Correction for statues that walk at Freya instance.
Contributed by notorionn.
This commit is contained in:
@@ -609,7 +609,7 @@
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<defence fire="1850" water="1900" wind="1900" earth="1900" holy="1900" dark="1900" />
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</attribute>
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</stats>
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<status attackable="true" />
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<status attackable="false" undying="true" canMove="false" targetable="false" />
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<collision>
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<radius normal="32" />
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<height normal="44" />
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@@ -640,7 +640,7 @@
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<defence fire="1850" water="1900" wind="1900" earth="1900" holy="1900" dark="1900" />
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</attribute>
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</stats>
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<status attackable="true" />
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<status attackable="false" undying="true" canMove="false" targetable="false" />
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<collision>
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<radius normal="24" />
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<height normal="51" />
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@@ -671,7 +671,7 @@
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<defence fire="1850" water="1900" wind="1900" earth="1900" holy="1900" dark="1900" />
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</attribute>
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</stats>
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<status attackable="true" />
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<status attackable="false" undying="true" canMove="false" targetable="false" />
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<collision>
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<radius normal="32" />
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<height normal="44" />
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@@ -702,7 +702,7 @@
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<defence fire="1850" water="1900" wind="1900" earth="1900" holy="1900" dark="1900" />
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</attribute>
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</stats>
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<status attackable="true" />
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<status attackable="false" undying="true" canMove="false" targetable="false" />
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<collision>
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<radius normal="24" />
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<height normal="51" />
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@@ -609,7 +609,7 @@
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<defence fire="1850" water="1900" wind="1900" earth="1900" holy="1900" dark="1900" />
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</attribute>
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</stats>
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<status attackable="true" />
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<status attackable="false" undying="true" canMove="false" targetable="false" />
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<collision>
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<radius normal="32" />
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<height normal="44" />
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@@ -640,7 +640,7 @@
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<defence fire="1850" water="1900" wind="1900" earth="1900" holy="1900" dark="1900" />
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</attribute>
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</stats>
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<status attackable="true" />
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<status attackable="false" undying="true" canMove="false" targetable="false" />
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<collision>
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<radius normal="24" />
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<height normal="51" />
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@@ -671,7 +671,7 @@
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<defence fire="1850" water="1900" wind="1900" earth="1900" holy="1900" dark="1900" />
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</attribute>
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</stats>
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<status attackable="true" />
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<status attackable="false" undying="true" canMove="false" targetable="false" />
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<collision>
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<radius normal="32" />
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<height normal="44" />
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@@ -702,7 +702,7 @@
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<defence fire="1850" water="1900" wind="1900" earth="1900" holy="1900" dark="1900" />
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</attribute>
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</stats>
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<status attackable="true" />
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<status attackable="false" undying="true" canMove="false" targetable="false" />
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<collision>
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<radius normal="24" />
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<height normal="51" />
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@@ -609,7 +609,7 @@
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<defence fire="1850" water="1900" wind="1900" earth="1900" holy="1900" dark="1900" />
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</attribute>
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</stats>
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<status attackable="true" />
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<status attackable="false" undying="true" canMove="false" targetable="false" />
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<collision>
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<radius normal="32" />
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<height normal="44" />
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@@ -640,7 +640,7 @@
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<defence fire="1850" water="1900" wind="1900" earth="1900" holy="1900" dark="1900" />
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</attribute>
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</stats>
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<status attackable="true" />
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<status attackable="false" undying="true" canMove="false" targetable="false" />
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<collision>
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<radius normal="24" />
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<height normal="51" />
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@@ -671,7 +671,7 @@
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<defence fire="1850" water="1900" wind="1900" earth="1900" holy="1900" dark="1900" />
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</attribute>
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</stats>
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<status attackable="true" />
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<status attackable="false" undying="true" canMove="false" targetable="false" />
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<collision>
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<radius normal="32" />
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<height normal="44" />
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@@ -702,7 +702,7 @@
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<defence fire="1850" water="1900" wind="1900" earth="1900" holy="1900" dark="1900" />
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</attribute>
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</stats>
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<status attackable="true" />
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<status attackable="false" undying="true" canMove="false" targetable="false" />
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<collision>
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<radius normal="24" />
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<height normal="51" />
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