Fix Death Knight model animation when adding dualclass.
Contributed by nasseka.
This commit is contained in:
@@ -23,6 +23,7 @@ import java.util.List;
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import java.util.Map;
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import java.util.Map;
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import java.util.Map.Entry;
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import java.util.Map.Entry;
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import org.l2jmobius.commons.threads.ThreadPool;
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import org.l2jmobius.gameserver.data.xml.CategoryData;
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import org.l2jmobius.gameserver.data.xml.CategoryData;
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import org.l2jmobius.gameserver.data.xml.ClassListData;
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import org.l2jmobius.gameserver.data.xml.ClassListData;
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import org.l2jmobius.gameserver.data.xml.SkillTreeData;
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import org.l2jmobius.gameserver.data.xml.SkillTreeData;
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@@ -222,6 +223,13 @@ public class Joachim extends AbstractNpcAI
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player.sendSkillList();
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player.sendSkillList();
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player.broadcastUserInfo();
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player.broadcastUserInfo();
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// Fix Death Knight model animation.
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if (player.isDeathKnight())
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{
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player.transform(101, false);
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ThreadPool.schedule(() -> player.stopTransformation(false), 50);
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}
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// Item rewards
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// Item rewards
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player.addItem("subclass", CHAOS_POMANDER_DUAL_CLASS, 2, player, true);
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player.addItem("subclass", CHAOS_POMANDER_DUAL_CLASS, 2, player, true);
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player.addItem("subclass", PAULINAS_RGRADE_EQUIPMENT_SET, 1, player, true);
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player.addItem("subclass", PAULINAS_RGRADE_EQUIPMENT_SET, 1, player, true);
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