Retail like skill Sublime Self-Sacrifice (1505).
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@ -221,6 +221,7 @@ import handlers.targethandlers.AreaFriendly;
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import handlers.targethandlers.AreaSummon;
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import handlers.targethandlers.Aura;
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import handlers.targethandlers.AuraCorpseMob;
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import handlers.targethandlers.AuraFriendly;
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import handlers.targethandlers.BehindArea;
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import handlers.targethandlers.BehindAura;
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import handlers.targethandlers.Clan;
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@ -547,6 +548,7 @@ public class MasterHandler
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AreaSummon.class,
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Aura.class,
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AuraCorpseMob.class,
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AuraFriendly.class,
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BehindArea.class,
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BehindAura.class,
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Clan.class,
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117
L2J_Mobius_CT_2.6_HighFive/dist/game/data/scripts/handlers/targethandlers/AuraFriendly.java
vendored
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117
L2J_Mobius_CT_2.6_HighFive/dist/game/data/scripts/handlers/targethandlers/AuraFriendly.java
vendored
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@ -0,0 +1,117 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.targethandlers;
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import java.util.ArrayList;
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import java.util.List;
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import com.l2jmobius.gameserver.geoengine.GeoEngine;
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import com.l2jmobius.gameserver.handler.ITargetTypeHandler;
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import com.l2jmobius.gameserver.model.L2Object;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.actor.instance.L2SiegeFlagInstance;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.skills.targets.L2TargetType;
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import com.l2jmobius.gameserver.model.zone.ZoneId;
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/**
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* Aura Friendly target handler implementation.
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* @author Sahar
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*/
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public class AuraFriendly implements ITargetTypeHandler
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{
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@Override
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public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target)
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{
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List<L2Character> targetList = new ArrayList<>();
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L2PcInstance player = activeChar.getActingPlayer();
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int maxTargets = skill.getAffectLimit();
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for (L2Character obj : player.getKnownList().getKnownCharactersInRadius(skill.getAffectRange()))
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{
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if ((obj == activeChar) || !checkTarget(player, obj))
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{
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continue;
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}
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if ((maxTargets > 0) && (targetList.size() >= maxTargets))
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{
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break;
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}
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targetList.add(obj);
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}
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if (targetList.isEmpty())
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{
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return EMPTY_TARGET_LIST;
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}
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return targetList.toArray(new L2Character[targetList.size()]);
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}
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private boolean checkTarget(L2PcInstance activeChar, L2Character target)
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{
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if ((target == null) || !GeoEngine.getInstance().canSeeTarget(activeChar, target))
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{
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return false;
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}
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if (target.isAlikeDead() || target.isDoor() || (target instanceof L2SiegeFlagInstance) || target.isMonster())
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{
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return false;
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}
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if (target.isPlayable())
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{
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L2PcInstance targetPlayer = target.getActingPlayer();
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if (activeChar.isInDuelWith(target))
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{
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return false;
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}
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if (activeChar.isInPartyWith(target))
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{
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return true;
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}
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if (target.isInsideZone(ZoneId.PVP))
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{
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return false;
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}
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if (activeChar.isInClanWith(target) || activeChar.isInAllyWith(target) || activeChar.isInCommandChannelWith(target))
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{
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return true;
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}
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if ((targetPlayer.getPvpFlag() > 0) || (targetPlayer.getKarma() > 0))
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{
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return false;
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}
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}
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return true;
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}
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@Override
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public Enum<L2TargetType> getTargetType()
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{
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return L2TargetType.AURA_FRIENDLY;
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}
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}
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@ -156,7 +156,7 @@
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</for>
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</skill>
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<skill id="1505" levels="1" name="Sublime Self-Sacrifice">
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<!-- Confirmed CT2.5 and Updated to H5 -->
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<!-- High Five Confirmed -->
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<set name="abnormalLvl" val="2" />
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<set name="abnormalTime" val="15" />
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<set name="abnormalType" val="INVINCIBILITY" />
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@ -174,7 +174,7 @@
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<set name="removedOnAnyActionExceptMove" val="true" />
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<set name="reuseDelay" val="3600000" />
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<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
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<set name="targetType" val="PARTY_NOTME" />
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<set name="targetType" val="AURA_FRIENDLY" />
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<for>
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<effect name="Invincible" />
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<effect name="CpHeal">
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@ -1585,6 +1585,7 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe
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case FRONT_AURA:
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case BEHIND_AURA:
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case GROUND:
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case AURA_FRIENDLY:
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{
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target = this;
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break;
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@ -5312,6 +5313,7 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe
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case FRONT_AURA:
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case BEHIND_AURA:
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case AURA_CORPSE_MOB:
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case AURA_FRIENDLY:
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{
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break;
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}
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@ -8355,6 +8355,7 @@ public final class L2PcInstance extends L2Playable
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case SELF:
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case AURA_CORPSE_MOB:
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case COMMAND_CHANNEL:
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case AURA_FRIENDLY:
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{
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target = this;
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break;
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@ -8461,6 +8462,7 @@ public final class L2PcInstance extends L2Playable
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case AREA_SUMMON:
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case AURA_CORPSE_MOB:
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case COMMAND_CHANNEL:
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case AURA_FRIENDLY:
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{
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target = this;
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break;
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@ -8639,6 +8641,7 @@ public final class L2PcInstance extends L2Playable
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case GROUND:
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case AREA_SUMMON:
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case UNLOCKABLE:
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case AURA_FRIENDLY:
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{
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break;
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}
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@ -28,6 +28,7 @@ public enum L2TargetType
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AREA_UNDEAD,
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AURA,
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AURA_CORPSE_MOB,
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AURA_FRIENDLY,
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BEHIND_AREA,
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BEHIND_AURA,
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CLAN,
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