Various html corrections.

Contributed by Edoo.
This commit is contained in:
MobiusDevelopment 2019-10-21 10:15:25 +00:00
parent 6420576583
commit a36322c2fc
46 changed files with 86 additions and 86 deletions

View File

@ -1,5 +1,5 @@
<html><body>Required Materials:<br>
(Document that lists materials needed for making a new sword. Seems unlikely that it was written by Sumari.)<br
(Document that lists materials needed for making a new sword. Seems unlikely that it was written by Sumari.)<br>
Greetings, my brothers. To make a training blade you're going to need these:<br>
1. Hilt: coil <font color="LEVEL">Blackwing Bat Wing</font> around it so it'll be nice to grip. This is a great material.<br>
2. Sword belt: just take <font color="LEVEL">Grave Robber's Belt</font>. A sword should be held in your hand, not dangle on your belt.<br>

View File

@ -1,6 +1,6 @@
<html><body>Trader Lector:<br>
Looks like you got accustomed to relying on the strength of your body. Then it's best if you become a Warrior, a Human Knight or a Rogue.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople f_warrior.html">Become a Warrior</Button
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople f_knight.html">Become a Human Knight</Button
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople f_rogue.html">Become a Rogue</Button
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople f_warrior.html">Become a Warrior</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople f_knight.html">Become a Human Knight</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople f_rogue.html">Become a Rogue</Button>
</body></html>

View File

@ -1,5 +1,5 @@
<html><body>Trader Lector:<br>
You favor magic, I see: Then it's best if you become a Human Wizard or a Cleric.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople m_wizard.html">Become a Human Wizard</Button
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople m_cleric.html">Become a Cleric</Button
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople m_wizard.html">Become a Human Wizard</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople m_cleric.html">Become a Cleric</Button>
</body></html>

View File

@ -2,6 +2,6 @@
<font color="LEVEL">Human Knights</font> are the soldiers of a regular army who are skilled in martial arts.<br>
They pay great attention to defense, and that's why they are always suited in Heavy Armor. In combat, they use One-handed Swords, One-handed Blunt. Weapons and sturdy Shields. In a group, they act like defenders.<br>
Human Knights don't have attacking Skills, and that affects the speed of a battle, however, with skills such as Divine Heal, they can fight for a long periods of time.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople a_knight.html">Say that you have decided</Button
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople 30001-02.htm">Say that you want to think about it</Button
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople a_knight.html">Say that you have decided</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople 30001-02.htm">Say that you want to think about it</Button>
</body></html>

View File

@ -2,6 +2,6 @@
<font color="LEVEL">Rogues</font> are warriors who rely on agility and cunning, rather than strength and honor.<br>
In combat, they use Daggers and Bows, which allows them to effectively dispose of enemies in both close-range and long-range combat.<br>
They typically wear Light Armor that significantly lowers their defense, however they compensate for it with evasion and moving speed.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople a_rogue.html">Say that you have decided</Button
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople 30001-02.htm">Say that you want to think about it</Button
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople a_rogue.html">Say that you have decided</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople 30001-02.htm">Say that you want to think about it</Button>
</body></html>

View File

@ -2,6 +2,6 @@
<font color="LEVEL">Warriors</font> are the mighty soldiers who rely on their savage strength the most.<br>
They can use any of the following weapons: Blue Mackerel: One-handed Sword, One-handed Blunt Weapon, Two-handed Blunt Weapon, Spear.<br>
They can't restore themselves and so are not suited for a single-player game, but in a group, they are excellent in the role of attackers.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople a_warrior.html">Say that you have decided</Button
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople 30001-02.htm">Say that you want to think about it</Button
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople a_warrior.html">Say that you have decided</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople 30001-02.htm">Say that you want to think about it</Button>
</body></html>

View File

@ -2,6 +2,6 @@
<font color="LEVEL">Human Clerics</font> can perform holy miracles by the power of their faith. Heaven favors them.<br>
Their magic primarily focused on helping other players. By using holy magic, they heal and cast Buffs, which makes them essential for a group.<br>
After a Class Transfer they can't fight, except perhaps in a close combat. They can barely learn attacking spells. Clerics possess low attack power but compensate for it with various Buffs.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople a_cleric.html">Say that you have decided</Button
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople 30001-02a.htm">Say that you want to think about it</Button
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople a_cleric.html">Say that you have decided</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople 30001-02a.htm">Say that you want to think about it</Button>
</body></html>

View File

@ -1,6 +1,6 @@
<html><body>Class description - Human Wizard:<br>
<font color="LEVEL">Human Wizards</font> are people who wield the key powers of this world.<br>
Specializing in attacking spells, they can freely manipulate Fire Magic and Dark Magic, which allows them to fight in different styles.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople a_wizard.html">Say that you have decided</Button
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople 30001-02a.htm">Say that you want to think about it</Button
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople a_wizard.html">Say that you have decided</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople 30001-02a.htm">Say that you want to think about it</Button>
</body></html>

View File

@ -1,4 +1,4 @@
<html><body>Sentinel Starden:<br>
I heard that Herbiel was looking for you. He manages the Grocery Shop and he is very Knowledgeable about medicine and herbal drinks. Right now he works on making a new potion, but he doesn't have enough ingredients. Could you help him?<br<br>
I heard that Herbiel was looking for you. He manages the Grocery Shop and he is very Knowledgeable about medicine and herbal drinks. Right now he works on making a new potion, but he doesn't have enough ingredients. Could you help him?<br><br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11009_NewPotionDevelopment1 30220-02.htm">"Okay, I will talk to herbiel."</Button><br>
</body></html>

View File

@ -1,5 +1,5 @@
<html><body>Required Materials:<br>
(Document that lists materials needed for making a new sword. Seems unlikely that it was written by Sumari.)<br
(Document that lists materials needed for making a new sword. Seems unlikely that it was written by Sumari.)<br>
Greetings, my brothers. To make a training blade you're going to need these:<br>
1. Hilt: coil <font color="LEVEL">Blackwing Bat Wing</font> around it so it'll be nice to grip. This is a great material.<br>
2. Sword belt: just take <font color="LEVEL">Grave Robber's Belt</font>. A sword should be held in your hand, not dangle on your belt.<br>

View File

@ -1,6 +1,6 @@
<html><body>Trader Lector:<br>
Looks like you got accustomed to relying on the strength of your body. Then it's best if you become a Warrior, a Human Knight or a Rogue.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople f_warrior.html">Become a Warrior</Button
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople f_knight.html">Become a Human Knight</Button
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople f_rogue.html">Become a Rogue</Button
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople f_warrior.html">Become a Warrior</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople f_knight.html">Become a Human Knight</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople f_rogue.html">Become a Rogue</Button>
</body></html>

View File

@ -1,5 +1,5 @@
<html><body>Trader Lector:<br>
You favor magic, I see: Then it's best if you become a Human Wizard or a Cleric.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople m_wizard.html">Become a Human Wizard</Button
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople m_cleric.html">Become a Cleric</Button
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople m_wizard.html">Become a Human Wizard</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople m_cleric.html">Become a Cleric</Button>
</body></html>

View File

@ -2,6 +2,6 @@
<font color="LEVEL">Human Knights</font> are the soldiers of a regular army who are skilled in martial arts.<br>
They pay great attention to defense, and that's why they are always suited in Heavy Armor. In combat, they use One-handed Swords, One-handed Blunt. Weapons and sturdy Shields. In a group, they act like defenders.<br>
Human Knights don't have attacking Skills, and that affects the speed of a battle, however, with skills such as Divine Heal, they can fight for a long periods of time.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople a_knight.html">Say that you have decided</Button
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople 30001-02.htm">Say that you want to think about it</Button
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople a_knight.html">Say that you have decided</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople 30001-02.htm">Say that you want to think about it</Button>
</body></html>

View File

@ -2,6 +2,6 @@
<font color="LEVEL">Rogues</font> are warriors who rely on agility and cunning, rather than strength and honor.<br>
In combat, they use Daggers and Bows, which allows them to effectively dispose of enemies in both close-range and long-range combat.<br>
They typically wear Light Armor that significantly lowers their defense, however they compensate for it with evasion and moving speed.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople a_rogue.html">Say that you have decided</Button
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople 30001-02.htm">Say that you want to think about it</Button
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople a_rogue.html">Say that you have decided</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople 30001-02.htm">Say that you want to think about it</Button>
</body></html>

View File

@ -2,6 +2,6 @@
<font color="LEVEL">Warriors</font> are the mighty soldiers who rely on their savage strength the most.<br>
They can use any of the following weapons: Blue Mackerel: One-handed Sword, One-handed Blunt Weapon, Two-handed Blunt Weapon, Spear.<br>
They can't restore themselves and so are not suited for a single-player game, but in a group, they are excellent in the role of attackers.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople a_warrior.html">Say that you have decided</Button
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople 30001-02.htm">Say that you want to think about it</Button
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople a_warrior.html">Say that you have decided</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople 30001-02.htm">Say that you want to think about it</Button>
</body></html>

View File

@ -2,6 +2,6 @@
<font color="LEVEL">Human Clerics</font> can perform holy miracles by the power of their faith. Heaven favors them.<br>
Their magic primarily focused on helping other players. By using holy magic, they heal and cast Buffs, which makes them essential for a group.<br>
After a Class Transfer they can't fight, except perhaps in a close combat. They can barely learn attacking spells. Clerics possess low attack power but compensate for it with various Buffs.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople a_cleric.html">Say that you have decided</Button
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople 30001-02a.htm">Say that you want to think about it</Button
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople a_cleric.html">Say that you have decided</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople 30001-02a.htm">Say that you want to think about it</Button>
</body></html>

View File

@ -1,6 +1,6 @@
<html><body>Class description - Human Wizard:<br>
<font color="LEVEL">Human Wizards</font> are people who wield the key powers of this world.<br>
Specializing in attacking spells, they can freely manipulate Fire Magic and Dark Magic, which allows them to fight in different styles.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople a_wizard.html">Say that you have decided</Button
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople 30001-02a.htm">Say that you want to think about it</Button
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople a_wizard.html">Say that you have decided</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople 30001-02a.htm">Say that you want to think about it</Button>
</body></html>

View File

@ -1,4 +1,4 @@
<html><body>Sentinel Starden:<br>
I heard that Herbiel was looking for you. He manages the Grocery Shop and he is very Knowledgeable about medicine and herbal drinks. Right now he works on making a new potion, but he doesn't have enough ingredients. Could you help him?<br<br>
I heard that Herbiel was looking for you. He manages the Grocery Shop and he is very Knowledgeable about medicine and herbal drinks. Right now he works on making a new potion, but he doesn't have enough ingredients. Could you help him?<br><br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11009_NewPotionDevelopment1 30220-02.htm">"Okay, I will talk to herbiel."</Button><br>
</body></html>

View File

@ -1,5 +1,5 @@
<html><body>Required Materials:<br>
(Document that lists materials needed for making a new sword. Seems unlikely that it was written by Sumari.)<br
(Document that lists materials needed for making a new sword. Seems unlikely that it was written by Sumari.)<br>
Greetings, my brothers. To make a training blade you're going to need these:<br>
1. Hilt: coil <font color="LEVEL">Blackwing Bat Wing</font> around it so it'll be nice to grip. This is a great material.<br>
2. Sword belt: just take <font color="LEVEL">Grave Robber's Belt</font>. A sword should be held in your hand, not dangle on your belt.<br>

View File

@ -1,6 +1,6 @@
<html><body>Trader Lector:<br>
Looks like you got accustomed to relying on the strength of your body. Then it's best if you become a Warrior, a Human Knight or a Rogue.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople f_warrior.html">Become a Warrior</Button
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople f_knight.html">Become a Human Knight</Button
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople f_rogue.html">Become a Rogue</Button
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople f_warrior.html">Become a Warrior</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople f_knight.html">Become a Human Knight</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople f_rogue.html">Become a Rogue</Button>
</body></html>

View File

@ -1,5 +1,5 @@
<html><body>Trader Lector:<br>
You favor magic, I see: Then it's best if you become a Human Wizard or a Cleric.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople m_wizard.html">Become a Human Wizard</Button
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople m_cleric.html">Become a Cleric</Button
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople m_wizard.html">Become a Human Wizard</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople m_cleric.html">Become a Cleric</Button>
</body></html>

View File

@ -2,6 +2,6 @@
<font color="LEVEL">Human Knights</font> are the soldiers of a regular army who are skilled in martial arts.<br>
They pay great attention to defense, and that's why they are always suited in Heavy Armor. In combat, they use One-handed Swords, One-handed Blunt. Weapons and sturdy Shields. In a group, they act like defenders.<br>
Human Knights don't have attacking Skills, and that affects the speed of a battle, however, with skills such as Divine Heal, they can fight for a long periods of time.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople a_knight.html">Say that you have decided</Button
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople 30001-02.htm">Say that you want to think about it</Button
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople a_knight.html">Say that you have decided</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople 30001-02.htm">Say that you want to think about it</Button>
</body></html>

View File

@ -2,6 +2,6 @@
<font color="LEVEL">Rogues</font> are warriors who rely on agility and cunning, rather than strength and honor.<br>
In combat, they use Daggers and Bows, which allows them to effectively dispose of enemies in both close-range and long-range combat.<br>
They typically wear Light Armor that significantly lowers their defense, however they compensate for it with evasion and moving speed.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople a_rogue.html">Say that you have decided</Button
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople 30001-02.htm">Say that you want to think about it</Button
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople a_rogue.html">Say that you have decided</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople 30001-02.htm">Say that you want to think about it</Button>
</body></html>

View File

@ -2,6 +2,6 @@
<font color="LEVEL">Warriors</font> are the mighty soldiers who rely on their savage strength the most.<br>
They can use any of the following weapons: Blue Mackerel: One-handed Sword, One-handed Blunt Weapon, Two-handed Blunt Weapon, Spear.<br>
They can't restore themselves and so are not suited for a single-player game, but in a group, they are excellent in the role of attackers.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople a_warrior.html">Say that you have decided</Button
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople 30001-02.htm">Say that you want to think about it</Button
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople a_warrior.html">Say that you have decided</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople 30001-02.htm">Say that you want to think about it</Button>
</body></html>

View File

@ -2,6 +2,6 @@
<font color="LEVEL">Human Clerics</font> can perform holy miracles by the power of their faith. Heaven favors them.<br>
Their magic primarily focused on helping other players. By using holy magic, they heal and cast Buffs, which makes them essential for a group.<br>
After a Class Transfer they can't fight, except perhaps in a close combat. They can barely learn attacking spells. Clerics possess low attack power but compensate for it with various Buffs.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople a_cleric.html">Say that you have decided</Button
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople 30001-02a.htm">Say that you want to think about it</Button
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople a_cleric.html">Say that you have decided</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople 30001-02a.htm">Say that you want to think about it</Button>
</body></html>

View File

@ -1,6 +1,6 @@
<html><body>Class description - Human Wizard:<br>
<font color="LEVEL">Human Wizards</font> are people who wield the key powers of this world.<br>
Specializing in attacking spells, they can freely manipulate Fire Magic and Dark Magic, which allows them to fight in different styles.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople a_wizard.html">Say that you have decided</Button
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople 30001-02a.htm">Say that you want to think about it</Button
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople a_wizard.html">Say that you have decided</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople 30001-02a.htm">Say that you want to think about it</Button>
</body></html>

View File

@ -1,4 +1,4 @@
<html><body>Sentinel Starden:<br>
I heard that Herbiel was looking for you. He manages the Grocery Shop and he is very Knowledgeable about medicine and herbal drinks. Right now he works on making a new potion, but he doesn't have enough ingredients. Could you help him?<br<br>
I heard that Herbiel was looking for you. He manages the Grocery Shop and he is very Knowledgeable about medicine and herbal drinks. Right now he works on making a new potion, but he doesn't have enough ingredients. Could you help him?<br><br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11009_NewPotionDevelopment1 30220-02.htm">"Okay, I will talk to herbiel."</Button><br>
</body></html>

View File

@ -1,5 +1,5 @@
<html><body>Required Materials:<br>
(Document that lists materials needed for making a new sword. Seems unlikely that it was written by Sumari.)<br
(Document that lists materials needed for making a new sword. Seems unlikely that it was written by Sumari.)<br>
Greetings, my brothers. To make a training blade you're going to need these:<br>
1. Hilt: coil <font color="LEVEL">Blackwing Bat Wing</font> around it so it'll be nice to grip. This is a great material.<br>
2. Sword belt: just take <font color="LEVEL">Grave Robber's Belt</font>. A sword should be held in your hand, not dangle on your belt.<br>

View File

@ -1,6 +1,6 @@
<html><body>Trader Lector:<br>
Looks like you got accustomed to relying on the strength of your body. Then it's best if you become a Warrior, a Human Knight or a Rogue.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople f_warrior.html">Become a Warrior</Button
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople f_knight.html">Become a Human Knight</Button
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople f_rogue.html">Become a Rogue</Button
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople f_warrior.html">Become a Warrior</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople f_knight.html">Become a Human Knight</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople f_rogue.html">Become a Rogue</Button>
</body></html>

View File

@ -1,5 +1,5 @@
<html><body>Trader Lector:<br>
You favor magic, I see: Then it's best if you become a Human Wizard or a Cleric.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople m_wizard.html">Become a Human Wizard</Button
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople m_cleric.html">Become a Cleric</Button
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople m_wizard.html">Become a Human Wizard</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople m_cleric.html">Become a Cleric</Button>
</body></html>

View File

@ -2,6 +2,6 @@
<font color="LEVEL">Human Knights</font> are the soldiers of a regular army who are skilled in martial arts.<br>
They pay great attention to defense, and that's why they are always suited in Heavy Armor. In combat, they use One-handed Swords, One-handed Blunt. Weapons and sturdy Shields. In a group, they act like defenders.<br>
Human Knights don't have attacking Skills, and that affects the speed of a battle, however, with skills such as Divine Heal, they can fight for a long periods of time.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople a_knight.html">Say that you have decided</Button
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople 30001-02.htm">Say that you want to think about it</Button
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople a_knight.html">Say that you have decided</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople 30001-02.htm">Say that you want to think about it</Button>
</body></html>

View File

@ -2,6 +2,6 @@
<font color="LEVEL">Rogues</font> are warriors who rely on agility and cunning, rather than strength and honor.<br>
In combat, they use Daggers and Bows, which allows them to effectively dispose of enemies in both close-range and long-range combat.<br>
They typically wear Light Armor that significantly lowers their defense, however they compensate for it with evasion and moving speed.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople a_rogue.html">Say that you have decided</Button
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople 30001-02.htm">Say that you want to think about it</Button
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople a_rogue.html">Say that you have decided</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople 30001-02.htm">Say that you want to think about it</Button>
</body></html>

View File

@ -2,6 +2,6 @@
<font color="LEVEL">Warriors</font> are the mighty soldiers who rely on their savage strength the most.<br>
They can use any of the following weapons: Blue Mackerel: One-handed Sword, One-handed Blunt Weapon, Two-handed Blunt Weapon, Spear.<br>
They can't restore themselves and so are not suited for a single-player game, but in a group, they are excellent in the role of attackers.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople a_warrior.html">Say that you have decided</Button
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople 30001-02.htm">Say that you want to think about it</Button
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople a_warrior.html">Say that you have decided</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople 30001-02.htm">Say that you want to think about it</Button>
</body></html>

View File

@ -2,6 +2,6 @@
<font color="LEVEL">Human Clerics</font> can perform holy miracles by the power of their faith. Heaven favors them.<br>
Their magic primarily focused on helping other players. By using holy magic, they heal and cast Buffs, which makes them essential for a group.<br>
After a Class Transfer they can't fight, except perhaps in a close combat. They can barely learn attacking spells. Clerics possess low attack power but compensate for it with various Buffs.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople a_cleric.html">Say that you have decided</Button
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople 30001-02a.htm">Say that you want to think about it</Button
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople a_cleric.html">Say that you have decided</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople 30001-02a.htm">Say that you want to think about it</Button>
</body></html>

View File

@ -1,6 +1,6 @@
<html><body>Class description - Human Wizard:<br>
<font color="LEVEL">Human Wizards</font> are people who wield the key powers of this world.<br>
Specializing in attacking spells, they can freely manipulate Fire Magic and Dark Magic, which allows them to fight in different styles.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople a_wizard.html">Say that you have decided</Button
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople 30001-02a.htm">Say that you want to think about it</Button
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople a_wizard.html">Say that you have decided</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople 30001-02a.htm">Say that you want to think about it</Button>
</body></html>

View File

@ -1,4 +1,4 @@
<html><body>Sentinel Starden:<br>
I heard that Herbiel was looking for you. He manages the Grocery Shop and he is very Knowledgeable about medicine and herbal drinks. Right now he works on making a new potion, but he doesn't have enough ingredients. Could you help him?<br<br>
I heard that Herbiel was looking for you. He manages the Grocery Shop and he is very Knowledgeable about medicine and herbal drinks. Right now he works on making a new potion, but he doesn't have enough ingredients. Could you help him?<br><br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11009_NewPotionDevelopment1 30220-02.htm">"Okay, I will talk to herbiel."</Button><br>
</body></html>

View File

@ -1,5 +1,5 @@
<html><body>Required Materials:<br>
(Document that lists materials needed for making a new sword. Seems unlikely that it was written by Sumari.)<br
(Document that lists materials needed for making a new sword. Seems unlikely that it was written by Sumari.)<br>
Greetings, my brothers. To make a training blade you're going to need these:<br>
1. Hilt: coil <font color="LEVEL">Blackwing Bat Wing</font> around it so it'll be nice to grip. This is a great material.<br>
2. Sword belt: just take <font color="LEVEL">Grave Robber's Belt</font>. A sword should be held in your hand, not dangle on your belt.<br>

View File

@ -1,5 +1,5 @@
<html><body>Required Materials:<br>
(Document that lists materials needed for making a new sword. Seems unlikely that it was written by Sumari.)<br
(Document that lists materials needed for making a new sword. Seems unlikely that it was written by Sumari.)<br>
Greetings, my brothers. To make a training blade you're going to need these:<br>
1. Hilt: coil <font color="LEVEL">Blackwing Bat Wing</font> around it so it'll be nice to grip. This is a great material.<br>
2. Sword belt: just take <font color="LEVEL">Grave Robber's Belt</font>. A sword should be held in your hand, not dangle on your belt.<br>

View File

@ -1,6 +1,6 @@
<html><body>Trader Lector:<br>
Looks like you got accustomed to relying on the strength of your body. Then it's best if you become a Warrior, a Human Knight or a Rogue.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople f_warrior.html">Become a Warrior</Button
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople f_knight.html">Become a Human Knight</Button
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople f_rogue.html">Become a Rogue</Button
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople f_warrior.html">Become a Warrior</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople f_knight.html">Become a Human Knight</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople f_rogue.html">Become a Rogue</Button>
</body></html>

View File

@ -1,5 +1,5 @@
<html><body>Trader Lector:<br>
You favor magic, I see: Then it's best if you become a Human Wizard or a Cleric.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople m_wizard.html">Become a Human Wizard</Button
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople m_cleric.html">Become a Cleric</Button
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople m_wizard.html">Become a Human Wizard</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople m_cleric.html">Become a Cleric</Button>
</body></html>

View File

@ -2,6 +2,6 @@
<font color="LEVEL">Human Knights</font> are the soldiers of a regular army who are skilled in martial arts.<br>
They pay great attention to defense, and that's why they are always suited in Heavy Armor. In combat, they use One-handed Swords, One-handed Blunt. Weapons and sturdy Shields. In a group, they act like defenders.<br>
Human Knights don't have attacking Skills, and that affects the speed of a battle, however, with skills such as Divine Heal, they can fight for a long periods of time.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople a_knight.html">Say that you have decided</Button
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople 30001-02.htm">Say that you want to think about it</Button
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople a_knight.html">Say that you have decided</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople 30001-02.htm">Say that you want to think about it</Button>
</body></html>

View File

@ -2,6 +2,6 @@
<font color="LEVEL">Rogues</font> are warriors who rely on agility and cunning, rather than strength and honor.<br>
In combat, they use Daggers and Bows, which allows them to effectively dispose of enemies in both close-range and long-range combat.<br>
They typically wear Light Armor that significantly lowers their defense, however they compensate for it with evasion and moving speed.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople a_rogue.html">Say that you have decided</Button
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople 30001-02.htm">Say that you want to think about it</Button
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople a_rogue.html">Say that you have decided</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople 30001-02.htm">Say that you want to think about it</Button>
</body></html>

View File

@ -2,6 +2,6 @@
<font color="LEVEL">Warriors</font> are the mighty soldiers who rely on their savage strength the most.<br>
They can use any of the following weapons: Blue Mackerel: One-handed Sword, One-handed Blunt Weapon, Two-handed Blunt Weapon, Spear.<br>
They can't restore themselves and so are not suited for a single-player game, but in a group, they are excellent in the role of attackers.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople a_warrior.html">Say that you have decided</Button
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople 30001-02.htm">Say that you want to think about it</Button
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople a_warrior.html">Say that you have decided</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople 30001-02.htm">Say that you want to think about it</Button>
</body></html>

View File

@ -2,6 +2,6 @@
<font color="LEVEL">Human Clerics</font> can perform holy miracles by the power of their faith. Heaven favors them.<br>
Their magic primarily focused on helping other players. By using holy magic, they heal and cast Buffs, which makes them essential for a group.<br>
After a Class Transfer they can't fight, except perhaps in a close combat. They can barely learn attacking spells. Clerics possess low attack power but compensate for it with various Buffs.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople a_cleric.html">Say that you have decided</Button
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople 30001-02a.htm">Say that you want to think about it</Button
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople a_cleric.html">Say that you have decided</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople 30001-02a.htm">Say that you want to think about it</Button>
</body></html>

View File

@ -1,6 +1,6 @@
<html><body>Class description - Human Wizard:<br>
<font color="LEVEL">Human Wizards</font> are people who wield the key powers of this world.<br>
Specializing in attacking spells, they can freely manipulate Fire Magic and Dark Magic, which allows them to fight in different styles.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople a_wizard.html">Say that you have decided</Button
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople 30001-02a.htm">Say that you want to think about it</Button
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople a_wizard.html">Say that you have decided</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11006_FuturePeople 30001-02a.htm">Say that you want to think about it</Button>
</body></html>

View File

@ -1,4 +1,4 @@
<html><body>Sentinel Starden:<br>
I heard that Herbiel was looking for you. He manages the Grocery Shop and he is very Knowledgeable about medicine and herbal drinks. Right now he works on making a new potion, but he doesn't have enough ingredients. Could you help him?<br<br>
I heard that Herbiel was looking for you. He manages the Grocery Shop and he is very Knowledgeable about medicine and herbal drinks. Right now he works on making a new potion, but he doesn't have enough ingredients. Could you help him?<br><br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11009_NewPotionDevelopment1 30220-02.htm">"Okay, I will talk to herbiel."</Button><br>
</body></html>