LoS walls implementation.
This commit is contained in:
parent
6df805ebe1
commit
9d16ffad23
11
trunk/dist/game/config/General.ini
vendored
11
trunk/dist/game/config/General.ini
vendored
@ -385,6 +385,17 @@ GridNeighborTurnOffTime = 90
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# Default: True
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EnableFallingDamage = True
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# ---------------------------------------------------------------------------
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# Wall Data
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# ---------------------------------------------------------------------------
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# Use XML wall data for LoS checks.
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# Does not require geodata to be enabled.
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# Default: True
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EnableWallData = True
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# ---------------------------------------------------------------------------
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# Features
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# ---------------------------------------------------------------------------
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3
trunk/dist/game/config/adminCommands.xml
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3
trunk/dist/game/config/adminCommands.xml
vendored
@ -104,6 +104,9 @@
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<admin command="admin_closeall" accessLevel="100" />
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<admin command="admin_showdoors" accessLevel="100" />
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<!-- ADMIN WALL CONTROL -->
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<admin command="admin_showwalls" accessLevel="100" />
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<!-- ADMIN EDIT CHAR -->
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<admin command="admin_edit_character" accessLevel="100" />
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<admin command="admin_current_player" accessLevel="100" />
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6
trunk/dist/game/data/html/admin/reload.htm
vendored
6
trunk/dist/game/data/html/admin/reload.htm
vendored
@ -35,9 +35,9 @@
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</tr>
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<tr>
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<td><button value="Teleport" action="bypass admin_reload teleport" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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<td><button value="Zone" action="bypass admin_reload zone" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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<td><button value="Door" action="bypass admin_reload door" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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<td><button value="CW" action="bypass admin_reload cw" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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<td><button value="Wall" action="bypass admin_reload wall" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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<td><button value="Zone" action="bypass admin_reload zone" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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</tr>
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<tr>
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<td><button value="Effect" action="bypass admin_reload effect" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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@ -46,10 +46,10 @@
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<td><button value="Config" action="bypass admin_reload config" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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</tr>
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<tr>
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<td><button value="CW" action="bypass admin_reload cw" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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<td><button value="Crest" action="bypass admin_reload crest" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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<td><button value="L2Store" action="bypass admin_reload primeshop" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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<td></td>
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<td></td>
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</tr>
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</table>
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<br>
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@ -128,6 +128,7 @@ import handlers.admincommandhandlers.AdminTest;
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import handlers.admincommandhandlers.AdminTvTEvent;
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import handlers.admincommandhandlers.AdminUnblockIp;
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import handlers.admincommandhandlers.AdminVitality;
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import handlers.admincommandhandlers.AdminWall;
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import handlers.admincommandhandlers.AdminZone;
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import handlers.bypasshandlers.AlternateClassMaster;
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import handlers.bypasshandlers.ArcanCityMovie;
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@ -406,6 +407,7 @@ final class MasterHandler
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AdminTvTEvent.class,
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AdminUnblockIp.class,
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AdminVitality.class,
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AdminWall.class,
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AdminZone.class,
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},
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{
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@ -38,6 +38,7 @@ import com.l2jmobius.gameserver.data.xml.impl.NpcData;
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import com.l2jmobius.gameserver.data.xml.impl.PrimeShopData;
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import com.l2jmobius.gameserver.data.xml.impl.TeleportersData;
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import com.l2jmobius.gameserver.data.xml.impl.TransformData;
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import com.l2jmobius.gameserver.data.xml.impl.WallData;
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import com.l2jmobius.gameserver.datatables.ItemTable;
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import com.l2jmobius.gameserver.datatables.SkillData;
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import com.l2jmobius.gameserver.handler.IAdminCommandHandler;
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@ -190,6 +191,12 @@ public class AdminReload implements IAdminCommandHandler
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AdminData.getInstance().broadcastMessageToGMs(activeChar.getName() + ": Reloaded Doors.");
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break;
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}
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case "wall":
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{
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WallData.getInstance().load();
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AdminData.getInstance().broadcastMessageToGMs(activeChar.getName() + ": Reloaded Walls.");
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break;
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}
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case "zone":
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{
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ZoneManager.getInstance().reload();
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75
trunk/dist/game/data/scripts/handlers/admincommandhandlers/AdminWall.java
vendored
Normal file
75
trunk/dist/game/data/scripts/handlers/admincommandhandlers/AdminWall.java
vendored
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@ -0,0 +1,75 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.admincommandhandlers;
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import java.awt.Color;
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import com.l2jmobius.gameserver.data.xml.impl.WallData;
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import com.l2jmobius.gameserver.handler.IAdminCommandHandler;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.holders.WallHolder;
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import com.l2jmobius.gameserver.network.serverpackets.ExServerPrimitive;
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import com.l2jmobius.gameserver.util.Util;
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/**
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* @author Mobius
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*/
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public class AdminWall implements IAdminCommandHandler
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{
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private static final String[] ADMIN_COMMANDS =
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{
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"admin_showwalls"
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};
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@Override
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public boolean useAdminCommand(String command, L2PcInstance activeChar)
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{
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if (activeChar == null)
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{
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return false;
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}
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if (command.equals("admin_showwalls"))
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{
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final ExServerPrimitive packet = new ExServerPrimitive("wall_info", activeChar.getX(), activeChar.getY(), -16000);
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for (WallHolder wall : WallData.getInstance().getRegionWalls(activeChar.getX(), activeChar.getY()))
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{
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if ((Util.calculateDistance(activeChar.getX(), activeChar.getY(), activeChar.getZ(), wall.getPoint2X(), wall.getPoint2Y(), wall.getZMin(), false, false) < 3000) //
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|| (Util.calculateDistance(activeChar.getX(), activeChar.getY(), activeChar.getZ(), wall.getPoint1X(), wall.getPoint1Y(), wall.getZMin(), false, false) < 3000))
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{
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// top-bottom
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packet.addLine(Color.GREEN, wall.getPoint1X(), wall.getPoint1Y(), wall.getZMax(), wall.getPoint2X(), wall.getPoint2Y(), wall.getZMax());
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packet.addLine(Color.GREEN, wall.getPoint1X(), wall.getPoint1Y(), wall.getZMin(), wall.getPoint2X(), wall.getPoint2Y(), wall.getZMin());
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// left-right
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packet.addLine(Color.GREEN, wall.getPoint1X(), wall.getPoint1Y(), wall.getZMin(), wall.getPoint1X(), wall.getPoint1Y(), wall.getZMax());
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packet.addLine(Color.GREEN, wall.getPoint2X(), wall.getPoint2Y(), wall.getZMin(), wall.getPoint2X(), wall.getPoint2Y(), wall.getZMax());
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// diagonals
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packet.addLine(Color.GREEN, wall.getPoint1X(), wall.getPoint1Y(), wall.getZMin(), wall.getPoint2X(), wall.getPoint2Y(), wall.getZMax());
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packet.addLine(Color.GREEN, wall.getPoint1X(), wall.getPoint1Y(), wall.getZMax(), wall.getPoint2X(), wall.getPoint2Y(), wall.getZMin());
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}
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}
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activeChar.sendPacket(packet);
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}
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return true;
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}
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@Override
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public String[] getAdminCommandList()
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{
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return ADMIN_COMMANDS;
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}
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}
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17
trunk/dist/game/data/walls/giran_arena.xml
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17
trunk/dist/game/data/walls/giran_arena.xml
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@ -0,0 +1,17 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/walls.xsd">
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<!-- outer fence -->
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<wall point1X="73743" point1Y="142759" point2X="73743" point2Y="143512" minZ="-3795" maxZ="-3715" />
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<wall point1X="73743" point1Y="143512" point2X="72242" point2Y="143511" minZ="-3795" maxZ="-3715" />
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<wall point1X="72242" point1Y="143511" point2X="72241" point2Y="143009" minZ="-3795" maxZ="-3715" />
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<wall point1X="72242" point1Y="142761" point2X="72241" point2Y="142009" minZ="-3795" maxZ="-3715" />
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<wall point1X="72241" point1Y="142009" point2X="73743" point2Y="142010" minZ="-3795" maxZ="-3715" />
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<wall point1X="73743" point1Y="142010" point2X="73744" point2Y="142512" minZ="-3795" maxZ="-3715" />
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<!-- inner fence -->
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<wall point1X="73117" point1Y="142266" point2X="73494" point2Y="142262" minZ="-3795" maxZ="-3715" />
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<wall point1X="73494" point1Y="142262" point2X="73494" point2Y="143256" minZ="-3795" maxZ="-3715" />
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<wall point1X="73494" point1Y="143256" point2X="73040" point2Y="143264" minZ="-3795" maxZ="-3715" />
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<wall point1X="72882" point1Y="143263" point2X="72500" point2Y="143258" minZ="-3795" maxZ="-3715" />
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<wall point1X="72500" point1Y="143258" point2X="72492" point2Y="142262" minZ="-3795" maxZ="-3715" />
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<wall point1X="72492" point1Y="142262" point2X="72958" point2Y="142267" minZ="-3795" maxZ="-3715" />
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</list>
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22
trunk/dist/game/data/xsd/walls.xsd
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22
trunk/dist/game/data/xsd/walls.xsd
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@ -0,0 +1,22 @@
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<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema">
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<xs:element name="list">
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<xs:complexType>
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<xs:sequence>
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<xs:element name="wall" maxOccurs="unbounded" minOccurs="0">
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<xs:complexType>
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<xs:simpleContent>
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<xs:extension base="xs:string">
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<xs:attribute type="xs:int" name="point1X" use="required"/>
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<xs:attribute type="xs:int" name="point1Y" use="required"/>
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<xs:attribute type="xs:int" name="point2X" use="required"/>
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<xs:attribute type="xs:int" name="point2Y" use="required"/>
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<xs:attribute type="xs:int" name="minZ" use="required"/>
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<xs:attribute type="xs:int" name="maxZ" use="required"/>
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</xs:extension>
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</xs:simpleContent>
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</xs:complexType>
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</xs:element>
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</xs:sequence>
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</xs:complexType>
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</xs:element>
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</xs:schema>
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@ -502,6 +502,7 @@ public final class Config
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public static int MIN_MONSTER_ANIMATION;
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public static int MAX_MONSTER_ANIMATION;
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public static boolean ENABLE_FALLING_DAMAGE;
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public static boolean ENABLE_WALL_DATA;
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public static boolean GRIDS_ALWAYS_ON;
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public static int GRID_NEIGHBOR_TURNON_TIME;
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public static int GRID_NEIGHBOR_TURNOFF_TIME;
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@ -2000,6 +2001,7 @@ public final class Config
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BOTREPORT_REPORT_DELAY = General.getInt("BotReportDelay", 30) * 60000;
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BOTREPORT_ALLOW_REPORTS_FROM_SAME_CLAN_MEMBERS = General.getBoolean("AllowReportsFromSameClanMembers", false);
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ENABLE_FALLING_DAMAGE = General.getBoolean("EnableFallingDamage", true);
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ENABLE_WALL_DATA = General.getBoolean("EnableWallData", true);
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// Load FloodProtector L2Properties file
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final PropertiesParser FloodProtectors = new PropertiesParser(FLOOD_PROTECTOR_FILE);
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@ -86,6 +86,7 @@ import com.l2jmobius.gameserver.data.xml.impl.StaticObjectData;
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import com.l2jmobius.gameserver.data.xml.impl.TeleportersData;
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import com.l2jmobius.gameserver.data.xml.impl.TransformData;
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import com.l2jmobius.gameserver.data.xml.impl.UIData;
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import com.l2jmobius.gameserver.data.xml.impl.WallData;
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import com.l2jmobius.gameserver.datatables.AugmentationData;
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import com.l2jmobius.gameserver.datatables.BotReportTable;
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import com.l2jmobius.gameserver.datatables.EventDroplist;
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@ -191,6 +192,7 @@ public final class GameServer
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InstanceManager.getInstance();
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L2World.getInstance();
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MapRegionManager.getInstance();
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WallData.getInstance();
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AnnouncementsTable.getInstance();
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GlobalVariablesManager.getInstance();
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@ -25,6 +25,7 @@ import com.l2jmobius.Config;
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import com.l2jmobius.commons.geodriver.Cell;
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import com.l2jmobius.commons.geodriver.GeoDriver;
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import com.l2jmobius.gameserver.data.xml.impl.DoorData;
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import com.l2jmobius.gameserver.data.xml.impl.WallData;
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import com.l2jmobius.gameserver.model.L2Object;
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import com.l2jmobius.gameserver.model.L2World;
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import com.l2jmobius.gameserver.model.Location;
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@ -280,6 +281,10 @@ public class GeoData
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{
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return false;
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}
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if (WallData.getInstance().checkIfWallsBetween(x, y, z, tx, ty, tz))
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{
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return false;
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}
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return canSeeTarget(x, y, z, tx, ty, tz);
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}
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@ -470,6 +475,10 @@ public class GeoData
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{
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return new Location(x, y, getHeight(x, y, z));
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}
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if (WallData.getInstance().checkIfWallsBetween(x, y, z, tx, ty, tz))
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{
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return new Location(x, y, getHeight(x, y, z));
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}
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final LinePointIterator pointIter = new LinePointIterator(geoX, geoY, tGeoX, tGeoY);
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// first point is guaranteed to be available
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@ -532,6 +541,10 @@ public class GeoData
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{
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return false;
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}
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if (WallData.getInstance().checkIfWallsBetween(fromX, fromY, fromZ, toX, toY, toZ))
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{
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return false;
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}
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final LinePointIterator pointIter = new LinePointIterator(geoX, geoY, tGeoX, tGeoY);
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// first point is guaranteed to be available
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167
trunk/java/com/l2jmobius/gameserver/data/xml/impl/WallData.java
Normal file
167
trunk/java/com/l2jmobius/gameserver/data/xml/impl/WallData.java
Normal file
@ -0,0 +1,167 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
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*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
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*/
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package com.l2jmobius.gameserver.data.xml.impl;
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import java.util.ArrayList;
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import java.util.Collection;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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import org.w3c.dom.Document;
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import org.w3c.dom.NamedNodeMap;
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import org.w3c.dom.Node;
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import com.l2jmobius.Config;
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import com.l2jmobius.gameserver.instancemanager.MapRegionManager;
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import com.l2jmobius.gameserver.model.holders.WallHolder;
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import com.l2jmobius.util.data.xml.IXmlReader;
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/**
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* Loads Wall Data.
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* @author Mobius
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*/
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public class WallData implements IXmlReader
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{
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private final Map<Integer, List<WallHolder>> _walls = new HashMap<>();
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protected WallData()
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{
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if (!Config.ENABLE_WALL_DATA)
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{
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return;
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}
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load();
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}
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@Override
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public void load()
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{
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_walls.clear();
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parseDatapackDirectory("walls", false);
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}
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@Override
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public void parseDocument(Document doc)
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{
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int point1X;
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int point1Y;
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int point2X;
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int point2Y;
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int minZ;
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int maxZ;
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int region;
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int counter = 0;
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for (Node a = doc.getFirstChild(); a != null; a = a.getNextSibling())
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{
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if ("list".equalsIgnoreCase(a.getNodeName()))
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{
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for (Node b = a.getFirstChild(); b != null; b = b.getNextSibling())
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{
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if ("wall".equalsIgnoreCase(b.getNodeName()))
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{
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final NamedNodeMap attrs = b.getAttributes();
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point1X = parseInteger(attrs, "point1X");
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point1Y = parseInteger(attrs, "point1Y");
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point2X = parseInteger(attrs, "point2X");
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||||
point2Y = parseInteger(attrs, "point2Y");
|
||||
minZ = parseInteger(attrs, "minZ");
|
||||
maxZ = parseInteger(attrs, "maxZ");
|
||||
region = MapRegionManager.getInstance().getMapRegionLocId(point1X, point1Y);
|
||||
if (!_walls.containsKey(region))
|
||||
{
|
||||
_walls.put(region, new ArrayList<WallHolder>());
|
||||
}
|
||||
_walls.get(region).add(new WallHolder(point1X, point1Y, point2X, point2Y, minZ, maxZ));
|
||||
counter++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
LOGGER.info(getClass().getSimpleName() + ": Loaded " + counter + " wall data.");
|
||||
}
|
||||
|
||||
/**
|
||||
* @param x
|
||||
* @param y
|
||||
* @param z
|
||||
* @param tx
|
||||
* @param ty
|
||||
* @param tz
|
||||
* @return {@code boolean}
|
||||
*/
|
||||
public boolean checkIfWallsBetween(int x, int y, int z, int tx, int ty, int tz)
|
||||
{
|
||||
if (!Config.ENABLE_WALL_DATA)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
final Collection<WallHolder> allWalls = _walls.get(MapRegionManager.getInstance().getMapRegionLocId(x, y));
|
||||
if (allWalls == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
for (WallHolder wall : allWalls)
|
||||
{
|
||||
boolean intersectFace = false;
|
||||
for (int i = 0; i < 2; i++)
|
||||
{
|
||||
// lower part of the multiplier fraction, if it is 0 we avoid an error and also know that the lines are parallel
|
||||
final int denominator = ((ty - y) * (wall.getPoint1X() - wall.getPoint2X())) - ((tx - x) * (wall.getPoint1Y() - wall.getPoint2Y()));
|
||||
if (denominator == 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// multipliers to the equations of the lines. If they are lower than 0 or bigger than 1, we know that segments don't intersect
|
||||
final float multiplier1 = (float) (((wall.getPoint2X() - wall.getPoint1X()) * (y - wall.getPoint1Y())) - ((wall.getPoint2Y() - wall.getPoint1Y()) * (x - wall.getPoint1X()))) / denominator;
|
||||
final float multiplier2 = (float) (((tx - x) * (y - wall.getPoint1Y())) - ((ty - y) * (x - wall.getPoint1X()))) / denominator;
|
||||
if ((multiplier1 >= 0) && (multiplier1 <= 1) && (multiplier2 >= 0) && (multiplier2 <= 1))
|
||||
{
|
||||
final int intersectZ = Math.round(z + (multiplier1 * (tz - z)));
|
||||
// now checking if the resulting point is between door's min and max z
|
||||
if ((intersectZ > wall.getZMin()) && (intersectZ < wall.getZMax()))
|
||||
{
|
||||
if (intersectFace)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
intersectFace = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public List<WallHolder> getRegionWalls(int x, int y)
|
||||
{
|
||||
return _walls.get(MapRegionManager.getInstance().getMapRegionLocId(x, y));
|
||||
}
|
||||
|
||||
public static WallData getInstance()
|
||||
{
|
||||
return SingletonHolder._instance;
|
||||
}
|
||||
|
||||
private static class SingletonHolder
|
||||
{
|
||||
protected static final WallData _instance = new WallData();
|
||||
}
|
||||
}
|
@ -0,0 +1,70 @@
|
||||
/*
|
||||
* This file is part of the L2J Mobius project.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jmobius.gameserver.model.holders;
|
||||
|
||||
/**
|
||||
* @author Mobius
|
||||
*/
|
||||
public class WallHolder
|
||||
{
|
||||
private final int _point1X;
|
||||
private final int _point1Y;
|
||||
private final int _point2X;
|
||||
private final int _point2Y;
|
||||
private final int _zMin;
|
||||
private final int _zMax;
|
||||
|
||||
public WallHolder(int point1X, int point1Y, int point2X, int point2Y, int zMin, int zMax)
|
||||
{
|
||||
_point1X = point1X;
|
||||
_point1Y = point1Y;
|
||||
_point2X = point2X;
|
||||
_point2Y = point2Y;
|
||||
_zMin = zMin;
|
||||
_zMax = zMax;
|
||||
}
|
||||
|
||||
public int getPoint1X()
|
||||
{
|
||||
return _point1X;
|
||||
}
|
||||
|
||||
public int getPoint1Y()
|
||||
{
|
||||
return _point1Y;
|
||||
}
|
||||
|
||||
public int getPoint2X()
|
||||
{
|
||||
return _point2X;
|
||||
}
|
||||
|
||||
public int getPoint2Y()
|
||||
{
|
||||
return _point2Y;
|
||||
}
|
||||
|
||||
public int getZMin()
|
||||
{
|
||||
return _zMin;
|
||||
}
|
||||
|
||||
public int getZMax()
|
||||
{
|
||||
return _zMax;
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user