281,6 @@
<set name="commissionItemType" val="HELMET" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="2417" count="1" chance="10" /> <!-- Doom Helmet -->
<item id="31416" count="1" chance="90" /> <!-- Bound Doom Helmet -->
</createItems>
<skills>
<skill id="12977" level="1" /> <!-- Check Item -->
</skills>
@ -1663,10 +1293,6 @@
<set name="commissionItemType" val="FULL_BODY" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="2381" count="1" chance="10" /> <!-- Doom Plate Armor -->
<item id="31417" count="1" chance="90" /> <!-- Bound Doom Plate Armor -->
</createItems>
<skills>
<skill id="12978" level="1" /> <!-- Check Item -->
</skills>
@ -1679,10 +1305,6 @@
<set name="commissionItemType" val="SHIELD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="110" count="1" chance="10" /> <!-- Doom Shield -->
<item id="31426" count="1" chance="90" /> <!-- Bound Doom Shield -->
</createItems>
<skills>
<skill id="12979" level="1" /> <!-- Check Item -->
</skills>
@ -1695,10 +1317,6 @@
<set name="commissionItemType" val="FEET" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="601" count="1" chance="10" /> <!-- Sealed Doom Boots -->
<item id="32805" count="1" chance="90" /> <!-- Sealed Bound Doom Boots -->
</createItems>
<skills>
<skill id="12980" level="1" /> <!-- Check Item -->
</skills>
@ -1711,10 +1329,6 @@
<set name="commissionItemType" val="GLOVES" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="2475" count="1" chance="10" /> <!-- Sealed Doom Gloves -->
<item id="32801" count="1" chance="90" /> <!-- Sealed Bound Doom Gloves -->
</createItems>
<skills>
<skill id="12981" level="1" /> <!-- Check Item -->
</skills>
@ -1727,12 +1341,6 @@
<set name="commissionItemType" val="DAGGER" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="236" count="1" chance="10" /> <!-- Soul Separator -->
<item id="31079" count="1" chance="30" /> <!-- Bound Soul Separator - Guidance -->
<item id="31080" count="1" chance="30" /> <!-- Bound Soul Separator - Critical Damage -->
<item id="31081" count="1" chance="30" /> <!-- Bound Soul Separator - Rsk. Haste -->
</createItems>
<skills>
<skill id="12982" level="1" /> <!-- Check Item -->
</skills>
@ -1745,12 +1353,6 @@
<set name="commissionItemType" val="ONE_HAND_MAGIC_SWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="151" count="1" chance="10" /> <!-- Sword of Miracles -->
<item id="31103" count="1" chance="30" /> <!-- Bound Sword of Miracles - Acumen -->
<item id="31101" count="1" chance="30" /> <!-- Bound Sword of Miracles - M. Atk. -->
<item id="31102" count="1" chance="30" /> <!-- Bound Sword of Miracles - Magic Silence -->
</createItems>
<skills>
<skill id="12983" level="1" /> <!-- Check Item -->
</skills>
@ -1763,12 +1365,6 @@
<set name="commissionItemType" val="ONE_HAND_SWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="2500" count="1" chance="10" /> <!-- Dark Legion's Edge -->
<item id="31480" count="1" chance="30" /> <!-- Bound Dark Legion's Edge - Health -->
<item id="31479" count="1" chance="30" /> <!-- Bound Dark Legion's Edge - Critical Damage -->
<item id="31481" count="1" chance="30" /> <!-- Bound Dark Legion's Edge - Rsk. Focus -->
</createItems>
<skills>
<skill id="12984" level="1" /> <!-- Check Item -->
</skills>

View File

@ -8,12 +8,6 @@
<set name="commissionItemType" val="TWO_HAND_SWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="81" count="1" chance="10" /> <!-- Dragon Slayer -->
<item id="31400" count="1" chance="30" /> <!-- Bound Dragon Slayer - Health -->
<item id="31401" count="1" chance="30" /> <!-- Bound Dragon Slayer - Critical Bleed -->
<item id="31402" count="1" chance="30" /> <!-- Bound Dragon Slayer - Critical Drain -->
</createItems>
<skills>
<skill id="12985" level="1" /> <!-- Check Item -->
</skills>
@ -26,12 +20,6 @@
<set name="commissionItemType" val="BOW" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="289" count="1" chance="10" /> <!-- Soul Bow -->
<item id="30819" count="1" chance="30" /> <!-- Bound Soul Bow - Critical Poison -->
<item id="30817" count="1" chance="30" /> <!-- Bound Soul Bow - Cheap Shot -->
<item id="30818" count="1" chance="30" /> <!-- Bound Soul Bow - Quick Recovery -->
</createItems>
<skills>
<skill id="12986" level="1" /> <!-- Check Item -->
</skills>
@ -44,12 +32,6 @@
<set name="commissionItemType" val="BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="164" count="1" chance="10" /> <!-- Elysian -->
<item id="30847" count="1" chance="30" /> <!-- Bound Elysian - Health -->
<item id="30848" count="1" chance="30" /> <!-- Bound Elysian - Anger -->
<item id="30849" count="1" chance="30" /> <!-- Bound Elysian - Critical Drain -->
</createItems>
<skills>
<skill id="12987" level="1" /> <!-- Check Item -->
</skills>
@ -62,12 +44,6 @@
<set name="commissionItemType" val="ONE_HAND_MAGIC_BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="7895" count="1" chance="10" /> <!-- Flaming Dragon Skull -->
<item id="31396" count="1" chance="30" /> <!-- Bound Flaming Dragon Skull - Acumen -->
<item id="31397" count="1" chance="30" /> <!-- Bound Flaming Dragon Skull - M. Atk. -->
<item id="31398" count="1" chance="30" /> <!-- Bound Flaming Dragon Skull - Magic Silence -->
</createItems>
<skills>
<skill id="12988" level="1" /> <!-- Check Item -->
</skills>
@ -80,12 +56,6 @@
<set name="commissionItemType" val="TWO_HAND_MAGIC_BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="213" count="1" chance="10" /> <!-- Branch of the Mother Tree -->
<item id="31129" count="1" chance="30" /> <!-- Bound Branch of the Mother Tree - Acumen -->
<item id="31127" count="1" chance="30" /> <!-- Bound Branch of the Mother Tree - Conversion -->
<item id="31128" count="1" chance="30" /> <!-- Bound Branch of the Mother Tree - Magic Damage -->
</createItems>
<skills>
<skill id="12989" level="1" /> <!-- Check Item -->
</skills>
@ -98,12 +68,6 @@
<set name="commissionItemType" val="TWO_HAND_BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="7902" count="1" chance="10" /> <!-- Doom Crusher -->
<item id="31419" count="1" chance="30" /> <!-- Bound Doom Crusher - Health -->
<item id="31420" count="1" chance="30" /> <!-- Bound Doom Crusher - Anger -->
<item id="31421" count="1" chance="30" /> <!-- Bound Doom Crusher - Rsk. Haste -->
</createItems>
<skills>
<skill id="12990" level="1" /> <!-- Check Item -->
</skills>
@ -116,12 +80,6 @@
<set name="commissionItemType" val="SPEAR" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="305" count="1" chance="10" /> <!-- Tallum Glaive -->
<item id="30625" count="1" chance="30" /> <!-- Bound Tallum Glaive - Health -->
<item id="30624" count="1" chance="30" /> <!-- Bound Tallum Glaive - Guidance -->
<item id="30626" count="1" chance="30" /> <!-- Bound Tallum Glaive - Wide Blow -->
</createItems>
<skills>
<skill id="12991" level="1" /> <!-- Check Item -->
</skills>
@ -134,12 +92,6 @@
<set name="commissionItemType" val="FIST_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="270" count="1" chance="10" /> <!-- Dragon Grinder -->
<item id="31406" count="1" chance="30" /> <!-- Bound Dragon Grinder - Health -->
<item id="31404" count="1" chance="30" /> <!-- Bound Dragon Grinder - Rsk. Evasion -->
<item id="31405" count="1" chance="30" /> <!-- Bound Dragon Grinder - Guidance -->
</createItems>
<skills>
<skill id="12992" level="1" /> <!-- Check Item -->
</skills>
@ -152,10 +104,6 @@
<set name="commissionItemType" val="DUALSWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="8938" count="1" chance="10" /> <!-- Tallum Blade*Damascus -->
<item id="33545" count="1" chance="90" /> <!-- Bound Tallum Blade*Damascus - Event -->
</createItems>
<skills>
<skill id="12933" level="1" /> <!-- Check Item -->
</skills>
@ -168,10 +116,6 @@
<set name="commissionItemType" val="HELMET" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="2418" count="1" chance="10" /> <!-- Helm of Nightmare -->
<item id="30891" count="1" chance="90" /> <!-- Bound Helm of Nightmare -->
</createItems>
<skills>
<skill id="12993" level="1" /> <!-- Check Item -->
</skills>
@ -184,10 +128,6 @@
<set name="commissionItemType" val="SHIELD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="2498" count="1" chance="10" /> <!-- Shield of Nightmare -->
<item id="30892" count="1" chance="90" /> <!-- Bound Shield of Nightmare -->
</createItems>
<skills>
<skill id="12994" level="1" /> <!-- Check Item -->
</skills>
@ -200,10 +140,6 @@
<set name="commissionItemType" val="FEET" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="5314" count="1" chance="10" /> <!-- Sealed Boots of Nightmare -->
<item id="32812" count="1" chance="90" /> <!-- Sealed Bound Boots of Nightmare -->
</createItems>
<skills>
<skill id="12995" level="1" /> <!-- Check Item -->
</skills>
@ -216,10 +152,6 @@
<set name="commissionItemType" val="FULL_BODY" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="2408" count="1" chance="10" /> <!-- Robe of Nightmare -->
<item id="30896" count="1" chance="90" /> <!-- Bound Robe of Nightmare -->
</createItems>
<skills>
<skill id="12996" level="1" /> <!-- Check Item -->
</skills>
@ -232,10 +164,6 @@
<set name="commissionItemType" val="FULL_BODY" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="2394" count="1" chance="10" /> <!-- Leather Armor of Nightmare -->
<item id="30897" count="1" chance="90" /> <!-- Bound Leather Armor of Nightmare -->
</createItems>
<skills>
<skill id="12997" level="1" /> <!-- Check Item -->
</skills>
@ -248,10 +176,6 @@
<set name="commissionItemType" val="GLOVES" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="5313" count="1" chance="10" /> <!-- Sealed Gauntlets of Nightmare -->
<item id="32808" count="1" chance="90" /> <!-- Sealed Bound Gauntlets of Nightmare -->
</createItems>
<skills>
<skill id="12998" level="1" /> <!-- Check Item -->
</skills>
@ -264,10 +188,6 @@
<set name="commissionItemType" val="FULL_BODY" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="374" count="1" chance="10" /> <!-- Armor of Nightmare -->
<item id="30905" count="1" chance="90" /> <!-- Bound Armor of Nightmare -->
</createItems>
<skills>
<skill id="12999" level="1" /> <!-- Check Item -->
</skills>
@ -280,12 +200,6 @@
<set name="commissionItemType" val="BOW" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9445" count="1" chance="10" /> <!-- Dynasty Bow -->
<item id="33556" count="1" chance="30" /> <!-- Bound Dynasty Bow - Cheap Shot - Event -->
<item id="33557" count="1" chance="30" /> <!-- Bound Dynasty Bow - Guidance - Event -->
<item id="33558" count="1" chance="30" /> <!-- Bound Dynasty Bow - Focus - Event -->
</createItems>
<skills>
<skill id="12934" level="1" /> <!-- Check Item -->
</skills>

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@ -63,7 +63,6 @@ CpRegen: CP Regeneration stat.
CraftingCritical: Crafting critical stat.
CreateCommonItem: Allows the player to create common recipe items up to a certain level.
CreateItem: Allows the player to create dwarven recipe items up to a certain level.
CreateItemRandom: Creates an item randomly from a given list. All extractable items with chances to get different items are using this effect.
CriticalDamage: Critical Damage stat.
CriticalDamagePosition: Critical Damage depending on position stat.
CriticalRate: Critical Rate stat.

View File

@ -18,12 +18,6 @@
</xs:sequence>
</xs:complexType>
<xs:complexType name="createItemsType">
<xs:sequence>
<xs:element name="item" type="createItemType" maxOccurs="unbounded" />
</xs:sequence>
</xs:complexType>
<xs:complexType name="skillType">
<xs:attribute name="id" type="xs:positiveInteger" use="required" />
<xs:attribute name="level" type="xs:positiveInteger" use="required" />
@ -300,7 +294,6 @@
<xs:element name="set" maxOccurs="unbounded" minOccurs="1" type="setType" />
<xs:element name="unequip_skills" minOccurs="0" type="skillsType" />
<xs:element name="capsuled_items" minOccurs="0" type="capsuledItemsType" />
<xs:element name="createItems" minOccurs="0" type="createItemsType" />
<xs:element name="cond" maxOccurs="2" minOccurs="0" type="condType" />
<xs:element name="skills" minOccurs="0" type="skillsType" />
<xs:element name="stats" maxOccurs="1" minOccurs="0" type="forType" />

View File

@ -33,7 +33,6 @@ import com.l2jmobius.gameserver.enums.ItemSkillType;
import com.l2jmobius.gameserver.model.L2ExtractableProduct;
import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.conditions.Condition;
import com.l2jmobius.gameserver.model.holders.ItemChanceHolder;
import com.l2jmobius.gameserver.model.holders.ItemSkillHolder;
import com.l2jmobius.gameserver.model.items.L2Item;
import com.l2jmobius.gameserver.model.stats.Stats;
@ -182,20 +181,6 @@ public final class DocumentItem extends DocumentBase implements IGameXmlReader
}
}
}
else if ("createItems".equalsIgnoreCase(n.getNodeName()))
{
makeItem();
for (Node b = n.getFirstChild(); b != null; b = b.getNextSibling())
{
if ("item".equals(b.getNodeName()))
{
final int id = parseInteger(b.getAttributes(), "id");
final int count = parseInteger(b.getAttributes(), "count");
final double chance = parseDouble(b.getAttributes(), "chance");
_currentItem.item.addCreateItem(new ItemChanceHolder(id, chance, count));
}
}
}
else if ("cond".equalsIgnoreCase(n.getNodeName()))
{
makeItem();

View File

@ -42,7 +42,6 @@ import com.l2jmobius.gameserver.model.ceremonyofchaos.CeremonyOfChaosEvent;
import com.l2jmobius.gameserver.model.commission.CommissionItemType;
import com.l2jmobius.gameserver.model.conditions.Condition;
import com.l2jmobius.gameserver.model.events.ListenersContainer;
import com.l2jmobius.gameserver.model.holders.ItemChanceHolder;
import com.l2jmobius.gameserver.model.holders.ItemSkillHolder;
import com.l2jmobius.gameserver.model.interfaces.IIdentifiable;
import com.l2jmobius.gameserver.model.items.enchant.attribute.AttributeHolder;
@ -163,7 +162,6 @@ public abstract class L2Item extends ListenersContainer implements IIdentifiable
protected List<FuncTemplate> _funcTemplates;
protected List<Condition> _preConditions;
private List<ItemSkillHolder> _skills;
private List<ItemChanceHolder> _createItems;
private int _useSkillDisTime;
private int _reuseDelay;
@ -759,20 +757,6 @@ public abstract class L2Item extends ListenersContainer implements IIdentifiable
_skills.add(holder);
}
public List<ItemChanceHolder> getCreateItems()
{
return _createItems != null ? _createItems : Collections.emptyList();
}
public void addCreateItem(ItemChanceHolder item)
{
if (_createItems == null)
{
_createItems = new ArrayList<>();
}
_createItems.add(item);
}
public boolean checkCondition(L2Character activeChar, L2Object object, boolean sendMessage)
{
if (activeChar.canOverrideCond(PcCondOverride.ITEM_CONDITIONS) && !Config.GM_ITEM_RESTRICTION)

View File

@ -95,7 +95,6 @@ public final class EffectMasterHandler
EffectHandler.getInstance().registerHandler("CraftingCritical", CraftingCritical::new);
EffectHandler.getInstance().registerHandler("CreateCommonItem", CreateCommonItem::new);
EffectHandler.getInstance().registerHandler("CreateItem", CreateItem::new);
EffectHandler.getInstance().registerHandler("CreateItemRandom", CreateItemRandom::new);
EffectHandler.getInstance().registerHandler("CriticalDamage", CriticalDamage::new);
EffectHandler.getInstance().registerHandler("CriticalDamagePosition", CriticalDamagePosition::new);
EffectHandler.getInstance().registerHandler("CriticalRate", CriticalRate::new);

View File

@ -1,81 +0,0 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import java.util.logging.Logger;
import com.l2jmobius.commons.util.Rnd;
import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.effects.AbstractEffect;
import com.l2jmobius.gameserver.model.holders.ItemChanceHolder;
import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
import com.l2jmobius.gameserver.model.skills.Skill;
import com.l2jmobius.gameserver.network.SystemMessageId;
/**
* @author UnAfraid
*/
public class CreateItemRandom extends AbstractEffect
{
private static final Logger LOGGER = Logger.getLogger(CreateItemRandom.class.getName());
public CreateItemRandom(StatsSet params)
{
}
@Override
public boolean isInstant()
{
return Boolean.TRUE;
}
@Override
public void instant(L2Character effector, L2Character effected, Skill skill, L2ItemInstance item)
{
final L2PcInstance player = effected.getActingPlayer();
if (player == null)
{
return;
}
else if (item == null)
{
LOGGER.warning("" + player + " Attempting to cast skill: " + skill + " without item defined!");
return;
}
else if (item.getItem().getCreateItems().isEmpty())
{
LOGGER.warning("" + player + " Attempting to cast skill: " + skill + " with item " + item + " without createItems defined!");
return;
}
double cumulativeChance = 0;
final int random = Rnd.get(100);
for (ItemChanceHolder holder : item.getItem().getCreateItems())
{
cumulativeChance += holder.getChance();
if (random < cumulativeChance)
{
player.addItem("CreateItems", holder.getId(), holder.getCount(), player, true);
return;
}
}
player.sendPacket(SystemMessageId.THERE_WAS_NOTHING_FOUND_INSIDE);
}
}

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@ -8,10 +8,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="71847" />
<createItems>
<item id="355" count="1" chance="2" /> <!-- Dwarven Chain Mail Shirt -->
<item id="31377" count="1" chance="98" /> <!-- Bound Dwarven Chain Mail Shirt -->
</createItems>
<skills>
<skill id="12709" level="1" /> <!-- Check Item -->
</skills>
@ -24,10 +20,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="44906" />
<createItems>
<item id="382" count="1" chance="2" /> <!-- Dwarven Chain Gaiters -->
<item id="31378" count="1" chance="98" /> <!-- Bound Dwarven Chain Gaiters -->
</createItems>
<skills>
<skill id="12710" level="1" /> <!-- Check Item -->
</skills>
@ -40,10 +32,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="17414" />
<createItems>
<item id="2496" count="1" chance="2" /> <!-- Dwarven Chain Shield -->
<item id="31379" count="1" chance="98" /> <!-- Bound Dwarven Chain Shield -->
</createItems>
<skills>
<skill id="12711" level="1" /> <!-- Check Item -->
</skills>
@ -56,10 +44,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="14079" />
<createItems>
<item id="2432" count="1" chance="2" /> <!-- Dwarven Chain Boots -->
<item id="31380" count="1" chance="98" /> <!-- Bound Dwarven Chain Boots -->
</createItems>
<skills>
<skill id="12712" level="1" /> <!-- Check Item -->
</skills>
@ -72,10 +56,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="17965" />
<createItems>
<item id="2456" count="1" chance="2" /> <!-- Dwarven Chain Gloves -->
<item id="31381" count="1" chance="98" /> <!-- Bound Dwarven Chain Gloves -->
</createItems>
<skills>
<skill id="12713" level="1" /> <!-- Check Item -->
</skills>
@ -88,12 +68,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="320406" />
<createItems>
<item id="2502" count="1" chance="2" /> <!-- Dwarven War Hammer -->
<item id="31385" count="1" chance="32" /> <!-- Bound Dwarven War Hammer - Haste -->
<item id="31383" count="1" chance="33" /> <!-- Bound Dwarven War Hammer - Anger -->
<item id="31384" count="1" chance="33" /> <!-- Bound Dwarven War Hammer - Health -->
</createItems>
<skills>
<skill id="12714" level="1" /> <!-- Check Item -->
</skills>
@ -106,10 +80,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="20459" />
<createItems>
<item id="350" count="1" chance="2" /> <!-- Dwarven Scale Mail -->
<item id="31386" count="1" chance="98" /> <!-- Bound Dwarven Scale Mail -->
</createItems>
<skills>
<skill id="12715" level="1" /> <!-- Check Item -->
</skills>
@ -122,10 +92,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="14152" />
<createItems>
<item id="379" count="1" chance="2" /> <!-- Dwarven Scale Gaiters -->
<item id="31387" count="1" chance="98" /> <!-- Bound Dwarven Scale Gaiters -->
</createItems>
<skills>
<skill id="12716" level="1" /> <!-- Check Item -->
</skills>
@ -138,10 +104,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="39889" />
<createItems>
<item id="2437" count="1" chance="2" /> <!-- Drake Leather Boots -->
<item id="31388" count="1" chance="98" /> <!-- Bound Drake Leather Boots -->
</createItems>
<skills>
<skill id="12717" level="1" /> <!-- Check Item -->
</skills>
@ -154,10 +116,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="194445" />
<createItems>
<item id="401" count="1" chance="2" /> <!-- Drake Leather Armor -->
<item id="31389" count="1" chance="98" /> <!-- Bound Drake Leather Armor -->
</createItems>
<skills>
<skill id="12718" level="1" /> <!-- Check Item -->
</skills>
@ -170,10 +128,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="39889" />
<createItems>
<item id="2461" count="1" chance="2" /> <!-- Drake Leather Gloves -->
<item id="31390" count="1" chance="98" /> <!-- Bound Drake Leather Gloves -->
</createItems>
<skills>
<skill id="12719" level="1" /> <!-- Check Item -->
</skills>
@ -186,12 +140,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="6200113" />
<createItems>
<item id="6369" count="1" chance="2" /> <!-- Dragon Hunter Axe -->
<item id="31394" count="1" chance="32" /> <!-- Bound Dragon Hunter Axe - HP Drain -->
<item id="31392" count="1" chance="33" /> <!-- Bound Dragon Hunter Axe - HP Regeneration -->
<item id="31393" count="1" chance="33" /> <!-- Bound Dragon Hunter Axe - Health -->
</createItems>
<skills>
<skill id="12720" level="1" /> <!-- Check Item -->
</skills>
@ -204,12 +152,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="3007445" />
<createItems>
<item id="7895" count="1" chance="2" /> <!-- Flaming Dragon Skull -->
<item id="31396" count="1" chance="32" /> <!-- Bound Flaming Dragon Skull - Acumen -->
<item id="31397" count="1" chance="33" /> <!-- Bound Flaming Dragon Skull - M. Atk. -->
<item id="31398" count="1" chance="33" /> <!-- Bound Flaming Dragon Skull - Magic Silence -->
</createItems>
<skills>
<skill id="12721" level="1" /> <!-- Check Item -->
</skills>
@ -222,12 +164,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="3007445" />
<createItems>
<item id="81" count="1" chance="2" /> <!-- Dragon Slayer -->
<item id="31400" count="1" chance="32" /> <!-- Bound Dragon Slayer - Health -->
<item id="31401" count="1" chance="33" /> <!-- Bound Dragon Slayer - Critical Bleed -->
<item id="31402" count="1" chance="33" /> <!-- Bound Dragon Slayer - Critical Drain -->
</createItems>
<skills>
<skill id="12722" level="1" /> <!-- Check Item -->
</skills>
@ -240,12 +176,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="3007445" />
<createItems>
<item id="270" count="1" chance="2" /> <!-- Dragon Grinder -->
<item id="31406" count="1" chance="32" /> <!-- Bound Dragon Grinder - Health -->
<item id="31404" count="1" chance="33" /> <!-- Bound Dragon Grinder - Rsk. Evasion -->
<item id="31405" count="1" chance="33" /> <!-- Bound Dragon Grinder - Guidance -->
</createItems>
<skills>
<skill id="12723" level="1" /> <!-- Check Item -->
</skills>
@ -258,12 +188,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="6200113" />
<createItems>
<item id="7575" count="1" chance="2" /> <!-- Draconic Bow -->
<item id="31409" count="1" chance="32" /> <!-- Bound Draconic Bow - Focus -->
<item id="31408" count="1" chance="33" /> <!-- Bound Draconic Bow - Cheap Shot -->
<item id="31410" count="1" chance="33" /> <!-- Bound Draconic Bow - Critical Slow -->
</createItems>
<skills>
<skill id="12724" level="1" /> <!-- Check Item -->
</skills>
@ -276,10 +200,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="694985" />
<createItems>
<item id="6382" count="1" chance="2" /> <!-- Draconic Leather Helmet -->
<item id="31411" count="1" chance="98" /> <!-- Bound Draconic Leather Helmet -->
</createItems>
<skills>
<skill id="12725" level="1" /> <!-- Check Item -->
</skills>
@ -292,10 +212,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="2258665" />
<createItems>
<item id="6379" count="1" chance="2" /> <!-- Draconic Leather Armor -->
<item id="31412" count="1" chance="98" /> <!-- Bound Draconic Leather Armor -->
</createItems>
<skills>
<skill id="12726" level="1" /> <!-- Check Item -->
</skills>
@ -308,10 +224,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="463275" />
<createItems>
<item id="6381" count="1" chance="2" /> <!-- Draconic Leather Boots -->
<item id="31413" count="1" chance="98" /> <!-- Bound Draconic Leather Boots -->
</createItems>
<skills>
<skill id="12727" level="1" /> <!-- Check Item -->
</skills>
@ -324,10 +236,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="463275" />
<createItems>
<item id="6380" count="1" chance="2" /> <!-- Draconic Leather Gloves -->
<item id="31414" count="1" chance="98" /> <!-- Bound Draconic Leather Gloves -->
</createItems>
<skills>
<skill id="12728" level="1" /> <!-- Check Item -->
</skills>
@ -340,10 +248,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="71847" />
<createItems>
<item id="182" count="1" chance="2" /> <!-- Doom Hammer -->
<item id="31415" count="1" chance="98" /> <!-- Bound Doom Hammer -->
</createItems>
<skills>
<skill id="12729" level="1" /> <!-- Check Item -->
</skills>
@ -356,10 +260,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="134603" />
<createItems>
<item id="2417" count="1" chance="2" /> <!-- Doom Helmet -->
<item id="31416" count="1" chance="98" /> <!-- Bound Doom Helmet -->
</createItems>
<skills>
<skill id="12730" level="1" /> <!-- Check Item -->
</skills>
@ -372,10 +272,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="583190" />
<createItems>
<item id="2381" count="1" chance="2" /> <!-- Doom Plate Armor -->
<item id="31417" count="1" chance="98" /> <!-- Bound Doom Plate Armor -->
</createItems>
<skills>
<skill id="12731" level="1" /> <!-- Check Item -->
</skills>
@ -388,12 +284,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="3007445" />
<createItems>
<item id="7902" count="1" chance="2" /> <!-- Doom Crusher -->
<item id="31419" count="1" chance="32" /> <!-- Bound Doom Crusher - Health -->
<item id="31420" count="1" chance="33" /> <!-- Bound Doom Crusher - Anger -->
<item id="31421" count="1" chance="33" /> <!-- Bound Doom Crusher - Rsk. Haste -->
</createItems>
<skills>
<skill id="12732" level="1" /> <!-- Check Item -->
</skills>
@ -406,10 +296,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="94221" />
<createItems>
<item id="110" count="1" chance="2" /> <!-- Doom Shield -->
<item id="31426" count="1" chance="98" /> <!-- Bound Doom Shield -->
</createItems>
<skills>
<skill id="12733" level="1" /> <!-- Check Item -->
</skills>
@ -422,10 +308,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="89726" />
<createItems>
<item id="601" count="1" chance="2" /> <!-- Sealed Doom Boots -->
<item id="32805" count="1" chance="98" /> <!-- Sealed Bound Doom Boots -->
</createItems>
<skills>
<skill id="12734" level="1" /> <!-- Check Item -->
</skills>
@ -438,10 +320,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="89726" />
<createItems>
<item id="2475" count="1" chance="2" /> <!-- Sealed Doom Gloves -->
<item id="32801" count="1" chance="98" /> <!-- Sealed Bound Doom Gloves -->
</createItems>
<skills>
<skill id="12735" level="1" /> <!-- Check Item -->
</skills>
@ -454,12 +332,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="2044210" />
<createItems>
<item id="212" count="1" chance="2" /> <!-- Dasparion's Staff -->
<item id="31436" count="1" chance="32" /> <!-- Bound Dasparion's Staff - Acumen -->
<item id="31434" count="1" chance="33" /> <!-- Bound Dasparion's Staff - Mana Up -->
<item id="31435" count="1" chance="33" /> <!-- Bound Dasparion's Staff - Conversion -->
</createItems>
<skills>
<skill id="12736" level="1" /> <!-- Check Item -->
</skills>
@ -472,12 +344,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="479123" />
<createItems>
<item id="145" count="1" chance="2" /> <!-- Sword of Whispering Death -->
<item id="31442" count="1" chance="32" /> <!-- Bound Sword of Whispering Death - Empower -->
<item id="31443" count="1" chance="33" /> <!-- Bound Sword of Whispering Death - M. Atk. -->
<item id="31444" count="1" chance="33" /> <!-- Bound Sword of Whispering Death - Magic Silence -->
</createItems>
<skills>
<skill id="12737" level="1" /> <!-- Check Item -->
</skills>
@ -490,12 +356,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="6200113" />
<createItems>
<item id="6371" count="1" chance="2" /> <!-- Demon Splinter -->
<item id="31446" count="1" chance="32" /> <!-- Bound Demon Splinter - Focus -->
<item id="31447" count="1" chance="33" /> <!-- Bound Demon Splinter - Health -->
<item id="31448" count="1" chance="33" /> <!-- Bound Demon Splinter - Critical Stun -->
</createItems>
<skills>
<skill id="12738" level="1" /> <!-- Check Item -->
</skills>
@ -508,12 +368,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="479123" />
<createItems>
<item id="201" count="1" chance="2" /> <!-- Club of Nature -->
<item id="31450" count="1" chance="32" /> <!-- Bound Club of Nature - Acumen -->
<item id="31451" count="1" chance="33" /> <!-- Bound Club of Nature - Magic Mental Shield -->
<item id="31452" count="1" chance="33" /> <!-- Bound Club of Nature - Magic Hold -->
</createItems>
<skills>
<skill id="12739" level="1" /> <!-- Check Item -->
</skills>
@ -526,10 +380,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="71847" />
<createItems>
<item id="277" count="1" chance="2" /> <!-- Dark Elven Bow -->
<item id="31453" count="1" chance="98" /> <!-- Bound Dark Elven Bow -->
</createItems>
<skills>
<skill id="12740" level="1" /> <!-- Check Item -->
</skills>
@ -542,12 +392,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="968672" />
<createItems>
<item id="284" count="1" chance="2" /> <!-- Dark Elven Longbow -->
<item id="31456" count="1" chance="32" /> <!-- Bound Dark Elven Longbow - Critical Bleed -->
<item id="31455" count="1" chance="33" /> <!-- Bound Dark Elven Longbow - Evasion -->
<item id="31457" count="1" chance="33" /> <!-- Bound Dark Elven Longbow - Miser -->
</createItems>
<skills>
<skill id="12741" level="1" /> <!-- Check Item -->
</skills>
@ -560,12 +404,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="479123" />
<createItems>
<item id="233" count="1" chance="2" /> <!-- Dark Screamer -->
<item id="31460" count="1" chance="32" /> <!-- Bound Dark Screamer - Focus -->
<item id="31459" count="1" chance="33" /> <!-- Bound Dark Screamer - Evasion -->
<item id="31461" count="1" chance="33" /> <!-- Bound Dark Screamer - Critical Bleed -->
</createItems>
<skills>
<skill id="12742" level="1" /> <!-- Check Item -->
</skills>
@ -578,10 +416,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="516490" />
<createItems>
<item id="365" count="1" chance="2" /> <!-- Dark Crystal Breastplate -->
<item id="31462" count="1" chance="98" /> <!-- Bound Dark Crystal Breastplate -->
</createItems>
<skills>
<skill id="12743" level="1" /> <!-- Check Item -->
</skills>
@ -594,10 +428,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="193720" />
<createItems>
<item id="512" count="1" chance="2" /> <!-- Dark Crystal Helmet -->
<item id="31463" count="1" chance="98" /> <!-- Bound Dark Crystal Helmet -->
</createItems>
<skills>
<skill id="12744" level="1" /> <!-- Check Item -->
</skills>
@ -610,10 +440,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="135575" />
<createItems>
<item id="641" count="1" chance="2" /> <!-- Dark Crystal Shield -->
<item id="31464" count="1" chance="98" /> <!-- Bound Dark Crystal Shield -->
</createItems>
<skills>
<skill id="12745" level="1" /> <!-- Check Item -->
</skills>
@ -626,10 +452,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="129050" />
<createItems>
<item id="5291" count="1" chance="2" /> <!-- Sealed Dark Crystal Boots -->
<item id="32810" count="1" chance="98" /> <!-- Sealed Bound Dark Crystal Boots -->
</createItems>
<skills>
<skill id="12746" level="1" /> <!-- Check Item -->
</skills>
@ -642,10 +464,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="629445" />
<createItems>
<item id="2407" count="1" chance="2" /> <!-- Dark Crystal Robe -->
<item id="31468" count="1" chance="98" /> <!-- Bound Dark Crystal Robe -->
</createItems>
<skills>
<skill id="12747" level="1" /> <!-- Check Item -->
</skills>
@ -658,10 +476,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="387295" />
<createItems>
<item id="2385" count="1" chance="2" /> <!-- Dark Crystal Leather Armor -->
<item id="31469" count="1" chance="98" /> <!-- Bound Dark Crystal Leather Armor -->
</createItems>
<skills>
<skill id="12748" level="1" /> <!-- Check Item -->
</skills>
@ -674,10 +488,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="129050" />
<createItems>
<item id="5290" count="1" chance="2" /> <!-- Sealed Dark Crystal Gloves -->
<item id="32806" count="1" chance="98" /> <!-- Sealed Bound Dark Crystal Gloves -->
</createItems>
<skills>
<skill id="12749" level="1" /> <!-- Check Item -->
</skills>
@ -690,10 +500,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="322770" />
<createItems>
<item id="388" count="1" chance="2" /> <!-- Dark Crystal Gaiters -->
<item id="31473" count="1" chance="98" /> <!-- Bound Dark Crystal Gaiters -->
</createItems>
<skills>
<skill id="12750" level="1" /> <!-- Check Item -->
</skills>
@ -706,11 +512,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="255620" />
<createItems>
<item id="232" count="1" chance="2" /> <!-- Dark Elven Dagger -->
<item id="31475" count="1" chance="53" /> <!-- Bound Dark Elven Dagger - Focus -->
<item id="31476" count="1" chance="45" /> <!-- Bound Dark Elven Dagger - Back Blow -->
</createItems>
<skills>
<skill id="12751" level="1" /> <!-- Check Item -->
</skills>
@ -723,12 +524,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="3007445" />
<createItems>
<item id="2500" count="1" chance="2" /> <!-- Dark Legion's Edge -->
<item id="31480" count="1" chance="32" /> <!-- Bound Dark Legion's Edge - Health -->
<item id="31479" count="1" chance="33" /> <!-- Bound Dark Legion's Edge - Critical Damage -->
<item id="31481" count="1" chance="33" /> <!-- Bound Dark Legion's Edge - Rsk. Focus -->
</createItems>
<skills>
<skill id="12752" level="1" /> <!-- Check Item -->
</skills>
@ -741,12 +536,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="1463253" />
<createItems>
<item id="79" count="1" chance="2" /> <!-- Damascus Sword -->
<item id="31486" count="1" chance="32" /> <!-- Bound Damascus Sword - Focus -->
<item id="31487" count="1" chance="33" /> <!-- Bound Damascus Sword - Critical Damage -->
<item id="31488" count="1" chance="33" /> <!-- Bound Damascus Sword - Haste -->
</createItems>
<skills>
<skill id="12753" level="1" /> <!-- Check Item -->
</skills>
@ -759,10 +548,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="255620" />
<createItems>
<item id="230" count="1" chance="2" /> <!-- Needle Wolverine -->
<item id="31489" count="1" chance="98" /> <!-- Bound Needle Wolverine -->
</createItems>
<skills>
<skill id="12754" level="1" /> <!-- Check Item -->
</skills>
@ -775,12 +560,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="320406" />
<createItems>
<item id="4233" count="1" chance="2" /> <!-- Knuckle Duster -->
<item id="31497" count="1" chance="32" /> <!-- Bound Knuckle Duster - Haste -->
<item id="31495" count="1" chance="33" /> <!-- Bound Knuckle Duster - Rsk. Evasion -->
<item id="31496" count="1" chance="33" /> <!-- Bound Knuckle Duster - Rsk. Haste -->
</createItems>
<skills>
<skill id="12755" level="1" /> <!-- Check Item -->
</skills>
@ -793,12 +572,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="479123" />
<createItems>
<item id="174" count="1" chance="2" /> <!-- Nirvana Axe -->
<item id="31499" count="1" chance="32" /> <!-- Bound Nirvana Axe - M. Atk. -->
<item id="31500" count="1" chance="33" /> <!-- Bound Nirvana Axe - Magic Poison -->
<item id="31501" count="1" chance="33" /> <!-- Bound Nirvana Axe - Magic Weakness -->
</createItems>
<skills>
<skill id="12756" level="1" /> <!-- Check Item -->
</skills>
@ -811,10 +584,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="107807" />
<createItems>
<item id="241" count="1" chance="2" /> <!-- Shilen Knife -->
<item id="31502" count="1" chance="98" /> <!-- Bound Shilen Knife -->
</createItems>
<skills>
<skill id="12757" level="1" /> <!-- Check Item -->
</skills>
@ -827,10 +596,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="236350" />
<createItems>
<item id="2549" count="1" chance="2" /> <!-- Knight's Sword*Sword of Revolution -->
<item id="31503" count="1" chance="98" /> <!-- Bound Knight's Sword*Sword of Revolution -->
</createItems>
<skills>
<skill id="12758" level="1" /> <!-- Check Item -->
</skills>
@ -843,10 +608,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="184976" />
<createItems>
<item id="2547" count="1" chance="2" /> <!-- Knight's Sword*Crimson Sword -->
<item id="31504" count="1" chance="98" /> <!-- Bound Knight's Sword*Crimson Sword -->
</createItems>
<skills>
<skill id="12759" level="1" /> <!-- Check Item -->
</skills>
@ -859,10 +620,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="184976" />
<createItems>
<item id="2548" count="1" chance="2" /> <!-- Knight's Sword*Elven Sword -->
<item id="31505" count="1" chance="98" /> <!-- Bound Knight's Sword*Elven Sword -->
</createItems>
<skills>
<skill id="12760" level="1" /> <!-- Check Item -->
</skills>
@ -878,10 +635,6 @@
<set name="crystal_type" val="D" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="2548" count="1" chance="2" /> <!-- Knight's Sword*Elven Sword -->
<item id="31505" count="1" chance="98" /> <!-- Bound Knight's Sword*Elven Sword -->
</createItems>
<skills>
<skill id="12761" level="1" /> <!-- Check Item -->
</skills>
@ -894,10 +647,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="276007" />
<createItems>
<item id="2550" count="1" chance="2" /> <!-- Knight's Sword*Elven Long Sword -->
<item id="31507" count="1" chance="98" /> <!-- Bound Knight's Sword*Elven Long Sword -->
</createItems>
<skills>
<skill id="12762" level="1" /> <!-- Check Item -->
</skills>
@ -910,10 +659,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="155730" />
<createItems>
<item id="2546" count="1" chance="2" /> <!-- Knight's Sword*Knight's Sword -->
<item id="31508" count="1" chance="98" /> <!-- Bound Knight's Sword*Knight's Sword -->
</createItems>
<skills>
<skill id="12763" level="1" /> <!-- Check Item -->
</skills>
@ -926,10 +671,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="18864" />
<createItems>
<item id="632" count="1" chance="2" /> <!-- Knight's Shield -->
<item id="31509" count="1" chance="98" /> <!-- Bound Knight's Shield -->
</createItems>
<skills>
<skill id="12764" level="1" /> <!-- Check Item -->
</skills>
@ -942,10 +683,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="71847" />
<createItems>
<item id="128" count="1" chance="2" /> <!-- Knight's Sword -->
<item id="31510" count="1" chance="98" /> <!-- Bound Knight's Sword -->
</createItems>
<skills>
<skill id="12765" level="1" /> <!-- Check Item -->
</skills>
@ -958,10 +695,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="47241" />
<createItems>
<item id="855" count="1" chance="2" /> <!-- Nassen's Earring -->
<item id="31511" count="1" chance="98" /> <!-- Bound Nassen's Earring -->
</createItems>
<skills>
<skill id="12766" level="1" /> <!-- Check Item -->
</skills>
@ -974,10 +707,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="71847" />
<createItems>
<item id="179" count="1" chance="2" /> <!-- Mace of Prayer -->
<item id="31512" count="1" chance="98" /> <!-- Bound Mace of Prayer -->
</createItems>
<skills>
<skill id="12767" level="1" /> <!-- Check Item -->
</skills>
@ -990,10 +719,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="201115" />
<createItems>
<item id="297" count="1" chance="2" /> <!-- Glaive -->
<item id="31513" count="1" chance="98" /> <!-- Bound Glaive -->
</createItems>
<skills>
<skill id="12768" level="1" /> <!-- Check Item -->
</skills>
@ -1006,12 +731,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="479123" />
<createItems>
<item id="132" count="1" chance="2" /> <!-- Ultimate Sword -->
<item id="31517" count="1" chance="32" /> <!-- Bound Ultimate Sword - Health -->
<item id="31515" count="1" chance="33" /> <!-- Bound Ultimate Sword - Guidance -->
<item id="31516" count="1" chance="33" /> <!-- Bound Ultimate Sword - Critical Drain -->
</createItems>
<skills>
<skill id="12769" level="1" /> <!-- Check Item -->
</skills>
@ -1024,12 +743,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="683457" />
<createItems>
<item id="266" count="1" chance="2" /> <!-- Great Pata -->
<item id="31525" count="1" chance="32" /> <!-- Bound Great Pata - Rsk. Haste -->
<item id="31523" count="1" chance="33" /> <!-- Bound Great Pata - Critical Drain -->
<item id="31524" count="1" chance="33" /> <!-- Bound Great Pata - Critical Poison -->
</createItems>
<skills>
<skill id="12770" level="1" /> <!-- Check Item -->
</skills>
@ -1042,10 +755,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="26941" />
<createItems>
<item id="500" count="1" chance="2" /> <!-- Great Helmet -->
<item id="31526" count="1" chance="98" /> <!-- Bound Great Helmet -->
</createItems>
<skills>
<skill id="12771" level="1" /> <!-- Check Item -->
</skills>
@ -1058,12 +767,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="968672" />
<createItems>
<item id="300" count="1" chance="2" /> <!-- Great Axe -->
<item id="31529" count="1" chance="32" /> <!-- Bound Great Axe - Critical Stun -->
<item id="31528" count="1" chance="33" /> <!-- Bound Great Axe - Anger -->
<item id="31530" count="1" chance="33" /> <!-- Bound Great Axe - Light Armor -->
</createItems>
<skills>
<skill id="12772" level="1" /> <!-- Check Item -->
</skills>
@ -1076,12 +779,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="968672" />
<createItems>
<item id="78" count="1" chance="2" /> <!-- Great Sword -->
<item id="31534" count="1" chance="32" /> <!-- Bound Great Sword - Focus -->
<item id="31532" count="1" chance="33" /> <!-- Bound Great Sword - Health -->
<item id="31533" count="1" chance="33" /> <!-- Bound Great Sword - Critical Damage -->
</createItems>
<skills>
<skill id="12773" level="1" /> <!-- Check Item -->
</skills>
@ -1094,12 +791,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="479123" />
<createItems>
<item id="231" count="1" chance="2" /> <!-- Grace Dagger -->
<item id="31537" count="1" chance="32" /> <!-- Bound Grace Dagger - Focus -->
<item id="31536" count="1" chance="33" /> <!-- Bound Grace Dagger - Evasion -->
<item id="31538" count="1" chance="33" /> <!-- Bound Grace Dagger - Back Blow -->
</createItems>
<skills>
<skill id="12774" level="1" /> <!-- Check Item -->
</skills>
@ -1112,10 +803,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="201115" />
<createItems>
<item id="9225" count="1" chance="2" /> <!-- Grand ?p?e -->
<item id="31539" count="1" chance="98" /> <!-- Bound Grand ?p?e -->
</createItems>
<skills>
<skill id="12775" level="1" /> <!-- Check Item -->
</skills>
@ -1128,12 +815,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="479123" />
<createItems>
<item id="196" count="1" chance="2" /> <!-- Stick of Eternity -->
<item id="31545" count="1" chance="32" /> <!-- Bound Stick of Eternity - Empower -->
<item id="31546" count="1" chance="33" /> <!-- Bound Stick of Eternity - Rsk. Evasion -->
<item id="31547" count="1" chance="33" /> <!-- Bound Stick of Eternity - Blessed Body -->
</createItems>
<skills>
<skill id="12776" level="1" /> <!-- Check Item -->
</skills>
@ -1146,12 +827,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="683457" />
<createItems>
<item id="205" count="1" chance="2" /> <!-- Ghoul's Staff -->
<item id="31550" count="1" chance="32" /> <!-- Bound Ghoul's Staff - Mana Up -->
<item id="31549" count="1" chance="33" /> <!-- Bound Ghoul's Staff - Rsk. Evasion -->
<item id="31551" count="1" chance="33" /> <!-- Bound Ghoul's Staff - Blessed Body -->
</createItems>
<skills>
<skill id="12777" level="1" /> <!-- Check Item -->
</skills>
@ -1164,12 +839,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="320406" />
<createItems>
<item id="285" count="1" chance="2" /> <!-- Noble Elven Bow -->
<item id="31553" count="1" chance="32" /> <!-- Bound Noble Elven Bow - Evasion -->
<item id="31554" count="1" chance="33" /> <!-- Bound Noble Elven Bow - Miser -->
<item id="31555" count="1" chance="33" /> <!-- Bound Noble Elven Bow - Cheap Shot -->
</createItems>
<skills>
<skill id="12778" level="1" /> <!-- Check Item -->
</skills>
@ -1182,10 +851,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="2334" />
<createItems>
<item id="604" count="1" chance="2" /> <!-- Quality Leather Gloves -->
<item id="31556" count="1" chance="98" /> <!-- Bound Quality Leather Gloves -->
</createItems>
<skills>
<skill id="12779" level="1" /> <!-- Check Item -->
</skills>
@ -1198,10 +863,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="6960" />
<createItems>
<item id="467" count="1" chance="2" /> <!-- Dark Stockings -->
<item id="31557" count="1" chance="98" /> <!-- Bound Dark Stockings -->
</createItems>
<skills>
<skill id="12780" level="1" /> <!-- Check Item -->
</skills>
@ -1214,10 +875,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="5669" />
<createItems>
<item id="63" count="1" chance="2" /> <!-- Gauntlets -->
<item id="31558" count="1" chance="98" /> <!-- Bound Gauntlets -->
</createItems>
<skills>
<skill id="12781" level="1" /> <!-- Check Item -->
</skills>
@ -1230,10 +887,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="155730" />
<createItems>
<item id="279" count="1" chance="2" /> <!-- Reinforced Longbow -->
<item id="31559" count="1" chance="98" /> <!-- Bound Reinforced Longbow -->
</createItems>
<skills>
<skill id="12782" level="1" /> <!-- Check Item -->
</skills>
@ -1246,10 +899,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="45675" />
<createItems>
<item id="274" count="1" chance="2" /> <!-- Reinforced Bow -->
<item id="31560" count="1" chance="98" /> <!-- Bound Reinforced Bow -->
</createItems>
<skills>
<skill id="12783" level="1" /> <!-- Check Item -->
</skills>
@ -1262,10 +911,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="14079" />
<createItems>
<item id="2452" count="1" chance="2" /> <!-- Reinforced Mithril Gloves -->
<item id="31561" count="1" chance="98" /> <!-- Bound Reinforced Mithril Gloves -->
</createItems>
<skills>
<skill id="12784" level="1" /> <!-- Check Item -->
</skills>
@ -1278,10 +923,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="42195" />
<createItems>
<item id="397" count="1" chance="2" /> <!-- Reinforced Mithril Shirt -->
<item id="31562" count="1" chance="98" /> <!-- Bound Reinforced Mithril Shirt -->
</createItems>
<skills>
<skill id="12785" level="1" /> <!-- Check Item -->
</skills>
@ -1294,10 +935,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="14079" />
<createItems>
<item id="62" count="1" chance="2" /> <!-- Reinforced Mithril Boots -->
<item id="31563" count="1" chance="98" /> <!-- Bound Reinforced Mithril Boots -->
</createItems>
<skills>
<skill id="12786" level="1" /> <!-- Check Item -->
</skills>
@ -1310,10 +947,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="26404" />
<createItems>
<item id="2387" count="1" chance="2" /> <!-- Reinforced Mithril Gaiters -->
<item id="31564" count="1" chance="98" /> <!-- Bound Reinforced Mithril Gaiters -->
</createItems>
<skills>
<skill id="12787" level="1" /> <!-- Check Item -->
</skills>
@ -1326,10 +959,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="5669" />
<createItems>
<item id="2446" count="1" chance="2" /> <!-- Reinforced Leather Gloves -->
<item id="31565" count="1" chance="98" /> <!-- Bound Reinforced Leather Gloves -->
</createItems>
<skills>
<skill id="12788" level="1" /> <!-- Check Item -->
</skills>
@ -1342,10 +971,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="16965" />
<createItems>
<item id="394" count="1" chance="2" /> <!-- Reinforced Leather Shirt -->
<item id="31566" count="1" chance="98" /> <!-- Bound Reinforced Leather Shirt -->
</createItems>
<skills>
<skill id="12789" level="1" /> <!-- Check Item -->
</skills>
@ -1358,10 +983,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="5669" />
<createItems>
<item id="2422" count="1" chance="2" /> <!-- Reinforced Leather Boots -->
<item id="31567" count="1" chance="98" /> <!-- Bound Reinforced Leather Boots -->
</createItems>
<skills>
<skill id="12790" level="1" /> <!-- Check Item -->
</skills>
@ -1374,10 +995,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="10614" />
<createItems>
<item id="416" count="1" chance="2" /> <!-- Reinforced Leather Gaiters -->
<item id="31568" count="1" chance="98" /> <!-- Bound Reinforced Leather Gaiters -->
</createItems>
<skills>
<skill id="12791" level="1" /> <!-- Check Item -->
</skills>
@ -1390,10 +1007,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="45675" />
<createItems>
<item id="7880" count="1" chance="2" /> <!-- Steel Sword -->
<item id="31569" count="1" chance="98" /> <!-- Bound Steel Sword -->
</createItems>
<skills>
<skill id="12792" level="1" /> <!-- Check Item -->
</skills>
@ -1406,10 +1019,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="5669" />
<createItems>
<item id="553" count="1" chance="2" /> <!-- Iron Boots -->
<item id="31570" count="1" chance="98" /> <!-- Bound Iron Boots -->
</createItems>
<skills>
<skill id="12793" level="1" /> <!-- Check Item -->
</skills>
@ -1422,10 +1031,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="10904" />
<createItems>
<item id="1125" count="1" chance="2" /> <!-- Assault Boots -->
<item id="31571" count="1" chance="98" /> <!-- Bound Assault Boots -->
</createItems>
<skills>
<skill id="12794" level="1" /> <!-- Check Item -->
</skills>
@ -1438,10 +1043,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="2334" />
<createItems>
<item id="40" count="1" chance="2" /> <!-- Leather Boots -->
<item id="31572" count="1" chance="98" /> <!-- Bound Leather Boots -->
</createItems>
<skills>
<skill id="12795" level="1" /> <!-- Check Item -->
</skills>
@ -1454,10 +1055,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="3712" />
<createItems>
<item id="605" count="1" chance="2" /> <!-- Leather Gauntlets -->
<item id="31573" count="1" chance="98" /> <!-- Bound Leather Gauntlets -->
</createItems>
<skills>
<skill id="12796" level="1" /> <!-- Check Item -->
</skills>
@ -1470,10 +1067,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="107807" />
<createItems>
<item id="278" count="1" chance="2" /> <!-- Gastraphetes -->
<item id="31574" count="1" chance="98" /> <!-- Bound Gastraphetes -->
</createItems>
<skills>
<skill id="12797" level="1" /> <!-- Check Item -->
</skills>
@ -1486,12 +1079,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="1463253" />
<createItems>
<item id="7883" count="1" chance="2" /> <!-- Guardian's Sword -->
<item id="31577" count="1" chance="32" /> <!-- Bound Guardian's Sword - Health -->
<item id="31576" count="1" chance="33" /> <!-- Bound Guardian's Sword - Critical Drain -->
<item id="31578" count="1" chance="33" /> <!-- Bound Guardian's Sword - Critical Bleed -->
</createItems>
<skills>
<skill id="12798" level="1" /> <!-- Check Item -->
</skills>

View File

@ -181,12 +181,6 @@
<set name="commissionItemType" val="DAGGER" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9446" count="1" chance="10" /> <!-- Dynasty Knife -->
<item id="33559" count="1" chance="30" /> <!-- Bound Dynasty Knife - Focus - Event -->
<item id="33560" count="1" chance="30" /> <!-- Bound Dynasty Knife - Evasion - Event -->
<item id="33561" count="1" chance="30" /> <!-- Bound Dynasty Knife - Critical Damage - Event -->
</createItems>
<skills>
<skill id="12900" level="1" /> <!-- Check Item -->
</skills>
@ -199,12 +193,6 @@
<set name="commissionItemType" val="ONE_HAND_SWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9442" count="1" chance="10" /> <!-- Dynasty Sword -->
<item id="33547" count="1" chance="30" /> <!-- Bound Dynasty Sword - Focus - Event -->
<item id="33548" count="1" chance="30" /> <!-- Bound Dynasty Sword - Health - Event -->
<item id="33549" count="1" chance="30" /> <!-- Bound Dynasty Sword - Light Armor - Event -->
</createItems>
<skills>
<skill id="12901" level="1" /> <!-- Check Item -->
</skills>
@ -217,12 +205,6 @@
<set name="commissionItemType" val="ONE_HAND_MAGIC_SWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9444" count="1" chance="10" /> <!-- Dynasty Phantom -->
<item id="33553" count="1" chance="30" /> <!-- Bound Dynasty Phantom - Acumen - Event -->
<item id="33554" count="1" chance="30" /> <!-- Bound Dynasty Phantom - Mana Up - Event -->
<item id="33555" count="1" chance="30" /> <!-- Bound Dynasty Phantom - Conversion - Event -->
</createItems>
<skills>
<skill id="12902" level="1" /> <!-- Check Item -->
</skills>
@ -235,12 +217,6 @@
<set name="commissionItemType" val="RAPIER" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9376" count="1" chance="10" /> <!-- Dynasty Rapier -->
<item id="33582" count="1" chance="30" /> <!-- Bound Dynasty Rapier - Focus - Event -->
<item id="33583" count="1" chance="30" /> <!-- Bound Dynasty Rapier - Health - Event -->
<item id="33584" count="1" chance="30" /> <!-- Bound Dynasty Rapier - Light Armor - Event -->
</createItems>
<skills>
<skill id="12903" level="1" /> <!-- Check Item -->
</skills>
@ -253,12 +229,6 @@
<set name="commissionItemType" val="TWO_HAND_SWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9443" count="1" chance="10" /> <!-- Dynasty Blade -->
<item id="33550" count="1" chance="30" /> <!-- Bound Dynasty Blade - Focus - Event -->
<item id="33551" count="1" chance="30" /> <!-- Bound Dynasty Blade - Health - Event -->
<item id="33552" count="1" chance="30" /> <!-- Bound Dynasty Blade - Light Armor - Event -->
</createItems>
<skills>
<skill id="12904" level="1" /> <!-- Check Item -->
</skills>
@ -271,12 +241,6 @@
<set name="commissionItemType" val="ANCIENT_SWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9380" count="1" chance="10" /> <!-- Dynasty Ancient Sword -->
<item id="33585" count="1" chance="30" /> <!-- Bound Dynasty Ancient Sword - Focus - Event -->
<item id="33586" count="1" chance="30" /> <!-- Bound Dynasty Ancient Sword - Health - Event -->
<item id="33587" count="1" chance="30" /> <!-- Bound Dynasty Ancient Sword - Light Armor - Event -->
</createItems>
<skills>
<skill id="12905" level="1" /> <!-- Check Item -->
</skills>
@ -289,12 +253,6 @@
<set name="commissionItemType" val="SPEAR" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9447" count="1" chance="10" /> <!-- Dynasty Halberd -->
<item id="33562" count="1" chance="30" /> <!-- Bound Dynasty Halberd - Anger - Event -->
<item id="33563" count="1" chance="30" /> <!-- Bound Dynasty Halberd - Critical Stun - Event -->
<item id="33564" count="1" chance="30" /> <!-- Bound Dynasty Halberd - Light Armor - Event -->
</createItems>
<skills>
<skill id="12906" level="1" /> <!-- Check Item -->
</skills>
@ -307,12 +265,6 @@
<set name="commissionItemType" val="CROSSBOW" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9384" count="1" chance="10" /> <!-- Dynasty Crossbow -->
<item id="33588" count="1" chance="30" /> <!-- Bound Dynasty Crossbow - Cheap Shot - Event -->
<item id="33589" count="1" chance="30" /> <!-- Bound Dynasty Crossbow - Guidance - Event -->
<item id="33590" count="1" chance="30" /> <!-- Bound Dynasty Crossbow - Focus - Event -->
</createItems>
<skills>
<skill id="12907" level="1" /> <!-- Check Item -->
</skills>
@ -325,12 +277,6 @@
<set name="commissionItemType" val="BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9448" count="1" chance="10" /> <!-- Dynasty Cudgel -->
<item id="33565" count="1" chance="30" /> <!-- Bound Dynasty Cudgel - Anger - Event -->
<item id="33566" count="1" chance="30" /> <!-- Bound Dynasty Cudgel - Health - Event -->
<item id="33567" count="1" chance="30" /> <!-- Bound Dynasty Cudgel - Rsk. Focus - Event -->
</createItems>
<skills>
<skill id="12908" level="1" /> <!-- Check Item -->
</skills>
@ -343,12 +289,6 @@
<set name="commissionItemType" val="ONE_HAND_MAGIC_BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9449" count="1" chance="10" /> <!-- Dynasty Mace -->
<item id="33568" count="1" chance="30" /> <!-- Bound Dynasty Mace - Mana Up - Event -->
<item id="33569" count="1" chance="30" /> <!-- Bound Dynasty Mace - Conversion - Event -->
<item id="33570" count="1" chance="30" /> <!-- Bound Dynasty Mace - Acumen - Event -->
</createItems>
<skills>
<skill id="12909" level="1" /> <!-- Check Item -->
</skills>
@ -361,12 +301,6 @@
<set name="commissionItemType" val="TWO_HAND_MAGIC_BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="10252" count="1" chance="10" /> <!-- Dynasty Staff -->
<item id="33574" count="1" chance="30" /> <!-- Bound Dynasty Staff - Mana Up - Event -->
<item id="33575" count="1" chance="30" /> <!-- Bound Dynasty Staff - Conversion - Event -->
<item id="33576" count="1" chance="30" /> <!-- Bound Dynasty Staff - Acumen - Event -->
</createItems>
<skills>
<skill id="12910" level="1" /> <!-- Check Item -->
</skills>
@ -379,12 +313,6 @@
<set name="commissionItemType" val="TWO_HAND_BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="10253" count="1" chance="10" /> <!-- Dynasty Crusher -->
<item id="33577" count="1" chance="30" /> <!-- Bound Dynasty Crusher - Anger - Event -->
<item id="33578" count="1" chance="30" /> <!-- Bound Dynasty Crusher - Health - Event -->
<item id="33579" count="1" chance="30" /> <!-- Bound Dynasty Crusher - Rsk. Focus - Event -->
</createItems>
<skills>
<skill id="12911" level="1" /> <!-- Check Item -->
</skills>
@ -397,12 +325,6 @@
<set name="commissionItemType" val="FIST_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9450" count="1" chance="10" /> <!-- Dynasty Bagh-Nakh -->
<item id="33571" count="1" chance="30" /> <!-- Bound Dynasty Bagh-Nakh - Rsk. Evasion - Event -->
<item id="33572" count="1" chance="30" /> <!-- Bound Dynasty Bagh-Nakh - Focus - Event -->
<item id="33573" count="1" chance="30" /> <!-- Bound Dynasty Bagh-Nakh - Haste - Event -->
</createItems>
<skills>
<skill id="12912" level="1" /> <!-- Check Item -->
</skills>
@ -415,10 +337,6 @@
<set name="commissionItemType" val="DUALSWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="10004" count="1" chance="10" /> <!-- Dynasty Dual Sword -->
<item id="33581" count="1" chance="90" /> <!-- Bound Dynasty Dual Sword - Event -->
</createItems>
<skills>
<skill id="12913" level="1" /> <!-- Check Item -->
</skills>
@ -431,10 +349,6 @@
<set name="commissionItemType" val="DUAL_DAGGER" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="13882" count="1" chance="10" /> <!-- Dynasty Dual Dagger -->
<item id="33580" count="1" chance="90" /> <!-- Bound Dynasty Dual Dagger - Event -->
</createItems>
<skills>
<skill id="12914" level="1" /> <!-- Check Item -->
</skills>
@ -447,10 +361,6 @@
<set name="commissionItemType" val="ARMOR_TOP" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9416" count="1" chance="10" /> <!-- Dynasty Breastplate -->
<item id="33591" count="1" chance="90" /> <!-- Bound Dynasty Breastplate - Event -->
</createItems>
<skills>
<skill id="12915" level="1" /> <!-- Check Item -->
</skills>
@ -463,10 +373,6 @@
<set name="commissionItemType" val="ARMOR_PANTS" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9421" count="1" chance="10" /> <!-- Dynasty Gaiters -->
<item id="33592" count="1" chance="90" /> <!-- Bound Dynasty Gaiters - Event -->
</createItems>
<skills>
<skill id="12916" level="1" /> <!-- Check Item -->
</skills>
@ -479,10 +385,6 @@
<set name="commissionItemType" val="HELMET" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9422" count="1" chance="10" /> <!-- Dynasty Helmet -->
<item id="33593" count="1" chance="90" /> <!-- Bound Dynasty Helmet - Event -->
</createItems>
<skills>
<skill id="12917" level="1" /> <!-- Check Item -->
</skills>
@ -495,10 +397,6 @@
<set name="commissionItemType" val="GLOVES" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9423" count="1" chance="10" /> <!-- Dynasty Gauntlets - Heavy Armor -->
<item id="33594" count="1" chance="90" /> <!-- Bound Dynasty Gauntlets - Event -->
</createItems>
<skills>
<skill id="12918" level="1" /> <!-- Check Item -->
</skills>
@ -511,10 +409,6 @@
<set name="commissionItemType" val="FEET" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9424" count="1" chance="10" /> <!-- Dynasty Boots - Heavy Armor -->
<item id="33595" count="1" chance="90" /> <!-- Bound Dynasty Boots - Event -->
</createItems>
<skills>
<skill id="12919" level="1" /> <!-- Check Item -->
</skills>
@ -527,10 +421,6 @@
<set name="commissionItemType" val="SHIELD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9441" count="1" chance="10" /> <!-- Dynasty Shield -->
<item id="33596" count="1" chance="90" /> <!-- Bound Dynasty Shield - Event -->
</createItems>
<skills>
<skill id="12920" level="1" /> <!-- Check Item -->
</skills>
@ -543,10 +433,6 @@
<set name="commissionItemType" val="ARMOR_TOP" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9425" count="1" chance="10" /> <!-- Dynasty Leather Armor -->
<item id="33597" count="1" chance="90" /> <!-- Bound Dynasty Leather Armor - Event -->
</createItems>
<skills>
<skill id="12921" level="1" /> <!-- Check Item -->
</skills>
@ -559,10 +445,6 @@
<set name="commissionItemType" val="ARMOR_PANTS" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9428" count="1" chance="10" /> <!-- Dynasty Leather Leggings -->
<item id="33598" count="1" chance="90" /> <!-- Bound Dynasty Leather Leggings - Event -->
</createItems>
<skills>
<skill id="12922" level="1" /> <!-- Check Item -->
</skills>
@ -575,10 +457,6 @@
<set name="commissionItemType" val="HELMET" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9429" count="1" chance="10" /> <!-- Dynasty Leather Helmet -->
<item id="33599" count="1" chance="90" /> <!-- Bound Dynasty Leather Helmet - Event -->
</createItems>
<skills>
<skill id="12923" level="1" /> <!-- Check Item -->
</skills>
@ -591,10 +469,6 @@
<set name="commissionItemType" val="GLOVES" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9430" count="1" chance="10" /> <!-- Dynasty Leather Gloves - Light Armor -->
<item id="33600" count="1" chance="90" /> <!-- Bound Dynasty Leather Gloves - Event -->
</createItems>
<skills>
<skill id="12924" level="1" /> <!-- Check Item -->
</skills>
@ -607,10 +481,6 @@
<set name="commissionItemType" val="FEET" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9431" count="1" chance="10" /> <!-- Dynasty Leather Boots - Light Armor -->
<item id="33601" count="1" chance="90" /> <!-- Bound Dynasty Leather Boots - Event -->
</createItems>
<skills>
<skill id="12925" level="1" /> <!-- Check Item -->
</skills>
@ -623,10 +493,6 @@
<set name="commissionItemType" val="ARMOR_TOP" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9432" count="1" chance="10" /> <!-- Dynasty Tunic -->
<item id="33602" count="1" chance="90" /> <!-- Bound Dynasty Tunic - Event -->
</createItems>
<skills>
<skill id="12926" level="1" /> <!-- Check Item -->
</skills>
@ -639,10 +505,6 @@
<set name="commissionItemType" val="ARMOR_PANTS" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9437" count="1" chance="10" /> <!-- Dynasty Stockings -->
<item id="33603" count="1" chance="90" /> <!-- Bound Dynasty Stockings - Event -->
</createItems>
<skills>
<skill id="12927" level="1" /> <!-- Check Item -->
</skills>
@ -655,10 +517,6 @@
<set name="commissionItemType" val="HELMET" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9438" count="1" chance="10" /> <!-- Dynasty Circlet -->
<item id="33604" count="1" chance="90" /> <!-- Bound Dynasty Circlet - Event -->
</createItems>
<skills>
<skill id="12928" level="1" /> <!-- Check Item -->
</skills>
@ -671,10 +529,6 @@
<set name="commissionItemType" val="GLOVES" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9439" count="1" chance="10" /> <!-- Dynasty Gloves - Robe -->
<item id="33605" count="1" chance="90" /> <!-- Bound Dynasty Gloves - Event -->
</createItems>
<skills>
<skill id="12929" level="1" /> <!-- Check Item -->
</skills>
@ -687,10 +541,6 @@
<set name="commissionItemType" val="FEET" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9440" count="1" chance="10" /> <!-- Dynasty Shoes - Robe -->
<item id="33606" count="1" chance="90" /> <!-- Bound Dynasty Shoes - Event -->
</createItems>
<skills>
<skill id="12930" level="1" /> <!-- Check Item -->
</skills>
@ -703,10 +553,6 @@
<set name="commissionItemType" val="SIGIL" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="10119" count="1" chance="10" /> <!-- Dynasty Sigil -->
<item id="33607" count="1" chance="90" /> <!-- Bound Dynasty Sigil - Event -->
</createItems>
<skills>
<skill id="12931" level="1" /> <!-- Check Item -->
</skills>
@ -943,11 +789,6 @@
<set name="commissionItemType" val="DAGGER" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="228" count="1" chance="10" /> <!-- Crystal Dagger -->
<item id="30659" count="1" chance="45" /> <!-- Bound Crystal Dagger - Critical Bleed -->
<item id="30660" count="1" chance="45" /> <!-- Bound Crystal Dagger - Critical Poison -->
</createItems>
<skills>
<skill id="12937" level="1" /> <!-- Check Item -->
</skills>
@ -960,12 +801,6 @@
<set name="commissionItemType" val="ONE_HAND_SWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="135" count="1" chance="10" /> <!-- Samurai Long Sword -->
<item id="30972" count="1" chance="30" /> <!-- Bound Samurai Long Sword - Focus -->
<item id="30973" count="1" chance="30" /> <!-- Bound Samurai Long Sword - Critical Damage -->
<item id="30974" count="1" chance="30" /> <!-- Bound Samurai Long Sword - Haste -->
</createItems>
<skills>
<skill id="12938" level="1" /> <!-- Check Item -->
</skills>
@ -978,12 +813,6 @@
<set name="commissionItemType" val="ONE_HAND_MAGIC_SWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="7888" count="1" chance="10" /> <!-- Ecliptic Sword -->
<item id="31091" count="1" chance="30" /> <!-- Bound Ecliptic Sword - Empower -->
<item id="31092" count="1" chance="30" /> <!-- Bound Ecliptic Sword - M. Atk. -->
<item id="31093" count="1" chance="30" /> <!-- Bound Ecliptic Sword - Magic Silence -->
</createItems>
<skills>
<skill id="12939" level="1" /> <!-- Check Item -->
</skills>
@ -996,12 +825,6 @@
<set name="commissionItemType" val="RAPIER" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9292" count="1" chance="10" /> <!-- Admiral's Estoc -->
<item id="30956" count="1" chance="30" /> <!-- Bound Admiral's Estoc - Focus -->
<item id="30957" count="1" chance="30" /> <!-- Bound Admiral's Estoc - Critical Damage -->
<item id="30958" count="1" chance="30" /> <!-- Bound Admiral's Estoc - Haste -->
</createItems>
<skills>
<skill id="12940" level="1" /> <!-- Check Item -->
</skills>
@ -1014,12 +837,6 @@
<set name="commissionItemType" val="TWO_HAND_SWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="5286" count="1" chance="10" /> <!-- Berserker Blade -->
<item id="31226" count="1" chance="30" /> <!-- PA - Apocalypse Thrower (Water) - Focus (PA exclusive) -->
<item id="31227" count="1" chance="30" /> <!-- PA - Apocalypse Thrower (Wind) - Focus (PA exclusive) -->
<item id="31228" count="1" chance="30" /> <!-- PA - Apocalypse Thrower (Fire) - Focus (PA exclusive) -->
</createItems>
<skills>
<skill id="12941" level="1" /> <!-- Check Item -->
</skills>
@ -1032,12 +849,6 @@
<set name="commissionItemType" val="ANCIENT_SWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9296" count="1" chance="10" /> <!-- Saber Tooth -->
<item id="31111" count="1" chance="30" /> <!-- Bound Saber Tooth - Focus -->
<item id="31112" count="1" chance="30" /> <!-- Bound Saber Tooth - Critical Damage -->
<item id="31113" count="1" chance="30" /> <!-- Bound Saber Tooth - Haste -->
</createItems>
<skills>
<skill id="12942" level="1" /> <!-- Check Item -->
</skills>
@ -1050,12 +861,6 @@
<set name="commissionItemType" val="BOW" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="286" count="1" chance="10" /> <!-- Eminence Bow -->
<item id="30867" count="1" chance="30" /> <!-- Bound Eminence Bow - Guidance -->
<item id="30868" count="1" chance="30" /> <!-- Bound Eminence Bow - Miser -->
<item id="30869" count="1" chance="30" /> <!-- Bound Eminence Bow - Cheap Shot -->
</createItems>
<skills>
<skill id="12943" level="1" /> <!-- Check Item -->
</skills>
@ -1068,12 +873,6 @@
<set name="commissionItemType" val="CROSSBOW" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9300" count="1" chance="10" /> <!-- Sharpshooter -->
<item id="31139" count="1" chance="30" /> <!-- Bound Sharpshooter - Guidance -->
<item id="31140" count="1" chance="30" /> <!-- Bound Sharpshooter - Miser -->
<item id="31141" count="1" chance="30" /> <!-- Bound Sharpshooter - Cheap Shot -->
</createItems>
<skills>
<skill id="12944" level="1" /> <!-- Check Item -->
</skills>
@ -1086,12 +885,6 @@
<set name="commissionItemType" val="ONE_HAND_MAGIC_BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="7891" count="1" chance="10" /> <!-- Ecliptic Axe -->
<item id="30783" count="1" chance="30" /> <!-- Bound Ecliptic Axe - M. Atk. -->
<item id="30782" count="1" chance="30" /> <!-- Bound Ecliptic Axe - Conversion -->
<item id="30784" count="1" chance="30" /> <!-- Bound Ecliptic Axe - Magic Hold -->
</createItems>
<skills>
<skill id="12945" level="1" /> <!-- Check Item -->
</skills>
@ -1104,12 +897,6 @@
<set name="commissionItemType" val="BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="2503" count="1" chance="10" /> <!-- Yaksa Mace -->
<item id="30883" count="1" chance="30" /> <!-- Bound Yaksa Mace - Health -->
<item id="30882" count="1" chance="30" /> <!-- Bound Yaksa Mace - Anger -->
<item id="30884" count="1" chance="30" /> <!-- Bound Yaksa Mace - Rsk. Focus -->
</createItems>
<skills>
<skill id="12946" level="1" /> <!-- Check Item -->
</skills>
@ -1122,12 +909,6 @@
<set name="commissionItemType" val="TWO_HAND_BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="7897" count="1" chance="10" /> <!-- Dwarven Hammer -->
<item id="31373" count="1" chance="30" /> <!-- Bound Dwarven Hammer - Health -->
<item id="31374" count="1" chance="30" /> <!-- Bound Dwarven Hammer - Anger -->
<item id="31375" count="1" chance="30" /> <!-- Bound Dwarven Hammer - Critical Bleed -->
</createItems>
<skills>
<skill id="12947" level="1" /> <!-- Check Item -->
</skills>
@ -1140,12 +921,6 @@
<set name="commissionItemType" val="TWO_HAND_MAGIC_BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="205" count="1" chance="10" /> <!-- Ghoul's Staff -->
<item id="31550" count="1" chance="30" /> <!-- Bound Ghoul's Staff - Mana Up -->
<item id="31549" count="1" chance="30" /> <!-- Bound Ghoul's Staff - Rsk. Evasion -->
<item id="31551" count="1" chance="30" /> <!-- Bound Ghoul's Staff - Blessed Body -->
</createItems>
<skills>
<skill id="12948" level="1" /> <!-- Check Item -->
</skills>
@ -1158,12 +933,6 @@
<set name="commissionItemType" val="SPEAR" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="299" count="1" chance="10" /> <!-- Orcish Poleaxe -->
<item id="30804" count="1" chance="30" /> <!-- Bound Orcish Poleaxe - Critical Stun -->
<item id="30805" count="1" chance="30" /> <!-- Bound Orcish Poleaxe - Long Blow -->
<item id="30806" count="1" chance="30" /> <!-- Bound Orcish Poleaxe - Wide Blow -->
</createItems>
<skills>
<skill id="12949" level="1" /> <!-- Check Item -->
</skills>
@ -1176,12 +945,6 @@
<set name="commissionItemType" val="FIST_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="266" count="1" chance="10" /> <!-- Great Pata -->
<item id="31525" count="1" chance="30" /> <!-- Bound Great Pata - Rsk. Haste -->
<item id="31523" count="1" chance="30" /> <!-- Bound Great Pata - Critical Drain -->
<item id="31524" count="1" chance="30" /> <!-- Bound Great Pata - Critical Poison -->
</createItems>
<skills>
<skill id="12950" level="1" /> <!-- Check Item -->
</skills>
@ -1194,10 +957,6 @@
<set name="commissionItemType" val="DUALSWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="2572" count="1" chance="10" /> <!-- Shamshir*Shamshir -->
<item id="31132" count="1" chance="90" /> <!-- Bound Shamshir*Shamshir -->
</createItems>
<skills>
<skill id="12951" level="1" /> <!-- Check Item -->
</skills>
@ -1210,10 +969,6 @@
<set name="commissionItemType" val="HELMET" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="2414" count="1" chance="10" /> <!-- Full Plate Helmet -->
<item id="30548" count="1" chance="90" /> <!-- Bound Full Plate Helmet -->
</createItems>
<skills>
<skill id="12952" level="1" /> <!-- Check Item -->
</skills>
@ -1226,10 +981,6 @@
<set name="commissionItemType" val="FULL_BODY" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="356" count="1" chance="10" /> <!-- Full Plate Armor -->
<item id="30549" count="1" chance="90" /> <!-- Bound Full Plate Armor -->
</createItems>
<skills>
<skill id="12953" level="1" /> <!-- Check Item -->
</skills>
@ -1242,10 +993,6 @@
<set name="commissionItemType" val="SHIELD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="2497" count="1" chance="10" /> <!-- Full Plate Shield -->
<item id="30550" count="1" chance="90" /> <!-- Bound Full Plate Shield -->
</createItems>
<skills>
<skill id="12954" level="1" /> <!-- Check Item -->
</skills>
@ -1258,10 +1005,6 @@
<set name="commissionItemType" val="FEET" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="2438" count="1" chance="10" /> <!-- Full Plate Boots -->
<item id="30551" count="1" chance="90" /> <!-- Bound Full Plate Boots -->
</createItems>
<skills>
<skill id="12955" level="1" /> <!-- Check Item -->
</skills>
@ -1274,10 +1017,6 @@
<set name="commissionItemType" val="GLOVES" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="2462" count="1" chance="10" /> <!-- Full Plate Gauntlets -->
<item id="30552" count="1" chance="90" /> <!-- Bound Full Plate Gauntlets -->
</createItems>
<skills>
<skill id="12956" level="1" /> <!-- Check Item -->
</skills>
@ -1290,10 +1029,6 @@
<set name="commissionItemType" val="ARMOR_PANTS" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="473" count="1" chance="10" /> <!-- Divine Stockings -->
<item id="30982" count="1" chance="90" /> <!-- Bound Divine Stockings -->
</createItems>
<skills>
<skill id="12957" level="1" /> <!-- Check Item -->
</skills>
@ -1306,10 +1041,6 @@
<set name="commissionItemType" val="ARMOR_TOP" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="442" count="1" chance="10" /> <!-- Divine Tunic -->
<item id="30983" count="1" chance="90" /> <!-- Bound Divine Tunic -->
</createItems>
<skills>
<skill id="12958" level="1" /> <!-- Check Item -->
</skills>
@ -1322,10 +1053,6 @@
<set name="commissionItemType" val="GLOVES" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="2463" count="1" chance="10" /> <!-- Divine Gloves -->
<item id="30984" count="1" chance="90" /> <!-- Bound Divine Gloves -->
</createItems>
<skills>
<skill id="12959" level="1" /> <!-- Check Item -->
</skills>
@ -1338,10 +1065,6 @@
<set name="commissionItemType" val="FEET" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="2437" count="1" chance="10" /> <!-- Drake Leather Boots -->
<item id="31388" count="1" chance="90" /> <!-- Bound Drake Leather Boots -->
</createItems>
<skills>
<skill id="12960" level="1" /> <!-- Check Item -->
</skills>
@ -1354,10 +1077,6 @@
<set name="commissionItemType" val="FULL_BODY" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="401" count="1" chance="10" /> <!-- Drake Leather Armor -->
<item id="31389" count="1" chance="90" /> <!-- Bound Drake Leather Armor -->
</createItems>
<skills>
<skill id="12961" level="1" /> <!-- Check Item -->
</skills>
@ -1370,10 +1089,6 @@
<set name="commissionItemType" val="GLOVES" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="2461" count="1" chance="10" /> <!-- Drake Leather Gloves -->
<item id="31390" count="1" chance="90" /> <!-- Bound Drake Leather Gloves -->
</createItems>
<skills>
<skill id="12962" level="1" /> <!-- Check Item -->
</skills>
@ -1386,11 +1101,6 @@
<set name="commissionItemType" val="DAGGER" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="234" count="1" chance="10" /> <!-- Demon's Dagger -->
<item id="30916" count="1" chance="45" /> <!-- Bound Demon's Dagger - Critical Bleed -->
<item id="30917" count="1" chance="45" /> <!-- Bound Demon's Dagger - Critical Poison -->
</createItems>
<skills>
<skill id="12963" level="1" /> <!-- Check Item -->
</skills>
@ -1403,12 +1113,6 @@
<set name="commissionItemType" val="ONE_HAND_MAGIC_SWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="7889" count="1" chance="10" /> <!-- Wizard's Tear -->
<item id="30597" count="1" chance="30" /> <!-- Bound Wizard's Tear - Acumen -->
<item id="30598" count="1" chance="30" /> <!-- Bound Wizard's Tear - M. Atk. -->
<item id="30599" count="1" chance="30" /> <!-- Bound Wizard's Tear - Conversion -->
</createItems>
<skills>
<skill id="12964" level="1" /> <!-- Check Item -->
</skills>
@ -1421,12 +1125,6 @@
<set name="commissionItemType" val="ONE_HAND_SWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="79" count="1" chance="10" /> <!-- Damascus Sword -->
<item id="31486" count="1" chance="30" /> <!-- Bound Damascus Sword - Focus -->
<item id="31487" count="1" chance="30" /> <!-- Bound Damascus Sword - Critical Damage -->
<item id="31488" count="1" chance="30" /> <!-- Bound Damascus Sword - Haste -->
</createItems>
<skills>
<skill id="12965" level="1" /> <!-- Check Item -->
</skills>
@ -1439,12 +1137,6 @@
<set name="commissionItemType" val="TWO_HAND_SWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="7883" count="1" chance="10" /> <!-- Guardian's Sword -->
<item id="31577" count="1" chance="30" /> <!-- Bound Guardian's Sword - Health -->
<item id="31576" count="1" chance="30" /> <!-- Bound Guardian's Sword - Critical Drain -->
<item id="31578" count="1" chance="30" /> <!-- Bound Guardian's Sword - Critical Bleed -->
</createItems>
<skills>
<skill id="12966" level="1" /> <!-- Check Item -->
</skills>
@ -1457,12 +1149,6 @@
<set name="commissionItemType" val="BOW" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="287" count="1" chance="10" /> <!-- Bow of Peril -->
<item id="30503" count="1" chance="30" /> <!-- Bound Bow of Peril - Guidance -->
<item id="30504" count="1" chance="30" /> <!-- Bound Bow of Peril - Quick Recovery -->
<item id="30505" count="1" chance="30" /> <!-- Bound Bow of Peril - Cheap Shot -->
</createItems>
<skills>
<skill id="12967" level="1" /> <!-- Check Item -->
</skills>
@ -1475,12 +1161,6 @@
<set name="commissionItemType" val="ONE_HAND_MAGIC_BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="7893" count="1" chance="10" /> <!-- Kaim Vanul's Bones -->
<item id="30688" count="1" chance="30" /> <!-- Bound Kaim Vanul's Bones - Mana Up -->
<item id="30689" count="1" chance="30" /> <!-- Bound Kaim Vanul's Bones - Magic Silence -->
<item id="30690" count="1" chance="30" /> <!-- Bound Kaim Vanul's Bones - Conversion -->
</createItems>
<skills>
<skill id="12968" level="1" /> <!-- Check Item -->
</skills>
@ -1493,12 +1173,6 @@
<set name="commissionItemType" val="BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="175" count="1" chance="10" /> <!-- Art of Battle Axe -->
<item id="30923" count="1" chance="30" /> <!-- Bound Art of Battle Axe - Haste -->
<item id="30921" count="1" chance="30" /> <!-- Bound Art of Battle Axe - Health -->
<item id="30922" count="1" chance="30" /> <!-- Bound Art of Battle Axe - Rsk. Focus -->
</createItems>
<skills>
<skill id="12969" level="1" /> <!-- Check Item -->
</skills>
@ -1511,12 +1185,6 @@
<set name="commissionItemType" val="TWO_HAND_BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="7901" count="1" chance="10" /> <!-- Star Buster -->
<item id="31019" count="1" chance="30" /> <!-- Bound Star Buster - Haste -->
<item id="31018" count="1" chance="30" /> <!-- Bound Star Buster - Health -->
<item id="31020" count="1" chance="30" /> <!-- Bound Star Buster - Rsk. Focus -->
</createItems>
<skills>
<skill id="12970" level="1" /> <!-- Check Item -->
</skills>
@ -1529,12 +1197,6 @@
<set name="commissionItemType" val="TWO_HAND_MAGIC_BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="210" count="1" chance="10" /> <!-- Staff of Evil Spirits -->
<item id="31171" count="1" chance="30" /> <!-- Bound Staff of Evil Spirits - Magic Poison -->
<item id="31169" count="1" chance="30" /> <!-- Bound Staff of Evil Spirits - Magic Focus -->
<item id="31170" count="1" chance="30" /> <!-- Bound Staff of Evil Spirits - Blessed Body -->
</createItems>
<skills>
<skill id="12971" level="1" /> <!-- Check Item -->
</skills>
@ -1547,12 +1209,6 @@
<set name="commissionItemType" val="SPEAR" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="97" count="1" chance="10" /> <!-- Lance -->
<item id="31357" count="1" chance="30" /> <!-- Bound Lance - Critical Stun -->
<item id="31356" count="1" chance="30" /> <!-- Bound Lance - Anger -->
<item id="31358" count="1" chance="30" /> <!-- Bound Lance - Long Blow -->
</createItems>
<skills>
<skill id="12972" level="1" /> <!-- Check Item -->
</skills>
@ -1565,12 +1221,6 @@
<set name="commissionItemType" val="FIST_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="268" count="1" chance="10" /> <!-- Bellion Cestus -->
<item id="31222" count="1" chance="30" /> <!-- Bound Bellion Cestus - Critical Drain -->
<item id="31223" count="1" chance="30" /> <!-- Bound Bellion Cestus - Critical Poison -->
<item id="31224" count="1" chance="30" /> <!-- Bound Bellion Cestus - Rsk. Haste -->
</createItems>
<skills>
<skill id="12973" level="1" /> <!-- Check Item -->
</skills>
@ -1583,10 +1233,6 @@
<set name="commissionItemType" val="DUALSWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="2626" count="1" chance="10" /> <!-- Samurai Long Sword*Samurai Long Sword -->
<item id="33543" count="1" chance="90" /> <!-- Bound Samurai Long Sword*Samurai Long Sword - Event -->
</createItems>
<skills>
<skill id="12932" level="1" /> <!-- Check Item -->
</skills>
@ -1599,10 +1245,6 @@
<set name="commissionItemType" val="ARMOR_PANTS" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="2404" count="1" chance="10" /> <!-- Stockings of Doom -->
<item id="30444" count="1" chance="90" /> <!-- Bound Stockings of Doom -->
</createItems>
<skills>
<skill id="12974" level="1" /> <!-- Check Item -->
</skills>
@ -1615,10 +1257,6 @@
<set name="commissionItemType" val="ARMOR_TOP" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="2399" count="1" chance="10" /> <!-- Tunic of Doom -->
<item id="30602" count="1" chance="90" /> <!-- Bound Tunic of Doom -->
</createItems>
<skills>
<skill id="12975" level="1" /> <!-- Check Item -->
</skills>
@ -1631,10 +1269,6 @@
<set name="commissionItemType" val="FULL_BODY" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="2392" count="1" chance="10" /> <!-- Leather Armor of Doom -->
<item id="31353" count="1" chance="90" /> <!-- Bound Leather Armor of Doom -->
</createItems>
<skills>
<skill id="12976" level="1" /> <!-- Check Item -->
</skills>
@ -1647,10 +1281,6 @@
<set name="commissionItemType" val="HELMET" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="2417" count="1" chance="10" /> <!-- Doom Helmet -->
<item id="31416" count="1" chance="90" /> <!-- Bound Doom Helmet -->
</createItems>
<skills>
<skill id="12977" level="1" /> <!-- Check Item -->
</skills>
@ -1663,10 +1293,6 @@
<set name="commissionItemType" val="FULL_BODY" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="2381" count="1" chance="10" /> <!-- Doom Plate Armor -->
<item id="31417" count="1" chance="90" /> <!-- Bound Doom Plate Armor -->
</createItems>
<skills>
<skill id="12978" level="1" /> <!-- Check Item -->
</skills>
@ -1679,10 +1305,6 @@
<set name="commissionItemType" val="SHIELD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="110" count="1" chance="10" /> <!-- Doom Shield -->
<item id="31426" count="1" chance="90" /> <!-- Bound Doom Shield -->
</createItems>
<skills>
<skill id="12979" level="1" /> <!-- Check Item -->
</skills>
@ -1695,10 +1317,6 @@
<set name="commissionItemType" val="FEET" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="601" count="1" chance="10" /> <!-- Sealed Doom Boots -->
<item id="32805" count="1" chance="90" /> <!-- Sealed Bound Doom Boots -->
</createItems>
<skills>
<skill id="12980" level="1" /> <!-- Check Item -->
</skills>
@ -1711,10 +1329,6 @@
<set name="commissionItemType" val="GLOVES" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="2475" count="1" chance="10" /> <!-- Sealed Doom Gloves -->
<item id="32801" count="1" chance="90" /> <!-- Sealed Bound Doom Gloves -->
</createItems>
<skills>
<skill id="12981" level="1" /> <!-- Check Item -->
</skills>
@ -1727,12 +1341,6 @@
<set name="commissionItemType" val="DAGGER" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="236" count="1" chance="10" /> <!-- Soul Separator -->
<item id="31079" count="1" chance="30" /> <!-- Bound Soul Separator - Guidance -->
<item id="31080" count="1" chance="30" /> <!-- Bound Soul Separator - Critical Damage -->
<item id="31081" count="1" chance="30" /> <!-- Bound Soul Separator - Rsk. Haste -->
</createItems>
<skills>
<skill id="12982" level="1" /> <!-- Check Item -->
</skills>
@ -1745,12 +1353,6 @@
<set name="commissionItemType" val="ONE_HAND_MAGIC_SWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="151" count="1" chance="10" /> <!-- Sword of Miracles -->
<item id="31103" count="1" chance="30" /> <!-- Bound Sword of Miracles - Acumen -->
<item id="31101" count="1" chance="30" /> <!-- Bound Sword of Miracles - M. Atk. -->
<item id="31102" count="1" chance="30" /> <!-- Bound Sword of Miracles - Magic Silence -->
</createItems>
<skills>
<skill id="12983" level="1" /> <!-- Check Item -->
</skills>
@ -1763,12 +1365,6 @@
<set name="commissionItemType" val="ONE_HAND_SWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="2500" count="1" chance="10" /> <!-- Dark Legion's Edge -->
<item id="31480" count="1" chance="30" /> <!-- Bound Dark Legion's Edge - Health -->
<item id="31479" count="1" chance="30" /> <!-- Bound Dark Legion's Edge - Critical Damage -->
<item id="31481" count="1" chance="30" /> <!-- Bound Dark Legion's Edge - Rsk. Focus -->
</createItems>
<skills>
<skill id="12984" level="1" /> <!-- Check Item -->
</skills>

View File

@ -8,12 +8,6 @@
<set name="commissionItemType" val="TWO_HAND_SWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="81" count="1" chance="10" /> <!-- Dragon Slayer -->
<item id="31400" count="1" chance="30" /> <!-- Bound Dragon Slayer - Health -->
<item id="31401" count="1" chance="30" /> <!-- Bound Dragon Slayer - Critical Bleed -->
<item id="31402" count="1" chance="30" /> <!-- Bound Dragon Slayer - Critical Drain -->
</createItems>
<skills>
<skill id="12985" level="1" /> <!-- Check Item -->
</skills>
@ -26,12 +20,6 @@
<set name="commissionItemType" val="BOW" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="289" count="1" chance="10" /> <!-- Soul Bow -->
<item id="30819" count="1" chance="30" /> <!-- Bound Soul Bow - Critical Poison -->
<item id="30817" count="1" chance="30" /> <!-- Bound Soul Bow - Cheap Shot -->
<item id="30818" count="1" chance="30" /> <!-- Bound Soul Bow - Quick Recovery -->
</createItems>
<skills>
<skill id="12986" level="1" /> <!-- Check Item -->
</skills>
@ -44,12 +32,6 @@
<set name="commissionItemType" val="BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="164" count="1" chance="10" /> <!-- Elysian -->
<item id="30847" count="1" chance="30" /> <!-- Bound Elysian - Health -->
<item id="30848" count="1" chance="30" /> <!-- Bound Elysian - Anger -->
<item id="30849" count="1" chance="30" /> <!-- Bound Elysian - Critical Drain -->
</createItems>
<skills>
<skill id="12987" level="1" /> <!-- Check Item -->
</skills>
@ -62,12 +44,6 @@
<set name="commissionItemType" val="ONE_HAND_MAGIC_BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="7895" count="1" chance="10" /> <!-- Flaming Dragon Skull -->
<item id="31396" count="1" chance="30" /> <!-- Bound Flaming Dragon Skull - Acumen -->
<item id="31397" count="1" chance="30" /> <!-- Bound Flaming Dragon Skull - M. Atk. -->
<item id="31398" count="1" chance="30" /> <!-- Bound Flaming Dragon Skull - Magic Silence -->
</createItems>
<skills>
<skill id="12988" level="1" /> <!-- Check Item -->
</skills>
@ -80,12 +56,6 @@
<set name="commissionItemType" val="TWO_HAND_MAGIC_BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="213" count="1" chance="10" /> <!-- Branch of the Mother Tree -->
<item id="31129" count="1" chance="30" /> <!-- Bound Branch of the Mother Tree - Acumen -->
<item id="31127" count="1" chance="30" /> <!-- Bound Branch of the Mother Tree - Conversion -->
<item id="31128" count="1" chance="30" /> <!-- Bound Branch of the Mother Tree - Magic Damage -->
</createItems>
<skills>
<skill id="12989" level="1" /> <!-- Check Item -->
</skills>
@ -98,12 +68,6 @@
<set name="commissionItemType" val="TWO_HAND_BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="7902" count="1" chance="10" /> <!-- Doom Crusher -->
<item id="31419" count="1" chance="30" /> <!-- Bound Doom Crusher - Health -->
<item id="31420" count="1" chance="30" /> <!-- Bound Doom Crusher - Anger -->
<item id="31421" count="1" chance="30" /> <!-- Bound Doom Crusher - Rsk. Haste -->
</createItems>
<skills>
<skill id="12990" level="1" /> <!-- Check Item -->
</skills>
@ -116,12 +80,6 @@
<set name="commissionItemType" val="SPEAR" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="305" count="1" chance="10" /> <!-- Tallum Glaive -->
<item id="30625" count="1" chance="30" /> <!-- Bound Tallum Glaive - Health -->
<item id="30624" count="1" chance="30" /> <!-- Bound Tallum Glaive - Guidance -->
<item id="30626" count="1" chance="30" /> <!-- Bound Tallum Glaive - Wide Blow -->
</createItems>
<skills>
<skill id="12991" level="1" /> <!-- Check Item -->
</skills>
@ -134,12 +92,6 @@
<set name="commissionItemType" val="FIST_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="270" count="1" chance="10" /> <!-- Dragon Grinder -->
<item id="31406" count="1" chance="30" /> <!-- Bound Dragon Grinder - Health -->
<item id="31404" count="1" chance="30" /> <!-- Bound Dragon Grinder - Rsk. Evasion -->
<item id="31405" count="1" chance="30" /> <!-- Bound Dragon Grinder - Guidance -->
</createItems>
<skills>
<skill id="12992" level="1" /> <!-- Check Item -->
</skills>
@ -152,10 +104,6 @@
<set name="commissionItemType" val="DUALSWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="8938" count="1" chance="10" /> <!-- Tallum Blade*Damascus -->
<item id="33545" count="1" chance="90" /> <!-- Bound Tallum Blade*Damascus - Event -->
</createItems>
<skills>
<skill id="12933" level="1" /> <!-- Check Item -->
</skills>
@ -168,10 +116,6 @@
<set name="commissionItemType" val="HELMET" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="2418" count="1" chance="10" /> <!-- Helm of Nightmare -->
<item id="30891" count="1" chance="90" /> <!-- Bound Helm of Nightmare -->
</createItems>
<skills>
<skill id="12993" level="1" /> <!-- Check Item -->
</skills>
@ -184,10 +128,6 @@
<set name="commissionItemType" val="SHIELD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="2498" count="1" chance="10" /> <!-- Shield of Nightmare -->
<item id="30892" count="1" chance="90" /> <!-- Bound Shield of Nightmare -->
</createItems>
<skills>
<skill id="12994" level="1" /> <!-- Check Item -->
</skills>
@ -200,10 +140,6 @@
<set name="commissionItemType" val="FEET" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="5314" count="1" chance="10" /> <!-- Sealed Boots of Nightmare -->
<item id="32812" count="1" chance="90" /> <!-- Sealed Bound Boots of Nightmare -->
</createItems>
<skills>
<skill id="12995" level="1" /> <!-- Check Item -->
</skills>
@ -216,10 +152,6 @@
<set name="commissionItemType" val="FULL_BODY" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="2408" count="1" chance="10" /> <!-- Robe of Nightmare -->
<item id="30896" count="1" chance="90" /> <!-- Bound Robe of Nightmare -->
</createItems>
<skills>
<skill id="12996" level="1" /> <!-- Check Item -->
</skills>
@ -232,10 +164,6 @@
<set name="commissionItemType" val="FULL_BODY" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="2394" count="1" chance="10" /> <!-- Leather Armor of Nightmare -->
<item id="30897" count="1" chance="90" /> <!-- Bound Leather Armor of Nightmare -->
</createItems>
<skills>
<skill id="12997" level="1" /> <!-- Check Item -->
</skills>
@ -248,10 +176,6 @@
<set name="commissionItemType" val="GLOVES" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="5313" count="1" chance="10" /> <!-- Sealed Gauntlets of Nightmare -->
<item id="32808" count="1" chance="90" /> <!-- Sealed Bound Gauntlets of Nightmare -->
</createItems>
<skills>
<skill id="12998" level="1" /> <!-- Check Item -->
</skills>
@ -264,10 +188,6 @@
<set name="commissionItemType" val="FULL_BODY" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="374" count="1" chance="10" /> <!-- Armor of Nightmare -->
<item id="30905" count="1" chance="90" /> <!-- Bound Armor of Nightmare -->
</createItems>
<skills>
<skill id="12999" level="1" /> <!-- Check Item -->
</skills>
@ -280,12 +200,6 @@
<set name="commissionItemType" val="BOW" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9445" count="1" chance="10" /> <!-- Dynasty Bow -->
<item id="33556" count="1" chance="30" /> <!-- Bound Dynasty Bow - Cheap Shot - Event -->
<item id="33557" count="1" chance="30" /> <!-- Bound Dynasty Bow - Guidance - Event -->
<item id="33558" count="1" chance="30" /> <!-- Bound Dynasty Bow - Focus - Event -->
</createItems>
<skills>
<skill id="12934" level="1" /> <!-- Check Item -->
</skills>

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@ -64,7 +64,6 @@ CpRegen: CP Regeneration stat.
CraftingCritical: Crafting critical stat.
CreateCommonItem: Allows the player to create common recipe items up to a certain level.
CreateItem: Allows the player to create dwarven recipe items up to a certain level.
CreateItemRandom: Creates an item randomly from a given list. All extractable items with chances to get different items are using this effect.
CriticalDamage: Critical Damage stat.
CriticalDamagePosition: Critical Damage depending on position stat.
CriticalRate: Critical Rate stat.

View File

@ -18,12 +18,6 @@
</xs:sequence>
</xs:complexType>
<xs:complexType name="createItemsType">
<xs:sequence>
<xs:element name="item" type="createItemType" maxOccurs="unbounded" />
</xs:sequence>
</xs:complexType>
<xs:complexType name="skillType">
<xs:attribute name="id" type="xs:positiveInteger" use="required" />
<xs:attribute name="level" type="xs:positiveInteger" use="required" />
@ -300,7 +294,6 @@
<xs:element name="set" maxOccurs="unbounded" minOccurs="1" type="setType" />
<xs:element name="unequip_skills" minOccurs="0" type="skillsType" />
<xs:element name="capsuled_items" minOccurs="0" type="capsuledItemsType" />
<xs:element name="createItems" minOccurs="0" type="createItemsType" />
<xs:element name="cond" maxOccurs="2" minOccurs="0" type="condType" />
<xs:element name="skills" minOccurs="0" type="skillsType" />
<xs:element name="stats" maxOccurs="1" minOccurs="0" type="forType" />

View File

@ -33,7 +33,6 @@ import com.l2jmobius.gameserver.enums.ItemSkillType;
import com.l2jmobius.gameserver.model.L2ExtractableProduct;
import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.conditions.Condition;
import com.l2jmobius.gameserver.model.holders.ItemChanceHolder;
import com.l2jmobius.gameserver.model.holders.ItemSkillHolder;
import com.l2jmobius.gameserver.model.items.L2Item;
import com.l2jmobius.gameserver.model.stats.Stats;
@ -182,20 +181,6 @@ public final class DocumentItem extends DocumentBase implements IGameXmlReader
}
}
}
else if ("createItems".equalsIgnoreCase(n.getNodeName()))
{
makeItem();
for (Node b = n.getFirstChild(); b != null; b = b.getNextSibling())
{
if ("item".equals(b.getNodeName()))
{
final int id = parseInteger(b.getAttributes(), "id");
final int count = parseInteger(b.getAttributes(), "count");
final double chance = parseDouble(b.getAttributes(), "chance");
_currentItem.item.addCreateItem(new ItemChanceHolder(id, chance, count));
}
}
}
else if ("cond".equalsIgnoreCase(n.getNodeName()))
{
makeItem();

View File

@ -42,7 +42,6 @@ import com.l2jmobius.gameserver.model.ceremonyofchaos.CeremonyOfChaosEvent;
import com.l2jmobius.gameserver.model.commission.CommissionItemType;
import com.l2jmobius.gameserver.model.conditions.Condition;
import com.l2jmobius.gameserver.model.events.ListenersContainer;
import com.l2jmobius.gameserver.model.holders.ItemChanceHolder;
import com.l2jmobius.gameserver.model.holders.ItemSkillHolder;
import com.l2jmobius.gameserver.model.interfaces.IIdentifiable;
import com.l2jmobius.gameserver.model.items.enchant.attribute.AttributeHolder;
@ -164,7 +163,6 @@ public abstract class L2Item extends ListenersContainer implements IIdentifiable
protected List<FuncTemplate> _funcTemplates;
protected List<Condition> _preConditions;
private List<ItemSkillHolder> _skills;
private List<ItemChanceHolder> _createItems;
private int _useSkillDisTime;
private int _reuseDelay;
@ -760,20 +758,6 @@ public abstract class L2Item extends ListenersContainer implements IIdentifiable
_skills.add(holder);
}
public List<ItemChanceHolder> getCreateItems()
{
return _createItems != null ? _createItems : Collections.emptyList();
}
public void addCreateItem(ItemChanceHolder item)
{
if (_createItems == null)
{
_createItems = new ArrayList<>();
}
_createItems.add(item);
}
public boolean checkCondition(L2Character activeChar, L2Object object, boolean sendMessage)
{
if (activeChar.canOverrideCond(PcCondOverride.ITEM_CONDITIONS) && !Config.GM_ITEM_RESTRICTION)

View File

@ -96,7 +96,6 @@ public final class EffectMasterHandler
EffectHandler.getInstance().registerHandler("CraftingCritical", CraftingCritical::new);
EffectHandler.getInstance().registerHandler("CreateCommonItem", CreateCommonItem::new);
EffectHandler.getInstance().registerHandler("CreateItem", CreateItem::new);
EffectHandler.getInstance().registerHandler("CreateItemRandom", CreateItemRandom::new);
EffectHandler.getInstance().registerHandler("CriticalDamage", CriticalDamage::new);
EffectHandler.getInstance().registerHandler("CriticalDamagePosition", CriticalDamagePosition::new);
EffectHandler.getInstance().registerHandler("CriticalRate", CriticalRate::new);

View File

@ -1,81 +0,0 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import java.util.logging.Logger;
import com.l2jmobius.commons.util.Rnd;
import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.effects.AbstractEffect;
import com.l2jmobius.gameserver.model.holders.ItemChanceHolder;
import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
import com.l2jmobius.gameserver.model.skills.Skill;
import com.l2jmobius.gameserver.network.SystemMessageId;
/**
* @author UnAfraid
*/
public class CreateItemRandom extends AbstractEffect
{
private static final Logger LOGGER = Logger.getLogger(CreateItemRandom.class.getName());
public CreateItemRandom(StatsSet params)
{
}
@Override
public boolean isInstant()
{
return Boolean.TRUE;
}
@Override
public void instant(L2Character effector, L2Character effected, Skill skill, L2ItemInstance item)
{
final L2PcInstance player = effected.getActingPlayer();
if (player == null)
{
return;
}
else if (item == null)
{
LOGGER.warning("" + player + " Attempting to cast skill: " + skill + " without item defined!");
return;
}
else if (item.getItem().getCreateItems().isEmpty())
{
LOGGER.warning("" + player + " Attempting to cast skill: " + skill + " with item " + item + " without createItems defined!");
return;
}
double cumulativeChance = 0;
final int random = Rnd.get(100);
for (ItemChanceHolder holder : item.getItem().getCreateItems())
{
cumulativeChance += holder.getChance();
if (random < cumulativeChance)
{
player.addItem("CreateItems", holder.getId(), holder.getCount(), player, true);
return;
}
}
player.sendPacket(SystemMessageId.THERE_WAS_NOTHING_FOUND_INSIDE);
}
}

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@ -8,10 +8,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="71847" />
<createItems>
<item id="355" count="1" chance="2" /> <!-- Dwarven Chain Mail Shirt -->
<item id="31377" count="1" chance="98" /> <!-- Bound Dwarven Chain Mail Shirt -->
</createItems>
<skills>
<skill id="12709" level="1" /> <!-- Check Item -->
</skills>
@ -24,10 +20,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="44906" />
<createItems>
<item id="382" count="1" chance="2" /> <!-- Dwarven Chain Gaiters -->
<item id="31378" count="1" chance="98" /> <!-- Bound Dwarven Chain Gaiters -->
</createItems>
<skills>
<skill id="12710" level="1" /> <!-- Check Item -->
</skills>
@ -40,10 +32,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="17414" />
<createItems>
<item id="2496" count="1" chance="2" /> <!-- Dwarven Chain Shield -->
<item id="31379" count="1" chance="98" /> <!-- Bound Dwarven Chain Shield -->
</createItems>
<skills>
<skill id="12711" level="1" /> <!-- Check Item -->
</skills>
@ -56,10 +44,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="14079" />
<createItems>
<item id="2432" count="1" chance="2" /> <!-- Dwarven Chain Boots -->
<item id="31380" count="1" chance="98" /> <!-- Bound Dwarven Chain Boots -->
</createItems>
<skills>
<skill id="12712" level="1" /> <!-- Check Item -->
</skills>
@ -72,10 +56,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="17965" />
<createItems>
<item id="2456" count="1" chance="2" /> <!-- Dwarven Chain Gloves -->
<item id="31381" count="1" chance="98" /> <!-- Bound Dwarven Chain Gloves -->
</createItems>
<skills>
<skill id="12713" level="1" /> <!-- Check Item -->
</skills>
@ -88,12 +68,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="320406" />
<createItems>
<item id="2502" count="1" chance="2" /> <!-- Dwarven War Hammer -->
<item id="31385" count="1" chance="32" /> <!-- Bound Dwarven War Hammer - Haste -->
<item id="31383" count="1" chance="33" /> <!-- Bound Dwarven War Hammer - Anger -->
<item id="31384" count="1" chance="33" /> <!-- Bound Dwarven War Hammer - Health -->
</createItems>
<skills>
<skill id="12714" level="1" /> <!-- Check Item -->
</skills>
@ -106,10 +80,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="20459" />
<createItems>
<item id="350" count="1" chance="2" /> <!-- Dwarven Scale Mail -->
<item id="31386" count="1" chance="98" /> <!-- Bound Dwarven Scale Mail -->
</createItems>
<skills>
<skill id="12715" level="1" /> <!-- Check Item -->
</skills>
@ -122,10 +92,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="14152" />
<createItems>
<item id="379" count="1" chance="2" /> <!-- Dwarven Scale Gaiters -->
<item id="31387" count="1" chance="98" /> <!-- Bound Dwarven Scale Gaiters -->
</createItems>
<skills>
<skill id="12716" level="1" /> <!-- Check Item -->
</skills>
@ -138,10 +104,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="39889" />
<createItems>
<item id="2437" count="1" chance="2" /> <!-- Drake Leather Boots -->
<item id="31388" count="1" chance="98" /> <!-- Bound Drake Leather Boots -->
</createItems>
<skills>
<skill id="12717" level="1" /> <!-- Check Item -->
</skills>
@ -154,10 +116,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="194445" />
<createItems>
<item id="401" count="1" chance="2" /> <!-- Drake Leather Armor -->
<item id="31389" count="1" chance="98" /> <!-- Bound Drake Leather Armor -->
</createItems>
<skills>
<skill id="12718" level="1" /> <!-- Check Item -->
</skills>
@ -170,10 +128,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="39889" />
<createItems>
<item id="2461" count="1" chance="2" /> <!-- Drake Leather Gloves -->
<item id="31390" count="1" chance="98" /> <!-- Bound Drake Leather Gloves -->
</createItems>
<skills>
<skill id="12719" level="1" /> <!-- Check Item -->
</skills>
@ -186,12 +140,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="6200113" />
<createItems>
<item id="6369" count="1" chance="2" /> <!-- Dragon Hunter Axe -->
<item id="31394" count="1" chance="32" /> <!-- Bound Dragon Hunter Axe - HP Drain -->
<item id="31392" count="1" chance="33" /> <!-- Bound Dragon Hunter Axe - HP Regeneration -->
<item id="31393" count="1" chance="33" /> <!-- Bound Dragon Hunter Axe - Health -->
</createItems>
<skills>
<skill id="12720" level="1" /> <!-- Check Item -->
</skills>
@ -204,12 +152,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="3007445" />
<createItems>
<item id="7895" count="1" chance="2" /> <!-- Flaming Dragon Skull -->
<item id="31396" count="1" chance="32" /> <!-- Bound Flaming Dragon Skull - Acumen -->
<item id="31397" count="1" chance="33" /> <!-- Bound Flaming Dragon Skull - M. Atk. -->
<item id="31398" count="1" chance="33" /> <!-- Bound Flaming Dragon Skull - Magic Silence -->
</createItems>
<skills>
<skill id="12721" level="1" /> <!-- Check Item -->
</skills>
@ -222,12 +164,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="3007445" />
<createItems>
<item id="81" count="1" chance="2" /> <!-- Dragon Slayer -->
<item id="31400" count="1" chance="32" /> <!-- Bound Dragon Slayer - Health -->
<item id="31401" count="1" chance="33" /> <!-- Bound Dragon Slayer - Critical Bleed -->
<item id="31402" count="1" chance="33" /> <!-- Bound Dragon Slayer - Critical Drain -->
</createItems>
<skills>
<skill id="12722" level="1" /> <!-- Check Item -->
</skills>
@ -240,12 +176,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="3007445" />
<createItems>
<item id="270" count="1" chance="2" /> <!-- Dragon Grinder -->
<item id="31406" count="1" chance="32" /> <!-- Bound Dragon Grinder - Health -->
<item id="31404" count="1" chance="33" /> <!-- Bound Dragon Grinder - Rsk. Evasion -->
<item id="31405" count="1" chance="33" /> <!-- Bound Dragon Grinder - Guidance -->
</createItems>
<skills>
<skill id="12723" level="1" /> <!-- Check Item -->
</skills>
@ -258,12 +188,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="6200113" />
<createItems>
<item id="7575" count="1" chance="2" /> <!-- Draconic Bow -->
<item id="31409" count="1" chance="32" /> <!-- Bound Draconic Bow - Focus -->
<item id="31408" count="1" chance="33" /> <!-- Bound Draconic Bow - Cheap Shot -->
<item id="31410" count="1" chance="33" /> <!-- Bound Draconic Bow - Critical Slow -->
</createItems>
<skills>
<skill id="12724" level="1" /> <!-- Check Item -->
</skills>
@ -276,10 +200,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="694985" />
<createItems>
<item id="6382" count="1" chance="2" /> <!-- Draconic Leather Helmet -->
<item id="31411" count="1" chance="98" /> <!-- Bound Draconic Leather Helmet -->
</createItems>
<skills>
<skill id="12725" level="1" /> <!-- Check Item -->
</skills>
@ -292,10 +212,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="2258665" />
<createItems>
<item id="6379" count="1" chance="2" /> <!-- Draconic Leather Armor -->
<item id="31412" count="1" chance="98" /> <!-- Bound Draconic Leather Armor -->
</createItems>
<skills>
<skill id="12726" level="1" /> <!-- Check Item -->
</skills>
@ -308,10 +224,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="463275" />
<createItems>
<item id="6381" count="1" chance="2" /> <!-- Draconic Leather Boots -->
<item id="31413" count="1" chance="98" /> <!-- Bound Draconic Leather Boots -->
</createItems>
<skills>
<skill id="12727" level="1" /> <!-- Check Item -->
</skills>
@ -324,10 +236,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="463275" />
<createItems>
<item id="6380" count="1" chance="2" /> <!-- Draconic Leather Gloves -->
<item id="31414" count="1" chance="98" /> <!-- Bound Draconic Leather Gloves -->
</createItems>
<skills>
<skill id="12728" level="1" /> <!-- Check Item -->
</skills>
@ -340,10 +248,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="71847" />
<createItems>
<item id="182" count="1" chance="2" /> <!-- Doom Hammer -->
<item id="31415" count="1" chance="98" /> <!-- Bound Doom Hammer -->
</createItems>
<skills>
<skill id="12729" level="1" /> <!-- Check Item -->
</skills>
@ -356,10 +260,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="134603" />
<createItems>
<item id="2417" count="1" chance="2" /> <!-- Doom Helmet -->
<item id="31416" count="1" chance="98" /> <!-- Bound Doom Helmet -->
</createItems>
<skills>
<skill id="12730" level="1" /> <!-- Check Item -->
</skills>
@ -372,10 +272,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="583190" />
<createItems>
<item id="2381" count="1" chance="2" /> <!-- Doom Plate Armor -->
<item id="31417" count="1" chance="98" /> <!-- Bound Doom Plate Armor -->
</createItems>
<skills>
<skill id="12731" level="1" /> <!-- Check Item -->
</skills>
@ -388,12 +284,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="3007445" />
<createItems>
<item id="7902" count="1" chance="2" /> <!-- Doom Crusher -->
<item id="31419" count="1" chance="32" /> <!-- Bound Doom Crusher - Health -->
<item id="31420" count="1" chance="33" /> <!-- Bound Doom Crusher - Anger -->
<item id="31421" count="1" chance="33" /> <!-- Bound Doom Crusher - Rsk. Haste -->
</createItems>
<skills>
<skill id="12732" level="1" /> <!-- Check Item -->
</skills>
@ -406,10 +296,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="94221" />
<createItems>
<item id="110" count="1" chance="2" /> <!-- Doom Shield -->
<item id="31426" count="1" chance="98" /> <!-- Bound Doom Shield -->
</createItems>
<skills>
<skill id="12733" level="1" /> <!-- Check Item -->
</skills>
@ -422,10 +308,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="89726" />
<createItems>
<item id="601" count="1" chance="2" /> <!-- Sealed Doom Boots -->
<item id="32805" count="1" chance="98" /> <!-- Sealed Bound Doom Boots -->
</createItems>
<skills>
<skill id="12734" level="1" /> <!-- Check Item -->
</skills>
@ -438,10 +320,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="89726" />
<createItems>
<item id="2475" count="1" chance="2" /> <!-- Sealed Doom Gloves -->
<item id="32801" count="1" chance="98" /> <!-- Sealed Bound Doom Gloves -->
</createItems>
<skills>
<skill id="12735" level="1" /> <!-- Check Item -->
</skills>
@ -454,12 +332,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="2044210" />
<createItems>
<item id="212" count="1" chance="2" /> <!-- Dasparion's Staff -->
<item id="31436" count="1" chance="32" /> <!-- Bound Dasparion's Staff - Acumen -->
<item id="31434" count="1" chance="33" /> <!-- Bound Dasparion's Staff - Mana Up -->
<item id="31435" count="1" chance="33" /> <!-- Bound Dasparion's Staff - Conversion -->
</createItems>
<skills>
<skill id="12736" level="1" /> <!-- Check Item -->
</skills>
@ -472,12 +344,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="479123" />
<createItems>
<item id="145" count="1" chance="2" /> <!-- Sword of Whispering Death -->
<item id="31442" count="1" chance="32" /> <!-- Bound Sword of Whispering Death - Empower -->
<item id="31443" count="1" chance="33" /> <!-- Bound Sword of Whispering Death - M. Atk. -->
<item id="31444" count="1" chance="33" /> <!-- Bound Sword of Whispering Death - Magic Silence -->
</createItems>
<skills>
<skill id="12737" level="1" /> <!-- Check Item -->
</skills>
@ -490,12 +356,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="6200113" />
<createItems>
<item id="6371" count="1" chance="2" /> <!-- Demon Splinter -->
<item id="31446" count="1" chance="32" /> <!-- Bound Demon Splinter - Focus -->
<item id="31447" count="1" chance="33" /> <!-- Bound Demon Splinter - Health -->
<item id="31448" count="1" chance="33" /> <!-- Bound Demon Splinter - Critical Stun -->
</createItems>
<skills>
<skill id="12738" level="1" /> <!-- Check Item -->
</skills>
@ -508,12 +368,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="479123" />
<createItems>
<item id="201" count="1" chance="2" /> <!-- Club of Nature -->
<item id="31450" count="1" chance="32" /> <!-- Bound Club of Nature - Acumen -->
<item id="31451" count="1" chance="33" /> <!-- Bound Club of Nature - Magic Mental Shield -->
<item id="31452" count="1" chance="33" /> <!-- Bound Club of Nature - Magic Hold -->
</createItems>
<skills>
<skill id="12739" level="1" /> <!-- Check Item -->
</skills>
@ -526,10 +380,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="71847" />
<createItems>
<item id="277" count="1" chance="2" /> <!-- Dark Elven Bow -->
<item id="31453" count="1" chance="98" /> <!-- Bound Dark Elven Bow -->
</createItems>
<skills>
<skill id="12740" level="1" /> <!-- Check Item -->
</skills>
@ -542,12 +392,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="968672" />
<createItems>
<item id="284" count="1" chance="2" /> <!-- Dark Elven Longbow -->
<item id="31456" count="1" chance="32" /> <!-- Bound Dark Elven Longbow - Critical Bleed -->
<item id="31455" count="1" chance="33" /> <!-- Bound Dark Elven Longbow - Evasion -->
<item id="31457" count="1" chance="33" /> <!-- Bound Dark Elven Longbow - Miser -->
</createItems>
<skills>
<skill id="12741" level="1" /> <!-- Check Item -->
</skills>
@ -560,12 +404,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="479123" />
<createItems>
<item id="233" count="1" chance="2" /> <!-- Dark Screamer -->
<item id="31460" count="1" chance="32" /> <!-- Bound Dark Screamer - Focus -->
<item id="31459" count="1" chance="33" /> <!-- Bound Dark Screamer - Evasion -->
<item id="31461" count="1" chance="33" /> <!-- Bound Dark Screamer - Critical Bleed -->
</createItems>
<skills>
<skill id="12742" level="1" /> <!-- Check Item -->
</skills>
@ -578,10 +416,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="516490" />
<createItems>
<item id="365" count="1" chance="2" /> <!-- Dark Crystal Breastplate -->
<item id="31462" count="1" chance="98" /> <!-- Bound Dark Crystal Breastplate -->
</createItems>
<skills>
<skill id="12743" level="1" /> <!-- Check Item -->
</skills>
@ -594,10 +428,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="193720" />
<createItems>
<item id="512" count="1" chance="2" /> <!-- Dark Crystal Helmet -->
<item id="31463" count="1" chance="98" /> <!-- Bound Dark Crystal Helmet -->
</createItems>
<skills>
<skill id="12744" level="1" /> <!-- Check Item -->
</skills>
@ -610,10 +440,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="135575" />
<createItems>
<item id="641" count="1" chance="2" /> <!-- Dark Crystal Shield -->
<item id="31464" count="1" chance="98" /> <!-- Bound Dark Crystal Shield -->
</createItems>
<skills>
<skill id="12745" level="1" /> <!-- Check Item -->
</skills>
@ -626,10 +452,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="129050" />
<createItems>
<item id="5291" count="1" chance="2" /> <!-- Sealed Dark Crystal Boots -->
<item id="32810" count="1" chance="98" /> <!-- Sealed Bound Dark Crystal Boots -->
</createItems>
<skills>
<skill id="12746" level="1" /> <!-- Check Item -->
</skills>
@ -642,10 +464,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="629445" />
<createItems>
<item id="2407" count="1" chance="2" /> <!-- Dark Crystal Robe -->
<item id="31468" count="1" chance="98" /> <!-- Bound Dark Crystal Robe -->
</createItems>
<skills>
<skill id="12747" level="1" /> <!-- Check Item -->
</skills>
@ -658,10 +476,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="387295" />
<createItems>
<item id="2385" count="1" chance="2" /> <!-- Dark Crystal Leather Armor -->
<item id="31469" count="1" chance="98" /> <!-- Bound Dark Crystal Leather Armor -->
</createItems>
<skills>
<skill id="12748" level="1" /> <!-- Check Item -->
</skills>
@ -674,10 +488,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="129050" />
<createItems>
<item id="5290" count="1" chance="2" /> <!-- Sealed Dark Crystal Gloves -->
<item id="32806" count="1" chance="98" /> <!-- Sealed Bound Dark Crystal Gloves -->
</createItems>
<skills>
<skill id="12749" level="1" /> <!-- Check Item -->
</skills>
@ -690,10 +500,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="322770" />
<createItems>
<item id="388" count="1" chance="2" /> <!-- Dark Crystal Gaiters -->
<item id="31473" count="1" chance="98" /> <!-- Bound Dark Crystal Gaiters -->
</createItems>
<skills>
<skill id="12750" level="1" /> <!-- Check Item -->
</skills>
@ -706,11 +512,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="255620" />
<createItems>
<item id="232" count="1" chance="2" /> <!-- Dark Elven Dagger -->
<item id="31475" count="1" chance="53" /> <!-- Bound Dark Elven Dagger - Focus -->
<item id="31476" count="1" chance="45" /> <!-- Bound Dark Elven Dagger - Back Blow -->
</createItems>
<skills>
<skill id="12751" level="1" /> <!-- Check Item -->
</skills>
@ -723,12 +524,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="3007445" />
<createItems>
<item id="2500" count="1" chance="2" /> <!-- Dark Legion's Edge -->
<item id="31480" count="1" chance="32" /> <!-- Bound Dark Legion's Edge - Health -->
<item id="31479" count="1" chance="33" /> <!-- Bound Dark Legion's Edge - Critical Damage -->
<item id="31481" count="1" chance="33" /> <!-- Bound Dark Legion's Edge - Rsk. Focus -->
</createItems>
<skills>
<skill id="12752" level="1" /> <!-- Check Item -->
</skills>
@ -741,12 +536,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="1463253" />
<createItems>
<item id="79" count="1" chance="2" /> <!-- Damascus Sword -->
<item id="31486" count="1" chance="32" /> <!-- Bound Damascus Sword - Focus -->
<item id="31487" count="1" chance="33" /> <!-- Bound Damascus Sword - Critical Damage -->
<item id="31488" count="1" chance="33" /> <!-- Bound Damascus Sword - Haste -->
</createItems>
<skills>
<skill id="12753" level="1" /> <!-- Check Item -->
</skills>
@ -759,10 +548,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="255620" />
<createItems>
<item id="230" count="1" chance="2" /> <!-- Needle Wolverine -->
<item id="31489" count="1" chance="98" /> <!-- Bound Needle Wolverine -->
</createItems>
<skills>
<skill id="12754" level="1" /> <!-- Check Item -->
</skills>
@ -775,12 +560,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="320406" />
<createItems>
<item id="4233" count="1" chance="2" /> <!-- Knuckle Duster -->
<item id="31497" count="1" chance="32" /> <!-- Bound Knuckle Duster - Haste -->
<item id="31495" count="1" chance="33" /> <!-- Bound Knuckle Duster - Rsk. Evasion -->
<item id="31496" count="1" chance="33" /> <!-- Bound Knuckle Duster - Rsk. Haste -->
</createItems>
<skills>
<skill id="12755" level="1" /> <!-- Check Item -->
</skills>
@ -793,12 +572,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="479123" />
<createItems>
<item id="174" count="1" chance="2" /> <!-- Nirvana Axe -->
<item id="31499" count="1" chance="32" /> <!-- Bound Nirvana Axe - M. Atk. -->
<item id="31500" count="1" chance="33" /> <!-- Bound Nirvana Axe - Magic Poison -->
<item id="31501" count="1" chance="33" /> <!-- Bound Nirvana Axe - Magic Weakness -->
</createItems>
<skills>
<skill id="12756" level="1" /> <!-- Check Item -->
</skills>
@ -811,10 +584,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="107807" />
<createItems>
<item id="241" count="1" chance="2" /> <!-- Shilen Knife -->
<item id="31502" count="1" chance="98" /> <!-- Bound Shilen Knife -->
</createItems>
<skills>
<skill id="12757" level="1" /> <!-- Check Item -->
</skills>
@ -827,10 +596,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="236350" />
<createItems>
<item id="2549" count="1" chance="2" /> <!-- Knight's Sword*Sword of Revolution -->
<item id="31503" count="1" chance="98" /> <!-- Bound Knight's Sword*Sword of Revolution -->
</createItems>
<skills>
<skill id="12758" level="1" /> <!-- Check Item -->
</skills>
@ -843,10 +608,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="184976" />
<createItems>
<item id="2547" count="1" chance="2" /> <!-- Knight's Sword*Crimson Sword -->
<item id="31504" count="1" chance="98" /> <!-- Bound Knight's Sword*Crimson Sword -->
</createItems>
<skills>
<skill id="12759" level="1" /> <!-- Check Item -->
</skills>
@ -859,10 +620,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="184976" />
<createItems>
<item id="2548" count="1" chance="2" /> <!-- Knight's Sword*Elven Sword -->
<item id="31505" count="1" chance="98" /> <!-- Bound Knight's Sword*Elven Sword -->
</createItems>
<skills>
<skill id="12760" level="1" /> <!-- Check Item -->
</skills>
@ -878,10 +635,6 @@
<set name="crystal_type" val="D" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="2548" count="1" chance="2" /> <!-- Knight's Sword*Elven Sword -->
<item id="31505" count="1" chance="98" /> <!-- Bound Knight's Sword*Elven Sword -->
</createItems>
<skills>
<skill id="12761" level="1" /> <!-- Check Item -->
</skills>
@ -894,10 +647,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="276007" />
<createItems>
<item id="2550" count="1" chance="2" /> <!-- Knight's Sword*Elven Long Sword -->
<item id="31507" count="1" chance="98" /> <!-- Bound Knight's Sword*Elven Long Sword -->
</createItems>
<skills>
<skill id="12762" level="1" /> <!-- Check Item -->
</skills>
@ -910,10 +659,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="155730" />
<createItems>
<item id="2546" count="1" chance="2" /> <!-- Knight's Sword*Knight's Sword -->
<item id="31508" count="1" chance="98" /> <!-- Bound Knight's Sword*Knight's Sword -->
</createItems>
<skills>
<skill id="12763" level="1" /> <!-- Check Item -->
</skills>
@ -926,10 +671,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="18864" />
<createItems>
<item id="632" count="1" chance="2" /> <!-- Knight's Shield -->
<item id="31509" count="1" chance="98" /> <!-- Bound Knight's Shield -->
</createItems>
<skills>
<skill id="12764" level="1" /> <!-- Check Item -->
</skills>
@ -942,10 +683,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="71847" />
<createItems>
<item id="128" count="1" chance="2" /> <!-- Knight's Sword -->
<item id="31510" count="1" chance="98" /> <!-- Bound Knight's Sword -->
</createItems>
<skills>
<skill id="12765" level="1" /> <!-- Check Item -->
</skills>
@ -958,10 +695,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="47241" />
<createItems>
<item id="855" count="1" chance="2" /> <!-- Nassen's Earring -->
<item id="31511" count="1" chance="98" /> <!-- Bound Nassen's Earring -->
</createItems>
<skills>
<skill id="12766" level="1" /> <!-- Check Item -->
</skills>
@ -974,10 +707,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="71847" />
<createItems>
<item id="179" count="1" chance="2" /> <!-- Mace of Prayer -->
<item id="31512" count="1" chance="98" /> <!-- Bound Mace of Prayer -->
</createItems>
<skills>
<skill id="12767" level="1" /> <!-- Check Item -->
</skills>
@ -990,10 +719,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="201115" />
<createItems>
<item id="297" count="1" chance="2" /> <!-- Glaive -->
<item id="31513" count="1" chance="98" /> <!-- Bound Glaive -->
</createItems>
<skills>
<skill id="12768" level="1" /> <!-- Check Item -->
</skills>
@ -1006,12 +731,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="479123" />
<createItems>
<item id="132" count="1" chance="2" /> <!-- Ultimate Sword -->
<item id="31517" count="1" chance="32" /> <!-- Bound Ultimate Sword - Health -->
<item id="31515" count="1" chance="33" /> <!-- Bound Ultimate Sword - Guidance -->
<item id="31516" count="1" chance="33" /> <!-- Bound Ultimate Sword - Critical Drain -->
</createItems>
<skills>
<skill id="12769" level="1" /> <!-- Check Item -->
</skills>
@ -1024,12 +743,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="683457" />
<createItems>
<item id="266" count="1" chance="2" /> <!-- Great Pata -->
<item id="31525" count="1" chance="32" /> <!-- Bound Great Pata - Rsk. Haste -->
<item id="31523" count="1" chance="33" /> <!-- Bound Great Pata - Critical Drain -->
<item id="31524" count="1" chance="33" /> <!-- Bound Great Pata - Critical Poison -->
</createItems>
<skills>
<skill id="12770" level="1" /> <!-- Check Item -->
</skills>
@ -1042,10 +755,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="26941" />
<createItems>
<item id="500" count="1" chance="2" /> <!-- Great Helmet -->
<item id="31526" count="1" chance="98" /> <!-- Bound Great Helmet -->
</createItems>
<skills>
<skill id="12771" level="1" /> <!-- Check Item -->
</skills>
@ -1058,12 +767,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="968672" />
<createItems>
<item id="300" count="1" chance="2" /> <!-- Great Axe -->
<item id="31529" count="1" chance="32" /> <!-- Bound Great Axe - Critical Stun -->
<item id="31528" count="1" chance="33" /> <!-- Bound Great Axe - Anger -->
<item id="31530" count="1" chance="33" /> <!-- Bound Great Axe - Light Armor -->
</createItems>
<skills>
<skill id="12772" level="1" /> <!-- Check Item -->
</skills>
@ -1076,12 +779,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="968672" />
<createItems>
<item id="78" count="1" chance="2" /> <!-- Great Sword -->
<item id="31534" count="1" chance="32" /> <!-- Bound Great Sword - Focus -->
<item id="31532" count="1" chance="33" /> <!-- Bound Great Sword - Health -->
<item id="31533" count="1" chance="33" /> <!-- Bound Great Sword - Critical Damage -->
</createItems>
<skills>
<skill id="12773" level="1" /> <!-- Check Item -->
</skills>
@ -1094,12 +791,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="479123" />
<createItems>
<item id="231" count="1" chance="2" /> <!-- Grace Dagger -->
<item id="31537" count="1" chance="32" /> <!-- Bound Grace Dagger - Focus -->
<item id="31536" count="1" chance="33" /> <!-- Bound Grace Dagger - Evasion -->
<item id="31538" count="1" chance="33" /> <!-- Bound Grace Dagger - Back Blow -->
</createItems>
<skills>
<skill id="12774" level="1" /> <!-- Check Item -->
</skills>
@ -1112,10 +803,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="201115" />
<createItems>
<item id="9225" count="1" chance="2" /> <!-- Grand ?p?e -->
<item id="31539" count="1" chance="98" /> <!-- Bound Grand ?p?e -->
</createItems>
<skills>
<skill id="12775" level="1" /> <!-- Check Item -->
</skills>
@ -1128,12 +815,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="479123" />
<createItems>
<item id="196" count="1" chance="2" /> <!-- Stick of Eternity -->
<item id="31545" count="1" chance="32" /> <!-- Bound Stick of Eternity - Empower -->
<item id="31546" count="1" chance="33" /> <!-- Bound Stick of Eternity - Rsk. Evasion -->
<item id="31547" count="1" chance="33" /> <!-- Bound Stick of Eternity - Blessed Body -->
</createItems>
<skills>
<skill id="12776" level="1" /> <!-- Check Item -->
</skills>
@ -1146,12 +827,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="683457" />
<createItems>
<item id="205" count="1" chance="2" /> <!-- Ghoul's Staff -->
<item id="31550" count="1" chance="32" /> <!-- Bound Ghoul's Staff - Mana Up -->
<item id="31549" count="1" chance="33" /> <!-- Bound Ghoul's Staff - Rsk. Evasion -->
<item id="31551" count="1" chance="33" /> <!-- Bound Ghoul's Staff - Blessed Body -->
</createItems>
<skills>
<skill id="12777" level="1" /> <!-- Check Item -->
</skills>
@ -1164,12 +839,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="320406" />
<createItems>
<item id="285" count="1" chance="2" /> <!-- Noble Elven Bow -->
<item id="31553" count="1" chance="32" /> <!-- Bound Noble Elven Bow - Evasion -->
<item id="31554" count="1" chance="33" /> <!-- Bound Noble Elven Bow - Miser -->
<item id="31555" count="1" chance="33" /> <!-- Bound Noble Elven Bow - Cheap Shot -->
</createItems>
<skills>
<skill id="12778" level="1" /> <!-- Check Item -->
</skills>
@ -1182,10 +851,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="2334" />
<createItems>
<item id="604" count="1" chance="2" /> <!-- Quality Leather Gloves -->
<item id="31556" count="1" chance="98" /> <!-- Bound Quality Leather Gloves -->
</createItems>
<skills>
<skill id="12779" level="1" /> <!-- Check Item -->
</skills>
@ -1198,10 +863,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="6960" />
<createItems>
<item id="467" count="1" chance="2" /> <!-- Dark Stockings -->
<item id="31557" count="1" chance="98" /> <!-- Bound Dark Stockings -->
</createItems>
<skills>
<skill id="12780" level="1" /> <!-- Check Item -->
</skills>
@ -1214,10 +875,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="5669" />
<createItems>
<item id="63" count="1" chance="2" /> <!-- Gauntlets -->
<item id="31558" count="1" chance="98" /> <!-- Bound Gauntlets -->
</createItems>
<skills>
<skill id="12781" level="1" /> <!-- Check Item -->
</skills>
@ -1230,10 +887,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="155730" />
<createItems>
<item id="279" count="1" chance="2" /> <!-- Reinforced Longbow -->
<item id="31559" count="1" chance="98" /> <!-- Bound Reinforced Longbow -->
</createItems>
<skills>
<skill id="12782" level="1" /> <!-- Check Item -->
</skills>
@ -1246,10 +899,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="45675" />
<createItems>
<item id="274" count="1" chance="2" /> <!-- Reinforced Bow -->
<item id="31560" count="1" chance="98" /> <!-- Bound Reinforced Bow -->
</createItems>
<skills>
<skill id="12783" level="1" /> <!-- Check Item -->
</skills>
@ -1262,10 +911,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="14079" />
<createItems>
<item id="2452" count="1" chance="2" /> <!-- Reinforced Mithril Gloves -->
<item id="31561" count="1" chance="98" /> <!-- Bound Reinforced Mithril Gloves -->
</createItems>
<skills>
<skill id="12784" level="1" /> <!-- Check Item -->
</skills>
@ -1278,10 +923,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="42195" />
<createItems>
<item id="397" count="1" chance="2" /> <!-- Reinforced Mithril Shirt -->
<item id="31562" count="1" chance="98" /> <!-- Bound Reinforced Mithril Shirt -->
</createItems>
<skills>
<skill id="12785" level="1" /> <!-- Check Item -->
</skills>
@ -1294,10 +935,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="14079" />
<createItems>
<item id="62" count="1" chance="2" /> <!-- Reinforced Mithril Boots -->
<item id="31563" count="1" chance="98" /> <!-- Bound Reinforced Mithril Boots -->
</createItems>
<skills>
<skill id="12786" level="1" /> <!-- Check Item -->
</skills>
@ -1310,10 +947,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="26404" />
<createItems>
<item id="2387" count="1" chance="2" /> <!-- Reinforced Mithril Gaiters -->
<item id="31564" count="1" chance="98" /> <!-- Bound Reinforced Mithril Gaiters -->
</createItems>
<skills>
<skill id="12787" level="1" /> <!-- Check Item -->
</skills>
@ -1326,10 +959,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="5669" />
<createItems>
<item id="2446" count="1" chance="2" /> <!-- Reinforced Leather Gloves -->
<item id="31565" count="1" chance="98" /> <!-- Bound Reinforced Leather Gloves -->
</createItems>
<skills>
<skill id="12788" level="1" /> <!-- Check Item -->
</skills>
@ -1342,10 +971,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="16965" />
<createItems>
<item id="394" count="1" chance="2" /> <!-- Reinforced Leather Shirt -->
<item id="31566" count="1" chance="98" /> <!-- Bound Reinforced Leather Shirt -->
</createItems>
<skills>
<skill id="12789" level="1" /> <!-- Check Item -->
</skills>
@ -1358,10 +983,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="5669" />
<createItems>
<item id="2422" count="1" chance="2" /> <!-- Reinforced Leather Boots -->
<item id="31567" count="1" chance="98" /> <!-- Bound Reinforced Leather Boots -->
</createItems>
<skills>
<skill id="12790" level="1" /> <!-- Check Item -->
</skills>
@ -1374,10 +995,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="10614" />
<createItems>
<item id="416" count="1" chance="2" /> <!-- Reinforced Leather Gaiters -->
<item id="31568" count="1" chance="98" /> <!-- Bound Reinforced Leather Gaiters -->
</createItems>
<skills>
<skill id="12791" level="1" /> <!-- Check Item -->
</skills>
@ -1390,10 +1007,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="45675" />
<createItems>
<item id="7880" count="1" chance="2" /> <!-- Steel Sword -->
<item id="31569" count="1" chance="98" /> <!-- Bound Steel Sword -->
</createItems>
<skills>
<skill id="12792" level="1" /> <!-- Check Item -->
</skills>
@ -1406,10 +1019,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="5669" />
<createItems>
<item id="553" count="1" chance="2" /> <!-- Iron Boots -->
<item id="31570" count="1" chance="98" /> <!-- Bound Iron Boots -->
</createItems>
<skills>
<skill id="12793" level="1" /> <!-- Check Item -->
</skills>
@ -1422,10 +1031,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="10904" />
<createItems>
<item id="1125" count="1" chance="2" /> <!-- Assault Boots -->
<item id="31571" count="1" chance="98" /> <!-- Bound Assault Boots -->
</createItems>
<skills>
<skill id="12794" level="1" /> <!-- Check Item -->
</skills>
@ -1438,10 +1043,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="2334" />
<createItems>
<item id="40" count="1" chance="2" /> <!-- Leather Boots -->
<item id="31572" count="1" chance="98" /> <!-- Bound Leather Boots -->
</createItems>
<skills>
<skill id="12795" level="1" /> <!-- Check Item -->
</skills>
@ -1454,10 +1055,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="3712" />
<createItems>
<item id="605" count="1" chance="2" /> <!-- Leather Gauntlets -->
<item id="31573" count="1" chance="98" /> <!-- Bound Leather Gauntlets -->
</createItems>
<skills>
<skill id="12796" level="1" /> <!-- Check Item -->
</skills>
@ -1470,10 +1067,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="107807" />
<createItems>
<item id="278" count="1" chance="2" /> <!-- Gastraphetes -->
<item id="31574" count="1" chance="98" /> <!-- Bound Gastraphetes -->
</createItems>
<skills>
<skill id="12797" level="1" /> <!-- Check Item -->
</skills>
@ -1486,12 +1079,6 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="1463253" />
<createItems>
<item id="7883" count="1" chance="2" /> <!-- Guardian's Sword -->
<item id="31577" count="1" chance="32" /> <!-- Bound Guardian's Sword - Health -->
<item id="31576" count="1" chance="33" /> <!-- Bound Guardian's Sword - Critical Drain -->
<item id="31578" count="1" chance="33" /> <!-- Bound Guardian's Sword - Critical Bleed -->
</createItems>
<skills>
<skill id="12798" level="1" /> <!-- Check Item -->
</skills>

View File

@ -181,12 +181,6 @@
<set name="commissionItemType" val="DAGGER" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9446" count="1" chance="10" /> <!-- Dynasty Knife -->
<item id="33559" count="1" chance="30" /> <!-- Bound Dynasty Knife - Focus - Event -->
<item id="33560" count="1" chance="30" /> <!-- Bound Dynasty Knife - Evasion - Event -->
<item id="33561" count="1" chance="30" /> <!-- Bound Dynasty Knife - Critical Damage - Event -->
</createItems>
<skills>
<skill id="12900" level="1" /> <!-- Check Item -->
</skills>
@ -199,12 +193,6 @@
<set name="commissionItemType" val="ONE_HAND_SWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9442" count="1" chance="10" /> <!-- Dynasty Sword -->
<item id="33547" count="1" chance="30" /> <!-- Bound Dynasty Sword - Focus - Event -->
<item id="33548" count="1" chance="30" /> <!-- Bound Dynasty Sword - Health - Event -->
<item id="33549" count="1" chance="30" /> <!-- Bound Dynasty Sword - Light Armor - Event -->
</createItems>
<skills>
<skill id="12901" level="1" /> <!-- Check Item -->
</skills>
@ -217,12 +205,6 @@
<set name="commissionItemType" val="ONE_HAND_MAGIC_SWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9444" count="1" chance="10" /> <!-- Dynasty Phantom -->
<item id="33553" count="1" chance="30" /> <!-- Bound Dynasty Phantom - Acumen - Event -->
<item id="33554" count="1" chance="30" /> <!-- Bound Dynasty Phantom - Mana Up - Event -->
<item id="33555" count="1" chance="30" /> <!-- Bound Dynasty Phantom - Conversion - Event -->
</createItems>
<skills>
<skill id="12902" level="1" /> <!-- Check Item -->
</skills>
@ -235,12 +217,6 @@
<set name="commissionItemType" val="RAPIER" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9376" count="1" chance="10" /> <!-- Dynasty Rapier -->
<item id="33582" count="1" chance="30" /> <!-- Bound Dynasty Rapier - Focus - Event -->
<item id="33583" count="1" chance="30" /> <!-- Bound Dynasty Rapier - Health - Event -->
<item id="33584" count="1" chance="30" /> <!-- Bound Dynasty Rapier - Light Armor - Event -->
</createItems>
<skills>
<skill id="12903" level="1" /> <!-- Check Item -->
</skills>
@ -253,12 +229,6 @@
<set name="commissionItemType" val="TWO_HAND_SWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9443" count="1" chance="10" /> <!-- Dynasty Blade -->
<item id="33550" count="1" chance="30" /> <!-- Bound Dynasty Blade - Focus - Event -->
<item id="33551" count="1" chance="30" /> <!-- Bound Dynasty Blade - Health - Event -->
<item id="33552" count="1" chance="30" /> <!-- Bound Dynasty Blade - Light Armor - Event -->
</createItems>
<skills>
<skill id="12904" level="1" /> <!-- Check Item -->
</skills>
@ -271,12 +241,6 @@
<set name="commissionItemType" val="ANCIENT_SWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9380" count="1" chance="10" /> <!-- Dynasty Ancient Sword -->
<item id="33585" count="1" chance="30" /> <!-- Bound Dynasty Ancient Sword - Focus - Event -->
<item id="33586" count="1" chance="30" /> <!-- Bound Dynasty Ancient Sword - Health - Event -->
<item id="33587" count="1" chance="30" /> <!-- Bound Dynasty Ancient Sword - Light Armor - Event -->
</createItems>
<skills>
<skill id="12905" level="1" /> <!-- Check Item -->
</skills>
@ -289,12 +253,6 @@
<set name="commissionItemType" val="SPEAR" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9447" count="1" chance="10" /> <!-- Dynasty Halberd -->
<item id="33562" count="1" chance="30" /> <!-- Bound Dynasty Halberd - Anger - Event -->
<item id="33563" count="1" chance="30" /> <!-- Bound Dynasty Halberd - Critical Stun - Event -->
<item id="33564" count="1" chance="30" /> <!-- Bound Dynasty Halberd - Light Armor - Event -->
</createItems>
<skills>
<skill id="12906" level="1" /> <!-- Check Item -->
</skills>
@ -307,12 +265,6 @@
<set name="commissionItemType" val="CROSSBOW" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9384" count="1" chance="10" /> <!-- Dynasty Crossbow -->
<item id="33588" count="1" chance="30" /> <!-- Bound Dynasty Crossbow - Cheap Shot - Event -->
<item id="33589" count="1" chance="30" /> <!-- Bound Dynasty Crossbow - Guidance - Event -->
<item id="33590" count="1" chance="30" /> <!-- Bound Dynasty Crossbow - Focus - Event -->
</createItems>
<skills>
<skill id="12907" level="1" /> <!-- Check Item -->
</skills>
@ -325,12 +277,6 @@
<set name="commissionItemType" val="BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9448" count="1" chance="10" /> <!-- Dynasty Cudgel -->
<item id="33565" count="1" chance="30" /> <!-- Bound Dynasty Cudgel - Anger - Event -->
<item id="33566" count="1" chance="30" /> <!-- Bound Dynasty Cudgel - Health - Event -->
<item id="33567" count="1" chance="30" /> <!-- Bound Dynasty Cudgel - Rsk. Focus - Event -->
</createItems>
<skills>
<skill id="12908" level="1" /> <!-- Check Item -->
</skills>
@ -343,12 +289,6 @@
<set name="commissionItemType" val="ONE_HAND_MAGIC_BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9449" count="1" chance="10" /> <!-- Dynasty Mace -->
<item id="33568" count="1" chance="30" /> <!-- Bound Dynasty Mace - Mana Up - Event -->
<item id="33569" count="1" chance="30" /> <!-- Bound Dynasty Mace - Conversion - Event -->
<item id="33570" count="1" chance="30" /> <!-- Bound Dynasty Mace - Acumen - Event -->
</createItems>
<skills>
<skill id="12909" level="1" /> <!-- Check Item -->
</skills>
@ -361,12 +301,6 @@
<set name="commissionItemType" val="TWO_HAND_MAGIC_BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="10252" count="1" chance="10" /> <!-- Dynasty Staff -->
<item id="33574" count="1" chance="30" /> <!-- Bound Dynasty Staff - Mana Up - Event -->
<item id="33575" count="1" chance="30" /> <!-- Bound Dynasty Staff - Conversion - Event -->
<item id="33576" count="1" chance="30" /> <!-- Bound Dynasty Staff - Acumen - Event -->
</createItems>
<skills>
<skill id="12910" level="1" /> <!-- Check Item -->
</skills>
@ -379,12 +313,6 @@
<set name="commissionItemType" val="TWO_HAND_BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="10253" count="1" chance="10" /> <!-- Dynasty Crusher -->
<item id="33577" count="1" chance="30" /> <!-- Bound Dynasty Crusher - Anger - Event -->
<item id="33578" count="1" chance="30" /> <!-- Bound Dynasty Crusher - Health - Event -->
<item id="33579" count="1" chance="30" /> <!-- Bound Dynasty Crusher - Rsk. Focus - Event -->
</createItems>
<skills>
<skill id="12911" level="1" /> <!-- Check Item -->
</skills>
@ -397,12 +325,6 @@
<set name="commissionItemType" val="FIST_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9450" count="1" chance="10" /> <!-- Dynasty Bagh-Nakh -->
<item id="33571" count="1" chance="30" /> <!-- Bound Dynasty Bagh-Nakh - Rsk. Evasion - Event -->
<item id="33572" count="1" chance="30" /> <!-- Bound Dynasty Bagh-Nakh - Focus - Event -->
<item id="33573" count="1" chance="30" /> <!-- Bound Dynasty Bagh-Nakh - Haste - Event -->
</createItems>
<skills>
<skill id="12912" level="1" /> <!-- Check Item -->
</skills>
@ -415,10 +337,6 @@
<set name="commissionItemType" val="DUALSWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="10004" count="1" chance="10" /> <!-- Dynasty Dual Sword -->
<item id="33581" count="1" chance="90" /> <!-- Bound Dynasty Dual Sword - Event -->
</createItems>
<skills>
<skill id="12913" level="1" /> <!-- Check Item -->
</skills>
@ -431,10 +349,6 @@
<set name="commissionItemType" val="DUAL_DAGGER" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="13882" count="1" chance="10" /> <!-- Dynasty Dual Dagger -->
<item id="33580" count="1" chance="90" /> <!-- Bound Dynasty Dual Dagger - Event -->
</createItems>
<skills>
<skill id="12914" level="1" /> <!-- Check Item -->
</skills>
@ -447,10 +361,6 @@
<set name="commissionItemType" val="ARMOR_TOP" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9416" count="1" chance="10" /> <!-- Dynasty Breastplate -->
<item id="33591" count="1" chance="90" /> <!-- Bound Dynasty Breastplate - Event -->
</createItems>
<skills>
<skill id="12915" level="1" /> <!-- Check Item -->
</skills>
@ -463,10 +373,6 @@
<set name="commissionItemType" val="ARMOR_PANTS" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9421" count="1" chance="10" /> <!-- Dynasty Gaiters -->
<item id="33592" count="1" chance="90" /> <!-- Bound Dynasty Gaiters - Event -->
</createItems>
<skills>
<skill id="12916" level="1" /> <!-- Check Item -->
</skills>
@ -479,10 +385,6 @@
<set name="commissionItemType" val="HELMET" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9422" count="1" chance="10" /> <!-- Dynasty Helmet -->
<item id="33593" count="1" chance="90" /> <!-- Bound Dynasty Helmet - Event -->
</createItems>
<skills>
<skill id="12917" level="1" /> <!-- Check Item -->
</skills>
@ -495,10 +397,6 @@
<set name="commissionItemType" val="GLOVES" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9423" count="1" chance="10" /> <!-- Dynasty Gauntlets - Heavy Armor -->
<item id="33594" count="1" chance="90" /> <!-- Bound Dynasty Gauntlets - Event -->
</createItems>
<skills>
<skill id="12918" level="1" /> <!-- Check Item -->
</skills>
@ -511,10 +409,6 @@
<set name="commissionItemType" val="FEET" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9424" count="1" chance="10" /> <!-- Dynasty Boots - Heavy Armor -->
<item id="33595" count="1" chance="90" /> <!-- Bound Dynasty Boots - Event -->
</createItems>
<skills>
<skill id="12919" level="1" /> <!-- Check Item -->
</skills>
@ -527,10 +421,6 @@
<set name="commissionItemType" val="SHIELD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9441" count="1" chance="10" /> <!-- Dynasty Shield -->
<item id="33596" count="1" chance="90" /> <!-- Bound Dynasty Shield - Event -->
</createItems>
<skills>
<skill id="12920" level="1" /> <!-- Check Item -->
</skills>
@ -543,10 +433,6 @@
<set name="commissionItemType" val="ARMOR_TOP" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9425" count="1" chance="10" /> <!-- Dynasty Leather Armor -->
<item id="33597" count="1" chance="90" /> <!-- Bound Dynasty Leather Armor - Event -->
</createItems>
<skills>
<skill id="12921" level="1" /> <!-- Check Item -->
</skills>
@ -559,10 +445,6 @@
<set name="commissionItemType" val="ARMOR_PANTS" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9428" count="1" chance="10" /> <!-- Dynasty Leather Leggings -->
<item id="33598" count="1" chance="90" /> <!-- Bound Dynasty Leather Leggings - Event -->
</createItems>
<skills>
<skill id="12922" level="1" /> <!-- Check Item -->
</skills>
@ -575,10 +457,6 @@
<set name="commissionItemType" val="HELMET" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9429" count="1" chance="10" /> <!-- Dynasty Leather Helmet -->
<item id="33599" count="1" chance="90" /> <!-- Bound Dynasty Leather Helmet - Event -->
</createItems>
<skills>
<skill id="12923" level="1" /> <!-- Check Item -->
</skills>
@ -591,10 +469,6 @@
<set name="commissionItemType" val="GLOVES" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9430" count="1" chance="10" /> <!-- Dynasty Leather Gloves - Light Armor -->
<item id="33600" count="1" chance="90" /> <!-- Bound Dynasty Leather Gloves - Event -->
</createItems>
<skills>
<skill id="12924" level="1" /> <!-- Check Item -->
</skills>
@ -607,10 +481,6 @@
<set name="commissionItemType" val="FEET" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9431" count="1" chance="10" /> <!-- Dynasty Leather Boots - Light Armor -->
<item id="33601" count="1" chance="90" /> <!-- Bound Dynasty Leather Boots - Event -->
</createItems>
<skills>
<skill id="12925" level="1" /> <!-- Check Item -->
</skills>
@ -623,10 +493,6 @@
<set name="commissionItemType" val="ARMOR_TOP" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9432" count="1" chance="10" /> <!-- Dynasty Tunic -->
<item id="33602" count="1" chance="90" /> <!-- Bound Dynasty Tunic - Event -->
</createItems>
<skills>
<skill id="12926" level="1" /> <!-- Check Item -->
</skills>
@ -639,10 +505,6 @@
<set name="commissionItemType" val="ARMOR_PANTS" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9437" count="1" chance="10" /> <!-- Dynasty Stockings -->
<item id="33603" count="1" chance="90" /> <!-- Bound Dynasty Stockings - Event -->
</createItems>
<skills>
<skill id="12927" level="1" /> <!-- Check Item -->
</skills>
@ -655,10 +517,6 @@
<set name="commissionItemType" val="HELMET" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9438" count="1" chance="10" /> <!-- Dynasty Circlet -->
<item id="33604" count="1" chance="90" /> <!-- Bound Dynasty Circlet - Event -->
</createItems>
<skills>
<skill id="12928" level="1" /> <!-- Check Item -->
</skills>
@ -671,10 +529,6 @@
<set name="commissionItemType" val="GLOVES" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9439" count="1" chance="10" /> <!-- Dynasty Gloves - Robe -->
<item id="33605" count="1" chance="90" /> <!-- Bound Dynasty Gloves - Event -->
</createItems>
<skills>
<skill id="12929" level="1" /> <!-- Check Item -->
</skills>
@ -687,10 +541,6 @@
<set name="commissionItemType" val="FEET" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9440" count="1" chance="10" /> <!-- Dynasty Shoes - Robe -->
<item id="33606" count="1" chance="90" /> <!-- Bound Dynasty Shoes - Event -->
</createItems>
<skills>
<skill id="12930" level="1" /> <!-- Check Item -->
</skills>
@ -703,10 +553,6 @@
<set name="commissionItemType" val="SIGIL" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="10119" count="1" chance="10" /> <!-- Dynasty Sigil -->
<item id="33607" count="1" chance="90" /> <!-- Bound Dynasty Sigil - Event -->
</createItems>
<skills>
<skill id="12931" level="1" /> <!-- Check Item -->
</skills>
@ -943,11 +789,6 @@
<set name="commissionItemType" val="DAGGER" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="228" count="1" chance="10" /> <!-- Crystal Dagger -->
<item id="30659" count="1" chance="45" /> <!-- Bound Crystal Dagger - Critical Bleed -->
<item id="30660" count="1" chance="45" /> <!-- Bound Crystal Dagger - Critical Poison -->
</createItems>
<skills>
<skill id="12937" level="1" /> <!-- Check Item -->
</skills>
@ -960,12 +801,6 @@
<set name="commissionItemType" val="ONE_HAND_SWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="135" count="1" chance="10" /> <!-- Samurai Long Sword -->
<item id="30972" count="1" chance="30" /> <!-- Bound Samurai Long Sword - Focus -->
<item id="30973" count="1" chance="30" /> <!-- Bound Samurai Long Sword - Critical Damage -->
<item id="30974" count="1" chance="30" /> <!-- Bound Samurai Long Sword - Haste -->
</createItems>
<skills>
<skill id="12938" level="1" /> <!-- Check Item -->
</skills>
@ -978,12 +813,6 @@
<set name="commissionItemType" val="ONE_HAND_MAGIC_SWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="7888" count="1" chance="10" /> <!-- Ecliptic Sword -->
<item id="31091" count="1" chance="30" /> <!-- Bound Ecliptic Sword - Empower -->
<item id="31092" count="1" chance="30" /> <!-- Bound Ecliptic Sword - M. Atk. -->
<item id="31093" count="1" chance="30" /> <!-- Bound Ecliptic Sword - Magic Silence -->
</createItems>
<skills>
<skill id="12939" level="1" /> <!-- Check Item -->
</skills>
@ -996,12 +825,6 @@
<set name="commissionItemType" val="RAPIER" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9292" count="1" chance="10" /> <!-- Admiral's Estoc -->
<item id="30956" count="1" chance="30" /> <!-- Bound Admiral's Estoc - Focus -->
<item id="30957" count="1" chance="30" /> <!-- Bound Admiral's Estoc - Critical Damage -->
<item id="30958" count="1" chance="30" /> <!-- Bound Admiral's Estoc - Haste -->
</createItems>
<skills>
<skill id="12940" level="1" /> <!-- Check Item -->
</skills>
@ -1014,12 +837,6 @@
<set name="commissionItemType" val="TWO_HAND_SWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="5286" count="1" chance="10" /> <!-- Berserker Blade -->
<item id="31226" count="1" chance="30" /> <!-- PA - Apocalypse Thrower (Water) - Focus (PA exclusive) -->
<item id="31227" count="1" chance="30" /> <!-- PA - Apocalypse Thrower (Wind) - Focus (PA exclusive) -->
<item id="31228" count="1" chance="30" /> <!-- PA - Apocalypse Thrower (Fire) - Focus (PA exclusive) -->
</createItems>
<skills>
<skill id="12941" level="1" /> <!-- Check Item -->
</skills>
@ -1032,12 +849,6 @@
<set name="commissionItemType" val="ANCIENT_SWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9296" count="1" chance="10" /> <!-- Saber Tooth -->
<item id="31111" count="1" chance="30" /> <!-- Bound Saber Tooth - Focus -->
<item id="31112" count="1" chance="30" /> <!-- Bound Saber Tooth - Critical Damage -->
<item id="31113" count="1" chance="30" /> <!-- Bound Saber Tooth - Haste -->
</createItems>
<skills>
<skill id="12942" level="1" /> <!-- Check Item -->
</skills>
@ -1050,12 +861,6 @@
<set name="commissionItemType" val="BOW" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="286" count="1" chance="10" /> <!-- Eminence Bow -->
<item id="30867" count="1" chance="30" /> <!-- Bound Eminence Bow - Guidance -->
<item id="30868" count="1" chance="30" /> <!-- Bound Eminence Bow - Miser -->
<item id="30869" count="1" chance="30" /> <!-- Bound Eminence Bow - Cheap Shot -->
</createItems>
<skills>
<skill id="12943" level="1" /> <!-- Check Item -->
</skills>
@ -1068,12 +873,6 @@
<set name="commissionItemType" val="CROSSBOW" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9300" count="1" chance="10" /> <!-- Sharpshooter -->
<item id="31139" count="1" chance="30" /> <!-- Bound Sharpshooter - Guidance -->
<item id="31140" count="1" chance="30" /> <!-- Bound Sharpshooter - Miser -->
<item id="31141" count="1" chance="30" /> <!-- Bound Sharpshooter - Cheap Shot -->
</createItems>
<skills>
<skill id="12944" level="1" /> <!-- Check Item -->
</skills>
@ -1086,12 +885,6 @@
<set name="commissionItemType" val="ONE_HAND_MAGIC_BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="7891" count="1" chance="10" /> <!-- Ecliptic Axe -->
<item id="30783" count="1" chance="30" /> <!-- Bound Ecliptic Axe - M. Atk. -->
<item id="30782" count="1" chance="30" /> <!-- Bound Ecliptic Axe - Conversion -->
<item id="30784" count="1" chance="30" /> <!-- Bound Ecliptic Axe - Magic Hold -->
</createItems>
<skills>
<skill id="12945" level="1" /> <!-- Check Item -->
</skills>
@ -1104,12 +897,6 @@
<set name="commissionItemType" val="BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="2503" count="1" chance="10" /> <!-- Yaksa Mace -->
<item id="30883" count="1" chance="30" /> <!-- Bound Yaksa Mace - Health -->
<item id="30882" count="1" chance="30" /> <!-- Bound Yaksa Mace - Anger -->
<item id="30884" count="1" chance="30" /> <!-- Bound Yaksa Mace - Rsk. Focus -->
</createItems>
<skills>
<skill id="12946" level="1" /> <!-- Check Item -->
</skills>
@ -1122,12 +909,6 @@
<set name="commissionItemType" val="TWO_HAND_BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="7897" count="1" chance="10" /> <!-- Dwarven Hammer -->
<item id="31373" count="1" chance="30" /> <!-- Bound Dwarven Hammer - Health -->
<item id="31374" count="1" chance="30" /> <!-- Bound Dwarven Hammer - Anger -->
<item id="31375" count="1" chance="30" /> <!-- Bound Dwarven Hammer - Critical Bleed -->
</createItems>
<skills>
<skill id="12947" level="1" /> <!-- Check Item -->
</skills>
@ -1140,12 +921,6 @@
<set name="commissionItemType" val="TWO_HAND_MAGIC_BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="205" count="1" chance="10" /> <!-- Ghoul's Staff -->
<item id="31550" count="1" chance="30" /> <!-- Bound Ghoul's Staff - Mana Up -->
<item id="31549" count="1" chance="30" /> <!-- Bound Ghoul's Staff - Rsk. Evasion -->
<item id="31551" count="1" chance="30" /> <!-- Bound Ghoul's Staff - Blessed Body -->
</createItems>
<skills>
<skill id="12948" level="1" /> <!-- Check Item -->
</skills>
@ -1158,12 +933,6 @@
<set name="commissionItemType" val="SPEAR" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="299" count="1" chance="10" /> <!-- Orcish Poleaxe -->
<item id="30804" count="1" chance="30" /> <!-- Bound Orcish Poleaxe - Critical Stun -->
<item id="30805" count="1" chance="30" /> <!-- Bound Orcish Poleaxe - Long Blow -->
<item id="30806" count="1" chance="30" /> <!-- Bound Orcish Poleaxe - Wide Blow -->
</createItems>
<skills>
<skill id="12949" level="1" /> <!-- Check Item -->
</skills>
@ -1176,12 +945,6 @@
<set name="commissionItemType" val="FIST_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="266" count="1" chance="10" /> <!-- Great Pata -->
<item id="31525" count="1" chance="30" /> <!-- Bound Great Pata - Rsk. Haste -->
<item id="31523" count="1" chance="30" /> <!-- Bound Great Pata - Critical Drain -->
<item id="31524" count="1" chance="30" /> <!-- Bound Great Pata - Critical Poison -->
</createItems>
<skills>
<skill id="12950" level="1" /> <!-- Check Item -->
</skills>
@ -1194,10 +957,6 @@
<set name="commissionItemType" val="DUALSWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="2572" count="1" chance="10" /> <!-- Shamshir*Shamshir -->
<item id="31132" count="1" chance="90" /> <!-- Bound Shamshir*Shamshir -->
</createItems>
<skills>
<skill id="12951" level="1" /> <!-- Check Item -->
</skills>
@ -1210,10 +969,6 @@
<set name="commissionItemType" val="HELMET" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="2414" count="1" chance="10" /> <!-- Full Plate Helmet -->
<item id="30548" count="1" chance="90" /> <!-- Bound Full Plate Helmet -->
</createItems>
<skills>
<skill id="12952" level="1" /> <!-- Check Item -->
</skills>
@ -1226,10 +981,6 @@
<set name="commissionItemType" val="FULL_BODY" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="356" count="1" chance="10" /> <!-- Full Plate Armor -->
<item id="30549" count="1" chance="90" /> <!-- Bound Full Plate Armor -->
</createItems>
<skills>
<skill id="12953" level="1" /> <!-- Check Item -->
</skills>
@ -1242,10 +993,6 @@
<set name="commissionItemType" val="SHIELD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="2497" count="1" chance="10" /> <!-- Full Plate Shield -->
<item id="30550" count="1" chance="90" /> <!-- Bound Full Plate Shield -->
</createItems>
<skills>
<skill id="12954" level="1" /> <!-- Check Item -->
</skills>
@ -1258,10 +1005,6 @@
<set name="commissionItemType" val="FEET" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="2438" count="1" chance="10" /> <!-- Full Plate Boots -->
<item id="30551" count="1" chance="90" /> <!-- Bound Full Plate Boots -->
</createItems>
<skills>
<skill id="12955" level="1" /> <!-- Check Item -->
</skills>
@ -1274,10 +1017,6 @@
<set name="commissionItemType" val="GLOVES" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="2462" count="1" chance="10" /> <!-- Full Plate Gauntlets -->
<item id="30552" count="1" chance="90" /> <!-- Bound Full Plate Gauntlets -->
</createItems>
<skills>
<skill id="12956" level="1" /> <!-- Check Item -->
</skills>
@ -1290,10 +1029,6 @@
<set name="commissionItemType" val="ARMOR_PANTS" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="473" count="1" chance="10" /> <!-- Divine Stockings -->
<item id="30982" count="1" chance="90" /> <!-- Bound Divine Stockings -->
</createItems>
<skills>
<skill id="12957" level="1" /> <!-- Check Item -->
</skills>
@ -1306,10 +1041,6 @@
<set name="commissionItemType" val="ARMOR_TOP" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="442" count="1" chance="10" /> <!-- Divine Tunic -->
<item id="30983" count="1" chance="90" /> <!-- Bound Divine Tunic -->
</createItems>
<skills>
<skill id="12958" level="1" /> <!-- Check Item -->
</skills>
@ -1322,10 +1053,6 @@
<set name="commissionItemType" val="GLOVES" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="2463" count="1" chance="10" /> <!-- Divine Gloves -->
<item id="30984" count="1" chance="90" /> <!-- Bound Divine Gloves -->
</createItems>
<skills>
<skill id="12959" level="1" /> <!-- Check Item -->
</skills>
@ -1338,10 +1065,6 @@
<set name="commissionItemType" val="FEET" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="2437" count="1" chance="10" /> <!-- Drake Leather Boots -->
<item id="31388" count="1" chance="90" /> <!-- Bound Drake Leather Boots -->
</createItems>
<skills>
<skill id="12960" level="1" /> <!-- Check Item -->
</skills>
@ -1354,10 +1077,6 @@
<set name="commissionItemType" val="FULL_BODY" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="401" count="1" chance="10" /> <!-- Drake Leather Armor -->
<item id="31389" count="1" chance="90" /> <!-- Bound Drake Leather Armor -->
</createItems>
<skills>
<skill id="12961" level="1" /> <!-- Check Item -->
</skills>
@ -1370,10 +1089,6 @@
<set name="commissionItemType" val="GLOVES" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="2461" count="1" chance="10" /> <!-- Drake Leather Gloves -->
<item id="31390" count="1" chance="90" /> <!-- Bound Drake Leather Gloves -->
</createItems>
<skills>
<skill id="12962" level="1" /> <!-- Check Item -->
</skills>
@ -1386,11 +1101,6 @@
<set name="commissionItemType" val="DAGGER" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="234" count="1" chance="10" /> <!-- Demon's Dagger -->
<item id="30916" count="1" chance="45" /> <!-- Bound Demon's Dagger - Critical Bleed -->
<item id="30917" count="1" chance="45" /> <!-- Bound Demon's Dagger - Critical Poison -->
</createItems>
<skills>
<skill id="12963" level="1" /> <!-- Check Item -->
</skills>
@ -1403,12 +1113,6 @@
<set name="commissionItemType" val="ONE_HAND_MAGIC_SWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="7889" count="1" chance="10" /> <!-- Wizard's Tear -->
<item id="30597" count="1" chance="30" /> <!-- Bound Wizard's Tear - Acumen -->
<item id="30598" count="1" chance="30" /> <!-- Bound Wizard's Tear - M. Atk. -->
<item id="30599" count="1" chance="30" /> <!-- Bound Wizard's Tear - Conversion -->
</createItems>
<skills>
<skill id="12964" level="1" /> <!-- Check Item -->
</skills>
@ -1421,12 +1125,6 @@
<set name="commissionItemType" val="ONE_HAND_SWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="79" count="1" chance="10" /> <!-- Damascus Sword -->
<item id="31486" count="1" chance="30" /> <!-- Bound Damascus Sword - Focus -->
<item id="31487" count="1" chance="30" /> <!-- Bound Damascus Sword - Critical Damage -->
<item id="31488" count="1" chance="30" /> <!-- Bound Damascus Sword - Haste -->
</createItems>
<skills>
<skill id="12965" level="1" /> <!-- Check Item -->
</skills>
@ -1439,12 +1137,6 @@
<set name="commissionItemType" val="TWO_HAND_SWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="7883" count="1" chance="10" /> <!-- Guardian's Sword -->
<item id="31577" count="1" chance="30" /> <!-- Bound Guardian's Sword - Health -->
<item id="31576" count="1" chance="30" /> <!-- Bound Guardian's Sword - Critical Drain -->
<item id="31578" count="1" chance="30" /> <!-- Bound Guardian's Sword - Critical Bleed -->
</createItems>
<skills>
<skill id="12966" level="1" /> <!-- Check Item -->
</skills>
@ -1457,12 +1149,6 @@
<set name="commissionItemType" val="BOW" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="287" count="1" chance="10" /> <!-- Bow of Peril -->
<item id="30503" count="1" chance="30" /> <!-- Bound Bow of Peril - Guidance -->
<item id="30504" count="1" chance="30" /> <!-- Bound Bow of Peril - Quick Recovery -->
<item id="30505" count="1" chance="30" /> <!-- Bound Bow of Peril - Cheap Shot -->
</createItems>
<skills>
<skill id="12967" level="1" /> <!-- Check Item -->
</skills>
@ -1475,12 +1161,6 @@
<set name="commissionItemType" val="ONE_HAND_MAGIC_BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="7893" count="1" chance="10" /> <!-- Kaim Vanul's Bones -->
<item id="30688" count="1" chance="30" /> <!-- Bound Kaim Vanul's Bones - Mana Up -->
<item id="30689" count="1" chance="30" /> <!-- Bound Kaim Vanul's Bones - Magic Silence -->
<item id="30690" count="1" chance="30" /> <!-- Bound Kaim Vanul's Bones - Conversion -->
</createItems>
<skills>
<skill id="12968" level="1" /> <!-- Check Item -->
</skills>
@ -1493,12 +1173,6 @@
<set name="commissionItemType" val="BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="175" count="1" chance="10" /> <!-- Art of Battle Axe -->
<item id="30923" count="1" chance="30" /> <!-- Bound Art of Battle Axe - Haste -->
<item id="30921" count="1" chance="30" /> <!-- Bound Art of Battle Axe - Health -->
<item id="30922" count="1" chance="30" /> <!-- Bound Art of Battle Axe - Rsk. Focus -->
</createItems>
<skills>
<skill id="12969" level="1" /> <!-- Check Item -->
</skills>
@ -1511,12 +1185,6 @@
<set name="commissionItemType" val="TWO_HAND_BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="7901" count="1" chance="10" /> <!-- Star Buster -->
<item id="31019" count="1" chance="30" /> <!-- Bound Star Buster - Haste -->
<item id="31018" count="1" chance="30" /> <!-- Bound Star Buster - Health -->
<item id="31020" count="1" chance="30" /> <!-- Bound Star Buster - Rsk. Focus -->
</createItems>
<skills>
<skill id="12970" level="1" /> <!-- Check Item -->
</skills>
@ -1529,12 +1197,6 @@
<set name="commissionItemType" val="TWO_HAND_MAGIC_BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="210" count="1" chance="10" /> <!-- Staff of Evil Spirits -->
<item id="31171" count="1" chance="30" /> <!-- Bound Staff of Evil Spirits - Magic Poison -->
<item id="31169" count="1" chance="30" /> <!-- Bound Staff of Evil Spirits - Magic Focus -->
<item id="31170" count="1" chance="30" /> <!-- Bound Staff of Evil Spirits - Blessed Body -->
</createItems>
<skills>
<skill id="12971" level="1" /> <!-- Check Item -->
</skills>
@ -1547,12 +1209,6 @@
<set name="commissionItemType" val="SPEAR" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="97" count="1" chance="10" /> <!-- Lance -->
<item id="31357" count="1" chance="30" /> <!-- Bound Lance - Critical Stun -->
<item id="31356" count="1" chance="30" /> <!-- Bound Lance - Anger -->
<item id="31358" count="1" chance="30" /> <!-- Bound Lance - Long Blow -->
</createItems>
<skills>
<skill id="12972" level="1" /> <!-- Check Item -->
</skills>
@ -1565,12 +1221,6 @@
<set name="commissionItemType" val="FIST_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="268" count="1" chance="10" /> <!-- Bellion Cestus -->
<item id="31222" count="1" chance="30" /> <!-- Bound Bellion Cestus - Critical Drain -->
<item id="31223" count="1" chance="30" /> <!-- Bound Bellion Cestus - Critical Poison -->
<item id="31224" count="1" chance="30" /> <!-- Bound Bellion Cestus - Rsk. Haste -->
</createItems>
<skills>
<skill id="12973" level="1" /> <!-- Check Item -->
</skills>
@ -1583,10 +1233,6 @@
<set name="commissionItemType" val="DUALSWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="2626" count="1" chance="10" /> <!-- Samurai Long Sword*Samurai Long Sword -->
<item id="33543" count="1" chance="90" /> <!-- Bound Samurai Long Sword*Samurai Long Sword - Event -->
</createItems>
<skills>
<skill id="12932" level="1" /> <!-- Check Item -->
</skills>
@ -1599,10 +1245,6 @@
<set name="commissionItemType" val="ARMOR_PANTS" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="2404" count="1" chance="10" /> <!-- Stockings of Doom -->
<item id="30444" count="1" chance="90" /> <!-- Bound Stockings of Doom -->
</createItems>
<skills>
<skill id="12974" level="1" /> <!-- Check Item -->
</skills>
@ -1615,10 +1257,6 @@
<set name="commissionItemType" val="ARMOR_TOP" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="2399" count="1" chance="10" /> <!-- Tunic of Doom -->
<item id="30602" count="1" chance="90" /> <!-- Bound Tunic of Doom -->
</createItems>
<skills>
<skill id="12975" level="1" /> <!-- Check Item -->
</skills>
@ -1631,10 +1269,6 @@
<set name="commissionItemType" val="FULL_BODY" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="2392" count="1" chance="10" /> <!-- Leather Armor of Doom -->
<item id="31353" count="1" chance="90" /> <!-- Bound Leather Armor of Doom -->
</createItems>
<skills>
<skill id="12976" level="1" /> <!-- Check Item -->
</skills>
@ -1647,10 +1281,6 @@
<set name="commissionItemType" val="HELMET" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="2417" count="1" chance="10" /> <!-- Doom Helmet -->
<item id="31416" count="1" chance="90" /> <!-- Bound Doom Helmet -->
</createItems>
<skills>
<skill id="12977" level="1" /> <!-- Check Item -->
</skills>
@ -1663,10 +1293,6 @@
<set name="commissionItemType" val="FULL_BODY" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="2381" count="1" chance="10" /> <!-- Doom Plate Armor -->
<item id="31417" count="1" chance="90" /> <!-- Bound Doom Plate Armor -->
</createItems>
<skills>
<skill id="12978" level="1" /> <!-- Check Item -->
</skills>
@ -1679,10 +1305,6 @@
<set name="commissionItemType" val="SHIELD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="110" count="1" chance="10" /> <!-- Doom Shield -->
<item id="31426" count="1" chance="90" /> <!-- Bound Doom Shield -->
</createItems>
<skills>
<skill id="12979" level="1" /> <!-- Check Item -->
</skills>
@ -1695,10 +1317,6 @@
<set name="commissionItemType" val="FEET" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="601" count="1" chance="10" /> <!-- Sealed Doom Boots -->
<item id="32805" count="1" chance="90" /> <!-- Sealed Bound Doom Boots -->
</createItems>
<skills>
<skill id="12980" level="1" /> <!-- Check Item -->
</skills>
@ -1711,10 +1329,6 @@
<set name="commissionItemType" val="GLOVES" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="2475" count="1" chance="10" /> <!-- Sealed Doom Gloves -->
<item id="32801" count="1" chance="90" /> <!-- Sealed Bound Doom Gloves -->
</createItems>
<skills>
<skill id="12981" level="1" /> <!-- Check Item -->
</skills>
@ -1727,12 +1341,6 @@
<set name="commissionItemType" val="DAGGER" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="236" count="1" chance="10" /> <!-- Soul Separator -->
<item id="31079" count="1" chance="30" /> <!-- Bound Soul Separator - Guidance -->
<item id="31080" count="1" chance="30" /> <!-- Bound Soul Separator - Critical Damage -->
<item id="31081" count="1" chance="30" /> <!-- Bound Soul Separator - Rsk. Haste -->
</createItems>
<skills>
<skill id="12982" level="1" /> <!-- Check Item -->
</skills>
@ -1745,12 +1353,6 @@
<set name="commissionItemType" val="ONE_HAND_MAGIC_SWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="151" count="1" chance="10" /> <!-- Sword of Miracles -->
<item id="31103" count="1" chance="30" /> <!-- Bound Sword of Miracles - Acumen -->
<item id="31101" count="1" chance="30" /> <!-- Bound Sword of Miracles - M. Atk. -->
<item id="31102" count="1" chance="30" /> <!-- Bound Sword of Miracles - Magic Silence -->
</createItems>
<skills>
<skill id="12983" level="1" /> <!-- Check Item -->
</skills>
@ -1763,12 +1365,6 @@
<set name="commissionItemType" val="ONE_HAND_SWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="2500" count="1" chance="10" /> <!-- Dark Legion's Edge -->
<item id="31480" count="1" chance="30" /> <!-- Bound Dark Legion's Edge - Health -->
<item id="31479" count="1" chance="30" /> <!-- Bound Dark Legion's Edge - Critical Damage -->
<item id="31481" count="1" chance="30" /> <!-- Bound Dark Legion's Edge - Rsk. Focus -->
</createItems>
<skills>
<skill id="12984" level="1" /> <!-- Check Item -->
</skills>

View File

@ -8,12 +8,6 @@
<set name="commissionItemType" val="TWO_HAND_SWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="81" count="1" chance="10" /> <!-- Dragon Slayer -->
<item id="31400" count="1" chance="30" /> <!-- Bound Dragon Slayer - Health -->
<item id="31401" count="1" chance="30" /> <!-- Bound Dragon Slayer - Critical Bleed -->
<item id="31402" count="1" chance="30" /> <!-- Bound Dragon Slayer - Critical Drain -->
</createItems>
<skills>
<skill id="12985" level="1" /> <!-- Check Item -->
</skills>
@ -26,12 +20,6 @@
<set name="commissionItemType" val="BOW" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="289" count="1" chance="10" /> <!-- Soul Bow -->
<item id="30819" count="1" chance="30" /> <!-- Bound Soul Bow - Critical Poison -->
<item id="30817" count="1" chance="30" /> <!-- Bound Soul Bow - Cheap Shot -->
<item id="30818" count="1" chance="30" /> <!-- Bound Soul Bow - Quick Recovery -->
</createItems>
<skills>
<skill id="12986" level="1" /> <!-- Check Item -->
</skills>
@ -44,12 +32,6 @@
<set name="commissionItemType" val="BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="164" count="1" chance="10" /> <!-- Elysian -->
<item id="30847" count="1" chance="30" /> <!-- Bound Elysian - Health -->
<item id="30848" count="1" chance="30" /> <!-- Bound Elysian - Anger -->
<item id="30849" count="1" chance="30" /> <!-- Bound Elysian - Critical Drain -->
</createItems>
<skills>
<skill id="12987" level="1" /> <!-- Check Item -->
</skills>
@ -62,12 +44,6 @@
<set name="commissionItemType" val="ONE_HAND_MAGIC_BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="7895" count="1" chance="10" /> <!-- Flaming Dragon Skull -->
<item id="31396" count="1" chance="30" /> <!-- Bound Flaming Dragon Skull - Acumen -->
<item id="31397" count="1" chance="30" /> <!-- Bound Flaming Dragon Skull - M. Atk. -->
<item id="31398" count="1" chance="30" /> <!-- Bound Flaming Dragon Skull - Magic Silence -->
</createItems>
<skills>
<skill id="12988" level="1" /> <!-- Check Item -->
</skills>
@ -80,12 +56,6 @@
<set name="commissionItemType" val="TWO_HAND_MAGIC_BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="213" count="1" chance="10" /> <!-- Branch of the Mother Tree -->
<item id="31129" count="1" chance="30" /> <!-- Bound Branch of the Mother Tree - Acumen -->
<item id="31127" count="1" chance="30" /> <!-- Bound Branch of the Mother Tree - Conversion -->
<item id="31128" count="1" chance="30" /> <!-- Bound Branch of the Mother Tree - Magic Damage -->
</createItems>
<skills>
<skill id="12989" level="1" /> <!-- Check Item -->
</skills>
@ -98,12 +68,6 @@
<set name="commissionItemType" val="TWO_HAND_BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="7902" count="1" chance="10" /> <!-- Doom Crusher -->
<item id="31419" count="1" chance="30" /> <!-- Bound Doom Crusher - Health -->
<item id="31420" count="1" chance="30" /> <!-- Bound Doom Crusher - Anger -->
<item id="31421" count="1" chance="30" /> <!-- Bound Doom Crusher - Rsk. Haste -->
</createItems>
<skills>
<skill id="12990" level="1" /> <!-- Check Item -->
</skills>
@ -116,12 +80,6 @@
<set name="commissionItemType" val="SPEAR" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="305" count="1" chance="10" /> <!-- Tallum Glaive -->
<item id="30625" count="1" chance="30" /> <!-- Bound Tallum Glaive - Health -->
<item id="30624" count="1" chance="30" /> <!-- Bound Tallum Glaive - Guidance -->
<item id="30626" count="1" chance="30" /> <!-- Bound Tallum Glaive - Wide Blow -->
</createItems>
<skills>
<skill id="12991" level="1" /> <!-- Check Item -->
</skills>
@ -134,12 +92,6 @@
<set name="commissionItemType" val="FIST_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="270" count="1" chance="10" /> <!-- Dragon Grinder -->
<item id="31406" count="1" chance="30" /> <!-- Bound Dragon Grinder - Health -->
<item id="31404" count="1" chance="30" /> <!-- Bound Dragon Grinder - Rsk. Evasion -->
<item id="31405" count="1" chance="30" /> <!-- Bound Dragon Grinder - Guidance -->
</createItems>
<skills>
<skill id="12992" level="1" /> <!-- Check Item -->
</skills>
@ -152,10 +104,6 @@
<set name="commissionItemType" val="DUALSWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="8938" count="1" chance="10" /> <!-- Tallum Blade*Damascus -->
<item id="33545" count="1" chance="90" /> <!-- Bound Tallum Blade*Damascus - Event -->
</createItems>
<skills>
<skill id="12933" level="1" /> <!-- Check Item -->
</skills>
@ -168,10 +116,6 @@
<set name="commissionItemType" val="HELMET" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="2418" count="1" chance="10" /> <!-- Helm of Nightmare -->
<item id="30891" count="1" chance="90" /> <!-- Bound Helm of Nightmare -->
</createItems>
<skills>
<skill id="12993" level="1" /> <!-- Check Item -->
</skills>
@ -184,10 +128,6 @@
<set name="commissionItemType" val="SHIELD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="2498" count="1" chance="10" /> <!-- Shield of Nightmares -->
<item id="30892" count="1" chance="90" /> <!-- Bound Shield of Nightmare -->
</createItems>
<skills>
<skill id="12994" level="1" /> <!-- Check Item -->
</skills>
@ -200,10 +140,6 @@
<set name="commissionItemType" val="FEET" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="5314" count="1" chance="10" /> <!-- Sealed Boots of Nightmare -->
<item id="32812" count="1" chance="90" /> <!-- Sealed Bound Boots of Nightmare -->
</createItems>
<skills>
<skill id="12995" level="1" /> <!-- Check Item -->
</skills>
@ -216,10 +152,6 @@
<set name="commissionItemType" val="FULL_BODY" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="2408" count="1" chance="10" /> <!-- Robe of Nightmare -->
<item id="30896" count="1" chance="90" /> <!-- Bound Robe of Nightmare -->
</createItems>
<skills>
<skill id="12996" level="1" /> <!-- Check Item -->
</skills>
@ -232,10 +164,6 @@
<set name="commissionItemType" val="FULL_BODY" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="2394" count="1" chance="10" /> <!-- Leather Armor of Nightmare -->
<item id="30897" count="1" chance="90" /> <!-- Bound Leather Armor of Nightmare -->
</createItems>
<skills>
<skill id="12997" level="1" /> <!-- Check Item -->
</skills>
@ -248,10 +176,6 @@
<set name="commissionItemType" val="GLOVES" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="5313" count="1" chance="10" /> <!-- Sealed Gauntlets of Nightmare -->
<item id="32808" count="1" chance="90" /> <!-- Sealed Bound Gauntlets of Nightmare -->
</createItems>
<skills>
<skill id="12998" level="1" /> <!-- Check Item -->
</skills>
@ -264,10 +188,6 @@
<set name="commissionItemType" val="FULL_BODY" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="374" count="1" chance="10" /> <!-- Armor of Nightmare -->
<item id="30905" count="1" chance="90" /> <!-- Bound Armor of Nightmare -->
</createItems>
<skills>
<skill id="12999" level="1" /> <!-- Check Item -->
</skills>
@ -280,12 +200,6 @@
<set name="commissionItemType" val="BOW" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9445" count="1" chance="10" /> <!-- Dynasty Bow -->
<item id="33556" count="1" chance="30" /> <!-- Bound Dynasty Bow - Cheap Shot - Event -->
<item id="33557" count="1" chance="30" /> <!-- Bound Dynasty Bow - Guidance - Event -->
<item id="33558" count="1" chance="30" /> <!-- Bound Dynasty Bow - Focus - Event -->
</createItems>
<skills>
<skill id="12934" level="1" /> <!-- Check Item -->
</skills>

View File

@ -250,4 +250,3 @@
<!-- Skill add in option stat when enchant/upgrade -->
</item>
</list>

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@ -65,7 +65,6 @@ CpRegen: CP Regeneration stat.
CraftingCritical: Crafting critical stat.
CreateCommonItem: Allows the player to create common recipe items up to a certain level.
CreateItem: Allows the player to create dwarven recipe items up to a certain level.
CreateItemRandom: Creates an item randomly from a given list. All extractable items with chances to get different items are using this effect.
CriticalDamage: Critical Damage stat.
CriticalDamagePosition: Critical Damage depending on position stat.
CriticalRate: Critical Rate stat.

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