Mark of Retriever handler.
Contributed by hitnar.
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115
trunk/dist/game/data/scripts/handlers/effecthandlers/MarkRetriever.java
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115
trunk/dist/game/data/scripts/handlers/effecthandlers/MarkRetriever.java
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import java.util.List;
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import com.l2jmobius.gameserver.enums.ShotType;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.conditions.Condition;
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import com.l2jmobius.gameserver.model.effects.AbstractEffect;
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import com.l2jmobius.gameserver.model.skills.BuffInfo;
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import com.l2jmobius.gameserver.model.stats.Formulas;
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import com.l2jmobius.gameserver.model.stats.Stats;
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import com.l2jmobius.util.Rnd;
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/**
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* damage for each mark on the target
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* @author hitnar
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*/
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public final class MarkRetriever extends AbstractEffect
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{
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private final double _power;
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public MarkRetriever(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
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{
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super(attachCond, applyCond, set, params);
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_power = params.getDouble("power", 0);
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}
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@Override
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public boolean isInstant()
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{
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return true;
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}
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@Override
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public void onStart(BuffInfo info)
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{
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final L2Character effected = info.getEffected();
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final L2Character activeChar = info.getEffector();
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if (activeChar.isAlikeDead())
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{
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return;
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}
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final boolean sps = info.getSkill().useSpiritShot() && activeChar.isChargedShot(ShotType.SPIRITSHOTS);
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final boolean bss = info.getSkill().useSpiritShot() && activeChar.isChargedShot(ShotType.BLESSED_SPIRITSHOTS);
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final boolean mcrit = Formulas.calcMCrit(activeChar.getMCriticalHit(effected, info.getSkill()));
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final byte shld = Formulas.calcShldUse(activeChar, effected, info.getSkill());
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double damage = Formulas.calcMagicDam(activeChar, effected, info.getSkill(), shld, sps, bss, mcrit);
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int count = 0;
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List<BuffInfo> effects = effected.getEffectList().getEffects();
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for (BuffInfo buff : effects)
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{
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if ((buff.getSkill().getId() == 11259) || (buff.getSkill().getId() == 11261) || (buff.getSkill().getId() == 11262))
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{
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count++;
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}
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}
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damage = damage * _power * count;
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if (damage > 0)
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{
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// reduce damage if target has maxdamage buff
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final double maxDamage = (effected.getStat().calcStat(Stats.MAX_SKILL_DAMAGE, 0, null, null));
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if (maxDamage > 0)
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{
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damage = maxDamage;
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}
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// Manage attack or cast break of the target (calculating rate, sending message...)
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if (!effected.isRaid() && Formulas.calcAtkBreak(effected, damage))
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{
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effected.breakAttack();
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effected.breakCast();
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}
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// Shield Deflect Magic: Reflect all damage on caster.
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if (effected.getStat().calcStat(Stats.VENGEANCE_SKILL_MAGIC_DAMAGE, 0, effected, info.getSkill()) > Rnd.get(100))
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{
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activeChar.reduceCurrentHp((int) damage, effected, info.getSkill());
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activeChar.notifyDamageReceived((int) damage, effected, info.getSkill(), false, false);
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}
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else
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{
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effected.reduceCurrentHp((int) damage, activeChar, info.getSkill());
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effected.notifyDamageReceived((int) damage, activeChar, info.getSkill(), false, false);
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activeChar.sendDamageMessage(effected, (int) damage, false, false, false);
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}
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effected.getEffectList().stopSkillEffects(true, 11259);
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effected.getEffectList().stopSkillEffects(true, 11261);
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effected.getEffectList().stopSkillEffects(true, 11262);
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}
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}
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}
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@ -352,13 +352,16 @@
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</skill>
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<skill id="11259" levels="11" name="Mark of Weakness">
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<!-- Source: https://l2wiki.com/Mark_of_Weakness_-_Wynn_Spectral_Master -->
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<table name="#effectPoints"> -318 -323 -328 -333 -338 -343 -348 -343 -348 -353 -358 </table>
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<table name="#magicLvl"> 85 87 89 91 93 95 97 99 101 103 105 </table>
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<table name="#mpConsume"> 54 58 62 66 70 74 78 82 86 90 94 </table>
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<table name="#Dam"> 85 89 93 97 101 105 109 113 117 121 125 </table>
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<set name="icon" val="icon.skill11259" />
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<set name="magicLvl" val="#magicLvl" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="mpConsume" val="#mpConsume" />
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<set name="effectRange" val="900" />
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<set name="effectPoint" val="#effectPoints" />
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<set name="hitTime" val="1200" />
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<set name="coolTime" val="500" />
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<set name="reuseDelay" val="5000" />
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@ -367,34 +370,46 @@
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<set name="isDebuff" val="true" />
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<set name="targetType" val="ONE" />
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<for>
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<effect name="Buff">
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<mul stat="mDef" val="1.3" />
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<mul stat="pDef" val="1.3" />
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<mul stat="debuffVuln" val="1.3" />
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<effect name="Debuff">
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<mul stat="mDef" val="0.9" />
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<mul stat="pDef" val="0.9" />
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</effect>
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<effect name="DamOverTime" ticks="1">
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<param power="#Dam" />
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</effect>
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</for>
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</skill>
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<skill id="11260" levels="8" name="Mark of Void">
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<!-- Source: https://l2wiki.com/Mark_of_Void_-_Wynn_Elemental_Master -->
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<table name="#magicLvl"> 85 88 91 94 97 101 103 105 </table>
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<table name="#effectPoints"> -333 -338 -343 -348 -343 -348 -353 -358 </table>
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<table name="#magicLvl"> 91 93 95 97 99 101 103 105 </table>
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<table name="#mpConsume"> 54 60 66 72 78 84 90 96 </table>
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<set name="icon" val="icon.skill11260" />
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<set name="magicLvl" val="#magicLvl" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="mpConsume" val="#mpConsume" />
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<table name="#Dam"> 85 91 97 103 109 117 121 125 </table>
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<set name="effectRange" val="900" />
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<set name="hitTime" val="1490" />
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<set name="coolTime" val="300" />
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<set name="effectPoint" val="#effectPoints" />
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<set name="hitTime" val="1200" />
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<set name="coolTime" val="500" />
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<set name="reuseDelay" val="5000" />
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<set name="abnormalTime" val="10" />
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<set name="isMagic" val="1" />
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<set name="isDebuff" val="true" />
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<set name="targetType" val="ONE" />
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<for>
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<effect name="DamOverTime" ticks="1">
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<param power="#Dam" />
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</effect>
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</for>
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</skill>
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<skill id="11261" levels="9" name="Mark of Plague">
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<!-- Source: https://l2wiki.com/Mark_of_Plague_-_Wynn_Arcana_Lord -->
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<table name="#magicLvl"> 85 87 90 93 96 99 101 103 105 </table>
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<table name="#effectPoints"> -328 -333 -338 -343 -348 -343 -348 -353 -358 </table>
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<table name="#magicLvl"> 89 91 93 95 97 99 101 103 105 </table>
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<table name="#mpConsume"> 54 58 64 70 76 82 88 94 100 </table>
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<table name="#Dam"> 85 89 95 101 107 113 117 121 125 </table>
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<set name="icon" val="icon.skill11261" />
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<set name="magicLvl" val="#magicLvl" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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@ -407,23 +422,40 @@
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<set name="isMagic" val="1" />
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<set name="isDebuff" val="true" />
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<set name="targetType" val="ONE" />
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<for>
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<effect name="Debuff">
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<mul stat="healEffect" val="0.8" /> <!-- Need Verify -->
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</effect>
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<effect name="DamOverTime" ticks="1">
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<param power="#Dam" />
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</effect>
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</for>
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</skill>
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<skill id="11262" levels="9" name="Mark of Trick">
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<!-- Source: https://l2wiki.com/Mark_of_Trick_-_Wynn_Spectral_Master -->
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<table name="#magicLvl"> 85 86 89 92 95 98 101 103 105 </table>
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<table name="#effectPoints"> -328 -333 -338 -343 -348 -343 -348 -353 -358 </table>
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<table name="#magicLvl"> 89 91 93 95 97 99 101 103 105 </table>
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<table name="#mpConsume"> 54 56 62 68 74 80 86 92 98 </table>
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<set name="icon" val="icon.skill11262" />
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<table name="#Dam"> 85 89 95 101 107 113 117 121 125 </table>
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<set name="icon" val="icon.skill11261" />
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<set name="magicLvl" val="#magicLvl" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="mpConsume" val="#mpConsume" />
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<set name="effectRange" val="900" />
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<set name="hitTime" val="1500" />
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<set name="effectPoint" val="#effectPoints" />
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<set name="hitTime" val="1200" />
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<set name="coolTime" val="500" />
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<set name="reuseDelay" val="5000" />
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<set name="abnormalTime" val="10" />
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<set name="isMagic" val="1" />
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<set name="isDebuff" val="true" />
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<set name="targetType" val="ONE" />
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<for>
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<effect name="Mute" />
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<effect name="DamOverTime" ticks="1">
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<param power="#Dam" />
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</effect>
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</for>
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</skill>
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<skill id="11263" levels="10" name="Invoke">
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<!-- Source: https://l2wiki.com/Invoke_-_Wynn_Elemental_Master -->
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@ -683,16 +715,26 @@
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<!-- Source: https://l2wiki.com/Mark_Retriever_-_Wynn_Spectral_Master -->
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<table name="#magicLvl"> 85 86 88 90 92 94 96 98 101 103 105 </table>
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<table name="#mpConsume"> 82 84 88 92 96 100 104 108 112 116 120 </table>
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<set name="icon" val="icon.skill11271" />
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<table name="#effectPoints"> -318 -323 -328 -333 -338 -343 -348 -343 -348 -353 -358 </table>
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<table name="#power"> 300 350 400 450 500 550 600 650 700 750 800 </table> <!-- Need Verify -->
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<set name="icon" val="icon.skill11261" />
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<set name="magicLvl" val="#magicLvl" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="mpConsume" val="#mpConsume" />
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<set name="effectRange" val="900" />
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<set name="hitTime" val="1759" />
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<set name="coolTime" val="300" />
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<set name="effectPoint" val="#effectPoints" />
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<set name="power" val="#power" /> <!-- Need Verify -->
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<set name="hitTime" val="1200" />
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<set name="coolTime" val="500" />
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<set name="reuseDelay" val="5000" />
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<set name="isMagic" val="1" />
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<set name="targetType" val="SELF" />
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<set name="isDebuff" val="true" />
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<set name="targetType" val="ONE" />
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<for>
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<effect name="MarkRetriever" >
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<param power="1" /> <!-- For Enchant -->
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</effect>
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</for>
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</skill>
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<!-- Level 1 : Switches locations with target servitor. -->
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<!-- Level 101 : Trades places with targeted servitor. Enchant Cost: Decreases MP Consumption. (+ 1 Cost | Decreases MP Consumption.) -->
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BIN
trunk/dist/game/data/stats/skills/TODO.xlsx
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BIN
trunk/dist/game/data/stats/skills/TODO.xlsx
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1
trunk/dist/game/data/xsd/skills.xsd
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trunk/dist/game/data/xsd/skills.xsd
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<xs:enumeration value="ManaHealByLevel" />
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<xs:enumeration value="ManaHealOverTime" />
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<xs:enumeration value="ManaHealPercent" />
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<xs:enumeration value="MarkRetriever" />
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<xs:enumeration value="MaxCp" />
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<xs:enumeration value="MaxHp" />
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<xs:enumeration value="MpConsumePerLevel" />
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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@ -1490,7 +1489,6 @@ public final class L2PcInstance extends L2Playable
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* Gets all the active quests.
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* @return a list of active quests
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*/
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public List<Quest> getAllActiveQuests()
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{
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final List<Quest> quests = new LinkedList<>();
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