Addition of AddSkillBySkill effect handler.
This commit is contained in:
parent
fdf42a3edf
commit
9c565c5395
@ -37,6 +37,7 @@ public final class EffectMasterHandler
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EffectHandler.getInstance().registerHandler("AbsorbDamage", AbsorbDamage::new);
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EffectHandler.getInstance().registerHandler("Accuracy", Accuracy::new);
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EffectHandler.getInstance().registerHandler("AddHate", AddHate::new);
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EffectHandler.getInstance().registerHandler("AddSkillBySkill", AddSkillBySkill::new);
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EffectHandler.getInstance().registerHandler("AddTeleportBookmarkSlot", AddTeleportBookmarkSlot::new);
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EffectHandler.getInstance().registerHandler("AirBind", AirBind::new);
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EffectHandler.getInstance().registerHandler("AreaDamage", AreaDamage::new);
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59
L2J_Mobius_1.0_Ertheia/dist/game/data/scripts/handlers/effecthandlers/AddSkillBySkill.java
vendored
Normal file
59
L2J_Mobius_1.0_Ertheia/dist/game/data/scripts/handlers/effecthandlers/AddSkillBySkill.java
vendored
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@ -0,0 +1,59 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import com.l2jmobius.gameserver.data.xml.impl.SkillData;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.effects.AbstractEffect;
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import com.l2jmobius.gameserver.model.skills.BuffInfo;
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import com.l2jmobius.gameserver.model.skills.Skill;
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/**
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* @author Mobius
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*/
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public class AddSkillBySkill extends AbstractEffect
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{
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private final int _existingSkillId;
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private final int _existingSkillLevel;
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private final Skill _addedSkill;
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public AddSkillBySkill(StatsSet params)
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{
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_existingSkillId = params.getInt("existingSkillId");
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_existingSkillLevel = params.getInt("existingSkillLevel");
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_addedSkill = SkillData.getInstance().getSkill(params.getInt("addedSkillId"), params.getInt("addedSkillLevel"));
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}
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@Override
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public boolean canPump(L2Character effector, L2Character effected, Skill skill)
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{
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return effector.isPlayer() && (effector.getSkillLevel(_existingSkillId) == _existingSkillLevel);
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}
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@Override
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public void pump(L2Character effected, Skill skill)
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{
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effected.addSkill(_addedSkill);
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}
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@Override
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public void onExit(BuffInfo info)
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{
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info.getEffected().removeSkill(_addedSkill, true);
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}
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}
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@ -6,6 +6,7 @@ AbstractStatAddEffect: Abstract class for managing stat adding.
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AbstractStatEffect: Abstract class for managing stats.
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Accuracy: P. Accuracy stat.
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AddHate: Instant effect that increases target's hate towards you.
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AddSkillBySkill: Add skill when other skill already exists. (l2jmobius)
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AddTeleportBookmarkSlot: Instant effect that increases the amount of My Teleport slots.
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AirBind: Used by airbind chain skills. (l2jmobius)
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AreaDamage: Topography (Danger Zone) resistance stat.
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@ -37,6 +37,7 @@ public final class EffectMasterHandler
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EffectHandler.getInstance().registerHandler("AbsorbDamage", AbsorbDamage::new);
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EffectHandler.getInstance().registerHandler("Accuracy", Accuracy::new);
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EffectHandler.getInstance().registerHandler("AddHate", AddHate::new);
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EffectHandler.getInstance().registerHandler("AddSkillBySkill", AddSkillBySkill::new);
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EffectHandler.getInstance().registerHandler("AddTeleportBookmarkSlot", AddTeleportBookmarkSlot::new);
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EffectHandler.getInstance().registerHandler("AirBind", AirBind::new);
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EffectHandler.getInstance().registerHandler("AreaDamage", AreaDamage::new);
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59
L2J_Mobius_2.5_Underground/dist/game/data/scripts/handlers/effecthandlers/AddSkillBySkill.java
vendored
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59
L2J_Mobius_2.5_Underground/dist/game/data/scripts/handlers/effecthandlers/AddSkillBySkill.java
vendored
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@ -0,0 +1,59 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import com.l2jmobius.gameserver.data.xml.impl.SkillData;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.effects.AbstractEffect;
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import com.l2jmobius.gameserver.model.skills.BuffInfo;
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import com.l2jmobius.gameserver.model.skills.Skill;
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/**
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* @author Mobius
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*/
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public class AddSkillBySkill extends AbstractEffect
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{
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private final int _existingSkillId;
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private final int _existingSkillLevel;
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private final Skill _addedSkill;
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public AddSkillBySkill(StatsSet params)
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{
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_existingSkillId = params.getInt("existingSkillId");
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_existingSkillLevel = params.getInt("existingSkillLevel");
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_addedSkill = SkillData.getInstance().getSkill(params.getInt("addedSkillId"), params.getInt("addedSkillLevel"));
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}
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@Override
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public boolean canPump(L2Character effector, L2Character effected, Skill skill)
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{
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return effector.isPlayer() && (effector.getSkillLevel(_existingSkillId) == _existingSkillLevel);
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}
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@Override
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public void pump(L2Character effected, Skill skill)
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{
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effected.addSkill(_addedSkill);
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}
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@Override
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public void onExit(BuffInfo info)
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{
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info.getEffected().removeSkill(_addedSkill, true);
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}
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}
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@ -6,6 +6,7 @@ AbstractStatAddEffect: Abstract class for managing stat adding.
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AbstractStatEffect: Abstract class for managing stats.
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Accuracy: P. Accuracy stat.
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AddHate: Instant effect that increases target's hate towards you.
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AddSkillBySkill: Add skill when other skill already exists. (l2jmobius)
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AddTeleportBookmarkSlot: Instant effect that increases the amount of My Teleport slots.
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AirBind: Used by airbind chain skills. (l2jmobius)
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AreaDamage: Topography (Danger Zone) resistance stat.
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@ -37,6 +37,7 @@ public final class EffectMasterHandler
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EffectHandler.getInstance().registerHandler("AbsorbDamage", AbsorbDamage::new);
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EffectHandler.getInstance().registerHandler("Accuracy", Accuracy::new);
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EffectHandler.getInstance().registerHandler("AddHate", AddHate::new);
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EffectHandler.getInstance().registerHandler("AddSkillBySkill", AddSkillBySkill::new);
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EffectHandler.getInstance().registerHandler("AddTeleportBookmarkSlot", AddTeleportBookmarkSlot::new);
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EffectHandler.getInstance().registerHandler("AirBind", AirBind::new);
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EffectHandler.getInstance().registerHandler("AreaDamage", AreaDamage::new);
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59
L2J_Mobius_3.0_Helios/dist/game/data/scripts/handlers/effecthandlers/AddSkillBySkill.java
vendored
Normal file
59
L2J_Mobius_3.0_Helios/dist/game/data/scripts/handlers/effecthandlers/AddSkillBySkill.java
vendored
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@ -0,0 +1,59 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import com.l2jmobius.gameserver.data.xml.impl.SkillData;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.effects.AbstractEffect;
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import com.l2jmobius.gameserver.model.skills.BuffInfo;
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import com.l2jmobius.gameserver.model.skills.Skill;
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/**
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* @author Mobius
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*/
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public class AddSkillBySkill extends AbstractEffect
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{
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private final int _existingSkillId;
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private final int _existingSkillLevel;
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private final Skill _addedSkill;
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public AddSkillBySkill(StatsSet params)
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{
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_existingSkillId = params.getInt("existingSkillId");
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_existingSkillLevel = params.getInt("existingSkillLevel");
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_addedSkill = SkillData.getInstance().getSkill(params.getInt("addedSkillId"), params.getInt("addedSkillLevel"));
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}
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@Override
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public boolean canPump(L2Character effector, L2Character effected, Skill skill)
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{
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return effector.isPlayer() && (effector.getSkillLevel(_existingSkillId) == _existingSkillLevel);
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}
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@Override
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public void pump(L2Character effected, Skill skill)
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{
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effected.addSkill(_addedSkill);
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}
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@Override
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public void onExit(BuffInfo info)
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{
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info.getEffected().removeSkill(_addedSkill, true);
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}
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}
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@ -6,6 +6,7 @@ AbstractStatAddEffect: Abstract class for managing stat adding.
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AbstractStatEffect: Abstract class for managing stats.
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Accuracy: P. Accuracy stat.
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AddHate: Instant effect that increases target's hate towards you.
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AddSkillBySkill: Add skill when other skill already exists. (l2jmobius)
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AddTeleportBookmarkSlot: Instant effect that increases the amount of My Teleport slots.
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AirBind: Used by airbind chain skills. (l2jmobius)
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AreaDamage: Topography (Danger Zone) resistance stat.
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@ -37,6 +37,7 @@ public final class EffectMasterHandler
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EffectHandler.getInstance().registerHandler("AbsorbDamage", AbsorbDamage::new);
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EffectHandler.getInstance().registerHandler("Accuracy", Accuracy::new);
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EffectHandler.getInstance().registerHandler("AddHate", AddHate::new);
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EffectHandler.getInstance().registerHandler("AddSkillBySkill", AddSkillBySkill::new);
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EffectHandler.getInstance().registerHandler("AddTeleportBookmarkSlot", AddTeleportBookmarkSlot::new);
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EffectHandler.getInstance().registerHandler("AirBind", AirBind::new);
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EffectHandler.getInstance().registerHandler("AreaDamage", AreaDamage::new);
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59
L2J_Mobius_4.0_GrandCrusade/dist/game/data/scripts/handlers/effecthandlers/AddSkillBySkill.java
vendored
Normal file
59
L2J_Mobius_4.0_GrandCrusade/dist/game/data/scripts/handlers/effecthandlers/AddSkillBySkill.java
vendored
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@ -0,0 +1,59 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import com.l2jmobius.gameserver.data.xml.impl.SkillData;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.effects.AbstractEffect;
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import com.l2jmobius.gameserver.model.skills.BuffInfo;
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import com.l2jmobius.gameserver.model.skills.Skill;
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/**
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* @author Mobius
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*/
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public class AddSkillBySkill extends AbstractEffect
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{
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private final int _existingSkillId;
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private final int _existingSkillLevel;
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private final Skill _addedSkill;
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public AddSkillBySkill(StatsSet params)
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{
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_existingSkillId = params.getInt("existingSkillId");
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_existingSkillLevel = params.getInt("existingSkillLevel");
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_addedSkill = SkillData.getInstance().getSkill(params.getInt("addedSkillId"), params.getInt("addedSkillLevel"));
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}
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@Override
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public boolean canPump(L2Character effector, L2Character effected, Skill skill)
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{
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return effector.isPlayer() && (effector.getSkillLevel(_existingSkillId) == _existingSkillLevel);
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}
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@Override
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public void pump(L2Character effected, Skill skill)
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{
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effected.addSkill(_addedSkill);
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}
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@Override
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public void onExit(BuffInfo info)
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{
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info.getEffected().removeSkill(_addedSkill, true);
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}
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}
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@ -6,6 +6,7 @@ AbstractStatAddEffect: Abstract class for managing stat adding.
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AbstractStatEffect: Abstract class for managing stats.
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Accuracy: P. Accuracy stat.
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AddHate: Instant effect that increases target's hate towards you.
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AddSkillBySkill: Add skill when other skill already exists. (l2jmobius)
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AddTeleportBookmarkSlot: Instant effect that increases the amount of My Teleport slots.
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AirBind: Used by airbind chain skills. (l2jmobius)
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AreaDamage: Topography (Danger Zone) resistance stat.
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@ -37,6 +37,7 @@ public final class EffectMasterHandler
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EffectHandler.getInstance().registerHandler("AbsorbDamage", AbsorbDamage::new);
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EffectHandler.getInstance().registerHandler("Accuracy", Accuracy::new);
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EffectHandler.getInstance().registerHandler("AddHate", AddHate::new);
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EffectHandler.getInstance().registerHandler("AddSkillBySkill", AddSkillBySkill::new);
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EffectHandler.getInstance().registerHandler("AddTeleportBookmarkSlot", AddTeleportBookmarkSlot::new);
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EffectHandler.getInstance().registerHandler("AreaDamage", AreaDamage::new);
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EffectHandler.getInstance().registerHandler("AttackAttribute", AttackAttribute::new);
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@ -0,0 +1,59 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
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* the Free Software Foundation, either version 3 of the License, or
|
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* (at your option) any later version.
|
||||
*
|
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* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
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* General Public License for more details.
|
||||
*
|
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* You should have received a copy of the GNU General Public License
|
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import com.l2jmobius.gameserver.data.xml.impl.SkillData;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.effects.AbstractEffect;
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import com.l2jmobius.gameserver.model.skills.BuffInfo;
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import com.l2jmobius.gameserver.model.skills.Skill;
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/**
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* @author Mobius
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*/
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public class AddSkillBySkill extends AbstractEffect
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{
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private final int _existingSkillId;
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private final int _existingSkillLevel;
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private final Skill _addedSkill;
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public AddSkillBySkill(StatsSet params)
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{
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_existingSkillId = params.getInt("existingSkillId");
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_existingSkillLevel = params.getInt("existingSkillLevel");
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_addedSkill = SkillData.getInstance().getSkill(params.getInt("addedSkillId"), params.getInt("addedSkillLevel"));
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}
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@Override
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public boolean canPump(L2Character effector, L2Character effected, Skill skill)
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{
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return effector.isPlayer() && (effector.getSkillLevel(_existingSkillId) == _existingSkillLevel);
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}
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@Override
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public void pump(L2Character effected, Skill skill)
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{
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effected.addSkill(_addedSkill);
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}
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@Override
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public void onExit(BuffInfo info)
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{
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info.getEffected().removeSkill(_addedSkill, true);
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}
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}
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@ -6,6 +6,7 @@ AbstractStatAddEffect: Abstract class for managing stat adding.
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AbstractStatEffect: Abstract class for managing stats.
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Accuracy: P. Accuracy stat.
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AddHate: Instant effect that increases target's hate towards you.
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AddSkillBySkill: Add skill when other skill already exists. (l2jmobius)
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AddTeleportBookmarkSlot: Instant effect that increases the amount of My Teleport slots.
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AreaDamage: Topography (Danger Zone) resistance stat.
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AttackAttribute: Stat that increases specific attack attribute.
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