From a36322c2fce7bc7390f2bb710ff6d622aa6b350c Mon Sep 17 00:00:00 2001 From: MobiusDevelopment <8391001+MobiusDevelopment@users.noreply.github.com> Date: Mon, 21 Oct 2019 10:15:25 +0000 Subject: [PATCH] Various html corrections. Contributed by Edoo. --- .../dist/game/data/html/item/90268.htm | 2 +- .../data/scripts/quests/Q11006_FuturePeople/30001-02.htm | 6 +++--- .../data/scripts/quests/Q11006_FuturePeople/30001-02a.htm | 4 ++-- .../data/scripts/quests/Q11006_FuturePeople/f_knight.html | 4 ++-- .../data/scripts/quests/Q11006_FuturePeople/f_rogue.html | 4 ++-- .../data/scripts/quests/Q11006_FuturePeople/f_warrior.html | 4 ++-- .../data/scripts/quests/Q11006_FuturePeople/m_cleric.html | 4 ++-- .../data/scripts/quests/Q11006_FuturePeople/m_wizard.html | 4 ++-- .../quests/Q11009_NewPotionDevelopment1/30220-01.html | 2 +- .../dist/game/data/html/item/90268.htm | 2 +- .../data/scripts/quests/Q11006_FuturePeople/30001-02.htm | 6 +++--- .../data/scripts/quests/Q11006_FuturePeople/30001-02a.htm | 4 ++-- .../data/scripts/quests/Q11006_FuturePeople/f_knight.html | 4 ++-- .../data/scripts/quests/Q11006_FuturePeople/f_rogue.html | 4 ++-- .../data/scripts/quests/Q11006_FuturePeople/f_warrior.html | 4 ++-- .../data/scripts/quests/Q11006_FuturePeople/m_cleric.html | 4 ++-- .../data/scripts/quests/Q11006_FuturePeople/m_wizard.html | 4 ++-- .../quests/Q11009_NewPotionDevelopment1/30220-01.html | 2 +- .../dist/game/data/html/item/90268.htm | 2 +- .../data/scripts/quests/Q11006_FuturePeople/30001-02.htm | 6 +++--- .../data/scripts/quests/Q11006_FuturePeople/30001-02a.htm | 4 ++-- .../data/scripts/quests/Q11006_FuturePeople/f_knight.html | 4 ++-- .../data/scripts/quests/Q11006_FuturePeople/f_rogue.html | 4 ++-- .../data/scripts/quests/Q11006_FuturePeople/f_warrior.html | 4 ++-- .../data/scripts/quests/Q11006_FuturePeople/m_cleric.html | 4 ++-- .../data/scripts/quests/Q11006_FuturePeople/m_wizard.html | 4 ++-- .../quests/Q11009_NewPotionDevelopment1/30220-01.html | 2 +- .../dist/game/data/html/item/90268.htm | 2 +- .../data/scripts/quests/Q11006_FuturePeople/30001-02.htm | 6 +++--- .../data/scripts/quests/Q11006_FuturePeople/30001-02a.htm | 4 ++-- .../data/scripts/quests/Q11006_FuturePeople/f_knight.html | 4 ++-- .../data/scripts/quests/Q11006_FuturePeople/f_rogue.html | 4 ++-- .../data/scripts/quests/Q11006_FuturePeople/f_warrior.html | 4 ++-- .../data/scripts/quests/Q11006_FuturePeople/m_cleric.html | 4 ++-- .../data/scripts/quests/Q11006_FuturePeople/m_wizard.html | 4 ++-- .../quests/Q11009_NewPotionDevelopment1/30220-01.html | 2 +- .../dist/game/data/html/item/90268.htm | 2 +- .../dist/game/data/html/item/90268.htm | 2 +- .../data/scripts/quests/Q11006_FuturePeople/30001-02.htm | 6 +++--- .../data/scripts/quests/Q11006_FuturePeople/30001-02a.htm | 4 ++-- .../data/scripts/quests/Q11006_FuturePeople/f_knight.html | 4 ++-- .../data/scripts/quests/Q11006_FuturePeople/f_rogue.html | 4 ++-- .../data/scripts/quests/Q11006_FuturePeople/f_warrior.html | 4 ++-- .../data/scripts/quests/Q11006_FuturePeople/m_cleric.html | 4 ++-- .../data/scripts/quests/Q11006_FuturePeople/m_wizard.html | 4 ++-- .../quests/Q11009_NewPotionDevelopment1/30220-01.html | 2 +- 46 files changed, 86 insertions(+), 86 deletions(-) diff --git a/L2J_Mobius_Classic_2.1_Zaken/dist/game/data/html/item/90268.htm b/L2J_Mobius_Classic_2.1_Zaken/dist/game/data/html/item/90268.htm index d02af58b94..dc1486caf3 100644 --- a/L2J_Mobius_Classic_2.1_Zaken/dist/game/data/html/item/90268.htm +++ b/L2J_Mobius_Classic_2.1_Zaken/dist/game/data/html/item/90268.htm @@ -1,5 +1,5 @@ Required Materials:
-(Document that lists materials needed for making a new sword. Seems unlikely that it was written by Sumari.)
Greetings, my brothers. To make a training blade you're going to need these:
1. Hilt: coil Blackwing Bat Wing around it so it'll be nice to grip. This is a great material.
2. Sword belt: just take Grave Robber's Belt. A sword should be held in your hand, not dangle on your belt.
diff --git a/L2J_Mobius_Classic_2.1_Zaken/dist/game/data/scripts/quests/Q11006_FuturePeople/30001-02.htm b/L2J_Mobius_Classic_2.1_Zaken/dist/game/data/scripts/quests/Q11006_FuturePeople/30001-02.htm index 34a2564031..672d101b68 100644 --- a/L2J_Mobius_Classic_2.1_Zaken/dist/game/data/scripts/quests/Q11006_FuturePeople/30001-02.htm +++ b/L2J_Mobius_Classic_2.1_Zaken/dist/game/data/scripts/quests/Q11006_FuturePeople/30001-02.htm @@ -1,6 +1,6 @@ Trader Lector:
Looks like you got accustomed to relying on the strength of your body. Then it's best if you become a Warrior, a Human Knight or a Rogue.
-Become a Human KnightBecome a RogueBecome a Warrior + + \ No newline at end of file diff --git a/L2J_Mobius_Classic_2.1_Zaken/dist/game/data/scripts/quests/Q11006_FuturePeople/30001-02a.htm b/L2J_Mobius_Classic_2.1_Zaken/dist/game/data/scripts/quests/Q11006_FuturePeople/30001-02a.htm index 4f5ae9cd98..ff9648f09f 100644 --- a/L2J_Mobius_Classic_2.1_Zaken/dist/game/data/scripts/quests/Q11006_FuturePeople/30001-02a.htm +++ b/L2J_Mobius_Classic_2.1_Zaken/dist/game/data/scripts/quests/Q11006_FuturePeople/30001-02a.htm @@ -1,5 +1,5 @@ Trader Lector:
You favor magic, I see: Then it's best if you become a Human Wizard or a Cleric.
-Become a ClericBecome a Human Wizard + \ No newline at end of file diff --git a/L2J_Mobius_Classic_2.1_Zaken/dist/game/data/scripts/quests/Q11006_FuturePeople/f_knight.html b/L2J_Mobius_Classic_2.1_Zaken/dist/game/data/scripts/quests/Q11006_FuturePeople/f_knight.html index 397a8930d2..1fa3690ef7 100644 --- a/L2J_Mobius_Classic_2.1_Zaken/dist/game/data/scripts/quests/Q11006_FuturePeople/f_knight.html +++ b/L2J_Mobius_Classic_2.1_Zaken/dist/game/data/scripts/quests/Q11006_FuturePeople/f_knight.html @@ -2,6 +2,6 @@ Human Knights are the soldiers of a regular army who are skilled in martial arts.
They pay great attention to defense, and that's why they are always suited in Heavy Armor. In combat, they use One-handed Swords, One-handed Blunt. Weapons and sturdy Shields. In a group, they act like defenders.
Human Knights don't have attacking Skills, and that affects the speed of a battle, however, with skills such as Divine Heal, they can fight for a long periods of time.
-Say that you want to think about itSay that you have decided + \ No newline at end of file diff --git a/L2J_Mobius_Classic_2.1_Zaken/dist/game/data/scripts/quests/Q11006_FuturePeople/f_rogue.html b/L2J_Mobius_Classic_2.1_Zaken/dist/game/data/scripts/quests/Q11006_FuturePeople/f_rogue.html index a51ff7c908..753cb78715 100644 --- a/L2J_Mobius_Classic_2.1_Zaken/dist/game/data/scripts/quests/Q11006_FuturePeople/f_rogue.html +++ b/L2J_Mobius_Classic_2.1_Zaken/dist/game/data/scripts/quests/Q11006_FuturePeople/f_rogue.html @@ -2,6 +2,6 @@ Rogues are warriors who rely on agility and cunning, rather than strength and honor.
In combat, they use Daggers and Bows, which allows them to effectively dispose of enemies in both close-range and long-range combat.
They typically wear Light Armor that significantly lowers their defense, however they compensate for it with evasion and moving speed.
-Say that you want to think about itSay that you have decided + \ No newline at end of file diff --git a/L2J_Mobius_Classic_2.1_Zaken/dist/game/data/scripts/quests/Q11006_FuturePeople/f_warrior.html b/L2J_Mobius_Classic_2.1_Zaken/dist/game/data/scripts/quests/Q11006_FuturePeople/f_warrior.html index 8f8e6f9bc3..686c19ea38 100644 --- a/L2J_Mobius_Classic_2.1_Zaken/dist/game/data/scripts/quests/Q11006_FuturePeople/f_warrior.html +++ b/L2J_Mobius_Classic_2.1_Zaken/dist/game/data/scripts/quests/Q11006_FuturePeople/f_warrior.html @@ -2,6 +2,6 @@ Warriors are the mighty soldiers who rely on their savage strength the most.
They can use any of the following weapons: Blue Mackerel: One-handed Sword, One-handed Blunt Weapon, Two-handed Blunt Weapon, Spear.
They can't restore themselves and so are not suited for a single-player game, but in a group, they are excellent in the role of attackers.
-Say that you want to think about itSay that you have decided + \ No newline at end of file diff --git a/L2J_Mobius_Classic_2.1_Zaken/dist/game/data/scripts/quests/Q11006_FuturePeople/m_cleric.html b/L2J_Mobius_Classic_2.1_Zaken/dist/game/data/scripts/quests/Q11006_FuturePeople/m_cleric.html index 23c42c9632..c065b68103 100644 --- a/L2J_Mobius_Classic_2.1_Zaken/dist/game/data/scripts/quests/Q11006_FuturePeople/m_cleric.html +++ b/L2J_Mobius_Classic_2.1_Zaken/dist/game/data/scripts/quests/Q11006_FuturePeople/m_cleric.html @@ -2,6 +2,6 @@ Human Clerics can perform holy miracles by the power of their faith. Heaven favors them.
Their magic primarily focused on helping other players. By using holy magic, they heal and cast Buffs, which makes them essential for a group.
After a Class Transfer they can't fight, except perhaps in a close combat. They can barely learn attacking spells. Clerics possess low attack power but compensate for it with various Buffs.
-Say that you want to think about itSay that you have decided + \ No newline at end of file diff --git a/L2J_Mobius_Classic_2.1_Zaken/dist/game/data/scripts/quests/Q11006_FuturePeople/m_wizard.html b/L2J_Mobius_Classic_2.1_Zaken/dist/game/data/scripts/quests/Q11006_FuturePeople/m_wizard.html index e0aa3de32e..11ddb1289c 100644 --- a/L2J_Mobius_Classic_2.1_Zaken/dist/game/data/scripts/quests/Q11006_FuturePeople/m_wizard.html +++ b/L2J_Mobius_Classic_2.1_Zaken/dist/game/data/scripts/quests/Q11006_FuturePeople/m_wizard.html @@ -1,6 +1,6 @@ Class description - Human Wizard:
Human Wizards are people who wield the key powers of this world.
Specializing in attacking spells, they can freely manipulate Fire Magic and Dark Magic, which allows them to fight in different styles.
-Say that you want to think about itSay that you have decided + \ No newline at end of file diff --git a/L2J_Mobius_Classic_2.1_Zaken/dist/game/data/scripts/quests/Q11009_NewPotionDevelopment1/30220-01.html b/L2J_Mobius_Classic_2.1_Zaken/dist/game/data/scripts/quests/Q11009_NewPotionDevelopment1/30220-01.html index 050a4d87ed..b46c4c8b88 100644 --- a/L2J_Mobius_Classic_2.1_Zaken/dist/game/data/scripts/quests/Q11009_NewPotionDevelopment1/30220-01.html +++ b/L2J_Mobius_Classic_2.1_Zaken/dist/game/data/scripts/quests/Q11009_NewPotionDevelopment1/30220-01.html @@ -1,4 +1,4 @@ Sentinel Starden:
-I heard that Herbiel was looking for you. He manages the Grocery Shop and he is very Knowledgeable about medicine and herbal drinks. Right now he works on making a new potion, but he doesn't have enough ingredients. Could you help him? +I heard that Herbiel was looking for you. He manages the Grocery Shop and he is very Knowledgeable about medicine and herbal drinks. Right now he works on making a new potion, but he doesn't have enough ingredients. Could you help him?


\ No newline at end of file diff --git a/L2J_Mobius_Classic_2.2_Antharas/dist/game/data/html/item/90268.htm b/L2J_Mobius_Classic_2.2_Antharas/dist/game/data/html/item/90268.htm index d02af58b94..dc1486caf3 100644 --- a/L2J_Mobius_Classic_2.2_Antharas/dist/game/data/html/item/90268.htm +++ b/L2J_Mobius_Classic_2.2_Antharas/dist/game/data/html/item/90268.htm @@ -1,5 +1,5 @@ Required Materials:
-(Document that lists materials needed for making a new sword. Seems unlikely that it was written by Sumari.)
Greetings, my brothers. To make a training blade you're going to need these:
1. Hilt: coil Blackwing Bat Wing around it so it'll be nice to grip. This is a great material.
2. Sword belt: just take Grave Robber's Belt. A sword should be held in your hand, not dangle on your belt.
diff --git a/L2J_Mobius_Classic_2.2_Antharas/dist/game/data/scripts/quests/Q11006_FuturePeople/30001-02.htm b/L2J_Mobius_Classic_2.2_Antharas/dist/game/data/scripts/quests/Q11006_FuturePeople/30001-02.htm index 34a2564031..672d101b68 100644 --- a/L2J_Mobius_Classic_2.2_Antharas/dist/game/data/scripts/quests/Q11006_FuturePeople/30001-02.htm +++ b/L2J_Mobius_Classic_2.2_Antharas/dist/game/data/scripts/quests/Q11006_FuturePeople/30001-02.htm @@ -1,6 +1,6 @@ Trader Lector:
Looks like you got accustomed to relying on the strength of your body. Then it's best if you become a Warrior, a Human Knight or a Rogue.
-Become a Human KnightBecome a RogueBecome a Warrior + + \ No newline at end of file diff --git a/L2J_Mobius_Classic_2.2_Antharas/dist/game/data/scripts/quests/Q11006_FuturePeople/30001-02a.htm b/L2J_Mobius_Classic_2.2_Antharas/dist/game/data/scripts/quests/Q11006_FuturePeople/30001-02a.htm index 4f5ae9cd98..ff9648f09f 100644 --- a/L2J_Mobius_Classic_2.2_Antharas/dist/game/data/scripts/quests/Q11006_FuturePeople/30001-02a.htm +++ b/L2J_Mobius_Classic_2.2_Antharas/dist/game/data/scripts/quests/Q11006_FuturePeople/30001-02a.htm @@ -1,5 +1,5 @@ Trader Lector:
You favor magic, I see: Then it's best if you become a Human Wizard or a Cleric.
-Become a ClericBecome a Human Wizard + \ No newline at end of file diff --git a/L2J_Mobius_Classic_2.2_Antharas/dist/game/data/scripts/quests/Q11006_FuturePeople/f_knight.html b/L2J_Mobius_Classic_2.2_Antharas/dist/game/data/scripts/quests/Q11006_FuturePeople/f_knight.html index 397a8930d2..1fa3690ef7 100644 --- a/L2J_Mobius_Classic_2.2_Antharas/dist/game/data/scripts/quests/Q11006_FuturePeople/f_knight.html +++ b/L2J_Mobius_Classic_2.2_Antharas/dist/game/data/scripts/quests/Q11006_FuturePeople/f_knight.html @@ -2,6 +2,6 @@ Human Knights are the soldiers of a regular army who are skilled in martial arts.
They pay great attention to defense, and that's why they are always suited in Heavy Armor. In combat, they use One-handed Swords, One-handed Blunt. Weapons and sturdy Shields. In a group, they act like defenders.
Human Knights don't have attacking Skills, and that affects the speed of a battle, however, with skills such as Divine Heal, they can fight for a long periods of time.
-Say that you want to think about itSay that you have decided + \ No newline at end of file diff --git a/L2J_Mobius_Classic_2.2_Antharas/dist/game/data/scripts/quests/Q11006_FuturePeople/f_rogue.html b/L2J_Mobius_Classic_2.2_Antharas/dist/game/data/scripts/quests/Q11006_FuturePeople/f_rogue.html index a51ff7c908..753cb78715 100644 --- a/L2J_Mobius_Classic_2.2_Antharas/dist/game/data/scripts/quests/Q11006_FuturePeople/f_rogue.html +++ b/L2J_Mobius_Classic_2.2_Antharas/dist/game/data/scripts/quests/Q11006_FuturePeople/f_rogue.html @@ -2,6 +2,6 @@ Rogues are warriors who rely on agility and cunning, rather than strength and honor.
In combat, they use Daggers and Bows, which allows them to effectively dispose of enemies in both close-range and long-range combat.
They typically wear Light Armor that significantly lowers their defense, however they compensate for it with evasion and moving speed.
-Say that you want to think about itSay that you have decided + \ No newline at end of file diff --git a/L2J_Mobius_Classic_2.2_Antharas/dist/game/data/scripts/quests/Q11006_FuturePeople/f_warrior.html b/L2J_Mobius_Classic_2.2_Antharas/dist/game/data/scripts/quests/Q11006_FuturePeople/f_warrior.html index 8f8e6f9bc3..686c19ea38 100644 --- a/L2J_Mobius_Classic_2.2_Antharas/dist/game/data/scripts/quests/Q11006_FuturePeople/f_warrior.html +++ b/L2J_Mobius_Classic_2.2_Antharas/dist/game/data/scripts/quests/Q11006_FuturePeople/f_warrior.html @@ -2,6 +2,6 @@ Warriors are the mighty soldiers who rely on their savage strength the most.
They can use any of the following weapons: Blue Mackerel: One-handed Sword, One-handed Blunt Weapon, Two-handed Blunt Weapon, Spear.
They can't restore themselves and so are not suited for a single-player game, but in a group, they are excellent in the role of attackers.
-Say that you want to think about itSay that you have decided + \ No newline at end of file diff --git a/L2J_Mobius_Classic_2.2_Antharas/dist/game/data/scripts/quests/Q11006_FuturePeople/m_cleric.html b/L2J_Mobius_Classic_2.2_Antharas/dist/game/data/scripts/quests/Q11006_FuturePeople/m_cleric.html index 23c42c9632..c065b68103 100644 --- a/L2J_Mobius_Classic_2.2_Antharas/dist/game/data/scripts/quests/Q11006_FuturePeople/m_cleric.html +++ b/L2J_Mobius_Classic_2.2_Antharas/dist/game/data/scripts/quests/Q11006_FuturePeople/m_cleric.html @@ -2,6 +2,6 @@ Human Clerics can perform holy miracles by the power of their faith. Heaven favors them.
Their magic primarily focused on helping other players. By using holy magic, they heal and cast Buffs, which makes them essential for a group.
After a Class Transfer they can't fight, except perhaps in a close combat. They can barely learn attacking spells. Clerics possess low attack power but compensate for it with various Buffs.
-Say that you want to think about itSay that you have decided + \ No newline at end of file diff --git a/L2J_Mobius_Classic_2.2_Antharas/dist/game/data/scripts/quests/Q11006_FuturePeople/m_wizard.html b/L2J_Mobius_Classic_2.2_Antharas/dist/game/data/scripts/quests/Q11006_FuturePeople/m_wizard.html index e0aa3de32e..11ddb1289c 100644 --- a/L2J_Mobius_Classic_2.2_Antharas/dist/game/data/scripts/quests/Q11006_FuturePeople/m_wizard.html +++ b/L2J_Mobius_Classic_2.2_Antharas/dist/game/data/scripts/quests/Q11006_FuturePeople/m_wizard.html @@ -1,6 +1,6 @@ Class description - Human Wizard:
Human Wizards are people who wield the key powers of this world.
Specializing in attacking spells, they can freely manipulate Fire Magic and Dark Magic, which allows them to fight in different styles.
-Say that you want to think about itSay that you have decided + \ No newline at end of file diff --git a/L2J_Mobius_Classic_2.2_Antharas/dist/game/data/scripts/quests/Q11009_NewPotionDevelopment1/30220-01.html b/L2J_Mobius_Classic_2.2_Antharas/dist/game/data/scripts/quests/Q11009_NewPotionDevelopment1/30220-01.html index 050a4d87ed..b46c4c8b88 100644 --- a/L2J_Mobius_Classic_2.2_Antharas/dist/game/data/scripts/quests/Q11009_NewPotionDevelopment1/30220-01.html +++ b/L2J_Mobius_Classic_2.2_Antharas/dist/game/data/scripts/quests/Q11009_NewPotionDevelopment1/30220-01.html @@ -1,4 +1,4 @@ Sentinel Starden:
-I heard that Herbiel was looking for you. He manages the Grocery Shop and he is very Knowledgeable about medicine and herbal drinks. Right now he works on making a new potion, but he doesn't have enough ingredients. Could you help him? +I heard that Herbiel was looking for you. He manages the Grocery Shop and he is very Knowledgeable about medicine and herbal drinks. Right now he works on making a new potion, but he doesn't have enough ingredients. Could you help him?


\ No newline at end of file diff --git a/L2J_Mobius_Classic_2.3_SevenSigns/dist/game/data/html/item/90268.htm b/L2J_Mobius_Classic_2.3_SevenSigns/dist/game/data/html/item/90268.htm index d02af58b94..dc1486caf3 100644 --- a/L2J_Mobius_Classic_2.3_SevenSigns/dist/game/data/html/item/90268.htm +++ b/L2J_Mobius_Classic_2.3_SevenSigns/dist/game/data/html/item/90268.htm @@ -1,5 +1,5 @@ Required Materials:
-(Document that lists materials needed for making a new sword. Seems unlikely that it was written by Sumari.)
Greetings, my brothers. To make a training blade you're going to need these:
1. Hilt: coil Blackwing Bat Wing around it so it'll be nice to grip. This is a great material.
2. Sword belt: just take Grave Robber's Belt. A sword should be held in your hand, not dangle on your belt.
diff --git a/L2J_Mobius_Classic_2.3_SevenSigns/dist/game/data/scripts/quests/Q11006_FuturePeople/30001-02.htm b/L2J_Mobius_Classic_2.3_SevenSigns/dist/game/data/scripts/quests/Q11006_FuturePeople/30001-02.htm index 34a2564031..672d101b68 100644 --- a/L2J_Mobius_Classic_2.3_SevenSigns/dist/game/data/scripts/quests/Q11006_FuturePeople/30001-02.htm +++ b/L2J_Mobius_Classic_2.3_SevenSigns/dist/game/data/scripts/quests/Q11006_FuturePeople/30001-02.htm @@ -1,6 +1,6 @@ Trader Lector:
Looks like you got accustomed to relying on the strength of your body. Then it's best if you become a Warrior, a Human Knight or a Rogue.
-Become a Human KnightBecome a RogueBecome a Warrior + + \ No newline at end of file diff --git a/L2J_Mobius_Classic_2.3_SevenSigns/dist/game/data/scripts/quests/Q11006_FuturePeople/30001-02a.htm b/L2J_Mobius_Classic_2.3_SevenSigns/dist/game/data/scripts/quests/Q11006_FuturePeople/30001-02a.htm index 4f5ae9cd98..ff9648f09f 100644 --- a/L2J_Mobius_Classic_2.3_SevenSigns/dist/game/data/scripts/quests/Q11006_FuturePeople/30001-02a.htm +++ b/L2J_Mobius_Classic_2.3_SevenSigns/dist/game/data/scripts/quests/Q11006_FuturePeople/30001-02a.htm @@ -1,5 +1,5 @@ Trader Lector:
You favor magic, I see: Then it's best if you become a Human Wizard or a Cleric.
-Become a ClericBecome a Human Wizard + \ No newline at end of file diff --git a/L2J_Mobius_Classic_2.3_SevenSigns/dist/game/data/scripts/quests/Q11006_FuturePeople/f_knight.html b/L2J_Mobius_Classic_2.3_SevenSigns/dist/game/data/scripts/quests/Q11006_FuturePeople/f_knight.html index 397a8930d2..1fa3690ef7 100644 --- a/L2J_Mobius_Classic_2.3_SevenSigns/dist/game/data/scripts/quests/Q11006_FuturePeople/f_knight.html +++ b/L2J_Mobius_Classic_2.3_SevenSigns/dist/game/data/scripts/quests/Q11006_FuturePeople/f_knight.html @@ -2,6 +2,6 @@ Human Knights are the soldiers of a regular army who are skilled in martial arts.
They pay great attention to defense, and that's why they are always suited in Heavy Armor. In combat, they use One-handed Swords, One-handed Blunt. Weapons and sturdy Shields. In a group, they act like defenders.
Human Knights don't have attacking Skills, and that affects the speed of a battle, however, with skills such as Divine Heal, they can fight for a long periods of time.
-Say that you want to think about itSay that you have decided + \ No newline at end of file diff --git a/L2J_Mobius_Classic_2.3_SevenSigns/dist/game/data/scripts/quests/Q11006_FuturePeople/f_rogue.html b/L2J_Mobius_Classic_2.3_SevenSigns/dist/game/data/scripts/quests/Q11006_FuturePeople/f_rogue.html index a51ff7c908..753cb78715 100644 --- a/L2J_Mobius_Classic_2.3_SevenSigns/dist/game/data/scripts/quests/Q11006_FuturePeople/f_rogue.html +++ b/L2J_Mobius_Classic_2.3_SevenSigns/dist/game/data/scripts/quests/Q11006_FuturePeople/f_rogue.html @@ -2,6 +2,6 @@ Rogues are warriors who rely on agility and cunning, rather than strength and honor.
In combat, they use Daggers and Bows, which allows them to effectively dispose of enemies in both close-range and long-range combat.
They typically wear Light Armor that significantly lowers their defense, however they compensate for it with evasion and moving speed.
-Say that you want to think about itSay that you have decided + \ No newline at end of file diff --git a/L2J_Mobius_Classic_2.3_SevenSigns/dist/game/data/scripts/quests/Q11006_FuturePeople/f_warrior.html b/L2J_Mobius_Classic_2.3_SevenSigns/dist/game/data/scripts/quests/Q11006_FuturePeople/f_warrior.html index 8f8e6f9bc3..686c19ea38 100644 --- a/L2J_Mobius_Classic_2.3_SevenSigns/dist/game/data/scripts/quests/Q11006_FuturePeople/f_warrior.html +++ b/L2J_Mobius_Classic_2.3_SevenSigns/dist/game/data/scripts/quests/Q11006_FuturePeople/f_warrior.html @@ -2,6 +2,6 @@ Warriors are the mighty soldiers who rely on their savage strength the most.
They can use any of the following weapons: Blue Mackerel: One-handed Sword, One-handed Blunt Weapon, Two-handed Blunt Weapon, Spear.
They can't restore themselves and so are not suited for a single-player game, but in a group, they are excellent in the role of attackers.
-Say that you want to think about itSay that you have decided + \ No newline at end of file diff --git a/L2J_Mobius_Classic_2.3_SevenSigns/dist/game/data/scripts/quests/Q11006_FuturePeople/m_cleric.html b/L2J_Mobius_Classic_2.3_SevenSigns/dist/game/data/scripts/quests/Q11006_FuturePeople/m_cleric.html index 23c42c9632..c065b68103 100644 --- a/L2J_Mobius_Classic_2.3_SevenSigns/dist/game/data/scripts/quests/Q11006_FuturePeople/m_cleric.html +++ b/L2J_Mobius_Classic_2.3_SevenSigns/dist/game/data/scripts/quests/Q11006_FuturePeople/m_cleric.html @@ -2,6 +2,6 @@ Human Clerics can perform holy miracles by the power of their faith. Heaven favors them.
Their magic primarily focused on helping other players. By using holy magic, they heal and cast Buffs, which makes them essential for a group.
After a Class Transfer they can't fight, except perhaps in a close combat. They can barely learn attacking spells. Clerics possess low attack power but compensate for it with various Buffs.
-Say that you want to think about itSay that you have decided + \ No newline at end of file diff --git a/L2J_Mobius_Classic_2.3_SevenSigns/dist/game/data/scripts/quests/Q11006_FuturePeople/m_wizard.html b/L2J_Mobius_Classic_2.3_SevenSigns/dist/game/data/scripts/quests/Q11006_FuturePeople/m_wizard.html index e0aa3de32e..11ddb1289c 100644 --- a/L2J_Mobius_Classic_2.3_SevenSigns/dist/game/data/scripts/quests/Q11006_FuturePeople/m_wizard.html +++ b/L2J_Mobius_Classic_2.3_SevenSigns/dist/game/data/scripts/quests/Q11006_FuturePeople/m_wizard.html @@ -1,6 +1,6 @@ Class description - Human Wizard:
Human Wizards are people who wield the key powers of this world.
Specializing in attacking spells, they can freely manipulate Fire Magic and Dark Magic, which allows them to fight in different styles.
-Say that you want to think about itSay that you have decided + \ No newline at end of file diff --git a/L2J_Mobius_Classic_2.3_SevenSigns/dist/game/data/scripts/quests/Q11009_NewPotionDevelopment1/30220-01.html b/L2J_Mobius_Classic_2.3_SevenSigns/dist/game/data/scripts/quests/Q11009_NewPotionDevelopment1/30220-01.html index 050a4d87ed..b46c4c8b88 100644 --- a/L2J_Mobius_Classic_2.3_SevenSigns/dist/game/data/scripts/quests/Q11009_NewPotionDevelopment1/30220-01.html +++ b/L2J_Mobius_Classic_2.3_SevenSigns/dist/game/data/scripts/quests/Q11009_NewPotionDevelopment1/30220-01.html @@ -1,4 +1,4 @@ Sentinel Starden:
-I heard that Herbiel was looking for you. He manages the Grocery Shop and he is very Knowledgeable about medicine and herbal drinks. Right now he works on making a new potion, but he doesn't have enough ingredients. Could you help him? +I heard that Herbiel was looking for you. He manages the Grocery Shop and he is very Knowledgeable about medicine and herbal drinks. Right now he works on making a new potion, but he doesn't have enough ingredients. Could you help him?


\ No newline at end of file diff --git a/L2J_Mobius_Classic_2.4_SecretOfEmpire/dist/game/data/html/item/90268.htm b/L2J_Mobius_Classic_2.4_SecretOfEmpire/dist/game/data/html/item/90268.htm index d02af58b94..dc1486caf3 100644 --- a/L2J_Mobius_Classic_2.4_SecretOfEmpire/dist/game/data/html/item/90268.htm +++ b/L2J_Mobius_Classic_2.4_SecretOfEmpire/dist/game/data/html/item/90268.htm @@ -1,5 +1,5 @@ Required Materials:
-(Document that lists materials needed for making a new sword. Seems unlikely that it was written by Sumari.)
Greetings, my brothers. To make a training blade you're going to need these:
1. Hilt: coil Blackwing Bat Wing around it so it'll be nice to grip. This is a great material.
2. Sword belt: just take Grave Robber's Belt. A sword should be held in your hand, not dangle on your belt.
diff --git a/L2J_Mobius_Classic_2.4_SecretOfEmpire/dist/game/data/scripts/quests/Q11006_FuturePeople/30001-02.htm b/L2J_Mobius_Classic_2.4_SecretOfEmpire/dist/game/data/scripts/quests/Q11006_FuturePeople/30001-02.htm index 34a2564031..672d101b68 100644 --- a/L2J_Mobius_Classic_2.4_SecretOfEmpire/dist/game/data/scripts/quests/Q11006_FuturePeople/30001-02.htm +++ b/L2J_Mobius_Classic_2.4_SecretOfEmpire/dist/game/data/scripts/quests/Q11006_FuturePeople/30001-02.htm @@ -1,6 +1,6 @@ Trader Lector:
Looks like you got accustomed to relying on the strength of your body. Then it's best if you become a Warrior, a Human Knight or a Rogue.
-Become a Human KnightBecome a RogueBecome a Warrior + + \ No newline at end of file diff --git a/L2J_Mobius_Classic_2.4_SecretOfEmpire/dist/game/data/scripts/quests/Q11006_FuturePeople/30001-02a.htm b/L2J_Mobius_Classic_2.4_SecretOfEmpire/dist/game/data/scripts/quests/Q11006_FuturePeople/30001-02a.htm index 4f5ae9cd98..ff9648f09f 100644 --- a/L2J_Mobius_Classic_2.4_SecretOfEmpire/dist/game/data/scripts/quests/Q11006_FuturePeople/30001-02a.htm +++ b/L2J_Mobius_Classic_2.4_SecretOfEmpire/dist/game/data/scripts/quests/Q11006_FuturePeople/30001-02a.htm @@ -1,5 +1,5 @@ Trader Lector:
You favor magic, I see: Then it's best if you become a Human Wizard or a Cleric.
-Become a ClericBecome a Human Wizard + \ No newline at end of file diff --git a/L2J_Mobius_Classic_2.4_SecretOfEmpire/dist/game/data/scripts/quests/Q11006_FuturePeople/f_knight.html b/L2J_Mobius_Classic_2.4_SecretOfEmpire/dist/game/data/scripts/quests/Q11006_FuturePeople/f_knight.html index 397a8930d2..1fa3690ef7 100644 --- a/L2J_Mobius_Classic_2.4_SecretOfEmpire/dist/game/data/scripts/quests/Q11006_FuturePeople/f_knight.html +++ b/L2J_Mobius_Classic_2.4_SecretOfEmpire/dist/game/data/scripts/quests/Q11006_FuturePeople/f_knight.html @@ -2,6 +2,6 @@ Human Knights are the soldiers of a regular army who are skilled in martial arts.
They pay great attention to defense, and that's why they are always suited in Heavy Armor. In combat, they use One-handed Swords, One-handed Blunt. Weapons and sturdy Shields. In a group, they act like defenders.
Human Knights don't have attacking Skills, and that affects the speed of a battle, however, with skills such as Divine Heal, they can fight for a long periods of time.
-Say that you want to think about itSay that you have decided + \ No newline at end of file diff --git a/L2J_Mobius_Classic_2.4_SecretOfEmpire/dist/game/data/scripts/quests/Q11006_FuturePeople/f_rogue.html b/L2J_Mobius_Classic_2.4_SecretOfEmpire/dist/game/data/scripts/quests/Q11006_FuturePeople/f_rogue.html index a51ff7c908..753cb78715 100644 --- a/L2J_Mobius_Classic_2.4_SecretOfEmpire/dist/game/data/scripts/quests/Q11006_FuturePeople/f_rogue.html +++ b/L2J_Mobius_Classic_2.4_SecretOfEmpire/dist/game/data/scripts/quests/Q11006_FuturePeople/f_rogue.html @@ -2,6 +2,6 @@ Rogues are warriors who rely on agility and cunning, rather than strength and honor.
In combat, they use Daggers and Bows, which allows them to effectively dispose of enemies in both close-range and long-range combat.
They typically wear Light Armor that significantly lowers their defense, however they compensate for it with evasion and moving speed.
-Say that you want to think about itSay that you have decided + \ No newline at end of file diff --git a/L2J_Mobius_Classic_2.4_SecretOfEmpire/dist/game/data/scripts/quests/Q11006_FuturePeople/f_warrior.html b/L2J_Mobius_Classic_2.4_SecretOfEmpire/dist/game/data/scripts/quests/Q11006_FuturePeople/f_warrior.html index 8f8e6f9bc3..686c19ea38 100644 --- a/L2J_Mobius_Classic_2.4_SecretOfEmpire/dist/game/data/scripts/quests/Q11006_FuturePeople/f_warrior.html +++ b/L2J_Mobius_Classic_2.4_SecretOfEmpire/dist/game/data/scripts/quests/Q11006_FuturePeople/f_warrior.html @@ -2,6 +2,6 @@ Warriors are the mighty soldiers who rely on their savage strength the most.
They can use any of the following weapons: Blue Mackerel: One-handed Sword, One-handed Blunt Weapon, Two-handed Blunt Weapon, Spear.
They can't restore themselves and so are not suited for a single-player game, but in a group, they are excellent in the role of attackers.
-Say that you want to think about itSay that you have decided + \ No newline at end of file diff --git a/L2J_Mobius_Classic_2.4_SecretOfEmpire/dist/game/data/scripts/quests/Q11006_FuturePeople/m_cleric.html b/L2J_Mobius_Classic_2.4_SecretOfEmpire/dist/game/data/scripts/quests/Q11006_FuturePeople/m_cleric.html index 23c42c9632..c065b68103 100644 --- a/L2J_Mobius_Classic_2.4_SecretOfEmpire/dist/game/data/scripts/quests/Q11006_FuturePeople/m_cleric.html +++ b/L2J_Mobius_Classic_2.4_SecretOfEmpire/dist/game/data/scripts/quests/Q11006_FuturePeople/m_cleric.html @@ -2,6 +2,6 @@ Human Clerics can perform holy miracles by the power of their faith. Heaven favors them.
Their magic primarily focused on helping other players. By using holy magic, they heal and cast Buffs, which makes them essential for a group.
After a Class Transfer they can't fight, except perhaps in a close combat. They can barely learn attacking spells. Clerics possess low attack power but compensate for it with various Buffs.
-Say that you want to think about itSay that you have decided + \ No newline at end of file diff --git a/L2J_Mobius_Classic_2.4_SecretOfEmpire/dist/game/data/scripts/quests/Q11006_FuturePeople/m_wizard.html b/L2J_Mobius_Classic_2.4_SecretOfEmpire/dist/game/data/scripts/quests/Q11006_FuturePeople/m_wizard.html index e0aa3de32e..11ddb1289c 100644 --- a/L2J_Mobius_Classic_2.4_SecretOfEmpire/dist/game/data/scripts/quests/Q11006_FuturePeople/m_wizard.html +++ b/L2J_Mobius_Classic_2.4_SecretOfEmpire/dist/game/data/scripts/quests/Q11006_FuturePeople/m_wizard.html @@ -1,6 +1,6 @@ Class description - Human Wizard:
Human Wizards are people who wield the key powers of this world.
Specializing in attacking spells, they can freely manipulate Fire Magic and Dark Magic, which allows them to fight in different styles.
-Say that you want to think about itSay that you have decided + \ No newline at end of file diff --git a/L2J_Mobius_Classic_2.4_SecretOfEmpire/dist/game/data/scripts/quests/Q11009_NewPotionDevelopment1/30220-01.html b/L2J_Mobius_Classic_2.4_SecretOfEmpire/dist/game/data/scripts/quests/Q11009_NewPotionDevelopment1/30220-01.html index 050a4d87ed..b46c4c8b88 100644 --- a/L2J_Mobius_Classic_2.4_SecretOfEmpire/dist/game/data/scripts/quests/Q11009_NewPotionDevelopment1/30220-01.html +++ b/L2J_Mobius_Classic_2.4_SecretOfEmpire/dist/game/data/scripts/quests/Q11009_NewPotionDevelopment1/30220-01.html @@ -1,4 +1,4 @@ Sentinel Starden:
-I heard that Herbiel was looking for you. He manages the Grocery Shop and he is very Knowledgeable about medicine and herbal drinks. Right now he works on making a new potion, but he doesn't have enough ingredients. Could you help him? +I heard that Herbiel was looking for you. He manages the Grocery Shop and he is very Knowledgeable about medicine and herbal drinks. Right now he works on making a new potion, but he doesn't have enough ingredients. Could you help him?


\ No newline at end of file diff --git a/L2J_Mobius_Classic_3.0_TheKamael/dist/game/data/html/item/90268.htm b/L2J_Mobius_Classic_3.0_TheKamael/dist/game/data/html/item/90268.htm index d02af58b94..dc1486caf3 100644 --- a/L2J_Mobius_Classic_3.0_TheKamael/dist/game/data/html/item/90268.htm +++ b/L2J_Mobius_Classic_3.0_TheKamael/dist/game/data/html/item/90268.htm @@ -1,5 +1,5 @@ Required Materials:
-(Document that lists materials needed for making a new sword. Seems unlikely that it was written by Sumari.)
Greetings, my brothers. To make a training blade you're going to need these:
1. Hilt: coil Blackwing Bat Wing around it so it'll be nice to grip. This is a great material.
2. Sword belt: just take Grave Robber's Belt. A sword should be held in your hand, not dangle on your belt.
diff --git a/L2J_Mobius_Classic_Interlude/dist/game/data/html/item/90268.htm b/L2J_Mobius_Classic_Interlude/dist/game/data/html/item/90268.htm index d02af58b94..dc1486caf3 100644 --- a/L2J_Mobius_Classic_Interlude/dist/game/data/html/item/90268.htm +++ b/L2J_Mobius_Classic_Interlude/dist/game/data/html/item/90268.htm @@ -1,5 +1,5 @@ Required Materials:
-(Document that lists materials needed for making a new sword. Seems unlikely that it was written by Sumari.)
Greetings, my brothers. To make a training blade you're going to need these:
1. Hilt: coil Blackwing Bat Wing around it so it'll be nice to grip. This is a great material.
2. Sword belt: just take Grave Robber's Belt. A sword should be held in your hand, not dangle on your belt.
diff --git a/L2J_Mobius_Classic_Interlude/dist/game/data/scripts/quests/Q11006_FuturePeople/30001-02.htm b/L2J_Mobius_Classic_Interlude/dist/game/data/scripts/quests/Q11006_FuturePeople/30001-02.htm index 34a2564031..672d101b68 100644 --- a/L2J_Mobius_Classic_Interlude/dist/game/data/scripts/quests/Q11006_FuturePeople/30001-02.htm +++ b/L2J_Mobius_Classic_Interlude/dist/game/data/scripts/quests/Q11006_FuturePeople/30001-02.htm @@ -1,6 +1,6 @@ Trader Lector:
Looks like you got accustomed to relying on the strength of your body. Then it's best if you become a Warrior, a Human Knight or a Rogue.
-Become a Human KnightBecome a RogueBecome a Warrior + + \ No newline at end of file diff --git a/L2J_Mobius_Classic_Interlude/dist/game/data/scripts/quests/Q11006_FuturePeople/30001-02a.htm b/L2J_Mobius_Classic_Interlude/dist/game/data/scripts/quests/Q11006_FuturePeople/30001-02a.htm index 4f5ae9cd98..ff9648f09f 100644 --- a/L2J_Mobius_Classic_Interlude/dist/game/data/scripts/quests/Q11006_FuturePeople/30001-02a.htm +++ b/L2J_Mobius_Classic_Interlude/dist/game/data/scripts/quests/Q11006_FuturePeople/30001-02a.htm @@ -1,5 +1,5 @@ Trader Lector:
You favor magic, I see: Then it's best if you become a Human Wizard or a Cleric.
-Become a ClericBecome a Human Wizard + \ No newline at end of file diff --git a/L2J_Mobius_Classic_Interlude/dist/game/data/scripts/quests/Q11006_FuturePeople/f_knight.html b/L2J_Mobius_Classic_Interlude/dist/game/data/scripts/quests/Q11006_FuturePeople/f_knight.html index 397a8930d2..1fa3690ef7 100644 --- a/L2J_Mobius_Classic_Interlude/dist/game/data/scripts/quests/Q11006_FuturePeople/f_knight.html +++ b/L2J_Mobius_Classic_Interlude/dist/game/data/scripts/quests/Q11006_FuturePeople/f_knight.html @@ -2,6 +2,6 @@ Human Knights are the soldiers of a regular army who are skilled in martial arts.
They pay great attention to defense, and that's why they are always suited in Heavy Armor. In combat, they use One-handed Swords, One-handed Blunt. Weapons and sturdy Shields. In a group, they act like defenders.
Human Knights don't have attacking Skills, and that affects the speed of a battle, however, with skills such as Divine Heal, they can fight for a long periods of time.
-Say that you want to think about itSay that you have decided + \ No newline at end of file diff --git a/L2J_Mobius_Classic_Interlude/dist/game/data/scripts/quests/Q11006_FuturePeople/f_rogue.html b/L2J_Mobius_Classic_Interlude/dist/game/data/scripts/quests/Q11006_FuturePeople/f_rogue.html index a51ff7c908..753cb78715 100644 --- a/L2J_Mobius_Classic_Interlude/dist/game/data/scripts/quests/Q11006_FuturePeople/f_rogue.html +++ b/L2J_Mobius_Classic_Interlude/dist/game/data/scripts/quests/Q11006_FuturePeople/f_rogue.html @@ -2,6 +2,6 @@ Rogues are warriors who rely on agility and cunning, rather than strength and honor.
In combat, they use Daggers and Bows, which allows them to effectively dispose of enemies in both close-range and long-range combat.
They typically wear Light Armor that significantly lowers their defense, however they compensate for it with evasion and moving speed.
-Say that you want to think about itSay that you have decided + \ No newline at end of file diff --git a/L2J_Mobius_Classic_Interlude/dist/game/data/scripts/quests/Q11006_FuturePeople/f_warrior.html b/L2J_Mobius_Classic_Interlude/dist/game/data/scripts/quests/Q11006_FuturePeople/f_warrior.html index 8f8e6f9bc3..686c19ea38 100644 --- a/L2J_Mobius_Classic_Interlude/dist/game/data/scripts/quests/Q11006_FuturePeople/f_warrior.html +++ b/L2J_Mobius_Classic_Interlude/dist/game/data/scripts/quests/Q11006_FuturePeople/f_warrior.html @@ -2,6 +2,6 @@ Warriors are the mighty soldiers who rely on their savage strength the most.
They can use any of the following weapons: Blue Mackerel: One-handed Sword, One-handed Blunt Weapon, Two-handed Blunt Weapon, Spear.
They can't restore themselves and so are not suited for a single-player game, but in a group, they are excellent in the role of attackers.
-Say that you want to think about itSay that you have decided + \ No newline at end of file diff --git a/L2J_Mobius_Classic_Interlude/dist/game/data/scripts/quests/Q11006_FuturePeople/m_cleric.html b/L2J_Mobius_Classic_Interlude/dist/game/data/scripts/quests/Q11006_FuturePeople/m_cleric.html index 23c42c9632..c065b68103 100644 --- a/L2J_Mobius_Classic_Interlude/dist/game/data/scripts/quests/Q11006_FuturePeople/m_cleric.html +++ b/L2J_Mobius_Classic_Interlude/dist/game/data/scripts/quests/Q11006_FuturePeople/m_cleric.html @@ -2,6 +2,6 @@ Human Clerics can perform holy miracles by the power of their faith. Heaven favors them.
Their magic primarily focused on helping other players. By using holy magic, they heal and cast Buffs, which makes them essential for a group.
After a Class Transfer they can't fight, except perhaps in a close combat. They can barely learn attacking spells. Clerics possess low attack power but compensate for it with various Buffs.
-Say that you want to think about itSay that you have decided + \ No newline at end of file diff --git a/L2J_Mobius_Classic_Interlude/dist/game/data/scripts/quests/Q11006_FuturePeople/m_wizard.html b/L2J_Mobius_Classic_Interlude/dist/game/data/scripts/quests/Q11006_FuturePeople/m_wizard.html index e0aa3de32e..11ddb1289c 100644 --- a/L2J_Mobius_Classic_Interlude/dist/game/data/scripts/quests/Q11006_FuturePeople/m_wizard.html +++ b/L2J_Mobius_Classic_Interlude/dist/game/data/scripts/quests/Q11006_FuturePeople/m_wizard.html @@ -1,6 +1,6 @@ Class description - Human Wizard:
Human Wizards are people who wield the key powers of this world.
Specializing in attacking spells, they can freely manipulate Fire Magic and Dark Magic, which allows them to fight in different styles.
-Say that you want to think about itSay that you have decided + \ No newline at end of file diff --git a/L2J_Mobius_Classic_Interlude/dist/game/data/scripts/quests/Q11009_NewPotionDevelopment1/30220-01.html b/L2J_Mobius_Classic_Interlude/dist/game/data/scripts/quests/Q11009_NewPotionDevelopment1/30220-01.html index 050a4d87ed..b46c4c8b88 100644 --- a/L2J_Mobius_Classic_Interlude/dist/game/data/scripts/quests/Q11009_NewPotionDevelopment1/30220-01.html +++ b/L2J_Mobius_Classic_Interlude/dist/game/data/scripts/quests/Q11009_NewPotionDevelopment1/30220-01.html @@ -1,4 +1,4 @@ Sentinel Starden:
-I heard that Herbiel was looking for you. He manages the Grocery Shop and he is very Knowledgeable about medicine and herbal drinks. Right now he works on making a new potion, but he doesn't have enough ingredients. Could you help him? +I heard that Herbiel was looking for you. He manages the Grocery Shop and he is very Knowledgeable about medicine and herbal drinks. Right now he works on making a new potion, but he doesn't have enough ingredients. Could you help him?


\ No newline at end of file