Enabled skill conditions.

This commit is contained in:
MobiusDev 2018-04-18 00:20:24 +00:00
parent 64177f7413
commit 999f8d09ac
174 changed files with 240 additions and 612 deletions

View File

@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class BuildAdvanceBaseSkillCondition implements ISkillCondition
{
public BuildAdvanceBaseSkillCondition(StatsSet params)
@ -35,6 +32,6 @@ public class BuildAdvanceBaseSkillCondition implements ISkillCondition
@Override
public boolean canUse(L2Character caster, Skill skill, L2Object target)
{
return false;
return true; // TODO
}
}

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@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class CanAddMaxEntranceInzoneSkillCondition implements ISkillCondition
{
public CanAddMaxEntranceInzoneSkillCondition(StatsSet params)
@ -35,6 +32,6 @@ public class CanAddMaxEntranceInzoneSkillCondition implements ISkillCondition
@Override
public boolean canUse(L2Character caster, Skill skill, L2Object target)
{
return false;
return true; // TODO
}
}

View File

@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class CanChangeVitalItemCountSkillCondition implements ISkillCondition
{
public CanChangeVitalItemCountSkillCondition(StatsSet params)
@ -35,6 +32,6 @@ public class CanChangeVitalItemCountSkillCondition implements ISkillCondition
@Override
public boolean canUse(L2Character caster, Skill skill, L2Object target)
{
return false;
return true; // TODO
}
}

View File

@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class CanEnchantAttributeSkillCondition implements ISkillCondition
{
public CanEnchantAttributeSkillCondition(StatsSet params)
@ -35,7 +32,6 @@ public class CanEnchantAttributeSkillCondition implements ISkillCondition
@Override
public boolean canUse(L2Character caster, Skill skill, L2Object target)
{
// TODO !
return true;
return true; // TODO
}
}

View File

@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class CanMountForEventSkillCondition implements ISkillCondition
{
public CanMountForEventSkillCondition(StatsSet params)
@ -35,6 +32,6 @@ public class CanMountForEventSkillCondition implements ISkillCondition
@Override
public boolean canUse(L2Character caster, Skill skill, L2Object target)
{
return false;
return true; // TODO
}
}

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@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class CanRestoreVitalPointSkillCondition implements ISkillCondition
{
public CanRestoreVitalPointSkillCondition(StatsSet params)
@ -35,6 +32,6 @@ public class CanRestoreVitalPointSkillCondition implements ISkillCondition
@Override
public boolean canUse(L2Character caster, Skill skill, L2Object target)
{
return false;
return true;
}
}

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@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class CanTransformInDominionSkillCondition implements ISkillCondition
{
public CanTransformInDominionSkillCondition(StatsSet params)
@ -35,6 +32,6 @@ public class CanTransformInDominionSkillCondition implements ISkillCondition
@Override
public boolean canUse(L2Character caster, Skill skill, L2Object target)
{
return false;
return true; // TODO
}
}

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@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class CanUseInBattlefieldSkillCondition implements ISkillCondition
{
public CanUseInBattlefieldSkillCondition(StatsSet params)
@ -35,6 +32,6 @@ public class CanUseInBattlefieldSkillCondition implements ISkillCondition
@Override
public boolean canUse(L2Character caster, Skill skill, L2Object target)
{
return false;
return true; // TODO
}
}

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@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class CanUseInDragonLairSkillCondition implements ISkillCondition
{
public CanUseInDragonLairSkillCondition(StatsSet params)
@ -35,6 +32,6 @@ public class CanUseInDragonLairSkillCondition implements ISkillCondition
@Override
public boolean canUse(L2Character caster, Skill skill, L2Object target)
{
return false;
return true; // TODO
}
}

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@ -21,9 +21,10 @@ import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill;
import com.l2jmobius.gameserver.model.zone.ZoneId;
/**
* @author
* @author Mobius
*/
public class CanUseSwoopCannonSkillCondition implements ISkillCondition
{
@ -35,6 +36,6 @@ public class CanUseSwoopCannonSkillCondition implements ISkillCondition
@Override
public boolean canUse(L2Character caster, Skill skill, L2Object target)
{
return false;
return caster.isInsideZone(ZoneId.SIEGE);
}
}

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@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class CanUseVitalityConsumeItemSkillCondition implements ISkillCondition
{
public CanUseVitalityConsumeItemSkillCondition(StatsSet params)
@ -35,6 +32,6 @@ public class CanUseVitalityConsumeItemSkillCondition implements ISkillCondition
@Override
public boolean canUse(L2Character caster, Skill skill, L2Object target)
{
return false;
return true;
}
}

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@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class OpAgathionEnergySkillCondition implements ISkillCondition
{
public OpAgathionEnergySkillCondition(StatsSet params)
@ -35,6 +32,6 @@ public class OpAgathionEnergySkillCondition implements ISkillCondition
@Override
public boolean canUse(L2Character caster, Skill skill, L2Object target)
{
return false;
return true; // TODO
}
}

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@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class OpCheckOnGoingEventCampaignSkillCondition implements ISkillCondition
{
public OpCheckOnGoingEventCampaignSkillCondition(StatsSet params)
@ -35,6 +32,6 @@ public class OpCheckOnGoingEventCampaignSkillCondition implements ISkillConditio
@Override
public boolean canUse(L2Character caster, Skill skill, L2Object target)
{
return false;
return true; // TODO
}
}

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@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class OpCheckPcbangPointSkillCondition implements ISkillCondition
{
public OpCheckPcbangPointSkillCondition(StatsSet params)
@ -35,6 +32,6 @@ public class OpCheckPcbangPointSkillCondition implements ISkillCondition
@Override
public boolean canUse(L2Character caster, Skill skill, L2Object target)
{
return false;
return true; // TODO
}
}

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@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class OpEnchantRangeSkillCondition implements ISkillCondition
{
public OpEnchantRangeSkillCondition(StatsSet params)
@ -35,6 +32,6 @@ public class OpEnchantRangeSkillCondition implements ISkillCondition
@Override
public boolean canUse(L2Character caster, Skill skill, L2Object target)
{
return false;
return true; // TODO
}
}

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@ -21,9 +21,10 @@ import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill;
import com.l2jmobius.gameserver.model.zone.ZoneId;
/**
* @author
* @author Mobius
*/
public class OpFishingCastSkillCondition implements ISkillCondition
{
@ -35,6 +36,6 @@ public class OpFishingCastSkillCondition implements ISkillCondition
@Override
public boolean canUse(L2Character caster, Skill skill, L2Object target)
{
return false;
return caster.isInsideZone(ZoneId.FISHING);
}
}

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@ -21,9 +21,10 @@ import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill;
import com.l2jmobius.gameserver.model.zone.ZoneId;
/**
* @author
* @author Mobius
*/
public class OpFishingPumpingSkillCondition implements ISkillCondition
{
@ -35,6 +36,6 @@ public class OpFishingPumpingSkillCondition implements ISkillCondition
@Override
public boolean canUse(L2Character caster, Skill skill, L2Object target)
{
return false;
return caster.isInsideZone(ZoneId.FISHING);
}
}

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@ -21,9 +21,10 @@ import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill;
import com.l2jmobius.gameserver.model.zone.ZoneId;
/**
* @author
* @author Mobius
*/
public class OpFishingReelingSkillCondition implements ISkillCondition
{
@ -35,6 +36,6 @@ public class OpFishingReelingSkillCondition implements ISkillCondition
@Override
public boolean canUse(L2Character caster, Skill skill, L2Object target)
{
return false;
return caster.isInsideZone(ZoneId.FISHING);
}
}

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@ -21,9 +21,10 @@ import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill;
import com.l2jmobius.gameserver.model.zone.ZoneId;
/**
* @author
* @author Mobius
*/
public class OpInSiegeTimeSkillCondition implements ISkillCondition
{
@ -35,6 +36,6 @@ public class OpInSiegeTimeSkillCondition implements ISkillCondition
@Override
public boolean canUse(L2Character caster, Skill skill, L2Object target)
{
return false;
return caster.isInsideZone(ZoneId.SIEGE);
}
}

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@ -36,5 +36,4 @@ public class OpNotOlympiadSkillCondition implements ISkillCondition
{
return (caster.isPlayer() && !caster.getActingPlayer().isInOlympiadMode());
}
}

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@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class OpNotTerritorySkillCondition implements ISkillCondition
{
public OpNotTerritorySkillCondition(StatsSet params)
@ -35,6 +32,6 @@ public class OpNotTerritorySkillCondition implements ISkillCondition
@Override
public boolean canUse(L2Character caster, Skill skill, L2Object target)
{
return false;
return true; // TODO:
}
}

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@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class OpRestartPointSkillCondition implements ISkillCondition
{
public OpRestartPointSkillCondition(StatsSet params)
@ -35,6 +32,6 @@ public class OpRestartPointSkillCondition implements ISkillCondition
@Override
public boolean canUse(L2Character caster, Skill skill, L2Object target)
{
return false;
return true; // TODO:
}
}

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@ -21,9 +21,10 @@ import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill;
import com.l2jmobius.gameserver.model.zone.ZoneId;
/**
* @author
* @author Mobius
*/
public class OpSiegeHammerSkillCondition implements ISkillCondition
{
@ -35,6 +36,6 @@ public class OpSiegeHammerSkillCondition implements ISkillCondition
@Override
public boolean canUse(L2Character caster, Skill skill, L2Object target)
{
return false;
return caster.isInsideZone(ZoneId.SIEGE);
}
}

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@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class OpTargetAllItemTypeSkillCondition implements ISkillCondition
{
public OpTargetAllItemTypeSkillCondition(StatsSet params)
@ -35,6 +32,6 @@ public class OpTargetAllItemTypeSkillCondition implements ISkillCondition
@Override
public boolean canUse(L2Character caster, Skill skill, L2Object target)
{
return false;
return false; // TODO:
}
}

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@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class OpTargetArmorTypeSkillCondition implements ISkillCondition
{
public OpTargetArmorTypeSkillCondition(StatsSet params)
@ -35,6 +32,6 @@ public class OpTargetArmorTypeSkillCondition implements ISkillCondition
@Override
public boolean canUse(L2Character caster, Skill skill, L2Object target)
{
return false;
return false; // TODO:
}
}

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@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class OpTerritorySkillCondition implements ISkillCondition
{
public OpTerritorySkillCondition(StatsSet params)
@ -35,6 +32,6 @@ public class OpTerritorySkillCondition implements ISkillCondition
@Override
public boolean canUse(L2Character caster, Skill skill, L2Object target)
{
return false;
return true; // TODO:
}
}

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@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class OpUseFirecrackerSkillCondition implements ISkillCondition
{
public OpUseFirecrackerSkillCondition(StatsSet params)
@ -35,6 +32,6 @@ public class OpUseFirecrackerSkillCondition implements ISkillCondition
@Override
public boolean canUse(L2Character caster, Skill skill, L2Object target)
{
return false;
return true; // TODO:
}
}

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@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class OpUsePraseedSkillCondition implements ISkillCondition
{
public OpUsePraseedSkillCondition(StatsSet params)
@ -35,6 +32,6 @@ public class OpUsePraseedSkillCondition implements ISkillCondition
@Override
public boolean canUse(L2Character caster, Skill skill, L2Object target)
{
return false;
return true; // TODO:
}
}

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@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class TargetItemCrystalTypeSkillCondition implements ISkillCondition
{
public TargetItemCrystalTypeSkillCondition(StatsSet params)
@ -35,6 +32,6 @@ public class TargetItemCrystalTypeSkillCondition implements ISkillCondition
@Override
public boolean canUse(L2Character caster, Skill skill, L2Object target)
{
return false;
return true; // TODO:
}
}

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@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class BuildAdvanceBaseSkillCondition implements ISkillCondition
{
public BuildAdvanceBaseSkillCondition(StatsSet params)
@ -35,6 +32,6 @@ public class BuildAdvanceBaseSkillCondition implements ISkillCondition
@Override
public boolean canUse(L2Character caster, Skill skill, L2Object target)
{
return false;
return true; // TODO
}
}

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@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class CanAddMaxEntranceInzoneSkillCondition implements ISkillCondition
{
public CanAddMaxEntranceInzoneSkillCondition(StatsSet params)
@ -35,6 +32,6 @@ public class CanAddMaxEntranceInzoneSkillCondition implements ISkillCondition
@Override
public boolean canUse(L2Character caster, Skill skill, L2Object target)
{
return false;
return true; // TODO
}
}

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@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class CanChangeVitalItemCountSkillCondition implements ISkillCondition
{
public CanChangeVitalItemCountSkillCondition(StatsSet params)
@ -35,6 +32,6 @@ public class CanChangeVitalItemCountSkillCondition implements ISkillCondition
@Override
public boolean canUse(L2Character caster, Skill skill, L2Object target)
{
return false;
return true; // TODO
}
}

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@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class CanEnchantAttributeSkillCondition implements ISkillCondition
{
public CanEnchantAttributeSkillCondition(StatsSet params)
@ -35,7 +32,6 @@ public class CanEnchantAttributeSkillCondition implements ISkillCondition
@Override
public boolean canUse(L2Character caster, Skill skill, L2Object target)
{
// TODO !
return true;
return true; // TODO
}
}

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@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class CanMountForEventSkillCondition implements ISkillCondition
{
public CanMountForEventSkillCondition(StatsSet params)
@ -35,6 +32,6 @@ public class CanMountForEventSkillCondition implements ISkillCondition
@Override
public boolean canUse(L2Character caster, Skill skill, L2Object target)
{
return false;
return true; // TODO
}
}

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@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class CanRestoreVitalPointSkillCondition implements ISkillCondition
{
public CanRestoreVitalPointSkillCondition(StatsSet params)
@ -35,6 +32,6 @@ public class CanRestoreVitalPointSkillCondition implements ISkillCondition
@Override
public boolean canUse(L2Character caster, Skill skill, L2Object target)
{
return false;
return true;
}
}

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@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class CanTransformInDominionSkillCondition implements ISkillCondition
{
public CanTransformInDominionSkillCondition(StatsSet params)
@ -35,6 +32,6 @@ public class CanTransformInDominionSkillCondition implements ISkillCondition
@Override
public boolean canUse(L2Character caster, Skill skill, L2Object target)
{
return false;
return true; // TODO
}
}

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@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class CanUseInBattlefieldSkillCondition implements ISkillCondition
{
public CanUseInBattlefieldSkillCondition(StatsSet params)
@ -35,6 +32,6 @@ public class CanUseInBattlefieldSkillCondition implements ISkillCondition
@Override
public boolean canUse(L2Character caster, Skill skill, L2Object target)
{
return false;
return true; // TODO
}
}

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@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class CanUseInDragonLairSkillCondition implements ISkillCondition
{
public CanUseInDragonLairSkillCondition(StatsSet params)
@ -35,6 +32,6 @@ public class CanUseInDragonLairSkillCondition implements ISkillCondition
@Override
public boolean canUse(L2Character caster, Skill skill, L2Object target)
{
return false;
return true; // TODO
}
}

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@ -21,9 +21,10 @@ import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill;
import com.l2jmobius.gameserver.model.zone.ZoneId;
/**
* @author
* @author Mobius
*/
public class CanUseSwoopCannonSkillCondition implements ISkillCondition
{
@ -35,6 +36,6 @@ public class CanUseSwoopCannonSkillCondition implements ISkillCondition
@Override
public boolean canUse(L2Character caster, Skill skill, L2Object target)
{
return false;
return caster.isInsideZone(ZoneId.SIEGE);
}
}

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@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class CanUseVitalityConsumeItemSkillCondition implements ISkillCondition
{
public CanUseVitalityConsumeItemSkillCondition(StatsSet params)
@ -35,6 +32,6 @@ public class CanUseVitalityConsumeItemSkillCondition implements ISkillCondition
@Override
public boolean canUse(L2Character caster, Skill skill, L2Object target)
{
return false;
return true;
}
}

View File

@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class OpAgathionEnergySkillCondition implements ISkillCondition
{
public OpAgathionEnergySkillCondition(StatsSet params)
@ -35,6 +32,6 @@ public class OpAgathionEnergySkillCondition implements ISkillCondition
@Override
public boolean canUse(L2Character caster, Skill skill, L2Object target)
{
return false;
return true; // TODO
}
}

View File

@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class OpCheckOnGoingEventCampaignSkillCondition implements ISkillCondition
{
public OpCheckOnGoingEventCampaignSkillCondition(StatsSet params)
@ -35,6 +32,6 @@ public class OpCheckOnGoingEventCampaignSkillCondition implements ISkillConditio
@Override
public boolean canUse(L2Character caster, Skill skill, L2Object target)
{
return false;
return true; // TODO
}
}

View File

@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class OpCheckPcbangPointSkillCondition implements ISkillCondition
{
public OpCheckPcbangPointSkillCondition(StatsSet params)
@ -35,6 +32,6 @@ public class OpCheckPcbangPointSkillCondition implements ISkillCondition
@Override
public boolean canUse(L2Character caster, Skill skill, L2Object target)
{
return false;
return true; // TODO
}
}

View File

@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class OpEnchantRangeSkillCondition implements ISkillCondition
{
public OpEnchantRangeSkillCondition(StatsSet params)
@ -35,6 +32,6 @@ public class OpEnchantRangeSkillCondition implements ISkillCondition
@Override
public boolean canUse(L2Character caster, Skill skill, L2Object target)
{
return false;
return true; // TODO
}
}

View File

@ -21,9 +21,10 @@ import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill;
import com.l2jmobius.gameserver.model.zone.ZoneId;
/**
* @author
* @author Mobius
*/
public class OpFishingCastSkillCondition implements ISkillCondition
{
@ -35,6 +36,6 @@ public class OpFishingCastSkillCondition implements ISkillCondition
@Override
public boolean canUse(L2Character caster, Skill skill, L2Object target)
{
return false;
return caster.isInsideZone(ZoneId.FISHING);
}
}

View File

@ -21,9 +21,10 @@ import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill;
import com.l2jmobius.gameserver.model.zone.ZoneId;
/**
* @author
* @author Mobius
*/
public class OpFishingPumpingSkillCondition implements ISkillCondition
{
@ -35,6 +36,6 @@ public class OpFishingPumpingSkillCondition implements ISkillCondition
@Override
public boolean canUse(L2Character caster, Skill skill, L2Object target)
{
return false;
return caster.isInsideZone(ZoneId.FISHING);
}
}

View File

@ -21,9 +21,10 @@ import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill;
import com.l2jmobius.gameserver.model.zone.ZoneId;
/**
* @author
* @author Mobius
*/
public class OpFishingReelingSkillCondition implements ISkillCondition
{
@ -35,6 +36,6 @@ public class OpFishingReelingSkillCondition implements ISkillCondition
@Override
public boolean canUse(L2Character caster, Skill skill, L2Object target)
{
return false;
return caster.isInsideZone(ZoneId.FISHING);
}
}

View File

@ -21,9 +21,10 @@ import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill;
import com.l2jmobius.gameserver.model.zone.ZoneId;
/**
* @author
* @author Mobius
*/
public class OpInSiegeTimeSkillCondition implements ISkillCondition
{
@ -35,6 +36,6 @@ public class OpInSiegeTimeSkillCondition implements ISkillCondition
@Override
public boolean canUse(L2Character caster, Skill skill, L2Object target)
{
return false;
return caster.isInsideZone(ZoneId.SIEGE);
}
}

View File

@ -36,5 +36,4 @@ public class OpNotOlympiadSkillCondition implements ISkillCondition
{
return (caster.isPlayer() && !caster.getActingPlayer().isInOlympiadMode());
}
}

View File

@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class OpNotTerritorySkillCondition implements ISkillCondition
{
public OpNotTerritorySkillCondition(StatsSet params)
@ -35,6 +32,6 @@ public class OpNotTerritorySkillCondition implements ISkillCondition
@Override
public boolean canUse(L2Character caster, Skill skill, L2Object target)
{
return false;
return true; // TODO:
}
}

View File

@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class OpRestartPointSkillCondition implements ISkillCondition
{
public OpRestartPointSkillCondition(StatsSet params)
@ -35,6 +32,6 @@ public class OpRestartPointSkillCondition implements ISkillCondition
@Override
public boolean canUse(L2Character caster, Skill skill, L2Object target)
{
return false;
return true; // TODO:
}
}

View File

@ -21,9 +21,10 @@ import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill;
import com.l2jmobius.gameserver.model.zone.ZoneId;
/**
* @author
* @author Mobius
*/
public class OpSiegeHammerSkillCondition implements ISkillCondition
{
@ -35,6 +36,6 @@ public class OpSiegeHammerSkillCondition implements ISkillCondition
@Override
public boolean canUse(L2Character caster, Skill skill, L2Object target)
{
return false;
return caster.isInsideZone(ZoneId.SIEGE);
}
}

View File

@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class OpTargetAllItemTypeSkillCondition implements ISkillCondition
{
public OpTargetAllItemTypeSkillCondition(StatsSet params)
@ -35,6 +32,6 @@ public class OpTargetAllItemTypeSkillCondition implements ISkillCondition
@Override
public boolean canUse(L2Character caster, Skill skill, L2Object target)
{
return false;
return false; // TODO:
}
}

View File

@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class OpTargetArmorTypeSkillCondition implements ISkillCondition
{
public OpTargetArmorTypeSkillCondition(StatsSet params)
@ -35,6 +32,6 @@ public class OpTargetArmorTypeSkillCondition implements ISkillCondition
@Override
public boolean canUse(L2Character caster, Skill skill, L2Object target)
{
return false;
return false; // TODO:
}
}

View File

@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class OpTerritorySkillCondition implements ISkillCondition
{
public OpTerritorySkillCondition(StatsSet params)
@ -35,6 +32,6 @@ public class OpTerritorySkillCondition implements ISkillCondition
@Override
public boolean canUse(L2Character caster, Skill skill, L2Object target)
{
return false;
return true; // TODO:
}
}

View File

@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class OpUseFirecrackerSkillCondition implements ISkillCondition
{
public OpUseFirecrackerSkillCondition(StatsSet params)
@ -35,6 +32,6 @@ public class OpUseFirecrackerSkillCondition implements ISkillCondition
@Override
public boolean canUse(L2Character caster, Skill skill, L2Object target)
{
return false;
return true; // TODO:
}
}

View File

@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class OpUsePraseedSkillCondition implements ISkillCondition
{
public OpUsePraseedSkillCondition(StatsSet params)
@ -35,6 +32,6 @@ public class OpUsePraseedSkillCondition implements ISkillCondition
@Override
public boolean canUse(L2Character caster, Skill skill, L2Object target)
{
return false;
return true; // TODO:
}
}

View File

@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class TargetItemCrystalTypeSkillCondition implements ISkillCondition
{
public TargetItemCrystalTypeSkillCondition(StatsSet params)
@ -35,6 +32,6 @@ public class TargetItemCrystalTypeSkillCondition implements ISkillCondition
@Override
public boolean canUse(L2Character caster, Skill skill, L2Object target)
{
return false;
return true; // TODO:
}
}

View File

@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class BuildAdvanceBaseSkillCondition implements ISkillCondition
{
public BuildAdvanceBaseSkillCondition(StatsSet params)
@ -35,6 +32,6 @@ public class BuildAdvanceBaseSkillCondition implements ISkillCondition
@Override
public boolean canUse(L2Character caster, Skill skill, L2Object target)
{
return false;
return true; // TODO
}
}

View File

@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class CanAddMaxEntranceInzoneSkillCondition implements ISkillCondition
{
public CanAddMaxEntranceInzoneSkillCondition(StatsSet params)
@ -35,6 +32,6 @@ public class CanAddMaxEntranceInzoneSkillCondition implements ISkillCondition
@Override
public boolean canUse(L2Character caster, Skill skill, L2Object target)
{
return false;
return true; // TODO
}
}

View File

@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class CanChangeVitalItemCountSkillCondition implements ISkillCondition
{
public CanChangeVitalItemCountSkillCondition(StatsSet params)
@ -35,6 +32,6 @@ public class CanChangeVitalItemCountSkillCondition implements ISkillCondition
@Override
public boolean canUse(L2Character caster, Skill skill, L2Object target)
{
return false;
return true; // TODO
}
}

View File

@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class CanEnchantAttributeSkillCondition implements ISkillCondition
{
public CanEnchantAttributeSkillCondition(StatsSet params)
@ -35,7 +32,6 @@ public class CanEnchantAttributeSkillCondition implements ISkillCondition
@Override
public boolean canUse(L2Character caster, Skill skill, L2Object target)
{
// TODO !
return true;
return true; // TODO
}
}

View File

@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class CanMountForEventSkillCondition implements ISkillCondition
{
public CanMountForEventSkillCondition(StatsSet params)
@ -35,6 +32,6 @@ public class CanMountForEventSkillCondition implements ISkillCondition
@Override
public boolean canUse(L2Character caster, Skill skill, L2Object target)
{
return false;
return true; // TODO
}
}

View File

@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class CanRestoreVitalPointSkillCondition implements ISkillCondition
{
public CanRestoreVitalPointSkillCondition(StatsSet params)
@ -35,6 +32,6 @@ public class CanRestoreVitalPointSkillCondition implements ISkillCondition
@Override
public boolean canUse(L2Character caster, Skill skill, L2Object target)
{
return false;
return true;
}
}

View File

@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class CanTransformInDominionSkillCondition implements ISkillCondition
{
public CanTransformInDominionSkillCondition(StatsSet params)
@ -35,6 +32,6 @@ public class CanTransformInDominionSkillCondition implements ISkillCondition
@Override
public boolean canUse(L2Character caster, Skill skill, L2Object target)
{
return false;
return true; // TODO
}
}

View File

@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class CanUseInBattlefieldSkillCondition implements ISkillCondition
{
public CanUseInBattlefieldSkillCondition(StatsSet params)
@ -35,6 +32,6 @@ public class CanUseInBattlefieldSkillCondition implements ISkillCondition
@Override
public boolean canUse(L2Character caster, Skill skill, L2Object target)
{
return false;
return true; // TODO
}
}

View File

@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class CanUseInDragonLairSkillCondition implements ISkillCondition
{
public CanUseInDragonLairSkillCondition(StatsSet params)
@ -35,6 +32,6 @@ public class CanUseInDragonLairSkillCondition implements ISkillCondition
@Override
public boolean canUse(L2Character caster, Skill skill, L2Object target)
{
return false;
return true; // TODO
}
}

View File

@ -21,9 +21,10 @@ import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill;
import com.l2jmobius.gameserver.model.zone.ZoneId;
/**
* @author
* @author Mobius
*/
public class CanUseSwoopCannonSkillCondition implements ISkillCondition
{
@ -35,6 +36,6 @@ public class CanUseSwoopCannonSkillCondition implements ISkillCondition
@Override
public boolean canUse(L2Character caster, Skill skill, L2Object target)
{
return false;
return caster.isInsideZone(ZoneId.SIEGE);
}
}

View File

@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class CanUseVitalityConsumeItemSkillCondition implements ISkillCondition
{
public CanUseVitalityConsumeItemSkillCondition(StatsSet params)
@ -35,6 +32,6 @@ public class CanUseVitalityConsumeItemSkillCondition implements ISkillCondition
@Override
public boolean canUse(L2Character caster, Skill skill, L2Object target)
{
return false;
return true;
}
}

View File

@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class OpAgathionEnergySkillCondition implements ISkillCondition
{
public OpAgathionEnergySkillCondition(StatsSet params)
@ -35,6 +32,6 @@ public class OpAgathionEnergySkillCondition implements ISkillCondition
@Override
public boolean canUse(L2Character caster, Skill skill, L2Object target)
{
return false;
return true; // TODO
}
}

View File

@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class OpCheckOnGoingEventCampaignSkillCondition implements ISkillCondition
{
public OpCheckOnGoingEventCampaignSkillCondition(StatsSet params)
@ -35,6 +32,6 @@ public class OpCheckOnGoingEventCampaignSkillCondition implements ISkillConditio
@Override
public boolean canUse(L2Character caster, Skill skill, L2Object target)
{
return false;
return true; // TODO
}
}

View File

@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class OpCheckPcbangPointSkillCondition implements ISkillCondition
{
public OpCheckPcbangPointSkillCondition(StatsSet params)
@ -35,6 +32,6 @@ public class OpCheckPcbangPointSkillCondition implements ISkillCondition
@Override
public boolean canUse(L2Character caster, Skill skill, L2Object target)
{
return false;
return true; // TODO
}
}

View File

@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class OpEnchantRangeSkillCondition implements ISkillCondition
{
public OpEnchantRangeSkillCondition(StatsSet params)
@ -35,6 +32,6 @@ public class OpEnchantRangeSkillCondition implements ISkillCondition
@Override
public boolean canUse(L2Character caster, Skill skill, L2Object target)
{
return false;
return true; // TODO
}
}

View File

@ -21,9 +21,10 @@ import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill;
import com.l2jmobius.gameserver.model.zone.ZoneId;
/**
* @author
* @author Mobius
*/
public class OpFishingCastSkillCondition implements ISkillCondition
{
@ -35,6 +36,6 @@ public class OpFishingCastSkillCondition implements ISkillCondition
@Override
public boolean canUse(L2Character caster, Skill skill, L2Object target)
{
return false;
return caster.isInsideZone(ZoneId.FISHING);
}
}

View File

@ -21,9 +21,10 @@ import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill;
import com.l2jmobius.gameserver.model.zone.ZoneId;
/**
* @author
* @author Mobius
*/
public class OpFishingPumpingSkillCondition implements ISkillCondition
{
@ -35,6 +36,6 @@ public class OpFishingPumpingSkillCondition implements ISkillCondition
@Override
public boolean canUse(L2Character caster, Skill skill, L2Object target)
{
return false;
return caster.isInsideZone(ZoneId.FISHING);
}
}

View File

@ -21,9 +21,10 @@ import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill;
import com.l2jmobius.gameserver.model.zone.ZoneId;
/**
* @author
* @author Mobius
*/
public class OpFishingReelingSkillCondition implements ISkillCondition
{
@ -35,6 +36,6 @@ public class OpFishingReelingSkillCondition implements ISkillCondition
@Override
public boolean canUse(L2Character caster, Skill skill, L2Object target)
{
return false;
return caster.isInsideZone(ZoneId.FISHING);
}
}

View File

@ -21,9 +21,10 @@ import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill;
import com.l2jmobius.gameserver.model.zone.ZoneId;
/**
* @author
* @author Mobius
*/
public class OpInSiegeTimeSkillCondition implements ISkillCondition
{
@ -35,6 +36,6 @@ public class OpInSiegeTimeSkillCondition implements ISkillCondition
@Override
public boolean canUse(L2Character caster, Skill skill, L2Object target)
{
return false;
return caster.isInsideZone(ZoneId.SIEGE);
}
}

View File

@ -36,5 +36,4 @@ public class OpNotOlympiadSkillCondition implements ISkillCondition
{
return (caster.isPlayer() && !caster.getActingPlayer().isInOlympiadMode());
}
}

View File

@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class OpNotTerritorySkillCondition implements ISkillCondition
{
public OpNotTerritorySkillCondition(StatsSet params)
@ -35,6 +32,6 @@ public class OpNotTerritorySkillCondition implements ISkillCondition
@Override
public boolean canUse(L2Character caster, Skill skill, L2Object target)
{
return false;
return true; // TODO:
}
}

View File

@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class OpRestartPointSkillCondition implements ISkillCondition
{
public OpRestartPointSkillCondition(StatsSet params)
@ -35,6 +32,6 @@ public class OpRestartPointSkillCondition implements ISkillCondition
@Override
public boolean canUse(L2Character caster, Skill skill, L2Object target)
{
return false;
return true; // TODO:
}
}

View File

@ -21,9 +21,10 @@ import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill;
import com.l2jmobius.gameserver.model.zone.ZoneId;
/**
* @author
* @author Mobius
*/
public class OpSiegeHammerSkillCondition implements ISkillCondition
{
@ -35,6 +36,6 @@ public class OpSiegeHammerSkillCondition implements ISkillCondition
@Override
public boolean canUse(L2Character caster, Skill skill, L2Object target)
{
return false;
return caster.isInsideZone(ZoneId.SIEGE);
}
}

View File

@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class OpTargetAllItemTypeSkillCondition implements ISkillCondition
{
public OpTargetAllItemTypeSkillCondition(StatsSet params)
@ -35,6 +32,6 @@ public class OpTargetAllItemTypeSkillCondition implements ISkillCondition
@Override
public boolean canUse(L2Character caster, Skill skill, L2Object target)
{
return false;
return false; // TODO:
}
}

View File

@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class OpTargetArmorTypeSkillCondition implements ISkillCondition
{
public OpTargetArmorTypeSkillCondition(StatsSet params)
@ -35,6 +32,6 @@ public class OpTargetArmorTypeSkillCondition implements ISkillCondition
@Override
public boolean canUse(L2Character caster, Skill skill, L2Object target)
{
return false;
return false; // TODO:
}
}

View File

@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class OpTerritorySkillCondition implements ISkillCondition
{
public OpTerritorySkillCondition(StatsSet params)
@ -35,6 +32,6 @@ public class OpTerritorySkillCondition implements ISkillCondition
@Override
public boolean canUse(L2Character caster, Skill skill, L2Object target)
{
return false;
return true; // TODO:
}
}

View File

@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class OpUseFirecrackerSkillCondition implements ISkillCondition
{
public OpUseFirecrackerSkillCondition(StatsSet params)
@ -35,6 +32,6 @@ public class OpUseFirecrackerSkillCondition implements ISkillCondition
@Override
public boolean canUse(L2Character caster, Skill skill, L2Object target)
{
return false;
return true; // TODO:
}
}

View File

@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class OpUsePraseedSkillCondition implements ISkillCondition
{
public OpUsePraseedSkillCondition(StatsSet params)
@ -35,6 +32,6 @@ public class OpUsePraseedSkillCondition implements ISkillCondition
@Override
public boolean canUse(L2Character caster, Skill skill, L2Object target)
{
return false;
return true; // TODO:
}
}

View File

@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class TargetItemCrystalTypeSkillCondition implements ISkillCondition
{
public TargetItemCrystalTypeSkillCondition(StatsSet params)
@ -35,6 +32,6 @@ public class TargetItemCrystalTypeSkillCondition implements ISkillCondition
@Override
public boolean canUse(L2Character caster, Skill skill, L2Object target)
{
return false;
return true; // TODO:
}
}

View File

@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class BuildAdvanceBaseSkillCondition implements ISkillCondition
{
public BuildAdvanceBaseSkillCondition(StatsSet params)
@ -35,6 +32,6 @@ public class BuildAdvanceBaseSkillCondition implements ISkillCondition
@Override
public boolean canUse(L2Character caster, Skill skill, L2Object target)
{
return false;
return true; // TODO
}
}

View File

@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class CanAddMaxEntranceInzoneSkillCondition implements ISkillCondition
{
public CanAddMaxEntranceInzoneSkillCondition(StatsSet params)
@ -35,6 +32,6 @@ public class CanAddMaxEntranceInzoneSkillCondition implements ISkillCondition
@Override
public boolean canUse(L2Character caster, Skill skill, L2Object target)
{
return false;
return true; // TODO
}
}

View File

@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class CanChangeVitalItemCountSkillCondition implements ISkillCondition
{
public CanChangeVitalItemCountSkillCondition(StatsSet params)
@ -35,6 +32,6 @@ public class CanChangeVitalItemCountSkillCondition implements ISkillCondition
@Override
public boolean canUse(L2Character caster, Skill skill, L2Object target)
{
return false;
return true; // TODO
}
}

View File

@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class CanEnchantAttributeSkillCondition implements ISkillCondition
{
public CanEnchantAttributeSkillCondition(StatsSet params)
@ -35,7 +32,6 @@ public class CanEnchantAttributeSkillCondition implements ISkillCondition
@Override
public boolean canUse(L2Character caster, Skill skill, L2Object target)
{
// TODO !
return true;
return true; // TODO
}
}

View File

@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class CanMountForEventSkillCondition implements ISkillCondition
{
public CanMountForEventSkillCondition(StatsSet params)
@ -35,6 +32,6 @@ public class CanMountForEventSkillCondition implements ISkillCondition
@Override
public boolean canUse(L2Character caster, Skill skill, L2Object target)
{
return false;
return true; // TODO
}
}

View File

@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class CanRestoreVitalPointSkillCondition implements ISkillCondition
{
public CanRestoreVitalPointSkillCondition(StatsSet params)
@ -35,6 +32,6 @@ public class CanRestoreVitalPointSkillCondition implements ISkillCondition
@Override
public boolean canUse(L2Character caster, Skill skill, L2Object target)
{
return false;
return true;
}
}

View File

@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class CanTransformInDominionSkillCondition implements ISkillCondition
{
public CanTransformInDominionSkillCondition(StatsSet params)
@ -35,6 +32,6 @@ public class CanTransformInDominionSkillCondition implements ISkillCondition
@Override
public boolean canUse(L2Character caster, Skill skill, L2Object target)
{
return false;
return true; // TODO
}
}

View File

@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class CanUseInBattlefieldSkillCondition implements ISkillCondition
{
public CanUseInBattlefieldSkillCondition(StatsSet params)
@ -35,6 +32,6 @@ public class CanUseInBattlefieldSkillCondition implements ISkillCondition
@Override
public boolean canUse(L2Character caster, Skill skill, L2Object target)
{
return false;
return true; // TODO
}
}

View File

@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class CanUseInDragonLairSkillCondition implements ISkillCondition
{
public CanUseInDragonLairSkillCondition(StatsSet params)
@ -35,6 +32,6 @@ public class CanUseInDragonLairSkillCondition implements ISkillCondition
@Override
public boolean canUse(L2Character caster, Skill skill, L2Object target)
{
return false;
return true; // TODO
}
}

View File

@ -21,9 +21,10 @@ import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill;
import com.l2jmobius.gameserver.model.zone.ZoneId;
/**
* @author
* @author Mobius
*/
public class CanUseSwoopCannonSkillCondition implements ISkillCondition
{
@ -35,6 +36,6 @@ public class CanUseSwoopCannonSkillCondition implements ISkillCondition
@Override
public boolean canUse(L2Character caster, Skill skill, L2Object target)
{
return false;
return caster.isInsideZone(ZoneId.SIEGE);
}
}

View File

@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class CanUseVitalityConsumeItemSkillCondition implements ISkillCondition
{
public CanUseVitalityConsumeItemSkillCondition(StatsSet params)
@ -35,6 +32,6 @@ public class CanUseVitalityConsumeItemSkillCondition implements ISkillCondition
@Override
public boolean canUse(L2Character caster, Skill skill, L2Object target)
{
return false;
return true;
}
}

View File

@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class OpAgathionEnergySkillCondition implements ISkillCondition
{
public OpAgathionEnergySkillCondition(StatsSet params)
@ -35,6 +32,6 @@ public class OpAgathionEnergySkillCondition implements ISkillCondition
@Override
public boolean canUse(L2Character caster, Skill skill, L2Object target)
{
return false;
return true; // TODO
}
}

View File

@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class OpCheckOnGoingEventCampaignSkillCondition implements ISkillCondition
{
public OpCheckOnGoingEventCampaignSkillCondition(StatsSet params)
@ -35,6 +32,6 @@ public class OpCheckOnGoingEventCampaignSkillCondition implements ISkillConditio
@Override
public boolean canUse(L2Character caster, Skill skill, L2Object target)
{
return false;
return true; // TODO
}
}

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