Addition of AddSkillBySkill effect handler.

This commit is contained in:
MobiusDev 2017-11-12 16:24:55 +00:00
parent fdf42a3edf
commit 9c565c5395
15 changed files with 305 additions and 0 deletions

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@ -37,6 +37,7 @@ public final class EffectMasterHandler
EffectHandler.getInstance().registerHandler("AbsorbDamage", AbsorbDamage::new);
EffectHandler.getInstance().registerHandler("Accuracy", Accuracy::new);
EffectHandler.getInstance().registerHandler("AddHate", AddHate::new);
EffectHandler.getInstance().registerHandler("AddSkillBySkill", AddSkillBySkill::new);
EffectHandler.getInstance().registerHandler("AddTeleportBookmarkSlot", AddTeleportBookmarkSlot::new);
EffectHandler.getInstance().registerHandler("AirBind", AirBind::new);
EffectHandler.getInstance().registerHandler("AreaDamage", AreaDamage::new);

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@ -0,0 +1,59 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import com.l2jmobius.gameserver.data.xml.impl.SkillData;
import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.effects.AbstractEffect;
import com.l2jmobius.gameserver.model.skills.BuffInfo;
import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author Mobius
*/
public class AddSkillBySkill extends AbstractEffect
{
private final int _existingSkillId;
private final int _existingSkillLevel;
private final Skill _addedSkill;
public AddSkillBySkill(StatsSet params)
{
_existingSkillId = params.getInt("existingSkillId");
_existingSkillLevel = params.getInt("existingSkillLevel");
_addedSkill = SkillData.getInstance().getSkill(params.getInt("addedSkillId"), params.getInt("addedSkillLevel"));
}
@Override
public boolean canPump(L2Character effector, L2Character effected, Skill skill)
{
return effector.isPlayer() && (effector.getSkillLevel(_existingSkillId) == _existingSkillLevel);
}
@Override
public void pump(L2Character effected, Skill skill)
{
effected.addSkill(_addedSkill);
}
@Override
public void onExit(BuffInfo info)
{
info.getEffected().removeSkill(_addedSkill, true);
}
}

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@ -6,6 +6,7 @@ AbstractStatAddEffect: Abstract class for managing stat adding.
AbstractStatEffect: Abstract class for managing stats.
Accuracy: P. Accuracy stat.
AddHate: Instant effect that increases target's hate towards you.
AddSkillBySkill: Add skill when other skill already exists. (l2jmobius)
AddTeleportBookmarkSlot: Instant effect that increases the amount of My Teleport slots.
AirBind: Used by airbind chain skills. (l2jmobius)
AreaDamage: Topography (Danger Zone) resistance stat.

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@ -37,6 +37,7 @@ public final class EffectMasterHandler
EffectHandler.getInstance().registerHandler("AbsorbDamage", AbsorbDamage::new);
EffectHandler.getInstance().registerHandler("Accuracy", Accuracy::new);
EffectHandler.getInstance().registerHandler("AddHate", AddHate::new);
EffectHandler.getInstance().registerHandler("AddSkillBySkill", AddSkillBySkill::new);
EffectHandler.getInstance().registerHandler("AddTeleportBookmarkSlot", AddTeleportBookmarkSlot::new);
EffectHandler.getInstance().registerHandler("AirBind", AirBind::new);
EffectHandler.getInstance().registerHandler("AreaDamage", AreaDamage::new);

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@ -0,0 +1,59 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import com.l2jmobius.gameserver.data.xml.impl.SkillData;
import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.effects.AbstractEffect;
import com.l2jmobius.gameserver.model.skills.BuffInfo;
import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author Mobius
*/
public class AddSkillBySkill extends AbstractEffect
{
private final int _existingSkillId;
private final int _existingSkillLevel;
private final Skill _addedSkill;
public AddSkillBySkill(StatsSet params)
{
_existingSkillId = params.getInt("existingSkillId");
_existingSkillLevel = params.getInt("existingSkillLevel");
_addedSkill = SkillData.getInstance().getSkill(params.getInt("addedSkillId"), params.getInt("addedSkillLevel"));
}
@Override
public boolean canPump(L2Character effector, L2Character effected, Skill skill)
{
return effector.isPlayer() && (effector.getSkillLevel(_existingSkillId) == _existingSkillLevel);
}
@Override
public void pump(L2Character effected, Skill skill)
{
effected.addSkill(_addedSkill);
}
@Override
public void onExit(BuffInfo info)
{
info.getEffected().removeSkill(_addedSkill, true);
}
}

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@ -6,6 +6,7 @@ AbstractStatAddEffect: Abstract class for managing stat adding.
AbstractStatEffect: Abstract class for managing stats.
Accuracy: P. Accuracy stat.
AddHate: Instant effect that increases target's hate towards you.
AddSkillBySkill: Add skill when other skill already exists. (l2jmobius)
AddTeleportBookmarkSlot: Instant effect that increases the amount of My Teleport slots.
AirBind: Used by airbind chain skills. (l2jmobius)
AreaDamage: Topography (Danger Zone) resistance stat.

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@ -37,6 +37,7 @@ public final class EffectMasterHandler
EffectHandler.getInstance().registerHandler("AbsorbDamage", AbsorbDamage::new);
EffectHandler.getInstance().registerHandler("Accuracy", Accuracy::new);
EffectHandler.getInstance().registerHandler("AddHate", AddHate::new);
EffectHandler.getInstance().registerHandler("AddSkillBySkill", AddSkillBySkill::new);
EffectHandler.getInstance().registerHandler("AddTeleportBookmarkSlot", AddTeleportBookmarkSlot::new);
EffectHandler.getInstance().registerHandler("AirBind", AirBind::new);
EffectHandler.getInstance().registerHandler("AreaDamage", AreaDamage::new);

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@ -0,0 +1,59 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import com.l2jmobius.gameserver.data.xml.impl.SkillData;
import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.effects.AbstractEffect;
import com.l2jmobius.gameserver.model.skills.BuffInfo;
import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author Mobius
*/
public class AddSkillBySkill extends AbstractEffect
{
private final int _existingSkillId;
private final int _existingSkillLevel;
private final Skill _addedSkill;
public AddSkillBySkill(StatsSet params)
{
_existingSkillId = params.getInt("existingSkillId");
_existingSkillLevel = params.getInt("existingSkillLevel");
_addedSkill = SkillData.getInstance().getSkill(params.getInt("addedSkillId"), params.getInt("addedSkillLevel"));
}
@Override
public boolean canPump(L2Character effector, L2Character effected, Skill skill)
{
return effector.isPlayer() && (effector.getSkillLevel(_existingSkillId) == _existingSkillLevel);
}
@Override
public void pump(L2Character effected, Skill skill)
{
effected.addSkill(_addedSkill);
}
@Override
public void onExit(BuffInfo info)
{
info.getEffected().removeSkill(_addedSkill, true);
}
}

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@ -6,6 +6,7 @@ AbstractStatAddEffect: Abstract class for managing stat adding.
AbstractStatEffect: Abstract class for managing stats.
Accuracy: P. Accuracy stat.
AddHate: Instant effect that increases target's hate towards you.
AddSkillBySkill: Add skill when other skill already exists. (l2jmobius)
AddTeleportBookmarkSlot: Instant effect that increases the amount of My Teleport slots.
AirBind: Used by airbind chain skills. (l2jmobius)
AreaDamage: Topography (Danger Zone) resistance stat.

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@ -37,6 +37,7 @@ public final class EffectMasterHandler
EffectHandler.getInstance().registerHandler("AbsorbDamage", AbsorbDamage::new);
EffectHandler.getInstance().registerHandler("Accuracy", Accuracy::new);
EffectHandler.getInstance().registerHandler("AddHate", AddHate::new);
EffectHandler.getInstance().registerHandler("AddSkillBySkill", AddSkillBySkill::new);
EffectHandler.getInstance().registerHandler("AddTeleportBookmarkSlot", AddTeleportBookmarkSlot::new);
EffectHandler.getInstance().registerHandler("AirBind", AirBind::new);
EffectHandler.getInstance().registerHandler("AreaDamage", AreaDamage::new);

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@ -0,0 +1,59 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import com.l2jmobius.gameserver.data.xml.impl.SkillData;
import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.effects.AbstractEffect;
import com.l2jmobius.gameserver.model.skills.BuffInfo;
import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author Mobius
*/
public class AddSkillBySkill extends AbstractEffect
{
private final int _existingSkillId;
private final int _existingSkillLevel;
private final Skill _addedSkill;
public AddSkillBySkill(StatsSet params)
{
_existingSkillId = params.getInt("existingSkillId");
_existingSkillLevel = params.getInt("existingSkillLevel");
_addedSkill = SkillData.getInstance().getSkill(params.getInt("addedSkillId"), params.getInt("addedSkillLevel"));
}
@Override
public boolean canPump(L2Character effector, L2Character effected, Skill skill)
{
return effector.isPlayer() && (effector.getSkillLevel(_existingSkillId) == _existingSkillLevel);
}
@Override
public void pump(L2Character effected, Skill skill)
{
effected.addSkill(_addedSkill);
}
@Override
public void onExit(BuffInfo info)
{
info.getEffected().removeSkill(_addedSkill, true);
}
}

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@ -6,6 +6,7 @@ AbstractStatAddEffect: Abstract class for managing stat adding.
AbstractStatEffect: Abstract class for managing stats.
Accuracy: P. Accuracy stat.
AddHate: Instant effect that increases target's hate towards you.
AddSkillBySkill: Add skill when other skill already exists. (l2jmobius)
AddTeleportBookmarkSlot: Instant effect that increases the amount of My Teleport slots.
AirBind: Used by airbind chain skills. (l2jmobius)
AreaDamage: Topography (Danger Zone) resistance stat.

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@ -37,6 +37,7 @@ public final class EffectMasterHandler
EffectHandler.getInstance().registerHandler("AbsorbDamage", AbsorbDamage::new);
EffectHandler.getInstance().registerHandler("Accuracy", Accuracy::new);
EffectHandler.getInstance().registerHandler("AddHate", AddHate::new);
EffectHandler.getInstance().registerHandler("AddSkillBySkill", AddSkillBySkill::new);
EffectHandler.getInstance().registerHandler("AddTeleportBookmarkSlot", AddTeleportBookmarkSlot::new);
EffectHandler.getInstance().registerHandler("AreaDamage", AreaDamage::new);
EffectHandler.getInstance().registerHandler("AttackAttribute", AttackAttribute::new);

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@ -0,0 +1,59 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import com.l2jmobius.gameserver.data.xml.impl.SkillData;
import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.effects.AbstractEffect;
import com.l2jmobius.gameserver.model.skills.BuffInfo;
import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author Mobius
*/
public class AddSkillBySkill extends AbstractEffect
{
private final int _existingSkillId;
private final int _existingSkillLevel;
private final Skill _addedSkill;
public AddSkillBySkill(StatsSet params)
{
_existingSkillId = params.getInt("existingSkillId");
_existingSkillLevel = params.getInt("existingSkillLevel");
_addedSkill = SkillData.getInstance().getSkill(params.getInt("addedSkillId"), params.getInt("addedSkillLevel"));
}
@Override
public boolean canPump(L2Character effector, L2Character effected, Skill skill)
{
return effector.isPlayer() && (effector.getSkillLevel(_existingSkillId) == _existingSkillLevel);
}
@Override
public void pump(L2Character effected, Skill skill)
{
effected.addSkill(_addedSkill);
}
@Override
public void onExit(BuffInfo info)
{
info.getEffected().removeSkill(_addedSkill, true);
}
}

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@ -6,6 +6,7 @@ AbstractStatAddEffect: Abstract class for managing stat adding.
AbstractStatEffect: Abstract class for managing stats.
Accuracy: P. Accuracy stat.
AddHate: Instant effect that increases target's hate towards you.
AddSkillBySkill: Add skill when other skill already exists. (l2jmobius)
AddTeleportBookmarkSlot: Instant effect that increases the amount of My Teleport slots.
AreaDamage: Topography (Danger Zone) resistance stat.
AttackAttribute: Stat that increases specific attack attribute.