Fix Death Knight model animation when adding dualclass.

Contributed by nasseka.
This commit is contained in:
MobiusDevelopment 2022-01-05 00:45:52 +00:00
parent e7d8842c37
commit a5a0dc9e40

View File

@ -23,6 +23,7 @@ import java.util.List;
import java.util.Map;
import java.util.Map.Entry;
import org.l2jmobius.commons.threads.ThreadPool;
import org.l2jmobius.gameserver.data.xml.CategoryData;
import org.l2jmobius.gameserver.data.xml.ClassListData;
import org.l2jmobius.gameserver.data.xml.SkillTreeData;
@ -222,6 +223,13 @@ public class Joachim extends AbstractNpcAI
player.sendSkillList();
player.broadcastUserInfo();
// Fix Death Knight model animation.
if (player.isDeathKnight())
{
player.transform(101, false);
ThreadPool.schedule(() -> player.stopTransformation(false), 50);
}
// Item rewards
player.addItem("subclass", CHAOS_POMANDER_DUAL_CLASS, 2, player, true);
player.addItem("subclass", PAULINAS_RGRADE_EQUIPMENT_SET, 1, player, true);