Blessed Bracelet related additions.
Contributed by gamelike85.
This commit is contained in:
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@ -18,6 +18,17 @@
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<item id="48210" />
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</enchant>
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<!-- Enchant Scroll: Blessed Bracelet -->
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<enchant id="80838" maxEnchant="5">
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<item id="80835" />
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<item id="80836" />
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</enchant>
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<!-- Enchant Scroll: Blessed Bracelet -->
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<enchant id="80838" maxEnchant="10">
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<item id="80837" />
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</enchant>
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<!-- Blessed Scroll: Enchant Dragon Shirt -->
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<enchant id="48498" maxEnchant="5">
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<item id="48491" />
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@ -373,46 +373,70 @@
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<item id="80835" name="Kaliel's Bracelet" type="Armor">
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<!-- Kaliel's Bracelet\nActivates 5 talisman slots when equipped\n\n<Upgrade Condition>\nCan be upgraded to Kaliel's Greater Bracelet when enchanted to +5. -->
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<set name="default_action" val="EQUIP" />
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<set name="crystal_type" val="R" />
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<set name="weight" val="150" />
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<set name="is_sellable" val="false" />
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<set name="bodypart" val="rbracelet" />
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<set name="immediate_effect" val="true" />
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<set name="commissionItemType" val="BRACELET" />
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<set name="enchant_enabled" val="1" />
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<skills>
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<skill id="35524" level="1" /> <!-- Kaliel's Bracelet -->
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<skill id="35524" level="2" type="ON_ENCHANT" type_value="1" /> <!-- Kaliel's Bracelet +1 -->
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<skill id="35524" level="3" type="ON_ENCHANT" type_value="2" /> <!-- Kaliel's Bracelet +2 -->
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<skill id="35524" level="4" type="ON_ENCHANT" type_value="3" /> <!-- Kaliel's Bracelet +3 -->
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<skill id="35524" level="5" type="ON_ENCHANT" type_value="4" /> <!-- Kaliel's Bracelet +4 -->
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<skill id="35524" level="6" type="ON_ENCHANT" type_value="5" /> <!-- Kaliel's Bracelet +5 -->
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</skills>
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</item>
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<item id="80836" name="Kaliel's Greater Bracelet" type="Armor">
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<!-- Kaliel's Greater Bracelet\nActivates 6 talisman slots when equipped.\n\n<Upgrade Condition>\nCan be upgraded to Kaliel's Top-grade Bracelet when enchanted to +5. -->
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<set name="default_action" val="EQUIP" />
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<set name="crystal_type" val="R" />
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<set name="weight" val="150" />
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<set name="is_sellable" val="false" />
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<set name="bodypart" val="rbracelet" />
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<set name="immediate_effect" val="true" />
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<set name="commissionItemType" val="BRACELET" />
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<set name="enchant_enabled" val="1" />
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<skills>
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<skill id="35525" level="1" /> <!-- Kaliel's Greater Bracelet -->
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<skill id="35525" level="2" type="ON_ENCHANT" type_value="1" /> <!-- Kaliel's Greater Bracelet +1 -->
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<skill id="35525" level="3" type="ON_ENCHANT" type_value="2" /> <!-- Kaliel's Greater Bracelet +2 -->
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<skill id="35525" level="4" type="ON_ENCHANT" type_value="3" /> <!-- Kaliel's Greater Bracelet +3 -->
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<skill id="35525" level="5" type="ON_ENCHANT" type_value="4" /> <!-- Kaliel's Greater Bracelet +4 -->
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<skill id="35525" level="6" type="ON_ENCHANT" type_value="5" /> <!-- Kaliel's Greater Bracelet +5 -->
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</skills>
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</item>
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<item id="80837" name="Kaliel's Top-grade Bracelet" type="Armor">
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<!-- Kaliel's Top-grade Bracelet\nActivates 6 talisman slots when equipped. -->
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<set name="default_action" val="EQUIP" />
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<set name="crystal_type" val="R" />
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<set name="weight" val="150" />
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<set name="is_sellable" val="false" />
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<set name="bodypart" val="rbracelet" />
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<set name="immediate_effect" val="true" />
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<set name="commissionItemType" val="BRACELET" />
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<set name="enchant_enabled" val="1" />
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<skills>
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<skill id="35526" level="1" /> <!-- Kaliel's Top Grade Bracelet -->
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<skill id="35526" level="2" type="ON_ENCHANT" type_value="1" /> <!-- Kaliel's Top-grade Bracelet +1 -->
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<skill id="35526" level="3" type="ON_ENCHANT" type_value="2" /> <!-- Kaliel's Top-grade Bracelet +2 -->
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<skill id="35526" level="4" type="ON_ENCHANT" type_value="3" /> <!-- Kaliel's Top-grade Bracelet +3 -->
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<skill id="35526" level="5" type="ON_ENCHANT" type_value="4" /> <!-- Kaliel's Top-grade Bracelet +4 -->
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<skill id="35526" level="6" type="ON_ENCHANT" type_value="5" /> <!-- Kaliel's Top-grade Bracelet +5 -->
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<skill id="35526" level="7" type="ON_ENCHANT" type_value="6" /> <!-- Kaliel's Top-grade Bracelet +6 -->
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<skill id="35526" level="8" type="ON_ENCHANT" type_value="7" /> <!-- Kaliel's Top-grade Bracelet +7 -->
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<skill id="35526" level="9" type="ON_ENCHANT" type_value="8" /> <!-- Kaliel's Top-grade Bracelet +8 -->
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<skill id="35526" level="10" type="ON_ENCHANT" type_value="9" /> <!-- Kaliel's Top-grade Bracelet +9 -->
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<skill id="35526" level="11" type="ON_ENCHANT" type_value="10" /> <!-- Kaliel's Top-grade Bracelet +10 -->
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<skill id="30818" level="1" type="ON_ENCHANT" type_value="5" /> <!-- Kaliel's Top-grade Bracelet +5 -->
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<skill id="30818" level="2" type="ON_ENCHANT" type_value="6" /> <!-- Kaliel's Top-grade Bracelet +6 -->
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<skill id="30818" level="3" type="ON_ENCHANT" type_value="7" /> <!-- Kaliel's Top-grade Bracelet +7 -->
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<skill id="30818" level="4" type="ON_ENCHANT" type_value="8" /> <!-- Kaliel's Top-grade Bracelet +8 -->
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<skill id="30818" level="5" type="ON_ENCHANT" type_value="9" /> <!-- Kaliel's Top-grade Bracelet +9 -->
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<skill id="30818" level="6" type="ON_ENCHANT" type_value="10" /> <!-- Kaliel's Top-grade Bracelet +10 -->
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</skills>
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</item>
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<item id="80838" name="Enchant Scroll: Blessed Bracelet" type="EtcItem">
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<!-- Enchant scroll to enchant Kaliel's Bracelet. If it fails, the enchantment level of the bracelet will be reset. -->
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<set name="default_action" val="SKILL_REDUCE" />
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<set name="etcitem_type" val="ENCHT_ATTR_ANCIENT_CRYSTAL_ENCHANT_AM" />
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<set name="immediate_effect" val="true" />
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<set name="material" val="PAPER" />
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<set name="is_tradable" val="false" />
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@ -420,9 +444,12 @@
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<set name="is_stackable" val="true" />
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<set name="is_premium" val="true" />
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<set name="is_oly_restricted" val="true" />
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<set name="default_action" val="SKILL_REDUCE" />
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<set name="etcitem_type" val="BLESS_ENCHT_AM" />
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<set name="handler" val="EnchantScrolls" />
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<set name="is_commissionable" val="false" />
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<set name="is_private_storeable" val="false" />
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<set name="commissionItemType" val="SCROLL_ENCHANT_ARMOR" />
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<skills>
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<skill id="39527" level="1" /> <!-- Enchant Scroll: Blessed Bracelet -->
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</skills>
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@ -4220,7 +4220,10 @@
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</effects>
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</skill>
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<skill id="10069" toLevel="4" name="Grand Thorn of Vengeance">
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<!-- P. Atk. +$s1 and Reflect Damage/ Reflect Magic +$s2. Activates the Avenging Will with a chance of $s3 on you when you attack, and activates the Spirit of Revenge with a certain chance when you're hit. -->
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<!-- P. Atk. +3% and Reflect Damage/ Reflect Magic +5%. Activates the Avenging Will with a chance of 30% on you when you attack, and activates the Spirit of Revenge with a certain chance when you're hit. -->
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<!-- P. Atk. +6% and Reflect Damage/ Reflect Magic +9%. Activates the Avenging Will with a chance of 30% on you when you attack, and activates the Spirit of Revenge with a certain chance when you're hit. -->
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<!-- P. Atk. +8% and Reflect Damage/ Reflect Magic +12%. Activates the Avenging Will with a chance of 30% on you when you attack, and activates the Spirit of Revenge with a certain chance when you're hit. -->
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<!-- P. Atk. +10% and Reflect Damage/ Reflect Magic +15%. Activates the Avenging Will with a chance of 30% on you when you attack, and activates the Spirit of Revenge with a certain chance when you're hit. -->
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<icon>icon.skill10069_2</icon>
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<operateType>P</operateType>
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<magicLvl>
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@ -4239,8 +4242,15 @@
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="ReflectMagic">
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<amount>
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<value level="1">5</value>
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<value level="2">9</value>
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<value level="3">12</value>
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<value level="4">15</value>
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</amount>
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</effect>
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<effect name="TriggerSkillByAttack">
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<!-- Vampirism -->
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<attackerType>Creature</attackerType>
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<minAttackerLevel>1</minAttackerLevel>
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<maxAttackerLevel>127</maxAttackerLevel>
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@ -4257,16 +4267,40 @@
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<chance>30</chance>
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<targetType>SELF</targetType>
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</effect>
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<effect name="TriggerSkillByDamage">
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<attackerType>Creature</attackerType>
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<minAttackerLevel>1</minAttackerLevel>
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<maxAttackerLevel>127</maxAttackerLevel>
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<allowSkillAttack>true</allowSkillAttack>
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<skillId>10067</skillId> <!-- Spirit of Revenge -->
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<skillLevel>
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<value level="1">1</value>
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<value level="2">2</value>
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<value level="3">3</value>
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<value level="4">4</value>
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</skillLevel>
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<allowWeapons>ALL</allowWeapons>
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<minDamage>1</minDamage>
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<chance>5</chance>
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<targetType>MY_PARTY</targetType>
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<affectScope>SINGLE</affectScope>
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</effect>
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</effects>
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</skill>
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<skill id="10070" toLevel="4" name="Avenging Will">
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<!-- For $s2, recovers $s1 HP, P. Critical Damage +$s3, and makes immune to debuff. -->
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<icon>icon.skill10069</icon>
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<operateType>A1</operateType>
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<abnormalLvl>1</abnormalLvl>
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<operateType>A2</operateType>
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<abnormalLvl>
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<value level="1">1</value>
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<value level="2">2</value>
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<value level="3">3</value>
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<value level="4">4</value>
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</abnormalLvl>
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<abnormalTime>5</abnormalTime>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<isTriggeredSkill>true</isTriggeredSkill>
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<magicLvl>
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<value level="1">85</value>
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<value level="2">90</value>
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@ -894,11 +894,16 @@
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<skill id="30010" toLevel="3" name="Windy Refuge">
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<!-- Cancels all debuffs and recovers HP/ MP for $s1 inside a refuge of wind. Cannot move. -->
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<icon>icon.skill30010</icon>
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<abnormalLvl>1</abnormalLvl>
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<abnormalLvl>
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<value level="1">1</value>
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<value level="2">2</value>
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<value level="3">3</value>
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</abnormalLvl>
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<abnormalTime>
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<value fromLevel="1" toLevel="3">10</value>
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<value fromLevel="1" toLevel="3" fromSubLevel="1001" toSubLevel="1020">{base + (0.5 * subIndex)}</value>
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</abnormalTime>
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<abnormalType>HIDE</abnormalType>
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<abnormalVisualEffect>WIND_HIDE</abnormalVisualEffect>
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<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
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<effectPoint>687</effectPoint>
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@ -917,6 +922,7 @@
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<reuseDelay>180000</reuseDelay>
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<isMagic>1</isMagic>
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<effects>
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<effect name="Hide" />
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<effect name="DispelByCategory">
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<slot>DEBUFF</slot>
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<rate>100</rate>
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@ -829,12 +829,12 @@
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<value level="6">300000</value>
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</reuseDelay>
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<effectPoint>1000</effectPoint>
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<abnormalType>INVINCIBILITY</abnormalType>
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<abnormalVisualEffect>INVINCIBILITY</abnormalVisualEffect>
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<abnormalType>ABSORB</abnormalType>
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<abnormalVisualEffect>AVE_ABSORB2_SHIELD</abnormalVisualEffect>
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<basicProperty>NONE</basicProperty>
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<magicCriticalRate>5</magicCriticalRate>
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>10</abnormalTime>
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<abnormalTime>15</abnormalTime>
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<staticReuse>true</staticReuse>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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@ -123,16 +123,310 @@
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<!-- Can equip $s1 Talismans. CON/MEN +$s2 -->
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<icon>icon.bm_kalie_rbracelet01</icon>
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<operateType>P</operateType>
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<effects>
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<effect name="TalismanSlot">
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<slots>5</slots>
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</effect>
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<effect name="MaxHp">
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<amount>
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<value level="1">0</value>
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<value level="2">100</value>
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<value level="3">200</value>
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<value level="4">300</value>
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<value level="5">400</value>
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<value level="6">500</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="StatUp">
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<amount>
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<value level="1">1</value>
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<value level="2">1</value>
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<value level="3">1</value>
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<value level="4">1</value>
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<value level="5">1</value>
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<value level="6">1</value>
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</amount>
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<stat>CON</stat>
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</effect>
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<effect name="StatUp">
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<amount>
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<value level="1">1</value>
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<value level="2">1</value>
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<value level="3">1</value>
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<value level="4">1</value>
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<value level="5">1</value>
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<value level="6">1</value>
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</amount>
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<stat>MEN</stat>
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</effect>
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<effect name="StatUp">
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<amount>
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<value level="1">0</value>
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<value level="2">1</value>
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<value level="3">1</value>
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<value level="4">1</value>
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<value level="5">1</value>
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<value level="6">1</value>
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</amount>
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<stat>DEX</stat>
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</effect>
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<effect name="StatUp">
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<amount>
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<value level="1">0</value>
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<value level="2">1</value>
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<value level="3">1</value>
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<value level="4">1</value>
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<value level="5">1</value>
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<value level="6">1</value>
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</amount>
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<stat>WIT</stat>
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</effect>
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<effect name="StatUp">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">1</value>
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<value level="4">1</value>
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<value level="5">1</value>
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<value level="6">1</value>
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</amount>
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<stat>STR</stat>
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</effect>
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<effect name="StatUp">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">1</value>
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<value level="4">1</value>
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<value level="5">1</value>
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<value level="6">1</value>
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</amount>
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<stat>INT</stat>
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</effect>
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<effect name="StatUp">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">1</value>
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<value level="4">1</value>
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<value level="5">1</value>
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<value level="6">1</value>
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</amount>
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<stat>LUC</stat>
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</effect>
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<effect name="StatUp">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">1</value>
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<value level="4">1</value>
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<value level="5">1</value>
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<value level="6">1</value>
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</amount>
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<stat>CHA</stat>
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</effect>
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</effects>
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</skill>
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<skill id="35525" toLevel="6" name="Kaliel's Greater Bracelet">
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<!-- Can equip $s1 Talismans. All Stats +$s2. Max HP +$s3. -->
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<icon>icon.bm_kalie_rbracelet02</icon>
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<operateType>P</operateType>
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<effects>
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<effect name="TalismanSlot">
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<slots>6</slots>
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</effect>
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<effect name="PhysicalDefence">
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<amount>
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<value level="1">0</value>
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<value level="2">1</value>
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<value level="3">1</value>
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<value level="4">2</value>
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<value level="5">2</value>
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<value level="6">3</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MagicalDefence">
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<amount>
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<value level="1">0</value>
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<value level="2">1</value>
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<value level="3">1</value>
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<value level="4">2</value>
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<value level="5">2</value>
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<value level="6">3</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PAtk">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">1</value>
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<value level="4">1</value>
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<value level="5">2</value>
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<value level="6">3</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MAtk">
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<amount>
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<value level="1">0</value>
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||||
<value level="2">0</value>
|
||||
<value level="3">1</value>
|
||||
<value level="4">1</value>
|
||||
<value level="5">2</value>
|
||||
<value level="6">3</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MaxHp">
|
||||
<amount>500</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="StatUp">
|
||||
<amount>1</amount>
|
||||
<stat>CON</stat>
|
||||
</effect>
|
||||
<effect name="StatUp">
|
||||
<amount>1</amount>
|
||||
<stat>MEN</stat>
|
||||
</effect>
|
||||
<effect name="StatUp">
|
||||
<amount>1</amount>
|
||||
<stat>DEX</stat>
|
||||
</effect>
|
||||
<effect name="StatUp">
|
||||
<amount>1</amount>
|
||||
<stat>WIT</stat>
|
||||
</effect>
|
||||
<effect name="StatUp">
|
||||
<amount>1</amount>
|
||||
<stat>STR</stat>
|
||||
</effect>
|
||||
<effect name="StatUp">
|
||||
<amount>1</amount>
|
||||
<stat>INT</stat>
|
||||
</effect>
|
||||
<effect name="StatUp">
|
||||
<amount>1</amount>
|
||||
<stat>LUC</stat>
|
||||
</effect>
|
||||
<effect name="StatUp">
|
||||
<amount>1</amount>
|
||||
<stat>CHA</stat>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="35526" toLevel="11" name="Kaliel's Top-grade Bracelet">
|
||||
<!-- Can equip $s1 Talismans. All Stats +$s2. Max HP +$s3, P./M. Def +$s4, P./M. Atk. +$s5. -->
|
||||
<icon>icon.bm_kalie_rbracelet03</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="TalismanSlot">
|
||||
<slots>6</slots>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>
|
||||
<value level="1">3</value>
|
||||
<value level="2">4</value>
|
||||
<value level="3">4</value>
|
||||
<value level="4">5</value>
|
||||
<value level="5">6</value>
|
||||
<value level="6">7</value>
|
||||
<value level="7">8</value>
|
||||
<value level="8">8</value>
|
||||
<value level="9">9</value>
|
||||
<value level="10">9</value>
|
||||
<value level="11">10</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence">
|
||||
<amount>
|
||||
<value level="1">3</value>
|
||||
<value level="2">4</value>
|
||||
<value level="3">4</value>
|
||||
<value level="4">5</value>
|
||||
<value level="5">6</value>
|
||||
<value level="6">7</value>
|
||||
<value level="7">8</value>
|
||||
<value level="8">8</value>
|
||||
<value level="9">9</value>
|
||||
<value level="10">9</value>
|
||||
<value level="11">10</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PAtk">
|
||||
<amount>
|
||||
<value level="1">3</value>
|
||||
<value level="2">3</value>
|
||||
<value level="3">4</value>
|
||||
<value level="4">5</value>
|
||||
<value level="5">6</value>
|
||||
<value level="6">7</value>
|
||||
<value level="7">7</value>
|
||||
<value level="8">8</value>
|
||||
<value level="9">8</value>
|
||||
<value level="10">9</value>
|
||||
<value level="11">10</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MAtk">
|
||||
<amount>
|
||||
<value level="1">3</value>
|
||||
<value level="2">3</value>
|
||||
<value level="3">4</value>
|
||||
<value level="4">5</value>
|
||||
<value level="5">6</value>
|
||||
<value level="6">7</value>
|
||||
<value level="7">7</value>
|
||||
<value level="8">8</value>
|
||||
<value level="9">8</value>
|
||||
<value level="10">9</value>
|
||||
<value level="11">10</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MaxHp">
|
||||
<amount>1000</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="StatUp">
|
||||
<amount>1</amount>
|
||||
<stat>CON</stat>
|
||||
</effect>
|
||||
<effect name="StatUp">
|
||||
<amount>1</amount>
|
||||
<stat>MEN</stat>
|
||||
</effect>
|
||||
<effect name="StatUp">
|
||||
<amount>1</amount>
|
||||
<stat>DEX</stat>
|
||||
</effect>
|
||||
<effect name="StatUp">
|
||||
<amount>1</amount>
|
||||
<stat>WIT</stat>
|
||||
</effect>
|
||||
<effect name="StatUp">
|
||||
<amount>1</amount>
|
||||
<stat>STR</stat>
|
||||
</effect>
|
||||
<effect name="StatUp">
|
||||
<amount>1</amount>
|
||||
<stat>INT</stat>
|
||||
</effect>
|
||||
<effect name="StatUp">
|
||||
<amount>1</amount>
|
||||
<stat>LUC</stat>
|
||||
</effect>
|
||||
<effect name="StatUp">
|
||||
<amount>1</amount>
|
||||
<stat>CHA</stat>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="35527" toLevel="1" name="Enchant Scroll: PC Cafe Challenge">
|
||||
<operateType>A1</operateType>
|
||||
|
@ -147,6 +147,12 @@
|
||||
</skill>
|
||||
<skill id="39527" toLevel="1" name="Enchant Scroll: Blessed Bracelet">
|
||||
<operateType>A1</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
<magicLvl>1</magicLvl>
|
||||
<isMagic>2</isMagic>
|
||||
<targetType>ITEM</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
</skill>
|
||||
<skill id="39528" toLevel="1" name="PA Event Box">
|
||||
<operateType>A1</operateType>
|
||||
|
Loading…
Reference in New Issue
Block a user