Various item additions and updates.

Contributed by quangnguyen.
This commit is contained in:
MobiusDevelopment 2021-03-18 23:29:16 +00:00
parent c680aa2127
commit 9e1bc31613
50 changed files with 7683 additions and 1281 deletions

View File

@ -60,6 +60,14 @@
<enchant id="33813" targetGrade="C" maxEnchant="16" />
<enchant id="33812" targetGrade="D" maxEnchant="16" />
<!-- Cursed Scrolls: Enchant Weapon -->
<enchant id="93257" targetGrade="A" />
<enchant id="93270" targetGrade="A" />
<!-- Cursed Scrolls: Enchant Armor -->
<enchant id="93258" targetGrade="A" />
<enchant id="93271" targetGrade="A" />
<!-- Fire Dragon Pendant -->
<enchant id="49469" maxEnchant="10" safeEnchant="3">
<item id="49467" />
@ -154,11 +162,6 @@
<item id="93042" />
</enchant>
<!-- Adventurer's Talisman -->
<enchant id="95688" maxEnchant="10" safeEnchant="1">
<item id="91937" />
</enchant>
<!-- Cloak of Protection -->
<enchant id="93302" maxEnchant="10">
<item id="93301" />

View File

@ -82,6 +82,20 @@
<current enchant="8" chance="22" />
<current enchant="9" chance="20" />
</enchantRateGroup>
<!-- Hellbound Ring enchant group. -->
<enchantRateGroup name="HELLBOUND_RING_GROUP">
<current enchant="0" chance="60" />
<current enchant="1" chance="50" />
<current enchant="2" chance="40" />
<current enchant="3" chance="35" />
<current enchant="4" chance="30" />
<current enchant="5" chance="28" />
<current enchant="6" chance="26" />
<current enchant="7" chance="24" />
<current enchant="8" chance="22" />
<current enchant="9" chance="20" />
</enchantRateGroup>
<!-- Default scrolls enchanting route line. -->
<enchantScrollGroup id="0">
@ -130,6 +144,10 @@
<enchantRate group="DRAGON_BELT_GROUP">
<item slot="belt" /> <!-- Belt: Belts -->
</enchantRate>
<!-- Hellbound Ring -->
<enchantRate group="HELLBOUND_RING_GROUP">
<item slot="rfinger;lfinger" /> <!-- Right finger, Left finger: Rings -->
</enchantRate>
<!-- Spirits Agathion -->
<enchantRate group="SPIRITS_AGATHION">
<item slot="agathion" /> <!-- Agathion: agathion -->

View File

@ -1955,10 +1955,6 @@
<options level="9" option1="33861" />
<options level="10" option1="33862" />
</item>
<item id="91937"> <!-- Adventurer's Talisman -->
<options level="0" option1="39278" />
<options level="1" option1="39279" />
</item>
<item id="91953"> <!-- Dragon valley earing -->
<options level="0" option1="20001" />
<options level="1" option1="20002" />
@ -1985,4 +1981,17 @@
<options level="9" option1="33927" />
<options level="10" option1="33928" />
</item>
<item id="91952"> <!-- Ring of Insolence -->
<options level="0" option1="20001" />
<options level="1" option1="20002" />
<options level="2" option1="20003" />
<options level="3" option1="20004" />
<options level="4" option1="20005" />
<options level="5" option1="20006" />
<options level="6" option1="20007" />
<options level="7" option1="20007" />
<options level="8" option1="20007" />
<options level="9" option1="20010" />
<options level="10" option1="20011" />
</item>
</list>

View File

@ -172,6 +172,8 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="13654" level="1" type="ON_EQUIP" /> <!-- Brooch Lv. 2 On. -->
<skill id="13655" level="1" type="ON_UNEQUIP" /> <!-- Brooch Lv. 2 Off. -->
<skill id="55469" level="1" /> <!-- Activates 3 jewel slots. -->
<skill id="55470" level="2" /> <!-- Inventory Slot +9. -->
</skills>

View File

@ -422,6 +422,8 @@
<skills>
<skill id="55510" level="1" /> <!-- Activates 4 jewel slots. -->
<skill id="55511" level="1" /> <!-- Inventory Slot +12. -->
<skill id="13652" level="1" type="ON_EQUIP" /> <!-- Brooch Lv. 3 On. -->
<skill id="13653" level="1" type="ON_UNEQUIP" /> <!-- Brooch Lv. 3 Off. -->
</skills>
</item>
<item id="90935" name="Greater Jewel Box" additionalName="Lv. 4" type="EtcItem">

View File

@ -42,6 +42,8 @@
<skills>
<skill id="55712" level="1" /> <!-- Activates 5 jewel slots. -->
<skill id="55713" level="1" /> <!-- Inventory Slot +12. -->
<skill id="13650" level="1" type="ON_EQUIP" /> <!-- Brooch Lv. 4 On. -->
<skill id="13651" level="1" type="ON_UNEQUIP" /> <!-- Brooch Lv. 4 Off. -->
</skills>
</item>
<item id="91304" name="Brooch" additionalName="Lv. 5" type="Armor">
@ -57,6 +59,8 @@
<skills>
<skill id="59153" level="1" /> <!-- Activates 6 jewel slots. -->
<skill id="59154" level="1" /> <!-- Inventory Slot +15. -->
<skill id="13648" level="1" type="ON_EQUIP" /> <!-- Brooch Lv. 5 On. -->
<skill id="13649" level="1" type="ON_UNEQUIP" /> <!-- Brooch Lv. 5 Off. -->
</skills>
</item>
<item id="91305" name="Greater Topaz" additionalName="Lv. 1" type="Armor">

View File

@ -574,6 +574,7 @@
<item id="91937" name="Adventurer's Talisman" type="Armor">
<!-- M. Def. +5%. Effects of two identical talismans do not stack. -->
<set name="icon" val="icon.etc_talisman_i07" />
<set name="bodypart" val="talisman" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="GOLD" />
@ -582,8 +583,9 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="enchant_enabled" val="true" />
<set name="bodypart" val="deco1" />
<set name="enchant_enabled" val="true" />
<set name="enchant_enabled" val="true" />
<set name="is_freightable" val="false" />
</item>
<item id="91938" name="Primeval Isle's Prolongating Stone" type="EtcItem">
<!-- Prolongs your Session Zone's raid for 60 min. <Hunting Zone>. Primeval Isle -->
@ -753,6 +755,20 @@
<set name="weight" val="150" />
<set name="price" val="616000" />
<set name="is_sellable" val="false" />
<set name="enchant_enabled" val="true" />
<skills>
<skill id="50189" level="1" /> <!-- Ring of Insolence -->
<skill id="50189" level="2" type="ON_ENCHANT" type_value="1" /> <!-- +1 Ring of Insolence -->
<skill id="50189" level="3" type="ON_ENCHANT" type_value="2" /> <!-- +2 Ring of Insolence -->
<skill id="50189" level="4" type="ON_ENCHANT" type_value="3" /> <!-- +3 Ring of Insolence -->
<skill id="50189" level="5" type="ON_ENCHANT" type_value="4" /> <!-- +4 Ring of Insolence -->
<skill id="50189" level="6" type="ON_ENCHANT" type_value="5" /> <!-- +5 Ring of Insolence -->
<skill id="50189" level="7" type="ON_ENCHANT" type_value="6" /> <!-- +6 Ring of Insolence -->
<skill id="50189" level="8" type="ON_ENCHANT" type_value="7" /> <!-- +7 Ring of Insolence -->
<skill id="50189" level="9" type="ON_ENCHANT" type_value="8" /> <!-- +8 Ring of Insolence -->
<skill id="50189" level="10" type="ON_ENCHANT" type_value="9" /> <!-- +9 Ring of Insolence -->
<skill id="50189" level="11" type="ON_ENCHANT" type_value="10" /> <!-- +10 Ring of Insolence -->
</skills>
<stats>
<stat type="mDef">40</stat>
</stats>
@ -767,6 +783,20 @@
<set name="weight" val="150" />
<set name="price" val="924000" />
<set name="is_sellable" val="false" />
<set name="enchant_enabled" val="true" />
<skills>
<skill id="50190" level="1" /> <!-- Dragon Valley's Earring -->
<skill id="50190" level="2" type="ON_ENCHANT" type_value="1" /> <!-- +1 Dragon Valley's Earring -->
<skill id="50190" level="3" type="ON_ENCHANT" type_value="2" /> <!-- +2 Dragon Valley's Earring -->
<skill id="50190" level="4" type="ON_ENCHANT" type_value="3" /> <!-- +3 Dragon Valley's Earring -->
<skill id="50190" level="5" type="ON_ENCHANT" type_value="4" /> <!-- +4 Dragon Valley's Earring -->
<skill id="50190" level="6" type="ON_ENCHANT" type_value="5" /> <!-- +5 Dragon Valley's Earring -->
<skill id="50190" level="7" type="ON_ENCHANT" type_value="6" /> <!-- +6 Dragon Valley's Earring -->
<skill id="50190" level="8" type="ON_ENCHANT" type_value="7" /> <!-- +7 Dragon Valley's Earring -->
<skill id="50190" level="9" type="ON_ENCHANT" type_value="8" /> <!-- +8 Dragon Valley's Earring -->
<skill id="50190" level="10" type="ON_ENCHANT" type_value="9" /> <!-- +9 Dragon Valley's Earring -->
<skill id="50190" level="11" type="ON_ENCHANT" type_value="10" /> <!-- +10 Dragon Valley's Earring -->
</skills>
<stats>
<stat type="mDef">60</stat>
</stats>
@ -1030,6 +1060,13 @@
<set name="material" val="PAPER" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="etcitem_type" val="BLESS_ENCHT_AM" />
<set name="immediate_effect" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<skills>
<skill id="50167" level="1" /> <!-- Scroll: Enchant Ring of Insolence -->
</skills>
</item>
<item id="91967" name="Scroll: Enchant Dragon Valley's Earring" type="EtcItem">
<!-- Required for enchanting Dragon Valley's Earring. The maximum enchant value is +10. -->
@ -1038,6 +1075,13 @@
<set name="material" val="PAPER" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="etcitem_type" val="BLESS_ENCHT_AM" />
<set name="immediate_effect" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<skills>
<skill id="50168" level="1" /> <!-- Scroll: Enchant Dragon Valley's Earring -->
</skills>
</item>
<item id="91968" name="Enhanced Warrior's Rapier Chest" type="EtcItem">
<!-- Double-click to obtain the following items. -->

View File

@ -624,14 +624,38 @@
<set name="icon" val="icon.etc_cursed_scrl_of_ench_wp_a_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="true" />
<set name="is_dropable" val="true" />
<set name="is_sellable" val="true" />
<set name="is_freightable" val="true" />
<set name="is_stackable" val="true" />
<set name="etcitem_type" val="CURSED_ENCHT_WP" />
<set name="immediate_effect" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="commissionItemType" val="SCROLL_ENCHANT_WEAPON" />
<skills>
<skill id="40111" level="1" /> <!-- Cursed Scroll: Enchant A-grade Weapon -->
</skills>
</item>
<item id="93258" name="Cursed Scroll: Enchant A-grade Armor (Exchangeable)" type="EtcItem">
<!-- When used, enchant value -1. <font color=eeaa22>Only for items enchanted to +2 and higher.</font> -->
<set name="icon" val="icon.etc_cursed_scrl_of_ench_am_a_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="true" />
<set name="is_dropable" val="true" />
<set name="is_sellable" val="true" />
<set name="is_freightable" val="true" />
<set name="is_stackable" val="true" />
<set name="etcitem_type" val="CURSED_ENCHT_AM" />
<set name="immediate_effect" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="commissionItemType" val="SCROLL_ENCHANT_ARMOR" />
<skills>
<skill id="40112" level="1" /> <!-- Cursed Scroll: Enchant A-grade Armor -->
</skills>
</item>
<item id="93259" name="Reinforced Jewel Box" additionalName="Event" type="EtcItem">
<!-- Double-click to obtain one of the following items. -->
@ -760,6 +784,14 @@
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_freightable" val="true" />
<set name="etcitem_type" val="CURSED_ENCHT_WP" />
<set name="immediate_effect" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="commissionItemType" val="SCROLL_ENCHANT_WEAPON" />
<skills>
<skill id="40111" level="1" /> <!-- Cursed Scroll: Enchant A-grade Weapon -->
</skills>
</item>
<item id="93271" name="Cursed Scroll: Enchant A-grade Armor" type="EtcItem">
<!-- When used, enchant value -1. <font color=eeaa22>Only for items enchanted to +2 and higher.</font> -->
@ -771,6 +803,14 @@
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_freightable" val="true" />
<set name="etcitem_type" val="CURSED_ENCHT_AM" />
<set name="immediate_effect" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="commissionItemType" val="SCROLL_ENCHANT_ARMOR" />
<skills>
<skill id="40112" level="1" /> <!-- Cursed Scroll: Enchant A-grade Armor -->
</skills>
</item>
<item id="93272" name="Buff Expansion Book Pack" additionalName="Event" type="EtcItem">
<!-- Double-click to obtain one of the following items. -->

View File

@ -301,6 +301,19 @@
<stats>
<stat type="pDef">14</stat>
</stats>
<skills>
<skill id="50459" level="1" /> <!-- Blessed Dragon Belt -->
<skill id="50459" level="2" type="ON_ENCHANT" type_value="1" /> <!-- +1 Blessed Dragon Belt -->
<skill id="50459" level="3" type="ON_ENCHANT" type_value="2" /> <!-- +2 Blessed Dragon Belt -->
<skill id="50459" level="4" type="ON_ENCHANT" type_value="3" /> <!-- +3 Blessed Dragon Belt -->
<skill id="50459" level="5" type="ON_ENCHANT" type_value="4" /> <!-- +4 Blessed Dragon Belt -->
<skill id="50459" level="6" type="ON_ENCHANT" type_value="5" /> <!-- +5 Blessed Dragon Belt -->
<skill id="50459" level="7" type="ON_ENCHANT" type_value="6" /> <!-- +6 Blessed Dragon Belt -->
<skill id="50459" level="8" type="ON_ENCHANT" type_value="7" /> <!-- +7 Blessed Dragon Belt -->
<skill id="50459" level="9" type="ON_ENCHANT" type_value="8" /> <!-- +8 Blessed Dragon Belt -->
<skill id="50459" level="10" type="ON_ENCHANT" type_value="9" /> <!-- +9 Blessed Dragon Belt -->
<skill id="50459" level="11" type="ON_ENCHANT" type_value="10" /> <!-- +10 Blessed Dragon Belt -->
</skills>
</item>
<item id="94622" name="Kit: Dragon Belt" type="EtcItem">
<!-- Double-click to obtain the following items. -->

View File

@ -3,6 +3,8 @@
<skill id="13648" toLevel="1" name="Put on Lv. 5 Brooch">
<!-- Brooch shines and radiates bright light. -->
<icon>icon.etc_bm_brooch_lavianrose_i06</icon>
<abnormalTime>-1</abnormalTime>
<abnormalVisualEffect>AVE_BROOCH_B</abnormalVisualEffect>
<operateType>A1</operateType>
<isMagic>4</isMagic>
</skill>
@ -10,10 +12,19 @@
<!-- Bright light fades. -->
<operateType>P</operateType>
<effectPoint>1</effectPoint>
<magicLevel>1</magicLevel>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="DispelBySlot">
<dispel>AVE_BROOCH_B,10</dispel>
</effect>
</effects>
</skill>
<skill id="13650" toLevel="1" name="Put on Lv. 4 Brooch">
<!-- Brooch radiates bright light. -->
<icon>icon.etc_bm_brooch_lavianrose_i05</icon>
<abnormalTime>-1</abnormalTime>
<abnormalVisualEffect>AVE_BROOCH</abnormalVisualEffect>
<operateType>A1</operateType>
<isMagic>4</isMagic>
</skill>
@ -21,10 +32,19 @@
<!-- Bright light fades. -->
<operateType>P</operateType>
<effectPoint>1</effectPoint>
<magicLevel>1</magicLevel>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="DispelBySlot">
<dispel>AVE_BROOCH,10</dispel>
</effect>
</effects>
</skill>
<skill id="13652" toLevel="1" name="Put on Lv. 3 Brooch">
<!-- Brooch radiates bright light. -->
<icon>icon.etc_bm_brooch_lavianrose_i03</icon>
<abnormalTime>-1</abnormalTime>
<abnormalVisualEffect>AVE_BROOCH</abnormalVisualEffect>
<operateType>A1</operateType>
<isMagic>4</isMagic>
</skill>
@ -32,10 +52,22 @@
<!-- Bright light fades. -->
<operateType>A1</operateType>
<effectPoint>1</effectPoint>
<magicLevel>1</magicLevel>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="DispelBySlot">
<dispel>AVE_BROOCH,10</dispel>
</effect>
</effects>
</skill>
<skill id="13654" toLevel="1" name="Brooch Lv. 2 On">
<!-- Brooch radiates bright light. -->
<icon>icon.etc_bm_brooch_lavianrose_i01</icon>
<abnormalTime>-1</abnormalTime>
<abnormalVisualEffect>AVE_BROOCH</abnormalVisualEffect>
<stayAfterDeath>true</stayAfterDeath>
<irreplacableBuff>true</irreplacableBuff>
<blockActionUseSkill>true</blockActionUseSkill>
<operateType>A1</operateType>
<isMagic>4</isMagic>
</skill>
@ -43,6 +75,13 @@
<!-- Bright light fades. -->
<operateType>A1</operateType>
<effectPoint>1</effectPoint>
<magicLevel>1</magicLevel>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="DispelBySlot">
<dispel>AVE_BROOCH,10</dispel>
</effect>
</effects>
</skill>
<skill id="13656" toLevel="1" name="Brooch Lv. 1">
<!-- <Effect> 2 jewels can be equipped. -->

View File

@ -60,21 +60,45 @@
</skill>
<skill id="40109" toLevel="1" name="Blessed Scroll: Enchant A-grade Weapon">
<icon>icon.skill0000</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="40110" toLevel="1" name="Blessed Scroll: Enchant A-grade Armor">
<icon>icon.skill0000</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="40111" toLevel="1" name="Cursed Scroll: Enchant A-grade Weapon">
<icon>icon.skill0000</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="40112" toLevel="1" name="Cursed Scroll: Enchant A-grade Armor">
<icon>icon.skill0000</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="40113" toLevel="1" name="Sayha<68>s Cookie">
<skill id="40113" toLevel="1" name="Sayha's Cookie">
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>

View File

@ -607,13 +607,31 @@
<reuseDelay>500</reuseDelay>
</skill>
<skill id="50166" toLevel="1" name="Scroll: Enchant Talisman of Baium">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="50167" toLevel="1" name="Scroll: Enchant Ring of Insolence">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="50168" toLevel="1" name="Scroll: Enchant Dragon Valley's Earring">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="50169" toLevel="12" name="Scroll of Escape: Tower of Insolence (1st Floor)">
<hitTime>500</hitTime>
@ -924,6 +942,87 @@
<!-- <Effect> Sleep Resistance +$s1 -->
<icon>icon.ring_of_oman</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<operateType>P</operateType>
<effects>
<effect name="DefenceTrait">
<SLEEP>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">10</value>
<value level="7">12</value>
<value level="8">14</value>
<value level="9">18</value>
<value level="10">22</value>
<value level="11">30</value>
</SLEEP>
</effect>
<effect name="MaxHp">
<amount>
<value level="2">50</value>
<value level="3">100</value>
<value level="4">150</value>
<value level="5">200</value>
<value level="6">300</value>
<value level="7">400</value>
<value level="8">500</value>
<value level="9">600</value>
<value level="10">800</value>
<value level="11">1000</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PAtk">
<amount>
<value level="4">5</value>
<value level="5">10</value>
<value level="6">15</value>
<value level="7">30</value>
<value level="8">45</value>
<value level="9">90</value>
<value level="10">180</value>
<value level="11">300</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>
<value level="4">5</value>
<value level="5">10</value>
<value level="6">15</value>
<value level="7">30</value>
<value level="8">45</value>
<value level="9">90</value>
<value level="10">180</value>
<value level="11">300</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="StatUp">
<amount>
<value level="8">1</value>
<value level="9">1</value>
<value level="10">2</value>
<value level="11">5</value>
</amount>
<stat>CON</stat>
</effect>
<effect name="StatUp">
<amount>
<value level="11">1</value>
</amount>
<stat>STR</stat>
</effect>
<effect name="StatUp">
<amount>
<value level="11">1</value>
</amount>
<stat>INT</stat>
</effect>
</effects>
</skill>
<skill id="50190" toLevel="11" name="Earring: Dragon Valley's Earring">
<!-- <Effect> Stun Resistance +$s1 -->
@ -1097,7 +1196,41 @@
<value level="10">5000</value>
</power>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="6">-4</value>
<value level="7">-8</value>
<value level="8">-12</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="6">-4</value>
<value level="7">-8</value>
<value level="8">-12</value>
</amount>
<mode>PER</mode>
</effect>
</pvpEffects>
<pveEffects>
<effect name="PhysicalDefence">
<amount>
<value level="6">-10</value>
<value level="7">-15</value>
<value level="8">-20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="6">-10</value>
<value level="7">-15</value>
<value level="8">-20</value>
</amount>
<mode>PER</mode>
</effect>
</pveEffects>
</skill>
<skill id="50195" toLevel="10" name="Gem: Opal">
<!-- Stun Resistance +$s1 Pull Resistance +$s1 Silence Resistance +$s1 Fear Resistance +$s1 Paralysis Resistance +$s1 -->
@ -1105,6 +1238,18 @@
<operateType>P</operateType>
<effects>
<effect name="DefenceTrait">
<PARALYZE>
<value level="1">3</value>
<value level="2">5</value>
<value level="3">8</value>
<value level="4">12</value>
<value level="5">15</value>
<value level="6">20</value>
<value level="7">25</value>
<value level="8">30</value>
<value level="9">28</value>
<value level="10">30</value>
</PARALYZE>
<SHOCK>
<value level="1">3</value>
<value level="2">5</value>
@ -1129,18 +1274,6 @@
<value level="9">28</value>
<value level="10">30</value>
</PULL>
<PARALYZE>
<value level="1">3</value>
<value level="2">5</value>
<value level="3">8</value>
<value level="4">12</value>
<value level="5">15</value>
<value level="6">20</value>
<value level="7">25</value>
<value level="8">30</value>
<value level="9">28</value>
<value level="10">30</value>
</PARALYZE>
<DERANGEMENT>
<value level="1">3</value>
<value level="2">5</value>

View File

@ -90,7 +90,7 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="PAtk">
<effect name="ShotsBonus">
<amount>
<value level="1">2</value>
<value level="2">3</value>
@ -184,30 +184,6 @@
<icon>icon.etc_bm_jewel_garnet_i00</icon>
<operateType>P</operateType>
<effects>
<effect name="PhysicalDefence">
<amount>
<value level="1">20</value>
<value level="2">30</value>
<value level="3">60</value>
<value level="4">100</value>
<value level="5">150</value>
<value level="6">200</value>
<value level="7">250</value>
<value level="8">350</value>
</amount>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
<value level="4">60</value>
<value level="5">100</value>
<value level="6">150</value>
<value level="7">220</value>
<value level="8">300</value>
</amount>
</effect>
<effect name="StatUp">
<amount>
<value level="1">1</value>
@ -278,6 +254,30 @@
<mode>DIFF</mode>
<stat>INT</stat>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">20</value>
<value level="2">30</value>
<value level="3">60</value>
<value level="4">100</value>
<value level="5">150</value>
<value level="6">200</value>
<value level="7">250</value>
<value level="8">350</value>
</amount>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
<value level="4">60</value>
<value level="5">100</value>
<value level="6">150</value>
<value level="7">220</value>
<value level="8">300</value>
</amount>
</effect>
<effect name="DefenceSkillCriticalDamage">
<amount>
<value level="4">4</value>
@ -401,6 +401,22 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="VitalityPointsRate">
<amount>
<value level="4">10</value>
<value level="5">20</value>
<value level="6">30</value>
<value level="7">30</value>
<value level="8">30</value>
</amount>
</effect>
<effect name="MagicLampExpRate">
<amount>
<value level="6">2</value>
<value level="7">3</value>
<value level="8">5</value>
</amount>
</effect>
</effects>
</skill>
<skill id="50209" toLevel="1" name="A-grade: Dark Crystal Helmet (Heavy)">

View File

@ -33,7 +33,7 @@
<effect name="HpRegen">
<amount>
<value level="4">7</value>
<value level="5">10</value>
<value level="5">15</value>
<value level="6">15</value>
</amount>
<mode>PER</mode>
@ -41,7 +41,7 @@
<effect name="MagicAccuracy">
<amount>
<value level="4">1</value>
<value level="5">1</value>
<value level="5">2</value>
<value level="6">2</value>
</amount>
<mode>DIFF</mode>
@ -49,7 +49,7 @@
<effect name="Accuracy">
<amount>
<value level="4">1</value>
<value level="5">1</value>
<value level="5">2</value>
<value level="6">2</value>
</amount>
<mode>DIFF</mode>
@ -57,8 +57,8 @@
<effect name="WeightLimit">
<amount>
<value level="4">7000</value>
<value level="5">7000</value>
<value level="6">7000</value>
<value level="5">10000</value>
<value level="6">10000</value>
</amount>
<mode>DIFF</mode>
</effect>

View File

@ -1617,14 +1617,14 @@
<effects>
<effect name="ManaHealByLevel">
<power>
<value level="1">49</value>
<value level="2">52</value>
<value level="3">57</value>
<value level="4">60</value>
<value level="5">66</value>
<value level="6">70</value>
<value level="7">73</value>
<value level="8">77</value>
<value level="1">12</value>
<value level="2">16</value>
<value level="3">20</value>
<value level="4">30</value>
<value level="5">40</value>
<value level="6">50</value>
<value level="7">60</value>
<value level="8">70</value>
</power>
</effect>
</effects>

View File

@ -754,7 +754,6 @@
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="adjustLevel" type="xs:boolean" />
<xs:element name="UNDEAD_WEAKNESS">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
@ -1507,7 +1506,21 @@
<xs:element name="times" type="xs:unsignedByte" />
<xs:element name="id" type="xs:unsignedShort" />
<xs:element name="PHYSICAL_BLOCKADE" type="xs:unsignedByte" />
<xs:element name="KNOCKBACK" type="xs:unsignedByte" />
<xs:element name="KNOCKBACK">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:unsignedByte">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="PULL">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
@ -1617,6 +1630,10 @@
</xs:complexType>
</xs:element>
<xs:element name="attackSkillId" type="xs:unsignedShort" />
<xs:element name="closeSkill" type="xs:unsignedShort" />
<xs:element name="rangeSkill" type="xs:unsignedShort" />
<xs:element name="adjustLevel" type="xs:boolean" />
<xs:element name="PISTOLS" type="xs:byte" />
<xs:element name="damage">
<xs:complexType>
<xs:sequence>
@ -1836,6 +1853,22 @@
<xs:element maxOccurs="unbounded" name="effect">
<xs:complexType>
<xs:sequence minOccurs="0">
<xs:element minOccurs="0" name="amount">
<xs:complexType>
<xs:sequence>
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:byte">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element minOccurs="0" name="mode" type="xs:string" />
<xs:element minOccurs="0" name="distance" type="xs:unsignedByte" />
<xs:element minOccurs="0" name="speed" type="xs:unsignedShort" />
<xs:element minOccurs="0" name="knockDown" type="xs:boolean" />
@ -2004,6 +2037,22 @@
<xs:element minOccurs="0" name="chance" type="xs:unsignedByte" />
<xs:element minOccurs="0" name="staticChance" type="xs:boolean" />
<xs:element minOccurs="0" name="magicTypes" type="xs:string" />
<xs:element minOccurs="0" name="amount">
<xs:complexType>
<xs:sequence>
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:byte">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element minOccurs="0" name="mode" type="xs:string" />
<xs:element minOccurs="0" name="power">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
@ -2114,23 +2163,7 @@
<xs:element name="effect">
<xs:complexType>
<xs:sequence>
<xs:element name="power">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:unsignedShort">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element minOccurs="0" name="criticalChance" type="xs:unsignedByte" />
<xs:element minOccurs="0" name="overHit" type="xs:boolean" />
<xs:element name="power" type="xs:unsignedShort" />
</xs:sequence>
<xs:attribute name="name" type="xs:string" use="required" />
</xs:complexType>
@ -2189,6 +2222,7 @@
<xs:element name="isSuicideAttack" type="xs:boolean" />
<xs:element name="abnormalInstant" type="xs:boolean" />
<xs:element name="withoutAction" type="xs:boolean" />
<xs:element name="blockActionUseSkill" type="xs:boolean" />
<xs:element name="deleteAbnormalOnLeave" type="xs:boolean" />
<xs:element name="startEffects">
<xs:complexType>
@ -2202,7 +2236,6 @@
</xs:complexType>
</xs:element>
<xs:element name="buffProtectLevel" type="xs:unsignedByte" />
<xs:element name="blockActionUseSkill" type="xs:boolean" />
<xs:element name="reuseDelayType" type="xs:string" />
</xs:choice>
</xs:sequence>

View File

@ -53,6 +53,8 @@ public abstract class AbstractEnchantItem
EtcItemType.BLESSED_ENCHT_ATTR_INC_PROP_ENCHT_WP,
EtcItemType.BLESSED_GIANT_ENCHT_ATTR_INC_PROP_ENCHT_AM,
EtcItemType.BLESSED_GIANT_ENCHT_ATTR_INC_PROP_ENCHT_WP,
EtcItemType.CURSED_ENCHT_AM,
EtcItemType.CURSED_ENCHT_WP,
};
private final int _id;

View File

@ -40,6 +40,7 @@ public class EnchantScroll extends AbstractEnchantItem
private final boolean _isBlessedDown;
private final boolean _isSafe;
private final boolean _isGiant;
private final boolean _isCursed;
private final int _scrollGroupId;
private Set<Integer> _items;
@ -49,11 +50,12 @@ public class EnchantScroll extends AbstractEnchantItem
_scrollGroupId = set.getInt("scrollGroupId", 0);
final ItemType type = getItem().getItemType();
_isWeapon = (type == EtcItemType.ENCHT_ATTR_ANCIENT_CRYSTAL_ENCHANT_WP) || (type == EtcItemType.BLESS_ENCHT_WP) || (type == EtcItemType.ENCHT_WP) || (type == EtcItemType.GIANT_ENCHT_WP);
_isWeapon = (type == EtcItemType.ENCHT_ATTR_ANCIENT_CRYSTAL_ENCHANT_WP) || (type == EtcItemType.BLESS_ENCHT_WP) || (type == EtcItemType.ENCHT_WP) || ((type == EtcItemType.GIANT_ENCHT_WP) || (type == EtcItemType.CURSED_ENCHT_WP));
_isBlessed = (type == EtcItemType.BLESS_ENCHT_AM) || (type == EtcItemType.BLESS_ENCHT_WP) || (type == EtcItemType.BLESSED_ENCHT_ATTR_INC_PROP_ENCHT_WP) || (type == EtcItemType.BLESSED_ENCHT_ATTR_INC_PROP_ENCHT_AM) || (type == EtcItemType.BLESSED_GIANT_ENCHT_ATTR_INC_PROP_ENCHT_AM) || (type == EtcItemType.BLESSED_GIANT_ENCHT_ATTR_INC_PROP_ENCHT_WP);
_isBlessedDown = (type == EtcItemType.BLESS_ENCHT_AM_DOWN);
_isSafe = (type == EtcItemType.ENCHT_ATTR_ANCIENT_CRYSTAL_ENCHANT_AM) || (type == EtcItemType.ENCHT_ATTR_ANCIENT_CRYSTAL_ENCHANT_WP) || (type == EtcItemType.ENCHT_ATTR_CRYSTAL_ENCHANT_AM) || (type == EtcItemType.ENCHT_ATTR_CRYSTAL_ENCHANT_WP);
_isGiant = (type == EtcItemType.GIANT_ENCHT_AM) || (type == EtcItemType.GIANT_ENCHT_WP);
_isCursed = (type == EtcItemType.CURSED_ENCHT_AM) || (type == EtcItemType.CURSED_ENCHT_WP);
}
@Override
@ -91,6 +93,11 @@ public class EnchantScroll extends AbstractEnchantItem
return _isGiant;
}
public boolean isCursed()
{
return _isCursed;
}
/**
* @return id of scroll group that should be used
*/
@ -165,6 +172,11 @@ public class EnchantScroll extends AbstractEnchantItem
{
return false;
}
if (scroll.isCursed() && (itemToEnchant.getEnchantLevel() <= 2))
{
return false;
}
}
}
return super.isValid(itemToEnchant, supportItem);

View File

@ -47,6 +47,8 @@ public enum EtcItemType implements ItemType
BLESS_ENCHT_WP,
BLESS_ENCHT_AM,
BLESS_ENCHT_AM_DOWN,
CURSED_ENCHT_AM,
CURSED_ENCHT_WP,
COUPON,
ELIXIR,
ENCHT_ATTR,

View File

@ -225,10 +225,21 @@ public enum AbnormalType
SONG_WEAPON(-1),
HEAL_RESISTANCE(-1),
AVE_BROOCH(-1),
AVE_BROOCH_B(-1),
BOOST_ATTACK(-1),
BOOST_DEFENCE(-1),
MAGIC_LAMP_RATE(-1),
FINAL_SERVITOR(-1),
STRAWBERRY_FRUIT(-1),
MONGO_FRUIT(-1),
CHERRY_FRUIT(-1),
HERB_EXP(-1),
HERB_SPEED(-1),
HERB_ACCURANCY(-1),
WARRIOR_BANE(-1),
MAGE_BANE(-1),
DRAGON_FRUIT(-1),
ELEMENTAL_SPIRIT(-1),
AB_HAWK_EYE(0),
ALL_ATTACK_DOWN(1),
ALL_ATTACK_UP(2),
@ -524,16 +535,7 @@ public enum AbnormalType
BUFF_QUEEN_OF_CAT2(600),
BUFF_UNICORN_SERAPHIM2(601),
PA_UP2(602),
PD_UP2(603),
STRAWBERRY_FRUIT(-1),
MONGO_FRUIT(-1),
CHERRY_FRUIT(-1),
HERB_EXP(-1),
HERB_SPEED(-1),
HERB_ACCURANCY(-1),
WARRIOR_BANE(-1),
MAGE_BANE(-1),
DRAGON_FRUIT(-1);
PD_UP2(603);
private int _clientId;

View File

@ -129,7 +129,8 @@ public class RequestEnchantItem implements IClientIncomingPacket
}
// fast auto-enchant cheat check
if ((request.getTimestamp() == 0) || ((Chronos.currentTimeMillis() - request.getTimestamp()) < 2000))
// Lowered value to 500 (from 2000) On Essence, some enchantments are much faster than normal ones.
if ((request.getTimestamp() == 0) || ((Chronos.currentTimeMillis() - request.getTimestamp()) < 500))
{
Util.handleIllegalPlayerAction(player, "Player " + player.getName() + " use autoenchant program ", Config.DEFAULT_PUNISH);
player.removeRequest(request.getClass());
@ -196,6 +197,10 @@ public class RequestEnchantItem implements IClientIncomingPacket
item.setEnchantLevel(Math.min(item.getEnchantLevel() + 1 + Rnd.get(3), scrollTemplate.getMaxEnchantLevel()));
}
}
else if (scrollTemplate.isCursed())
{
item.setEnchantLevel(item.getEnchantLevel() - 1);
}
else
{
item.setEnchantLevel(item.getEnchantLevel() + 1);

File diff suppressed because it is too large Load Diff

View File

@ -60,6 +60,26 @@
<enchant id="33813" targetGrade="C" maxEnchant="16" />
<enchant id="33812" targetGrade="D" maxEnchant="16" />
<!-- Cursed Scrolls: Enchant Weapon -->
<enchant id="93257" targetGrade="A" />
<enchant id="93270" targetGrade="A" />
<enchant id="95700" targetGrade="B" />
<enchant id="95706" targetGrade="B" />
<enchant id="95702" targetGrade="C" />
<enchant id="95708" targetGrade="C" />
<enchant id="95704" targetGrade="D" />
<enchant id="95710" targetGrade="D" />
<!-- Cursed Scrolls: Enchant Armor -->
<enchant id="93258" targetGrade="A" />
<enchant id="93271" targetGrade="A" />
<enchant id="95701" targetGrade="B" />
<enchant id="95707" targetGrade="B" />
<enchant id="95703" targetGrade="C" />
<enchant id="95709" targetGrade="C" />
<enchant id="95705" targetGrade="D" />
<enchant id="95711" targetGrade="D" />
<!-- Fire Dragon Pendant -->
<enchant id="49469" maxEnchant="10" safeEnchant="3">
<item id="49467" />
@ -301,4 +321,9 @@
<item id="48056" /> <!-- Agathion Aquarius -->
<item id="48058" /> <!-- Agathion Sagittarius -->
</enchant>
<!-- Enchannt Hellbound Ring -->
<enchant id="94719" maxEnchant="10">
<item id="94718" /> <!-- Hellbound Ring -->
</enchant>
</list>

View File

@ -82,6 +82,20 @@
<current enchant="8" chance="22" />
<current enchant="9" chance="20" />
</enchantRateGroup>
<!-- Hellbound Ring enchant group. -->
<enchantRateGroup name="HELLBOUND_RING_GROUP">
<current enchant="0" chance="60" />
<current enchant="1" chance="50" />
<current enchant="2" chance="40" />
<current enchant="3" chance="35" />
<current enchant="4" chance="30" />
<current enchant="5" chance="28" />
<current enchant="6" chance="26" />
<current enchant="7" chance="24" />
<current enchant="8" chance="22" />
<current enchant="9" chance="20" />
</enchantRateGroup>
<!-- Default scrolls enchanting route line. -->
<enchantScrollGroup id="0">
@ -130,6 +144,10 @@
<enchantRate group="DRAGON_BELT_GROUP">
<item slot="belt" /> <!-- Belt: Belts -->
</enchantRate>
<!-- Hellbound Ring -->
<enchantRate group="HELLBOUND_RING_GROUP">
<item slot="rfinger;lfinger" /> <!-- Right finger, Left finger: Rings -->
</enchantRate>
<!-- Spirits Agathion -->
<enchantRate group="SPIRITS_AGATHION">
<item slot="agathion" /> <!-- Agathion: agathion -->

View File

@ -1998,4 +1998,17 @@
<options level="9" option1="33927" />
<options level="10" option1="33928" />
</item>
<item id="91952"> <!-- Ring of Insolence -->
<options level="0" option1="20001" />
<options level="1" option1="20002" />
<options level="2" option1="20003" />
<options level="3" option1="20004" />
<options level="4" option1="20005" />
<options level="5" option1="20006" />
<options level="6" option1="20007" />
<options level="7" option1="20007" />
<options level="8" option1="20007" />
<options level="9" option1="20010" />
<options level="10" option1="20011" />
</item>
</list>

View File

@ -172,6 +172,8 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="13654" level="1" type="ON_EQUIP" /> <!-- Brooch Lv. 2 On. -->
<skill id="13655" level="1" type="ON_UNEQUIP" /> <!-- Brooch Lv. 2 Off. -->
<skill id="55469" level="1" /> <!-- Activates 3 jewel slots. -->
<skill id="55470" level="2" /> <!-- Inventory Slot +9. -->
</skills>

View File

@ -422,6 +422,8 @@
<skills>
<skill id="55510" level="1" /> <!-- Activates 4 jewel slots. -->
<skill id="55511" level="1" /> <!-- Inventory Slot +12. -->
<skill id="13652" level="1" type="ON_EQUIP" /> <!-- Brooch Lv. 3 On. -->
<skill id="13653" level="1" type="ON_UNEQUIP" /> <!-- Brooch Lv. 3 Off. -->
</skills>
</item>
<item id="90935" name="Greater Jewel Box" additionalName="Lv. 4" type="EtcItem">

View File

@ -42,6 +42,8 @@
<skills>
<skill id="55712" level="1" /> <!-- Activates 5 jewel slots. -->
<skill id="55713" level="1" /> <!-- Inventory Slot +12. -->
<skill id="13650" level="1" type="ON_EQUIP" /> <!-- Brooch Lv. 4 On. -->
<skill id="13651" level="1" type="ON_UNEQUIP" /> <!-- Brooch Lv. 4 Off. -->
</skills>
</item>
<item id="91304" name="Brooch" additionalName="Lv. 5" type="Armor">
@ -57,6 +59,8 @@
<skills>
<skill id="59153" level="1" /> <!-- Activates 6 jewel slots. -->
<skill id="59154" level="1" /> <!-- Inventory Slot +15. -->
<skill id="13648" level="1" type="ON_EQUIP" /> <!-- Brooch Lv. 5 On. -->
<skill id="13649" level="1" type="ON_UNEQUIP" /> <!-- Brooch Lv. 5 Off. -->
</skills>
</item>
<item id="91305" name="Greater Topaz" additionalName="Lv. 1" type="Armor">

View File

@ -574,6 +574,7 @@
<item id="91937" name="Adventurer's Talisman" type="Armor">
<!-- M. Def. +5%. Effects of two identical talismans do not stack. -->
<set name="icon" val="icon.etc_talisman_i07" />
<set name="bodypart" val="talisman" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="GOLD" />
@ -582,8 +583,9 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="enchant_enabled" val="true" />
<set name="bodypart" val="deco1" />
<set name="enchant_enabled" val="true" />
<set name="enchant_enabled" val="true" />
<set name="is_freightable" val="false" />
</item>
<item id="91938" name="Primeval Isle's Prolongating Stone" type="EtcItem">
<!-- Prolongs your Session Zone's raid for 60 min. <Hunting Zone>. Primeval Isle -->
@ -753,6 +755,20 @@
<set name="weight" val="150" />
<set name="price" val="616000" />
<set name="is_sellable" val="false" />
<set name="enchant_enabled" val="true" />
<skills>
<skill id="50189" level="1" /> <!-- Ring of Insolence -->
<skill id="50189" level="2" type="ON_ENCHANT" type_value="1" /> <!-- +1 Ring of Insolence -->
<skill id="50189" level="3" type="ON_ENCHANT" type_value="2" /> <!-- +2 Ring of Insolence -->
<skill id="50189" level="4" type="ON_ENCHANT" type_value="3" /> <!-- +3 Ring of Insolence -->
<skill id="50189" level="5" type="ON_ENCHANT" type_value="4" /> <!-- +4 Ring of Insolence -->
<skill id="50189" level="6" type="ON_ENCHANT" type_value="5" /> <!-- +5 Ring of Insolence -->
<skill id="50189" level="7" type="ON_ENCHANT" type_value="6" /> <!-- +6 Ring of Insolence -->
<skill id="50189" level="8" type="ON_ENCHANT" type_value="7" /> <!-- +7 Ring of Insolence -->
<skill id="50189" level="9" type="ON_ENCHANT" type_value="8" /> <!-- +8 Ring of Insolence -->
<skill id="50189" level="10" type="ON_ENCHANT" type_value="9" /> <!-- +9 Ring of Insolence -->
<skill id="50189" level="11" type="ON_ENCHANT" type_value="10" /> <!-- +10 Ring of Insolence -->
</skills>
<stats>
<stat type="mDef">40</stat>
</stats>
@ -767,6 +783,20 @@
<set name="weight" val="150" />
<set name="price" val="924000" />
<set name="is_sellable" val="false" />
<set name="enchant_enabled" val="true" />
<skills>
<skill id="50190" level="1" /> <!-- Dragon Valley's Earring -->
<skill id="50190" level="2" type="ON_ENCHANT" type_value="1" /> <!-- +1 Dragon Valley's Earring -->
<skill id="50190" level="3" type="ON_ENCHANT" type_value="2" /> <!-- +2 Dragon Valley's Earring -->
<skill id="50190" level="4" type="ON_ENCHANT" type_value="3" /> <!-- +3 Dragon Valley's Earring -->
<skill id="50190" level="5" type="ON_ENCHANT" type_value="4" /> <!-- +4 Dragon Valley's Earring -->
<skill id="50190" level="6" type="ON_ENCHANT" type_value="5" /> <!-- +5 Dragon Valley's Earring -->
<skill id="50190" level="7" type="ON_ENCHANT" type_value="6" /> <!-- +6 Dragon Valley's Earring -->
<skill id="50190" level="8" type="ON_ENCHANT" type_value="7" /> <!-- +7 Dragon Valley's Earring -->
<skill id="50190" level="9" type="ON_ENCHANT" type_value="8" /> <!-- +8 Dragon Valley's Earring -->
<skill id="50190" level="10" type="ON_ENCHANT" type_value="9" /> <!-- +9 Dragon Valley's Earring -->
<skill id="50190" level="11" type="ON_ENCHANT" type_value="10" /> <!-- +10 Dragon Valley's Earring -->
</skills>
<stats>
<stat type="mDef">60</stat>
</stats>
@ -1030,6 +1060,13 @@
<set name="material" val="PAPER" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="etcitem_type" val="BLESS_ENCHT_AM" />
<set name="immediate_effect" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<skills>
<skill id="50167" level="1" /> <!-- Scroll: Enchant Ring of Insolence -->
</skills>
</item>
<item id="91967" name="Scroll: Enchant Dragon Valley's Earring" type="EtcItem">
<!-- Required for enchanting Dragon Valley's Earring. The maximum enchant value is +10. -->
@ -1038,6 +1075,13 @@
<set name="material" val="PAPER" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="etcitem_type" val="BLESS_ENCHT_AM" />
<set name="immediate_effect" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<skills>
<skill id="50168" level="1" /> <!-- Scroll: Enchant Dragon Valley's Earring -->
</skills>
</item>
<item id="91968" name="Enhanced Warrior's Rapier Chest" type="EtcItem">
<!-- Double-click to obtain the following items. -->

View File

@ -624,14 +624,38 @@
<set name="icon" val="icon.etc_cursed_scrl_of_ench_wp_a_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="true" />
<set name="is_dropable" val="true" />
<set name="is_sellable" val="true" />
<set name="is_freightable" val="true" />
<set name="is_stackable" val="true" />
<set name="etcitem_type" val="CURSED_ENCHT_WP" />
<set name="immediate_effect" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="commissionItemType" val="SCROLL_ENCHANT_WEAPON" />
<skills>
<skill id="40111" level="1" /> <!-- Cursed Scroll: Enchant A-grade Weapon -->
</skills>
</item>
<item id="93258" name="Cursed Scroll: Enchant A-grade Armor (Exchangeable)" type="EtcItem">
<!-- When used, enchant value -1. <font color=eeaa22>Only for items enchanted to +2 and higher.</font> -->
<set name="icon" val="icon.etc_cursed_scrl_of_ench_am_a_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="true" />
<set name="is_dropable" val="true" />
<set name="is_sellable" val="true" />
<set name="is_freightable" val="true" />
<set name="is_stackable" val="true" />
<set name="etcitem_type" val="CURSED_ENCHT_AM" />
<set name="immediate_effect" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="commissionItemType" val="SCROLL_ENCHANT_ARMOR" />
<skills>
<skill id="40112" level="1" /> <!-- Cursed Scroll: Enchant A-grade Armor -->
</skills>
</item>
<item id="93259" name="Reinforced Jewel Box" additionalName="Event" type="EtcItem">
<!-- Double-click to obtain one of the following items. -->
@ -760,6 +784,14 @@
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_freightable" val="true" />
<set name="etcitem_type" val="CURSED_ENCHT_WP" />
<set name="immediate_effect" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="commissionItemType" val="SCROLL_ENCHANT_WEAPON" />
<skills>
<skill id="40111" level="1" /> <!-- Cursed Scroll: Enchant A-grade Weapon -->
</skills>
</item>
<item id="93271" name="Cursed Scroll: Enchant A-grade Armor" type="EtcItem">
<!-- When used, enchant value -1. <font color=eeaa22>Only for items enchanted to +2 and higher.</font> -->
@ -771,6 +803,14 @@
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_freightable" val="true" />
<set name="etcitem_type" val="CURSED_ENCHT_AM" />
<set name="immediate_effect" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="commissionItemType" val="SCROLL_ENCHANT_ARMOR" />
<skills>
<skill id="40112" level="1" /> <!-- Cursed Scroll: Enchant A-grade Armor -->
</skills>
</item>
<item id="93272" name="Buff Expansion Book Pack" additionalName="Event" type="EtcItem">
<!-- Double-click to obtain one of the following items. -->

View File

@ -301,6 +301,19 @@
<stats>
<stat type="pDef">14</stat>
</stats>
<skills>
<skill id="50459" level="1" /> <!-- Blessed Dragon Belt -->
<skill id="50459" level="2" type="ON_ENCHANT" type_value="1" /> <!-- +1 Blessed Dragon Belt -->
<skill id="50459" level="3" type="ON_ENCHANT" type_value="2" /> <!-- +2 Blessed Dragon Belt -->
<skill id="50459" level="4" type="ON_ENCHANT" type_value="3" /> <!-- +3 Blessed Dragon Belt -->
<skill id="50459" level="5" type="ON_ENCHANT" type_value="4" /> <!-- +4 Blessed Dragon Belt -->
<skill id="50459" level="6" type="ON_ENCHANT" type_value="5" /> <!-- +5 Blessed Dragon Belt -->
<skill id="50459" level="7" type="ON_ENCHANT" type_value="6" /> <!-- +6 Blessed Dragon Belt -->
<skill id="50459" level="8" type="ON_ENCHANT" type_value="7" /> <!-- +7 Blessed Dragon Belt -->
<skill id="50459" level="9" type="ON_ENCHANT" type_value="8" /> <!-- +8 Blessed Dragon Belt -->
<skill id="50459" level="10" type="ON_ENCHANT" type_value="9" /> <!-- +9 Blessed Dragon Belt -->
<skill id="50459" level="11" type="ON_ENCHANT" type_value="10" /> <!-- +10 Blessed Dragon Belt -->
</skills>
</item>
<item id="94622" name="Kit: Dragon Belt" type="EtcItem">
<!-- Double-click to obtain the following items. -->
@ -554,6 +567,11 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="etcitem_type" val="ENCHT_ATTR_RUNE" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="50463" level="1" /> <!-- Zaken Doll's Sorcery -->
</skills>
</item>
<item id="94646" name="Zaken Doll Lv. 2" type="EtcItem">
<!-- <Zaken Doll's Sorcery Lv. 2> Skill Critical Rate +40 HP Recovery +50 Skill Critical Damage +200 Vampiric Rage +2% (with a certain chance) Boosts parameters when in inventory. Can be upgraded through compounding. -->
@ -561,6 +579,11 @@
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_sellable" val="false" />
<set name="etcitem_type" val="ENCHT_ATTR_RUNE" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="50463" level="2" /> <!-- Zaken Doll's Sorcery -->
</skills>
</item>
<item id="94647" name="Zaken Doll Lv. 3" type="EtcItem">
<!-- <Zaken Doll's Sorcery Lv. 3> Skill Critical Rate +60 HP Recovery +80 Skill Critical Damage +300 Vampiric Rage +3% (with a certain chance) Boosts parameters when in inventory. -->
@ -568,6 +591,11 @@
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_sellable" val="false" />
<set name="etcitem_type" val="ENCHT_ATTR_RUNE" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="50463" level="3" /> <!-- Zaken Doll's Sorcery -->
</skills>
</item>
<item id="94648" name="Core Doll Lv. 1" type="EtcItem">
<!-- <Core Doll's Sorcery Lv. 1> Received Skill Critical Damage -5% Received Skill Critical Rate -2% Shock Resistance +10% Sleep Resistance +10% Knockback Resistance +5% Boosts parameters when in inventory. Can be upgraded through compounding. -->
@ -577,6 +605,11 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="etcitem_type" val="ENCHT_ATTR_RUNE" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="50464" level="1" /> <!-- Core Doll's Sorcery -->
</skills>
</item>
<item id="94649" name="Core Doll Lv. 2" type="EtcItem">
<!-- <Core Doll's Sorcery Lv. 2> Received Skill Critical Damage -10% Received Skill Critical Rate -5% Shock Resistance +20% Sleep Resistance +20% Knockback Resistance +10% Boosts parameters when in inventory. Can be upgraded through compounding. -->
@ -584,6 +617,11 @@
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_sellable" val="false" />
<set name="etcitem_type" val="ENCHT_ATTR_RUNE" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="50464" level="2" /> <!-- Core Doll's Sorcery -->
</skills>
</item>
<item id="94650" name="Core Doll Lv. 3" type="EtcItem">
<!-- <Core Doll's Sorcery Lv. 3> Received Skill Critical Damage -15% Received Skill Critical Rate -8% Shock Resistance +30% Sleep Resistance +30% Knockback Resistance +20% Boosts parameters when in inventory. -->
@ -591,6 +629,11 @@
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_sellable" val="false" />
<set name="etcitem_type" val="ENCHT_ATTR_RUNE" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="50464" level="3" /> <!-- Core Doll's Sorcery -->
</skills>
</item>
<item id="94651" name="Package: Zaken Doll Lv. 1" type="EtcItem">
<!-- Double-click to obtain the following items. -->
@ -601,6 +644,10 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="94645" min="1" max="1" chance="100" /> <!-- Zaken Doll Lv. 1 -->
</capsuled_items>
</item>
<item id="94652" name="Package: Zaken Doll Lv. 2" type="EtcItem">
<!-- Double-click to obtain the following items. -->
@ -611,6 +658,10 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="94646" min="1" max="1" chance="100" /> <!-- Zaken Doll Lv. 2 -->
</capsuled_items>
</item>
<item id="94653" name="Package: Zaken Doll Lv. 3" type="EtcItem">
<!-- Double-click to obtain the following items. -->
@ -621,6 +672,10 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="94647" min="1" max="1" chance="100" /> <!-- Zaken Doll Lv. 3 -->
</capsuled_items>
</item>
<item id="94654" name="Package: Core Doll Lv. 1" type="EtcItem">
<!-- Double-click to obtain the following items. -->
@ -631,6 +686,10 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="94648" min="1" max="1" chance="100" /> <!-- Core Doll Lv. 1 -->
</capsuled_items>
</item>
<item id="94655" name="Package: Core Doll Lv. 2" type="EtcItem">
<!-- Double-click to obtain the following items. -->
@ -641,6 +700,10 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="94649" min="1" max="1" chance="100" /> <!-- Core Doll Lv. 2 -->
</capsuled_items>
</item>
<item id="94656" name="Package: Core Doll Lv. 3" type="EtcItem">
<!-- Double-click to obtain the following items. -->
@ -651,6 +714,10 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="94650" min="1" max="1" chance="100" /> <!-- Core Doll Lv. 3 -->
</capsuled_items>
</item>
<item id="94657" name="Package: Pet Food 2000 pcs." type="EtcItem">
<!-- Double-click to obtain the following items. -->

View File

@ -241,13 +241,34 @@
<stats>
<stat type="mDef">44</stat>
</stats>
<skills>
<skill id="50468" level="1" /> <!-- Hellbound Ring -->
<skill id="50468" level="1" type="ON_ENCHANT" type_value="1" /> <!-- +1 Hellbound Ring -->
<skill id="50468" level="2" type="ON_ENCHANT" type_value="2" /> <!-- +2 Hellbound Ring -->
<skill id="50468" level="3" type="ON_ENCHANT" type_value="3" /> <!-- +3 Hellbound Ring -->
<skill id="50468" level="4" type="ON_ENCHANT" type_value="4" /> <!-- +4 Hellbound Ring -->
<skill id="50468" level="5" type="ON_ENCHANT" type_value="5" /> <!-- +5 Hellbound Ring -->
<skill id="50468" level="6" type="ON_ENCHANT" type_value="6" /> <!-- +6 Hellbound Ring -->
<skill id="50468" level="7" type="ON_ENCHANT" type_value="7" /> <!-- +7 Hellbound Ring -->
<skill id="50468" level="8" type="ON_ENCHANT" type_value="8" /> <!-- +8 Hellbound Ring -->
<skill id="50468" level="9" type="ON_ENCHANT" type_value="9" /> <!-- +9 Hellbound Ring -->
<skill id="50468" level="10" type="ON_ENCHANT" type_value="10" /> <!-- +10 Hellbound Ring -->
</skills>
</item>
<item id="94719" name="Scroll: Enchant Hellbound Ring" type="EtcItem">
<!-- Required for enchanting Hellbound Ring. The maximum enchant value is +10. -->
<set name="icon" val="icon.etc_penalty_recovery_i01" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="ENCHT_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_sellable" val="false" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="commissionItemType" val="SCROLL_ENCHANT_ARMOR" />
<skills>
<skill id="40253" level="1" /> <!-- Scroll: Enchant Hellbound Ring -->
</skills>
</item>
<item id="94720" name="Scroll of Escape: Ivory Tower" type="EtcItem">
<!-- Teleports to Ivory Tower in order to go to Hellbound. <font color=bbaa88>Travelers of Lv. 85 and higher can go to Hellbound every Saturday from 10:00 a.m. to 10:00 p.m. -->
@ -345,6 +366,14 @@
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_sellable" val="false" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="94706" min="1" max="1" chance="50" /> <!-- Talisman of Hellbound Lv. 1 -->
<item id="94707" min="1" max="1" chance="20" /> <!-- Talisman of Hellbound Lv. 2 -->
<item id="94708" min="1" max="1" chance="15" /> <!-- Talisman of Hellbound Lv. 3 -->
<item id="94709" min="1" max="1" chance="10" /> <!-- Talisman of Hellbound Lv. 4 -->
<item id="94710" min="1" max="1" chance="5" /> <!-- Talisman of Hellbound Lv. 5 -->
</capsuled_items>
</item>
<item id="94727" name="Boss Doll Box Lv. 2" type="EtcItem">
<!-- Double-click to obtain one of the following items. -->
@ -892,6 +921,11 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="etcitem_type" val="ENCHT_ATTR_RUNE" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="50470" level="1" /> <!-- Growth Rune -->
</skills>
</item>
<item id="94782" name="Growth Rune Lv. 2" type="EtcItem">
<!-- <Properties> Acquired XP/ SP +2% Boosts parameters when in inventory. Can be upgraded through compounding with Growth Rune Fragment. -->
@ -901,6 +935,11 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="etcitem_type" val="ENCHT_ATTR_RUNE" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="50470" level="2" /> <!-- Growth Rune -->
</skills>
</item>
<item id="94783" name="Growth Rune Lv. 3" type="EtcItem">
<!-- <Properties> Acquired XP/ SP +3% Boosts parameters when in inventory. Can be upgraded through compounding with Growth Rune Fragment. -->
@ -910,6 +949,11 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="etcitem_type" val="ENCHT_ATTR_RUNE" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="50470" level="3" /> <!-- Growth Rune -->
</skills>
</item>
<item id="94784" name="Growth Rune Lv. 4" type="EtcItem">
<!-- <Properties> Acquired XP/ SP +4% Boosts parameters when in inventory. Can be upgraded through compounding with Growth Rune Fragment. -->
@ -919,6 +963,11 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="etcitem_type" val="ENCHT_ATTR_RUNE" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="50470" level="4" /> <!-- Growth Rune -->
</skills>
</item>
<item id="94785" name="Growth Rune Lv. 5" type="EtcItem">
<!-- <Properties> Acquired XP/ SP +5% P. Def. +10 M. Def. +10 Boosts parameters when in inventory. Can be upgraded through compounding with Growth Rune Fragment. -->
@ -928,6 +977,11 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="etcitem_type" val="ENCHT_ATTR_RUNE" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="50470" level="5" /> <!-- Growth Rune -->
</skills>
</item>
<item id="94786" name="Growth Rune Lv. 6" type="EtcItem">
<!-- <Properties> Acquired XP/ SP +6% P. Def. +20 M. Def. +20 Boosts parameters when in inventory. Can be upgraded through compounding with Growth Rune Fragment. -->
@ -937,6 +991,11 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="etcitem_type" val="ENCHT_ATTR_RUNE" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="50470" level="6" /> <!-- Growth Rune -->
</skills>
</item>
<item id="94787" name="Growth Rune Lv. 7" type="EtcItem">
<!-- <Properties> Acquired XP/ SP +7% P. Def. +30 M. Def. +30 Boosts parameters when in inventory. Can be upgraded through compounding with Growth Rune Fragment. -->
@ -947,6 +1006,11 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_freightable" val="true" />
<set name="etcitem_type" val="ENCHT_ATTR_RUNE" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="50470" level="7" /> <!-- Growth Rune -->
</skills>
</item>
<item id="94788" name="Growth Rune Lv. 8" type="EtcItem">
<!-- <Properties> Acquired XP/ SP +8% P. Def. +50 M. Def. +50 Boosts parameters when in inventory. Can be upgraded through compounding with Growth Rune Fragment. -->
@ -957,6 +1021,11 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_freightable" val="true" />
<set name="etcitem_type" val="ENCHT_ATTR_RUNE" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="50470" level="8" /> <!-- Growth Rune -->
</skills>
</item>
<item id="94789" name="Growth Rune Lv. 9" type="EtcItem">
<!-- <Properties> Acquired XP/ SP +9% P. Def. +70 M. Def. +70 Boosts parameters when in inventory. Can be upgraded through compounding with Growth Rune Fragment. -->
@ -967,6 +1036,11 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_freightable" val="true" />
<set name="etcitem_type" val="ENCHT_ATTR_RUNE" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="50470" level="9" /> <!-- Growth Rune -->
</skills>
</item>
<item id="94790" name="Growth Rune Lv. 10" type="EtcItem">
<!-- <Properties> Acquired XP/ SP +10% P. Atk. +100 M. Atk. +100 P. Def. +100 M. Def. +100 Boosts parameters when in inventory. Can be upgraded through compounding with Growth Rune Fragment. -->
@ -977,6 +1051,11 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_freightable" val="true" />
<set name="etcitem_type" val="ENCHT_ATTR_RUNE" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="50470" level="10" /> <!-- Growth Rune -->
</skills>
</item>
<item id="94791" name="Growth Rune Lv. 11" type="EtcItem">
<!-- <Properties> Acquired XP/ SP +11% P. Atk. +120 M. Atk. +120 P. Def. +120 M. Def. +120 Boosts parameters when in inventory. Can be upgraded through compounding with Growth Rune Fragment. -->
@ -987,6 +1066,11 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_freightable" val="true" />
<set name="etcitem_type" val="ENCHT_ATTR_RUNE" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="50470" level="11" /> <!-- Growth Rune -->
</skills>
</item>
<item id="94792" name="Growth Rune Lv. 12" type="EtcItem">
<!-- <Properties> Acquired XP/ SP +12% P. Atk. +150 M. Atk. +150 P. Def. +150 M. Def. +150 Boosts parameters when in inventory. Can be upgraded through compounding with Growth Rune Fragment. -->
@ -997,6 +1081,11 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_freightable" val="true" />
<set name="etcitem_type" val="ENCHT_ATTR_RUNE" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="50470" level="12" /> <!-- Growth Rune -->
</skills>
</item>
<item id="94793" name="Growth Rune Lv. 13" type="EtcItem">
<!-- <Properties> Acquired XP/ SP +13% P. Atk. +180 M. Atk. +180 P. Def. +180 M. Def. +180 Boosts parameters when in inventory. Can be upgraded through compounding with Growth Rune Fragment. -->
@ -1007,6 +1096,11 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_freightable" val="true" />
<set name="etcitem_type" val="ENCHT_ATTR_RUNE" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="50470" level="13" /> <!-- Growth Rune -->
</skills>
</item>
<item id="94794" name="Growth Rune Lv. 14" type="EtcItem">
<!-- <Properties> Acquired XP/ SP +14% P. Atk. +210 M. Atk. +210 P. Def. +210 M. Def. +210 Boosts parameters when in inventory. Can be upgraded through compounding with Growth Rune Fragment. -->
@ -1017,6 +1111,11 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_freightable" val="true" />
<set name="etcitem_type" val="ENCHT_ATTR_RUNE" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="50470" level="14" /> <!-- Growth Rune -->
</skills>
</item>
<item id="94795" name="Growth Rune Lv. 15" type="EtcItem">
<!-- <Properties> Acquired XP/ SP +15% P. Atk. +300 M. Atk. +300 P. Def. +300 M. Def. +300 Boosts parameters when in inventory. Can be upgraded through compounding with Growth Rune Fragment. -->
@ -1027,6 +1126,11 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_freightable" val="true" />
<set name="etcitem_type" val="ENCHT_ATTR_RUNE" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="50470" level="15" /> <!-- Growth Rune -->
</skills>
</item>
<item id="94796" name="Kit: Wolf" type="EtcItem">
<!-- Double-click to obtain the following items. -->

View File

@ -29,6 +29,11 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="time" val="10080" />
<set name="etcitem_type" val="ENCHT_ATTR_RUNE" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="50463" level="2" /> <!-- Zaken Doll's Sorcery Lv. 2 -->
</skills>
</item>
<item id="94803" name="Core Doll" additionalName="7-day" type="EtcItem">
<!-- <Core Doll's Sorcery Lv. 2> Received Skill Critical Damage -10% Received Skill Critical Rate -5% Shock Resistance +20% Sleep Resistance +20% Knockback Resistance +10% Available for 7 d. Boosts parameters when in inventory. -->
@ -39,6 +44,11 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="time" val="10080" />
<set name="etcitem_type" val="ENCHT_ATTR_RUNE" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="50464" level="2" /> <!-- Core Doll's Sorcery Lv. 2 -->
</skills>
</item>
<item id="94804" name="Package: Zaken Doll (7-day)" type="EtcItem">
<!-- Double-click to obtain the following items. Zaken Doll (7-day) -->
@ -49,6 +59,10 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="94803" min="1" max="1" chance="100" /> <!-- Zaken Doll (7-Day) -->
</capsuled_items>
</item>
<item id="94805" name="Package: Core Doll (7-day)" type="EtcItem">
<!-- Double-click to obtain the following items. Core Doll (7-day) -->
@ -59,6 +73,10 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="94802" min="1" max="1" chance="100" /> <!-- Core Doll (7-Day) -->
</capsuled_items>
</item>
<item id="94806" name="Spellbook: Flying Dagger" type="EtcItem">
<!-- A spellbook for learning the Flying Dagger skill. <Classes> Adventurer Wind Rider Ghost Hunter <Skill effect> Throws a dagger at the target and infects them, decreasing their Atk. Spd./ Casting Spd./ Speed. -->
@ -397,6 +415,20 @@
<stats>
<stat type="pDef">240</stat>
</stats>
<skills>
<skill id="50475" level="1" /> <!-- A-grade: Breastplate of Protection -->
<skill id="50476" level="1" /> <!-- Breastplate of Protection -->
<skill id="50477" level="1" type="ON_ENCHANT" type_value="1" /> <!-- +1 Breastplate of Protection -->
<skill id="50477" level="2" type="ON_ENCHANT" type_value="2" /> <!-- +1 Breastplate of Protection -->
<skill id="50477" level="3" type="ON_ENCHANT" type_value="3" /> <!-- +1 Breastplate of Protection -->
<skill id="50477" level="4" type="ON_ENCHANT" type_value="4" /> <!-- +1 Breastplate of Protection -->
<skill id="50477" level="5" type="ON_ENCHANT" type_value="5" /> <!-- +1 Breastplate of Protection -->
<skill id="50477" level="6" type="ON_ENCHANT" type_value="6" /> <!-- +1 Breastplate of Protection -->
<skill id="50477" level="7" type="ON_ENCHANT" type_value="7" /> <!-- +1 Breastplate of Protection -->
<skill id="50477" level="8" type="ON_ENCHANT" type_value="8" /> <!-- +1 Breastplate of Protection -->
<skill id="50477" level="9" type="ON_ENCHANT" type_value="9" /> <!-- +1 Breastplate of Protection -->
<skill id="50477" level="10" type="ON_ENCHANT" type_value="10" /> <!-- +1 Breastplate of Protection -->
</skills>
</item>
<item id="94841" name="Gaiters of Protection" type="Armor">
<!-- <Properties> CON +2 Overweight limit +1000 Paralysis Resistance +25% Shock Resistance +25% Sleep Resistance +25% Hold Resistance +25% Silence Resistance +25% Fear Resistance +25% -->
@ -414,6 +446,20 @@
<stats>
<stat type="pDef">210</stat>
</stats>
<skills>
<skill id="50478" level="1" /> <!-- A-grade: Gaiters of Protection -->
<skill id="50479" level="1" /> <!-- Gaiters of Protection -->
<skill id="50480" level="1" type="ON_ENCHANT" type_value="1" /> <!-- +1 Gaiters of Protection -->
<skill id="50480" level="2" type="ON_ENCHANT" type_value="2" /> <!-- +1 Gaiters of Protection -->
<skill id="50480" level="3" type="ON_ENCHANT" type_value="3" /> <!-- +1 Gaiters of Protection -->
<skill id="50480" level="4" type="ON_ENCHANT" type_value="4" /> <!-- +1 Gaiters of Protection -->
<skill id="50480" level="5" type="ON_ENCHANT" type_value="5" /> <!-- +1 Gaiters of Protection -->
<skill id="50480" level="6" type="ON_ENCHANT" type_value="6" /> <!-- +1 Gaiters of Protection -->
<skill id="50480" level="7" type="ON_ENCHANT" type_value="7" /> <!-- +1 Gaiters of Protection -->
<skill id="50480" level="8" type="ON_ENCHANT" type_value="8" /> <!-- +1 Gaiters of Protection -->
<skill id="50480" level="9" type="ON_ENCHANT" type_value="9" /> <!-- +1 Gaiters of Protection -->
<skill id="50480" level="10" type="ON_ENCHANT" type_value="10" /> <!-- +1 Gaiters of Protection -->
</skills>
</item>
<item id="94842" name="Breastplate of Protection" additionalName="Sealed" type="Armor">
<!-- <Properties> STR +2 CON +2 Overweight limit +1500 Paralysis Resistance +25% Shock Resistance +25% Sleep Resistance +25% Hold Resistance +25% Silence Resistance +25% Fear Resistance +25% -->
@ -433,6 +479,20 @@
<stats>
<stat type="pDef">240</stat>
</stats>
<skills>
<skill id="50475" level="1" /> <!-- A-grade: Breastplate of Protection -->
<skill id="50476" level="1" /> <!-- Breastplate of Protection -->
<skill id="50477" level="1" type="ON_ENCHANT" type_value="1" /> <!-- +1 Breastplate of Protection -->
<skill id="50477" level="2" type="ON_ENCHANT" type_value="2" /> <!-- +1 Breastplate of Protection -->
<skill id="50477" level="3" type="ON_ENCHANT" type_value="3" /> <!-- +1 Breastplate of Protection -->
<skill id="50477" level="4" type="ON_ENCHANT" type_value="4" /> <!-- +1 Breastplate of Protection -->
<skill id="50477" level="5" type="ON_ENCHANT" type_value="5" /> <!-- +1 Breastplate of Protection -->
<skill id="50477" level="6" type="ON_ENCHANT" type_value="6" /> <!-- +1 Breastplate of Protection -->
<skill id="50477" level="7" type="ON_ENCHANT" type_value="7" /> <!-- +1 Breastplate of Protection -->
<skill id="50477" level="8" type="ON_ENCHANT" type_value="8" /> <!-- +1 Breastplate of Protection -->
<skill id="50477" level="9" type="ON_ENCHANT" type_value="9" /> <!-- +1 Breastplate of Protection -->
<skill id="50477" level="10" type="ON_ENCHANT" type_value="10" /> <!-- +1 Breastplate of Protection -->
</skills>
</item>
<item id="94843" name="Gaiters of Protection" additionalName="Sealed" type="Armor">
<!-- <Properties> CON +2 Overweight limit +1000 Paralysis Resistance +25% Shock Resistance +25% Sleep Resistance +25% Hold Resistance +25% Silence Resistance +25% Fear Resistance +25% -->
@ -452,6 +512,20 @@
<stats>
<stat type="pDef">210</stat>
</stats>
<skills>
<skill id="50478" level="1" /> <!-- A-grade: Gaiters of Protection -->
<skill id="50479" level="1" /> <!-- Gaiters of Protection -->
<skill id="50480" level="1" type="ON_ENCHANT" type_value="1" /> <!-- +1 Gaiters of Protection -->
<skill id="50480" level="2" type="ON_ENCHANT" type_value="2" /> <!-- +1 Gaiters of Protection -->
<skill id="50480" level="3" type="ON_ENCHANT" type_value="3" /> <!-- +1 Gaiters of Protection -->
<skill id="50480" level="4" type="ON_ENCHANT" type_value="4" /> <!-- +1 Gaiters of Protection -->
<skill id="50480" level="5" type="ON_ENCHANT" type_value="5" /> <!-- +1 Gaiters of Protection -->
<skill id="50480" level="6" type="ON_ENCHANT" type_value="6" /> <!-- +1 Gaiters of Protection -->
<skill id="50480" level="7" type="ON_ENCHANT" type_value="7" /> <!-- +1 Gaiters of Protection -->
<skill id="50480" level="8" type="ON_ENCHANT" type_value="8" /> <!-- +1 Gaiters of Protection -->
<skill id="50480" level="9" type="ON_ENCHANT" type_value="9" /> <!-- +1 Gaiters of Protection -->
<skill id="50480" level="10" type="ON_ENCHANT" type_value="10" /> <!-- +1 Gaiters of Protection -->
</skills>
</item>
<item id="94844" name="Leather Armor of Protection" type="Armor">
<!-- <Properties> STR +2 DEX +2 Overweight limit +1500 Paralysis Resistance +25% Shock Resistance +25% Sleep Resistance +25% Hold Resistance +25% Silence Resistance +25% Fear Resistance +25% -->
@ -469,6 +543,20 @@
<stats>
<stat type="pDef">201</stat>
</stats>
<skills>
<skill id="50483" level="1" /> <!-- A-grade: Leather Armor of Protection -->
<skill id="50484" level="1" /> <!-- Leather Armor of Protection -->
<skill id="50485" level="1" type="ON_ENCHANT" type_value="1" /> <!-- +1 Leather Armor of Protection -->
<skill id="50485" level="2" type="ON_ENCHANT" type_value="2" /> <!-- +1 Leather Armor of Protection -->
<skill id="50485" level="3" type="ON_ENCHANT" type_value="3" /> <!-- +1 Leather Armor of Protection -->
<skill id="50485" level="4" type="ON_ENCHANT" type_value="4" /> <!-- +1 Leather Armor of Protection -->
<skill id="50485" level="5" type="ON_ENCHANT" type_value="5" /> <!-- +1 Leather Armor of Protection -->
<skill id="50485" level="6" type="ON_ENCHANT" type_value="6" /> <!-- +1 Leather Armor of Protection -->
<skill id="50485" level="7" type="ON_ENCHANT" type_value="7" /> <!-- +1 Leather Armor of Protection -->
<skill id="50485" level="8" type="ON_ENCHANT" type_value="8" /> <!-- +1 Leather Armor of Protection -->
<skill id="50485" level="9" type="ON_ENCHANT" type_value="9" /> <!-- +1 Leather Armor of Protection -->
<skill id="50485" level="10" type="ON_ENCHANT" type_value="10" /> <!-- +1 Leather Armor of Protection -->
</skills>
</item>
<item id="94845" name="Leather Leggings of Protection" type="Armor">
<!-- <Properties> DEX +2 Overweight limit +1000 Paralysis Resistance +25% Shock Resistance +25% Sleep Resistance +25% Hold Resistance +25% Silence Resistance +25% Fear Resistance +25% -->
@ -486,6 +574,20 @@
<stats>
<stat type="pDef">140</stat>
</stats>
<skills>
<skill id="50486" level="1" /> <!-- A-grade: Leather Leggings of Protection -->
<skill id="50487" level="1" /> <!-- Leather Leggings of Protection -->
<skill id="50488" level="1" type="ON_ENCHANT" type_value="1" /> <!-- +1 Leather Leggings of Protection -->
<skill id="50488" level="2" type="ON_ENCHANT" type_value="2" /> <!-- +1 Leather Leggings of Protection -->
<skill id="50488" level="3" type="ON_ENCHANT" type_value="3" /> <!-- +1 Leather Leggings of Protection -->
<skill id="50488" level="4" type="ON_ENCHANT" type_value="4" /> <!-- +1 Leather Leggings of Protection -->
<skill id="50488" level="5" type="ON_ENCHANT" type_value="5" /> <!-- +1 Leather Leggings of Protection -->
<skill id="50488" level="6" type="ON_ENCHANT" type_value="6" /> <!-- +1 Leather Leggings of Protection -->
<skill id="50488" level="7" type="ON_ENCHANT" type_value="7" /> <!-- +1 Leather Leggings of Protection -->
<skill id="50488" level="8" type="ON_ENCHANT" type_value="8" /> <!-- +1 Leather Leggings of Protection -->
<skill id="50488" level="9" type="ON_ENCHANT" type_value="9" /> <!-- +1 Leather Leggings of Protection -->
<skill id="50488" level="10" type="ON_ENCHANT" type_value="10" /> <!-- +1 Leather Leggings of Protection -->
</skills>
</item>
<item id="94846" name="Leather Armor of Protection" additionalName="Sealed" type="Armor">
<!-- <Properties> STR +2 DEX +2 Overweight limit +1500 Paralysis Resistance +25% Shock Resistance +25% Sleep Resistance +25% Hold Resistance +25% Silence Resistance +25% Fear Resistance +25% -->
@ -505,6 +607,20 @@
<stats>
<stat type="pDef">201</stat>
</stats>
<skills>
<skill id="50483" level="1" /> <!-- A-grade: Leather Armor of Protection -->
<skill id="50484" level="1" /> <!-- Leather Armor of Protection -->
<skill id="50485" level="1" type="ON_ENCHANT" type_value="1" /> <!-- +1 Leather Armor of Protection -->
<skill id="50485" level="2" type="ON_ENCHANT" type_value="2" /> <!-- +1 Leather Armor of Protection -->
<skill id="50485" level="3" type="ON_ENCHANT" type_value="3" /> <!-- +1 Leather Armor of Protection -->
<skill id="50485" level="4" type="ON_ENCHANT" type_value="4" /> <!-- +1 Leather Armor of Protection -->
<skill id="50485" level="5" type="ON_ENCHANT" type_value="5" /> <!-- +1 Leather Armor of Protection -->
<skill id="50485" level="6" type="ON_ENCHANT" type_value="6" /> <!-- +1 Leather Armor of Protection -->
<skill id="50485" level="7" type="ON_ENCHANT" type_value="7" /> <!-- +1 Leather Armor of Protection -->
<skill id="50485" level="8" type="ON_ENCHANT" type_value="8" /> <!-- +1 Leather Armor of Protection -->
<skill id="50485" level="9" type="ON_ENCHANT" type_value="9" /> <!-- +1 Leather Armor of Protection -->
<skill id="50485" level="10" type="ON_ENCHANT" type_value="10" /> <!-- +1 Leather Armor of Protection -->
</skills>
</item>
<item id="94847" name="Leather Leggings of Protection" additionalName="Sealed" type="Armor">
<!-- <Properties> DEX +2 Overweight limit +1000 Paralysis Resistance +25% Shock Resistance +25% Sleep Resistance +25% Hold Resistance +25% Silence Resistance +25% Fear Resistance +25% -->
@ -524,6 +640,20 @@
<stats>
<stat type="pDef">140</stat>
</stats>
<skills>
<skill id="50486" level="1" /> <!-- A-grade: Leather Leggings of Protection -->
<skill id="50487" level="1" /> <!-- Leather Leggings of Protection -->
<skill id="50488" level="1" type="ON_ENCHANT" type_value="1" /> <!-- +1 Leather Leggings of Protection -->
<skill id="50488" level="2" type="ON_ENCHANT" type_value="2" /> <!-- +1 Leather Leggings of Protection -->
<skill id="50488" level="3" type="ON_ENCHANT" type_value="3" /> <!-- +1 Leather Leggings of Protection -->
<skill id="50488" level="4" type="ON_ENCHANT" type_value="4" /> <!-- +1 Leather Leggings of Protection -->
<skill id="50488" level="5" type="ON_ENCHANT" type_value="5" /> <!-- +1 Leather Leggings of Protection -->
<skill id="50488" level="6" type="ON_ENCHANT" type_value="6" /> <!-- +1 Leather Leggings of Protection -->
<skill id="50488" level="7" type="ON_ENCHANT" type_value="7" /> <!-- +1 Leather Leggings of Protection -->
<skill id="50488" level="8" type="ON_ENCHANT" type_value="8" /> <!-- +1 Leather Leggings of Protection -->
<skill id="50488" level="9" type="ON_ENCHANT" type_value="9" /> <!-- +1 Leather Leggings of Protection -->
<skill id="50488" level="10" type="ON_ENCHANT" type_value="10" /> <!-- +1 Leather Leggings of Protection -->
</skills>
</item>
<item id="94848" name="Tunic of Protection" type="Armor">
<!-- <Properties> WIT +2 MEN +2 Overweight limit +1500 Shock Resistance +25% Paralysis Resistance +25% Sleep Resistance +25% Hold Resistance +25% Silence Resistance +25% Fear Resistance +25% -->
@ -541,6 +671,20 @@
<stats>
<stat type="pDef">138</stat>
</stats>
<skills>
<skill id="50490" level="1" /> <!-- A-grade: Tunic of Protection -->
<skill id="50491" level="1" /> <!-- Tunic of Protection -->
<skill id="50492" level="1" type="ON_ENCHANT" type_value="1" /> <!-- +1 Tunic of Protection -->
<skill id="50492" level="2" type="ON_ENCHANT" type_value="2" /> <!-- +1 Tunic of Protection -->
<skill id="50492" level="3" type="ON_ENCHANT" type_value="3" /> <!-- +1 Tunic of Protection -->
<skill id="50492" level="4" type="ON_ENCHANT" type_value="4" /> <!-- +1 Tunic of Protection -->
<skill id="50492" level="5" type="ON_ENCHANT" type_value="5" /> <!-- +1 Tunic of Protection -->
<skill id="50492" level="6" type="ON_ENCHANT" type_value="6" /> <!-- +1 Tunic of Protection -->
<skill id="50492" level="7" type="ON_ENCHANT" type_value="7" /> <!-- +1 Tunic of Protection -->
<skill id="50492" level="8" type="ON_ENCHANT" type_value="8" /> <!-- +1 Tunic of Protection -->
<skill id="50492" level="9" type="ON_ENCHANT" type_value="9" /> <!-- +1 Tunic of Protection -->
<skill id="50492" level="10" type="ON_ENCHANT" type_value="10" /> <!-- +1 Tunic of Protection -->
</skills>
</item>
<item id="94849" name="Stockings of Protection" type="Armor">
<!-- <Properties> WIT +2 Overweight limit +1000 Shock Resistance +25% Paralysis Resistance +25% Sleep Resistance +25% Hold Resistance +25% Silence Resistance +25% Fear Resistance +25% -->
@ -558,6 +702,20 @@
<stats>
<stat type="pDef">90</stat>
</stats>
<skills>
<skill id="50493" level="1" /> <!-- A-grade: Stockings of Protection -->
<skill id="50494" level="1" /> <!-- Stockings of Protection -->
<skill id="50495" level="1" type="ON_ENCHANT" type_value="1" /> <!-- +1 Stockings of Protection -->
<skill id="50495" level="2" type="ON_ENCHANT" type_value="2" /> <!-- +1 Stockings of Protection -->
<skill id="50495" level="3" type="ON_ENCHANT" type_value="3" /> <!-- +1 Stockings of Protection -->
<skill id="50495" level="4" type="ON_ENCHANT" type_value="4" /> <!-- +1 Stockings of Protection -->
<skill id="50495" level="5" type="ON_ENCHANT" type_value="5" /> <!-- +1 Stockings of Protection -->
<skill id="50495" level="6" type="ON_ENCHANT" type_value="6" /> <!-- +1 Stockings of Protection -->
<skill id="50495" level="7" type="ON_ENCHANT" type_value="7" /> <!-- +1 Stockings of Protection -->
<skill id="50495" level="8" type="ON_ENCHANT" type_value="8" /> <!-- +1 Stockings of Protection -->
<skill id="50495" level="9" type="ON_ENCHANT" type_value="9" /> <!-- +1 Stockings of Protection -->
<skill id="50495" level="10" type="ON_ENCHANT" type_value="10" /> <!-- +1 Stockings of Protection -->
</skills>
</item>
<item id="94850" name="Tunic of Protection" additionalName="Sealed" type="Armor">
<!-- <Properties> WIT +2 MEN +2 Overweight limit +1500 Shock Resistance +25% Paralysis Resistance +25% Sleep Resistance +25% Hold Resistance +25% Silence Resistance +25% Fear Resistance +25% -->
@ -578,6 +736,20 @@
<stats>
<stat type="pDef">138</stat>
</stats>
<skills>
<skill id="50490" level="1" /> <!-- A-grade: Tunic of Protection -->
<skill id="50491" level="1" /> <!-- Tunic of Protection -->
<skill id="50492" level="1" type="ON_ENCHANT" type_value="1" /> <!-- +1 Tunic of Protection -->
<skill id="50492" level="2" type="ON_ENCHANT" type_value="2" /> <!-- +1 Tunic of Protection -->
<skill id="50492" level="3" type="ON_ENCHANT" type_value="3" /> <!-- +1 Tunic of Protection -->
<skill id="50492" level="4" type="ON_ENCHANT" type_value="4" /> <!-- +1 Tunic of Protection -->
<skill id="50492" level="5" type="ON_ENCHANT" type_value="5" /> <!-- +1 Tunic of Protection -->
<skill id="50492" level="6" type="ON_ENCHANT" type_value="6" /> <!-- +1 Tunic of Protection -->
<skill id="50492" level="7" type="ON_ENCHANT" type_value="7" /> <!-- +1 Tunic of Protection -->
<skill id="50492" level="8" type="ON_ENCHANT" type_value="8" /> <!-- +1 Tunic of Protection -->
<skill id="50492" level="9" type="ON_ENCHANT" type_value="9" /> <!-- +1 Tunic of Protection -->
<skill id="50492" level="10" type="ON_ENCHANT" type_value="10" /> <!-- +1 Tunic of Protection -->
</skills>
</item>
<item id="94851" name="Stockings of Protection" additionalName="Sealed" type="Armor">
<!-- <Properties> WIT +2 Overweight limit +1000 Shock Resistance +25% Paralysis Resistance +25% Sleep Resistance +25% Hold Resistance +25% Silence Resistance +25% Fear Resistance +25% -->
@ -598,6 +770,20 @@
<stats>
<stat type="pDef">90</stat>
</stats>
<skills>
<skill id="50493" level="1" /> <!-- A-grade: Stockings of Protection -->
<skill id="50494" level="1" /> <!-- Stockings of Protection -->
<skill id="50495" level="1" type="ON_ENCHANT" type_value="1" /> <!-- +1 Stockings of Protection -->
<skill id="50495" level="2" type="ON_ENCHANT" type_value="2" /> <!-- +1 Stockings of Protection -->
<skill id="50495" level="3" type="ON_ENCHANT" type_value="3" /> <!-- +1 Stockings of Protection -->
<skill id="50495" level="4" type="ON_ENCHANT" type_value="4" /> <!-- +1 Stockings of Protection -->
<skill id="50495" level="5" type="ON_ENCHANT" type_value="5" /> <!-- +1 Stockings of Protection -->
<skill id="50495" level="6" type="ON_ENCHANT" type_value="6" /> <!-- +1 Stockings of Protection -->
<skill id="50495" level="7" type="ON_ENCHANT" type_value="7" /> <!-- +1 Stockings of Protection -->
<skill id="50495" level="8" type="ON_ENCHANT" type_value="8" /> <!-- +1 Stockings of Protection -->
<skill id="50495" level="9" type="ON_ENCHANT" type_value="9" /> <!-- +1 Stockings of Protection -->
<skill id="50495" level="10" type="ON_ENCHANT" type_value="10" /> <!-- +1 Stockings of Protection -->
</skills>
</item>
<item id="94852" name="Black Coupon" additionalName="Event" type="EtcItem">
<!-- Required for purchasing <font color=EEAA22>Stable Enchant Scrolls</font>. <font color=bbaa88><Items to buy></font> - Scroll: Enchant Circlet of Hero - Scroll: Enchant Dragon Belt - Scroll: Enchant Cloak of Protection</font> -->
@ -892,6 +1078,10 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="40289" level="1" /> <!-- Potion of Wardship -->
</skills>
</item>
<item id="94880" name="Wooden Pistols" type="Weapon">
<set name="icon" val="icon.shooter_none" />
@ -1217,6 +1407,7 @@
<set name="bodypart" val="rhand" />
<set name="immediate_effect" val="true" />
<set name="crystal_type" val="D" />
<set name="enchant_enabled" val="true" />
<set name="material" val="FINE_STEEL" />
<set name="weight" val="1820" />
<set name="soulshots" val="2" />

View File

@ -6,6 +6,19 @@
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="price" val="1875000" />
<set name="is_tradable" val="true" />
<set name="is_dropable" val="true" />
<set name="is_sellable" val="true" />
<set name="is_freightable" val="true" />
<set name="is_stackable" val="true" />
<set name="etcitem_type" val="CURSED_ENCHT_WP" />
<set name="immediate_effect" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="commissionItemType" val="SCROLL_ENCHANT_WEAPON" />
<skills>
<skill id="40347" level="1" /> <!-- Cursed Scroll: Enchant B-grade Weapon -->
</skills>
</item>
<item id="95701" name="Cursed Scroll: Enchant B-grade Armor (Exchangeable)" type="EtcItem">
<!-- When used, enchant value -1. <font color=eeaa22>Only for items enchanted to +2 and higher.</font> -->
@ -13,6 +26,19 @@
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="price" val="300000" />
<set name="is_tradable" val="true" />
<set name="is_dropable" val="true" />
<set name="is_sellable" val="true" />
<set name="is_freightable" val="true" />
<set name="is_stackable" val="true" />
<set name="etcitem_type" val="CURSED_ENCHT_WP" />
<set name="immediate_effect" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="commissionItemType" val="SCROLL_ENCHANT_ARMOR" />
<skills>
<skill id="40348" level="1" /> <!-- Cursed Scroll: Enchant B-grade Armor -->
</skills>
</item>
<item id="95702" name="Cursed Scroll: Enchant C-grade Weapon (Exchangeable)" type="EtcItem">
<!-- When used, enchant value -1. <font color=eeaa22>Only for items enchanted to +2 and higher.</font> -->
@ -20,6 +46,19 @@
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="price" val="412500" />
<set name="is_tradable" val="true" />
<set name="is_dropable" val="true" />
<set name="is_sellable" val="true" />
<set name="is_freightable" val="true" />
<set name="is_stackable" val="true" />
<set name="etcitem_type" val="CURSED_ENCHT_WP" />
<set name="immediate_effect" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="commissionItemType" val="SCROLL_ENCHANT_WEAPON" />
<skills>
<skill id="40349" level="1" /> <!-- Cursed Scroll: Enchant C-grade Weapon -->
</skills>
</item>
<item id="95703" name="Cursed Scroll: Enchant C-grade Armor (Exchangeable)" type="EtcItem">
<!-- When used, enchant value -1. <font color=eeaa22>Only for items enchanted to +2 and higher.</font> -->
@ -27,6 +66,19 @@
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="price" val="56250" />
<set name="is_tradable" val="true" />
<set name="is_dropable" val="true" />
<set name="is_sellable" val="true" />
<set name="is_freightable" val="true" />
<set name="is_stackable" val="true" />
<set name="etcitem_type" val="CURSED_ENCHT_WP" />
<set name="immediate_effect" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="commissionItemType" val="SCROLL_ENCHANT_ARMOR" />
<skills>
<skill id="40350" level="1" /> <!-- Cursed Scroll: Enchant C-grade Armor -->
</skills>
</item>
<item id="95704" name="Cursed Scroll: Enchant D-grade Weapon (Exchangeable)" type="EtcItem">
<!-- When used, enchant value -1. <font color=eeaa22>Only for items enchanted to +2 and higher.</font> -->
@ -34,6 +86,19 @@
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="price" val="187500" />
<set name="is_tradable" val="true" />
<set name="is_dropable" val="true" />
<set name="is_sellable" val="true" />
<set name="is_freightable" val="true" />
<set name="is_stackable" val="true" />
<set name="etcitem_type" val="CURSED_ENCHT_WP" />
<set name="immediate_effect" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="commissionItemType" val="SCROLL_ENCHANT_WEAPON" />
<skills>
<skill id="40351" level="1" /> <!-- Cursed Scroll: Enchant D-grade Weapon -->
</skills>
</item>
<item id="95705" name="Cursed Scroll: Enchant D-grade Armor (Exchangeable)" type="EtcItem">
<!-- When used, enchant value -1. <font color=eeaa22>Only for items enchanted to +2 and higher.</font> -->
@ -41,6 +106,19 @@
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="price" val="22500" />
<set name="is_tradable" val="true" />
<set name="is_dropable" val="true" />
<set name="is_sellable" val="true" />
<set name="is_freightable" val="true" />
<set name="is_stackable" val="true" />
<set name="etcitem_type" val="CURSED_ENCHT_WP" />
<set name="immediate_effect" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="commissionItemType" val="SCROLL_ENCHANT_ARMOR" />
<skills>
<skill id="40352" level="1" /> <!-- Cursed Scroll: Enchant D-grade Armor -->
</skills>
</item>
<item id="95706" name="Cursed Scroll: Enchant B-grade Weapon" type="EtcItem">
<!-- When used, enchant value -1. <font color=eeaa22>Only for items enchanted to +2 and higher.</font> -->
@ -52,6 +130,15 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_freightable" val="true" />
<set name="is_stackable" val="true" />
<set name="etcitem_type" val="CURSED_ENCHT_WP" />
<set name="immediate_effect" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="commissionItemType" val="SCROLL_ENCHANT_WEAPON" />
<skills>
<skill id="40347" level="1" /> <!-- Cursed Scroll: Enchant B-grade Weapon -->
</skills>
</item>
<item id="95707" name="Cursed Scroll: Enchant B-grade Armor" type="EtcItem">
<!-- When used, enchant value -1. <font color=eeaa22>Only for items enchanted to +2 and higher.</font> -->
@ -63,6 +150,15 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_freightable" val="true" />
<set name="is_stackable" val="true" />
<set name="etcitem_type" val="CURSED_ENCHT_WP" />
<set name="immediate_effect" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="commissionItemType" val="SCROLL_ENCHANT_ARMOR" />
<skills>
<skill id="40348" level="1" /> <!-- Cursed Scroll: Enchant B-grade Armor -->
</skills>
</item>
<item id="95708" name="Cursed Scroll: Enchant C-grade Weapon" type="EtcItem">
<!-- When used, enchant value -1. <font color=eeaa22>Only for items enchanted to +2 and higher.</font> -->
@ -73,6 +169,15 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="etcitem_type" val="CURSED_ENCHT_WP" />
<set name="immediate_effect" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="commissionItemType" val="SCROLL_ENCHANT_WEAPON" />
<skills>
<skill id="40349" level="1" /> <!-- Cursed Scroll: Enchant C-grade Weapon -->
</skills>
</item>
<item id="95709" name="Cursed Scroll: Enchant C-grade Armor" type="EtcItem">
<!-- When used, enchant value -1. <font color=eeaa22>Only for items enchanted to +2 and higher.</font> -->
@ -83,6 +188,15 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="etcitem_type" val="CURSED_ENCHT_WP" />
<set name="immediate_effect" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="commissionItemType" val="SCROLL_ENCHANT_ARMOR" />
<skills>
<skill id="40350" level="1" /> <!-- Cursed Scroll: Enchant C-grade Armor -->
</skills>
</item>
<item id="95710" name="Cursed Scroll: Enchant D-grade Weapon" type="EtcItem">
<!-- When used, enchant value -1. <font color=eeaa22>Only for items enchanted to +2 and higher.</font> -->
@ -93,6 +207,15 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="etcitem_type" val="CURSED_ENCHT_WP" />
<set name="immediate_effect" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="commissionItemType" val="SCROLL_ENCHANT_WEAPON" />
<skills>
<skill id="40351" level="1" /> <!-- Cursed Scroll: Enchant D-grade Weapon -->
</skills>
</item>
<item id="95711" name="Cursed Scroll: Enchant D-grade Armor" type="EtcItem">
<!-- When used, enchant value -1. <font color=eeaa22>Only for items enchanted to +2 and higher.</font> -->
@ -103,6 +226,15 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="etcitem_type" val="CURSED_ENCHT_WP" />
<set name="immediate_effect" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="commissionItemType" val="SCROLL_ENCHANT_ARMOR" />
<skills>
<skill id="40352" level="1" /> <!-- Cursed Scroll: Enchant D-grade Armor -->
</skills>
</item>
<item id="95712" name="Spellbook: Mount Black Wyvern" type="EtcItem">
<!-- Double-click to learn how to ride Black Wyvern. -->

View File

@ -3,6 +3,8 @@
<skill id="13648" toLevel="1" name="Put on Lv. 5 Brooch">
<!-- Brooch shines and radiates bright light. -->
<icon>icon.etc_bm_brooch_lavianrose_i06</icon>
<abnormalTime>-1</abnormalTime>
<abnormalVisualEffect>AVE_BROOCH_B</abnormalVisualEffect>
<operateType>A1</operateType>
<isMagic>4</isMagic>
</skill>
@ -10,10 +12,19 @@
<!-- Bright light fades. -->
<operateType>P</operateType>
<effectPoint>1</effectPoint>
<magicLevel>1</magicLevel>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="DispelBySlot">
<dispel>AVE_BROOCH_B,10</dispel>
</effect>
</effects>
</skill>
<skill id="13650" toLevel="1" name="Put on Lv. 4 Brooch">
<!-- Brooch radiates bright light. -->
<icon>icon.etc_bm_brooch_lavianrose_i05</icon>
<abnormalTime>-1</abnormalTime>
<abnormalVisualEffect>AVE_BROOCH</abnormalVisualEffect>
<operateType>A1</operateType>
<isMagic>4</isMagic>
</skill>
@ -21,10 +32,19 @@
<!-- Bright light fades. -->
<operateType>P</operateType>
<effectPoint>1</effectPoint>
<magicLevel>1</magicLevel>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="DispelBySlot">
<dispel>AVE_BROOCH,10</dispel>
</effect>
</effects>
</skill>
<skill id="13652" toLevel="1" name="Put on Lv. 3 Brooch">
<!-- Brooch radiates bright light. -->
<icon>icon.etc_bm_brooch_lavianrose_i03</icon>
<abnormalTime>-1</abnormalTime>
<abnormalVisualEffect>AVE_BROOCH</abnormalVisualEffect>
<operateType>A1</operateType>
<isMagic>4</isMagic>
</skill>
@ -32,10 +52,22 @@
<!-- Bright light fades. -->
<operateType>A1</operateType>
<effectPoint>1</effectPoint>
<magicLevel>1</magicLevel>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="DispelBySlot">
<dispel>AVE_BROOCH,10</dispel>
</effect>
</effects>
</skill>
<skill id="13654" toLevel="1" name="Brooch Lv. 2 On">
<!-- Brooch radiates bright light. -->
<icon>icon.etc_bm_brooch_lavianrose_i01</icon>
<abnormalTime>-1</abnormalTime>
<abnormalVisualEffect>AVE_BROOCH</abnormalVisualEffect>
<stayAfterDeath>true</stayAfterDeath>
<irreplacableBuff>true</irreplacableBuff>
<blockActionUseSkill>true</blockActionUseSkill>
<operateType>A1</operateType>
<isMagic>4</isMagic>
</skill>
@ -43,6 +75,13 @@
<!-- Bright light fades. -->
<operateType>A1</operateType>
<effectPoint>1</effectPoint>
<magicLevel>1</magicLevel>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="DispelBySlot">
<dispel>AVE_BROOCH,10</dispel>
</effect>
</effects>
</skill>
<skill id="13656" toLevel="1" name="Brooch Lv. 1">
<!-- <Effect> 2 jewels can be equipped. -->

View File

@ -60,21 +60,45 @@
</skill>
<skill id="40109" toLevel="1" name="Blessed Scroll: Enchant A-grade Weapon">
<icon>icon.skill0000</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="40110" toLevel="1" name="Blessed Scroll: Enchant A-grade Armor">
<icon>icon.skill0000</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="40111" toLevel="1" name="Cursed Scroll: Enchant A-grade Weapon">
<icon>icon.skill0000</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="40112" toLevel="1" name="Cursed Scroll: Enchant A-grade Armor">
<icon>icon.skill0000</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="40113" toLevel="1" name="Sayha s Cookie">
<skill id="40113" toLevel="1" name="Sayha's Cookie">
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>

View File

@ -350,11 +350,23 @@
</skill>
<skill id="40252" toLevel="1" name="Scroll: Enchant Necklace of Spirits">
<icon>icon.skill0000</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="40253" toLevel="1" name="Scroll: Enchant Hellbound Ring">
<icon>icon.skill0000</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="40254" toLevel="1" name="Scroll of Escape: Ivory Tower">
<icon>icon.skill0000</icon>
@ -530,6 +542,23 @@
<skill id="40289" toLevel="1" name="Potion of Wardship">
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<conditions>
<condition name="CanUseVitalityIncreaseItem">
<amount>35000</amount>
</condition>
</conditions>
<effects>
<effect name="SayhaGraceSupport" />
<effect name="VitalityPointUp">
<value>10000</value>
</effect>
<effect name="ModifyMagicLampPoints">
<amount>50000</amount>
</effect>
<effect name="ModifyCraftPoints">
<amount>3250</amount>
</effect>
</effects>
</skill>
<skill id="40290" toLevel="25" name="Five-colored Sweets">
<!-- When used for +1 hour. STR +1 INT +1 DEX +1 WIT +1 CON +1 MEN +1 Water Attack +$s1 The buff is leveling up every hour. <Rewards> Lv. 1-7: Honey Bean Cakes (Event) 3 pcs. Lv. 8-13: Sayha's Storm Lv. 3 (5 pcs.) Lv. 14-22: Soulshot Ticket (10 pcs.) Lv. 23: Random Transformation Scroll (3 pcs.) Lv. 24: Charging Stone of Random Craft (3 pcs.) Note! Dead characters cannot obtain the gift. -->

View File

@ -14,9 +14,9 @@
<abnormalType>ELEMENTAL_SPIRIT</abnormalType>
<abnormalVisualEffect>
<value level="1">H_SY_BOARDA_DECO</value>
<value level="2">H_SY_BOARDB_DECO</value>
<value level="3">H_SY_BOARDC_DECO</value>
<value level="4">H_SY_BOARDD_DECO</value>
<value level="2">H_SY_BOARDA_DECO</value>
<value level="3">H_SY_BOARDA_DECO</value>
<value level="4">H_SY_BOARDA_DECO</value>
</abnormalVisualEffect>
<effects>
<effect name="TriggerSkillByDamage">
@ -51,7 +51,7 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="PAtk">
<effect name="ShotsBonus">
<amount>
<value level="1">1</value>
<value level="2">2</value>

View File

@ -282,7 +282,7 @@
</effect>
</effects>
</skill>
<skill id="50135" toLevel="1" name="Einhasad s Protection">
<skill id="50135" toLevel="1" name="Einhasad's Protection">
<!-- For 1 h., Acquired XP/ SP +100%. Cooldown: 1 min. The effect remains after death. -->
<icon>icon.etc_dragons_blood_i03</icon>
<operateType>A1</operateType>
@ -607,13 +607,31 @@
<reuseDelay>500</reuseDelay>
</skill>
<skill id="50166" toLevel="1" name="Scroll: Enchant Talisman of Baium">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="50167" toLevel="1" name="Scroll: Enchant Ring of Insolence">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="50168" toLevel="1" name="Scroll: Enchant Dragon Valley's Earring">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="50169" toLevel="12" name="Scroll of Escape: Tower of Insolence (1st Floor)">
<hitTime>500</hitTime>
@ -924,6 +942,87 @@
<!-- Sleep Resistance $s1 -->
<icon>icon.ring_of_oman</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<operateType>P</operateType>
<effects>
<effect name="DefenceTrait">
<SLEEP>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">10</value>
<value level="7">12</value>
<value level="8">14</value>
<value level="9">18</value>
<value level="10">22</value>
<value level="11">30</value>
</SLEEP>
</effect>
<effect name="MaxHp">
<amount>
<value level="2">50</value>
<value level="3">100</value>
<value level="4">150</value>
<value level="5">200</value>
<value level="6">300</value>
<value level="7">400</value>
<value level="8">500</value>
<value level="9">600</value>
<value level="10">800</value>
<value level="11">1000</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PAtk">
<amount>
<value level="4">5</value>
<value level="5">10</value>
<value level="6">15</value>
<value level="7">30</value>
<value level="8">45</value>
<value level="9">90</value>
<value level="10">180</value>
<value level="11">300</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>
<value level="4">5</value>
<value level="5">10</value>
<value level="6">15</value>
<value level="7">30</value>
<value level="8">45</value>
<value level="9">90</value>
<value level="10">180</value>
<value level="11">300</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="StatUp">
<amount>
<value level="8">1</value>
<value level="9">1</value>
<value level="10">2</value>
<value level="11">5</value>
</amount>
<stat>CON</stat>
</effect>
<effect name="StatUp">
<amount>
<value level="11">1</value>
</amount>
<stat>STR</stat>
</effect>
<effect name="StatUp">
<amount>
<value level="11">1</value>
</amount>
<stat>INT</stat>
</effect>
</effects>
</skill>
<skill id="50190" toLevel="11" name="Dragon Valley's Earring">
<!-- Shock Resistance $s1 -->
@ -1097,7 +1196,41 @@
<value level="10">5000</value>
</power>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="6">-4</value>
<value level="7">-8</value>
<value level="8">-12</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="6">-4</value>
<value level="7">-8</value>
<value level="8">-12</value>
</amount>
<mode>PER</mode>
</effect>
</pvpEffects>
<pveEffects>
<effect name="PhysicalDefence">
<amount>
<value level="6">-10</value>
<value level="7">-15</value>
<value level="8">-20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="6">-10</value>
<value level="7">-15</value>
<value level="8">-20</value>
</amount>
<mode>PER</mode>
</effect>
</pveEffects>
</skill>
<skill id="50195" toLevel="10" name="Opal">
<!-- Paralysis Resistance +$s1 Shock Resistance +$s1 Pull Resistance +$s1 Fear Resistance +$s1 Silence Resistance +$s1 -->
@ -1105,6 +1238,18 @@
<operateType>P</operateType>
<effects>
<effect name="DefenceTrait">
<PARALYZE>
<value level="1">3</value>
<value level="2">5</value>
<value level="3">8</value>
<value level="4">12</value>
<value level="5">15</value>
<value level="6">20</value>
<value level="7">25</value>
<value level="8">30</value>
<value level="9">28</value>
<value level="10">30</value>
</PARALYZE>
<SHOCK>
<value level="1">3</value>
<value level="2">5</value>
@ -1129,18 +1274,6 @@
<value level="9">28</value>
<value level="10">30</value>
</PULL>
<PARALYZE>
<value level="1">3</value>
<value level="2">5</value>
<value level="3">8</value>
<value level="4">12</value>
<value level="5">15</value>
<value level="6">20</value>
<value level="7">25</value>
<value level="8">30</value>
<value level="9">28</value>
<value level="10">30</value>
</PARALYZE>
<DERANGEMENT>
<value level="1">3</value>
<value level="2">5</value>

View File

@ -90,7 +90,7 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="PAtk">
<effect name="ShotsBonus">
<amount>
<value level="1">2</value>
<value level="2">3</value>
@ -184,30 +184,6 @@
<icon>icon.etc_bm_jewel_garnet_i00</icon>
<operateType>P</operateType>
<effects>
<effect name="PhysicalDefence">
<amount>
<value level="1">20</value>
<value level="2">30</value>
<value level="3">60</value>
<value level="4">100</value>
<value level="5">150</value>
<value level="6">200</value>
<value level="7">250</value>
<value level="8">350</value>
</amount>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
<value level="4">60</value>
<value level="5">100</value>
<value level="6">150</value>
<value level="7">220</value>
<value level="8">300</value>
</amount>
</effect>
<effect name="StatUp">
<amount>
<value level="1">1</value>
@ -278,6 +254,30 @@
<mode>DIFF</mode>
<stat>INT</stat>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">20</value>
<value level="2">30</value>
<value level="3">60</value>
<value level="4">100</value>
<value level="5">150</value>
<value level="6">200</value>
<value level="7">250</value>
<value level="8">350</value>
</amount>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
<value level="4">60</value>
<value level="5">100</value>
<value level="6">150</value>
<value level="7">220</value>
<value level="8">300</value>
</amount>
</effect>
<effect name="DefenceSkillCriticalDamage">
<amount>
<value level="4">4</value>
@ -401,6 +401,22 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="VitalityPointsRate">
<amount>
<value level="4">10</value>
<value level="5">20</value>
<value level="6">30</value>
<value level="7">30</value>
<value level="8">30</value>
</amount>
</effect>
<effect name="MagicLampExpRate">
<amount>
<value level="6">2</value>
<value level="7">3</value>
<value level="8">5</value>
</amount>
</effect>
</effects>
</skill>
<skill id="50209" toLevel="1" name="A-grade: Dark Crystal Helmet (Heavy)">

File diff suppressed because it is too large Load Diff

View File

@ -33,7 +33,7 @@
<effect name="HpRegen">
<amount>
<value level="4">7</value>
<value level="5">10</value>
<value level="5">15</value>
<value level="6">15</value>
</amount>
<mode>PER</mode>
@ -41,7 +41,7 @@
<effect name="MagicAccuracy">
<amount>
<value level="4">1</value>
<value level="5">1</value>
<value level="5">2</value>
<value level="6">2</value>
</amount>
<mode>DIFF</mode>
@ -49,7 +49,7 @@
<effect name="Accuracy">
<amount>
<value level="4">1</value>
<value level="5">1</value>
<value level="5">2</value>
<value level="6">2</value>
</amount>
<mode>DIFF</mode>
@ -57,8 +57,8 @@
<effect name="WeightLimit">
<amount>
<value level="4">7000</value>
<value level="5">7000</value>
<value level="6">7000</value>
<value level="5">10000</value>
<value level="6">10000</value>
</amount>
<mode>DIFF</mode>
</effect>

View File

@ -1617,14 +1617,14 @@
<effects>
<effect name="ManaHealByLevel">
<power>
<value level="1">49</value>
<value level="2">52</value>
<value level="3">57</value>
<value level="4">60</value>
<value level="5">66</value>
<value level="6">70</value>
<value level="7">73</value>
<value level="8">77</value>
<value level="1">12</value>
<value level="2">16</value>
<value level="3">20</value>
<value level="4">30</value>
<value level="5">40</value>
<value level="6">50</value>
<value level="7">60</value>
<value level="8">70</value>
</power>
</effect>
</effects>

View File

@ -754,7 +754,6 @@
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="adjustLevel" type="xs:boolean" />
<xs:element name="UNDEAD_WEAKNESS">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
@ -1175,21 +1174,6 @@
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="PISTOLS">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:byte">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="castSkillId" type="xs:unsignedShort" />
<xs:element name="escapeType" type="xs:string" />
<xs:element name="criticalLimit" type="xs:unsignedShort" />
@ -1452,8 +1436,6 @@
</xs:element>
<xs:element name="pAtkSpeedMode" />
<xs:element name="transformationId" type="xs:unsignedShort" />
<xs:element name="closeSkill" type="xs:unsignedShort" />
<xs:element name="rangeSkill" type="xs:unsignedShort" />
<xs:element name="distance" type="xs:unsignedByte" />
<xs:element name="speed" type="xs:unsignedShort" />
<xs:element name="knockDown" type="xs:boolean" />
@ -1524,7 +1506,21 @@
<xs:element name="times" type="xs:unsignedByte" />
<xs:element name="id" type="xs:unsignedShort" />
<xs:element name="PHYSICAL_BLOCKADE" type="xs:unsignedByte" />
<xs:element name="KNOCKBACK" type="xs:unsignedByte" />
<xs:element name="KNOCKBACK">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:unsignedByte">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="PULL">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
@ -1634,6 +1630,10 @@
</xs:complexType>
</xs:element>
<xs:element name="attackSkillId" type="xs:unsignedShort" />
<xs:element name="closeSkill" type="xs:unsignedShort" />
<xs:element name="rangeSkill" type="xs:unsignedShort" />
<xs:element name="adjustLevel" type="xs:boolean" />
<xs:element name="PISTOLS" type="xs:byte" />
<xs:element name="damage">
<xs:complexType>
<xs:sequence>
@ -1853,6 +1853,22 @@
<xs:element maxOccurs="unbounded" name="effect">
<xs:complexType>
<xs:sequence minOccurs="0">
<xs:element minOccurs="0" name="amount">
<xs:complexType>
<xs:sequence>
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:byte">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element minOccurs="0" name="mode" type="xs:string" />
<xs:element minOccurs="0" name="distance" type="xs:unsignedByte" />
<xs:element minOccurs="0" name="speed" type="xs:unsignedShort" />
<xs:element minOccurs="0" name="knockDown" type="xs:boolean" />
@ -2021,6 +2037,22 @@
<xs:element minOccurs="0" name="chance" type="xs:unsignedByte" />
<xs:element minOccurs="0" name="staticChance" type="xs:boolean" />
<xs:element minOccurs="0" name="magicTypes" type="xs:string" />
<xs:element minOccurs="0" name="amount">
<xs:complexType>
<xs:sequence>
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:byte">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element minOccurs="0" name="mode" type="xs:string" />
<xs:element minOccurs="0" name="power">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
@ -2131,23 +2163,7 @@
<xs:element name="effect">
<xs:complexType>
<xs:sequence>
<xs:element name="power">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:unsignedShort">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element minOccurs="0" name="criticalChance" type="xs:unsignedByte" />
<xs:element minOccurs="0" name="overHit" type="xs:boolean" />
<xs:element name="power" type="xs:unsignedShort" />
</xs:sequence>
<xs:attribute name="name" type="xs:string" use="required" />
</xs:complexType>
@ -2206,6 +2222,7 @@
<xs:element name="isSuicideAttack" type="xs:boolean" />
<xs:element name="abnormalInstant" type="xs:boolean" />
<xs:element name="withoutAction" type="xs:boolean" />
<xs:element name="blockActionUseSkill" type="xs:boolean" />
<xs:element name="deleteAbnormalOnLeave" type="xs:boolean" />
<xs:element name="startEffects">
<xs:complexType>
@ -2219,7 +2236,6 @@
</xs:complexType>
</xs:element>
<xs:element name="buffProtectLevel" type="xs:unsignedByte" />
<xs:element name="blockActionUseSkill" type="xs:boolean" />
<xs:element name="reuseDelayType" type="xs:string" />
</xs:choice>
</xs:sequence>

View File

@ -53,6 +53,8 @@ public abstract class AbstractEnchantItem
EtcItemType.BLESSED_ENCHT_ATTR_INC_PROP_ENCHT_WP,
EtcItemType.BLESSED_GIANT_ENCHT_ATTR_INC_PROP_ENCHT_AM,
EtcItemType.BLESSED_GIANT_ENCHT_ATTR_INC_PROP_ENCHT_WP,
EtcItemType.CURSED_ENCHT_AM,
EtcItemType.CURSED_ENCHT_WP,
};
private final int _id;

View File

@ -40,6 +40,7 @@ public class EnchantScroll extends AbstractEnchantItem
private final boolean _isBlessedDown;
private final boolean _isSafe;
private final boolean _isGiant;
private final boolean _isCursed;
private final int _scrollGroupId;
private Set<Integer> _items;
@ -49,11 +50,12 @@ public class EnchantScroll extends AbstractEnchantItem
_scrollGroupId = set.getInt("scrollGroupId", 0);
final ItemType type = getItem().getItemType();
_isWeapon = (type == EtcItemType.ENCHT_ATTR_ANCIENT_CRYSTAL_ENCHANT_WP) || (type == EtcItemType.BLESS_ENCHT_WP) || (type == EtcItemType.ENCHT_WP) || (type == EtcItemType.GIANT_ENCHT_WP);
_isWeapon = (type == EtcItemType.ENCHT_ATTR_ANCIENT_CRYSTAL_ENCHANT_WP) || (type == EtcItemType.BLESS_ENCHT_WP) || (type == EtcItemType.ENCHT_WP) || ((type == EtcItemType.GIANT_ENCHT_WP) || (type == EtcItemType.CURSED_ENCHT_WP));
_isBlessed = (type == EtcItemType.BLESS_ENCHT_AM) || (type == EtcItemType.BLESS_ENCHT_WP) || (type == EtcItemType.BLESSED_ENCHT_ATTR_INC_PROP_ENCHT_WP) || (type == EtcItemType.BLESSED_ENCHT_ATTR_INC_PROP_ENCHT_AM) || (type == EtcItemType.BLESSED_GIANT_ENCHT_ATTR_INC_PROP_ENCHT_AM) || (type == EtcItemType.BLESSED_GIANT_ENCHT_ATTR_INC_PROP_ENCHT_WP);
_isBlessedDown = (type == EtcItemType.BLESS_ENCHT_AM_DOWN);
_isSafe = (type == EtcItemType.ENCHT_ATTR_ANCIENT_CRYSTAL_ENCHANT_AM) || (type == EtcItemType.ENCHT_ATTR_ANCIENT_CRYSTAL_ENCHANT_WP) || (type == EtcItemType.ENCHT_ATTR_CRYSTAL_ENCHANT_AM) || (type == EtcItemType.ENCHT_ATTR_CRYSTAL_ENCHANT_WP);
_isGiant = (type == EtcItemType.GIANT_ENCHT_AM) || (type == EtcItemType.GIANT_ENCHT_WP);
_isCursed = (type == EtcItemType.CURSED_ENCHT_AM) || (type == EtcItemType.CURSED_ENCHT_WP);
}
@Override
@ -91,6 +93,11 @@ public class EnchantScroll extends AbstractEnchantItem
return _isGiant;
}
public boolean isCursed()
{
return _isCursed;
}
/**
* @return id of scroll group that should be used
*/
@ -165,6 +172,11 @@ public class EnchantScroll extends AbstractEnchantItem
{
return false;
}
if (scroll.isCursed() && (itemToEnchant.getEnchantLevel() <= 2))
{
return false;
}
}
}
return super.isValid(itemToEnchant, supportItem);

View File

@ -47,6 +47,8 @@ public enum EtcItemType implements ItemType
BLESS_ENCHT_WP,
BLESS_ENCHT_AM,
BLESS_ENCHT_AM_DOWN,
CURSED_ENCHT_AM,
CURSED_ENCHT_WP,
COUPON,
ELIXIR,
ENCHT_ATTR,

View File

@ -225,10 +225,20 @@ public enum AbnormalType
SONG_WEAPON(-1),
HEAL_RESISTANCE(-1),
AVE_BROOCH(-1),
AVE_BROOCH_B(-1),
BOOST_ATTACK(-1),
BOOST_DEFENCE(-1),
MAGIC_LAMP_RATE(-1),
FINAL_SERVITOR(-1),
STRAWBERRY_FRUIT(-1),
MONGO_FRUIT(-1),
CHERRY_FRUIT(-1),
HERB_EXP(-1),
HERB_SPEED(-1),
HERB_ACCURANCY(-1),
WARRIOR_BANE(-1),
MAGE_BANE(-1),
DRAGON_FRUIT(-1),
ELEMENTAL_SPIRIT(-1),
AB_HAWK_EYE(0),
ALL_ATTACK_DOWN(1),
@ -525,16 +535,7 @@ public enum AbnormalType
BUFF_QUEEN_OF_CAT2(600),
BUFF_UNICORN_SERAPHIM2(601),
PA_UP2(602),
PD_UP2(603),
STRAWBERRY_FRUIT(-1),
MONGO_FRUIT(-1),
CHERRY_FRUIT(-1),
HERB_EXP(-1),
HERB_SPEED(-1),
HERB_ACCURANCY(-1),
WARRIOR_BANE(-1),
MAGE_BANE(-1),
DRAGON_FRUIT(-1);
PD_UP2(603);
private int _clientId;

View File

@ -129,8 +129,8 @@ public class RequestEnchantItem implements IClientIncomingPacket
}
// fast auto-enchant cheat check
// Lowered value to 500 (from 2000) On Sylph, some enchantments are much faster than normal ones
if ((request.getTimestamp() == 0) || ((Chronos.currentTimeMillis() - request.getTimestamp()) < 500))
// Lowered value to 500 (from 2000) On Essence, some enchantments are much faster than normal ones.
if ((request.getTimestamp() == 0) || ((Chronos.currentTimeMillis() - request.getTimestamp()) < 500))
{
Util.handleIllegalPlayerAction(player, "Player " + player.getName() + " use autoenchant program ", Config.DEFAULT_PUNISH);
player.removeRequest(request.getClass());
@ -197,6 +197,10 @@ public class RequestEnchantItem implements IClientIncomingPacket
item.setEnchantLevel(Math.min(item.getEnchantLevel() + 1 + Rnd.get(3), scrollTemplate.getMaxEnchantLevel()));
}
}
else if (scrollTemplate.isCursed())
{
item.setEnchantLevel(item.getEnchantLevel() - 1);
}
else
{
item.setEnchantLevel(item.getEnchantLevel() + 1);