Retail like skill Sublime Self-Sacrifice (1505).

This commit is contained in:
MobiusDev 2018-02-21 08:55:45 +00:00
parent c3dffce514
commit a568a9f6a8
6 changed files with 127 additions and 2 deletions

View File

@ -221,6 +221,7 @@ import handlers.targethandlers.AreaFriendly;
import handlers.targethandlers.AreaSummon;
import handlers.targethandlers.Aura;
import handlers.targethandlers.AuraCorpseMob;
import handlers.targethandlers.AuraFriendly;
import handlers.targethandlers.BehindArea;
import handlers.targethandlers.BehindAura;
import handlers.targethandlers.Clan;
@ -547,6 +548,7 @@ public class MasterHandler
AreaSummon.class,
Aura.class,
AuraCorpseMob.class,
AuraFriendly.class,
BehindArea.class,
BehindAura.class,
Clan.class,

View File

@ -0,0 +1,117 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.targethandlers;
import java.util.ArrayList;
import java.util.List;
import com.l2jmobius.gameserver.geoengine.GeoEngine;
import com.l2jmobius.gameserver.handler.ITargetTypeHandler;
import com.l2jmobius.gameserver.model.L2Object;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.actor.instance.L2SiegeFlagInstance;
import com.l2jmobius.gameserver.model.skills.Skill;
import com.l2jmobius.gameserver.model.skills.targets.L2TargetType;
import com.l2jmobius.gameserver.model.zone.ZoneId;
/**
* Aura Friendly target handler implementation.
* @author Sahar
*/
public class AuraFriendly implements ITargetTypeHandler
{
@Override
public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target)
{
List<L2Character> targetList = new ArrayList<>();
L2PcInstance player = activeChar.getActingPlayer();
int maxTargets = skill.getAffectLimit();
for (L2Character obj : player.getKnownList().getKnownCharactersInRadius(skill.getAffectRange()))
{
if ((obj == activeChar) || !checkTarget(player, obj))
{
continue;
}
if ((maxTargets > 0) && (targetList.size() >= maxTargets))
{
break;
}
targetList.add(obj);
}
if (targetList.isEmpty())
{
return EMPTY_TARGET_LIST;
}
return targetList.toArray(new L2Character[targetList.size()]);
}
private boolean checkTarget(L2PcInstance activeChar, L2Character target)
{
if ((target == null) || !GeoEngine.getInstance().canSeeTarget(activeChar, target))
{
return false;
}
if (target.isAlikeDead() || target.isDoor() || (target instanceof L2SiegeFlagInstance) || target.isMonster())
{
return false;
}
if (target.isPlayable())
{
L2PcInstance targetPlayer = target.getActingPlayer();
if (activeChar.isInDuelWith(target))
{
return false;
}
if (activeChar.isInPartyWith(target))
{
return true;
}
if (target.isInsideZone(ZoneId.PVP))
{
return false;
}
if (activeChar.isInClanWith(target) || activeChar.isInAllyWith(target) || activeChar.isInCommandChannelWith(target))
{
return true;
}
if ((targetPlayer.getPvpFlag() > 0) || (targetPlayer.getKarma() > 0))
{
return false;
}
}
return true;
}
@Override
public Enum<L2TargetType> getTargetType()
{
return L2TargetType.AURA_FRIENDLY;
}
}

View File

@ -156,7 +156,7 @@
</for>
</skill>
<skill id="1505" levels="1" name="Sublime Self-Sacrifice">
<!-- Confirmed CT2.5 and Updated to H5 -->
<!-- High Five Confirmed -->
<set name="abnormalLvl" val="2" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="INVINCIBILITY" />
@ -174,7 +174,7 @@
<set name="removedOnAnyActionExceptMove" val="true" />
<set name="reuseDelay" val="3600000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="PARTY_NOTME" />
<set name="targetType" val="AURA_FRIENDLY" />
<for>
<effect name="Invincible" />
<effect name="CpHeal">

View File

@ -1585,6 +1585,7 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe
case FRONT_AURA:
case BEHIND_AURA:
case GROUND:
case AURA_FRIENDLY:
{
target = this;
break;
@ -5312,6 +5313,7 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe
case FRONT_AURA:
case BEHIND_AURA:
case AURA_CORPSE_MOB:
case AURA_FRIENDLY:
{
break;
}

View File

@ -8355,6 +8355,7 @@ public final class L2PcInstance extends L2Playable
case SELF:
case AURA_CORPSE_MOB:
case COMMAND_CHANNEL:
case AURA_FRIENDLY:
{
target = this;
break;
@ -8461,6 +8462,7 @@ public final class L2PcInstance extends L2Playable
case AREA_SUMMON:
case AURA_CORPSE_MOB:
case COMMAND_CHANNEL:
case AURA_FRIENDLY:
{
target = this;
break;
@ -8639,6 +8641,7 @@ public final class L2PcInstance extends L2Playable
case GROUND:
case AREA_SUMMON:
case UNLOCKABLE:
case AURA_FRIENDLY:
{
break;
}

View File

@ -28,6 +28,7 @@ public enum L2TargetType
AREA_UNDEAD,
AURA,
AURA_CORPSE_MOB,
AURA_FRIENDLY,
BEHIND_AREA,
BEHIND_AURA,
CLAN,