Enabled skill conditions.
This commit is contained in:
parent
64177f7413
commit
999f8d09ac
@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||
|
||||
/**
|
||||
* @author
|
||||
*/
|
||||
public class BuildAdvanceBaseSkillCondition implements ISkillCondition
|
||||
{
|
||||
public BuildAdvanceBaseSkillCondition(StatsSet params)
|
||||
@ -35,6 +32,6 @@ public class BuildAdvanceBaseSkillCondition implements ISkillCondition
|
||||
@Override
|
||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||
{
|
||||
return false;
|
||||
return true; // TODO
|
||||
}
|
||||
}
|
||||
|
@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||
|
||||
/**
|
||||
* @author
|
||||
*/
|
||||
public class CanAddMaxEntranceInzoneSkillCondition implements ISkillCondition
|
||||
{
|
||||
public CanAddMaxEntranceInzoneSkillCondition(StatsSet params)
|
||||
@ -35,6 +32,6 @@ public class CanAddMaxEntranceInzoneSkillCondition implements ISkillCondition
|
||||
@Override
|
||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||
{
|
||||
return false;
|
||||
return true; // TODO
|
||||
}
|
||||
}
|
||||
|
@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||
|
||||
/**
|
||||
* @author
|
||||
*/
|
||||
public class CanChangeVitalItemCountSkillCondition implements ISkillCondition
|
||||
{
|
||||
public CanChangeVitalItemCountSkillCondition(StatsSet params)
|
||||
@ -35,6 +32,6 @@ public class CanChangeVitalItemCountSkillCondition implements ISkillCondition
|
||||
@Override
|
||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||
{
|
||||
return false;
|
||||
return true; // TODO
|
||||
}
|
||||
}
|
||||
|
@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||
|
||||
/**
|
||||
* @author
|
||||
*/
|
||||
public class CanEnchantAttributeSkillCondition implements ISkillCondition
|
||||
{
|
||||
public CanEnchantAttributeSkillCondition(StatsSet params)
|
||||
@ -35,7 +32,6 @@ public class CanEnchantAttributeSkillCondition implements ISkillCondition
|
||||
@Override
|
||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||
{
|
||||
// TODO !
|
||||
return true;
|
||||
return true; // TODO
|
||||
}
|
||||
}
|
||||
|
@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||
|
||||
/**
|
||||
* @author
|
||||
*/
|
||||
public class CanMountForEventSkillCondition implements ISkillCondition
|
||||
{
|
||||
public CanMountForEventSkillCondition(StatsSet params)
|
||||
@ -35,6 +32,6 @@ public class CanMountForEventSkillCondition implements ISkillCondition
|
||||
@Override
|
||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||
{
|
||||
return false;
|
||||
return true; // TODO
|
||||
}
|
||||
}
|
||||
|
@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||
|
||||
/**
|
||||
* @author
|
||||
*/
|
||||
public class CanRestoreVitalPointSkillCondition implements ISkillCondition
|
||||
{
|
||||
public CanRestoreVitalPointSkillCondition(StatsSet params)
|
||||
@ -35,6 +32,6 @@ public class CanRestoreVitalPointSkillCondition implements ISkillCondition
|
||||
@Override
|
||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||
{
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||
|
||||
/**
|
||||
* @author
|
||||
*/
|
||||
public class CanTransformInDominionSkillCondition implements ISkillCondition
|
||||
{
|
||||
public CanTransformInDominionSkillCondition(StatsSet params)
|
||||
@ -35,6 +32,6 @@ public class CanTransformInDominionSkillCondition implements ISkillCondition
|
||||
@Override
|
||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||
{
|
||||
return false;
|
||||
return true; // TODO
|
||||
}
|
||||
}
|
||||
|
@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||
|
||||
/**
|
||||
* @author
|
||||
*/
|
||||
public class CanUseInBattlefieldSkillCondition implements ISkillCondition
|
||||
{
|
||||
public CanUseInBattlefieldSkillCondition(StatsSet params)
|
||||
@ -35,6 +32,6 @@ public class CanUseInBattlefieldSkillCondition implements ISkillCondition
|
||||
@Override
|
||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||
{
|
||||
return false;
|
||||
return true; // TODO
|
||||
}
|
||||
}
|
||||
|
@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||
|
||||
/**
|
||||
* @author
|
||||
*/
|
||||
public class CanUseInDragonLairSkillCondition implements ISkillCondition
|
||||
{
|
||||
public CanUseInDragonLairSkillCondition(StatsSet params)
|
||||
@ -35,6 +32,6 @@ public class CanUseInDragonLairSkillCondition implements ISkillCondition
|
||||
@Override
|
||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||
{
|
||||
return false;
|
||||
return true; // TODO
|
||||
}
|
||||
}
|
||||
|
@ -21,9 +21,10 @@ import com.l2jmobius.gameserver.model.StatsSet;
|
||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||
import com.l2jmobius.gameserver.model.zone.ZoneId;
|
||||
|
||||
/**
|
||||
* @author
|
||||
* @author Mobius
|
||||
*/
|
||||
public class CanUseSwoopCannonSkillCondition implements ISkillCondition
|
||||
{
|
||||
@ -35,6 +36,6 @@ public class CanUseSwoopCannonSkillCondition implements ISkillCondition
|
||||
@Override
|
||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||
{
|
||||
return false;
|
||||
return caster.isInsideZone(ZoneId.SIEGE);
|
||||
}
|
||||
}
|
||||
|
@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||
|
||||
/**
|
||||
* @author
|
||||
*/
|
||||
public class CanUseVitalityConsumeItemSkillCondition implements ISkillCondition
|
||||
{
|
||||
public CanUseVitalityConsumeItemSkillCondition(StatsSet params)
|
||||
@ -35,6 +32,6 @@ public class CanUseVitalityConsumeItemSkillCondition implements ISkillCondition
|
||||
@Override
|
||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||
{
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||
|
||||
/**
|
||||
* @author
|
||||
*/
|
||||
public class OpAgathionEnergySkillCondition implements ISkillCondition
|
||||
{
|
||||
public OpAgathionEnergySkillCondition(StatsSet params)
|
||||
@ -35,6 +32,6 @@ public class OpAgathionEnergySkillCondition implements ISkillCondition
|
||||
@Override
|
||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||
{
|
||||
return false;
|
||||
return true; // TODO
|
||||
}
|
||||
}
|
||||
|
@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||
|
||||
/**
|
||||
* @author
|
||||
*/
|
||||
public class OpCheckOnGoingEventCampaignSkillCondition implements ISkillCondition
|
||||
{
|
||||
public OpCheckOnGoingEventCampaignSkillCondition(StatsSet params)
|
||||
@ -35,6 +32,6 @@ public class OpCheckOnGoingEventCampaignSkillCondition implements ISkillConditio
|
||||
@Override
|
||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||
{
|
||||
return false;
|
||||
return true; // TODO
|
||||
}
|
||||
}
|
||||
|
@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||
|
||||
/**
|
||||
* @author
|
||||
*/
|
||||
public class OpCheckPcbangPointSkillCondition implements ISkillCondition
|
||||
{
|
||||
public OpCheckPcbangPointSkillCondition(StatsSet params)
|
||||
@ -35,6 +32,6 @@ public class OpCheckPcbangPointSkillCondition implements ISkillCondition
|
||||
@Override
|
||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||
{
|
||||
return false;
|
||||
return true; // TODO
|
||||
}
|
||||
}
|
||||
|
@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||
|
||||
/**
|
||||
* @author
|
||||
*/
|
||||
public class OpEnchantRangeSkillCondition implements ISkillCondition
|
||||
{
|
||||
public OpEnchantRangeSkillCondition(StatsSet params)
|
||||
@ -35,6 +32,6 @@ public class OpEnchantRangeSkillCondition implements ISkillCondition
|
||||
@Override
|
||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||
{
|
||||
return false;
|
||||
return true; // TODO
|
||||
}
|
||||
}
|
||||
|
@ -21,9 +21,10 @@ import com.l2jmobius.gameserver.model.StatsSet;
|
||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||
import com.l2jmobius.gameserver.model.zone.ZoneId;
|
||||
|
||||
/**
|
||||
* @author
|
||||
* @author Mobius
|
||||
*/
|
||||
public class OpFishingCastSkillCondition implements ISkillCondition
|
||||
{
|
||||
@ -35,6 +36,6 @@ public class OpFishingCastSkillCondition implements ISkillCondition
|
||||
@Override
|
||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||
{
|
||||
return false;
|
||||
return caster.isInsideZone(ZoneId.FISHING);
|
||||
}
|
||||
}
|
||||
|
@ -21,9 +21,10 @@ import com.l2jmobius.gameserver.model.StatsSet;
|
||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||
import com.l2jmobius.gameserver.model.zone.ZoneId;
|
||||
|
||||
/**
|
||||
* @author
|
||||
* @author Mobius
|
||||
*/
|
||||
public class OpFishingPumpingSkillCondition implements ISkillCondition
|
||||
{
|
||||
@ -35,6 +36,6 @@ public class OpFishingPumpingSkillCondition implements ISkillCondition
|
||||
@Override
|
||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||
{
|
||||
return false;
|
||||
return caster.isInsideZone(ZoneId.FISHING);
|
||||
}
|
||||
}
|
||||
|
@ -21,9 +21,10 @@ import com.l2jmobius.gameserver.model.StatsSet;
|
||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||
import com.l2jmobius.gameserver.model.zone.ZoneId;
|
||||
|
||||
/**
|
||||
* @author
|
||||
* @author Mobius
|
||||
*/
|
||||
public class OpFishingReelingSkillCondition implements ISkillCondition
|
||||
{
|
||||
@ -35,6 +36,6 @@ public class OpFishingReelingSkillCondition implements ISkillCondition
|
||||
@Override
|
||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||
{
|
||||
return false;
|
||||
return caster.isInsideZone(ZoneId.FISHING);
|
||||
}
|
||||
}
|
||||
|
@ -21,9 +21,10 @@ import com.l2jmobius.gameserver.model.StatsSet;
|
||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||
import com.l2jmobius.gameserver.model.zone.ZoneId;
|
||||
|
||||
/**
|
||||
* @author
|
||||
* @author Mobius
|
||||
*/
|
||||
public class OpInSiegeTimeSkillCondition implements ISkillCondition
|
||||
{
|
||||
@ -35,6 +36,6 @@ public class OpInSiegeTimeSkillCondition implements ISkillCondition
|
||||
@Override
|
||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||
{
|
||||
return false;
|
||||
return caster.isInsideZone(ZoneId.SIEGE);
|
||||
}
|
||||
}
|
||||
|
@ -36,5 +36,4 @@ public class OpNotOlympiadSkillCondition implements ISkillCondition
|
||||
{
|
||||
return (caster.isPlayer() && !caster.getActingPlayer().isInOlympiadMode());
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||
|
||||
/**
|
||||
* @author
|
||||
*/
|
||||
public class OpNotTerritorySkillCondition implements ISkillCondition
|
||||
{
|
||||
public OpNotTerritorySkillCondition(StatsSet params)
|
||||
@ -35,6 +32,6 @@ public class OpNotTerritorySkillCondition implements ISkillCondition
|
||||
@Override
|
||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||
{
|
||||
return false;
|
||||
return true; // TODO:
|
||||
}
|
||||
}
|
||||
|
@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||
|
||||
/**
|
||||
* @author
|
||||
*/
|
||||
public class OpRestartPointSkillCondition implements ISkillCondition
|
||||
{
|
||||
public OpRestartPointSkillCondition(StatsSet params)
|
||||
@ -35,6 +32,6 @@ public class OpRestartPointSkillCondition implements ISkillCondition
|
||||
@Override
|
||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||
{
|
||||
return false;
|
||||
return true; // TODO:
|
||||
}
|
||||
}
|
||||
|
@ -21,9 +21,10 @@ import com.l2jmobius.gameserver.model.StatsSet;
|
||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||
import com.l2jmobius.gameserver.model.zone.ZoneId;
|
||||
|
||||
/**
|
||||
* @author
|
||||
* @author Mobius
|
||||
*/
|
||||
public class OpSiegeHammerSkillCondition implements ISkillCondition
|
||||
{
|
||||
@ -35,6 +36,6 @@ public class OpSiegeHammerSkillCondition implements ISkillCondition
|
||||
@Override
|
||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||
{
|
||||
return false;
|
||||
return caster.isInsideZone(ZoneId.SIEGE);
|
||||
}
|
||||
}
|
||||
|
@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||
|
||||
/**
|
||||
* @author
|
||||
*/
|
||||
public class OpTargetAllItemTypeSkillCondition implements ISkillCondition
|
||||
{
|
||||
public OpTargetAllItemTypeSkillCondition(StatsSet params)
|
||||
@ -35,6 +32,6 @@ public class OpTargetAllItemTypeSkillCondition implements ISkillCondition
|
||||
@Override
|
||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||
{
|
||||
return false;
|
||||
return false; // TODO:
|
||||
}
|
||||
}
|
||||
|
@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||
|
||||
/**
|
||||
* @author
|
||||
*/
|
||||
public class OpTargetArmorTypeSkillCondition implements ISkillCondition
|
||||
{
|
||||
public OpTargetArmorTypeSkillCondition(StatsSet params)
|
||||
@ -35,6 +32,6 @@ public class OpTargetArmorTypeSkillCondition implements ISkillCondition
|
||||
@Override
|
||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||
{
|
||||
return false;
|
||||
return false; // TODO:
|
||||
}
|
||||
}
|
||||
|
@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||
|
||||
/**
|
||||
* @author
|
||||
*/
|
||||
public class OpTerritorySkillCondition implements ISkillCondition
|
||||
{
|
||||
public OpTerritorySkillCondition(StatsSet params)
|
||||
@ -35,6 +32,6 @@ public class OpTerritorySkillCondition implements ISkillCondition
|
||||
@Override
|
||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||
{
|
||||
return false;
|
||||
return true; // TODO:
|
||||
}
|
||||
}
|
||||
|
@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||
|
||||
/**
|
||||
* @author
|
||||
*/
|
||||
public class OpUseFirecrackerSkillCondition implements ISkillCondition
|
||||
{
|
||||
public OpUseFirecrackerSkillCondition(StatsSet params)
|
||||
@ -35,6 +32,6 @@ public class OpUseFirecrackerSkillCondition implements ISkillCondition
|
||||
@Override
|
||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||
{
|
||||
return false;
|
||||
return true; // TODO:
|
||||
}
|
||||
}
|
||||
|
@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||
|
||||
/**
|
||||
* @author
|
||||
*/
|
||||
public class OpUsePraseedSkillCondition implements ISkillCondition
|
||||
{
|
||||
public OpUsePraseedSkillCondition(StatsSet params)
|
||||
@ -35,6 +32,6 @@ public class OpUsePraseedSkillCondition implements ISkillCondition
|
||||
@Override
|
||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||
{
|
||||
return false;
|
||||
return true; // TODO:
|
||||
}
|
||||
}
|
||||
|
@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||
|
||||
/**
|
||||
* @author
|
||||
*/
|
||||
public class TargetItemCrystalTypeSkillCondition implements ISkillCondition
|
||||
{
|
||||
public TargetItemCrystalTypeSkillCondition(StatsSet params)
|
||||
@ -35,6 +32,6 @@ public class TargetItemCrystalTypeSkillCondition implements ISkillCondition
|
||||
@Override
|
||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||
{
|
||||
return false;
|
||||
return true; // TODO:
|
||||
}
|
||||
}
|
||||
|
@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||
|
||||
/**
|
||||
* @author
|
||||
*/
|
||||
public class BuildAdvanceBaseSkillCondition implements ISkillCondition
|
||||
{
|
||||
public BuildAdvanceBaseSkillCondition(StatsSet params)
|
||||
@ -35,6 +32,6 @@ public class BuildAdvanceBaseSkillCondition implements ISkillCondition
|
||||
@Override
|
||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||
{
|
||||
return false;
|
||||
return true; // TODO
|
||||
}
|
||||
}
|
||||
|
@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||
|
||||
/**
|
||||
* @author
|
||||
*/
|
||||
public class CanAddMaxEntranceInzoneSkillCondition implements ISkillCondition
|
||||
{
|
||||
public CanAddMaxEntranceInzoneSkillCondition(StatsSet params)
|
||||
@ -35,6 +32,6 @@ public class CanAddMaxEntranceInzoneSkillCondition implements ISkillCondition
|
||||
@Override
|
||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||
{
|
||||
return false;
|
||||
return true; // TODO
|
||||
}
|
||||
}
|
||||
|
@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||
|
||||
/**
|
||||
* @author
|
||||
*/
|
||||
public class CanChangeVitalItemCountSkillCondition implements ISkillCondition
|
||||
{
|
||||
public CanChangeVitalItemCountSkillCondition(StatsSet params)
|
||||
@ -35,6 +32,6 @@ public class CanChangeVitalItemCountSkillCondition implements ISkillCondition
|
||||
@Override
|
||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||
{
|
||||
return false;
|
||||
return true; // TODO
|
||||
}
|
||||
}
|
||||
|
@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||
|
||||
/**
|
||||
* @author
|
||||
*/
|
||||
public class CanEnchantAttributeSkillCondition implements ISkillCondition
|
||||
{
|
||||
public CanEnchantAttributeSkillCondition(StatsSet params)
|
||||
@ -35,7 +32,6 @@ public class CanEnchantAttributeSkillCondition implements ISkillCondition
|
||||
@Override
|
||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||
{
|
||||
// TODO !
|
||||
return true;
|
||||
return true; // TODO
|
||||
}
|
||||
}
|
||||
|
@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||
|
||||
/**
|
||||
* @author
|
||||
*/
|
||||
public class CanMountForEventSkillCondition implements ISkillCondition
|
||||
{
|
||||
public CanMountForEventSkillCondition(StatsSet params)
|
||||
@ -35,6 +32,6 @@ public class CanMountForEventSkillCondition implements ISkillCondition
|
||||
@Override
|
||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||
{
|
||||
return false;
|
||||
return true; // TODO
|
||||
}
|
||||
}
|
||||
|
@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||
|
||||
/**
|
||||
* @author
|
||||
*/
|
||||
public class CanRestoreVitalPointSkillCondition implements ISkillCondition
|
||||
{
|
||||
public CanRestoreVitalPointSkillCondition(StatsSet params)
|
||||
@ -35,6 +32,6 @@ public class CanRestoreVitalPointSkillCondition implements ISkillCondition
|
||||
@Override
|
||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||
{
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||
|
||||
/**
|
||||
* @author
|
||||
*/
|
||||
public class CanTransformInDominionSkillCondition implements ISkillCondition
|
||||
{
|
||||
public CanTransformInDominionSkillCondition(StatsSet params)
|
||||
@ -35,6 +32,6 @@ public class CanTransformInDominionSkillCondition implements ISkillCondition
|
||||
@Override
|
||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||
{
|
||||
return false;
|
||||
return true; // TODO
|
||||
}
|
||||
}
|
||||
|
@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||
|
||||
/**
|
||||
* @author
|
||||
*/
|
||||
public class CanUseInBattlefieldSkillCondition implements ISkillCondition
|
||||
{
|
||||
public CanUseInBattlefieldSkillCondition(StatsSet params)
|
||||
@ -35,6 +32,6 @@ public class CanUseInBattlefieldSkillCondition implements ISkillCondition
|
||||
@Override
|
||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||
{
|
||||
return false;
|
||||
return true; // TODO
|
||||
}
|
||||
}
|
||||
|
@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||
|
||||
/**
|
||||
* @author
|
||||
*/
|
||||
public class CanUseInDragonLairSkillCondition implements ISkillCondition
|
||||
{
|
||||
public CanUseInDragonLairSkillCondition(StatsSet params)
|
||||
@ -35,6 +32,6 @@ public class CanUseInDragonLairSkillCondition implements ISkillCondition
|
||||
@Override
|
||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||
{
|
||||
return false;
|
||||
return true; // TODO
|
||||
}
|
||||
}
|
||||
|
@ -21,9 +21,10 @@ import com.l2jmobius.gameserver.model.StatsSet;
|
||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||
import com.l2jmobius.gameserver.model.zone.ZoneId;
|
||||
|
||||
/**
|
||||
* @author
|
||||
* @author Mobius
|
||||
*/
|
||||
public class CanUseSwoopCannonSkillCondition implements ISkillCondition
|
||||
{
|
||||
@ -35,6 +36,6 @@ public class CanUseSwoopCannonSkillCondition implements ISkillCondition
|
||||
@Override
|
||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||
{
|
||||
return false;
|
||||
return caster.isInsideZone(ZoneId.SIEGE);
|
||||
}
|
||||
}
|
||||
|
@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||
|
||||
/**
|
||||
* @author
|
||||
*/
|
||||
public class CanUseVitalityConsumeItemSkillCondition implements ISkillCondition
|
||||
{
|
||||
public CanUseVitalityConsumeItemSkillCondition(StatsSet params)
|
||||
@ -35,6 +32,6 @@ public class CanUseVitalityConsumeItemSkillCondition implements ISkillCondition
|
||||
@Override
|
||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||
{
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||
|
||||
/**
|
||||
* @author
|
||||
*/
|
||||
public class OpAgathionEnergySkillCondition implements ISkillCondition
|
||||
{
|
||||
public OpAgathionEnergySkillCondition(StatsSet params)
|
||||
@ -35,6 +32,6 @@ public class OpAgathionEnergySkillCondition implements ISkillCondition
|
||||
@Override
|
||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||
{
|
||||
return false;
|
||||
return true; // TODO
|
||||
}
|
||||
}
|
||||
|
@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||
|
||||
/**
|
||||
* @author
|
||||
*/
|
||||
public class OpCheckOnGoingEventCampaignSkillCondition implements ISkillCondition
|
||||
{
|
||||
public OpCheckOnGoingEventCampaignSkillCondition(StatsSet params)
|
||||
@ -35,6 +32,6 @@ public class OpCheckOnGoingEventCampaignSkillCondition implements ISkillConditio
|
||||
@Override
|
||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||
{
|
||||
return false;
|
||||
return true; // TODO
|
||||
}
|
||||
}
|
||||
|
@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||
|
||||
/**
|
||||
* @author
|
||||
*/
|
||||
public class OpCheckPcbangPointSkillCondition implements ISkillCondition
|
||||
{
|
||||
public OpCheckPcbangPointSkillCondition(StatsSet params)
|
||||
@ -35,6 +32,6 @@ public class OpCheckPcbangPointSkillCondition implements ISkillCondition
|
||||
@Override
|
||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||
{
|
||||
return false;
|
||||
return true; // TODO
|
||||
}
|
||||
}
|
||||
|
@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||
|
||||
/**
|
||||
* @author
|
||||
*/
|
||||
public class OpEnchantRangeSkillCondition implements ISkillCondition
|
||||
{
|
||||
public OpEnchantRangeSkillCondition(StatsSet params)
|
||||
@ -35,6 +32,6 @@ public class OpEnchantRangeSkillCondition implements ISkillCondition
|
||||
@Override
|
||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||
{
|
||||
return false;
|
||||
return true; // TODO
|
||||
}
|
||||
}
|
||||
|
@ -21,9 +21,10 @@ import com.l2jmobius.gameserver.model.StatsSet;
|
||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||
import com.l2jmobius.gameserver.model.zone.ZoneId;
|
||||
|
||||
/**
|
||||
* @author
|
||||
* @author Mobius
|
||||
*/
|
||||
public class OpFishingCastSkillCondition implements ISkillCondition
|
||||
{
|
||||
@ -35,6 +36,6 @@ public class OpFishingCastSkillCondition implements ISkillCondition
|
||||
@Override
|
||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||
{
|
||||
return false;
|
||||
return caster.isInsideZone(ZoneId.FISHING);
|
||||
}
|
||||
}
|
||||
|
@ -21,9 +21,10 @@ import com.l2jmobius.gameserver.model.StatsSet;
|
||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||
import com.l2jmobius.gameserver.model.zone.ZoneId;
|
||||
|
||||
/**
|
||||
* @author
|
||||
* @author Mobius
|
||||
*/
|
||||
public class OpFishingPumpingSkillCondition implements ISkillCondition
|
||||
{
|
||||
@ -35,6 +36,6 @@ public class OpFishingPumpingSkillCondition implements ISkillCondition
|
||||
@Override
|
||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||
{
|
||||
return false;
|
||||
return caster.isInsideZone(ZoneId.FISHING);
|
||||
}
|
||||
}
|
||||
|
@ -21,9 +21,10 @@ import com.l2jmobius.gameserver.model.StatsSet;
|
||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||
import com.l2jmobius.gameserver.model.zone.ZoneId;
|
||||
|
||||
/**
|
||||
* @author
|
||||
* @author Mobius
|
||||
*/
|
||||
public class OpFishingReelingSkillCondition implements ISkillCondition
|
||||
{
|
||||
@ -35,6 +36,6 @@ public class OpFishingReelingSkillCondition implements ISkillCondition
|
||||
@Override
|
||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||
{
|
||||
return false;
|
||||
return caster.isInsideZone(ZoneId.FISHING);
|
||||
}
|
||||
}
|
||||
|
@ -21,9 +21,10 @@ import com.l2jmobius.gameserver.model.StatsSet;
|
||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||
import com.l2jmobius.gameserver.model.zone.ZoneId;
|
||||
|
||||
/**
|
||||
* @author
|
||||
* @author Mobius
|
||||
*/
|
||||
public class OpInSiegeTimeSkillCondition implements ISkillCondition
|
||||
{
|
||||
@ -35,6 +36,6 @@ public class OpInSiegeTimeSkillCondition implements ISkillCondition
|
||||
@Override
|
||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||
{
|
||||
return false;
|
||||
return caster.isInsideZone(ZoneId.SIEGE);
|
||||
}
|
||||
}
|
||||
|
@ -36,5 +36,4 @@ public class OpNotOlympiadSkillCondition implements ISkillCondition
|
||||
{
|
||||
return (caster.isPlayer() && !caster.getActingPlayer().isInOlympiadMode());
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||
|
||||
/**
|
||||
* @author
|
||||
*/
|
||||
public class OpNotTerritorySkillCondition implements ISkillCondition
|
||||
{
|
||||
public OpNotTerritorySkillCondition(StatsSet params)
|
||||
@ -35,6 +32,6 @@ public class OpNotTerritorySkillCondition implements ISkillCondition
|
||||
@Override
|
||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||
{
|
||||
return false;
|
||||
return true; // TODO:
|
||||
}
|
||||
}
|
||||
|
@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||
|
||||
/**
|
||||
* @author
|
||||
*/
|
||||
public class OpRestartPointSkillCondition implements ISkillCondition
|
||||
{
|
||||
public OpRestartPointSkillCondition(StatsSet params)
|
||||
@ -35,6 +32,6 @@ public class OpRestartPointSkillCondition implements ISkillCondition
|
||||
@Override
|
||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||
{
|
||||
return false;
|
||||
return true; // TODO:
|
||||
}
|
||||
}
|
||||
|
@ -21,9 +21,10 @@ import com.l2jmobius.gameserver.model.StatsSet;
|
||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||
import com.l2jmobius.gameserver.model.zone.ZoneId;
|
||||
|
||||
/**
|
||||
* @author
|
||||
* @author Mobius
|
||||
*/
|
||||
public class OpSiegeHammerSkillCondition implements ISkillCondition
|
||||
{
|
||||
@ -35,6 +36,6 @@ public class OpSiegeHammerSkillCondition implements ISkillCondition
|
||||
@Override
|
||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||
{
|
||||
return false;
|
||||
return caster.isInsideZone(ZoneId.SIEGE);
|
||||
}
|
||||
}
|
||||
|
@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||
|
||||
/**
|
||||
* @author
|
||||
*/
|
||||
public class OpTargetAllItemTypeSkillCondition implements ISkillCondition
|
||||
{
|
||||
public OpTargetAllItemTypeSkillCondition(StatsSet params)
|
||||
@ -35,6 +32,6 @@ public class OpTargetAllItemTypeSkillCondition implements ISkillCondition
|
||||
@Override
|
||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||
{
|
||||
return false;
|
||||
return false; // TODO:
|
||||
}
|
||||
}
|
||||
|
@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||
|
||||
/**
|
||||
* @author
|
||||
*/
|
||||
public class OpTargetArmorTypeSkillCondition implements ISkillCondition
|
||||
{
|
||||
public OpTargetArmorTypeSkillCondition(StatsSet params)
|
||||
@ -35,6 +32,6 @@ public class OpTargetArmorTypeSkillCondition implements ISkillCondition
|
||||
@Override
|
||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||
{
|
||||
return false;
|
||||
return false; // TODO:
|
||||
}
|
||||
}
|
||||
|
@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||
|
||||
/**
|
||||
* @author
|
||||
*/
|
||||
public class OpTerritorySkillCondition implements ISkillCondition
|
||||
{
|
||||
public OpTerritorySkillCondition(StatsSet params)
|
||||
@ -35,6 +32,6 @@ public class OpTerritorySkillCondition implements ISkillCondition
|
||||
@Override
|
||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||
{
|
||||
return false;
|
||||
return true; // TODO:
|
||||
}
|
||||
}
|
||||
|
@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||
|
||||
/**
|
||||
* @author
|
||||
*/
|
||||
public class OpUseFirecrackerSkillCondition implements ISkillCondition
|
||||
{
|
||||
public OpUseFirecrackerSkillCondition(StatsSet params)
|
||||
@ -35,6 +32,6 @@ public class OpUseFirecrackerSkillCondition implements ISkillCondition
|
||||
@Override
|
||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||
{
|
||||
return false;
|
||||
return true; // TODO:
|
||||
}
|
||||
}
|
||||
|
@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||
|
||||
/**
|
||||
* @author
|
||||
*/
|
||||
public class OpUsePraseedSkillCondition implements ISkillCondition
|
||||
{
|
||||
public OpUsePraseedSkillCondition(StatsSet params)
|
||||
@ -35,6 +32,6 @@ public class OpUsePraseedSkillCondition implements ISkillCondition
|
||||
@Override
|
||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||
{
|
||||
return false;
|
||||
return true; // TODO:
|
||||
}
|
||||
}
|
||||
|
@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||
|
||||
/**
|
||||
* @author
|
||||
*/
|
||||
public class TargetItemCrystalTypeSkillCondition implements ISkillCondition
|
||||
{
|
||||
public TargetItemCrystalTypeSkillCondition(StatsSet params)
|
||||
@ -35,6 +32,6 @@ public class TargetItemCrystalTypeSkillCondition implements ISkillCondition
|
||||
@Override
|
||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||
{
|
||||
return false;
|
||||
return true; // TODO:
|
||||
}
|
||||
}
|
||||
|
@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||
|
||||
/**
|
||||
* @author
|
||||
*/
|
||||
public class BuildAdvanceBaseSkillCondition implements ISkillCondition
|
||||
{
|
||||
public BuildAdvanceBaseSkillCondition(StatsSet params)
|
||||
@ -35,6 +32,6 @@ public class BuildAdvanceBaseSkillCondition implements ISkillCondition
|
||||
@Override
|
||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||
{
|
||||
return false;
|
||||
return true; // TODO
|
||||
}
|
||||
}
|
||||
|
@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||
|
||||
/**
|
||||
* @author
|
||||
*/
|
||||
public class CanAddMaxEntranceInzoneSkillCondition implements ISkillCondition
|
||||
{
|
||||
public CanAddMaxEntranceInzoneSkillCondition(StatsSet params)
|
||||
@ -35,6 +32,6 @@ public class CanAddMaxEntranceInzoneSkillCondition implements ISkillCondition
|
||||
@Override
|
||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||
{
|
||||
return false;
|
||||
return true; // TODO
|
||||
}
|
||||
}
|
||||
|
@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||
|
||||
/**
|
||||
* @author
|
||||
*/
|
||||
public class CanChangeVitalItemCountSkillCondition implements ISkillCondition
|
||||
{
|
||||
public CanChangeVitalItemCountSkillCondition(StatsSet params)
|
||||
@ -35,6 +32,6 @@ public class CanChangeVitalItemCountSkillCondition implements ISkillCondition
|
||||
@Override
|
||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||
{
|
||||
return false;
|
||||
return true; // TODO
|
||||
}
|
||||
}
|
||||
|
@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||
|
||||
/**
|
||||
* @author
|
||||
*/
|
||||
public class CanEnchantAttributeSkillCondition implements ISkillCondition
|
||||
{
|
||||
public CanEnchantAttributeSkillCondition(StatsSet params)
|
||||
@ -35,7 +32,6 @@ public class CanEnchantAttributeSkillCondition implements ISkillCondition
|
||||
@Override
|
||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||
{
|
||||
// TODO !
|
||||
return true;
|
||||
return true; // TODO
|
||||
}
|
||||
}
|
||||
|
@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||
|
||||
/**
|
||||
* @author
|
||||
*/
|
||||
public class CanMountForEventSkillCondition implements ISkillCondition
|
||||
{
|
||||
public CanMountForEventSkillCondition(StatsSet params)
|
||||
@ -35,6 +32,6 @@ public class CanMountForEventSkillCondition implements ISkillCondition
|
||||
@Override
|
||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||
{
|
||||
return false;
|
||||
return true; // TODO
|
||||
}
|
||||
}
|
||||
|
@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||
|
||||
/**
|
||||
* @author
|
||||
*/
|
||||
public class CanRestoreVitalPointSkillCondition implements ISkillCondition
|
||||
{
|
||||
public CanRestoreVitalPointSkillCondition(StatsSet params)
|
||||
@ -35,6 +32,6 @@ public class CanRestoreVitalPointSkillCondition implements ISkillCondition
|
||||
@Override
|
||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||
{
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||
|
||||
/**
|
||||
* @author
|
||||
*/
|
||||
public class CanTransformInDominionSkillCondition implements ISkillCondition
|
||||
{
|
||||
public CanTransformInDominionSkillCondition(StatsSet params)
|
||||
@ -35,6 +32,6 @@ public class CanTransformInDominionSkillCondition implements ISkillCondition
|
||||
@Override
|
||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||
{
|
||||
return false;
|
||||
return true; // TODO
|
||||
}
|
||||
}
|
||||
|
@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||
|
||||
/**
|
||||
* @author
|
||||
*/
|
||||
public class CanUseInBattlefieldSkillCondition implements ISkillCondition
|
||||
{
|
||||
public CanUseInBattlefieldSkillCondition(StatsSet params)
|
||||
@ -35,6 +32,6 @@ public class CanUseInBattlefieldSkillCondition implements ISkillCondition
|
||||
@Override
|
||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||
{
|
||||
return false;
|
||||
return true; // TODO
|
||||
}
|
||||
}
|
||||
|
@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||
|
||||
/**
|
||||
* @author
|
||||
*/
|
||||
public class CanUseInDragonLairSkillCondition implements ISkillCondition
|
||||
{
|
||||
public CanUseInDragonLairSkillCondition(StatsSet params)
|
||||
@ -35,6 +32,6 @@ public class CanUseInDragonLairSkillCondition implements ISkillCondition
|
||||
@Override
|
||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||
{
|
||||
return false;
|
||||
return true; // TODO
|
||||
}
|
||||
}
|
||||
|
@ -21,9 +21,10 @@ import com.l2jmobius.gameserver.model.StatsSet;
|
||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||
import com.l2jmobius.gameserver.model.zone.ZoneId;
|
||||
|
||||
/**
|
||||
* @author
|
||||
* @author Mobius
|
||||
*/
|
||||
public class CanUseSwoopCannonSkillCondition implements ISkillCondition
|
||||
{
|
||||
@ -35,6 +36,6 @@ public class CanUseSwoopCannonSkillCondition implements ISkillCondition
|
||||
@Override
|
||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||
{
|
||||
return false;
|
||||
return caster.isInsideZone(ZoneId.SIEGE);
|
||||
}
|
||||
}
|
||||
|
@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||
|
||||
/**
|
||||
* @author
|
||||
*/
|
||||
public class CanUseVitalityConsumeItemSkillCondition implements ISkillCondition
|
||||
{
|
||||
public CanUseVitalityConsumeItemSkillCondition(StatsSet params)
|
||||
@ -35,6 +32,6 @@ public class CanUseVitalityConsumeItemSkillCondition implements ISkillCondition
|
||||
@Override
|
||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||
{
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||
|
||||
/**
|
||||
* @author
|
||||
*/
|
||||
public class OpAgathionEnergySkillCondition implements ISkillCondition
|
||||
{
|
||||
public OpAgathionEnergySkillCondition(StatsSet params)
|
||||
@ -35,6 +32,6 @@ public class OpAgathionEnergySkillCondition implements ISkillCondition
|
||||
@Override
|
||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||
{
|
||||
return false;
|
||||
return true; // TODO
|
||||
}
|
||||
}
|
||||
|
@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||
|
||||
/**
|
||||
* @author
|
||||
*/
|
||||
public class OpCheckOnGoingEventCampaignSkillCondition implements ISkillCondition
|
||||
{
|
||||
public OpCheckOnGoingEventCampaignSkillCondition(StatsSet params)
|
||||
@ -35,6 +32,6 @@ public class OpCheckOnGoingEventCampaignSkillCondition implements ISkillConditio
|
||||
@Override
|
||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||
{
|
||||
return false;
|
||||
return true; // TODO
|
||||
}
|
||||
}
|
||||
|
@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||
|
||||
/**
|
||||
* @author
|
||||
*/
|
||||
public class OpCheckPcbangPointSkillCondition implements ISkillCondition
|
||||
{
|
||||
public OpCheckPcbangPointSkillCondition(StatsSet params)
|
||||
@ -35,6 +32,6 @@ public class OpCheckPcbangPointSkillCondition implements ISkillCondition
|
||||
@Override
|
||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||
{
|
||||
return false;
|
||||
return true; // TODO
|
||||
}
|
||||
}
|
||||
|
@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||
|
||||
/**
|
||||
* @author
|
||||
*/
|
||||
public class OpEnchantRangeSkillCondition implements ISkillCondition
|
||||
{
|
||||
public OpEnchantRangeSkillCondition(StatsSet params)
|
||||
@ -35,6 +32,6 @@ public class OpEnchantRangeSkillCondition implements ISkillCondition
|
||||
@Override
|
||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||
{
|
||||
return false;
|
||||
return true; // TODO
|
||||
}
|
||||
}
|
||||
|
@ -21,9 +21,10 @@ import com.l2jmobius.gameserver.model.StatsSet;
|
||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||
import com.l2jmobius.gameserver.model.zone.ZoneId;
|
||||
|
||||
/**
|
||||
* @author
|
||||
* @author Mobius
|
||||
*/
|
||||
public class OpFishingCastSkillCondition implements ISkillCondition
|
||||
{
|
||||
@ -35,6 +36,6 @@ public class OpFishingCastSkillCondition implements ISkillCondition
|
||||
@Override
|
||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||
{
|
||||
return false;
|
||||
return caster.isInsideZone(ZoneId.FISHING);
|
||||
}
|
||||
}
|
||||
|
@ -21,9 +21,10 @@ import com.l2jmobius.gameserver.model.StatsSet;
|
||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||
import com.l2jmobius.gameserver.model.zone.ZoneId;
|
||||
|
||||
/**
|
||||
* @author
|
||||
* @author Mobius
|
||||
*/
|
||||
public class OpFishingPumpingSkillCondition implements ISkillCondition
|
||||
{
|
||||
@ -35,6 +36,6 @@ public class OpFishingPumpingSkillCondition implements ISkillCondition
|
||||
@Override
|
||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||
{
|
||||
return false;
|
||||
return caster.isInsideZone(ZoneId.FISHING);
|
||||
}
|
||||
}
|
||||
|
@ -21,9 +21,10 @@ import com.l2jmobius.gameserver.model.StatsSet;
|
||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||
import com.l2jmobius.gameserver.model.zone.ZoneId;
|
||||
|
||||
/**
|
||||
* @author
|
||||
* @author Mobius
|
||||
*/
|
||||
public class OpFishingReelingSkillCondition implements ISkillCondition
|
||||
{
|
||||
@ -35,6 +36,6 @@ public class OpFishingReelingSkillCondition implements ISkillCondition
|
||||
@Override
|
||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||
{
|
||||
return false;
|
||||
return caster.isInsideZone(ZoneId.FISHING);
|
||||
}
|
||||
}
|
||||
|
@ -21,9 +21,10 @@ import com.l2jmobius.gameserver.model.StatsSet;
|
||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||
import com.l2jmobius.gameserver.model.zone.ZoneId;
|
||||
|
||||
/**
|
||||
* @author
|
||||
* @author Mobius
|
||||
*/
|
||||
public class OpInSiegeTimeSkillCondition implements ISkillCondition
|
||||
{
|
||||
@ -35,6 +36,6 @@ public class OpInSiegeTimeSkillCondition implements ISkillCondition
|
||||
@Override
|
||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||
{
|
||||
return false;
|
||||
return caster.isInsideZone(ZoneId.SIEGE);
|
||||
}
|
||||
}
|
||||
|
@ -36,5 +36,4 @@ public class OpNotOlympiadSkillCondition implements ISkillCondition
|
||||
{
|
||||
return (caster.isPlayer() && !caster.getActingPlayer().isInOlympiadMode());
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||
|
||||
/**
|
||||
* @author
|
||||
*/
|
||||
public class OpNotTerritorySkillCondition implements ISkillCondition
|
||||
{
|
||||
public OpNotTerritorySkillCondition(StatsSet params)
|
||||
@ -35,6 +32,6 @@ public class OpNotTerritorySkillCondition implements ISkillCondition
|
||||
@Override
|
||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||
{
|
||||
return false;
|
||||
return true; // TODO:
|
||||
}
|
||||
}
|
||||
|
@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||
|
||||
/**
|
||||
* @author
|
||||
*/
|
||||
public class OpRestartPointSkillCondition implements ISkillCondition
|
||||
{
|
||||
public OpRestartPointSkillCondition(StatsSet params)
|
||||
@ -35,6 +32,6 @@ public class OpRestartPointSkillCondition implements ISkillCondition
|
||||
@Override
|
||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||
{
|
||||
return false;
|
||||
return true; // TODO:
|
||||
}
|
||||
}
|
||||
|
@ -21,9 +21,10 @@ import com.l2jmobius.gameserver.model.StatsSet;
|
||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||
import com.l2jmobius.gameserver.model.zone.ZoneId;
|
||||
|
||||
/**
|
||||
* @author
|
||||
* @author Mobius
|
||||
*/
|
||||
public class OpSiegeHammerSkillCondition implements ISkillCondition
|
||||
{
|
||||
@ -35,6 +36,6 @@ public class OpSiegeHammerSkillCondition implements ISkillCondition
|
||||
@Override
|
||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||
{
|
||||
return false;
|
||||
return caster.isInsideZone(ZoneId.SIEGE);
|
||||
}
|
||||
}
|
||||
|
@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||
|
||||
/**
|
||||
* @author
|
||||
*/
|
||||
public class OpTargetAllItemTypeSkillCondition implements ISkillCondition
|
||||
{
|
||||
public OpTargetAllItemTypeSkillCondition(StatsSet params)
|
||||
@ -35,6 +32,6 @@ public class OpTargetAllItemTypeSkillCondition implements ISkillCondition
|
||||
@Override
|
||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||
{
|
||||
return false;
|
||||
return false; // TODO:
|
||||
}
|
||||
}
|
||||
|
@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||
|
||||
/**
|
||||
* @author
|
||||
*/
|
||||
public class OpTargetArmorTypeSkillCondition implements ISkillCondition
|
||||
{
|
||||
public OpTargetArmorTypeSkillCondition(StatsSet params)
|
||||
@ -35,6 +32,6 @@ public class OpTargetArmorTypeSkillCondition implements ISkillCondition
|
||||
@Override
|
||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||
{
|
||||
return false;
|
||||
return false; // TODO:
|
||||
}
|
||||
}
|
||||
|
@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||
|
||||
/**
|
||||
* @author
|
||||
*/
|
||||
public class OpTerritorySkillCondition implements ISkillCondition
|
||||
{
|
||||
public OpTerritorySkillCondition(StatsSet params)
|
||||
@ -35,6 +32,6 @@ public class OpTerritorySkillCondition implements ISkillCondition
|
||||
@Override
|
||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||
{
|
||||
return false;
|
||||
return true; // TODO:
|
||||
}
|
||||
}
|
||||
|
@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||
|
||||
/**
|
||||
* @author
|
||||
*/
|
||||
public class OpUseFirecrackerSkillCondition implements ISkillCondition
|
||||
{
|
||||
public OpUseFirecrackerSkillCondition(StatsSet params)
|
||||
@ -35,6 +32,6 @@ public class OpUseFirecrackerSkillCondition implements ISkillCondition
|
||||
@Override
|
||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||
{
|
||||
return false;
|
||||
return true; // TODO:
|
||||
}
|
||||
}
|
||||
|
@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||
|
||||
/**
|
||||
* @author
|
||||
*/
|
||||
public class OpUsePraseedSkillCondition implements ISkillCondition
|
||||
{
|
||||
public OpUsePraseedSkillCondition(StatsSet params)
|
||||
@ -35,6 +32,6 @@ public class OpUsePraseedSkillCondition implements ISkillCondition
|
||||
@Override
|
||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||
{
|
||||
return false;
|
||||
return true; // TODO:
|
||||
}
|
||||
}
|
||||
|
@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||
|
||||
/**
|
||||
* @author
|
||||
*/
|
||||
public class TargetItemCrystalTypeSkillCondition implements ISkillCondition
|
||||
{
|
||||
public TargetItemCrystalTypeSkillCondition(StatsSet params)
|
||||
@ -35,6 +32,6 @@ public class TargetItemCrystalTypeSkillCondition implements ISkillCondition
|
||||
@Override
|
||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||
{
|
||||
return false;
|
||||
return true; // TODO:
|
||||
}
|
||||
}
|
||||
|
@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||
|
||||
/**
|
||||
* @author
|
||||
*/
|
||||
public class BuildAdvanceBaseSkillCondition implements ISkillCondition
|
||||
{
|
||||
public BuildAdvanceBaseSkillCondition(StatsSet params)
|
||||
@ -35,6 +32,6 @@ public class BuildAdvanceBaseSkillCondition implements ISkillCondition
|
||||
@Override
|
||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||
{
|
||||
return false;
|
||||
return true; // TODO
|
||||
}
|
||||
}
|
||||
|
@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||
|
||||
/**
|
||||
* @author
|
||||
*/
|
||||
public class CanAddMaxEntranceInzoneSkillCondition implements ISkillCondition
|
||||
{
|
||||
public CanAddMaxEntranceInzoneSkillCondition(StatsSet params)
|
||||
@ -35,6 +32,6 @@ public class CanAddMaxEntranceInzoneSkillCondition implements ISkillCondition
|
||||
@Override
|
||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||
{
|
||||
return false;
|
||||
return true; // TODO
|
||||
}
|
||||
}
|
||||
|
@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||
|
||||
/**
|
||||
* @author
|
||||
*/
|
||||
public class CanChangeVitalItemCountSkillCondition implements ISkillCondition
|
||||
{
|
||||
public CanChangeVitalItemCountSkillCondition(StatsSet params)
|
||||
@ -35,6 +32,6 @@ public class CanChangeVitalItemCountSkillCondition implements ISkillCondition
|
||||
@Override
|
||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||
{
|
||||
return false;
|
||||
return true; // TODO
|
||||
}
|
||||
}
|
||||
|
@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||
|
||||
/**
|
||||
* @author
|
||||
*/
|
||||
public class CanEnchantAttributeSkillCondition implements ISkillCondition
|
||||
{
|
||||
public CanEnchantAttributeSkillCondition(StatsSet params)
|
||||
@ -35,7 +32,6 @@ public class CanEnchantAttributeSkillCondition implements ISkillCondition
|
||||
@Override
|
||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||
{
|
||||
// TODO !
|
||||
return true;
|
||||
return true; // TODO
|
||||
}
|
||||
}
|
||||
|
@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||
|
||||
/**
|
||||
* @author
|
||||
*/
|
||||
public class CanMountForEventSkillCondition implements ISkillCondition
|
||||
{
|
||||
public CanMountForEventSkillCondition(StatsSet params)
|
||||
@ -35,6 +32,6 @@ public class CanMountForEventSkillCondition implements ISkillCondition
|
||||
@Override
|
||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||
{
|
||||
return false;
|
||||
return true; // TODO
|
||||
}
|
||||
}
|
||||
|
@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||
|
||||
/**
|
||||
* @author
|
||||
*/
|
||||
public class CanRestoreVitalPointSkillCondition implements ISkillCondition
|
||||
{
|
||||
public CanRestoreVitalPointSkillCondition(StatsSet params)
|
||||
@ -35,6 +32,6 @@ public class CanRestoreVitalPointSkillCondition implements ISkillCondition
|
||||
@Override
|
||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||
{
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||
|
||||
/**
|
||||
* @author
|
||||
*/
|
||||
public class CanTransformInDominionSkillCondition implements ISkillCondition
|
||||
{
|
||||
public CanTransformInDominionSkillCondition(StatsSet params)
|
||||
@ -35,6 +32,6 @@ public class CanTransformInDominionSkillCondition implements ISkillCondition
|
||||
@Override
|
||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||
{
|
||||
return false;
|
||||
return true; // TODO
|
||||
}
|
||||
}
|
||||
|
@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||
|
||||
/**
|
||||
* @author
|
||||
*/
|
||||
public class CanUseInBattlefieldSkillCondition implements ISkillCondition
|
||||
{
|
||||
public CanUseInBattlefieldSkillCondition(StatsSet params)
|
||||
@ -35,6 +32,6 @@ public class CanUseInBattlefieldSkillCondition implements ISkillCondition
|
||||
@Override
|
||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||
{
|
||||
return false;
|
||||
return true; // TODO
|
||||
}
|
||||
}
|
||||
|
@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||
|
||||
/**
|
||||
* @author
|
||||
*/
|
||||
public class CanUseInDragonLairSkillCondition implements ISkillCondition
|
||||
{
|
||||
public CanUseInDragonLairSkillCondition(StatsSet params)
|
||||
@ -35,6 +32,6 @@ public class CanUseInDragonLairSkillCondition implements ISkillCondition
|
||||
@Override
|
||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||
{
|
||||
return false;
|
||||
return true; // TODO
|
||||
}
|
||||
}
|
||||
|
@ -21,9 +21,10 @@ import com.l2jmobius.gameserver.model.StatsSet;
|
||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||
import com.l2jmobius.gameserver.model.zone.ZoneId;
|
||||
|
||||
/**
|
||||
* @author
|
||||
* @author Mobius
|
||||
*/
|
||||
public class CanUseSwoopCannonSkillCondition implements ISkillCondition
|
||||
{
|
||||
@ -35,6 +36,6 @@ public class CanUseSwoopCannonSkillCondition implements ISkillCondition
|
||||
@Override
|
||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||
{
|
||||
return false;
|
||||
return caster.isInsideZone(ZoneId.SIEGE);
|
||||
}
|
||||
}
|
||||
|
@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||
|
||||
/**
|
||||
* @author
|
||||
*/
|
||||
public class CanUseVitalityConsumeItemSkillCondition implements ISkillCondition
|
||||
{
|
||||
public CanUseVitalityConsumeItemSkillCondition(StatsSet params)
|
||||
@ -35,6 +32,6 @@ public class CanUseVitalityConsumeItemSkillCondition implements ISkillCondition
|
||||
@Override
|
||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||
{
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||
|
||||
/**
|
||||
* @author
|
||||
*/
|
||||
public class OpAgathionEnergySkillCondition implements ISkillCondition
|
||||
{
|
||||
public OpAgathionEnergySkillCondition(StatsSet params)
|
||||
@ -35,6 +32,6 @@ public class OpAgathionEnergySkillCondition implements ISkillCondition
|
||||
@Override
|
||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||
{
|
||||
return false;
|
||||
return true; // TODO
|
||||
}
|
||||
}
|
||||
|
@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||
|
||||
/**
|
||||
* @author
|
||||
*/
|
||||
public class OpCheckOnGoingEventCampaignSkillCondition implements ISkillCondition
|
||||
{
|
||||
public OpCheckOnGoingEventCampaignSkillCondition(StatsSet params)
|
||||
@ -35,6 +32,6 @@ public class OpCheckOnGoingEventCampaignSkillCondition implements ISkillConditio
|
||||
@Override
|
||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||
{
|
||||
return false;
|
||||
return true; // TODO
|
||||
}
|
||||
}
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user