Updated and fixed Venir's Talisman.
Contributed by Horus.
This commit is contained in:
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eaf795e34b
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@ -1207,23 +1207,29 @@
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<!-- CON/ MEN/ DEX/ WIT/ STR/ INT +6, P./ M. Skill Cooldown -7%. With a certain chance absorbs 16% of the inflicted damage as HP and 8% as MP. Can be upgraded if combined with the identical talisman. Effects of two identical talismans do not stack. -->
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<set name="icon" val="icon.etc_all_stat_talisman_i02" />
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<set name="default_action" val="EQUIP" />
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<set name="bodypart" val="deco1" />
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<set name="immediate_effect" val="true" />
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<set name="material" val="GOLD" />
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<set name="is_tradable" val="false" />
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<set name="is_dropable" val="false" />
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<set name="is_sellable" val="false" />
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<set name="is_tradable" val="false" />
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<set name="bodypart" val="deco1" />
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<skills>
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<skill id="18024" level="25" /> <!-- Venir Talisman -->
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</skills>
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</item>
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<item id="91792" name="Venir's Talisman Lv. 26" additionalName="Sealed" type="Armor">
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<!-- CON/ MEN/ DEX/ WIT/ STR/ INT +8, P./ M. Skill Cooldown -7%. With a certain chance absorbs 16% of the inflicted damage as HP and 8% as MP. Effects of two identical talismans do not stack. -->
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<set name="icon" val="icon.etc_all_stat_talisman_i02" />
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<set name="default_action" val="EQUIP" />
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<set name="bodypart" val="deco1" />
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<set name="immediate_effect" val="true" />
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<set name="material" val="GOLD" />
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<set name="is_tradable" val="false" />
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<set name="is_dropable" val="false" />
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<set name="is_sellable" val="false" />
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<set name="is_tradable" val="false" />
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<set name="bodypart" val="deco1" />
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<skills>
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<skill id="18024" level="26" /> <!-- Venir Talisman -->
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</skills>
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</item>
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<item id="91793" name="Lakfi-Lakfi's Fortune Box" additionalName="Sealed" type="EtcItem">
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<!-- Golden Pig's chest filled with happiness for the new year. Double-click to obtain the Lakfi-Lakfi's Energy buff. Required level: 50+. Can be used once a day. -->
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@ -1333,12 +1333,13 @@
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<set name="default_action" val="EQUIP" />
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<set name="bodypart" val="deco1" />
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<set name="immediate_effect" val="true" />
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<set name="crystal_type" val="NONE" />
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<set name="material" val="GOLD" />
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<set name="is_tradable" val="false" />
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<set name="is_dropable" val="false" />
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<set name="is_sellable" val="false" />
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<set name="is_freightable" val="true" />
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<skills>
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<skill id="18024" level="26" /> <!-- Venir Talisman -->
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</skills>
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</item>
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<item id="95884" name="Venir's Talisman Lv. 27" additionalName="Sealed" type="Armor">
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<!-- <When equipped> CON +7 MEN +7 DEX +6 WIT +6 STR +6 INT +6 Max HP +1400 Max MP +1400 Max CP +1400 All received Critical Rate -18% P./ M. Skill Cooldown -17% Skill Power +2% <font color=bbaa88><Upgrading></font> Compound with Venir's Talisman Fragment. <font color=ff6666>Note!</font> In case of failure the talisman level value drops to 24. Effects of two identical talismans do not stack. -->
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@ -1346,12 +1347,13 @@
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<set name="default_action" val="EQUIP" />
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<set name="bodypart" val="deco1" />
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<set name="immediate_effect" val="true" />
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<set name="crystal_type" val="NONE" />
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<set name="material" val="GOLD" />
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<set name="is_tradable" val="false" />
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<set name="is_dropable" val="false" />
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<set name="is_sellable" val="false" />
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<set name="is_freightable" val="true" />
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<skills>
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<skill id="18024" level="27" /> <!-- Venir Talisman -->
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</skills>
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</item>
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<item id="95885" name="Venir's Talisman Lv. 28" additionalName="Sealed" type="Armor">
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<!-- <When equipped> CON +7 MEN +7 DEX +7 WIT +6 STR +6 INT +6 Max HP +1600 Max MP +1600 Max CP +1600 All received Critical Rate -18% P./ M. Skill Cooldown -18% Skill Power +3% <font color=bbaa88><Upgrading></font> Compound with Venir's Talisman Fragment. <font color=ff6666>Note!</font> In case of failure the talisman level value drops to 24. Effects of two identical talismans do not stack. -->
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@ -1359,12 +1361,13 @@
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<set name="default_action" val="EQUIP" />
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<set name="bodypart" val="deco1" />
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<set name="immediate_effect" val="true" />
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<set name="crystal_type" val="NONE" />
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<set name="material" val="GOLD" />
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<set name="is_tradable" val="false" />
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<set name="is_dropable" val="false" />
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<set name="is_sellable" val="false" />
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<set name="is_freightable" val="true" />
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<skills>
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<skill id="18024" level="28" /> <!-- Venir Talisman -->
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</skills>
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</item>
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<item id="95886" name="Venir's Talisman Lv. 29" additionalName="Sealed" type="Armor">
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<!-- <When equipped> CON +7 MEN +7 DEX +7 WIT +7 STR +6 INT +6 Max HP +1800 Max MP +1800 Max CP +1800 All received Critical Rate -18% P./ M. Skill Cooldown -18% Skill Power +4% <font color=bbaa88><Upgrading></font> Compound with Venir's Talisman Fragment. <font color=ff6666>Note!</font> In case of failure the talisman level value drops to 24. Effects of two identical talismans do not stack. -->
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@ -1372,12 +1375,13 @@
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<set name="default_action" val="EQUIP" />
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<set name="bodypart" val="deco1" />
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<set name="immediate_effect" val="true" />
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<set name="crystal_type" val="NONE" />
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<set name="material" val="GOLD" />
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<set name="is_tradable" val="false" />
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<set name="is_dropable" val="false" />
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<set name="is_sellable" val="false" />
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<set name="is_freightable" val="true" />
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<skills>
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<skill id="18024" level="29" /> <!-- Venir Talisman -->
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</skills>
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</item>
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<item id="95887" name="Venir's Talisman Lv. 30" additionalName="Sealed" type="Armor">
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<!-- <When equipped> CON +7 MEN +7 DEX +7 WIT +7 STR +7 INT +7 Max HP +2000 Max MP +2000 Max CP +2000 All received Critical Rate -18% P./ M. Skill Cooldown -18% Skill Power +5% <font color=ff6666>Note!</font> Effects of two identical talismans do not stack. -->
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@ -1385,12 +1389,13 @@
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<set name="default_action" val="EQUIP" />
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<set name="bodypart" val="deco1" />
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<set name="immediate_effect" val="true" />
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<set name="crystal_type" val="NONE" />
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<set name="material" val="GOLD" />
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<set name="is_tradable" val="false" />
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<set name="is_dropable" val="false" />
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<set name="is_sellable" val="false" />
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<set name="is_freightable" val="true" />
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<skills>
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<skill id="18024" level="30" /> <!-- Venir Talisman -->
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</skills>
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</item>
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<item id="95888" name="Lv. 91 Achievement Reward Box" additionalName="Sealed" type="EtcItem">
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<!-- Double-click to obtain the following. -->
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@ -1,6 +1,6 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
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<skill id="18024" toLevel="26" name="Venir's Talisman">
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<skill id="18024" toLevel="30" name="Venir's Talisman">
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<!-- The talisman's mysterious power boosts your abilities. <Effect> CON +$s1 -->
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<icon>
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<value level="1">icon.etc_all_stat_talisman_i00</value>
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@ -27,6 +27,12 @@
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<value level="22">icon.etc_all_stat_talisman_i02</value>
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<value level="23">icon.etc_all_stat_talisman_i02</value>
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<value level="24">icon.etc_all_stat_talisman_i02</value>
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<value level="25">icon.etc_all_stat_talisman_i02</value>
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<value level="26">icon.etc_all_stat_talisman_i02</value>
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<value level="27">icon.etc_all_stat_talisman_i02</value>
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<value level="28">icon.etc_all_stat_talisman_i02</value>
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<value level="29">icon.etc_all_stat_talisman_i02</value>
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<value level="30">icon.etc_all_stat_talisman_i02</value>
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</icon>
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<operateType>P</operateType>
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<effects>
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@ -38,7 +44,11 @@
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<value fromLevel="19" toLevel="21">4</value>
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<value fromLevel="22" toLevel="24">5</value>
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<value level="25">6</value>
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<value level="26">8</value>
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<value level="26">7</value>
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<value level="27">7</value>
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<value level="28">7</value>
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<value level="29">7</value>
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<value level="30">7</value>
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</amount>
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<stat>CON</stat>
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</effect>
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@ -49,7 +59,11 @@
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<value fromLevel="18" toLevel="19">3</value>
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<value fromLevel="20" toLevel="23">4</value>
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<value level="25">6</value>
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<value level="26">8</value>
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<value level="26">6</value>
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<value level="27">7</value>
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<value level="28">7</value>
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<value level="29">7</value>
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<value level="30">7</value>
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</amount>
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<stat>MEN</stat>
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</effect>
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@ -60,7 +74,11 @@
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<value fromLevel="18" toLevel="19">3</value>
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<value fromLevel="20" toLevel="23">4</value>
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<value level="25">6</value>
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<value level="26">8</value>
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<value level="26">6</value>
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<value level="27">6</value>
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<value level="28">7</value>
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<value level="29">7</value>
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<value level="30">7</value>
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</amount>
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<stat>DEX</stat>
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</effect>
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@ -71,7 +89,11 @@
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<value fromLevel="18" toLevel="19">3</value>
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<value fromLevel="20" toLevel="23">4</value>
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<value level="25">6</value>
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<value level="26">8</value>
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<value level="26">6</value>
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<value level="27">6</value>
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<value level="28">6</value>
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<value level="29">7</value>
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<value level="30">7</value>
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</amount>
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<stat>WIT</stat>
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</effect>
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@ -82,7 +104,11 @@
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<value fromLevel="18" toLevel="19">3</value>
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<value fromLevel="20" toLevel="23">4</value>
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<value level="25">6</value>
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<value level="26">8</value>
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<value level="26">6</value>
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<value level="27">6</value>
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<value level="28">6</value>
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<value level="29">6</value>
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<value level="30">7</value>
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</amount>
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<stat>STR</stat>
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</effect>
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@ -93,7 +119,11 @@
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<value fromLevel="18" toLevel="19">3</value>
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<value fromLevel="20" toLevel="23">4</value>
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<value level="25">6</value>
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<value level="26">8</value>
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<value level="26">6</value>
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<value level="27">6</value>
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<value level="28">6</value>
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<value level="29">6</value>
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<value level="30">7</value>
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</amount>
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<stat>INT</stat>
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</effect>
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@ -110,10 +140,7 @@
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<value level="20">-14</value>
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<value level="21">-14</value>
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<value level="22">-16</value>
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<value level="23">-18</value>
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<value level="24">-18</value>
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<value level="25">-18</value>
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<value level="26">0</value>
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<value fromLevel="23" toLevel="30">-18</value>
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</amount>
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<mode>PER</mode>
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</effect>
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@ -130,10 +157,7 @@
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<value level="20">-14</value>
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<value level="21">-14</value>
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<value level="22">-16</value>
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<value level="23">-18</value>
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<value level="24">-18</value>
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<value level="25">-18</value>
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<value level="26">0</value>
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<value fromLevel="23" toLevel="30">-18</value>
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</amount>
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<mode>PER</mode>
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</effect>
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@ -153,7 +177,11 @@
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<value level="23">-15</value>
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<value level="24">-17</value>
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<value level="25">-17</value>
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<value level="26">-18</value>
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<value level="26">-17</value>
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<value level="27">-17</value>
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<value level="28">-18</value>
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<value level="29">-18</value>
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<value level="30">-18</value>
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</amount>
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<mode>PER</mode>
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<magicType>0</magicType>
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@ -174,7 +202,11 @@
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<value level="23">-15</value>
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<value level="24">-17</value>
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<value level="25">-17</value>
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<value level="26">-18</value>
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<value level="26">-17</value>
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<value level="27">-17</value>
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<value level="28">-18</value>
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<value level="29">-18</value>
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<value level="30">-18</value>
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</amount>
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<mode>PER</mode>
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<magicType>1</magicType>
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@ -195,7 +227,11 @@
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<value level="23">-15</value>
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<value level="24">-17</value>
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<value level="25">-17</value>
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<value level="26">-18</value>
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<value level="26">-17</value>
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<value level="27">-17</value>
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<value level="28">-18</value>
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<value level="29">-18</value>
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<value level="30">-18</value>
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</amount>
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<mode>PER</mode>
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<magicType>22</magicType>
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@ -203,17 +239,77 @@
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<effect name="VampiricAttack">
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<amount>
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<value fromLevel="1" toLevel="25">0</value>
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<value level="26">16</value>
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<value level="26">1</value>
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<value level="27">2</value>
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<value level="28">3</value>
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<value level="29">4</value>
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<value level="30">5</value>
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</amount>
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<chance>30</chance>
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<mode>PER</mode>
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</effect>
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<effect name="MpVampiricAttack">
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<effect name="MaxHp">
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<amount>
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<value fromLevel="1" toLevel="25">0</value>
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<value level="26">16</value>
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<value fromLevel="1" toLevel="15">0</value>
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<value level="16">100</value>
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<value level="17">200</value>
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<value level="18">300</value>
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<value level="19">400</value>
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<value level="20">500</value>
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<value level="21">600</value>
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<value level="22">700</value>
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<value level="23">800</value>
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<value level="24">900</value>
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<value level="25">1000</value>
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<value level="26">1200</value>
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<value level="27">1400</value>
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<value level="28">1600</value>
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<value level="29">1800</value>
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<value level="30">2000</value>
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</amount>
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<chance>30</chance>
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<mode>DIFF</mode>
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</effect>
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</effects>
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</skill>
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<effect name="MaxMp">
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<amount>
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<value fromLevel="1" toLevel="15">0</value>
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<value level="16">100</value>
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<value level="17">200</value>
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<value level="18">300</value>
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<value level="19">400</value>
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<value level="20">500</value>
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<value level="21">600</value>
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<value level="22">700</value>
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<value level="23">800</value>
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<value level="24">900</value>
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<value level="25">1000</value>
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<value level="26">1200</value>
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<value level="27">1400</value>
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<value level="28">1600</value>
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<value level="29">1800</value>
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<value level="30">2000</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="MaxCp">
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<amount>
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<value fromLevel="1" toLevel="15">0</value>
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<value level="16">100</value>
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<value level="17">200</value>
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<value level="18">300</value>
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<value level="19">400</value>
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<value level="20">500</value>
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<value level="21">600</value>
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<value level="22">700</value>
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<value level="23">800</value>
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<value level="24">900</value>
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<value level="25">1000</value>
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<value level="26">1200</value>
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<value level="27">1400</value>
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<value level="28">1600</value>
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<value level="29">1800</value>
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<value level="30">2000</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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</effects>
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</skill>
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</list>
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