LoS walls implementation.

This commit is contained in:
MobiusDev
2016-02-15 20:44:03 +00:00
parent 6df805ebe1
commit 9d16ffad23
13 changed files with 394 additions and 3 deletions

View File

@@ -385,6 +385,17 @@ GridNeighborTurnOffTime = 90
# Default: True
EnableFallingDamage = True
# ---------------------------------------------------------------------------
# Wall Data
# ---------------------------------------------------------------------------
# Use XML wall data for LoS checks.
# Does not require geodata to be enabled.
# Default: True
EnableWallData = True
# ---------------------------------------------------------------------------
# Features
# ---------------------------------------------------------------------------

View File

@@ -104,6 +104,9 @@
<admin command="admin_closeall" accessLevel="100" />
<admin command="admin_showdoors" accessLevel="100" />
<!-- ADMIN WALL CONTROL -->
<admin command="admin_showwalls" accessLevel="100" />
<!-- ADMIN EDIT CHAR -->
<admin command="admin_edit_character" accessLevel="100" />
<admin command="admin_current_player" accessLevel="100" />

View File

@@ -35,9 +35,9 @@
</tr>
<tr>
<td><button value="Teleport" action="bypass admin_reload teleport" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Zone" action="bypass admin_reload zone" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Door" action="bypass admin_reload door" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="CW" action="bypass admin_reload cw" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Wall" action="bypass admin_reload wall" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Zone" action="bypass admin_reload zone" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td><button value="Effect" action="bypass admin_reload effect" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
@@ -46,10 +46,10 @@
<td><button value="Config" action="bypass admin_reload config" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td><button value="CW" action="bypass admin_reload cw" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Crest" action="bypass admin_reload crest" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="L2Store" action="bypass admin_reload primeshop" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td></td>
<td></td>
</tr>
</table>
<br>

View File

@@ -128,6 +128,7 @@ import handlers.admincommandhandlers.AdminTest;
import handlers.admincommandhandlers.AdminTvTEvent;
import handlers.admincommandhandlers.AdminUnblockIp;
import handlers.admincommandhandlers.AdminVitality;
import handlers.admincommandhandlers.AdminWall;
import handlers.admincommandhandlers.AdminZone;
import handlers.bypasshandlers.AlternateClassMaster;
import handlers.bypasshandlers.ArcanCityMovie;
@@ -406,6 +407,7 @@ final class MasterHandler
AdminTvTEvent.class,
AdminUnblockIp.class,
AdminVitality.class,
AdminWall.class,
AdminZone.class,
},
{

View File

@@ -38,6 +38,7 @@ import com.l2jmobius.gameserver.data.xml.impl.NpcData;
import com.l2jmobius.gameserver.data.xml.impl.PrimeShopData;
import com.l2jmobius.gameserver.data.xml.impl.TeleportersData;
import com.l2jmobius.gameserver.data.xml.impl.TransformData;
import com.l2jmobius.gameserver.data.xml.impl.WallData;
import com.l2jmobius.gameserver.datatables.ItemTable;
import com.l2jmobius.gameserver.datatables.SkillData;
import com.l2jmobius.gameserver.handler.IAdminCommandHandler;
@@ -190,6 +191,12 @@ public class AdminReload implements IAdminCommandHandler
AdminData.getInstance().broadcastMessageToGMs(activeChar.getName() + ": Reloaded Doors.");
break;
}
case "wall":
{
WallData.getInstance().load();
AdminData.getInstance().broadcastMessageToGMs(activeChar.getName() + ": Reloaded Walls.");
break;
}
case "zone":
{
ZoneManager.getInstance().reload();

View File

@@ -0,0 +1,75 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.admincommandhandlers;
import java.awt.Color;
import com.l2jmobius.gameserver.data.xml.impl.WallData;
import com.l2jmobius.gameserver.handler.IAdminCommandHandler;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.holders.WallHolder;
import com.l2jmobius.gameserver.network.serverpackets.ExServerPrimitive;
import com.l2jmobius.gameserver.util.Util;
/**
* @author Mobius
*/
public class AdminWall implements IAdminCommandHandler
{
private static final String[] ADMIN_COMMANDS =
{
"admin_showwalls"
};
@Override
public boolean useAdminCommand(String command, L2PcInstance activeChar)
{
if (activeChar == null)
{
return false;
}
if (command.equals("admin_showwalls"))
{
final ExServerPrimitive packet = new ExServerPrimitive("wall_info", activeChar.getX(), activeChar.getY(), -16000);
for (WallHolder wall : WallData.getInstance().getRegionWalls(activeChar.getX(), activeChar.getY()))
{
if ((Util.calculateDistance(activeChar.getX(), activeChar.getY(), activeChar.getZ(), wall.getPoint2X(), wall.getPoint2Y(), wall.getZMin(), false, false) < 3000) //
|| (Util.calculateDistance(activeChar.getX(), activeChar.getY(), activeChar.getZ(), wall.getPoint1X(), wall.getPoint1Y(), wall.getZMin(), false, false) < 3000))
{
// top-bottom
packet.addLine(Color.GREEN, wall.getPoint1X(), wall.getPoint1Y(), wall.getZMax(), wall.getPoint2X(), wall.getPoint2Y(), wall.getZMax());
packet.addLine(Color.GREEN, wall.getPoint1X(), wall.getPoint1Y(), wall.getZMin(), wall.getPoint2X(), wall.getPoint2Y(), wall.getZMin());
// left-right
packet.addLine(Color.GREEN, wall.getPoint1X(), wall.getPoint1Y(), wall.getZMin(), wall.getPoint1X(), wall.getPoint1Y(), wall.getZMax());
packet.addLine(Color.GREEN, wall.getPoint2X(), wall.getPoint2Y(), wall.getZMin(), wall.getPoint2X(), wall.getPoint2Y(), wall.getZMax());
// diagonals
packet.addLine(Color.GREEN, wall.getPoint1X(), wall.getPoint1Y(), wall.getZMin(), wall.getPoint2X(), wall.getPoint2Y(), wall.getZMax());
packet.addLine(Color.GREEN, wall.getPoint1X(), wall.getPoint1Y(), wall.getZMax(), wall.getPoint2X(), wall.getPoint2Y(), wall.getZMin());
}
}
activeChar.sendPacket(packet);
}
return true;
}
@Override
public String[] getAdminCommandList()
{
return ADMIN_COMMANDS;
}
}

View File

@@ -0,0 +1,17 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/walls.xsd">
<!-- outer fence -->
<wall point1X="73743" point1Y="142759" point2X="73743" point2Y="143512" minZ="-3795" maxZ="-3715" />
<wall point1X="73743" point1Y="143512" point2X="72242" point2Y="143511" minZ="-3795" maxZ="-3715" />
<wall point1X="72242" point1Y="143511" point2X="72241" point2Y="143009" minZ="-3795" maxZ="-3715" />
<wall point1X="72242" point1Y="142761" point2X="72241" point2Y="142009" minZ="-3795" maxZ="-3715" />
<wall point1X="72241" point1Y="142009" point2X="73743" point2Y="142010" minZ="-3795" maxZ="-3715" />
<wall point1X="73743" point1Y="142010" point2X="73744" point2Y="142512" minZ="-3795" maxZ="-3715" />
<!-- inner fence -->
<wall point1X="73117" point1Y="142266" point2X="73494" point2Y="142262" minZ="-3795" maxZ="-3715" />
<wall point1X="73494" point1Y="142262" point2X="73494" point2Y="143256" minZ="-3795" maxZ="-3715" />
<wall point1X="73494" point1Y="143256" point2X="73040" point2Y="143264" minZ="-3795" maxZ="-3715" />
<wall point1X="72882" point1Y="143263" point2X="72500" point2Y="143258" minZ="-3795" maxZ="-3715" />
<wall point1X="72500" point1Y="143258" point2X="72492" point2Y="142262" minZ="-3795" maxZ="-3715" />
<wall point1X="72492" point1Y="142262" point2X="72958" point2Y="142267" minZ="-3795" maxZ="-3715" />
</list>

22
trunk/dist/game/data/xsd/walls.xsd vendored Normal file
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@@ -0,0 +1,22 @@
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema">
<xs:element name="list">
<xs:complexType>
<xs:sequence>
<xs:element name="wall" maxOccurs="unbounded" minOccurs="0">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:string">
<xs:attribute type="xs:int" name="point1X" use="required"/>
<xs:attribute type="xs:int" name="point1Y" use="required"/>
<xs:attribute type="xs:int" name="point2X" use="required"/>
<xs:attribute type="xs:int" name="point2Y" use="required"/>
<xs:attribute type="xs:int" name="minZ" use="required"/>
<xs:attribute type="xs:int" name="maxZ" use="required"/>
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
</xs:schema>