Addition of quest Future: Dwarves (10993).

Contributed by Stayway.
This commit is contained in:
MobiusDev
2018-06-13 21:08:46 +00:00
parent 8935cfdcc7
commit a2a5eb6158
42 changed files with 458 additions and 2 deletions

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@@ -18,6 +18,5 @@
10868 The Dark Side of Power 10868 The Dark Side of Power
10870 Unfinished Device 10870 Unfinished Device
10871 Death to the Pirate King! 10871 Death to the Pirate King!
10993 Future: Dwarves
10994 Future: Orcs 10994 Future: Orcs
11012 Future Elves 11012 Future Elves

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@@ -0,0 +1,4 @@
<html><body>Triskel:<br>
Lector sent you, right? So you want to choose the path of a Assassin? Excellent! It's always good to study something new.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11018_FutureDarkElves 30416-02.html">"I can't wait!"</Button><br>
</body></html>

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@@ -0,0 +1,3 @@
<html><body>Triskel:<br>
You made the right decision! Tell me when you are ready to make a Class Transfer.
</body></html>

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@@ -0,0 +1,4 @@
<html><body>Witch Varika:<br>
Vollodos told me about you.Do you want to become a Dark Wizard?<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11018_FutureDarkElves 30421-02.html">That's right</Button><br>
</body></html>

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@@ -0,0 +1,3 @@
<html><body>Witch Varika:<br>
You made the right decision! Tell me when you are ready to make a Class Transfer.
</body></html>

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@@ -0,0 +1,4 @@
<html><body>Collector Pippi:<br>
Priest Gerald warned me about your arrival. So, do you want to become a Scavenger?<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10993_FutureDwarves 30524-02.html"> "That's right"</Button><br>
</body></html>

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@@ -0,0 +1,3 @@
<html><body>Blacksmith Silvera:<br>
You made the right decision! Tell me when you are ready to make a Class Transfer.
</body></html>

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@@ -0,0 +1,4 @@
<html><body>Blacksmith Silvera:<br>
Priest Gerald warned me about your arrival. So, do you want to become a Artisan?<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10993_FutureDwarves 30527-02.html"> "That's right"</Button><br>
</body></html>

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@@ -0,0 +1,3 @@
<html><body>Blacksmith Silvera:<br>
You made the right decision! Tell me when you are ready to make a Class Transfer.
</body></html>

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@@ -0,0 +1,4 @@
<html><body>Head Priest of the Earth Gerald:<br>
Now I can trust you. What do you think? Would you like to take a new path?<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10993_FutureDwarves 30650-02.htm">Complete 1st Class Transfer</Button><br>
</body></html>

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@@ -0,0 +1,5 @@
<html><body>Head Priest of the Earth Gerald:<br>
Have you considered it well? Which Class do you choose? <br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10993_FutureDwarves f_scavenger.html"> Become a Scavenger </Button><br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10993_FutureDwarves f_artisan.html"> Become an Artisan </Button><br>
</body></html>

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@@ -0,0 +1,3 @@
<html><body>Head Priest of the Gerald:<br>
Haven't you set off? Follow the arrow. <br>
<font color="LEVEL">(you may check your destination in the quest dialog by pressing Alt+U.)</font>

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@@ -0,0 +1,3 @@
<html><body>Head Priest of the Gerald:<br>
(Only characters who are level 19 or above and who have completed the <font color="LEVEL">Loser Priest (3/3)</font> quests may undertake this quest.)
</body></html>

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@@ -0,0 +1,158 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package quests.Q10993_FutureDwarves;
import com.l2jmobius.gameserver.enums.Race;
import com.l2jmobius.gameserver.model.actor.L2Npc;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.base.ClassId;
import com.l2jmobius.gameserver.model.quest.Quest;
import com.l2jmobius.gameserver.model.quest.QuestState;
import com.l2jmobius.gameserver.model.quest.State;
import com.l2jmobius.gameserver.network.NpcStringId;
import quests.Q10999_LoserPriest3.Q10999_LoserPriest3;
/**
* Future: Dwarves (10993)
* @author Stayway
*/
public class Q10993_FutureDwarves extends Quest
{
// NPCs
private static final int GERALD = 30650;
private static final int PIPPI = 30524;
private static final int SILVERA = 30527;
// Items
private static final int FIRST_CLASS_BUFF_SCROLL = 29011;
private static final int IMPROVED_SOE = 49087;
// Misc
private static final int MIN_LEVEL = 19;
public Q10993_FutureDwarves()
{
super(10993);
addStartNpc(GERALD);
addTalkId(PIPPI, GERALD, SILVERA);
addCondMinLevel(MIN_LEVEL, "no-level.html"); // Custom
addCondRace(Race.DWARF, "no-race.html"); // Custom
addCondCompletedQuest(Q10999_LoserPriest3.class.getSimpleName(), "30650-04.html");
setQuestNameNpcStringId(NpcStringId.LV_19_FUTURE_DWARVES);
}
@Override
public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
{
final QuestState qs = getQuestState(player, false);
if (qs == null)
{
return null;
}
String htmltext = null;
switch (event)
{
case "30650-02.htm":
case "f_scavenger.html":
case "f_artisan.html":
{
htmltext = event;
break;
}
case "a_scavenger.html":
{
qs.startQuest();
qs.setCond(2, true);
htmltext = event;
break;
}
case "a_artisan.html": // Custom html
{
qs.startQuest();
qs.setCond(3, true);
htmltext = event;
break;
}
case "30524-02.html":
case "30527-02.html":
{
if (qs.getCond() > 1)
{
giveItems(player, FIRST_CLASS_BUFF_SCROLL, 5);
giveItems(player, IMPROVED_SOE, 1);
qs.exitQuest(false, true);
htmltext = event;
}
break;
}
}
return htmltext;
}
@Override
public String onTalk(L2Npc npc, L2PcInstance talker)
{
final QuestState qs = getQuestState(talker, true);
String htmltext = getNoQuestMsg(talker);
switch (qs.getState())
{
case State.CREATED:
{
if ((npc.getId() == GERALD))
{
htmltext = "30650-01.html";
}
break;
}
case State.STARTED:
{
if (npc.getId() == GERALD)
{
if (qs.getCond() >= 1)
{
htmltext = "30650-03.html";
}
break;
}
if ((npc.getId() == PIPPI) && (talker.getClassId() != ClassId.SCAVENGER))
{
if (qs.isCond(2))
{
htmltext = "30524-01.html";
}
break;
}
if ((npc.getId() == SILVERA) && (talker.getClassId() != ClassId.ARTISAN))
{
if (qs.isCond(3))
{
htmltext = "30527-01.html"; // Custom Html
}
break;
}
}
case State.COMPLETED:
{
htmltext = getAlreadyCompletedMsg(talker);
break;
}
}
return htmltext;
}
}

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@@ -0,0 +1,2 @@
<html><body> Head Priest of the Earth Gerald:<br>
Do you want to become a <font color="LEVEL">Artisan</font>? You need to talk <font color="LEVEL">Blacksmith Silvera</font>. She is at the <font color="LEVEL">Blacksmith Shop </font>. Don't waste time, go there<br>

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@@ -0,0 +1,2 @@
<html><body> Head Priest of the Earth Gerald:<br>
Do you want to become a <font color="LEVEL">Scavengers</font>? You need to talk <font color="LEVEL"> Pippi</font>. Pippi is in a department of the <font color="LEVEL">Bronze Key Guild</font>. Don't waste time, go there<br>

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@@ -0,0 +1,7 @@
<html><body>Class description - Artisan:<br>
<font color="LEVEL"> Artisans </font>are Dwarves who work in creating items and equipment. They don't like traveling and prefer to stay in their workshops.<br>
They can't continue lerning Spoil and Sweeper Skills, so they are less effective when it comes to collecting materials. However, you can earn a lot through item-making.<br>
They are not very effective in combat or during hunting, but, unlike Scavengers, they can summon battle Mechanic Golems who will be a good asset in battles.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10993_FutureDwarves a_artisan.html">Say that you have decided</Button> <br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10993_FutureDwarves 30650-02.htm">Say that you want to think about it</Button> <br>
</body></html>

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@@ -0,0 +1,7 @@
<html><body>Class description - Scavenger :<br>
<font color="LEVEL"> Scavengers </font>are Dwarves who travel the world looking for materials for making various items. <br>
They are able to collect various additional items and materials from monsters. Scavengers use Spoil and Sweeper Skills that they learned back in their Dwarven Fighter times.<br>
They are not really effective in combat or during hunting, but you can earn a lot with them when collecting materials. That's why players who want to pursue item collecting choose Scavengers.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10993_FutureDwarves a_scavenger.html">Say that you have decided</Button><br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10993_FutureDwarves 30650-02.htm">Say that you want to think about ir</Button><br>
</body></html>

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@@ -0,0 +1,4 @@
<html><body>Grocer Vollodos:<br>
You ought to gain more experience. Come back later.<br>
<font color="LEVEL">(This quest is available to characters of Level 19 or higher.)</font><br>
</body></html>

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@@ -0,0 +1,4 @@
<html><body>Grocer Vollodos:<br>
You are not a Dark Elf. Get the hell out!
<font color="LEVEL">(This quest is available to Dark Elfs only.)</font><br>
</body></html>

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@@ -147,6 +147,7 @@ import quests.Q00418_PathOfTheArtisan.Q00418_PathOfTheArtisan;
import quests.Q00662_AGameOfCards.Q00662_AGameOfCards; import quests.Q00662_AGameOfCards.Q00662_AGameOfCards;
import quests.Q00933_ExploringTheWestWingOfTheDungeonOfAbyss.Q00933_ExploringTheWestWingOfTheDungeonOfAbyss; import quests.Q00933_ExploringTheWestWingOfTheDungeonOfAbyss.Q00933_ExploringTheWestWingOfTheDungeonOfAbyss;
import quests.Q00935_ExploringTheEastWingOfTheDungeonOfAbyss.Q00935_ExploringTheEastWingOfTheDungeonOfAbyss; import quests.Q00935_ExploringTheEastWingOfTheDungeonOfAbyss.Q00935_ExploringTheEastWingOfTheDungeonOfAbyss;
import quests.Q10993_FutureDwarves.Q10993_FutureDwarves;
import quests.Q10995_MutualBenefit.Q10995_MutualBenefit; import quests.Q10995_MutualBenefit.Q10995_MutualBenefit;
import quests.Q10996_TemplesDecorations.Q10996_TemplesDecorations; import quests.Q10996_TemplesDecorations.Q10996_TemplesDecorations;
import quests.Q10997_LoserPriest1.Q10997_LoserPriest1; import quests.Q10997_LoserPriest1.Q10997_LoserPriest1;
@@ -313,6 +314,7 @@ public class QuestMasterHandler
Q00662_AGameOfCards.class, Q00662_AGameOfCards.class,
Q00933_ExploringTheWestWingOfTheDungeonOfAbyss.class, Q00933_ExploringTheWestWingOfTheDungeonOfAbyss.class,
Q00935_ExploringTheEastWingOfTheDungeonOfAbyss.class, Q00935_ExploringTheEastWingOfTheDungeonOfAbyss.class,
Q10993_FutureDwarves.class,
Q10995_MutualBenefit.class, Q10995_MutualBenefit.class,
Q10996_TemplesDecorations.class, Q10996_TemplesDecorations.class,
Q10997_LoserPriest1.class, Q10997_LoserPriest1.class,

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@@ -17,7 +17,6 @@
10868 The Dark Side of Power 10868 The Dark Side of Power
10870 Unfinished Device 10870 Unfinished Device
10871 Death to the Pirate King! 10871 Death to the Pirate King!
10993 Future: Dwarves
10994 Future: Orcs 10994 Future: Orcs
11012 Future Elves 11012 Future Elves

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@@ -0,0 +1,4 @@
<html><body>Triskel:<br>
Lector sent you, right? So you want to choose the path of a Assassin? Excellent! It's always good to study something new.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11018_FutureDarkElves 30416-02.html">"I can't wait!"</Button><br>
</body></html>

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@@ -0,0 +1,3 @@
<html><body>Triskel:<br>
You made the right decision! Tell me when you are ready to make a Class Transfer.
</body></html>

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@@ -0,0 +1,4 @@
<html><body>Witch Varika:<br>
Vollodos told me about you.Do you want to become a Dark Wizard?<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11018_FutureDarkElves 30421-02.html">That's right</Button><br>
</body></html>

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@@ -0,0 +1,3 @@
<html><body>Witch Varika:<br>
You made the right decision! Tell me when you are ready to make a Class Transfer.
</body></html>

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@@ -0,0 +1,4 @@
<html><body>Collector Pippi:<br>
Priest Gerald warned me about your arrival. So, do you want to become a Scavenger?<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10993_FutureDwarves 30524-02.html"> "That's right"</Button><br>
</body></html>

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@@ -0,0 +1,3 @@
<html><body>Blacksmith Silvera:<br>
You made the right decision! Tell me when you are ready to make a Class Transfer.
</body></html>

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@@ -0,0 +1,4 @@
<html><body>Blacksmith Silvera:<br>
Priest Gerald warned me about your arrival. So, do you want to become a Artisan?<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10993_FutureDwarves 30527-02.html"> "That's right"</Button><br>
</body></html>

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@@ -0,0 +1,3 @@
<html><body>Blacksmith Silvera:<br>
You made the right decision! Tell me when you are ready to make a Class Transfer.
</body></html>

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@@ -0,0 +1,4 @@
<html><body>Head Priest of the Earth Gerald:<br>
Now I can trust you. What do you think? Would you like to take a new path?<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10993_FutureDwarves 30650-02.htm">Complete 1st Class Transfer</Button><br>
</body></html>

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@@ -0,0 +1,5 @@
<html><body>Head Priest of the Earth Gerald:<br>
Have you considered it well? Which Class do you choose? <br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10993_FutureDwarves f_scavenger.html"> Become a Scavenger </Button><br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10993_FutureDwarves f_artisan.html"> Become an Artisan </Button><br>
</body></html>

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@@ -0,0 +1,3 @@
<html><body>Head Priest of the Gerald:<br>
Haven't you set off? Follow the arrow. <br>
<font color="LEVEL">(you may check your destination in the quest dialog by pressing Alt+U.)</font>

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@@ -0,0 +1,3 @@
<html><body>Head Priest of the Gerald:<br>
(Only characters who are level 19 or above and who have completed the <font color="LEVEL">Loser Priest (3/3)</font> quests may undertake this quest.)
</body></html>

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@@ -0,0 +1,158 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package quests.Q10993_FutureDwarves;
import com.l2jmobius.gameserver.enums.Race;
import com.l2jmobius.gameserver.model.actor.L2Npc;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.base.ClassId;
import com.l2jmobius.gameserver.model.quest.Quest;
import com.l2jmobius.gameserver.model.quest.QuestState;
import com.l2jmobius.gameserver.model.quest.State;
import com.l2jmobius.gameserver.network.NpcStringId;
import quests.Q10999_LoserPriest3.Q10999_LoserPriest3;
/**
* Future: Dwarves (10993)
* @author Stayway
*/
public class Q10993_FutureDwarves extends Quest
{
// NPCs
private static final int GERALD = 30650;
private static final int PIPPI = 30524;
private static final int SILVERA = 30527;
// Items
private static final int FIRST_CLASS_BUFF_SCROLL = 29011;
private static final int IMPROVED_SOE = 49087;
// Misc
private static final int MIN_LEVEL = 19;
public Q10993_FutureDwarves()
{
super(10993);
addStartNpc(GERALD);
addTalkId(PIPPI, GERALD, SILVERA);
addCondMinLevel(MIN_LEVEL, "no-level.html"); // Custom
addCondRace(Race.DWARF, "no-race.html"); // Custom
addCondCompletedQuest(Q10999_LoserPriest3.class.getSimpleName(), "30650-04.html");
setQuestNameNpcStringId(NpcStringId.LV_19_FUTURE_DWARVES);
}
@Override
public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
{
final QuestState qs = getQuestState(player, false);
if (qs == null)
{
return null;
}
String htmltext = null;
switch (event)
{
case "30650-02.htm":
case "f_scavenger.html":
case "f_artisan.html":
{
htmltext = event;
break;
}
case "a_scavenger.html":
{
qs.startQuest();
qs.setCond(2, true);
htmltext = event;
break;
}
case "a_artisan.html": // Custom html
{
qs.startQuest();
qs.setCond(3, true);
htmltext = event;
break;
}
case "30524-02.html":
case "30527-02.html":
{
if (qs.getCond() > 1)
{
giveItems(player, FIRST_CLASS_BUFF_SCROLL, 5);
giveItems(player, IMPROVED_SOE, 1);
qs.exitQuest(false, true);
htmltext = event;
}
break;
}
}
return htmltext;
}
@Override
public String onTalk(L2Npc npc, L2PcInstance talker)
{
final QuestState qs = getQuestState(talker, true);
String htmltext = getNoQuestMsg(talker);
switch (qs.getState())
{
case State.CREATED:
{
if ((npc.getId() == GERALD))
{
htmltext = "30650-01.html";
}
break;
}
case State.STARTED:
{
if (npc.getId() == GERALD)
{
if (qs.getCond() >= 1)
{
htmltext = "30650-03.html";
}
break;
}
if ((npc.getId() == PIPPI) && (talker.getClassId() != ClassId.SCAVENGER))
{
if (qs.isCond(2))
{
htmltext = "30524-01.html";
}
break;
}
if ((npc.getId() == SILVERA) && (talker.getClassId() != ClassId.ARTISAN))
{
if (qs.isCond(3))
{
htmltext = "30527-01.html"; // Custom Html
}
break;
}
}
case State.COMPLETED:
{
htmltext = getAlreadyCompletedMsg(talker);
break;
}
}
return htmltext;
}
}

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@@ -0,0 +1,2 @@
<html><body> Head Priest of the Earth Gerald:<br>
Do you want to become a <font color="LEVEL">Artisan</font>? You need to talk <font color="LEVEL">Blacksmith Silvera</font>. She is at the <font color="LEVEL">Blacksmith Shop </font>. Don't waste time, go there<br>

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@@ -0,0 +1,2 @@
<html><body> Head Priest of the Earth Gerald:<br>
Do you want to become a <font color="LEVEL">Scavengers</font>? You need to talk <font color="LEVEL"> Pippi</font>. Pippi is in a department of the <font color="LEVEL">Bronze Key Guild</font>. Don't waste time, go there<br>

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@@ -0,0 +1,7 @@
<html><body>Class description - Artisan:<br>
<font color="LEVEL"> Artisans </font>are Dwarves who work in creating items and equipment. They don't like traveling and prefer to stay in their workshops.<br>
They can't continue lerning Spoil and Sweeper Skills, so they are less effective when it comes to collecting materials. However, you can earn a lot through item-making.<br>
They are not very effective in combat or during hunting, but, unlike Scavengers, they can summon battle Mechanic Golems who will be a good asset in battles.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10993_FutureDwarves a_artisan.html">Say that you have decided</Button> <br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10993_FutureDwarves 30650-02.htm">Say that you want to think about it</Button> <br>
</body></html>

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@@ -0,0 +1,7 @@
<html><body>Class description - Scavenger :<br>
<font color="LEVEL"> Scavengers </font>are Dwarves who travel the world looking for materials for making various items. <br>
They are able to collect various additional items and materials from monsters. Scavengers use Spoil and Sweeper Skills that they learned back in their Dwarven Fighter times.<br>
They are not really effective in combat or during hunting, but you can earn a lot with them when collecting materials. That's why players who want to pursue item collecting choose Scavengers.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10993_FutureDwarves a_scavenger.html">Say that you have decided</Button><br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10993_FutureDwarves 30650-02.htm">Say that you want to think about ir</Button><br>
</body></html>

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@@ -0,0 +1,4 @@
<html><body>Grocer Vollodos:<br>
You ought to gain more experience. Come back later.<br>
<font color="LEVEL">(This quest is available to characters of Level 19 or higher.)</font><br>
</body></html>

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@@ -0,0 +1,4 @@
<html><body>Grocer Vollodos:<br>
You are not a Dark Elf. Get the hell out!
<font color="LEVEL">(This quest is available to Dark Elfs only.)</font><br>
</body></html>

View File

@@ -147,6 +147,7 @@ import quests.Q00418_PathOfTheArtisan.Q00418_PathOfTheArtisan;
import quests.Q00662_AGameOfCards.Q00662_AGameOfCards; import quests.Q00662_AGameOfCards.Q00662_AGameOfCards;
import quests.Q00933_ExploringTheWestWingOfTheDungeonOfAbyss.Q00933_ExploringTheWestWingOfTheDungeonOfAbyss; import quests.Q00933_ExploringTheWestWingOfTheDungeonOfAbyss.Q00933_ExploringTheWestWingOfTheDungeonOfAbyss;
import quests.Q00935_ExploringTheEastWingOfTheDungeonOfAbyss.Q00935_ExploringTheEastWingOfTheDungeonOfAbyss; import quests.Q00935_ExploringTheEastWingOfTheDungeonOfAbyss.Q00935_ExploringTheEastWingOfTheDungeonOfAbyss;
import quests.Q10993_FutureDwarves.Q10993_FutureDwarves;
import quests.Q10995_MutualBenefit.Q10995_MutualBenefit; import quests.Q10995_MutualBenefit.Q10995_MutualBenefit;
import quests.Q10996_TemplesDecorations.Q10996_TemplesDecorations; import quests.Q10996_TemplesDecorations.Q10996_TemplesDecorations;
import quests.Q10997_LoserPriest1.Q10997_LoserPriest1; import quests.Q10997_LoserPriest1.Q10997_LoserPriest1;
@@ -313,6 +314,7 @@ public class QuestMasterHandler
Q00662_AGameOfCards.class, Q00662_AGameOfCards.class,
Q00933_ExploringTheWestWingOfTheDungeonOfAbyss.class, Q00933_ExploringTheWestWingOfTheDungeonOfAbyss.class,
Q00935_ExploringTheEastWingOfTheDungeonOfAbyss.class, Q00935_ExploringTheEastWingOfTheDungeonOfAbyss.class,
Q10993_FutureDwarves.class,
Q10995_MutualBenefit.class, Q10995_MutualBenefit.class,
Q10996_TemplesDecorations.class, Q10996_TemplesDecorations.class,
Q10997_LoserPriest1.class, Q10997_LoserPriest1.class,