LoS walls implementation.

This commit is contained in:
MobiusDev 2016-02-15 20:44:03 +00:00
parent 6df805ebe1
commit 9d16ffad23
13 changed files with 394 additions and 3 deletions

View File

@ -385,6 +385,17 @@ GridNeighborTurnOffTime = 90
# Default: True
EnableFallingDamage = True
# ---------------------------------------------------------------------------
# Wall Data
# ---------------------------------------------------------------------------
# Use XML wall data for LoS checks.
# Does not require geodata to be enabled.
# Default: True
EnableWallData = True
# ---------------------------------------------------------------------------
# Features
# ---------------------------------------------------------------------------

View File

@ -104,6 +104,9 @@
<admin command="admin_closeall" accessLevel="100" />
<admin command="admin_showdoors" accessLevel="100" />
<!-- ADMIN WALL CONTROL -->
<admin command="admin_showwalls" accessLevel="100" />
<!-- ADMIN EDIT CHAR -->
<admin command="admin_edit_character" accessLevel="100" />
<admin command="admin_current_player" accessLevel="100" />

View File

@ -35,9 +35,9 @@
</tr>
<tr>
<td><button value="Teleport" action="bypass admin_reload teleport" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Zone" action="bypass admin_reload zone" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Door" action="bypass admin_reload door" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="CW" action="bypass admin_reload cw" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Wall" action="bypass admin_reload wall" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Zone" action="bypass admin_reload zone" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td><button value="Effect" action="bypass admin_reload effect" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
@ -46,10 +46,10 @@
<td><button value="Config" action="bypass admin_reload config" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td><button value="CW" action="bypass admin_reload cw" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Crest" action="bypass admin_reload crest" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="L2Store" action="bypass admin_reload primeshop" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td></td>
<td></td>
</tr>
</table>
<br>

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@ -128,6 +128,7 @@ import handlers.admincommandhandlers.AdminTest;
import handlers.admincommandhandlers.AdminTvTEvent;
import handlers.admincommandhandlers.AdminUnblockIp;
import handlers.admincommandhandlers.AdminVitality;
import handlers.admincommandhandlers.AdminWall;
import handlers.admincommandhandlers.AdminZone;
import handlers.bypasshandlers.AlternateClassMaster;
import handlers.bypasshandlers.ArcanCityMovie;
@ -406,6 +407,7 @@ final class MasterHandler
AdminTvTEvent.class,
AdminUnblockIp.class,
AdminVitality.class,
AdminWall.class,
AdminZone.class,
},
{

View File

@ -38,6 +38,7 @@ import com.l2jmobius.gameserver.data.xml.impl.NpcData;
import com.l2jmobius.gameserver.data.xml.impl.PrimeShopData;
import com.l2jmobius.gameserver.data.xml.impl.TeleportersData;
import com.l2jmobius.gameserver.data.xml.impl.TransformData;
import com.l2jmobius.gameserver.data.xml.impl.WallData;
import com.l2jmobius.gameserver.datatables.ItemTable;
import com.l2jmobius.gameserver.datatables.SkillData;
import com.l2jmobius.gameserver.handler.IAdminCommandHandler;
@ -190,6 +191,12 @@ public class AdminReload implements IAdminCommandHandler
AdminData.getInstance().broadcastMessageToGMs(activeChar.getName() + ": Reloaded Doors.");
break;
}
case "wall":
{
WallData.getInstance().load();
AdminData.getInstance().broadcastMessageToGMs(activeChar.getName() + ": Reloaded Walls.");
break;
}
case "zone":
{
ZoneManager.getInstance().reload();

View File

@ -0,0 +1,75 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.admincommandhandlers;
import java.awt.Color;
import com.l2jmobius.gameserver.data.xml.impl.WallData;
import com.l2jmobius.gameserver.handler.IAdminCommandHandler;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.holders.WallHolder;
import com.l2jmobius.gameserver.network.serverpackets.ExServerPrimitive;
import com.l2jmobius.gameserver.util.Util;
/**
* @author Mobius
*/
public class AdminWall implements IAdminCommandHandler
{
private static final String[] ADMIN_COMMANDS =
{
"admin_showwalls"
};
@Override
public boolean useAdminCommand(String command, L2PcInstance activeChar)
{
if (activeChar == null)
{
return false;
}
if (command.equals("admin_showwalls"))
{
final ExServerPrimitive packet = new ExServerPrimitive("wall_info", activeChar.getX(), activeChar.getY(), -16000);
for (WallHolder wall : WallData.getInstance().getRegionWalls(activeChar.getX(), activeChar.getY()))
{
if ((Util.calculateDistance(activeChar.getX(), activeChar.getY(), activeChar.getZ(), wall.getPoint2X(), wall.getPoint2Y(), wall.getZMin(), false, false) < 3000) //
|| (Util.calculateDistance(activeChar.getX(), activeChar.getY(), activeChar.getZ(), wall.getPoint1X(), wall.getPoint1Y(), wall.getZMin(), false, false) < 3000))
{
// top-bottom
packet.addLine(Color.GREEN, wall.getPoint1X(), wall.getPoint1Y(), wall.getZMax(), wall.getPoint2X(), wall.getPoint2Y(), wall.getZMax());
packet.addLine(Color.GREEN, wall.getPoint1X(), wall.getPoint1Y(), wall.getZMin(), wall.getPoint2X(), wall.getPoint2Y(), wall.getZMin());
// left-right
packet.addLine(Color.GREEN, wall.getPoint1X(), wall.getPoint1Y(), wall.getZMin(), wall.getPoint1X(), wall.getPoint1Y(), wall.getZMax());
packet.addLine(Color.GREEN, wall.getPoint2X(), wall.getPoint2Y(), wall.getZMin(), wall.getPoint2X(), wall.getPoint2Y(), wall.getZMax());
// diagonals
packet.addLine(Color.GREEN, wall.getPoint1X(), wall.getPoint1Y(), wall.getZMin(), wall.getPoint2X(), wall.getPoint2Y(), wall.getZMax());
packet.addLine(Color.GREEN, wall.getPoint1X(), wall.getPoint1Y(), wall.getZMax(), wall.getPoint2X(), wall.getPoint2Y(), wall.getZMin());
}
}
activeChar.sendPacket(packet);
}
return true;
}
@Override
public String[] getAdminCommandList()
{
return ADMIN_COMMANDS;
}
}

View File

@ -0,0 +1,17 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/walls.xsd">
<!-- outer fence -->
<wall point1X="73743" point1Y="142759" point2X="73743" point2Y="143512" minZ="-3795" maxZ="-3715" />
<wall point1X="73743" point1Y="143512" point2X="72242" point2Y="143511" minZ="-3795" maxZ="-3715" />
<wall point1X="72242" point1Y="143511" point2X="72241" point2Y="143009" minZ="-3795" maxZ="-3715" />
<wall point1X="72242" point1Y="142761" point2X="72241" point2Y="142009" minZ="-3795" maxZ="-3715" />
<wall point1X="72241" point1Y="142009" point2X="73743" point2Y="142010" minZ="-3795" maxZ="-3715" />
<wall point1X="73743" point1Y="142010" point2X="73744" point2Y="142512" minZ="-3795" maxZ="-3715" />
<!-- inner fence -->
<wall point1X="73117" point1Y="142266" point2X="73494" point2Y="142262" minZ="-3795" maxZ="-3715" />
<wall point1X="73494" point1Y="142262" point2X="73494" point2Y="143256" minZ="-3795" maxZ="-3715" />
<wall point1X="73494" point1Y="143256" point2X="73040" point2Y="143264" minZ="-3795" maxZ="-3715" />
<wall point1X="72882" point1Y="143263" point2X="72500" point2Y="143258" minZ="-3795" maxZ="-3715" />
<wall point1X="72500" point1Y="143258" point2X="72492" point2Y="142262" minZ="-3795" maxZ="-3715" />
<wall point1X="72492" point1Y="142262" point2X="72958" point2Y="142267" minZ="-3795" maxZ="-3715" />
</list>

22
trunk/dist/game/data/xsd/walls.xsd vendored Normal file
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@ -0,0 +1,22 @@
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema">
<xs:element name="list">
<xs:complexType>
<xs:sequence>
<xs:element name="wall" maxOccurs="unbounded" minOccurs="0">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:string">
<xs:attribute type="xs:int" name="point1X" use="required"/>
<xs:attribute type="xs:int" name="point1Y" use="required"/>
<xs:attribute type="xs:int" name="point2X" use="required"/>
<xs:attribute type="xs:int" name="point2Y" use="required"/>
<xs:attribute type="xs:int" name="minZ" use="required"/>
<xs:attribute type="xs:int" name="maxZ" use="required"/>
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
</xs:schema>

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@ -502,6 +502,7 @@ public final class Config
public static int MIN_MONSTER_ANIMATION;
public static int MAX_MONSTER_ANIMATION;
public static boolean ENABLE_FALLING_DAMAGE;
public static boolean ENABLE_WALL_DATA;
public static boolean GRIDS_ALWAYS_ON;
public static int GRID_NEIGHBOR_TURNON_TIME;
public static int GRID_NEIGHBOR_TURNOFF_TIME;
@ -2000,6 +2001,7 @@ public final class Config
BOTREPORT_REPORT_DELAY = General.getInt("BotReportDelay", 30) * 60000;
BOTREPORT_ALLOW_REPORTS_FROM_SAME_CLAN_MEMBERS = General.getBoolean("AllowReportsFromSameClanMembers", false);
ENABLE_FALLING_DAMAGE = General.getBoolean("EnableFallingDamage", true);
ENABLE_WALL_DATA = General.getBoolean("EnableWallData", true);
// Load FloodProtector L2Properties file
final PropertiesParser FloodProtectors = new PropertiesParser(FLOOD_PROTECTOR_FILE);

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@ -86,6 +86,7 @@ import com.l2jmobius.gameserver.data.xml.impl.StaticObjectData;
import com.l2jmobius.gameserver.data.xml.impl.TeleportersData;
import com.l2jmobius.gameserver.data.xml.impl.TransformData;
import com.l2jmobius.gameserver.data.xml.impl.UIData;
import com.l2jmobius.gameserver.data.xml.impl.WallData;
import com.l2jmobius.gameserver.datatables.AugmentationData;
import com.l2jmobius.gameserver.datatables.BotReportTable;
import com.l2jmobius.gameserver.datatables.EventDroplist;
@ -191,6 +192,7 @@ public final class GameServer
InstanceManager.getInstance();
L2World.getInstance();
MapRegionManager.getInstance();
WallData.getInstance();
AnnouncementsTable.getInstance();
GlobalVariablesManager.getInstance();

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@ -25,6 +25,7 @@ import com.l2jmobius.Config;
import com.l2jmobius.commons.geodriver.Cell;
import com.l2jmobius.commons.geodriver.GeoDriver;
import com.l2jmobius.gameserver.data.xml.impl.DoorData;
import com.l2jmobius.gameserver.data.xml.impl.WallData;
import com.l2jmobius.gameserver.model.L2Object;
import com.l2jmobius.gameserver.model.L2World;
import com.l2jmobius.gameserver.model.Location;
@ -280,6 +281,10 @@ public class GeoData
{
return false;
}
if (WallData.getInstance().checkIfWallsBetween(x, y, z, tx, ty, tz))
{
return false;
}
return canSeeTarget(x, y, z, tx, ty, tz);
}
@ -470,6 +475,10 @@ public class GeoData
{
return new Location(x, y, getHeight(x, y, z));
}
if (WallData.getInstance().checkIfWallsBetween(x, y, z, tx, ty, tz))
{
return new Location(x, y, getHeight(x, y, z));
}
final LinePointIterator pointIter = new LinePointIterator(geoX, geoY, tGeoX, tGeoY);
// first point is guaranteed to be available
@ -532,6 +541,10 @@ public class GeoData
{
return false;
}
if (WallData.getInstance().checkIfWallsBetween(fromX, fromY, fromZ, toX, toY, toZ))
{
return false;
}
final LinePointIterator pointIter = new LinePointIterator(geoX, geoY, tGeoX, tGeoY);
// first point is guaranteed to be available

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@ -0,0 +1,167 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jmobius.gameserver.data.xml.impl;
import java.util.ArrayList;
import java.util.Collection;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import org.w3c.dom.Document;
import org.w3c.dom.NamedNodeMap;
import org.w3c.dom.Node;
import com.l2jmobius.Config;
import com.l2jmobius.gameserver.instancemanager.MapRegionManager;
import com.l2jmobius.gameserver.model.holders.WallHolder;
import com.l2jmobius.util.data.xml.IXmlReader;
/**
* Loads Wall Data.
* @author Mobius
*/
public class WallData implements IXmlReader
{
private final Map<Integer, List<WallHolder>> _walls = new HashMap<>();
protected WallData()
{
if (!Config.ENABLE_WALL_DATA)
{
return;
}
load();
}
@Override
public void load()
{
_walls.clear();
parseDatapackDirectory("walls", false);
}
@Override
public void parseDocument(Document doc)
{
int point1X;
int point1Y;
int point2X;
int point2Y;
int minZ;
int maxZ;
int region;
int counter = 0;
for (Node a = doc.getFirstChild(); a != null; a = a.getNextSibling())
{
if ("list".equalsIgnoreCase(a.getNodeName()))
{
for (Node b = a.getFirstChild(); b != null; b = b.getNextSibling())
{
if ("wall".equalsIgnoreCase(b.getNodeName()))
{
final NamedNodeMap attrs = b.getAttributes();
point1X = parseInteger(attrs, "point1X");
point1Y = parseInteger(attrs, "point1Y");
point2X = parseInteger(attrs, "point2X");
point2Y = parseInteger(attrs, "point2Y");
minZ = parseInteger(attrs, "minZ");
maxZ = parseInteger(attrs, "maxZ");
region = MapRegionManager.getInstance().getMapRegionLocId(point1X, point1Y);
if (!_walls.containsKey(region))
{
_walls.put(region, new ArrayList<WallHolder>());
}
_walls.get(region).add(new WallHolder(point1X, point1Y, point2X, point2Y, minZ, maxZ));
counter++;
}
}
}
}
LOGGER.info(getClass().getSimpleName() + ": Loaded " + counter + " wall data.");
}
/**
* @param x
* @param y
* @param z
* @param tx
* @param ty
* @param tz
* @return {@code boolean}
*/
public boolean checkIfWallsBetween(int x, int y, int z, int tx, int ty, int tz)
{
if (!Config.ENABLE_WALL_DATA)
{
return false;
}
final Collection<WallHolder> allWalls = _walls.get(MapRegionManager.getInstance().getMapRegionLocId(x, y));
if (allWalls == null)
{
return false;
}
for (WallHolder wall : allWalls)
{
boolean intersectFace = false;
for (int i = 0; i < 2; i++)
{
// lower part of the multiplier fraction, if it is 0 we avoid an error and also know that the lines are parallel
final int denominator = ((ty - y) * (wall.getPoint1X() - wall.getPoint2X())) - ((tx - x) * (wall.getPoint1Y() - wall.getPoint2Y()));
if (denominator == 0)
{
continue;
}
// multipliers to the equations of the lines. If they are lower than 0 or bigger than 1, we know that segments don't intersect
final float multiplier1 = (float) (((wall.getPoint2X() - wall.getPoint1X()) * (y - wall.getPoint1Y())) - ((wall.getPoint2Y() - wall.getPoint1Y()) * (x - wall.getPoint1X()))) / denominator;
final float multiplier2 = (float) (((tx - x) * (y - wall.getPoint1Y())) - ((ty - y) * (x - wall.getPoint1X()))) / denominator;
if ((multiplier1 >= 0) && (multiplier1 <= 1) && (multiplier2 >= 0) && (multiplier2 <= 1))
{
final int intersectZ = Math.round(z + (multiplier1 * (tz - z)));
// now checking if the resulting point is between door's min and max z
if ((intersectZ > wall.getZMin()) && (intersectZ < wall.getZMax()))
{
if (intersectFace)
{
return true;
}
intersectFace = true;
}
}
}
}
return false;
}
public List<WallHolder> getRegionWalls(int x, int y)
{
return _walls.get(MapRegionManager.getInstance().getMapRegionLocId(x, y));
}
public static WallData getInstance()
{
return SingletonHolder._instance;
}
private static class SingletonHolder
{
protected static final WallData _instance = new WallData();
}
}

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@ -0,0 +1,70 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jmobius.gameserver.model.holders;
/**
* @author Mobius
*/
public class WallHolder
{
private final int _point1X;
private final int _point1Y;
private final int _point2X;
private final int _point2Y;
private final int _zMin;
private final int _zMax;
public WallHolder(int point1X, int point1Y, int point2X, int point2Y, int zMin, int zMax)
{
_point1X = point1X;
_point1Y = point1Y;
_point2X = point2X;
_point2Y = point2Y;
_zMin = zMin;
_zMax = zMax;
}
public int getPoint1X()
{
return _point1X;
}
public int getPoint1Y()
{
return _point1Y;
}
public int getPoint2X()
{
return _point2X;
}
public int getPoint2Y()
{
return _point2Y;
}
public int getZMin()
{
return _zMin;
}
public int getZMax()
{
return _zMax;
}
}