Dropped the use of GameTimeController for spawn protection.
This commit is contained in:
@@ -715,14 +715,14 @@ UnstuckInterval = 300
|
||||
# Default: 0
|
||||
TeleportWatchdogTimeout = 0
|
||||
|
||||
# After a player teleports, this is the time the player is protected.
|
||||
# After a player spawns, this is the time the player is protected.
|
||||
# This time is in seconds, leave it at 0 if you want this feature disabled.
|
||||
# Retail (Since GE): 600 (10 minutes)
|
||||
# Default: 600
|
||||
PlayerSpawnProtection = 600
|
||||
|
||||
# Teleport spawn protection time. It will protect the player in the
|
||||
# teleport spawn for the given time. 0 to disable feature
|
||||
# After a player teleports, this is the time the player is protected.
|
||||
# This time is in seconds, leave it at 0 if you want this feature disabled.
|
||||
PlayerTeleportProtection = 0
|
||||
|
||||
# If enabled, players respawn in town on different locations defined in zone.xml for given town.
|
||||
|
||||
Reference in New Issue
Block a user