Enabled skill conditions.

This commit is contained in:
MobiusDev
2018-04-18 00:20:24 +00:00
parent 64177f7413
commit 999f8d09ac
174 changed files with 240 additions and 612 deletions

View File

@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition; import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill; import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class BuildAdvanceBaseSkillCondition implements ISkillCondition public class BuildAdvanceBaseSkillCondition implements ISkillCondition
{ {
public BuildAdvanceBaseSkillCondition(StatsSet params) public BuildAdvanceBaseSkillCondition(StatsSet params)
@@ -35,6 +32,6 @@ public class BuildAdvanceBaseSkillCondition implements ISkillCondition
@Override @Override
public boolean canUse(L2Character caster, Skill skill, L2Object target) public boolean canUse(L2Character caster, Skill skill, L2Object target)
{ {
return false; return true; // TODO
} }
} }

View File

@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition; import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill; import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class CanAddMaxEntranceInzoneSkillCondition implements ISkillCondition public class CanAddMaxEntranceInzoneSkillCondition implements ISkillCondition
{ {
public CanAddMaxEntranceInzoneSkillCondition(StatsSet params) public CanAddMaxEntranceInzoneSkillCondition(StatsSet params)
@@ -35,6 +32,6 @@ public class CanAddMaxEntranceInzoneSkillCondition implements ISkillCondition
@Override @Override
public boolean canUse(L2Character caster, Skill skill, L2Object target) public boolean canUse(L2Character caster, Skill skill, L2Object target)
{ {
return false; return true; // TODO
} }
} }

View File

@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition; import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill; import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class CanChangeVitalItemCountSkillCondition implements ISkillCondition public class CanChangeVitalItemCountSkillCondition implements ISkillCondition
{ {
public CanChangeVitalItemCountSkillCondition(StatsSet params) public CanChangeVitalItemCountSkillCondition(StatsSet params)
@@ -35,6 +32,6 @@ public class CanChangeVitalItemCountSkillCondition implements ISkillCondition
@Override @Override
public boolean canUse(L2Character caster, Skill skill, L2Object target) public boolean canUse(L2Character caster, Skill skill, L2Object target)
{ {
return false; return true; // TODO
} }
} }

View File

@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition; import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill; import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class CanEnchantAttributeSkillCondition implements ISkillCondition public class CanEnchantAttributeSkillCondition implements ISkillCondition
{ {
public CanEnchantAttributeSkillCondition(StatsSet params) public CanEnchantAttributeSkillCondition(StatsSet params)
@@ -35,7 +32,6 @@ public class CanEnchantAttributeSkillCondition implements ISkillCondition
@Override @Override
public boolean canUse(L2Character caster, Skill skill, L2Object target) public boolean canUse(L2Character caster, Skill skill, L2Object target)
{ {
// TODO ! return true; // TODO
return true;
} }
} }

View File

@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition; import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill; import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class CanMountForEventSkillCondition implements ISkillCondition public class CanMountForEventSkillCondition implements ISkillCondition
{ {
public CanMountForEventSkillCondition(StatsSet params) public CanMountForEventSkillCondition(StatsSet params)
@@ -35,6 +32,6 @@ public class CanMountForEventSkillCondition implements ISkillCondition
@Override @Override
public boolean canUse(L2Character caster, Skill skill, L2Object target) public boolean canUse(L2Character caster, Skill skill, L2Object target)
{ {
return false; return true; // TODO
} }
} }

View File

@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition; import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill; import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class CanRestoreVitalPointSkillCondition implements ISkillCondition public class CanRestoreVitalPointSkillCondition implements ISkillCondition
{ {
public CanRestoreVitalPointSkillCondition(StatsSet params) public CanRestoreVitalPointSkillCondition(StatsSet params)
@@ -35,6 +32,6 @@ public class CanRestoreVitalPointSkillCondition implements ISkillCondition
@Override @Override
public boolean canUse(L2Character caster, Skill skill, L2Object target) public boolean canUse(L2Character caster, Skill skill, L2Object target)
{ {
return false; return true;
} }
} }

View File

@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition; import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill; import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class CanTransformInDominionSkillCondition implements ISkillCondition public class CanTransformInDominionSkillCondition implements ISkillCondition
{ {
public CanTransformInDominionSkillCondition(StatsSet params) public CanTransformInDominionSkillCondition(StatsSet params)
@@ -35,6 +32,6 @@ public class CanTransformInDominionSkillCondition implements ISkillCondition
@Override @Override
public boolean canUse(L2Character caster, Skill skill, L2Object target) public boolean canUse(L2Character caster, Skill skill, L2Object target)
{ {
return false; return true; // TODO
} }
} }

View File

@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition; import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill; import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class CanUseInBattlefieldSkillCondition implements ISkillCondition public class CanUseInBattlefieldSkillCondition implements ISkillCondition
{ {
public CanUseInBattlefieldSkillCondition(StatsSet params) public CanUseInBattlefieldSkillCondition(StatsSet params)
@@ -35,6 +32,6 @@ public class CanUseInBattlefieldSkillCondition implements ISkillCondition
@Override @Override
public boolean canUse(L2Character caster, Skill skill, L2Object target) public boolean canUse(L2Character caster, Skill skill, L2Object target)
{ {
return false; return true; // TODO
} }
} }

View File

@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition; import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill; import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class CanUseInDragonLairSkillCondition implements ISkillCondition public class CanUseInDragonLairSkillCondition implements ISkillCondition
{ {
public CanUseInDragonLairSkillCondition(StatsSet params) public CanUseInDragonLairSkillCondition(StatsSet params)
@@ -35,6 +32,6 @@ public class CanUseInDragonLairSkillCondition implements ISkillCondition
@Override @Override
public boolean canUse(L2Character caster, Skill skill, L2Object target) public boolean canUse(L2Character caster, Skill skill, L2Object target)
{ {
return false; return true; // TODO
} }
} }

View File

@@ -21,9 +21,10 @@ import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.L2Character; import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition; import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill; import com.l2jmobius.gameserver.model.skills.Skill;
import com.l2jmobius.gameserver.model.zone.ZoneId;
/** /**
* @author * @author Mobius
*/ */
public class CanUseSwoopCannonSkillCondition implements ISkillCondition public class CanUseSwoopCannonSkillCondition implements ISkillCondition
{ {
@@ -35,6 +36,6 @@ public class CanUseSwoopCannonSkillCondition implements ISkillCondition
@Override @Override
public boolean canUse(L2Character caster, Skill skill, L2Object target) public boolean canUse(L2Character caster, Skill skill, L2Object target)
{ {
return false; return caster.isInsideZone(ZoneId.SIEGE);
} }
} }

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@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition; import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill; import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class CanUseVitalityConsumeItemSkillCondition implements ISkillCondition public class CanUseVitalityConsumeItemSkillCondition implements ISkillCondition
{ {
public CanUseVitalityConsumeItemSkillCondition(StatsSet params) public CanUseVitalityConsumeItemSkillCondition(StatsSet params)
@@ -35,6 +32,6 @@ public class CanUseVitalityConsumeItemSkillCondition implements ISkillCondition
@Override @Override
public boolean canUse(L2Character caster, Skill skill, L2Object target) public boolean canUse(L2Character caster, Skill skill, L2Object target)
{ {
return false; return true;
} }
} }

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@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition; import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill; import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class OpAgathionEnergySkillCondition implements ISkillCondition public class OpAgathionEnergySkillCondition implements ISkillCondition
{ {
public OpAgathionEnergySkillCondition(StatsSet params) public OpAgathionEnergySkillCondition(StatsSet params)
@@ -35,6 +32,6 @@ public class OpAgathionEnergySkillCondition implements ISkillCondition
@Override @Override
public boolean canUse(L2Character caster, Skill skill, L2Object target) public boolean canUse(L2Character caster, Skill skill, L2Object target)
{ {
return false; return true; // TODO
} }
} }

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@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition; import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill; import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class OpCheckOnGoingEventCampaignSkillCondition implements ISkillCondition public class OpCheckOnGoingEventCampaignSkillCondition implements ISkillCondition
{ {
public OpCheckOnGoingEventCampaignSkillCondition(StatsSet params) public OpCheckOnGoingEventCampaignSkillCondition(StatsSet params)
@@ -35,6 +32,6 @@ public class OpCheckOnGoingEventCampaignSkillCondition implements ISkillConditio
@Override @Override
public boolean canUse(L2Character caster, Skill skill, L2Object target) public boolean canUse(L2Character caster, Skill skill, L2Object target)
{ {
return false; return true; // TODO
} }
} }

View File

@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition; import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill; import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class OpCheckPcbangPointSkillCondition implements ISkillCondition public class OpCheckPcbangPointSkillCondition implements ISkillCondition
{ {
public OpCheckPcbangPointSkillCondition(StatsSet params) public OpCheckPcbangPointSkillCondition(StatsSet params)
@@ -35,6 +32,6 @@ public class OpCheckPcbangPointSkillCondition implements ISkillCondition
@Override @Override
public boolean canUse(L2Character caster, Skill skill, L2Object target) public boolean canUse(L2Character caster, Skill skill, L2Object target)
{ {
return false; return true; // TODO
} }
} }

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@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition; import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill; import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class OpEnchantRangeSkillCondition implements ISkillCondition public class OpEnchantRangeSkillCondition implements ISkillCondition
{ {
public OpEnchantRangeSkillCondition(StatsSet params) public OpEnchantRangeSkillCondition(StatsSet params)
@@ -35,6 +32,6 @@ public class OpEnchantRangeSkillCondition implements ISkillCondition
@Override @Override
public boolean canUse(L2Character caster, Skill skill, L2Object target) public boolean canUse(L2Character caster, Skill skill, L2Object target)
{ {
return false; return true; // TODO
} }
} }

View File

@@ -21,9 +21,10 @@ import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.L2Character; import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition; import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill; import com.l2jmobius.gameserver.model.skills.Skill;
import com.l2jmobius.gameserver.model.zone.ZoneId;
/** /**
* @author * @author Mobius
*/ */
public class OpFishingCastSkillCondition implements ISkillCondition public class OpFishingCastSkillCondition implements ISkillCondition
{ {
@@ -35,6 +36,6 @@ public class OpFishingCastSkillCondition implements ISkillCondition
@Override @Override
public boolean canUse(L2Character caster, Skill skill, L2Object target) public boolean canUse(L2Character caster, Skill skill, L2Object target)
{ {
return false; return caster.isInsideZone(ZoneId.FISHING);
} }
} }

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@@ -21,9 +21,10 @@ import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.L2Character; import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition; import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill; import com.l2jmobius.gameserver.model.skills.Skill;
import com.l2jmobius.gameserver.model.zone.ZoneId;
/** /**
* @author * @author Mobius
*/ */
public class OpFishingPumpingSkillCondition implements ISkillCondition public class OpFishingPumpingSkillCondition implements ISkillCondition
{ {
@@ -35,6 +36,6 @@ public class OpFishingPumpingSkillCondition implements ISkillCondition
@Override @Override
public boolean canUse(L2Character caster, Skill skill, L2Object target) public boolean canUse(L2Character caster, Skill skill, L2Object target)
{ {
return false; return caster.isInsideZone(ZoneId.FISHING);
} }
} }

View File

@@ -21,9 +21,10 @@ import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.L2Character; import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition; import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill; import com.l2jmobius.gameserver.model.skills.Skill;
import com.l2jmobius.gameserver.model.zone.ZoneId;
/** /**
* @author * @author Mobius
*/ */
public class OpFishingReelingSkillCondition implements ISkillCondition public class OpFishingReelingSkillCondition implements ISkillCondition
{ {
@@ -35,6 +36,6 @@ public class OpFishingReelingSkillCondition implements ISkillCondition
@Override @Override
public boolean canUse(L2Character caster, Skill skill, L2Object target) public boolean canUse(L2Character caster, Skill skill, L2Object target)
{ {
return false; return caster.isInsideZone(ZoneId.FISHING);
} }
} }

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@@ -21,9 +21,10 @@ import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.L2Character; import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition; import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill; import com.l2jmobius.gameserver.model.skills.Skill;
import com.l2jmobius.gameserver.model.zone.ZoneId;
/** /**
* @author * @author Mobius
*/ */
public class OpInSiegeTimeSkillCondition implements ISkillCondition public class OpInSiegeTimeSkillCondition implements ISkillCondition
{ {
@@ -35,6 +36,6 @@ public class OpInSiegeTimeSkillCondition implements ISkillCondition
@Override @Override
public boolean canUse(L2Character caster, Skill skill, L2Object target) public boolean canUse(L2Character caster, Skill skill, L2Object target)
{ {
return false; return caster.isInsideZone(ZoneId.SIEGE);
} }
} }

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@@ -36,5 +36,4 @@ public class OpNotOlympiadSkillCondition implements ISkillCondition
{ {
return (caster.isPlayer() && !caster.getActingPlayer().isInOlympiadMode()); return (caster.isPlayer() && !caster.getActingPlayer().isInOlympiadMode());
} }
} }

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@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition; import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill; import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class OpNotTerritorySkillCondition implements ISkillCondition public class OpNotTerritorySkillCondition implements ISkillCondition
{ {
public OpNotTerritorySkillCondition(StatsSet params) public OpNotTerritorySkillCondition(StatsSet params)
@@ -35,6 +32,6 @@ public class OpNotTerritorySkillCondition implements ISkillCondition
@Override @Override
public boolean canUse(L2Character caster, Skill skill, L2Object target) public boolean canUse(L2Character caster, Skill skill, L2Object target)
{ {
return false; return true; // TODO:
} }
} }

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@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition; import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill; import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class OpRestartPointSkillCondition implements ISkillCondition public class OpRestartPointSkillCondition implements ISkillCondition
{ {
public OpRestartPointSkillCondition(StatsSet params) public OpRestartPointSkillCondition(StatsSet params)
@@ -35,6 +32,6 @@ public class OpRestartPointSkillCondition implements ISkillCondition
@Override @Override
public boolean canUse(L2Character caster, Skill skill, L2Object target) public boolean canUse(L2Character caster, Skill skill, L2Object target)
{ {
return false; return true; // TODO:
} }
} }

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@@ -21,9 +21,10 @@ import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.L2Character; import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition; import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill; import com.l2jmobius.gameserver.model.skills.Skill;
import com.l2jmobius.gameserver.model.zone.ZoneId;
/** /**
* @author * @author Mobius
*/ */
public class OpSiegeHammerSkillCondition implements ISkillCondition public class OpSiegeHammerSkillCondition implements ISkillCondition
{ {
@@ -35,6 +36,6 @@ public class OpSiegeHammerSkillCondition implements ISkillCondition
@Override @Override
public boolean canUse(L2Character caster, Skill skill, L2Object target) public boolean canUse(L2Character caster, Skill skill, L2Object target)
{ {
return false; return caster.isInsideZone(ZoneId.SIEGE);
} }
} }

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@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition; import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill; import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class OpTargetAllItemTypeSkillCondition implements ISkillCondition public class OpTargetAllItemTypeSkillCondition implements ISkillCondition
{ {
public OpTargetAllItemTypeSkillCondition(StatsSet params) public OpTargetAllItemTypeSkillCondition(StatsSet params)
@@ -35,6 +32,6 @@ public class OpTargetAllItemTypeSkillCondition implements ISkillCondition
@Override @Override
public boolean canUse(L2Character caster, Skill skill, L2Object target) public boolean canUse(L2Character caster, Skill skill, L2Object target)
{ {
return false; return false; // TODO:
} }
} }

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@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition; import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill; import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class OpTargetArmorTypeSkillCondition implements ISkillCondition public class OpTargetArmorTypeSkillCondition implements ISkillCondition
{ {
public OpTargetArmorTypeSkillCondition(StatsSet params) public OpTargetArmorTypeSkillCondition(StatsSet params)
@@ -35,6 +32,6 @@ public class OpTargetArmorTypeSkillCondition implements ISkillCondition
@Override @Override
public boolean canUse(L2Character caster, Skill skill, L2Object target) public boolean canUse(L2Character caster, Skill skill, L2Object target)
{ {
return false; return false; // TODO:
} }
} }

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@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition; import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill; import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class OpTerritorySkillCondition implements ISkillCondition public class OpTerritorySkillCondition implements ISkillCondition
{ {
public OpTerritorySkillCondition(StatsSet params) public OpTerritorySkillCondition(StatsSet params)
@@ -35,6 +32,6 @@ public class OpTerritorySkillCondition implements ISkillCondition
@Override @Override
public boolean canUse(L2Character caster, Skill skill, L2Object target) public boolean canUse(L2Character caster, Skill skill, L2Object target)
{ {
return false; return true; // TODO:
} }
} }

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@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition; import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill; import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class OpUseFirecrackerSkillCondition implements ISkillCondition public class OpUseFirecrackerSkillCondition implements ISkillCondition
{ {
public OpUseFirecrackerSkillCondition(StatsSet params) public OpUseFirecrackerSkillCondition(StatsSet params)
@@ -35,6 +32,6 @@ public class OpUseFirecrackerSkillCondition implements ISkillCondition
@Override @Override
public boolean canUse(L2Character caster, Skill skill, L2Object target) public boolean canUse(L2Character caster, Skill skill, L2Object target)
{ {
return false; return true; // TODO:
} }
} }

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@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition; import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill; import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class OpUsePraseedSkillCondition implements ISkillCondition public class OpUsePraseedSkillCondition implements ISkillCondition
{ {
public OpUsePraseedSkillCondition(StatsSet params) public OpUsePraseedSkillCondition(StatsSet params)
@@ -35,6 +32,6 @@ public class OpUsePraseedSkillCondition implements ISkillCondition
@Override @Override
public boolean canUse(L2Character caster, Skill skill, L2Object target) public boolean canUse(L2Character caster, Skill skill, L2Object target)
{ {
return false; return true; // TODO:
} }
} }

View File

@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition; import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill; import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class TargetItemCrystalTypeSkillCondition implements ISkillCondition public class TargetItemCrystalTypeSkillCondition implements ISkillCondition
{ {
public TargetItemCrystalTypeSkillCondition(StatsSet params) public TargetItemCrystalTypeSkillCondition(StatsSet params)
@@ -35,6 +32,6 @@ public class TargetItemCrystalTypeSkillCondition implements ISkillCondition
@Override @Override
public boolean canUse(L2Character caster, Skill skill, L2Object target) public boolean canUse(L2Character caster, Skill skill, L2Object target)
{ {
return false; return true; // TODO:
} }
} }

View File

@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition; import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill; import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class BuildAdvanceBaseSkillCondition implements ISkillCondition public class BuildAdvanceBaseSkillCondition implements ISkillCondition
{ {
public BuildAdvanceBaseSkillCondition(StatsSet params) public BuildAdvanceBaseSkillCondition(StatsSet params)
@@ -35,6 +32,6 @@ public class BuildAdvanceBaseSkillCondition implements ISkillCondition
@Override @Override
public boolean canUse(L2Character caster, Skill skill, L2Object target) public boolean canUse(L2Character caster, Skill skill, L2Object target)
{ {
return false; return true; // TODO
} }
} }

View File

@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition; import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill; import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class CanAddMaxEntranceInzoneSkillCondition implements ISkillCondition public class CanAddMaxEntranceInzoneSkillCondition implements ISkillCondition
{ {
public CanAddMaxEntranceInzoneSkillCondition(StatsSet params) public CanAddMaxEntranceInzoneSkillCondition(StatsSet params)
@@ -35,6 +32,6 @@ public class CanAddMaxEntranceInzoneSkillCondition implements ISkillCondition
@Override @Override
public boolean canUse(L2Character caster, Skill skill, L2Object target) public boolean canUse(L2Character caster, Skill skill, L2Object target)
{ {
return false; return true; // TODO
} }
} }

View File

@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition; import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill; import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class CanChangeVitalItemCountSkillCondition implements ISkillCondition public class CanChangeVitalItemCountSkillCondition implements ISkillCondition
{ {
public CanChangeVitalItemCountSkillCondition(StatsSet params) public CanChangeVitalItemCountSkillCondition(StatsSet params)
@@ -35,6 +32,6 @@ public class CanChangeVitalItemCountSkillCondition implements ISkillCondition
@Override @Override
public boolean canUse(L2Character caster, Skill skill, L2Object target) public boolean canUse(L2Character caster, Skill skill, L2Object target)
{ {
return false; return true; // TODO
} }
} }

View File

@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition; import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill; import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class CanEnchantAttributeSkillCondition implements ISkillCondition public class CanEnchantAttributeSkillCondition implements ISkillCondition
{ {
public CanEnchantAttributeSkillCondition(StatsSet params) public CanEnchantAttributeSkillCondition(StatsSet params)
@@ -35,7 +32,6 @@ public class CanEnchantAttributeSkillCondition implements ISkillCondition
@Override @Override
public boolean canUse(L2Character caster, Skill skill, L2Object target) public boolean canUse(L2Character caster, Skill skill, L2Object target)
{ {
// TODO ! return true; // TODO
return true;
} }
} }

View File

@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition; import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill; import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class CanMountForEventSkillCondition implements ISkillCondition public class CanMountForEventSkillCondition implements ISkillCondition
{ {
public CanMountForEventSkillCondition(StatsSet params) public CanMountForEventSkillCondition(StatsSet params)
@@ -35,6 +32,6 @@ public class CanMountForEventSkillCondition implements ISkillCondition
@Override @Override
public boolean canUse(L2Character caster, Skill skill, L2Object target) public boolean canUse(L2Character caster, Skill skill, L2Object target)
{ {
return false; return true; // TODO
} }
} }

View File

@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition; import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill; import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class CanRestoreVitalPointSkillCondition implements ISkillCondition public class CanRestoreVitalPointSkillCondition implements ISkillCondition
{ {
public CanRestoreVitalPointSkillCondition(StatsSet params) public CanRestoreVitalPointSkillCondition(StatsSet params)
@@ -35,6 +32,6 @@ public class CanRestoreVitalPointSkillCondition implements ISkillCondition
@Override @Override
public boolean canUse(L2Character caster, Skill skill, L2Object target) public boolean canUse(L2Character caster, Skill skill, L2Object target)
{ {
return false; return true;
} }
} }

View File

@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition; import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill; import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class CanTransformInDominionSkillCondition implements ISkillCondition public class CanTransformInDominionSkillCondition implements ISkillCondition
{ {
public CanTransformInDominionSkillCondition(StatsSet params) public CanTransformInDominionSkillCondition(StatsSet params)
@@ -35,6 +32,6 @@ public class CanTransformInDominionSkillCondition implements ISkillCondition
@Override @Override
public boolean canUse(L2Character caster, Skill skill, L2Object target) public boolean canUse(L2Character caster, Skill skill, L2Object target)
{ {
return false; return true; // TODO
} }
} }

View File

@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition; import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill; import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class CanUseInBattlefieldSkillCondition implements ISkillCondition public class CanUseInBattlefieldSkillCondition implements ISkillCondition
{ {
public CanUseInBattlefieldSkillCondition(StatsSet params) public CanUseInBattlefieldSkillCondition(StatsSet params)
@@ -35,6 +32,6 @@ public class CanUseInBattlefieldSkillCondition implements ISkillCondition
@Override @Override
public boolean canUse(L2Character caster, Skill skill, L2Object target) public boolean canUse(L2Character caster, Skill skill, L2Object target)
{ {
return false; return true; // TODO
} }
} }

View File

@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition; import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill; import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class CanUseInDragonLairSkillCondition implements ISkillCondition public class CanUseInDragonLairSkillCondition implements ISkillCondition
{ {
public CanUseInDragonLairSkillCondition(StatsSet params) public CanUseInDragonLairSkillCondition(StatsSet params)
@@ -35,6 +32,6 @@ public class CanUseInDragonLairSkillCondition implements ISkillCondition
@Override @Override
public boolean canUse(L2Character caster, Skill skill, L2Object target) public boolean canUse(L2Character caster, Skill skill, L2Object target)
{ {
return false; return true; // TODO
} }
} }

View File

@@ -21,9 +21,10 @@ import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.L2Character; import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition; import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill; import com.l2jmobius.gameserver.model.skills.Skill;
import com.l2jmobius.gameserver.model.zone.ZoneId;
/** /**
* @author * @author Mobius
*/ */
public class CanUseSwoopCannonSkillCondition implements ISkillCondition public class CanUseSwoopCannonSkillCondition implements ISkillCondition
{ {
@@ -35,6 +36,6 @@ public class CanUseSwoopCannonSkillCondition implements ISkillCondition
@Override @Override
public boolean canUse(L2Character caster, Skill skill, L2Object target) public boolean canUse(L2Character caster, Skill skill, L2Object target)
{ {
return false; return caster.isInsideZone(ZoneId.SIEGE);
} }
} }

View File

@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition; import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill; import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class CanUseVitalityConsumeItemSkillCondition implements ISkillCondition public class CanUseVitalityConsumeItemSkillCondition implements ISkillCondition
{ {
public CanUseVitalityConsumeItemSkillCondition(StatsSet params) public CanUseVitalityConsumeItemSkillCondition(StatsSet params)
@@ -35,6 +32,6 @@ public class CanUseVitalityConsumeItemSkillCondition implements ISkillCondition
@Override @Override
public boolean canUse(L2Character caster, Skill skill, L2Object target) public boolean canUse(L2Character caster, Skill skill, L2Object target)
{ {
return false; return true;
} }
} }

View File

@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition; import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill; import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class OpAgathionEnergySkillCondition implements ISkillCondition public class OpAgathionEnergySkillCondition implements ISkillCondition
{ {
public OpAgathionEnergySkillCondition(StatsSet params) public OpAgathionEnergySkillCondition(StatsSet params)
@@ -35,6 +32,6 @@ public class OpAgathionEnergySkillCondition implements ISkillCondition
@Override @Override
public boolean canUse(L2Character caster, Skill skill, L2Object target) public boolean canUse(L2Character caster, Skill skill, L2Object target)
{ {
return false; return true; // TODO
} }
} }

View File

@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition; import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill; import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class OpCheckOnGoingEventCampaignSkillCondition implements ISkillCondition public class OpCheckOnGoingEventCampaignSkillCondition implements ISkillCondition
{ {
public OpCheckOnGoingEventCampaignSkillCondition(StatsSet params) public OpCheckOnGoingEventCampaignSkillCondition(StatsSet params)
@@ -35,6 +32,6 @@ public class OpCheckOnGoingEventCampaignSkillCondition implements ISkillConditio
@Override @Override
public boolean canUse(L2Character caster, Skill skill, L2Object target) public boolean canUse(L2Character caster, Skill skill, L2Object target)
{ {
return false; return true; // TODO
} }
} }

View File

@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition; import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill; import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class OpCheckPcbangPointSkillCondition implements ISkillCondition public class OpCheckPcbangPointSkillCondition implements ISkillCondition
{ {
public OpCheckPcbangPointSkillCondition(StatsSet params) public OpCheckPcbangPointSkillCondition(StatsSet params)
@@ -35,6 +32,6 @@ public class OpCheckPcbangPointSkillCondition implements ISkillCondition
@Override @Override
public boolean canUse(L2Character caster, Skill skill, L2Object target) public boolean canUse(L2Character caster, Skill skill, L2Object target)
{ {
return false; return true; // TODO
} }
} }

View File

@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition; import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill; import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class OpEnchantRangeSkillCondition implements ISkillCondition public class OpEnchantRangeSkillCondition implements ISkillCondition
{ {
public OpEnchantRangeSkillCondition(StatsSet params) public OpEnchantRangeSkillCondition(StatsSet params)
@@ -35,6 +32,6 @@ public class OpEnchantRangeSkillCondition implements ISkillCondition
@Override @Override
public boolean canUse(L2Character caster, Skill skill, L2Object target) public boolean canUse(L2Character caster, Skill skill, L2Object target)
{ {
return false; return true; // TODO
} }
} }

View File

@@ -21,9 +21,10 @@ import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.L2Character; import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition; import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill; import com.l2jmobius.gameserver.model.skills.Skill;
import com.l2jmobius.gameserver.model.zone.ZoneId;
/** /**
* @author * @author Mobius
*/ */
public class OpFishingCastSkillCondition implements ISkillCondition public class OpFishingCastSkillCondition implements ISkillCondition
{ {
@@ -35,6 +36,6 @@ public class OpFishingCastSkillCondition implements ISkillCondition
@Override @Override
public boolean canUse(L2Character caster, Skill skill, L2Object target) public boolean canUse(L2Character caster, Skill skill, L2Object target)
{ {
return false; return caster.isInsideZone(ZoneId.FISHING);
} }
} }

View File

@@ -21,9 +21,10 @@ import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.L2Character; import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition; import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill; import com.l2jmobius.gameserver.model.skills.Skill;
import com.l2jmobius.gameserver.model.zone.ZoneId;
/** /**
* @author * @author Mobius
*/ */
public class OpFishingPumpingSkillCondition implements ISkillCondition public class OpFishingPumpingSkillCondition implements ISkillCondition
{ {
@@ -35,6 +36,6 @@ public class OpFishingPumpingSkillCondition implements ISkillCondition
@Override @Override
public boolean canUse(L2Character caster, Skill skill, L2Object target) public boolean canUse(L2Character caster, Skill skill, L2Object target)
{ {
return false; return caster.isInsideZone(ZoneId.FISHING);
} }
} }

View File

@@ -21,9 +21,10 @@ import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.L2Character; import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition; import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill; import com.l2jmobius.gameserver.model.skills.Skill;
import com.l2jmobius.gameserver.model.zone.ZoneId;
/** /**
* @author * @author Mobius
*/ */
public class OpFishingReelingSkillCondition implements ISkillCondition public class OpFishingReelingSkillCondition implements ISkillCondition
{ {
@@ -35,6 +36,6 @@ public class OpFishingReelingSkillCondition implements ISkillCondition
@Override @Override
public boolean canUse(L2Character caster, Skill skill, L2Object target) public boolean canUse(L2Character caster, Skill skill, L2Object target)
{ {
return false; return caster.isInsideZone(ZoneId.FISHING);
} }
} }

View File

@@ -21,9 +21,10 @@ import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.L2Character; import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition; import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill; import com.l2jmobius.gameserver.model.skills.Skill;
import com.l2jmobius.gameserver.model.zone.ZoneId;
/** /**
* @author * @author Mobius
*/ */
public class OpInSiegeTimeSkillCondition implements ISkillCondition public class OpInSiegeTimeSkillCondition implements ISkillCondition
{ {
@@ -35,6 +36,6 @@ public class OpInSiegeTimeSkillCondition implements ISkillCondition
@Override @Override
public boolean canUse(L2Character caster, Skill skill, L2Object target) public boolean canUse(L2Character caster, Skill skill, L2Object target)
{ {
return false; return caster.isInsideZone(ZoneId.SIEGE);
} }
} }

View File

@@ -36,5 +36,4 @@ public class OpNotOlympiadSkillCondition implements ISkillCondition
{ {
return (caster.isPlayer() && !caster.getActingPlayer().isInOlympiadMode()); return (caster.isPlayer() && !caster.getActingPlayer().isInOlympiadMode());
} }
} }

View File

@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition; import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill; import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class OpNotTerritorySkillCondition implements ISkillCondition public class OpNotTerritorySkillCondition implements ISkillCondition
{ {
public OpNotTerritorySkillCondition(StatsSet params) public OpNotTerritorySkillCondition(StatsSet params)
@@ -35,6 +32,6 @@ public class OpNotTerritorySkillCondition implements ISkillCondition
@Override @Override
public boolean canUse(L2Character caster, Skill skill, L2Object target) public boolean canUse(L2Character caster, Skill skill, L2Object target)
{ {
return false; return true; // TODO:
} }
} }

View File

@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition; import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill; import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class OpRestartPointSkillCondition implements ISkillCondition public class OpRestartPointSkillCondition implements ISkillCondition
{ {
public OpRestartPointSkillCondition(StatsSet params) public OpRestartPointSkillCondition(StatsSet params)
@@ -35,6 +32,6 @@ public class OpRestartPointSkillCondition implements ISkillCondition
@Override @Override
public boolean canUse(L2Character caster, Skill skill, L2Object target) public boolean canUse(L2Character caster, Skill skill, L2Object target)
{ {
return false; return true; // TODO:
} }
} }

View File

@@ -21,9 +21,10 @@ import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.L2Character; import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition; import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill; import com.l2jmobius.gameserver.model.skills.Skill;
import com.l2jmobius.gameserver.model.zone.ZoneId;
/** /**
* @author * @author Mobius
*/ */
public class OpSiegeHammerSkillCondition implements ISkillCondition public class OpSiegeHammerSkillCondition implements ISkillCondition
{ {
@@ -35,6 +36,6 @@ public class OpSiegeHammerSkillCondition implements ISkillCondition
@Override @Override
public boolean canUse(L2Character caster, Skill skill, L2Object target) public boolean canUse(L2Character caster, Skill skill, L2Object target)
{ {
return false; return caster.isInsideZone(ZoneId.SIEGE);
} }
} }

View File

@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition; import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill; import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class OpTargetAllItemTypeSkillCondition implements ISkillCondition public class OpTargetAllItemTypeSkillCondition implements ISkillCondition
{ {
public OpTargetAllItemTypeSkillCondition(StatsSet params) public OpTargetAllItemTypeSkillCondition(StatsSet params)
@@ -35,6 +32,6 @@ public class OpTargetAllItemTypeSkillCondition implements ISkillCondition
@Override @Override
public boolean canUse(L2Character caster, Skill skill, L2Object target) public boolean canUse(L2Character caster, Skill skill, L2Object target)
{ {
return false; return false; // TODO:
} }
} }

View File

@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition; import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill; import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class OpTargetArmorTypeSkillCondition implements ISkillCondition public class OpTargetArmorTypeSkillCondition implements ISkillCondition
{ {
public OpTargetArmorTypeSkillCondition(StatsSet params) public OpTargetArmorTypeSkillCondition(StatsSet params)
@@ -35,6 +32,6 @@ public class OpTargetArmorTypeSkillCondition implements ISkillCondition
@Override @Override
public boolean canUse(L2Character caster, Skill skill, L2Object target) public boolean canUse(L2Character caster, Skill skill, L2Object target)
{ {
return false; return false; // TODO:
} }
} }

View File

@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition; import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill; import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class OpTerritorySkillCondition implements ISkillCondition public class OpTerritorySkillCondition implements ISkillCondition
{ {
public OpTerritorySkillCondition(StatsSet params) public OpTerritorySkillCondition(StatsSet params)
@@ -35,6 +32,6 @@ public class OpTerritorySkillCondition implements ISkillCondition
@Override @Override
public boolean canUse(L2Character caster, Skill skill, L2Object target) public boolean canUse(L2Character caster, Skill skill, L2Object target)
{ {
return false; return true; // TODO:
} }
} }

View File

@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition; import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill; import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class OpUseFirecrackerSkillCondition implements ISkillCondition public class OpUseFirecrackerSkillCondition implements ISkillCondition
{ {
public OpUseFirecrackerSkillCondition(StatsSet params) public OpUseFirecrackerSkillCondition(StatsSet params)
@@ -35,6 +32,6 @@ public class OpUseFirecrackerSkillCondition implements ISkillCondition
@Override @Override
public boolean canUse(L2Character caster, Skill skill, L2Object target) public boolean canUse(L2Character caster, Skill skill, L2Object target)
{ {
return false; return true; // TODO:
} }
} }

View File

@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition; import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill; import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class OpUsePraseedSkillCondition implements ISkillCondition public class OpUsePraseedSkillCondition implements ISkillCondition
{ {
public OpUsePraseedSkillCondition(StatsSet params) public OpUsePraseedSkillCondition(StatsSet params)
@@ -35,6 +32,6 @@ public class OpUsePraseedSkillCondition implements ISkillCondition
@Override @Override
public boolean canUse(L2Character caster, Skill skill, L2Object target) public boolean canUse(L2Character caster, Skill skill, L2Object target)
{ {
return false; return true; // TODO:
} }
} }

View File

@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition; import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill; import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class TargetItemCrystalTypeSkillCondition implements ISkillCondition public class TargetItemCrystalTypeSkillCondition implements ISkillCondition
{ {
public TargetItemCrystalTypeSkillCondition(StatsSet params) public TargetItemCrystalTypeSkillCondition(StatsSet params)
@@ -35,6 +32,6 @@ public class TargetItemCrystalTypeSkillCondition implements ISkillCondition
@Override @Override
public boolean canUse(L2Character caster, Skill skill, L2Object target) public boolean canUse(L2Character caster, Skill skill, L2Object target)
{ {
return false; return true; // TODO:
} }
} }

View File

@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition; import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill; import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class BuildAdvanceBaseSkillCondition implements ISkillCondition public class BuildAdvanceBaseSkillCondition implements ISkillCondition
{ {
public BuildAdvanceBaseSkillCondition(StatsSet params) public BuildAdvanceBaseSkillCondition(StatsSet params)
@@ -35,6 +32,6 @@ public class BuildAdvanceBaseSkillCondition implements ISkillCondition
@Override @Override
public boolean canUse(L2Character caster, Skill skill, L2Object target) public boolean canUse(L2Character caster, Skill skill, L2Object target)
{ {
return false; return true; // TODO
} }
} }

View File

@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition; import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill; import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class CanAddMaxEntranceInzoneSkillCondition implements ISkillCondition public class CanAddMaxEntranceInzoneSkillCondition implements ISkillCondition
{ {
public CanAddMaxEntranceInzoneSkillCondition(StatsSet params) public CanAddMaxEntranceInzoneSkillCondition(StatsSet params)
@@ -35,6 +32,6 @@ public class CanAddMaxEntranceInzoneSkillCondition implements ISkillCondition
@Override @Override
public boolean canUse(L2Character caster, Skill skill, L2Object target) public boolean canUse(L2Character caster, Skill skill, L2Object target)
{ {
return false; return true; // TODO
} }
} }

View File

@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition; import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill; import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class CanChangeVitalItemCountSkillCondition implements ISkillCondition public class CanChangeVitalItemCountSkillCondition implements ISkillCondition
{ {
public CanChangeVitalItemCountSkillCondition(StatsSet params) public CanChangeVitalItemCountSkillCondition(StatsSet params)
@@ -35,6 +32,6 @@ public class CanChangeVitalItemCountSkillCondition implements ISkillCondition
@Override @Override
public boolean canUse(L2Character caster, Skill skill, L2Object target) public boolean canUse(L2Character caster, Skill skill, L2Object target)
{ {
return false; return true; // TODO
} }
} }

View File

@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition; import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill; import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class CanEnchantAttributeSkillCondition implements ISkillCondition public class CanEnchantAttributeSkillCondition implements ISkillCondition
{ {
public CanEnchantAttributeSkillCondition(StatsSet params) public CanEnchantAttributeSkillCondition(StatsSet params)
@@ -35,7 +32,6 @@ public class CanEnchantAttributeSkillCondition implements ISkillCondition
@Override @Override
public boolean canUse(L2Character caster, Skill skill, L2Object target) public boolean canUse(L2Character caster, Skill skill, L2Object target)
{ {
// TODO ! return true; // TODO
return true;
} }
} }

View File

@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition; import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill; import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class CanMountForEventSkillCondition implements ISkillCondition public class CanMountForEventSkillCondition implements ISkillCondition
{ {
public CanMountForEventSkillCondition(StatsSet params) public CanMountForEventSkillCondition(StatsSet params)
@@ -35,6 +32,6 @@ public class CanMountForEventSkillCondition implements ISkillCondition
@Override @Override
public boolean canUse(L2Character caster, Skill skill, L2Object target) public boolean canUse(L2Character caster, Skill skill, L2Object target)
{ {
return false; return true; // TODO
} }
} }

View File

@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition; import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill; import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class CanRestoreVitalPointSkillCondition implements ISkillCondition public class CanRestoreVitalPointSkillCondition implements ISkillCondition
{ {
public CanRestoreVitalPointSkillCondition(StatsSet params) public CanRestoreVitalPointSkillCondition(StatsSet params)
@@ -35,6 +32,6 @@ public class CanRestoreVitalPointSkillCondition implements ISkillCondition
@Override @Override
public boolean canUse(L2Character caster, Skill skill, L2Object target) public boolean canUse(L2Character caster, Skill skill, L2Object target)
{ {
return false; return true;
} }
} }

View File

@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition; import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill; import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class CanTransformInDominionSkillCondition implements ISkillCondition public class CanTransformInDominionSkillCondition implements ISkillCondition
{ {
public CanTransformInDominionSkillCondition(StatsSet params) public CanTransformInDominionSkillCondition(StatsSet params)
@@ -35,6 +32,6 @@ public class CanTransformInDominionSkillCondition implements ISkillCondition
@Override @Override
public boolean canUse(L2Character caster, Skill skill, L2Object target) public boolean canUse(L2Character caster, Skill skill, L2Object target)
{ {
return false; return true; // TODO
} }
} }

View File

@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition; import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill; import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class CanUseInBattlefieldSkillCondition implements ISkillCondition public class CanUseInBattlefieldSkillCondition implements ISkillCondition
{ {
public CanUseInBattlefieldSkillCondition(StatsSet params) public CanUseInBattlefieldSkillCondition(StatsSet params)
@@ -35,6 +32,6 @@ public class CanUseInBattlefieldSkillCondition implements ISkillCondition
@Override @Override
public boolean canUse(L2Character caster, Skill skill, L2Object target) public boolean canUse(L2Character caster, Skill skill, L2Object target)
{ {
return false; return true; // TODO
} }
} }

View File

@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition; import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill; import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class CanUseInDragonLairSkillCondition implements ISkillCondition public class CanUseInDragonLairSkillCondition implements ISkillCondition
{ {
public CanUseInDragonLairSkillCondition(StatsSet params) public CanUseInDragonLairSkillCondition(StatsSet params)
@@ -35,6 +32,6 @@ public class CanUseInDragonLairSkillCondition implements ISkillCondition
@Override @Override
public boolean canUse(L2Character caster, Skill skill, L2Object target) public boolean canUse(L2Character caster, Skill skill, L2Object target)
{ {
return false; return true; // TODO
} }
} }

View File

@@ -21,9 +21,10 @@ import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.L2Character; import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition; import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill; import com.l2jmobius.gameserver.model.skills.Skill;
import com.l2jmobius.gameserver.model.zone.ZoneId;
/** /**
* @author * @author Mobius
*/ */
public class CanUseSwoopCannonSkillCondition implements ISkillCondition public class CanUseSwoopCannonSkillCondition implements ISkillCondition
{ {
@@ -35,6 +36,6 @@ public class CanUseSwoopCannonSkillCondition implements ISkillCondition
@Override @Override
public boolean canUse(L2Character caster, Skill skill, L2Object target) public boolean canUse(L2Character caster, Skill skill, L2Object target)
{ {
return false; return caster.isInsideZone(ZoneId.SIEGE);
} }
} }

View File

@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition; import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill; import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class CanUseVitalityConsumeItemSkillCondition implements ISkillCondition public class CanUseVitalityConsumeItemSkillCondition implements ISkillCondition
{ {
public CanUseVitalityConsumeItemSkillCondition(StatsSet params) public CanUseVitalityConsumeItemSkillCondition(StatsSet params)
@@ -35,6 +32,6 @@ public class CanUseVitalityConsumeItemSkillCondition implements ISkillCondition
@Override @Override
public boolean canUse(L2Character caster, Skill skill, L2Object target) public boolean canUse(L2Character caster, Skill skill, L2Object target)
{ {
return false; return true;
} }
} }

View File

@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition; import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill; import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class OpAgathionEnergySkillCondition implements ISkillCondition public class OpAgathionEnergySkillCondition implements ISkillCondition
{ {
public OpAgathionEnergySkillCondition(StatsSet params) public OpAgathionEnergySkillCondition(StatsSet params)
@@ -35,6 +32,6 @@ public class OpAgathionEnergySkillCondition implements ISkillCondition
@Override @Override
public boolean canUse(L2Character caster, Skill skill, L2Object target) public boolean canUse(L2Character caster, Skill skill, L2Object target)
{ {
return false; return true; // TODO
} }
} }

View File

@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition; import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill; import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class OpCheckOnGoingEventCampaignSkillCondition implements ISkillCondition public class OpCheckOnGoingEventCampaignSkillCondition implements ISkillCondition
{ {
public OpCheckOnGoingEventCampaignSkillCondition(StatsSet params) public OpCheckOnGoingEventCampaignSkillCondition(StatsSet params)
@@ -35,6 +32,6 @@ public class OpCheckOnGoingEventCampaignSkillCondition implements ISkillConditio
@Override @Override
public boolean canUse(L2Character caster, Skill skill, L2Object target) public boolean canUse(L2Character caster, Skill skill, L2Object target)
{ {
return false; return true; // TODO
} }
} }

View File

@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition; import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill; import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class OpCheckPcbangPointSkillCondition implements ISkillCondition public class OpCheckPcbangPointSkillCondition implements ISkillCondition
{ {
public OpCheckPcbangPointSkillCondition(StatsSet params) public OpCheckPcbangPointSkillCondition(StatsSet params)
@@ -35,6 +32,6 @@ public class OpCheckPcbangPointSkillCondition implements ISkillCondition
@Override @Override
public boolean canUse(L2Character caster, Skill skill, L2Object target) public boolean canUse(L2Character caster, Skill skill, L2Object target)
{ {
return false; return true; // TODO
} }
} }

View File

@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition; import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill; import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class OpEnchantRangeSkillCondition implements ISkillCondition public class OpEnchantRangeSkillCondition implements ISkillCondition
{ {
public OpEnchantRangeSkillCondition(StatsSet params) public OpEnchantRangeSkillCondition(StatsSet params)
@@ -35,6 +32,6 @@ public class OpEnchantRangeSkillCondition implements ISkillCondition
@Override @Override
public boolean canUse(L2Character caster, Skill skill, L2Object target) public boolean canUse(L2Character caster, Skill skill, L2Object target)
{ {
return false; return true; // TODO
} }
} }

View File

@@ -21,9 +21,10 @@ import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.L2Character; import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition; import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill; import com.l2jmobius.gameserver.model.skills.Skill;
import com.l2jmobius.gameserver.model.zone.ZoneId;
/** /**
* @author * @author Mobius
*/ */
public class OpFishingCastSkillCondition implements ISkillCondition public class OpFishingCastSkillCondition implements ISkillCondition
{ {
@@ -35,6 +36,6 @@ public class OpFishingCastSkillCondition implements ISkillCondition
@Override @Override
public boolean canUse(L2Character caster, Skill skill, L2Object target) public boolean canUse(L2Character caster, Skill skill, L2Object target)
{ {
return false; return caster.isInsideZone(ZoneId.FISHING);
} }
} }

View File

@@ -21,9 +21,10 @@ import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.L2Character; import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition; import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill; import com.l2jmobius.gameserver.model.skills.Skill;
import com.l2jmobius.gameserver.model.zone.ZoneId;
/** /**
* @author * @author Mobius
*/ */
public class OpFishingPumpingSkillCondition implements ISkillCondition public class OpFishingPumpingSkillCondition implements ISkillCondition
{ {
@@ -35,6 +36,6 @@ public class OpFishingPumpingSkillCondition implements ISkillCondition
@Override @Override
public boolean canUse(L2Character caster, Skill skill, L2Object target) public boolean canUse(L2Character caster, Skill skill, L2Object target)
{ {
return false; return caster.isInsideZone(ZoneId.FISHING);
} }
} }

View File

@@ -21,9 +21,10 @@ import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.L2Character; import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition; import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill; import com.l2jmobius.gameserver.model.skills.Skill;
import com.l2jmobius.gameserver.model.zone.ZoneId;
/** /**
* @author * @author Mobius
*/ */
public class OpFishingReelingSkillCondition implements ISkillCondition public class OpFishingReelingSkillCondition implements ISkillCondition
{ {
@@ -35,6 +36,6 @@ public class OpFishingReelingSkillCondition implements ISkillCondition
@Override @Override
public boolean canUse(L2Character caster, Skill skill, L2Object target) public boolean canUse(L2Character caster, Skill skill, L2Object target)
{ {
return false; return caster.isInsideZone(ZoneId.FISHING);
} }
} }

View File

@@ -21,9 +21,10 @@ import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.L2Character; import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition; import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill; import com.l2jmobius.gameserver.model.skills.Skill;
import com.l2jmobius.gameserver.model.zone.ZoneId;
/** /**
* @author * @author Mobius
*/ */
public class OpInSiegeTimeSkillCondition implements ISkillCondition public class OpInSiegeTimeSkillCondition implements ISkillCondition
{ {
@@ -35,6 +36,6 @@ public class OpInSiegeTimeSkillCondition implements ISkillCondition
@Override @Override
public boolean canUse(L2Character caster, Skill skill, L2Object target) public boolean canUse(L2Character caster, Skill skill, L2Object target)
{ {
return false; return caster.isInsideZone(ZoneId.SIEGE);
} }
} }

View File

@@ -36,5 +36,4 @@ public class OpNotOlympiadSkillCondition implements ISkillCondition
{ {
return (caster.isPlayer() && !caster.getActingPlayer().isInOlympiadMode()); return (caster.isPlayer() && !caster.getActingPlayer().isInOlympiadMode());
} }
} }

View File

@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition; import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill; import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class OpNotTerritorySkillCondition implements ISkillCondition public class OpNotTerritorySkillCondition implements ISkillCondition
{ {
public OpNotTerritorySkillCondition(StatsSet params) public OpNotTerritorySkillCondition(StatsSet params)
@@ -35,6 +32,6 @@ public class OpNotTerritorySkillCondition implements ISkillCondition
@Override @Override
public boolean canUse(L2Character caster, Skill skill, L2Object target) public boolean canUse(L2Character caster, Skill skill, L2Object target)
{ {
return false; return true; // TODO:
} }
} }

View File

@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition; import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill; import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class OpRestartPointSkillCondition implements ISkillCondition public class OpRestartPointSkillCondition implements ISkillCondition
{ {
public OpRestartPointSkillCondition(StatsSet params) public OpRestartPointSkillCondition(StatsSet params)
@@ -35,6 +32,6 @@ public class OpRestartPointSkillCondition implements ISkillCondition
@Override @Override
public boolean canUse(L2Character caster, Skill skill, L2Object target) public boolean canUse(L2Character caster, Skill skill, L2Object target)
{ {
return false; return true; // TODO:
} }
} }

View File

@@ -21,9 +21,10 @@ import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.L2Character; import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition; import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill; import com.l2jmobius.gameserver.model.skills.Skill;
import com.l2jmobius.gameserver.model.zone.ZoneId;
/** /**
* @author * @author Mobius
*/ */
public class OpSiegeHammerSkillCondition implements ISkillCondition public class OpSiegeHammerSkillCondition implements ISkillCondition
{ {
@@ -35,6 +36,6 @@ public class OpSiegeHammerSkillCondition implements ISkillCondition
@Override @Override
public boolean canUse(L2Character caster, Skill skill, L2Object target) public boolean canUse(L2Character caster, Skill skill, L2Object target)
{ {
return false; return caster.isInsideZone(ZoneId.SIEGE);
} }
} }

View File

@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition; import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill; import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class OpTargetAllItemTypeSkillCondition implements ISkillCondition public class OpTargetAllItemTypeSkillCondition implements ISkillCondition
{ {
public OpTargetAllItemTypeSkillCondition(StatsSet params) public OpTargetAllItemTypeSkillCondition(StatsSet params)
@@ -35,6 +32,6 @@ public class OpTargetAllItemTypeSkillCondition implements ISkillCondition
@Override @Override
public boolean canUse(L2Character caster, Skill skill, L2Object target) public boolean canUse(L2Character caster, Skill skill, L2Object target)
{ {
return false; return false; // TODO:
} }
} }

View File

@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition; import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill; import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class OpTargetArmorTypeSkillCondition implements ISkillCondition public class OpTargetArmorTypeSkillCondition implements ISkillCondition
{ {
public OpTargetArmorTypeSkillCondition(StatsSet params) public OpTargetArmorTypeSkillCondition(StatsSet params)
@@ -35,6 +32,6 @@ public class OpTargetArmorTypeSkillCondition implements ISkillCondition
@Override @Override
public boolean canUse(L2Character caster, Skill skill, L2Object target) public boolean canUse(L2Character caster, Skill skill, L2Object target)
{ {
return false; return false; // TODO:
} }
} }

View File

@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition; import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill; import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class OpTerritorySkillCondition implements ISkillCondition public class OpTerritorySkillCondition implements ISkillCondition
{ {
public OpTerritorySkillCondition(StatsSet params) public OpTerritorySkillCondition(StatsSet params)
@@ -35,6 +32,6 @@ public class OpTerritorySkillCondition implements ISkillCondition
@Override @Override
public boolean canUse(L2Character caster, Skill skill, L2Object target) public boolean canUse(L2Character caster, Skill skill, L2Object target)
{ {
return false; return true; // TODO:
} }
} }

View File

@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition; import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill; import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class OpUseFirecrackerSkillCondition implements ISkillCondition public class OpUseFirecrackerSkillCondition implements ISkillCondition
{ {
public OpUseFirecrackerSkillCondition(StatsSet params) public OpUseFirecrackerSkillCondition(StatsSet params)
@@ -35,6 +32,6 @@ public class OpUseFirecrackerSkillCondition implements ISkillCondition
@Override @Override
public boolean canUse(L2Character caster, Skill skill, L2Object target) public boolean canUse(L2Character caster, Skill skill, L2Object target)
{ {
return false; return true; // TODO:
} }
} }

View File

@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition; import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill; import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class OpUsePraseedSkillCondition implements ISkillCondition public class OpUsePraseedSkillCondition implements ISkillCondition
{ {
public OpUsePraseedSkillCondition(StatsSet params) public OpUsePraseedSkillCondition(StatsSet params)
@@ -35,6 +32,6 @@ public class OpUsePraseedSkillCondition implements ISkillCondition
@Override @Override
public boolean canUse(L2Character caster, Skill skill, L2Object target) public boolean canUse(L2Character caster, Skill skill, L2Object target)
{ {
return false; return true; // TODO:
} }
} }

View File

@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition; import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill; import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class TargetItemCrystalTypeSkillCondition implements ISkillCondition public class TargetItemCrystalTypeSkillCondition implements ISkillCondition
{ {
public TargetItemCrystalTypeSkillCondition(StatsSet params) public TargetItemCrystalTypeSkillCondition(StatsSet params)
@@ -35,6 +32,6 @@ public class TargetItemCrystalTypeSkillCondition implements ISkillCondition
@Override @Override
public boolean canUse(L2Character caster, Skill skill, L2Object target) public boolean canUse(L2Character caster, Skill skill, L2Object target)
{ {
return false; return true; // TODO:
} }
} }

View File

@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition; import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill; import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class BuildAdvanceBaseSkillCondition implements ISkillCondition public class BuildAdvanceBaseSkillCondition implements ISkillCondition
{ {
public BuildAdvanceBaseSkillCondition(StatsSet params) public BuildAdvanceBaseSkillCondition(StatsSet params)
@@ -35,6 +32,6 @@ public class BuildAdvanceBaseSkillCondition implements ISkillCondition
@Override @Override
public boolean canUse(L2Character caster, Skill skill, L2Object target) public boolean canUse(L2Character caster, Skill skill, L2Object target)
{ {
return false; return true; // TODO
} }
} }

View File

@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition; import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill; import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class CanAddMaxEntranceInzoneSkillCondition implements ISkillCondition public class CanAddMaxEntranceInzoneSkillCondition implements ISkillCondition
{ {
public CanAddMaxEntranceInzoneSkillCondition(StatsSet params) public CanAddMaxEntranceInzoneSkillCondition(StatsSet params)
@@ -35,6 +32,6 @@ public class CanAddMaxEntranceInzoneSkillCondition implements ISkillCondition
@Override @Override
public boolean canUse(L2Character caster, Skill skill, L2Object target) public boolean canUse(L2Character caster, Skill skill, L2Object target)
{ {
return false; return true; // TODO
} }
} }

View File

@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition; import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill; import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class CanChangeVitalItemCountSkillCondition implements ISkillCondition public class CanChangeVitalItemCountSkillCondition implements ISkillCondition
{ {
public CanChangeVitalItemCountSkillCondition(StatsSet params) public CanChangeVitalItemCountSkillCondition(StatsSet params)
@@ -35,6 +32,6 @@ public class CanChangeVitalItemCountSkillCondition implements ISkillCondition
@Override @Override
public boolean canUse(L2Character caster, Skill skill, L2Object target) public boolean canUse(L2Character caster, Skill skill, L2Object target)
{ {
return false; return true; // TODO
} }
} }

View File

@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition; import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill; import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class CanEnchantAttributeSkillCondition implements ISkillCondition public class CanEnchantAttributeSkillCondition implements ISkillCondition
{ {
public CanEnchantAttributeSkillCondition(StatsSet params) public CanEnchantAttributeSkillCondition(StatsSet params)
@@ -35,7 +32,6 @@ public class CanEnchantAttributeSkillCondition implements ISkillCondition
@Override @Override
public boolean canUse(L2Character caster, Skill skill, L2Object target) public boolean canUse(L2Character caster, Skill skill, L2Object target)
{ {
// TODO ! return true; // TODO
return true;
} }
} }

View File

@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition; import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill; import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class CanMountForEventSkillCondition implements ISkillCondition public class CanMountForEventSkillCondition implements ISkillCondition
{ {
public CanMountForEventSkillCondition(StatsSet params) public CanMountForEventSkillCondition(StatsSet params)
@@ -35,6 +32,6 @@ public class CanMountForEventSkillCondition implements ISkillCondition
@Override @Override
public boolean canUse(L2Character caster, Skill skill, L2Object target) public boolean canUse(L2Character caster, Skill skill, L2Object target)
{ {
return false; return true; // TODO
} }
} }

View File

@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition; import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill; import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class CanRestoreVitalPointSkillCondition implements ISkillCondition public class CanRestoreVitalPointSkillCondition implements ISkillCondition
{ {
public CanRestoreVitalPointSkillCondition(StatsSet params) public CanRestoreVitalPointSkillCondition(StatsSet params)
@@ -35,6 +32,6 @@ public class CanRestoreVitalPointSkillCondition implements ISkillCondition
@Override @Override
public boolean canUse(L2Character caster, Skill skill, L2Object target) public boolean canUse(L2Character caster, Skill skill, L2Object target)
{ {
return false; return true;
} }
} }

View File

@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition; import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill; import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class CanTransformInDominionSkillCondition implements ISkillCondition public class CanTransformInDominionSkillCondition implements ISkillCondition
{ {
public CanTransformInDominionSkillCondition(StatsSet params) public CanTransformInDominionSkillCondition(StatsSet params)
@@ -35,6 +32,6 @@ public class CanTransformInDominionSkillCondition implements ISkillCondition
@Override @Override
public boolean canUse(L2Character caster, Skill skill, L2Object target) public boolean canUse(L2Character caster, Skill skill, L2Object target)
{ {
return false; return true; // TODO
} }
} }

View File

@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition; import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill; import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class CanUseInBattlefieldSkillCondition implements ISkillCondition public class CanUseInBattlefieldSkillCondition implements ISkillCondition
{ {
public CanUseInBattlefieldSkillCondition(StatsSet params) public CanUseInBattlefieldSkillCondition(StatsSet params)
@@ -35,6 +32,6 @@ public class CanUseInBattlefieldSkillCondition implements ISkillCondition
@Override @Override
public boolean canUse(L2Character caster, Skill skill, L2Object target) public boolean canUse(L2Character caster, Skill skill, L2Object target)
{ {
return false; return true; // TODO
} }
} }

View File

@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition; import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill; import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class CanUseInDragonLairSkillCondition implements ISkillCondition public class CanUseInDragonLairSkillCondition implements ISkillCondition
{ {
public CanUseInDragonLairSkillCondition(StatsSet params) public CanUseInDragonLairSkillCondition(StatsSet params)
@@ -35,6 +32,6 @@ public class CanUseInDragonLairSkillCondition implements ISkillCondition
@Override @Override
public boolean canUse(L2Character caster, Skill skill, L2Object target) public boolean canUse(L2Character caster, Skill skill, L2Object target)
{ {
return false; return true; // TODO
} }
} }

View File

@@ -21,9 +21,10 @@ import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.L2Character; import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition; import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill; import com.l2jmobius.gameserver.model.skills.Skill;
import com.l2jmobius.gameserver.model.zone.ZoneId;
/** /**
* @author * @author Mobius
*/ */
public class CanUseSwoopCannonSkillCondition implements ISkillCondition public class CanUseSwoopCannonSkillCondition implements ISkillCondition
{ {
@@ -35,6 +36,6 @@ public class CanUseSwoopCannonSkillCondition implements ISkillCondition
@Override @Override
public boolean canUse(L2Character caster, Skill skill, L2Object target) public boolean canUse(L2Character caster, Skill skill, L2Object target)
{ {
return false; return caster.isInsideZone(ZoneId.SIEGE);
} }
} }

View File

@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition; import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill; import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class CanUseVitalityConsumeItemSkillCondition implements ISkillCondition public class CanUseVitalityConsumeItemSkillCondition implements ISkillCondition
{ {
public CanUseVitalityConsumeItemSkillCondition(StatsSet params) public CanUseVitalityConsumeItemSkillCondition(StatsSet params)
@@ -35,6 +32,6 @@ public class CanUseVitalityConsumeItemSkillCondition implements ISkillCondition
@Override @Override
public boolean canUse(L2Character caster, Skill skill, L2Object target) public boolean canUse(L2Character caster, Skill skill, L2Object target)
{ {
return false; return true;
} }
} }

View File

@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition; import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill; import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class OpAgathionEnergySkillCondition implements ISkillCondition public class OpAgathionEnergySkillCondition implements ISkillCondition
{ {
public OpAgathionEnergySkillCondition(StatsSet params) public OpAgathionEnergySkillCondition(StatsSet params)
@@ -35,6 +32,6 @@ public class OpAgathionEnergySkillCondition implements ISkillCondition
@Override @Override
public boolean canUse(L2Character caster, Skill skill, L2Object target) public boolean canUse(L2Character caster, Skill skill, L2Object target)
{ {
return false; return true; // TODO
} }
} }

View File

@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.ISkillCondition; import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill; import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author
*/
public class OpCheckOnGoingEventCampaignSkillCondition implements ISkillCondition public class OpCheckOnGoingEventCampaignSkillCondition implements ISkillCondition
{ {
public OpCheckOnGoingEventCampaignSkillCondition(StatsSet params) public OpCheckOnGoingEventCampaignSkillCondition(StatsSet params)
@@ -35,6 +32,6 @@ public class OpCheckOnGoingEventCampaignSkillCondition implements ISkillConditio
@Override @Override
public boolean canUse(L2Character caster, Skill skill, L2Object target) public boolean canUse(L2Character caster, Skill skill, L2Object target)
{ {
return false; return true; // TODO
} }
} }

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