Mark of Retriever handler.
Contributed by hitnar.
This commit is contained in:
115
trunk/dist/game/data/scripts/handlers/effecthandlers/MarkRetriever.java
vendored
Normal file
115
trunk/dist/game/data/scripts/handlers/effecthandlers/MarkRetriever.java
vendored
Normal file
@ -0,0 +1,115 @@
|
||||
/*
|
||||
* This file is part of the L2J Mobius project.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package handlers.effecthandlers;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
import com.l2jmobius.gameserver.enums.ShotType;
|
||||
import com.l2jmobius.gameserver.model.StatsSet;
|
||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.conditions.Condition;
|
||||
import com.l2jmobius.gameserver.model.effects.AbstractEffect;
|
||||
import com.l2jmobius.gameserver.model.skills.BuffInfo;
|
||||
import com.l2jmobius.gameserver.model.stats.Formulas;
|
||||
import com.l2jmobius.gameserver.model.stats.Stats;
|
||||
import com.l2jmobius.util.Rnd;
|
||||
|
||||
/**
|
||||
* damage for each mark on the target
|
||||
* @author hitnar
|
||||
*/
|
||||
public final class MarkRetriever extends AbstractEffect
|
||||
{
|
||||
private final double _power;
|
||||
|
||||
public MarkRetriever(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
|
||||
{
|
||||
super(attachCond, applyCond, set, params);
|
||||
|
||||
_power = params.getDouble("power", 0);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isInstant()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onStart(BuffInfo info)
|
||||
{
|
||||
final L2Character effected = info.getEffected();
|
||||
final L2Character activeChar = info.getEffector();
|
||||
|
||||
if (activeChar.isAlikeDead())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
final boolean sps = info.getSkill().useSpiritShot() && activeChar.isChargedShot(ShotType.SPIRITSHOTS);
|
||||
final boolean bss = info.getSkill().useSpiritShot() && activeChar.isChargedShot(ShotType.BLESSED_SPIRITSHOTS);
|
||||
final boolean mcrit = Formulas.calcMCrit(activeChar.getMCriticalHit(effected, info.getSkill()));
|
||||
final byte shld = Formulas.calcShldUse(activeChar, effected, info.getSkill());
|
||||
double damage = Formulas.calcMagicDam(activeChar, effected, info.getSkill(), shld, sps, bss, mcrit);
|
||||
int count = 0;
|
||||
|
||||
List<BuffInfo> effects = effected.getEffectList().getEffects();
|
||||
for (BuffInfo buff : effects)
|
||||
{
|
||||
if ((buff.getSkill().getId() == 11259) || (buff.getSkill().getId() == 11261) || (buff.getSkill().getId() == 11262))
|
||||
{
|
||||
count++;
|
||||
}
|
||||
}
|
||||
|
||||
damage = damage * _power * count;
|
||||
|
||||
if (damage > 0)
|
||||
{
|
||||
// reduce damage if target has maxdamage buff
|
||||
final double maxDamage = (effected.getStat().calcStat(Stats.MAX_SKILL_DAMAGE, 0, null, null));
|
||||
if (maxDamage > 0)
|
||||
{
|
||||
damage = maxDamage;
|
||||
}
|
||||
|
||||
// Manage attack or cast break of the target (calculating rate, sending message...)
|
||||
if (!effected.isRaid() && Formulas.calcAtkBreak(effected, damage))
|
||||
{
|
||||
effected.breakAttack();
|
||||
effected.breakCast();
|
||||
}
|
||||
|
||||
// Shield Deflect Magic: Reflect all damage on caster.
|
||||
if (effected.getStat().calcStat(Stats.VENGEANCE_SKILL_MAGIC_DAMAGE, 0, effected, info.getSkill()) > Rnd.get(100))
|
||||
{
|
||||
activeChar.reduceCurrentHp((int) damage, effected, info.getSkill());
|
||||
activeChar.notifyDamageReceived((int) damage, effected, info.getSkill(), false, false);
|
||||
}
|
||||
else
|
||||
{
|
||||
effected.reduceCurrentHp((int) damage, activeChar, info.getSkill());
|
||||
effected.notifyDamageReceived((int) damage, activeChar, info.getSkill(), false, false);
|
||||
activeChar.sendDamageMessage(effected, (int) damage, false, false, false);
|
||||
}
|
||||
|
||||
effected.getEffectList().stopSkillEffects(true, 11259);
|
||||
effected.getEffectList().stopSkillEffects(true, 11261);
|
||||
effected.getEffectList().stopSkillEffects(true, 11262);
|
||||
}
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user