Updated and fixed Venir's Talisman.

Contributed by Horus.
This commit is contained in:
MobiusDevelopment 2021-10-20 02:08:59 +00:00
parent eaf795e34b
commit 9f6691db3e
3 changed files with 147 additions and 40 deletions

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@ -1207,23 +1207,29 @@
<!-- CON/ MEN/ DEX/ WIT/ STR/ INT +6, P./ M. Skill Cooldown -7%. With a certain chance absorbs 16% of the inflicted damage as HP and 8% as MP. Can be upgraded if combined with the identical talisman. Effects of two identical talismans do not stack. -->
<set name="icon" val="icon.etc_all_stat_talisman_i02" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="immediate_effect" val="true" />
<set name="material" val="GOLD" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="bodypart" val="deco1" />
<skills>
<skill id="18024" level="25" /> <!-- Venir Talisman -->
</skills>
</item>
<item id="91792" name="Venir's Talisman Lv. 26" additionalName="Sealed" type="Armor">
<!-- CON/ MEN/ DEX/ WIT/ STR/ INT +8, P./ M. Skill Cooldown -7%. With a certain chance absorbs 16% of the inflicted damage as HP and 8% as MP. Effects of two identical talismans do not stack. -->
<set name="icon" val="icon.etc_all_stat_talisman_i02" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="immediate_effect" val="true" />
<set name="material" val="GOLD" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="bodypart" val="deco1" />
<skills>
<skill id="18024" level="26" /> <!-- Venir Talisman -->
</skills>
</item>
<item id="91793" name="Lakfi-Lakfi's Fortune Box" additionalName="Sealed" type="EtcItem">
<!-- Golden Pig's chest filled with happiness for the new year. Double-click to obtain the Lakfi-Lakfi's Energy buff. Required level: 50+. Can be used once a day. -->

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@ -1333,12 +1333,13 @@
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="immediate_effect" val="true" />
<set name="crystal_type" val="NONE" />
<set name="material" val="GOLD" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_freightable" val="true" />
<skills>
<skill id="18024" level="26" /> <!-- Venir Talisman -->
</skills>
</item>
<item id="95884" name="Venir's Talisman Lv. 27" additionalName="Sealed" type="Armor">
<!-- <When equipped> CON +7 MEN +7 DEX +6 WIT +6 STR +6 INT +6 Max HP +1400 Max MP +1400 Max CP +1400 All received Critical Rate -18% P./ M. Skill Cooldown -17% Skill Power +2% <font color=bbaa88><Upgrading></font> Compound with Venir's Talisman Fragment. <font color=ff6666>Note!</font> In case of failure the talisman level value drops to 24. Effects of two identical talismans do not stack. -->
@ -1346,12 +1347,13 @@
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="immediate_effect" val="true" />
<set name="crystal_type" val="NONE" />
<set name="material" val="GOLD" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_freightable" val="true" />
<skills>
<skill id="18024" level="27" /> <!-- Venir Talisman -->
</skills>
</item>
<item id="95885" name="Venir's Talisman Lv. 28" additionalName="Sealed" type="Armor">
<!-- <When equipped> CON +7 MEN +7 DEX +7 WIT +6 STR +6 INT +6 Max HP +1600 Max MP +1600 Max CP +1600 All received Critical Rate -18% P./ M. Skill Cooldown -18% Skill Power +3% <font color=bbaa88><Upgrading></font> Compound with Venir's Talisman Fragment. <font color=ff6666>Note!</font> In case of failure the talisman level value drops to 24. Effects of two identical talismans do not stack. -->
@ -1359,12 +1361,13 @@
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="immediate_effect" val="true" />
<set name="crystal_type" val="NONE" />
<set name="material" val="GOLD" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_freightable" val="true" />
<skills>
<skill id="18024" level="28" /> <!-- Venir Talisman -->
</skills>
</item>
<item id="95886" name="Venir's Talisman Lv. 29" additionalName="Sealed" type="Armor">
<!-- <When equipped> CON +7 MEN +7 DEX +7 WIT +7 STR +6 INT +6 Max HP +1800 Max MP +1800 Max CP +1800 All received Critical Rate -18% P./ M. Skill Cooldown -18% Skill Power +4% <font color=bbaa88><Upgrading></font> Compound with Venir's Talisman Fragment. <font color=ff6666>Note!</font> In case of failure the talisman level value drops to 24. Effects of two identical talismans do not stack. -->
@ -1372,12 +1375,13 @@
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="immediate_effect" val="true" />
<set name="crystal_type" val="NONE" />
<set name="material" val="GOLD" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_freightable" val="true" />
<skills>
<skill id="18024" level="29" /> <!-- Venir Talisman -->
</skills>
</item>
<item id="95887" name="Venir's Talisman Lv. 30" additionalName="Sealed" type="Armor">
<!-- <When equipped> CON +7 MEN +7 DEX +7 WIT +7 STR +7 INT +7 Max HP +2000 Max MP +2000 Max CP +2000 All received Critical Rate -18% P./ M. Skill Cooldown -18% Skill Power +5% <font color=ff6666>Note!</font> Effects of two identical talismans do not stack. -->
@ -1385,12 +1389,13 @@
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="immediate_effect" val="true" />
<set name="crystal_type" val="NONE" />
<set name="material" val="GOLD" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_freightable" val="true" />
<skills>
<skill id="18024" level="30" /> <!-- Venir Talisman -->
</skills>
</item>
<item id="95888" name="Lv. 91 Achievement Reward Box" additionalName="Sealed" type="EtcItem">
<!-- Double-click to obtain the following. -->

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@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="18024" toLevel="26" name="Venir's Talisman">
<skill id="18024" toLevel="30" name="Venir's Talisman">
<!-- The talisman's mysterious power boosts your abilities. <Effect> CON +$s1 -->
<icon>
<value level="1">icon.etc_all_stat_talisman_i00</value>
@ -27,6 +27,12 @@
<value level="22">icon.etc_all_stat_talisman_i02</value>
<value level="23">icon.etc_all_stat_talisman_i02</value>
<value level="24">icon.etc_all_stat_talisman_i02</value>
<value level="25">icon.etc_all_stat_talisman_i02</value>
<value level="26">icon.etc_all_stat_talisman_i02</value>
<value level="27">icon.etc_all_stat_talisman_i02</value>
<value level="28">icon.etc_all_stat_talisman_i02</value>
<value level="29">icon.etc_all_stat_talisman_i02</value>
<value level="30">icon.etc_all_stat_talisman_i02</value>
</icon>
<operateType>P</operateType>
<effects>
@ -38,7 +44,11 @@
<value fromLevel="19" toLevel="21">4</value>
<value fromLevel="22" toLevel="24">5</value>
<value level="25">6</value>
<value level="26">8</value>
<value level="26">7</value>
<value level="27">7</value>
<value level="28">7</value>
<value level="29">7</value>
<value level="30">7</value>
</amount>
<stat>CON</stat>
</effect>
@ -49,7 +59,11 @@
<value fromLevel="18" toLevel="19">3</value>
<value fromLevel="20" toLevel="23">4</value>
<value level="25">6</value>
<value level="26">8</value>
<value level="26">6</value>
<value level="27">7</value>
<value level="28">7</value>
<value level="29">7</value>
<value level="30">7</value>
</amount>
<stat>MEN</stat>
</effect>
@ -60,7 +74,11 @@
<value fromLevel="18" toLevel="19">3</value>
<value fromLevel="20" toLevel="23">4</value>
<value level="25">6</value>
<value level="26">8</value>
<value level="26">6</value>
<value level="27">6</value>
<value level="28">7</value>
<value level="29">7</value>
<value level="30">7</value>
</amount>
<stat>DEX</stat>
</effect>
@ -71,7 +89,11 @@
<value fromLevel="18" toLevel="19">3</value>
<value fromLevel="20" toLevel="23">4</value>
<value level="25">6</value>
<value level="26">8</value>
<value level="26">6</value>
<value level="27">6</value>
<value level="28">6</value>
<value level="29">7</value>
<value level="30">7</value>
</amount>
<stat>WIT</stat>
</effect>
@ -82,7 +104,11 @@
<value fromLevel="18" toLevel="19">3</value>
<value fromLevel="20" toLevel="23">4</value>
<value level="25">6</value>
<value level="26">8</value>
<value level="26">6</value>
<value level="27">6</value>
<value level="28">6</value>
<value level="29">6</value>
<value level="30">7</value>
</amount>
<stat>STR</stat>
</effect>
@ -93,7 +119,11 @@
<value fromLevel="18" toLevel="19">3</value>
<value fromLevel="20" toLevel="23">4</value>
<value level="25">6</value>
<value level="26">8</value>
<value level="26">6</value>
<value level="27">6</value>
<value level="28">6</value>
<value level="29">6</value>
<value level="30">7</value>
</amount>
<stat>INT</stat>
</effect>
@ -110,10 +140,7 @@
<value level="20">-14</value>
<value level="21">-14</value>
<value level="22">-16</value>
<value level="23">-18</value>
<value level="24">-18</value>
<value level="25">-18</value>
<value level="26">0</value>
<value fromLevel="23" toLevel="30">-18</value>
</amount>
<mode>PER</mode>
</effect>
@ -130,10 +157,7 @@
<value level="20">-14</value>
<value level="21">-14</value>
<value level="22">-16</value>
<value level="23">-18</value>
<value level="24">-18</value>
<value level="25">-18</value>
<value level="26">0</value>
<value fromLevel="23" toLevel="30">-18</value>
</amount>
<mode>PER</mode>
</effect>
@ -153,7 +177,11 @@
<value level="23">-15</value>
<value level="24">-17</value>
<value level="25">-17</value>
<value level="26">-18</value>
<value level="26">-17</value>
<value level="27">-17</value>
<value level="28">-18</value>
<value level="29">-18</value>
<value level="30">-18</value>
</amount>
<mode>PER</mode>
<magicType>0</magicType>
@ -174,7 +202,11 @@
<value level="23">-15</value>
<value level="24">-17</value>
<value level="25">-17</value>
<value level="26">-18</value>
<value level="26">-17</value>
<value level="27">-17</value>
<value level="28">-18</value>
<value level="29">-18</value>
<value level="30">-18</value>
</amount>
<mode>PER</mode>
<magicType>1</magicType>
@ -195,7 +227,11 @@
<value level="23">-15</value>
<value level="24">-17</value>
<value level="25">-17</value>
<value level="26">-18</value>
<value level="26">-17</value>
<value level="27">-17</value>
<value level="28">-18</value>
<value level="29">-18</value>
<value level="30">-18</value>
</amount>
<mode>PER</mode>
<magicType>22</magicType>
@ -203,17 +239,77 @@
<effect name="VampiricAttack">
<amount>
<value fromLevel="1" toLevel="25">0</value>
<value level="26">16</value>
<value level="26">1</value>
<value level="27">2</value>
<value level="28">3</value>
<value level="29">4</value>
<value level="30">5</value>
</amount>
<chance>30</chance>
<mode>PER</mode>
</effect>
<effect name="MpVampiricAttack">
<effect name="MaxHp">
<amount>
<value fromLevel="1" toLevel="25">0</value>
<value level="26">16</value>
<value fromLevel="1" toLevel="15">0</value>
<value level="16">100</value>
<value level="17">200</value>
<value level="18">300</value>
<value level="19">400</value>
<value level="20">500</value>
<value level="21">600</value>
<value level="22">700</value>
<value level="23">800</value>
<value level="24">900</value>
<value level="25">1000</value>
<value level="26">1200</value>
<value level="27">1400</value>
<value level="28">1600</value>
<value level="29">1800</value>
<value level="30">2000</value>
</amount>
<chance>30</chance>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<effect name="MaxMp">
<amount>
<value fromLevel="1" toLevel="15">0</value>
<value level="16">100</value>
<value level="17">200</value>
<value level="18">300</value>
<value level="19">400</value>
<value level="20">500</value>
<value level="21">600</value>
<value level="22">700</value>
<value level="23">800</value>
<value level="24">900</value>
<value level="25">1000</value>
<value level="26">1200</value>
<value level="27">1400</value>
<value level="28">1600</value>
<value level="29">1800</value>
<value level="30">2000</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxCp">
<amount>
<value fromLevel="1" toLevel="15">0</value>
<value level="16">100</value>
<value level="17">200</value>
<value level="18">300</value>
<value level="19">400</value>
<value level="20">500</value>
<value level="21">600</value>
<value level="22">700</value>
<value level="23">800</value>
<value level="24">900</value>
<value level="25">1000</value>
<value level="26">1200</value>
<value level="27">1400</value>
<value level="28">1600</value>
<value level="29">1800</value>
<value level="30">2000</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
</list>