Check toggle and enchant passive skills for item equip.
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1b4a4bc697
commit
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@ -58,6 +58,7 @@ import org.l2jmobius.gameserver.model.items.type.EtcItemType;
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import org.l2jmobius.gameserver.model.items.type.ItemType;
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import org.l2jmobius.gameserver.model.items.type.WeaponType;
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import org.l2jmobius.gameserver.model.skills.Skill;
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import org.l2jmobius.gameserver.model.skills.SkillConditionScope;
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import org.l2jmobius.gameserver.network.serverpackets.ExUserInfoEquipSlot;
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import org.l2jmobius.gameserver.network.serverpackets.SkillCoolTime;
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@ -375,6 +376,34 @@ public abstract class Inventory extends ItemContainer
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}
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}
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// Must check all equipped items for enchant conditions.
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for (ItemInstance equipped : inventory.getPaperdollItems())
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{
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equipped.getItem().forEachSkill(ItemSkillType.ON_ENCHANT, holder ->
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{
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// Add skills bestowed from +4 armor
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if (equipped.getEnchantLevel() >= holder.getValue())
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{
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final Skill skill = holder.getSkill();
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// Check passive skill conditions.
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if (skill.isPassive() && !skill.checkConditions(SkillConditionScope.PASSIVE, player, player))
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{
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player.removeSkill(holder.getSkill(), false, holder.getSkill().isPassive());
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update.compareAndSet(false, true);
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}
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}
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});
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}
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// Must check for toggle skill item conditions.
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for (Skill skill : player.getSkills().values())
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{
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if (skill.isToggle() && player.isAffectedBySkill(skill.getId()) && !skill.checkConditions(SkillConditionScope.GENERAL, player, player))
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{
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player.stopSkillEffects(true, skill.getId());
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update.compareAndSet(false, true);
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}
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}
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// Apply skill, if weapon have "skills on unequip"
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it.forEachSkill(ItemSkillType.ON_UNEQUIP, holder -> holder.getSkill().activateSkill(player, player));
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@ -415,7 +444,13 @@ public abstract class Inventory extends ItemContainer
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// Add skills bestowed from +4 armor
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if (item.getEnchantLevel() >= holder.getValue())
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{
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player.addSkill(holder.getSkill(), false);
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final Skill skill = holder.getSkill();
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// Check passive skill conditions.
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if (skill.isPassive() && !skill.checkConditions(SkillConditionScope.PASSIVE, player, player))
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{
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return;
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}
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player.addSkill(skill, false);
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update.compareAndSet(false, true);
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}
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});
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@ -451,6 +486,26 @@ public abstract class Inventory extends ItemContainer
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}
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});
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// Must check all equipped items for enchant conditions.
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for (ItemInstance equipped : inventory.getPaperdollItems())
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{
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equipped.getItem().forEachSkill(ItemSkillType.ON_ENCHANT, holder ->
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{
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// Add skills bestowed from +4 armor
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if (equipped.getEnchantLevel() >= holder.getValue())
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{
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final Skill skill = holder.getSkill();
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// Check passive skill conditions.
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if (skill.isPassive() && !skill.checkConditions(SkillConditionScope.PASSIVE, player, player))
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{
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return;
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}
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player.addSkill(skill, false);
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update.compareAndSet(false, true);
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}
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});
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}
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// Apply skill, if weapon have "skills on equip"
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item.getItem().forEachSkill(ItemSkillType.ON_EQUIP, holder -> holder.getSkill().activateSkill(player, player));
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@ -58,6 +58,7 @@ import org.l2jmobius.gameserver.model.items.type.EtcItemType;
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import org.l2jmobius.gameserver.model.items.type.ItemType;
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import org.l2jmobius.gameserver.model.items.type.WeaponType;
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import org.l2jmobius.gameserver.model.skills.Skill;
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import org.l2jmobius.gameserver.model.skills.SkillConditionScope;
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import org.l2jmobius.gameserver.network.serverpackets.ExUserInfoEquipSlot;
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import org.l2jmobius.gameserver.network.serverpackets.SkillCoolTime;
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@ -378,6 +379,34 @@ public abstract class Inventory extends ItemContainer
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}
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}
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// Must check all equipped items for enchant conditions.
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for (ItemInstance equipped : inventory.getPaperdollItems())
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{
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equipped.getItem().forEachSkill(ItemSkillType.ON_ENCHANT, holder ->
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{
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// Add skills bestowed from +4 armor
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if (equipped.getEnchantLevel() >= holder.getValue())
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{
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final Skill skill = holder.getSkill();
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// Check passive skill conditions.
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if (skill.isPassive() && !skill.checkConditions(SkillConditionScope.PASSIVE, player, player))
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{
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player.removeSkill(holder.getSkill(), false, holder.getSkill().isPassive());
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update.compareAndSet(false, true);
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}
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}
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});
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}
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// Must check for toggle skill item conditions.
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for (Skill skill : player.getSkills().values())
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{
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if (skill.isToggle() && player.isAffectedBySkill(skill.getId()) && !skill.checkConditions(SkillConditionScope.GENERAL, player, player))
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{
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player.stopSkillEffects(true, skill.getId());
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update.compareAndSet(false, true);
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}
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}
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// Apply skill, if weapon have "skills on unequip"
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it.forEachSkill(ItemSkillType.ON_UNEQUIP, holder -> holder.getSkill().activateSkill(player, player));
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@ -429,7 +458,13 @@ public abstract class Inventory extends ItemContainer
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// Add skills bestowed from +4 armor
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if (item.getEnchantLevel() >= holder.getValue())
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{
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player.addSkill(holder.getSkill(), false);
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final Skill skill = holder.getSkill();
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// Check passive skill conditions.
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if (skill.isPassive() && !skill.checkConditions(SkillConditionScope.PASSIVE, player, player))
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{
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return;
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}
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player.addSkill(skill, false);
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update.compareAndSet(false, true);
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}
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});
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@ -468,6 +503,26 @@ public abstract class Inventory extends ItemContainer
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}
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});
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// Must check all equipped items for enchant conditions.
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for (ItemInstance equipped : inventory.getPaperdollItems())
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{
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equipped.getItem().forEachSkill(ItemSkillType.ON_ENCHANT, holder ->
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{
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// Add skills bestowed from +4 armor
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if (equipped.getEnchantLevel() >= holder.getValue())
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{
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final Skill skill = holder.getSkill();
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// Check passive skill conditions.
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if (skill.isPassive() && !skill.checkConditions(SkillConditionScope.PASSIVE, player, player))
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{
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return;
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}
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player.addSkill(skill, false);
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update.compareAndSet(false, true);
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}
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});
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}
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// Apply skill, if weapon have "skills on equip"
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item.getItem().forEachSkill(ItemSkillType.ON_EQUIP, holder -> holder.getSkill().activateSkill(player, player));
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@ -58,6 +58,7 @@ import org.l2jmobius.gameserver.model.items.type.EtcItemType;
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import org.l2jmobius.gameserver.model.items.type.ItemType;
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import org.l2jmobius.gameserver.model.items.type.WeaponType;
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import org.l2jmobius.gameserver.model.skills.Skill;
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import org.l2jmobius.gameserver.model.skills.SkillConditionScope;
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import org.l2jmobius.gameserver.network.serverpackets.ExUserInfoEquipSlot;
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import org.l2jmobius.gameserver.network.serverpackets.SkillCoolTime;
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@ -378,6 +379,34 @@ public abstract class Inventory extends ItemContainer
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}
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}
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// Must check all equipped items for enchant conditions.
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for (ItemInstance equipped : inventory.getPaperdollItems())
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{
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equipped.getItem().forEachSkill(ItemSkillType.ON_ENCHANT, holder ->
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{
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// Add skills bestowed from +4 armor
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if (equipped.getEnchantLevel() >= holder.getValue())
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{
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final Skill skill = holder.getSkill();
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// Check passive skill conditions.
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if (skill.isPassive() && !skill.checkConditions(SkillConditionScope.PASSIVE, player, player))
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{
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player.removeSkill(holder.getSkill(), false, holder.getSkill().isPassive());
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update.compareAndSet(false, true);
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}
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}
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});
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}
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// Must check for toggle skill item conditions.
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for (Skill skill : player.getSkills().values())
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{
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if (skill.isToggle() && player.isAffectedBySkill(skill.getId()) && !skill.checkConditions(SkillConditionScope.GENERAL, player, player))
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{
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player.stopSkillEffects(true, skill.getId());
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update.compareAndSet(false, true);
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}
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}
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// Apply skill, if weapon have "skills on unequip"
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it.forEachSkill(ItemSkillType.ON_UNEQUIP, holder -> holder.getSkill().activateSkill(player, player));
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@ -429,7 +458,13 @@ public abstract class Inventory extends ItemContainer
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// Add skills bestowed from +4 armor
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if (item.getEnchantLevel() >= holder.getValue())
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{
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player.addSkill(holder.getSkill(), false);
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final Skill skill = holder.getSkill();
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// Check passive skill conditions.
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if (skill.isPassive() && !skill.checkConditions(SkillConditionScope.PASSIVE, player, player))
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{
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return;
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}
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player.addSkill(skill, false);
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update.compareAndSet(false, true);
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}
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});
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@ -468,6 +503,26 @@ public abstract class Inventory extends ItemContainer
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}
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});
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// Must check all equipped items for enchant conditions.
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for (ItemInstance equipped : inventory.getPaperdollItems())
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{
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equipped.getItem().forEachSkill(ItemSkillType.ON_ENCHANT, holder ->
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{
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// Add skills bestowed from +4 armor
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if (equipped.getEnchantLevel() >= holder.getValue())
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{
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final Skill skill = holder.getSkill();
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// Check passive skill conditions.
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if (skill.isPassive() && !skill.checkConditions(SkillConditionScope.PASSIVE, player, player))
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{
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return;
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}
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player.addSkill(skill, false);
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update.compareAndSet(false, true);
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}
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});
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}
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// Apply skill, if weapon have "skills on equip"
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item.getItem().forEachSkill(ItemSkillType.ON_EQUIP, holder -> holder.getSkill().activateSkill(player, player));
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@ -58,6 +58,7 @@ import org.l2jmobius.gameserver.model.items.type.EtcItemType;
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import org.l2jmobius.gameserver.model.items.type.ItemType;
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import org.l2jmobius.gameserver.model.items.type.WeaponType;
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import org.l2jmobius.gameserver.model.skills.Skill;
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import org.l2jmobius.gameserver.model.skills.SkillConditionScope;
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import org.l2jmobius.gameserver.network.serverpackets.ExUserInfoEquipSlot;
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import org.l2jmobius.gameserver.network.serverpackets.SkillCoolTime;
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@ -378,6 +379,34 @@ public abstract class Inventory extends ItemContainer
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}
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}
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// Must check all equipped items for enchant conditions.
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for (ItemInstance equipped : inventory.getPaperdollItems())
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{
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equipped.getItem().forEachSkill(ItemSkillType.ON_ENCHANT, holder ->
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{
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// Add skills bestowed from +4 armor
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if (equipped.getEnchantLevel() >= holder.getValue())
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{
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final Skill skill = holder.getSkill();
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// Check passive skill conditions.
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if (skill.isPassive() && !skill.checkConditions(SkillConditionScope.PASSIVE, player, player))
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{
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player.removeSkill(holder.getSkill(), false, holder.getSkill().isPassive());
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update.compareAndSet(false, true);
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}
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}
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});
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}
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// Must check for toggle skill item conditions.
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for (Skill skill : player.getSkills().values())
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{
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if (skill.isToggle() && player.isAffectedBySkill(skill.getId()) && !skill.checkConditions(SkillConditionScope.GENERAL, player, player))
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{
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player.stopSkillEffects(true, skill.getId());
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update.compareAndSet(false, true);
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}
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}
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// Apply skill, if weapon have "skills on unequip"
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it.forEachSkill(ItemSkillType.ON_UNEQUIP, holder -> holder.getSkill().activateSkill(player, player));
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@ -429,7 +458,13 @@ public abstract class Inventory extends ItemContainer
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// Add skills bestowed from +4 armor
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if (item.getEnchantLevel() >= holder.getValue())
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{
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player.addSkill(holder.getSkill(), false);
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final Skill skill = holder.getSkill();
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// Check passive skill conditions.
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if (skill.isPassive() && !skill.checkConditions(SkillConditionScope.PASSIVE, player, player))
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{
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return;
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}
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player.addSkill(skill, false);
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update.compareAndSet(false, true);
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}
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});
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@ -468,6 +503,26 @@ public abstract class Inventory extends ItemContainer
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}
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});
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// Must check all equipped items for enchant conditions.
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for (ItemInstance equipped : inventory.getPaperdollItems())
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{
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equipped.getItem().forEachSkill(ItemSkillType.ON_ENCHANT, holder ->
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{
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// Add skills bestowed from +4 armor
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if (equipped.getEnchantLevel() >= holder.getValue())
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{
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final Skill skill = holder.getSkill();
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// Check passive skill conditions.
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if (skill.isPassive() && !skill.checkConditions(SkillConditionScope.PASSIVE, player, player))
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{
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return;
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}
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player.addSkill(skill, false);
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update.compareAndSet(false, true);
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}
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});
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}
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// Apply skill, if weapon have "skills on equip"
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item.getItem().forEachSkill(ItemSkillType.ON_EQUIP, holder -> holder.getSkill().activateSkill(player, player));
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@ -58,6 +58,7 @@ import org.l2jmobius.gameserver.model.items.type.EtcItemType;
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import org.l2jmobius.gameserver.model.items.type.ItemType;
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import org.l2jmobius.gameserver.model.items.type.WeaponType;
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import org.l2jmobius.gameserver.model.skills.Skill;
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import org.l2jmobius.gameserver.model.skills.SkillConditionScope;
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import org.l2jmobius.gameserver.network.serverpackets.ExUserInfoEquipSlot;
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import org.l2jmobius.gameserver.network.serverpackets.SkillCoolTime;
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@ -383,6 +384,34 @@ public abstract class Inventory extends ItemContainer
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}
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}
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// Must check all equipped items for enchant conditions.
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for (ItemInstance equipped : inventory.getPaperdollItems())
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{
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equipped.getItem().forEachSkill(ItemSkillType.ON_ENCHANT, holder ->
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{
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// Add skills bestowed from +4 armor
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if (equipped.getEnchantLevel() >= holder.getValue())
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{
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final Skill skill = holder.getSkill();
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// Check passive skill conditions.
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if (skill.isPassive() && !skill.checkConditions(SkillConditionScope.PASSIVE, player, player))
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{
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player.removeSkill(holder.getSkill(), false, holder.getSkill().isPassive());
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update.compareAndSet(false, true);
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}
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}
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});
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}
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// Must check for toggle skill item conditions.
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for (Skill skill : player.getSkills().values())
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{
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if (skill.isToggle() && player.isAffectedBySkill(skill.getId()) && !skill.checkConditions(SkillConditionScope.GENERAL, player, player))
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{
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player.stopSkillEffects(true, skill.getId());
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update.compareAndSet(false, true);
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}
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}
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// Apply skill, if weapon have "skills on unequip"
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it.forEachSkill(ItemSkillType.ON_UNEQUIP, holder -> holder.getSkill().activateSkill(player, player));
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@ -434,7 +463,13 @@ public abstract class Inventory extends ItemContainer
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// Add skills bestowed from +4 armor
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if (item.getEnchantLevel() >= holder.getValue())
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{
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player.addSkill(holder.getSkill(), false);
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final Skill skill = holder.getSkill();
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// Check passive skill conditions.
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if (skill.isPassive() && !skill.checkConditions(SkillConditionScope.PASSIVE, player, player))
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{
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return;
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}
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player.addSkill(skill, false);
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update.compareAndSet(false, true);
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}
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});
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@ -473,6 +508,26 @@ public abstract class Inventory extends ItemContainer
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}
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});
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// Must check all equipped items for enchant conditions.
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for (ItemInstance equipped : inventory.getPaperdollItems())
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{
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equipped.getItem().forEachSkill(ItemSkillType.ON_ENCHANT, holder ->
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{
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// Add skills bestowed from +4 armor
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if (equipped.getEnchantLevel() >= holder.getValue())
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{
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final Skill skill = holder.getSkill();
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// Check passive skill conditions.
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if (skill.isPassive() && !skill.checkConditions(SkillConditionScope.PASSIVE, player, player))
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{
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return;
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}
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player.addSkill(skill, false);
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update.compareAndSet(false, true);
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}
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});
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}
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// Apply skill, if weapon have "skills on equip"
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item.getItem().forEachSkill(ItemSkillType.ON_EQUIP, holder -> holder.getSkill().activateSkill(player, player));
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@ -58,6 +58,7 @@ import org.l2jmobius.gameserver.model.items.type.EtcItemType;
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import org.l2jmobius.gameserver.model.items.type.ItemType;
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import org.l2jmobius.gameserver.model.items.type.WeaponType;
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import org.l2jmobius.gameserver.model.skills.Skill;
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import org.l2jmobius.gameserver.model.skills.SkillConditionScope;
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import org.l2jmobius.gameserver.network.serverpackets.ExUserInfoEquipSlot;
|
||||
import org.l2jmobius.gameserver.network.serverpackets.SkillCoolTime;
|
||||
|
||||
@ -406,6 +407,34 @@ public abstract class Inventory extends ItemContainer
|
||||
}
|
||||
}
|
||||
|
||||
// Must check all equipped items for enchant conditions.
|
||||
for (ItemInstance equipped : inventory.getPaperdollItems())
|
||||
{
|
||||
equipped.getItem().forEachSkill(ItemSkillType.ON_ENCHANT, holder ->
|
||||
{
|
||||
// Add skills bestowed from +4 armor
|
||||
if (equipped.getEnchantLevel() >= holder.getValue())
|
||||
{
|
||||
final Skill skill = holder.getSkill();
|
||||
// Check passive skill conditions.
|
||||
if (skill.isPassive() && !skill.checkConditions(SkillConditionScope.PASSIVE, player, player))
|
||||
{
|
||||
player.removeSkill(holder.getSkill(), false, holder.getSkill().isPassive());
|
||||
update.compareAndSet(false, true);
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
// Must check for toggle skill item conditions.
|
||||
for (Skill skill : player.getSkills().values())
|
||||
{
|
||||
if (skill.isToggle() && player.isAffectedBySkill(skill.getId()) && !skill.checkConditions(SkillConditionScope.GENERAL, player, player))
|
||||
{
|
||||
player.stopSkillEffects(true, skill.getId());
|
||||
update.compareAndSet(false, true);
|
||||
}
|
||||
}
|
||||
|
||||
// Apply skill, if weapon have "skills on unequip"
|
||||
it.forEachSkill(ItemSkillType.ON_UNEQUIP, holder -> holder.getSkill().activateSkill(player, player));
|
||||
|
||||
@ -457,7 +486,13 @@ public abstract class Inventory extends ItemContainer
|
||||
// Add skills bestowed from +4 armor
|
||||
if (item.getEnchantLevel() >= holder.getValue())
|
||||
{
|
||||
player.addSkill(holder.getSkill(), false);
|
||||
final Skill skill = holder.getSkill();
|
||||
// Check passive skill conditions.
|
||||
if (skill.isPassive() && !skill.checkConditions(SkillConditionScope.PASSIVE, player, player))
|
||||
{
|
||||
return;
|
||||
}
|
||||
player.addSkill(skill, false);
|
||||
update.compareAndSet(false, true);
|
||||
}
|
||||
});
|
||||
@ -496,6 +531,26 @@ public abstract class Inventory extends ItemContainer
|
||||
}
|
||||
});
|
||||
|
||||
// Must check all equipped items for enchant conditions.
|
||||
for (ItemInstance equipped : inventory.getPaperdollItems())
|
||||
{
|
||||
equipped.getItem().forEachSkill(ItemSkillType.ON_ENCHANT, holder ->
|
||||
{
|
||||
// Add skills bestowed from +4 armor
|
||||
if (equipped.getEnchantLevel() >= holder.getValue())
|
||||
{
|
||||
final Skill skill = holder.getSkill();
|
||||
// Check passive skill conditions.
|
||||
if (skill.isPassive() && !skill.checkConditions(SkillConditionScope.PASSIVE, player, player))
|
||||
{
|
||||
return;
|
||||
}
|
||||
player.addSkill(skill, false);
|
||||
update.compareAndSet(false, true);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// Apply skill, if weapon have "skills on equip"
|
||||
item.getItem().forEachSkill(ItemSkillType.ON_EQUIP, holder -> holder.getSkill().activateSkill(player, player));
|
||||
|
||||
|
@ -58,6 +58,7 @@ import org.l2jmobius.gameserver.model.items.type.EtcItemType;
|
||||
import org.l2jmobius.gameserver.model.items.type.ItemType;
|
||||
import org.l2jmobius.gameserver.model.items.type.WeaponType;
|
||||
import org.l2jmobius.gameserver.model.skills.Skill;
|
||||
import org.l2jmobius.gameserver.model.skills.SkillConditionScope;
|
||||
import org.l2jmobius.gameserver.network.serverpackets.ExUserInfoEquipSlot;
|
||||
import org.l2jmobius.gameserver.network.serverpackets.SkillCoolTime;
|
||||
|
||||
@ -406,6 +407,34 @@ public abstract class Inventory extends ItemContainer
|
||||
}
|
||||
}
|
||||
|
||||
// Must check all equipped items for enchant conditions.
|
||||
for (ItemInstance equipped : inventory.getPaperdollItems())
|
||||
{
|
||||
equipped.getItem().forEachSkill(ItemSkillType.ON_ENCHANT, holder ->
|
||||
{
|
||||
// Add skills bestowed from +4 armor
|
||||
if (equipped.getEnchantLevel() >= holder.getValue())
|
||||
{
|
||||
final Skill skill = holder.getSkill();
|
||||
// Check passive skill conditions.
|
||||
if (skill.isPassive() && !skill.checkConditions(SkillConditionScope.PASSIVE, player, player))
|
||||
{
|
||||
player.removeSkill(holder.getSkill(), false, holder.getSkill().isPassive());
|
||||
update.compareAndSet(false, true);
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
// Must check for toggle skill item conditions.
|
||||
for (Skill skill : player.getSkills().values())
|
||||
{
|
||||
if (skill.isToggle() && player.isAffectedBySkill(skill.getId()) && !skill.checkConditions(SkillConditionScope.GENERAL, player, player))
|
||||
{
|
||||
player.stopSkillEffects(true, skill.getId());
|
||||
update.compareAndSet(false, true);
|
||||
}
|
||||
}
|
||||
|
||||
// Apply skill, if weapon have "skills on unequip"
|
||||
it.forEachSkill(ItemSkillType.ON_UNEQUIP, holder -> holder.getSkill().activateSkill(player, player));
|
||||
|
||||
@ -457,7 +486,13 @@ public abstract class Inventory extends ItemContainer
|
||||
// Add skills bestowed from +4 armor
|
||||
if (item.getEnchantLevel() >= holder.getValue())
|
||||
{
|
||||
player.addSkill(holder.getSkill(), false);
|
||||
final Skill skill = holder.getSkill();
|
||||
// Check passive skill conditions.
|
||||
if (skill.isPassive() && !skill.checkConditions(SkillConditionScope.PASSIVE, player, player))
|
||||
{
|
||||
return;
|
||||
}
|
||||
player.addSkill(skill, false);
|
||||
update.compareAndSet(false, true);
|
||||
}
|
||||
});
|
||||
@ -496,6 +531,26 @@ public abstract class Inventory extends ItemContainer
|
||||
}
|
||||
});
|
||||
|
||||
// Must check all equipped items for enchant conditions.
|
||||
for (ItemInstance equipped : inventory.getPaperdollItems())
|
||||
{
|
||||
equipped.getItem().forEachSkill(ItemSkillType.ON_ENCHANT, holder ->
|
||||
{
|
||||
// Add skills bestowed from +4 armor
|
||||
if (equipped.getEnchantLevel() >= holder.getValue())
|
||||
{
|
||||
final Skill skill = holder.getSkill();
|
||||
// Check passive skill conditions.
|
||||
if (skill.isPassive() && !skill.checkConditions(SkillConditionScope.PASSIVE, player, player))
|
||||
{
|
||||
return;
|
||||
}
|
||||
player.addSkill(skill, false);
|
||||
update.compareAndSet(false, true);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// Apply skill, if weapon have "skills on equip"
|
||||
item.getItem().forEachSkill(ItemSkillType.ON_EQUIP, holder -> holder.getSkill().activateSkill(player, player));
|
||||
|
||||
|
@ -58,6 +58,7 @@ import org.l2jmobius.gameserver.model.items.type.EtcItemType;
|
||||
import org.l2jmobius.gameserver.model.items.type.ItemType;
|
||||
import org.l2jmobius.gameserver.model.items.type.WeaponType;
|
||||
import org.l2jmobius.gameserver.model.skills.Skill;
|
||||
import org.l2jmobius.gameserver.model.skills.SkillConditionScope;
|
||||
import org.l2jmobius.gameserver.network.serverpackets.ExUserInfoEquipSlot;
|
||||
import org.l2jmobius.gameserver.network.serverpackets.SkillCoolTime;
|
||||
|
||||
@ -378,6 +379,34 @@ public abstract class Inventory extends ItemContainer
|
||||
}
|
||||
}
|
||||
|
||||
// Must check all equipped items for enchant conditions.
|
||||
for (ItemInstance equipped : inventory.getPaperdollItems())
|
||||
{
|
||||
equipped.getItem().forEachSkill(ItemSkillType.ON_ENCHANT, holder ->
|
||||
{
|
||||
// Add skills bestowed from +4 armor
|
||||
if (equipped.getEnchantLevel() >= holder.getValue())
|
||||
{
|
||||
final Skill skill = holder.getSkill();
|
||||
// Check passive skill conditions.
|
||||
if (skill.isPassive() && !skill.checkConditions(SkillConditionScope.PASSIVE, player, player))
|
||||
{
|
||||
player.removeSkill(holder.getSkill(), false, holder.getSkill().isPassive());
|
||||
update.compareAndSet(false, true);
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
// Must check for toggle skill item conditions.
|
||||
for (Skill skill : player.getSkills().values())
|
||||
{
|
||||
if (skill.isToggle() && player.isAffectedBySkill(skill.getId()) && !skill.checkConditions(SkillConditionScope.GENERAL, player, player))
|
||||
{
|
||||
player.stopSkillEffects(true, skill.getId());
|
||||
update.compareAndSet(false, true);
|
||||
}
|
||||
}
|
||||
|
||||
// Apply skill, if weapon have "skills on unequip"
|
||||
it.forEachSkill(ItemSkillType.ON_UNEQUIP, holder -> holder.getSkill().activateSkill(player, player));
|
||||
|
||||
@ -429,7 +458,13 @@ public abstract class Inventory extends ItemContainer
|
||||
// Add skills bestowed from +4 armor
|
||||
if (item.getEnchantLevel() >= holder.getValue())
|
||||
{
|
||||
player.addSkill(holder.getSkill(), false);
|
||||
final Skill skill = holder.getSkill();
|
||||
// Check passive skill conditions.
|
||||
if (skill.isPassive() && !skill.checkConditions(SkillConditionScope.PASSIVE, player, player))
|
||||
{
|
||||
return;
|
||||
}
|
||||
player.addSkill(skill, false);
|
||||
update.compareAndSet(false, true);
|
||||
}
|
||||
});
|
||||
@ -468,6 +503,26 @@ public abstract class Inventory extends ItemContainer
|
||||
}
|
||||
});
|
||||
|
||||
// Must check all equipped items for enchant conditions.
|
||||
for (ItemInstance equipped : inventory.getPaperdollItems())
|
||||
{
|
||||
equipped.getItem().forEachSkill(ItemSkillType.ON_ENCHANT, holder ->
|
||||
{
|
||||
// Add skills bestowed from +4 armor
|
||||
if (equipped.getEnchantLevel() >= holder.getValue())
|
||||
{
|
||||
final Skill skill = holder.getSkill();
|
||||
// Check passive skill conditions.
|
||||
if (skill.isPassive() && !skill.checkConditions(SkillConditionScope.PASSIVE, player, player))
|
||||
{
|
||||
return;
|
||||
}
|
||||
player.addSkill(skill, false);
|
||||
update.compareAndSet(false, true);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// Apply skill, if weapon have "skills on equip"
|
||||
item.getItem().forEachSkill(ItemSkillType.ON_EQUIP, holder -> holder.getSkill().activateSkill(player, player));
|
||||
|
||||
|
@ -58,6 +58,7 @@ import org.l2jmobius.gameserver.model.items.type.EtcItemType;
|
||||
import org.l2jmobius.gameserver.model.items.type.ItemType;
|
||||
import org.l2jmobius.gameserver.model.items.type.WeaponType;
|
||||
import org.l2jmobius.gameserver.model.skills.Skill;
|
||||
import org.l2jmobius.gameserver.model.skills.SkillConditionScope;
|
||||
import org.l2jmobius.gameserver.network.serverpackets.ExUserInfoEquipSlot;
|
||||
import org.l2jmobius.gameserver.network.serverpackets.SkillCoolTime;
|
||||
|
||||
@ -378,6 +379,34 @@ public abstract class Inventory extends ItemContainer
|
||||
}
|
||||
}
|
||||
|
||||
// Must check all equipped items for enchant conditions.
|
||||
for (ItemInstance equipped : inventory.getPaperdollItems())
|
||||
{
|
||||
equipped.getItem().forEachSkill(ItemSkillType.ON_ENCHANT, holder ->
|
||||
{
|
||||
// Add skills bestowed from +4 armor
|
||||
if (equipped.getEnchantLevel() >= holder.getValue())
|
||||
{
|
||||
final Skill skill = holder.getSkill();
|
||||
// Check passive skill conditions.
|
||||
if (skill.isPassive() && !skill.checkConditions(SkillConditionScope.PASSIVE, player, player))
|
||||
{
|
||||
player.removeSkill(holder.getSkill(), false, holder.getSkill().isPassive());
|
||||
update.compareAndSet(false, true);
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
// Must check for toggle skill item conditions.
|
||||
for (Skill skill : player.getSkills().values())
|
||||
{
|
||||
if (skill.isToggle() && player.isAffectedBySkill(skill.getId()) && !skill.checkConditions(SkillConditionScope.GENERAL, player, player))
|
||||
{
|
||||
player.stopSkillEffects(true, skill.getId());
|
||||
update.compareAndSet(false, true);
|
||||
}
|
||||
}
|
||||
|
||||
// Apply skill, if weapon have "skills on unequip"
|
||||
it.forEachSkill(ItemSkillType.ON_UNEQUIP, holder -> holder.getSkill().activateSkill(player, player));
|
||||
|
||||
@ -429,7 +458,13 @@ public abstract class Inventory extends ItemContainer
|
||||
// Add skills bestowed from +4 armor
|
||||
if (item.getEnchantLevel() >= holder.getValue())
|
||||
{
|
||||
player.addSkill(holder.getSkill(), false);
|
||||
final Skill skill = holder.getSkill();
|
||||
// Check passive skill conditions.
|
||||
if (skill.isPassive() && !skill.checkConditions(SkillConditionScope.PASSIVE, player, player))
|
||||
{
|
||||
return;
|
||||
}
|
||||
player.addSkill(skill, false);
|
||||
update.compareAndSet(false, true);
|
||||
}
|
||||
});
|
||||
@ -468,6 +503,26 @@ public abstract class Inventory extends ItemContainer
|
||||
}
|
||||
});
|
||||
|
||||
// Must check all equipped items for enchant conditions.
|
||||
for (ItemInstance equipped : inventory.getPaperdollItems())
|
||||
{
|
||||
equipped.getItem().forEachSkill(ItemSkillType.ON_ENCHANT, holder ->
|
||||
{
|
||||
// Add skills bestowed from +4 armor
|
||||
if (equipped.getEnchantLevel() >= holder.getValue())
|
||||
{
|
||||
final Skill skill = holder.getSkill();
|
||||
// Check passive skill conditions.
|
||||
if (skill.isPassive() && !skill.checkConditions(SkillConditionScope.PASSIVE, player, player))
|
||||
{
|
||||
return;
|
||||
}
|
||||
player.addSkill(skill, false);
|
||||
update.compareAndSet(false, true);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// Apply skill, if weapon have "skills on equip"
|
||||
item.getItem().forEachSkill(ItemSkillType.ON_EQUIP, holder -> holder.getSkill().activateSkill(player, player));
|
||||
|
||||
|
@ -58,6 +58,7 @@ import org.l2jmobius.gameserver.model.items.type.EtcItemType;
|
||||
import org.l2jmobius.gameserver.model.items.type.ItemType;
|
||||
import org.l2jmobius.gameserver.model.items.type.WeaponType;
|
||||
import org.l2jmobius.gameserver.model.skills.Skill;
|
||||
import org.l2jmobius.gameserver.model.skills.SkillConditionScope;
|
||||
import org.l2jmobius.gameserver.network.serverpackets.ExUserInfoEquipSlot;
|
||||
import org.l2jmobius.gameserver.network.serverpackets.SkillCoolTime;
|
||||
|
||||
@ -383,6 +384,34 @@ public abstract class Inventory extends ItemContainer
|
||||
}
|
||||
}
|
||||
|
||||
// Must check all equipped items for enchant conditions.
|
||||
for (ItemInstance equipped : inventory.getPaperdollItems())
|
||||
{
|
||||
equipped.getItem().forEachSkill(ItemSkillType.ON_ENCHANT, holder ->
|
||||
{
|
||||
// Add skills bestowed from +4 armor
|
||||
if (equipped.getEnchantLevel() >= holder.getValue())
|
||||
{
|
||||
final Skill skill = holder.getSkill();
|
||||
// Check passive skill conditions.
|
||||
if (skill.isPassive() && !skill.checkConditions(SkillConditionScope.PASSIVE, player, player))
|
||||
{
|
||||
player.removeSkill(holder.getSkill(), false, holder.getSkill().isPassive());
|
||||
update.compareAndSet(false, true);
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
// Must check for toggle skill item conditions.
|
||||
for (Skill skill : player.getSkills().values())
|
||||
{
|
||||
if (skill.isToggle() && player.isAffectedBySkill(skill.getId()) && !skill.checkConditions(SkillConditionScope.GENERAL, player, player))
|
||||
{
|
||||
player.stopSkillEffects(true, skill.getId());
|
||||
update.compareAndSet(false, true);
|
||||
}
|
||||
}
|
||||
|
||||
// Apply skill, if weapon have "skills on unequip"
|
||||
it.forEachSkill(ItemSkillType.ON_UNEQUIP, holder -> holder.getSkill().activateSkill(player, player));
|
||||
|
||||
@ -434,7 +463,13 @@ public abstract class Inventory extends ItemContainer
|
||||
// Add skills bestowed from +4 armor
|
||||
if (item.getEnchantLevel() >= holder.getValue())
|
||||
{
|
||||
player.addSkill(holder.getSkill(), false);
|
||||
final Skill skill = holder.getSkill();
|
||||
// Check passive skill conditions.
|
||||
if (skill.isPassive() && !skill.checkConditions(SkillConditionScope.PASSIVE, player, player))
|
||||
{
|
||||
return;
|
||||
}
|
||||
player.addSkill(skill, false);
|
||||
update.compareAndSet(false, true);
|
||||
}
|
||||
});
|
||||
@ -473,6 +508,26 @@ public abstract class Inventory extends ItemContainer
|
||||
}
|
||||
});
|
||||
|
||||
// Must check all equipped items for enchant conditions.
|
||||
for (ItemInstance equipped : inventory.getPaperdollItems())
|
||||
{
|
||||
equipped.getItem().forEachSkill(ItemSkillType.ON_ENCHANT, holder ->
|
||||
{
|
||||
// Add skills bestowed from +4 armor
|
||||
if (equipped.getEnchantLevel() >= holder.getValue())
|
||||
{
|
||||
final Skill skill = holder.getSkill();
|
||||
// Check passive skill conditions.
|
||||
if (skill.isPassive() && !skill.checkConditions(SkillConditionScope.PASSIVE, player, player))
|
||||
{
|
||||
return;
|
||||
}
|
||||
player.addSkill(skill, false);
|
||||
update.compareAndSet(false, true);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// Apply skill, if weapon have "skills on equip"
|
||||
item.getItem().forEachSkill(ItemSkillType.ON_EQUIP, holder -> holder.getSkill().activateSkill(player, player));
|
||||
|
||||
|
@ -58,6 +58,7 @@ import org.l2jmobius.gameserver.model.items.type.EtcItemType;
|
||||
import org.l2jmobius.gameserver.model.items.type.ItemType;
|
||||
import org.l2jmobius.gameserver.model.items.type.WeaponType;
|
||||
import org.l2jmobius.gameserver.model.skills.Skill;
|
||||
import org.l2jmobius.gameserver.model.skills.SkillConditionScope;
|
||||
import org.l2jmobius.gameserver.network.serverpackets.ExUserInfoEquipSlot;
|
||||
import org.l2jmobius.gameserver.network.serverpackets.SkillCoolTime;
|
||||
|
||||
@ -406,6 +407,34 @@ public abstract class Inventory extends ItemContainer
|
||||
}
|
||||
}
|
||||
|
||||
// Must check all equipped items for enchant conditions.
|
||||
for (ItemInstance equipped : inventory.getPaperdollItems())
|
||||
{
|
||||
equipped.getItem().forEachSkill(ItemSkillType.ON_ENCHANT, holder ->
|
||||
{
|
||||
// Add skills bestowed from +4 armor
|
||||
if (equipped.getEnchantLevel() >= holder.getValue())
|
||||
{
|
||||
final Skill skill = holder.getSkill();
|
||||
// Check passive skill conditions.
|
||||
if (skill.isPassive() && !skill.checkConditions(SkillConditionScope.PASSIVE, player, player))
|
||||
{
|
||||
player.removeSkill(holder.getSkill(), false, holder.getSkill().isPassive());
|
||||
update.compareAndSet(false, true);
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
// Must check for toggle skill item conditions.
|
||||
for (Skill skill : player.getSkills().values())
|
||||
{
|
||||
if (skill.isToggle() && player.isAffectedBySkill(skill.getId()) && !skill.checkConditions(SkillConditionScope.GENERAL, player, player))
|
||||
{
|
||||
player.stopSkillEffects(true, skill.getId());
|
||||
update.compareAndSet(false, true);
|
||||
}
|
||||
}
|
||||
|
||||
// Apply skill, if weapon have "skills on unequip"
|
||||
it.forEachSkill(ItemSkillType.ON_UNEQUIP, holder -> holder.getSkill().activateSkill(player, player));
|
||||
|
||||
@ -457,7 +486,13 @@ public abstract class Inventory extends ItemContainer
|
||||
// Add skills bestowed from +4 armor
|
||||
if (item.getEnchantLevel() >= holder.getValue())
|
||||
{
|
||||
player.addSkill(holder.getSkill(), false);
|
||||
final Skill skill = holder.getSkill();
|
||||
// Check passive skill conditions.
|
||||
if (skill.isPassive() && !skill.checkConditions(SkillConditionScope.PASSIVE, player, player))
|
||||
{
|
||||
return;
|
||||
}
|
||||
player.addSkill(skill, false);
|
||||
update.compareAndSet(false, true);
|
||||
}
|
||||
});
|
||||
@ -496,6 +531,26 @@ public abstract class Inventory extends ItemContainer
|
||||
}
|
||||
});
|
||||
|
||||
// Must check all equipped items for enchant conditions.
|
||||
for (ItemInstance equipped : inventory.getPaperdollItems())
|
||||
{
|
||||
equipped.getItem().forEachSkill(ItemSkillType.ON_ENCHANT, holder ->
|
||||
{
|
||||
// Add skills bestowed from +4 armor
|
||||
if (equipped.getEnchantLevel() >= holder.getValue())
|
||||
{
|
||||
final Skill skill = holder.getSkill();
|
||||
// Check passive skill conditions.
|
||||
if (skill.isPassive() && !skill.checkConditions(SkillConditionScope.PASSIVE, player, player))
|
||||
{
|
||||
return;
|
||||
}
|
||||
player.addSkill(skill, false);
|
||||
update.compareAndSet(false, true);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// Apply skill, if weapon have "skills on equip"
|
||||
item.getItem().forEachSkill(ItemSkillType.ON_EQUIP, holder -> holder.getSkill().activateSkill(player, player));
|
||||
|
||||
|
@ -58,6 +58,7 @@ import org.l2jmobius.gameserver.model.items.type.EtcItemType;
|
||||
import org.l2jmobius.gameserver.model.items.type.ItemType;
|
||||
import org.l2jmobius.gameserver.model.items.type.WeaponType;
|
||||
import org.l2jmobius.gameserver.model.skills.Skill;
|
||||
import org.l2jmobius.gameserver.model.skills.SkillConditionScope;
|
||||
import org.l2jmobius.gameserver.network.serverpackets.ExUserInfoEquipSlot;
|
||||
import org.l2jmobius.gameserver.network.serverpackets.SkillCoolTime;
|
||||
|
||||
@ -406,6 +407,34 @@ public abstract class Inventory extends ItemContainer
|
||||
}
|
||||
}
|
||||
|
||||
// Must check all equipped items for enchant conditions.
|
||||
for (ItemInstance equipped : inventory.getPaperdollItems())
|
||||
{
|
||||
equipped.getItem().forEachSkill(ItemSkillType.ON_ENCHANT, holder ->
|
||||
{
|
||||
// Add skills bestowed from +4 armor
|
||||
if (equipped.getEnchantLevel() >= holder.getValue())
|
||||
{
|
||||
final Skill skill = holder.getSkill();
|
||||
// Check passive skill conditions.
|
||||
if (skill.isPassive() && !skill.checkConditions(SkillConditionScope.PASSIVE, player, player))
|
||||
{
|
||||
player.removeSkill(holder.getSkill(), false, holder.getSkill().isPassive());
|
||||
update.compareAndSet(false, true);
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
// Must check for toggle skill item conditions.
|
||||
for (Skill skill : player.getSkills().values())
|
||||
{
|
||||
if (skill.isToggle() && player.isAffectedBySkill(skill.getId()) && !skill.checkConditions(SkillConditionScope.GENERAL, player, player))
|
||||
{
|
||||
player.stopSkillEffects(true, skill.getId());
|
||||
update.compareAndSet(false, true);
|
||||
}
|
||||
}
|
||||
|
||||
// Apply skill, if weapon have "skills on unequip"
|
||||
it.forEachSkill(ItemSkillType.ON_UNEQUIP, holder -> holder.getSkill().activateSkill(player, player));
|
||||
|
||||
@ -457,7 +486,13 @@ public abstract class Inventory extends ItemContainer
|
||||
// Add skills bestowed from +4 armor
|
||||
if (item.getEnchantLevel() >= holder.getValue())
|
||||
{
|
||||
player.addSkill(holder.getSkill(), false);
|
||||
final Skill skill = holder.getSkill();
|
||||
// Check passive skill conditions.
|
||||
if (skill.isPassive() && !skill.checkConditions(SkillConditionScope.PASSIVE, player, player))
|
||||
{
|
||||
return;
|
||||
}
|
||||
player.addSkill(skill, false);
|
||||
update.compareAndSet(false, true);
|
||||
}
|
||||
});
|
||||
@ -496,6 +531,26 @@ public abstract class Inventory extends ItemContainer
|
||||
}
|
||||
});
|
||||
|
||||
// Must check all equipped items for enchant conditions.
|
||||
for (ItemInstance equipped : inventory.getPaperdollItems())
|
||||
{
|
||||
equipped.getItem().forEachSkill(ItemSkillType.ON_ENCHANT, holder ->
|
||||
{
|
||||
// Add skills bestowed from +4 armor
|
||||
if (equipped.getEnchantLevel() >= holder.getValue())
|
||||
{
|
||||
final Skill skill = holder.getSkill();
|
||||
// Check passive skill conditions.
|
||||
if (skill.isPassive() && !skill.checkConditions(SkillConditionScope.PASSIVE, player, player))
|
||||
{
|
||||
return;
|
||||
}
|
||||
player.addSkill(skill, false);
|
||||
update.compareAndSet(false, true);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// Apply skill, if weapon have "skills on equip"
|
||||
item.getItem().forEachSkill(ItemSkillType.ON_EQUIP, holder -> holder.getSkill().activateSkill(player, player));
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user