Dropped CreateItemRandom effect.
This commit is contained in:
@@ -90,7 +90,6 @@ public final class EffectMasterHandler
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EffectHandler.getInstance().registerHandler("CpHealOverTime", CpHealOverTime::new);
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EffectHandler.getInstance().registerHandler("CpHealPercent", CpHealPercent::new);
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EffectHandler.getInstance().registerHandler("CpRegen", CpRegen::new);
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EffectHandler.getInstance().registerHandler("CreateItemRandom", CreateItemRandom::new);
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EffectHandler.getInstance().registerHandler("CriticalDamage", CriticalDamage::new);
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EffectHandler.getInstance().registerHandler("CriticalDamagePosition", CriticalDamagePosition::new);
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EffectHandler.getInstance().registerHandler("CriticalRate", CriticalRate::new);
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@@ -1,81 +0,0 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import java.util.logging.Logger;
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import com.l2jmobius.commons.util.Rnd;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.effects.AbstractEffect;
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import com.l2jmobius.gameserver.model.holders.ItemChanceHolder;
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import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.network.SystemMessageId;
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/**
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* @author UnAfraid
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*/
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public class CreateItemRandom extends AbstractEffect
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{
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private static final Logger LOGGER = Logger.getLogger(CreateItemRandom.class.getName());
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public CreateItemRandom(StatsSet params)
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{
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}
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@Override
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public boolean isInstant()
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{
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return Boolean.TRUE;
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}
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@Override
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public void instant(L2Character effector, L2Character effected, Skill skill, L2ItemInstance item)
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{
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final L2PcInstance player = effected.getActingPlayer();
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if (player == null)
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{
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return;
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}
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else if (item == null)
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{
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LOGGER.warning("" + player + " Attempting to cast skill: " + skill + " without item defined!");
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return;
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}
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else if (item.getItem().getCreateItems().isEmpty())
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{
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LOGGER.warning("" + player + " Attempting to cast skill: " + skill + " with item " + item + " without createItems defined!");
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return;
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}
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double cumulativeChance = 0;
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final int random = Rnd.get(100);
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for (ItemChanceHolder holder : item.getItem().getCreateItems())
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{
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cumulativeChance += holder.getChance();
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if (random < cumulativeChance)
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{
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player.addItem("CreateItems", holder.getId(), holder.getCount(), player, true);
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return;
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}
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}
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player.sendPacket(SystemMessageId.THERE_WAS_NOTHING_FOUND_INSIDE);
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}
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}
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@@ -59,7 +59,6 @@ CpHealOverTime: Increases current CP by a given amount over time.
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CpHealPercent: Increases current CP by a given percentage amount.
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Cp: Increases current CP by a static amount.
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CpRegen: CP Regeneration stat.
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CreateItemRandom: Creates an item randomly from a given list. All extractable items with chances to get different items are using this effect.
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CriticalDamage: Critical Damage stat.
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CriticalDamagePosition: Critical Damage depending on position stat.
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CriticalRate: Critical Rate stat.
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@@ -18,12 +18,6 @@
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</xs:sequence>
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</xs:complexType>
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<xs:complexType name="createItemsType">
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<xs:sequence>
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<xs:element name="item" type="createItemType" maxOccurs="unbounded" />
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</xs:sequence>
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</xs:complexType>
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<xs:complexType name="skillType">
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<xs:attribute name="id" type="xs:positiveInteger" use="required" />
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<xs:attribute name="level" type="xs:positiveInteger" use="required" />
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@@ -300,7 +294,6 @@
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<xs:element name="set" maxOccurs="unbounded" minOccurs="1" type="setType" />
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<xs:element name="unequip_skills" minOccurs="0" type="skillsType" />
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<xs:element name="capsuled_items" minOccurs="0" type="capsuledItemsType" />
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<xs:element name="createItems" minOccurs="0" type="createItemsType" />
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<xs:element name="cond" maxOccurs="2" minOccurs="0" type="condType" />
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<xs:element name="skills" minOccurs="0" type="skillsType" />
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<xs:element name="stats" maxOccurs="1" minOccurs="0" type="forType" />
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@@ -33,7 +33,6 @@ import com.l2jmobius.gameserver.enums.ItemSkillType;
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import com.l2jmobius.gameserver.model.L2ExtractableProduct;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.conditions.Condition;
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import com.l2jmobius.gameserver.model.holders.ItemChanceHolder;
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import com.l2jmobius.gameserver.model.holders.ItemSkillHolder;
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import com.l2jmobius.gameserver.model.items.L2Item;
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import com.l2jmobius.gameserver.model.stats.Stats;
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@@ -182,20 +181,6 @@ public final class DocumentItem extends DocumentBase implements IGameXmlReader
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}
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}
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}
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else if ("createItems".equalsIgnoreCase(n.getNodeName()))
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{
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makeItem();
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for (Node b = n.getFirstChild(); b != null; b = b.getNextSibling())
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{
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if ("item".equals(b.getNodeName()))
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{
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final int id = parseInteger(b.getAttributes(), "id");
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final int count = parseInteger(b.getAttributes(), "count");
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final double chance = parseDouble(b.getAttributes(), "chance");
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_currentItem.item.addCreateItem(new ItemChanceHolder(id, chance, count));
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}
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}
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}
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else if ("cond".equalsIgnoreCase(n.getNodeName()))
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{
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makeItem();
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@@ -42,7 +42,6 @@ import com.l2jmobius.gameserver.model.ceremonyofchaos.CeremonyOfChaosEvent;
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import com.l2jmobius.gameserver.model.commission.CommissionItemType;
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import com.l2jmobius.gameserver.model.conditions.Condition;
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import com.l2jmobius.gameserver.model.events.ListenersContainer;
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import com.l2jmobius.gameserver.model.holders.ItemChanceHolder;
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import com.l2jmobius.gameserver.model.holders.ItemSkillHolder;
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import com.l2jmobius.gameserver.model.interfaces.IIdentifiable;
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import com.l2jmobius.gameserver.model.items.enchant.attribute.AttributeHolder;
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@@ -163,7 +162,6 @@ public abstract class L2Item extends ListenersContainer implements IIdentifiable
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protected List<FuncTemplate> _funcTemplates;
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protected List<Condition> _preConditions;
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private List<ItemSkillHolder> _skills;
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private List<ItemChanceHolder> _createItems;
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private int _useSkillDisTime;
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private int _reuseDelay;
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@@ -759,20 +757,6 @@ public abstract class L2Item extends ListenersContainer implements IIdentifiable
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_skills.add(holder);
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}
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public List<ItemChanceHolder> getCreateItems()
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{
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return _createItems != null ? _createItems : Collections.emptyList();
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}
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public void addCreateItem(ItemChanceHolder item)
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{
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if (_createItems == null)
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{
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_createItems = new ArrayList<>();
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}
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_createItems.add(item);
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}
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public boolean checkCondition(L2Character activeChar, L2Object object, boolean sendMessage)
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{
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if (activeChar.canOverrideCond(PcCondOverride.ITEM_CONDITIONS) && !Config.GM_ITEM_RESTRICTION)
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