Blessed Bracelet related additions.

Contributed by gamelike85.
This commit is contained in:
MobiusDevelopment 2019-10-31 10:18:48 +00:00
parent f3c2689d58
commit a06740e22f
7 changed files with 391 additions and 13 deletions

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@ -18,6 +18,17 @@
<item id="48210" />
</enchant>
<!-- Enchant Scroll: Blessed Bracelet -->
<enchant id="80838" maxEnchant="5">
<item id="80835" />
<item id="80836" />
</enchant>
<!-- Enchant Scroll: Blessed Bracelet -->
<enchant id="80838" maxEnchant="10">
<item id="80837" />
</enchant>
<!-- Blessed Scroll: Enchant Dragon Shirt -->
<enchant id="48498" maxEnchant="5">
<item id="48491" />

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@ -373,46 +373,70 @@
<item id="80835" name="Kaliel's Bracelet" type="Armor">
<!-- Kaliel's Bracelet\nActivates 5 talisman slots when equipped\n\n<Upgrade Condition>\nCan be upgraded to Kaliel's Greater Bracelet when enchanted to +5. -->
<set name="default_action" val="EQUIP" />
<set name="crystal_type" val="R" />
<set name="weight" val="150" />
<set name="is_sellable" val="false" />
<set name="bodypart" val="rbracelet" />
<set name="immediate_effect" val="true" />
<set name="commissionItemType" val="BRACELET" />
<set name="enchant_enabled" val="1" />
<skills>
<skill id="35524" level="1" /> <!-- Kaliel's Bracelet -->
<skill id="35524" level="2" type="ON_ENCHANT" type_value="1" /> <!-- Kaliel's Bracelet +1 -->
<skill id="35524" level="3" type="ON_ENCHANT" type_value="2" /> <!-- Kaliel's Bracelet +2 -->
<skill id="35524" level="4" type="ON_ENCHANT" type_value="3" /> <!-- Kaliel's Bracelet +3 -->
<skill id="35524" level="5" type="ON_ENCHANT" type_value="4" /> <!-- Kaliel's Bracelet +4 -->
<skill id="35524" level="6" type="ON_ENCHANT" type_value="5" /> <!-- Kaliel's Bracelet +5 -->
</skills>
</item>
<item id="80836" name="Kaliel's Greater Bracelet" type="Armor">
<!-- Kaliel's Greater Bracelet\nActivates 6 talisman slots when equipped.\n\n<Upgrade Condition>\nCan be upgraded to Kaliel's Top-grade Bracelet when enchanted to +5. -->
<set name="default_action" val="EQUIP" />
<set name="crystal_type" val="R" />
<set name="weight" val="150" />
<set name="is_sellable" val="false" />
<set name="bodypart" val="rbracelet" />
<set name="immediate_effect" val="true" />
<set name="commissionItemType" val="BRACELET" />
<set name="enchant_enabled" val="1" />
<skills>
<skill id="35525" level="1" /> <!-- Kaliel's Greater Bracelet -->
<skill id="35525" level="2" type="ON_ENCHANT" type_value="1" /> <!-- Kaliel's Greater Bracelet +1 -->
<skill id="35525" level="3" type="ON_ENCHANT" type_value="2" /> <!-- Kaliel's Greater Bracelet +2 -->
<skill id="35525" level="4" type="ON_ENCHANT" type_value="3" /> <!-- Kaliel's Greater Bracelet +3 -->
<skill id="35525" level="5" type="ON_ENCHANT" type_value="4" /> <!-- Kaliel's Greater Bracelet +4 -->
<skill id="35525" level="6" type="ON_ENCHANT" type_value="5" /> <!-- Kaliel's Greater Bracelet +5 -->
</skills>
</item>
<item id="80837" name="Kaliel's Top-grade Bracelet" type="Armor">
<!-- Kaliel's Top-grade Bracelet\nActivates 6 talisman slots when equipped. -->
<set name="default_action" val="EQUIP" />
<set name="crystal_type" val="R" />
<set name="weight" val="150" />
<set name="is_sellable" val="false" />
<set name="bodypart" val="rbracelet" />
<set name="immediate_effect" val="true" />
<set name="commissionItemType" val="BRACELET" />
<set name="enchant_enabled" val="1" />
<skills>
<skill id="35526" level="1" /> <!-- Kaliel's Top Grade Bracelet -->
<skill id="35526" level="2" type="ON_ENCHANT" type_value="1" /> <!-- Kaliel's Top-grade Bracelet +1 -->
<skill id="35526" level="3" type="ON_ENCHANT" type_value="2" /> <!-- Kaliel's Top-grade Bracelet +2 -->
<skill id="35526" level="4" type="ON_ENCHANT" type_value="3" /> <!-- Kaliel's Top-grade Bracelet +3 -->
<skill id="35526" level="5" type="ON_ENCHANT" type_value="4" /> <!-- Kaliel's Top-grade Bracelet +4 -->
<skill id="35526" level="6" type="ON_ENCHANT" type_value="5" /> <!-- Kaliel's Top-grade Bracelet +5 -->
<skill id="35526" level="7" type="ON_ENCHANT" type_value="6" /> <!-- Kaliel's Top-grade Bracelet +6 -->
<skill id="35526" level="8" type="ON_ENCHANT" type_value="7" /> <!-- Kaliel's Top-grade Bracelet +7 -->
<skill id="35526" level="9" type="ON_ENCHANT" type_value="8" /> <!-- Kaliel's Top-grade Bracelet +8 -->
<skill id="35526" level="10" type="ON_ENCHANT" type_value="9" /> <!-- Kaliel's Top-grade Bracelet +9 -->
<skill id="35526" level="11" type="ON_ENCHANT" type_value="10" /> <!-- Kaliel's Top-grade Bracelet +10 -->
<skill id="30818" level="1" type="ON_ENCHANT" type_value="5" /> <!-- Kaliel's Top-grade Bracelet +5 -->
<skill id="30818" level="2" type="ON_ENCHANT" type_value="6" /> <!-- Kaliel's Top-grade Bracelet +6 -->
<skill id="30818" level="3" type="ON_ENCHANT" type_value="7" /> <!-- Kaliel's Top-grade Bracelet +7 -->
<skill id="30818" level="4" type="ON_ENCHANT" type_value="8" /> <!-- Kaliel's Top-grade Bracelet +8 -->
<skill id="30818" level="5" type="ON_ENCHANT" type_value="9" /> <!-- Kaliel's Top-grade Bracelet +9 -->
<skill id="30818" level="6" type="ON_ENCHANT" type_value="10" /> <!-- Kaliel's Top-grade Bracelet +10 -->
</skills>
</item>
<item id="80838" name="Enchant Scroll: Blessed Bracelet" type="EtcItem">
<!-- Enchant scroll to enchant Kaliel's Bracelet. If it fails, the enchantment level of the bracelet will be reset. -->
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="ENCHT_ATTR_ANCIENT_CRYSTAL_ENCHANT_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
@ -420,9 +444,12 @@
<set name="is_stackable" val="true" />
<set name="is_premium" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="BLESS_ENCHT_AM" />
<set name="handler" val="EnchantScrolls" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="commissionItemType" val="SCROLL_ENCHANT_ARMOR" />
<skills>
<skill id="39527" level="1" /> <!-- Enchant Scroll: Blessed Bracelet -->
</skills>

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@ -4220,7 +4220,10 @@
</effects>
</skill>
<skill id="10069" toLevel="4" name="Grand Thorn of Vengeance">
<!-- P. Atk. +$s1 and Reflect Damage/ Reflect Magic +$s2. Activates the Avenging Will with a chance of $s3 on you when you attack, and activates the Spirit of Revenge with a certain chance when you're hit. -->
<!-- P. Atk. +3% and Reflect Damage/ Reflect Magic +5%. Activates the Avenging Will with a chance of 30% on you when you attack, and activates the Spirit of Revenge with a certain chance when you're hit. -->
<!-- P. Atk. +6% and Reflect Damage/ Reflect Magic +9%. Activates the Avenging Will with a chance of 30% on you when you attack, and activates the Spirit of Revenge with a certain chance when you're hit. -->
<!-- P. Atk. +8% and Reflect Damage/ Reflect Magic +12%. Activates the Avenging Will with a chance of 30% on you when you attack, and activates the Spirit of Revenge with a certain chance when you're hit. -->
<!-- P. Atk. +10% and Reflect Damage/ Reflect Magic +15%. Activates the Avenging Will with a chance of 30% on you when you attack, and activates the Spirit of Revenge with a certain chance when you're hit. -->
<icon>icon.skill10069_2</icon>
<operateType>P</operateType>
<magicLvl>
@ -4239,8 +4242,15 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="ReflectMagic">
<amount>
<value level="1">5</value>
<value level="2">9</value>
<value level="3">12</value>
<value level="4">15</value>
</amount>
</effect>
<effect name="TriggerSkillByAttack">
<!-- Vampirism -->
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>127</maxAttackerLevel>
@ -4257,16 +4267,40 @@
<chance>30</chance>
<targetType>SELF</targetType>
</effect>
<effect name="TriggerSkillByDamage">
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>127</maxAttackerLevel>
<allowSkillAttack>true</allowSkillAttack>
<skillId>10067</skillId> <!-- Spirit of Revenge -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</skillLevel>
<allowWeapons>ALL</allowWeapons>
<minDamage>1</minDamage>
<chance>5</chance>
<targetType>MY_PARTY</targetType>
<affectScope>SINGLE</affectScope>
</effect>
</effects>
</skill>
<skill id="10070" toLevel="4" name="Avenging Will">
<!-- For $s2, recovers $s1 HP, P. Critical Damage +$s3, and makes immune to debuff. -->
<icon>icon.skill10069</icon>
<operateType>A1</operateType>
<abnormalLvl>1</abnormalLvl>
<operateType>A2</operateType>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</abnormalLvl>
<abnormalTime>5</abnormalTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>

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@ -894,11 +894,16 @@
<skill id="30010" toLevel="3" name="Windy Refuge">
<!-- Cancels all debuffs and recovers HP/ MP for $s1 inside a refuge of wind. Cannot move. -->
<icon>icon.skill30010</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
<abnormalTime>
<value fromLevel="1" toLevel="3">10</value>
<value fromLevel="1" toLevel="3" fromSubLevel="1001" toSubLevel="1020">{base + (0.5 * subIndex)}</value>
</abnormalTime>
<abnormalType>HIDE</abnormalType>
<abnormalVisualEffect>WIND_HIDE</abnormalVisualEffect>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<effectPoint>687</effectPoint>
@ -917,6 +922,7 @@
<reuseDelay>180000</reuseDelay>
<isMagic>1</isMagic>
<effects>
<effect name="Hide" />
<effect name="DispelByCategory">
<slot>DEBUFF</slot>
<rate>100</rate>

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@ -829,12 +829,12 @@
<value level="6">300000</value>
</reuseDelay>
<effectPoint>1000</effectPoint>
<abnormalType>INVINCIBILITY</abnormalType>
<abnormalVisualEffect>INVINCIBILITY</abnormalVisualEffect>
<abnormalType>ABSORB</abnormalType>
<abnormalVisualEffect>AVE_ABSORB2_SHIELD</abnormalVisualEffect>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalTime>15</abnormalTime>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>

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@ -123,16 +123,310 @@
<!-- Can equip $s1 Talismans. CON/MEN +$s2 -->
<icon>icon.bm_kalie_rbracelet01</icon>
<operateType>P</operateType>
<effects>
<effect name="TalismanSlot">
<slots>5</slots>
</effect>
<effect name="MaxHp">
<amount>
<value level="1">0</value>
<value level="2">100</value>
<value level="3">200</value>
<value level="4">300</value>
<value level="5">400</value>
<value level="6">500</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="StatUp">
<amount>
<value level="1">1</value>
<value level="2">1</value>
<value level="3">1</value>
<value level="4">1</value>
<value level="5">1</value>
<value level="6">1</value>
</amount>
<stat>CON</stat>
</effect>
<effect name="StatUp">
<amount>
<value level="1">1</value>
<value level="2">1</value>
<value level="3">1</value>
<value level="4">1</value>
<value level="5">1</value>
<value level="6">1</value>
</amount>
<stat>MEN</stat>
</effect>
<effect name="StatUp">
<amount>
<value level="1">0</value>
<value level="2">1</value>
<value level="3">1</value>
<value level="4">1</value>
<value level="5">1</value>
<value level="6">1</value>
</amount>
<stat>DEX</stat>
</effect>
<effect name="StatUp">
<amount>
<value level="1">0</value>
<value level="2">1</value>
<value level="3">1</value>
<value level="4">1</value>
<value level="5">1</value>
<value level="6">1</value>
</amount>
<stat>WIT</stat>
</effect>
<effect name="StatUp">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">1</value>
<value level="4">1</value>
<value level="5">1</value>
<value level="6">1</value>
</amount>
<stat>STR</stat>
</effect>
<effect name="StatUp">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">1</value>
<value level="4">1</value>
<value level="5">1</value>
<value level="6">1</value>
</amount>
<stat>INT</stat>
</effect>
<effect name="StatUp">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">1</value>
<value level="4">1</value>
<value level="5">1</value>
<value level="6">1</value>
</amount>
<stat>LUC</stat>
</effect>
<effect name="StatUp">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">1</value>
<value level="4">1</value>
<value level="5">1</value>
<value level="6">1</value>
</amount>
<stat>CHA</stat>
</effect>
</effects>
</skill>
<skill id="35525" toLevel="6" name="Kaliel's Greater Bracelet">
<!-- Can equip $s1 Talismans. All Stats +$s2. Max HP +$s3. -->
<icon>icon.bm_kalie_rbracelet02</icon>
<operateType>P</operateType>
<effects>
<effect name="TalismanSlot">
<slots>6</slots>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">0</value>
<value level="2">1</value>
<value level="3">1</value>
<value level="4">2</value>
<value level="5">2</value>
<value level="6">3</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">0</value>
<value level="2">1</value>
<value level="3">1</value>
<value level="4">2</value>
<value level="5">2</value>
<value level="6">3</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">1</value>
<value level="4">1</value>
<value level="5">2</value>
<value level="6">3</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">1</value>
<value level="4">1</value>
<value level="5">2</value>
<value level="6">3</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MaxHp">
<amount>500</amount>
<mode>DIFF</mode>
</effect>
<effect name="StatUp">
<amount>1</amount>
<stat>CON</stat>
</effect>
<effect name="StatUp">
<amount>1</amount>
<stat>MEN</stat>
</effect>
<effect name="StatUp">
<amount>1</amount>
<stat>DEX</stat>
</effect>
<effect name="StatUp">
<amount>1</amount>
<stat>WIT</stat>
</effect>
<effect name="StatUp">
<amount>1</amount>
<stat>STR</stat>
</effect>
<effect name="StatUp">
<amount>1</amount>
<stat>INT</stat>
</effect>
<effect name="StatUp">
<amount>1</amount>
<stat>LUC</stat>
</effect>
<effect name="StatUp">
<amount>1</amount>
<stat>CHA</stat>
</effect>
</effects>
</skill>
<skill id="35526" toLevel="11" name="Kaliel's Top-grade Bracelet">
<!-- Can equip $s1 Talismans. All Stats +$s2. Max HP +$s3, P./M. Def +$s4, P./M. Atk. +$s5. -->
<icon>icon.bm_kalie_rbracelet03</icon>
<operateType>P</operateType>
<effects>
<effect name="TalismanSlot">
<slots>6</slots>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">3</value>
<value level="2">4</value>
<value level="3">4</value>
<value level="4">5</value>
<value level="5">6</value>
<value level="6">7</value>
<value level="7">8</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">9</value>
<value level="11">10</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">3</value>
<value level="2">4</value>
<value level="3">4</value>
<value level="4">5</value>
<value level="5">6</value>
<value level="6">7</value>
<value level="7">8</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">9</value>
<value level="11">10</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk">
<amount>
<value level="1">3</value>
<value level="2">3</value>
<value level="3">4</value>
<value level="4">5</value>
<value level="5">6</value>
<value level="6">7</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">8</value>
<value level="10">9</value>
<value level="11">10</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>
<value level="1">3</value>
<value level="2">3</value>
<value level="3">4</value>
<value level="4">5</value>
<value level="5">6</value>
<value level="6">7</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">8</value>
<value level="10">9</value>
<value level="11">10</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MaxHp">
<amount>1000</amount>
<mode>DIFF</mode>
</effect>
<effect name="StatUp">
<amount>1</amount>
<stat>CON</stat>
</effect>
<effect name="StatUp">
<amount>1</amount>
<stat>MEN</stat>
</effect>
<effect name="StatUp">
<amount>1</amount>
<stat>DEX</stat>
</effect>
<effect name="StatUp">
<amount>1</amount>
<stat>WIT</stat>
</effect>
<effect name="StatUp">
<amount>1</amount>
<stat>STR</stat>
</effect>
<effect name="StatUp">
<amount>1</amount>
<stat>INT</stat>
</effect>
<effect name="StatUp">
<amount>1</amount>
<stat>LUC</stat>
</effect>
<effect name="StatUp">
<amount>1</amount>
<stat>CHA</stat>
</effect>
</effects>
</skill>
<skill id="35527" toLevel="1" name="Enchant Scroll: PC Cafe Challenge">
<operateType>A1</operateType>

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@ -147,6 +147,12 @@
</skill>
<skill id="39527" toLevel="1" name="Enchant Scroll: Blessed Bracelet">
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="39528" toLevel="1" name="PA Event Box">
<operateType>A1</operateType>