Mark of Retriever handler.

Contributed by hitnar.
This commit is contained in:
MobiusDev 2016-03-19 08:32:45 +00:00
parent a5e8201458
commit 9a9a5dd414
5 changed files with 173 additions and 17 deletions

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@ -0,0 +1,115 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import java.util.List;
import com.l2jmobius.gameserver.enums.ShotType;
import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.conditions.Condition;
import com.l2jmobius.gameserver.model.effects.AbstractEffect;
import com.l2jmobius.gameserver.model.skills.BuffInfo;
import com.l2jmobius.gameserver.model.stats.Formulas;
import com.l2jmobius.gameserver.model.stats.Stats;
import com.l2jmobius.util.Rnd;
/**
* damage for each mark on the target
* @author hitnar
*/
public final class MarkRetriever extends AbstractEffect
{
private final double _power;
public MarkRetriever(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
{
super(attachCond, applyCond, set, params);
_power = params.getDouble("power", 0);
}
@Override
public boolean isInstant()
{
return true;
}
@Override
public void onStart(BuffInfo info)
{
final L2Character effected = info.getEffected();
final L2Character activeChar = info.getEffector();
if (activeChar.isAlikeDead())
{
return;
}
final boolean sps = info.getSkill().useSpiritShot() && activeChar.isChargedShot(ShotType.SPIRITSHOTS);
final boolean bss = info.getSkill().useSpiritShot() && activeChar.isChargedShot(ShotType.BLESSED_SPIRITSHOTS);
final boolean mcrit = Formulas.calcMCrit(activeChar.getMCriticalHit(effected, info.getSkill()));
final byte shld = Formulas.calcShldUse(activeChar, effected, info.getSkill());
double damage = Formulas.calcMagicDam(activeChar, effected, info.getSkill(), shld, sps, bss, mcrit);
int count = 0;
List<BuffInfo> effects = effected.getEffectList().getEffects();
for (BuffInfo buff : effects)
{
if ((buff.getSkill().getId() == 11259) || (buff.getSkill().getId() == 11261) || (buff.getSkill().getId() == 11262))
{
count++;
}
}
damage = damage * _power * count;
if (damage > 0)
{
// reduce damage if target has maxdamage buff
final double maxDamage = (effected.getStat().calcStat(Stats.MAX_SKILL_DAMAGE, 0, null, null));
if (maxDamage > 0)
{
damage = maxDamage;
}
// Manage attack or cast break of the target (calculating rate, sending message...)
if (!effected.isRaid() && Formulas.calcAtkBreak(effected, damage))
{
effected.breakAttack();
effected.breakCast();
}
// Shield Deflect Magic: Reflect all damage on caster.
if (effected.getStat().calcStat(Stats.VENGEANCE_SKILL_MAGIC_DAMAGE, 0, effected, info.getSkill()) > Rnd.get(100))
{
activeChar.reduceCurrentHp((int) damage, effected, info.getSkill());
activeChar.notifyDamageReceived((int) damage, effected, info.getSkill(), false, false);
}
else
{
effected.reduceCurrentHp((int) damage, activeChar, info.getSkill());
effected.notifyDamageReceived((int) damage, activeChar, info.getSkill(), false, false);
activeChar.sendDamageMessage(effected, (int) damage, false, false, false);
}
effected.getEffectList().stopSkillEffects(true, 11259);
effected.getEffectList().stopSkillEffects(true, 11261);
effected.getEffectList().stopSkillEffects(true, 11262);
}
}
}

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@ -352,13 +352,16 @@
</skill>
<skill id="11259" levels="11" name="Mark of Weakness">
<!-- Source: https://l2wiki.com/Mark_of_Weakness_-_Wynn_Spectral_Master -->
<table name="#effectPoints"> -318 -323 -328 -333 -338 -343 -348 -343 -348 -353 -358 </table>
<table name="#magicLvl"> 85 87 89 91 93 95 97 99 101 103 105 </table>
<table name="#mpConsume"> 54 58 62 66 70 74 78 82 86 90 94 </table>
<table name="#Dam"> 85 89 93 97 101 105 109 113 117 121 125 </table>
<set name="icon" val="icon.skill11259" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="mpConsume" val="#mpConsume" />
<set name="effectRange" val="900" />
<set name="effectPoint" val="#effectPoints" />
<set name="hitTime" val="1200" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="5000" />
@ -367,34 +370,46 @@
<set name="isDebuff" val="true" />
<set name="targetType" val="ONE" />
<for>
<effect name="Buff">
<mul stat="mDef" val="1.3" />
<mul stat="pDef" val="1.3" />
<mul stat="debuffVuln" val="1.3" />
<effect name="Debuff">
<mul stat="mDef" val="0.9" />
<mul stat="pDef" val="0.9" />
</effect>
<effect name="DamOverTime" ticks="1">
<param power="#Dam" />
</effect>
</for>
</skill>
<skill id="11260" levels="8" name="Mark of Void">
<!-- Source: https://l2wiki.com/Mark_of_Void_-_Wynn_Elemental_Master -->
<table name="#magicLvl"> 85 88 91 94 97 101 103 105 </table>
<table name="#effectPoints"> -333 -338 -343 -348 -343 -348 -353 -358 </table>
<table name="#magicLvl"> 91 93 95 97 99 101 103 105 </table>
<table name="#mpConsume"> 54 60 66 72 78 84 90 96 </table>
<set name="icon" val="icon.skill11260" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="mpConsume" val="#mpConsume" />
<table name="#Dam"> 85 91 97 103 109 117 121 125 </table>
<set name="effectRange" val="900" />
<set name="hitTime" val="1490" />
<set name="coolTime" val="300" />
<set name="effectPoint" val="#effectPoints" />
<set name="hitTime" val="1200" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="5000" />
<set name="abnormalTime" val="10" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
<set name="targetType" val="ONE" />
<for>
<effect name="DamOverTime" ticks="1">
<param power="#Dam" />
</effect>
</for>
</skill>
<skill id="11261" levels="9" name="Mark of Plague">
<!-- Source: https://l2wiki.com/Mark_of_Plague_-_Wynn_Arcana_Lord -->
<table name="#magicLvl"> 85 87 90 93 96 99 101 103 105 </table>
<table name="#effectPoints"> -328 -333 -338 -343 -348 -343 -348 -353 -358 </table>
<table name="#magicLvl"> 89 91 93 95 97 99 101 103 105 </table>
<table name="#mpConsume"> 54 58 64 70 76 82 88 94 100 </table>
<table name="#Dam"> 85 89 95 101 107 113 117 121 125 </table>
<set name="icon" val="icon.skill11261" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
@ -407,23 +422,40 @@
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
<set name="targetType" val="ONE" />
<for>
<effect name="Debuff">
<mul stat="healEffect" val="0.8" /> <!-- Need Verify -->
</effect>
<effect name="DamOverTime" ticks="1">
<param power="#Dam" />
</effect>
</for>
</skill>
<skill id="11262" levels="9" name="Mark of Trick">
<!-- Source: https://l2wiki.com/Mark_of_Trick_-_Wynn_Spectral_Master -->
<table name="#magicLvl"> 85 86 89 92 95 98 101 103 105 </table>
<table name="#effectPoints"> -328 -333 -338 -343 -348 -343 -348 -353 -358 </table>
<table name="#magicLvl"> 89 91 93 95 97 99 101 103 105 </table>
<table name="#mpConsume"> 54 56 62 68 74 80 86 92 98 </table>
<set name="icon" val="icon.skill11262" />
<table name="#Dam"> 85 89 95 101 107 113 117 121 125 </table>
<set name="icon" val="icon.skill11261" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="mpConsume" val="#mpConsume" />
<set name="effectRange" val="900" />
<set name="hitTime" val="1500" />
<set name="effectPoint" val="#effectPoints" />
<set name="hitTime" val="1200" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="5000" />
<set name="abnormalTime" val="10" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
<set name="targetType" val="ONE" />
<for>
<effect name="Mute" />
<effect name="DamOverTime" ticks="1">
<param power="#Dam" />
</effect>
</for>
</skill>
<skill id="11263" levels="10" name="Invoke">
<!-- Source: https://l2wiki.com/Invoke_-_Wynn_Elemental_Master -->
@ -683,16 +715,26 @@
<!-- Source: https://l2wiki.com/Mark_Retriever_-_Wynn_Spectral_Master -->
<table name="#magicLvl"> 85 86 88 90 92 94 96 98 101 103 105 </table>
<table name="#mpConsume"> 82 84 88 92 96 100 104 108 112 116 120 </table>
<set name="icon" val="icon.skill11271" />
<table name="#effectPoints"> -318 -323 -328 -333 -338 -343 -348 -343 -348 -353 -358 </table>
<table name="#power"> 300 350 400 450 500 550 600 650 700 750 800 </table> <!-- Need Verify -->
<set name="icon" val="icon.skill11261" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="mpConsume" val="#mpConsume" />
<set name="effectRange" val="900" />
<set name="hitTime" val="1759" />
<set name="coolTime" val="300" />
<set name="effectPoint" val="#effectPoints" />
<set name="power" val="#power" /> <!-- Need Verify -->
<set name="hitTime" val="1200" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="5000" />
<set name="isMagic" val="1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="true" />
<set name="targetType" val="ONE" />
<for>
<effect name="MarkRetriever" >
<param power="1" /> <!-- For Enchant -->
</effect>
</for>
</skill>
<!-- Level 1 : Switches locations with target servitor. -->
<!-- Level 101 : Trades places with targeted servitor. Enchant Cost: Decreases MP Consumption. (+ 1 Cost | Decreases MP Consumption.) -->

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@ -643,6 +643,7 @@
<xs:enumeration value="ManaHealByLevel" />
<xs:enumeration value="ManaHealOverTime" />
<xs:enumeration value="ManaHealPercent" />
<xs:enumeration value="MarkRetriever" />
<xs:enumeration value="MaxCp" />
<xs:enumeration value="MaxHp" />
<xs:enumeration value="MpConsumePerLevel" />

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@ -1,5 +1,4 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@ -1490,7 +1489,6 @@ public final class L2PcInstance extends L2Playable
* Gets all the active quests.
* @return a list of active quests
*/
public List<Quest> getAllActiveQuests()
{
final List<Quest> quests = new LinkedList<>();