Various item additions and updates.

Contributed by quangnguyen.
This commit is contained in:
MobiusDevelopment
2021-03-18 23:29:16 +00:00
parent c680aa2127
commit 9e1bc31613
50 changed files with 7683 additions and 1281 deletions

View File

@@ -60,6 +60,14 @@
<enchant id="33813" targetGrade="C" maxEnchant="16" />
<enchant id="33812" targetGrade="D" maxEnchant="16" />
<!-- Cursed Scrolls: Enchant Weapon -->
<enchant id="93257" targetGrade="A" />
<enchant id="93270" targetGrade="A" />
<!-- Cursed Scrolls: Enchant Armor -->
<enchant id="93258" targetGrade="A" />
<enchant id="93271" targetGrade="A" />
<!-- Fire Dragon Pendant -->
<enchant id="49469" maxEnchant="10" safeEnchant="3">
<item id="49467" />
@@ -154,11 +162,6 @@
<item id="93042" />
</enchant>
<!-- Adventurer's Talisman -->
<enchant id="95688" maxEnchant="10" safeEnchant="1">
<item id="91937" />
</enchant>
<!-- Cloak of Protection -->
<enchant id="93302" maxEnchant="10">
<item id="93301" />

View File

@@ -82,6 +82,20 @@
<current enchant="8" chance="22" />
<current enchant="9" chance="20" />
</enchantRateGroup>
<!-- Hellbound Ring enchant group. -->
<enchantRateGroup name="HELLBOUND_RING_GROUP">
<current enchant="0" chance="60" />
<current enchant="1" chance="50" />
<current enchant="2" chance="40" />
<current enchant="3" chance="35" />
<current enchant="4" chance="30" />
<current enchant="5" chance="28" />
<current enchant="6" chance="26" />
<current enchant="7" chance="24" />
<current enchant="8" chance="22" />
<current enchant="9" chance="20" />
</enchantRateGroup>
<!-- Default scrolls enchanting route line. -->
<enchantScrollGroup id="0">
@@ -130,6 +144,10 @@
<enchantRate group="DRAGON_BELT_GROUP">
<item slot="belt" /> <!-- Belt: Belts -->
</enchantRate>
<!-- Hellbound Ring -->
<enchantRate group="HELLBOUND_RING_GROUP">
<item slot="rfinger;lfinger" /> <!-- Right finger, Left finger: Rings -->
</enchantRate>
<!-- Spirits Agathion -->
<enchantRate group="SPIRITS_AGATHION">
<item slot="agathion" /> <!-- Agathion: agathion -->

View File

@@ -1955,10 +1955,6 @@
<options level="9" option1="33861" />
<options level="10" option1="33862" />
</item>
<item id="91937"> <!-- Adventurer's Talisman -->
<options level="0" option1="39278" />
<options level="1" option1="39279" />
</item>
<item id="91953"> <!-- Dragon valley earing -->
<options level="0" option1="20001" />
<options level="1" option1="20002" />
@@ -1985,4 +1981,17 @@
<options level="9" option1="33927" />
<options level="10" option1="33928" />
</item>
<item id="91952"> <!-- Ring of Insolence -->
<options level="0" option1="20001" />
<options level="1" option1="20002" />
<options level="2" option1="20003" />
<options level="3" option1="20004" />
<options level="4" option1="20005" />
<options level="5" option1="20006" />
<options level="6" option1="20007" />
<options level="7" option1="20007" />
<options level="8" option1="20007" />
<options level="9" option1="20010" />
<options level="10" option1="20011" />
</item>
</list>

View File

@@ -172,6 +172,8 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="13654" level="1" type="ON_EQUIP" /> <!-- Brooch Lv. 2 On. -->
<skill id="13655" level="1" type="ON_UNEQUIP" /> <!-- Brooch Lv. 2 Off. -->
<skill id="55469" level="1" /> <!-- Activates 3 jewel slots. -->
<skill id="55470" level="2" /> <!-- Inventory Slot +9. -->
</skills>

View File

@@ -422,6 +422,8 @@
<skills>
<skill id="55510" level="1" /> <!-- Activates 4 jewel slots. -->
<skill id="55511" level="1" /> <!-- Inventory Slot +12. -->
<skill id="13652" level="1" type="ON_EQUIP" /> <!-- Brooch Lv. 3 On. -->
<skill id="13653" level="1" type="ON_UNEQUIP" /> <!-- Brooch Lv. 3 Off. -->
</skills>
</item>
<item id="90935" name="Greater Jewel Box" additionalName="Lv. 4" type="EtcItem">

View File

@@ -42,6 +42,8 @@
<skills>
<skill id="55712" level="1" /> <!-- Activates 5 jewel slots. -->
<skill id="55713" level="1" /> <!-- Inventory Slot +12. -->
<skill id="13650" level="1" type="ON_EQUIP" /> <!-- Brooch Lv. 4 On. -->
<skill id="13651" level="1" type="ON_UNEQUIP" /> <!-- Brooch Lv. 4 Off. -->
</skills>
</item>
<item id="91304" name="Brooch" additionalName="Lv. 5" type="Armor">
@@ -57,6 +59,8 @@
<skills>
<skill id="59153" level="1" /> <!-- Activates 6 jewel slots. -->
<skill id="59154" level="1" /> <!-- Inventory Slot +15. -->
<skill id="13648" level="1" type="ON_EQUIP" /> <!-- Brooch Lv. 5 On. -->
<skill id="13649" level="1" type="ON_UNEQUIP" /> <!-- Brooch Lv. 5 Off. -->
</skills>
</item>
<item id="91305" name="Greater Topaz" additionalName="Lv. 1" type="Armor">

View File

@@ -574,6 +574,7 @@
<item id="91937" name="Adventurer's Talisman" type="Armor">
<!-- M. Def. +5%. Effects of two identical talismans do not stack. -->
<set name="icon" val="icon.etc_talisman_i07" />
<set name="bodypart" val="talisman" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="GOLD" />
@@ -582,8 +583,9 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="enchant_enabled" val="true" />
<set name="bodypart" val="deco1" />
<set name="enchant_enabled" val="true" />
<set name="enchant_enabled" val="true" />
<set name="is_freightable" val="false" />
</item>
<item id="91938" name="Primeval Isle's Prolongating Stone" type="EtcItem">
<!-- Prolongs your Session Zone's raid for 60 min. <Hunting Zone>. Primeval Isle -->
@@ -753,6 +755,20 @@
<set name="weight" val="150" />
<set name="price" val="616000" />
<set name="is_sellable" val="false" />
<set name="enchant_enabled" val="true" />
<skills>
<skill id="50189" level="1" /> <!-- Ring of Insolence -->
<skill id="50189" level="2" type="ON_ENCHANT" type_value="1" /> <!-- +1 Ring of Insolence -->
<skill id="50189" level="3" type="ON_ENCHANT" type_value="2" /> <!-- +2 Ring of Insolence -->
<skill id="50189" level="4" type="ON_ENCHANT" type_value="3" /> <!-- +3 Ring of Insolence -->
<skill id="50189" level="5" type="ON_ENCHANT" type_value="4" /> <!-- +4 Ring of Insolence -->
<skill id="50189" level="6" type="ON_ENCHANT" type_value="5" /> <!-- +5 Ring of Insolence -->
<skill id="50189" level="7" type="ON_ENCHANT" type_value="6" /> <!-- +6 Ring of Insolence -->
<skill id="50189" level="8" type="ON_ENCHANT" type_value="7" /> <!-- +7 Ring of Insolence -->
<skill id="50189" level="9" type="ON_ENCHANT" type_value="8" /> <!-- +8 Ring of Insolence -->
<skill id="50189" level="10" type="ON_ENCHANT" type_value="9" /> <!-- +9 Ring of Insolence -->
<skill id="50189" level="11" type="ON_ENCHANT" type_value="10" /> <!-- +10 Ring of Insolence -->
</skills>
<stats>
<stat type="mDef">40</stat>
</stats>
@@ -767,6 +783,20 @@
<set name="weight" val="150" />
<set name="price" val="924000" />
<set name="is_sellable" val="false" />
<set name="enchant_enabled" val="true" />
<skills>
<skill id="50190" level="1" /> <!-- Dragon Valley's Earring -->
<skill id="50190" level="2" type="ON_ENCHANT" type_value="1" /> <!-- +1 Dragon Valley's Earring -->
<skill id="50190" level="3" type="ON_ENCHANT" type_value="2" /> <!-- +2 Dragon Valley's Earring -->
<skill id="50190" level="4" type="ON_ENCHANT" type_value="3" /> <!-- +3 Dragon Valley's Earring -->
<skill id="50190" level="5" type="ON_ENCHANT" type_value="4" /> <!-- +4 Dragon Valley's Earring -->
<skill id="50190" level="6" type="ON_ENCHANT" type_value="5" /> <!-- +5 Dragon Valley's Earring -->
<skill id="50190" level="7" type="ON_ENCHANT" type_value="6" /> <!-- +6 Dragon Valley's Earring -->
<skill id="50190" level="8" type="ON_ENCHANT" type_value="7" /> <!-- +7 Dragon Valley's Earring -->
<skill id="50190" level="9" type="ON_ENCHANT" type_value="8" /> <!-- +8 Dragon Valley's Earring -->
<skill id="50190" level="10" type="ON_ENCHANT" type_value="9" /> <!-- +9 Dragon Valley's Earring -->
<skill id="50190" level="11" type="ON_ENCHANT" type_value="10" /> <!-- +10 Dragon Valley's Earring -->
</skills>
<stats>
<stat type="mDef">60</stat>
</stats>
@@ -1030,6 +1060,13 @@
<set name="material" val="PAPER" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="etcitem_type" val="BLESS_ENCHT_AM" />
<set name="immediate_effect" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<skills>
<skill id="50167" level="1" /> <!-- Scroll: Enchant Ring of Insolence -->
</skills>
</item>
<item id="91967" name="Scroll: Enchant Dragon Valley's Earring" type="EtcItem">
<!-- Required for enchanting Dragon Valley's Earring. The maximum enchant value is +10. -->
@@ -1038,6 +1075,13 @@
<set name="material" val="PAPER" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="etcitem_type" val="BLESS_ENCHT_AM" />
<set name="immediate_effect" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<skills>
<skill id="50168" level="1" /> <!-- Scroll: Enchant Dragon Valley's Earring -->
</skills>
</item>
<item id="91968" name="Enhanced Warrior's Rapier Chest" type="EtcItem">
<!-- Double-click to obtain the following items. -->

View File

@@ -624,14 +624,38 @@
<set name="icon" val="icon.etc_cursed_scrl_of_ench_wp_a_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="true" />
<set name="is_dropable" val="true" />
<set name="is_sellable" val="true" />
<set name="is_freightable" val="true" />
<set name="is_stackable" val="true" />
<set name="etcitem_type" val="CURSED_ENCHT_WP" />
<set name="immediate_effect" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="commissionItemType" val="SCROLL_ENCHANT_WEAPON" />
<skills>
<skill id="40111" level="1" /> <!-- Cursed Scroll: Enchant A-grade Weapon -->
</skills>
</item>
<item id="93258" name="Cursed Scroll: Enchant A-grade Armor (Exchangeable)" type="EtcItem">
<!-- When used, enchant value -1. <font color=eeaa22>Only for items enchanted to +2 and higher.</font> -->
<set name="icon" val="icon.etc_cursed_scrl_of_ench_am_a_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="true" />
<set name="is_dropable" val="true" />
<set name="is_sellable" val="true" />
<set name="is_freightable" val="true" />
<set name="is_stackable" val="true" />
<set name="etcitem_type" val="CURSED_ENCHT_AM" />
<set name="immediate_effect" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="commissionItemType" val="SCROLL_ENCHANT_ARMOR" />
<skills>
<skill id="40112" level="1" /> <!-- Cursed Scroll: Enchant A-grade Armor -->
</skills>
</item>
<item id="93259" name="Reinforced Jewel Box" additionalName="Event" type="EtcItem">
<!-- Double-click to obtain one of the following items. -->
@@ -760,6 +784,14 @@
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_freightable" val="true" />
<set name="etcitem_type" val="CURSED_ENCHT_WP" />
<set name="immediate_effect" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="commissionItemType" val="SCROLL_ENCHANT_WEAPON" />
<skills>
<skill id="40111" level="1" /> <!-- Cursed Scroll: Enchant A-grade Weapon -->
</skills>
</item>
<item id="93271" name="Cursed Scroll: Enchant A-grade Armor" type="EtcItem">
<!-- When used, enchant value -1. <font color=eeaa22>Only for items enchanted to +2 and higher.</font> -->
@@ -771,6 +803,14 @@
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_freightable" val="true" />
<set name="etcitem_type" val="CURSED_ENCHT_AM" />
<set name="immediate_effect" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="commissionItemType" val="SCROLL_ENCHANT_ARMOR" />
<skills>
<skill id="40112" level="1" /> <!-- Cursed Scroll: Enchant A-grade Armor -->
</skills>
</item>
<item id="93272" name="Buff Expansion Book Pack" additionalName="Event" type="EtcItem">
<!-- Double-click to obtain one of the following items. -->

View File

@@ -301,6 +301,19 @@
<stats>
<stat type="pDef">14</stat>
</stats>
<skills>
<skill id="50459" level="1" /> <!-- Blessed Dragon Belt -->
<skill id="50459" level="2" type="ON_ENCHANT" type_value="1" /> <!-- +1 Blessed Dragon Belt -->
<skill id="50459" level="3" type="ON_ENCHANT" type_value="2" /> <!-- +2 Blessed Dragon Belt -->
<skill id="50459" level="4" type="ON_ENCHANT" type_value="3" /> <!-- +3 Blessed Dragon Belt -->
<skill id="50459" level="5" type="ON_ENCHANT" type_value="4" /> <!-- +4 Blessed Dragon Belt -->
<skill id="50459" level="6" type="ON_ENCHANT" type_value="5" /> <!-- +5 Blessed Dragon Belt -->
<skill id="50459" level="7" type="ON_ENCHANT" type_value="6" /> <!-- +6 Blessed Dragon Belt -->
<skill id="50459" level="8" type="ON_ENCHANT" type_value="7" /> <!-- +7 Blessed Dragon Belt -->
<skill id="50459" level="9" type="ON_ENCHANT" type_value="8" /> <!-- +8 Blessed Dragon Belt -->
<skill id="50459" level="10" type="ON_ENCHANT" type_value="9" /> <!-- +9 Blessed Dragon Belt -->
<skill id="50459" level="11" type="ON_ENCHANT" type_value="10" /> <!-- +10 Blessed Dragon Belt -->
</skills>
</item>
<item id="94622" name="Kit: Dragon Belt" type="EtcItem">
<!-- Double-click to obtain the following items. -->

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@@ -3,6 +3,8 @@
<skill id="13648" toLevel="1" name="Put on Lv. 5 Brooch">
<!-- Brooch shines and radiates bright light. -->
<icon>icon.etc_bm_brooch_lavianrose_i06</icon>
<abnormalTime>-1</abnormalTime>
<abnormalVisualEffect>AVE_BROOCH_B</abnormalVisualEffect>
<operateType>A1</operateType>
<isMagic>4</isMagic>
</skill>
@@ -10,10 +12,19 @@
<!-- Bright light fades. -->
<operateType>P</operateType>
<effectPoint>1</effectPoint>
<magicLevel>1</magicLevel>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="DispelBySlot">
<dispel>AVE_BROOCH_B,10</dispel>
</effect>
</effects>
</skill>
<skill id="13650" toLevel="1" name="Put on Lv. 4 Brooch">
<!-- Brooch radiates bright light. -->
<icon>icon.etc_bm_brooch_lavianrose_i05</icon>
<abnormalTime>-1</abnormalTime>
<abnormalVisualEffect>AVE_BROOCH</abnormalVisualEffect>
<operateType>A1</operateType>
<isMagic>4</isMagic>
</skill>
@@ -21,10 +32,19 @@
<!-- Bright light fades. -->
<operateType>P</operateType>
<effectPoint>1</effectPoint>
<magicLevel>1</magicLevel>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="DispelBySlot">
<dispel>AVE_BROOCH,10</dispel>
</effect>
</effects>
</skill>
<skill id="13652" toLevel="1" name="Put on Lv. 3 Brooch">
<!-- Brooch radiates bright light. -->
<icon>icon.etc_bm_brooch_lavianrose_i03</icon>
<abnormalTime>-1</abnormalTime>
<abnormalVisualEffect>AVE_BROOCH</abnormalVisualEffect>
<operateType>A1</operateType>
<isMagic>4</isMagic>
</skill>
@@ -32,10 +52,22 @@
<!-- Bright light fades. -->
<operateType>A1</operateType>
<effectPoint>1</effectPoint>
<magicLevel>1</magicLevel>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="DispelBySlot">
<dispel>AVE_BROOCH,10</dispel>
</effect>
</effects>
</skill>
<skill id="13654" toLevel="1" name="Brooch Lv. 2 On">
<!-- Brooch radiates bright light. -->
<icon>icon.etc_bm_brooch_lavianrose_i01</icon>
<abnormalTime>-1</abnormalTime>
<abnormalVisualEffect>AVE_BROOCH</abnormalVisualEffect>
<stayAfterDeath>true</stayAfterDeath>
<irreplacableBuff>true</irreplacableBuff>
<blockActionUseSkill>true</blockActionUseSkill>
<operateType>A1</operateType>
<isMagic>4</isMagic>
</skill>
@@ -43,6 +75,13 @@
<!-- Bright light fades. -->
<operateType>A1</operateType>
<effectPoint>1</effectPoint>
<magicLevel>1</magicLevel>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="DispelBySlot">
<dispel>AVE_BROOCH,10</dispel>
</effect>
</effects>
</skill>
<skill id="13656" toLevel="1" name="Brooch Lv. 1">
<!-- <Effect> 2 jewels can be equipped. -->

View File

@@ -60,21 +60,45 @@
</skill>
<skill id="40109" toLevel="1" name="Blessed Scroll: Enchant A-grade Weapon">
<icon>icon.skill0000</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="40110" toLevel="1" name="Blessed Scroll: Enchant A-grade Armor">
<icon>icon.skill0000</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="40111" toLevel="1" name="Cursed Scroll: Enchant A-grade Weapon">
<icon>icon.skill0000</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="40112" toLevel="1" name="Cursed Scroll: Enchant A-grade Armor">
<icon>icon.skill0000</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="40113" toLevel="1" name="Sayha<EFBFBD>s Cookie">
<skill id="40113" toLevel="1" name="Sayha's Cookie">
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>

View File

@@ -607,13 +607,31 @@
<reuseDelay>500</reuseDelay>
</skill>
<skill id="50166" toLevel="1" name="Scroll: Enchant Talisman of Baium">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="50167" toLevel="1" name="Scroll: Enchant Ring of Insolence">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="50168" toLevel="1" name="Scroll: Enchant Dragon Valley's Earring">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="50169" toLevel="12" name="Scroll of Escape: Tower of Insolence (1st Floor)">
<hitTime>500</hitTime>
@@ -924,6 +942,87 @@
<!-- <Effect> Sleep Resistance +$s1 -->
<icon>icon.ring_of_oman</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<operateType>P</operateType>
<effects>
<effect name="DefenceTrait">
<SLEEP>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">10</value>
<value level="7">12</value>
<value level="8">14</value>
<value level="9">18</value>
<value level="10">22</value>
<value level="11">30</value>
</SLEEP>
</effect>
<effect name="MaxHp">
<amount>
<value level="2">50</value>
<value level="3">100</value>
<value level="4">150</value>
<value level="5">200</value>
<value level="6">300</value>
<value level="7">400</value>
<value level="8">500</value>
<value level="9">600</value>
<value level="10">800</value>
<value level="11">1000</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PAtk">
<amount>
<value level="4">5</value>
<value level="5">10</value>
<value level="6">15</value>
<value level="7">30</value>
<value level="8">45</value>
<value level="9">90</value>
<value level="10">180</value>
<value level="11">300</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>
<value level="4">5</value>
<value level="5">10</value>
<value level="6">15</value>
<value level="7">30</value>
<value level="8">45</value>
<value level="9">90</value>
<value level="10">180</value>
<value level="11">300</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="StatUp">
<amount>
<value level="8">1</value>
<value level="9">1</value>
<value level="10">2</value>
<value level="11">5</value>
</amount>
<stat>CON</stat>
</effect>
<effect name="StatUp">
<amount>
<value level="11">1</value>
</amount>
<stat>STR</stat>
</effect>
<effect name="StatUp">
<amount>
<value level="11">1</value>
</amount>
<stat>INT</stat>
</effect>
</effects>
</skill>
<skill id="50190" toLevel="11" name="Earring: Dragon Valley's Earring">
<!-- <Effect> Stun Resistance +$s1 -->
@@ -1097,7 +1196,41 @@
<value level="10">5000</value>
</power>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="6">-4</value>
<value level="7">-8</value>
<value level="8">-12</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="6">-4</value>
<value level="7">-8</value>
<value level="8">-12</value>
</amount>
<mode>PER</mode>
</effect>
</pvpEffects>
<pveEffects>
<effect name="PhysicalDefence">
<amount>
<value level="6">-10</value>
<value level="7">-15</value>
<value level="8">-20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="6">-10</value>
<value level="7">-15</value>
<value level="8">-20</value>
</amount>
<mode>PER</mode>
</effect>
</pveEffects>
</skill>
<skill id="50195" toLevel="10" name="Gem: Opal">
<!-- Stun Resistance +$s1 Pull Resistance +$s1 Silence Resistance +$s1 Fear Resistance +$s1 Paralysis Resistance +$s1 -->
@@ -1105,6 +1238,18 @@
<operateType>P</operateType>
<effects>
<effect name="DefenceTrait">
<PARALYZE>
<value level="1">3</value>
<value level="2">5</value>
<value level="3">8</value>
<value level="4">12</value>
<value level="5">15</value>
<value level="6">20</value>
<value level="7">25</value>
<value level="8">30</value>
<value level="9">28</value>
<value level="10">30</value>
</PARALYZE>
<SHOCK>
<value level="1">3</value>
<value level="2">5</value>
@@ -1129,18 +1274,6 @@
<value level="9">28</value>
<value level="10">30</value>
</PULL>
<PARALYZE>
<value level="1">3</value>
<value level="2">5</value>
<value level="3">8</value>
<value level="4">12</value>
<value level="5">15</value>
<value level="6">20</value>
<value level="7">25</value>
<value level="8">30</value>
<value level="9">28</value>
<value level="10">30</value>
</PARALYZE>
<DERANGEMENT>
<value level="1">3</value>
<value level="2">5</value>

View File

@@ -90,7 +90,7 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="PAtk">
<effect name="ShotsBonus">
<amount>
<value level="1">2</value>
<value level="2">3</value>
@@ -184,30 +184,6 @@
<icon>icon.etc_bm_jewel_garnet_i00</icon>
<operateType>P</operateType>
<effects>
<effect name="PhysicalDefence">
<amount>
<value level="1">20</value>
<value level="2">30</value>
<value level="3">60</value>
<value level="4">100</value>
<value level="5">150</value>
<value level="6">200</value>
<value level="7">250</value>
<value level="8">350</value>
</amount>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
<value level="4">60</value>
<value level="5">100</value>
<value level="6">150</value>
<value level="7">220</value>
<value level="8">300</value>
</amount>
</effect>
<effect name="StatUp">
<amount>
<value level="1">1</value>
@@ -278,6 +254,30 @@
<mode>DIFF</mode>
<stat>INT</stat>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">20</value>
<value level="2">30</value>
<value level="3">60</value>
<value level="4">100</value>
<value level="5">150</value>
<value level="6">200</value>
<value level="7">250</value>
<value level="8">350</value>
</amount>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
<value level="4">60</value>
<value level="5">100</value>
<value level="6">150</value>
<value level="7">220</value>
<value level="8">300</value>
</amount>
</effect>
<effect name="DefenceSkillCriticalDamage">
<amount>
<value level="4">4</value>
@@ -401,6 +401,22 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="VitalityPointsRate">
<amount>
<value level="4">10</value>
<value level="5">20</value>
<value level="6">30</value>
<value level="7">30</value>
<value level="8">30</value>
</amount>
</effect>
<effect name="MagicLampExpRate">
<amount>
<value level="6">2</value>
<value level="7">3</value>
<value level="8">5</value>
</amount>
</effect>
</effects>
</skill>
<skill id="50209" toLevel="1" name="A-grade: Dark Crystal Helmet (Heavy)">

View File

@@ -33,7 +33,7 @@
<effect name="HpRegen">
<amount>
<value level="4">7</value>
<value level="5">10</value>
<value level="5">15</value>
<value level="6">15</value>
</amount>
<mode>PER</mode>
@@ -41,7 +41,7 @@
<effect name="MagicAccuracy">
<amount>
<value level="4">1</value>
<value level="5">1</value>
<value level="5">2</value>
<value level="6">2</value>
</amount>
<mode>DIFF</mode>
@@ -49,7 +49,7 @@
<effect name="Accuracy">
<amount>
<value level="4">1</value>
<value level="5">1</value>
<value level="5">2</value>
<value level="6">2</value>
</amount>
<mode>DIFF</mode>
@@ -57,8 +57,8 @@
<effect name="WeightLimit">
<amount>
<value level="4">7000</value>
<value level="5">7000</value>
<value level="6">7000</value>
<value level="5">10000</value>
<value level="6">10000</value>
</amount>
<mode>DIFF</mode>
</effect>

View File

@@ -1617,14 +1617,14 @@
<effects>
<effect name="ManaHealByLevel">
<power>
<value level="1">49</value>
<value level="2">52</value>
<value level="3">57</value>
<value level="4">60</value>
<value level="5">66</value>
<value level="6">70</value>
<value level="7">73</value>
<value level="8">77</value>
<value level="1">12</value>
<value level="2">16</value>
<value level="3">20</value>
<value level="4">30</value>
<value level="5">40</value>
<value level="6">50</value>
<value level="7">60</value>
<value level="8">70</value>
</power>
</effect>
</effects>

View File

@@ -754,7 +754,6 @@
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="adjustLevel" type="xs:boolean" />
<xs:element name="UNDEAD_WEAKNESS">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
@@ -1507,7 +1506,21 @@
<xs:element name="times" type="xs:unsignedByte" />
<xs:element name="id" type="xs:unsignedShort" />
<xs:element name="PHYSICAL_BLOCKADE" type="xs:unsignedByte" />
<xs:element name="KNOCKBACK" type="xs:unsignedByte" />
<xs:element name="KNOCKBACK">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:unsignedByte">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="PULL">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
@@ -1617,6 +1630,10 @@
</xs:complexType>
</xs:element>
<xs:element name="attackSkillId" type="xs:unsignedShort" />
<xs:element name="closeSkill" type="xs:unsignedShort" />
<xs:element name="rangeSkill" type="xs:unsignedShort" />
<xs:element name="adjustLevel" type="xs:boolean" />
<xs:element name="PISTOLS" type="xs:byte" />
<xs:element name="damage">
<xs:complexType>
<xs:sequence>
@@ -1836,6 +1853,22 @@
<xs:element maxOccurs="unbounded" name="effect">
<xs:complexType>
<xs:sequence minOccurs="0">
<xs:element minOccurs="0" name="amount">
<xs:complexType>
<xs:sequence>
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:byte">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element minOccurs="0" name="mode" type="xs:string" />
<xs:element minOccurs="0" name="distance" type="xs:unsignedByte" />
<xs:element minOccurs="0" name="speed" type="xs:unsignedShort" />
<xs:element minOccurs="0" name="knockDown" type="xs:boolean" />
@@ -2004,6 +2037,22 @@
<xs:element minOccurs="0" name="chance" type="xs:unsignedByte" />
<xs:element minOccurs="0" name="staticChance" type="xs:boolean" />
<xs:element minOccurs="0" name="magicTypes" type="xs:string" />
<xs:element minOccurs="0" name="amount">
<xs:complexType>
<xs:sequence>
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:byte">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element minOccurs="0" name="mode" type="xs:string" />
<xs:element minOccurs="0" name="power">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
@@ -2114,23 +2163,7 @@
<xs:element name="effect">
<xs:complexType>
<xs:sequence>
<xs:element name="power">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:unsignedShort">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element minOccurs="0" name="criticalChance" type="xs:unsignedByte" />
<xs:element minOccurs="0" name="overHit" type="xs:boolean" />
<xs:element name="power" type="xs:unsignedShort" />
</xs:sequence>
<xs:attribute name="name" type="xs:string" use="required" />
</xs:complexType>
@@ -2189,6 +2222,7 @@
<xs:element name="isSuicideAttack" type="xs:boolean" />
<xs:element name="abnormalInstant" type="xs:boolean" />
<xs:element name="withoutAction" type="xs:boolean" />
<xs:element name="blockActionUseSkill" type="xs:boolean" />
<xs:element name="deleteAbnormalOnLeave" type="xs:boolean" />
<xs:element name="startEffects">
<xs:complexType>
@@ -2202,7 +2236,6 @@
</xs:complexType>
</xs:element>
<xs:element name="buffProtectLevel" type="xs:unsignedByte" />
<xs:element name="blockActionUseSkill" type="xs:boolean" />
<xs:element name="reuseDelayType" type="xs:string" />
</xs:choice>
</xs:sequence>