Enabled skill conditions.
This commit is contained in:
@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.skills.ISkillCondition;
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import com.l2jmobius.gameserver.model.skills.ISkillCondition;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.skills.Skill;
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/**
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* @author
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*/
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public class BuildAdvanceBaseSkillCondition implements ISkillCondition
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public class BuildAdvanceBaseSkillCondition implements ISkillCondition
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{
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{
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public BuildAdvanceBaseSkillCondition(StatsSet params)
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public BuildAdvanceBaseSkillCondition(StatsSet params)
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@@ -35,6 +32,6 @@ public class BuildAdvanceBaseSkillCondition implements ISkillCondition
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@Override
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@Override
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public boolean canUse(L2Character caster, Skill skill, L2Object target)
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public boolean canUse(L2Character caster, Skill skill, L2Object target)
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{
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{
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return false;
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return true; // TODO
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}
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}
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}
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}
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@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.skills.ISkillCondition;
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import com.l2jmobius.gameserver.model.skills.ISkillCondition;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.skills.Skill;
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/**
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* @author
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*/
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public class CanAddMaxEntranceInzoneSkillCondition implements ISkillCondition
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public class CanAddMaxEntranceInzoneSkillCondition implements ISkillCondition
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{
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{
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public CanAddMaxEntranceInzoneSkillCondition(StatsSet params)
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public CanAddMaxEntranceInzoneSkillCondition(StatsSet params)
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@@ -35,6 +32,6 @@ public class CanAddMaxEntranceInzoneSkillCondition implements ISkillCondition
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@Override
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@Override
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public boolean canUse(L2Character caster, Skill skill, L2Object target)
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public boolean canUse(L2Character caster, Skill skill, L2Object target)
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{
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{
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return false;
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return true; // TODO
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}
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}
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}
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}
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@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.skills.ISkillCondition;
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import com.l2jmobius.gameserver.model.skills.ISkillCondition;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.skills.Skill;
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/**
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* @author
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*/
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public class CanChangeVitalItemCountSkillCondition implements ISkillCondition
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public class CanChangeVitalItemCountSkillCondition implements ISkillCondition
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{
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{
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public CanChangeVitalItemCountSkillCondition(StatsSet params)
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public CanChangeVitalItemCountSkillCondition(StatsSet params)
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@@ -35,6 +32,6 @@ public class CanChangeVitalItemCountSkillCondition implements ISkillCondition
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@Override
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@Override
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public boolean canUse(L2Character caster, Skill skill, L2Object target)
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public boolean canUse(L2Character caster, Skill skill, L2Object target)
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{
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{
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return false;
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return true; // TODO
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}
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}
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}
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}
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@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.skills.ISkillCondition;
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import com.l2jmobius.gameserver.model.skills.ISkillCondition;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.skills.Skill;
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/**
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* @author
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*/
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public class CanEnchantAttributeSkillCondition implements ISkillCondition
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public class CanEnchantAttributeSkillCondition implements ISkillCondition
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{
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{
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public CanEnchantAttributeSkillCondition(StatsSet params)
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public CanEnchantAttributeSkillCondition(StatsSet params)
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@@ -35,7 +32,6 @@ public class CanEnchantAttributeSkillCondition implements ISkillCondition
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@Override
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@Override
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public boolean canUse(L2Character caster, Skill skill, L2Object target)
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public boolean canUse(L2Character caster, Skill skill, L2Object target)
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{
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{
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// TODO !
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return true; // TODO
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return true;
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}
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}
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}
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}
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@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.skills.ISkillCondition;
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import com.l2jmobius.gameserver.model.skills.ISkillCondition;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.skills.Skill;
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/**
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* @author
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*/
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public class CanMountForEventSkillCondition implements ISkillCondition
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public class CanMountForEventSkillCondition implements ISkillCondition
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{
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{
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public CanMountForEventSkillCondition(StatsSet params)
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public CanMountForEventSkillCondition(StatsSet params)
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@@ -35,6 +32,6 @@ public class CanMountForEventSkillCondition implements ISkillCondition
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@Override
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@Override
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public boolean canUse(L2Character caster, Skill skill, L2Object target)
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public boolean canUse(L2Character caster, Skill skill, L2Object target)
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{
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{
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return false;
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return true; // TODO
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}
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}
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}
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}
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@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.skills.ISkillCondition;
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import com.l2jmobius.gameserver.model.skills.ISkillCondition;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.skills.Skill;
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/**
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* @author
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*/
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public class CanRestoreVitalPointSkillCondition implements ISkillCondition
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public class CanRestoreVitalPointSkillCondition implements ISkillCondition
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{
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{
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public CanRestoreVitalPointSkillCondition(StatsSet params)
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public CanRestoreVitalPointSkillCondition(StatsSet params)
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@@ -35,6 +32,6 @@ public class CanRestoreVitalPointSkillCondition implements ISkillCondition
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@Override
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@Override
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public boolean canUse(L2Character caster, Skill skill, L2Object target)
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public boolean canUse(L2Character caster, Skill skill, L2Object target)
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{
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{
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return false;
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return true;
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}
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}
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}
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}
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@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.skills.ISkillCondition;
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import com.l2jmobius.gameserver.model.skills.ISkillCondition;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.skills.Skill;
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/**
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* @author
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*/
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public class CanTransformInDominionSkillCondition implements ISkillCondition
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public class CanTransformInDominionSkillCondition implements ISkillCondition
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{
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{
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public CanTransformInDominionSkillCondition(StatsSet params)
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public CanTransformInDominionSkillCondition(StatsSet params)
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@@ -35,6 +32,6 @@ public class CanTransformInDominionSkillCondition implements ISkillCondition
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@Override
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@Override
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public boolean canUse(L2Character caster, Skill skill, L2Object target)
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public boolean canUse(L2Character caster, Skill skill, L2Object target)
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{
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{
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return false;
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return true; // TODO
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}
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}
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}
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}
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@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.skills.ISkillCondition;
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import com.l2jmobius.gameserver.model.skills.ISkillCondition;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.skills.Skill;
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/**
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* @author
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*/
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public class CanUseInBattlefieldSkillCondition implements ISkillCondition
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public class CanUseInBattlefieldSkillCondition implements ISkillCondition
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{
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{
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public CanUseInBattlefieldSkillCondition(StatsSet params)
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public CanUseInBattlefieldSkillCondition(StatsSet params)
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@@ -35,6 +32,6 @@ public class CanUseInBattlefieldSkillCondition implements ISkillCondition
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@Override
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@Override
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public boolean canUse(L2Character caster, Skill skill, L2Object target)
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public boolean canUse(L2Character caster, Skill skill, L2Object target)
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{
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{
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return false;
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return true; // TODO
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}
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}
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}
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}
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@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.skills.ISkillCondition;
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import com.l2jmobius.gameserver.model.skills.ISkillCondition;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.skills.Skill;
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/**
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* @author
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*/
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public class CanUseInDragonLairSkillCondition implements ISkillCondition
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public class CanUseInDragonLairSkillCondition implements ISkillCondition
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{
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{
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public CanUseInDragonLairSkillCondition(StatsSet params)
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public CanUseInDragonLairSkillCondition(StatsSet params)
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@@ -35,6 +32,6 @@ public class CanUseInDragonLairSkillCondition implements ISkillCondition
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@Override
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@Override
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public boolean canUse(L2Character caster, Skill skill, L2Object target)
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public boolean canUse(L2Character caster, Skill skill, L2Object target)
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{
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{
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return false;
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return true; // TODO
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}
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}
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}
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}
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@@ -21,9 +21,10 @@ import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.skills.ISkillCondition;
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import com.l2jmobius.gameserver.model.skills.ISkillCondition;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.zone.ZoneId;
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/**
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/**
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* @author
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* @author Mobius
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*/
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*/
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public class CanUseSwoopCannonSkillCondition implements ISkillCondition
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public class CanUseSwoopCannonSkillCondition implements ISkillCondition
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{
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{
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@@ -35,6 +36,6 @@ public class CanUseSwoopCannonSkillCondition implements ISkillCondition
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@Override
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@Override
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public boolean canUse(L2Character caster, Skill skill, L2Object target)
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public boolean canUse(L2Character caster, Skill skill, L2Object target)
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{
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{
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return false;
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return caster.isInsideZone(ZoneId.SIEGE);
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}
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}
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}
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}
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@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.skills.ISkillCondition;
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import com.l2jmobius.gameserver.model.skills.ISkillCondition;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.skills.Skill;
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/**
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* @author
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*/
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public class CanUseVitalityConsumeItemSkillCondition implements ISkillCondition
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public class CanUseVitalityConsumeItemSkillCondition implements ISkillCondition
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{
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{
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public CanUseVitalityConsumeItemSkillCondition(StatsSet params)
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public CanUseVitalityConsumeItemSkillCondition(StatsSet params)
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@@ -35,6 +32,6 @@ public class CanUseVitalityConsumeItemSkillCondition implements ISkillCondition
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@Override
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@Override
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public boolean canUse(L2Character caster, Skill skill, L2Object target)
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public boolean canUse(L2Character caster, Skill skill, L2Object target)
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{
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{
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return false;
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return true;
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}
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}
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}
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}
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@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.skills.ISkillCondition;
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import com.l2jmobius.gameserver.model.skills.ISkillCondition;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.skills.Skill;
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/**
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* @author
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*/
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public class OpAgathionEnergySkillCondition implements ISkillCondition
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public class OpAgathionEnergySkillCondition implements ISkillCondition
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{
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{
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public OpAgathionEnergySkillCondition(StatsSet params)
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public OpAgathionEnergySkillCondition(StatsSet params)
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@@ -35,6 +32,6 @@ public class OpAgathionEnergySkillCondition implements ISkillCondition
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@Override
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@Override
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public boolean canUse(L2Character caster, Skill skill, L2Object target)
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public boolean canUse(L2Character caster, Skill skill, L2Object target)
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{
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{
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return false;
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return true; // TODO
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}
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}
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}
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}
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@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.skills.ISkillCondition;
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import com.l2jmobius.gameserver.model.skills.ISkillCondition;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.skills.Skill;
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/**
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* @author
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*/
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public class OpCheckOnGoingEventCampaignSkillCondition implements ISkillCondition
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public class OpCheckOnGoingEventCampaignSkillCondition implements ISkillCondition
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{
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{
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public OpCheckOnGoingEventCampaignSkillCondition(StatsSet params)
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public OpCheckOnGoingEventCampaignSkillCondition(StatsSet params)
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@@ -35,6 +32,6 @@ public class OpCheckOnGoingEventCampaignSkillCondition implements ISkillConditio
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@Override
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@Override
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public boolean canUse(L2Character caster, Skill skill, L2Object target)
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public boolean canUse(L2Character caster, Skill skill, L2Object target)
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{
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{
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return false;
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return true; // TODO
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}
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}
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}
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}
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@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.skills.ISkillCondition;
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import com.l2jmobius.gameserver.model.skills.ISkillCondition;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.skills.Skill;
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/**
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* @author
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*/
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public class OpCheckPcbangPointSkillCondition implements ISkillCondition
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public class OpCheckPcbangPointSkillCondition implements ISkillCondition
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{
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{
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public OpCheckPcbangPointSkillCondition(StatsSet params)
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public OpCheckPcbangPointSkillCondition(StatsSet params)
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@@ -35,6 +32,6 @@ public class OpCheckPcbangPointSkillCondition implements ISkillCondition
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@Override
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@Override
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public boolean canUse(L2Character caster, Skill skill, L2Object target)
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public boolean canUse(L2Character caster, Skill skill, L2Object target)
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{
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{
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return false;
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return true; // TODO
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}
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}
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}
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}
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@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.skills.ISkillCondition;
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import com.l2jmobius.gameserver.model.skills.ISkillCondition;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.skills.Skill;
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/**
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* @author
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*/
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public class OpEnchantRangeSkillCondition implements ISkillCondition
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public class OpEnchantRangeSkillCondition implements ISkillCondition
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{
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{
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public OpEnchantRangeSkillCondition(StatsSet params)
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public OpEnchantRangeSkillCondition(StatsSet params)
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@@ -35,6 +32,6 @@ public class OpEnchantRangeSkillCondition implements ISkillCondition
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@Override
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@Override
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public boolean canUse(L2Character caster, Skill skill, L2Object target)
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public boolean canUse(L2Character caster, Skill skill, L2Object target)
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{
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{
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return false;
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return true; // TODO
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}
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}
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}
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}
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@@ -21,9 +21,10 @@ import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.skills.ISkillCondition;
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import com.l2jmobius.gameserver.model.skills.ISkillCondition;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.zone.ZoneId;
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/**
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/**
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* @author
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* @author Mobius
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*/
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*/
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public class OpFishingCastSkillCondition implements ISkillCondition
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public class OpFishingCastSkillCondition implements ISkillCondition
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{
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{
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@@ -35,6 +36,6 @@ public class OpFishingCastSkillCondition implements ISkillCondition
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@Override
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@Override
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public boolean canUse(L2Character caster, Skill skill, L2Object target)
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public boolean canUse(L2Character caster, Skill skill, L2Object target)
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{
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{
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return false;
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return caster.isInsideZone(ZoneId.FISHING);
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}
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}
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}
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}
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||||||
|
@@ -21,9 +21,10 @@ import com.l2jmobius.gameserver.model.StatsSet;
|
|||||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||||
|
import com.l2jmobius.gameserver.model.zone.ZoneId;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @author
|
* @author Mobius
|
||||||
*/
|
*/
|
||||||
public class OpFishingPumpingSkillCondition implements ISkillCondition
|
public class OpFishingPumpingSkillCondition implements ISkillCondition
|
||||||
{
|
{
|
||||||
@@ -35,6 +36,6 @@ public class OpFishingPumpingSkillCondition implements ISkillCondition
|
|||||||
@Override
|
@Override
|
||||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||||
{
|
{
|
||||||
return false;
|
return caster.isInsideZone(ZoneId.FISHING);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@@ -21,9 +21,10 @@ import com.l2jmobius.gameserver.model.StatsSet;
|
|||||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||||
|
import com.l2jmobius.gameserver.model.zone.ZoneId;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @author
|
* @author Mobius
|
||||||
*/
|
*/
|
||||||
public class OpFishingReelingSkillCondition implements ISkillCondition
|
public class OpFishingReelingSkillCondition implements ISkillCondition
|
||||||
{
|
{
|
||||||
@@ -35,6 +36,6 @@ public class OpFishingReelingSkillCondition implements ISkillCondition
|
|||||||
@Override
|
@Override
|
||||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||||
{
|
{
|
||||||
return false;
|
return caster.isInsideZone(ZoneId.FISHING);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@@ -21,9 +21,10 @@ import com.l2jmobius.gameserver.model.StatsSet;
|
|||||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||||
|
import com.l2jmobius.gameserver.model.zone.ZoneId;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @author
|
* @author Mobius
|
||||||
*/
|
*/
|
||||||
public class OpInSiegeTimeSkillCondition implements ISkillCondition
|
public class OpInSiegeTimeSkillCondition implements ISkillCondition
|
||||||
{
|
{
|
||||||
@@ -35,6 +36,6 @@ public class OpInSiegeTimeSkillCondition implements ISkillCondition
|
|||||||
@Override
|
@Override
|
||||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||||
{
|
{
|
||||||
return false;
|
return caster.isInsideZone(ZoneId.SIEGE);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@@ -36,5 +36,4 @@ public class OpNotOlympiadSkillCondition implements ISkillCondition
|
|||||||
{
|
{
|
||||||
return (caster.isPlayer() && !caster.getActingPlayer().isInOlympiadMode());
|
return (caster.isPlayer() && !caster.getActingPlayer().isInOlympiadMode());
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
|||||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||||
|
|
||||||
/**
|
|
||||||
* @author
|
|
||||||
*/
|
|
||||||
public class OpNotTerritorySkillCondition implements ISkillCondition
|
public class OpNotTerritorySkillCondition implements ISkillCondition
|
||||||
{
|
{
|
||||||
public OpNotTerritorySkillCondition(StatsSet params)
|
public OpNotTerritorySkillCondition(StatsSet params)
|
||||||
@@ -35,6 +32,6 @@ public class OpNotTerritorySkillCondition implements ISkillCondition
|
|||||||
@Override
|
@Override
|
||||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||||
{
|
{
|
||||||
return false;
|
return true; // TODO:
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
|||||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||||
|
|
||||||
/**
|
|
||||||
* @author
|
|
||||||
*/
|
|
||||||
public class OpRestartPointSkillCondition implements ISkillCondition
|
public class OpRestartPointSkillCondition implements ISkillCondition
|
||||||
{
|
{
|
||||||
public OpRestartPointSkillCondition(StatsSet params)
|
public OpRestartPointSkillCondition(StatsSet params)
|
||||||
@@ -35,6 +32,6 @@ public class OpRestartPointSkillCondition implements ISkillCondition
|
|||||||
@Override
|
@Override
|
||||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||||
{
|
{
|
||||||
return false;
|
return true; // TODO:
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@@ -21,9 +21,10 @@ import com.l2jmobius.gameserver.model.StatsSet;
|
|||||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||||
|
import com.l2jmobius.gameserver.model.zone.ZoneId;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @author
|
* @author Mobius
|
||||||
*/
|
*/
|
||||||
public class OpSiegeHammerSkillCondition implements ISkillCondition
|
public class OpSiegeHammerSkillCondition implements ISkillCondition
|
||||||
{
|
{
|
||||||
@@ -35,6 +36,6 @@ public class OpSiegeHammerSkillCondition implements ISkillCondition
|
|||||||
@Override
|
@Override
|
||||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||||
{
|
{
|
||||||
return false;
|
return caster.isInsideZone(ZoneId.SIEGE);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
|||||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||||
|
|
||||||
/**
|
|
||||||
* @author
|
|
||||||
*/
|
|
||||||
public class OpTargetAllItemTypeSkillCondition implements ISkillCondition
|
public class OpTargetAllItemTypeSkillCondition implements ISkillCondition
|
||||||
{
|
{
|
||||||
public OpTargetAllItemTypeSkillCondition(StatsSet params)
|
public OpTargetAllItemTypeSkillCondition(StatsSet params)
|
||||||
@@ -35,6 +32,6 @@ public class OpTargetAllItemTypeSkillCondition implements ISkillCondition
|
|||||||
@Override
|
@Override
|
||||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||||
{
|
{
|
||||||
return false;
|
return false; // TODO:
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
|||||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||||
|
|
||||||
/**
|
|
||||||
* @author
|
|
||||||
*/
|
|
||||||
public class OpTargetArmorTypeSkillCondition implements ISkillCondition
|
public class OpTargetArmorTypeSkillCondition implements ISkillCondition
|
||||||
{
|
{
|
||||||
public OpTargetArmorTypeSkillCondition(StatsSet params)
|
public OpTargetArmorTypeSkillCondition(StatsSet params)
|
||||||
@@ -35,6 +32,6 @@ public class OpTargetArmorTypeSkillCondition implements ISkillCondition
|
|||||||
@Override
|
@Override
|
||||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||||
{
|
{
|
||||||
return false;
|
return false; // TODO:
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
|||||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||||
|
|
||||||
/**
|
|
||||||
* @author
|
|
||||||
*/
|
|
||||||
public class OpTerritorySkillCondition implements ISkillCondition
|
public class OpTerritorySkillCondition implements ISkillCondition
|
||||||
{
|
{
|
||||||
public OpTerritorySkillCondition(StatsSet params)
|
public OpTerritorySkillCondition(StatsSet params)
|
||||||
@@ -35,6 +32,6 @@ public class OpTerritorySkillCondition implements ISkillCondition
|
|||||||
@Override
|
@Override
|
||||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||||
{
|
{
|
||||||
return false;
|
return true; // TODO:
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
|||||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||||
|
|
||||||
/**
|
|
||||||
* @author
|
|
||||||
*/
|
|
||||||
public class OpUseFirecrackerSkillCondition implements ISkillCondition
|
public class OpUseFirecrackerSkillCondition implements ISkillCondition
|
||||||
{
|
{
|
||||||
public OpUseFirecrackerSkillCondition(StatsSet params)
|
public OpUseFirecrackerSkillCondition(StatsSet params)
|
||||||
@@ -35,6 +32,6 @@ public class OpUseFirecrackerSkillCondition implements ISkillCondition
|
|||||||
@Override
|
@Override
|
||||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||||
{
|
{
|
||||||
return false;
|
return true; // TODO:
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
|||||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||||
|
|
||||||
/**
|
|
||||||
* @author
|
|
||||||
*/
|
|
||||||
public class OpUsePraseedSkillCondition implements ISkillCondition
|
public class OpUsePraseedSkillCondition implements ISkillCondition
|
||||||
{
|
{
|
||||||
public OpUsePraseedSkillCondition(StatsSet params)
|
public OpUsePraseedSkillCondition(StatsSet params)
|
||||||
@@ -35,6 +32,6 @@ public class OpUsePraseedSkillCondition implements ISkillCondition
|
|||||||
@Override
|
@Override
|
||||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||||
{
|
{
|
||||||
return false;
|
return true; // TODO:
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
|||||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||||
|
|
||||||
/**
|
|
||||||
* @author
|
|
||||||
*/
|
|
||||||
public class TargetItemCrystalTypeSkillCondition implements ISkillCondition
|
public class TargetItemCrystalTypeSkillCondition implements ISkillCondition
|
||||||
{
|
{
|
||||||
public TargetItemCrystalTypeSkillCondition(StatsSet params)
|
public TargetItemCrystalTypeSkillCondition(StatsSet params)
|
||||||
@@ -35,6 +32,6 @@ public class TargetItemCrystalTypeSkillCondition implements ISkillCondition
|
|||||||
@Override
|
@Override
|
||||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||||
{
|
{
|
||||||
return false;
|
return true; // TODO:
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
|||||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||||
|
|
||||||
/**
|
|
||||||
* @author
|
|
||||||
*/
|
|
||||||
public class BuildAdvanceBaseSkillCondition implements ISkillCondition
|
public class BuildAdvanceBaseSkillCondition implements ISkillCondition
|
||||||
{
|
{
|
||||||
public BuildAdvanceBaseSkillCondition(StatsSet params)
|
public BuildAdvanceBaseSkillCondition(StatsSet params)
|
||||||
@@ -35,6 +32,6 @@ public class BuildAdvanceBaseSkillCondition implements ISkillCondition
|
|||||||
@Override
|
@Override
|
||||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||||
{
|
{
|
||||||
return false;
|
return true; // TODO
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
|||||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||||
|
|
||||||
/**
|
|
||||||
* @author
|
|
||||||
*/
|
|
||||||
public class CanAddMaxEntranceInzoneSkillCondition implements ISkillCondition
|
public class CanAddMaxEntranceInzoneSkillCondition implements ISkillCondition
|
||||||
{
|
{
|
||||||
public CanAddMaxEntranceInzoneSkillCondition(StatsSet params)
|
public CanAddMaxEntranceInzoneSkillCondition(StatsSet params)
|
||||||
@@ -35,6 +32,6 @@ public class CanAddMaxEntranceInzoneSkillCondition implements ISkillCondition
|
|||||||
@Override
|
@Override
|
||||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||||
{
|
{
|
||||||
return false;
|
return true; // TODO
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
|||||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||||
|
|
||||||
/**
|
|
||||||
* @author
|
|
||||||
*/
|
|
||||||
public class CanChangeVitalItemCountSkillCondition implements ISkillCondition
|
public class CanChangeVitalItemCountSkillCondition implements ISkillCondition
|
||||||
{
|
{
|
||||||
public CanChangeVitalItemCountSkillCondition(StatsSet params)
|
public CanChangeVitalItemCountSkillCondition(StatsSet params)
|
||||||
@@ -35,6 +32,6 @@ public class CanChangeVitalItemCountSkillCondition implements ISkillCondition
|
|||||||
@Override
|
@Override
|
||||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||||
{
|
{
|
||||||
return false;
|
return true; // TODO
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
|||||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||||
|
|
||||||
/**
|
|
||||||
* @author
|
|
||||||
*/
|
|
||||||
public class CanEnchantAttributeSkillCondition implements ISkillCondition
|
public class CanEnchantAttributeSkillCondition implements ISkillCondition
|
||||||
{
|
{
|
||||||
public CanEnchantAttributeSkillCondition(StatsSet params)
|
public CanEnchantAttributeSkillCondition(StatsSet params)
|
||||||
@@ -35,7 +32,6 @@ public class CanEnchantAttributeSkillCondition implements ISkillCondition
|
|||||||
@Override
|
@Override
|
||||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||||
{
|
{
|
||||||
// TODO !
|
return true; // TODO
|
||||||
return true;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
|||||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||||
|
|
||||||
/**
|
|
||||||
* @author
|
|
||||||
*/
|
|
||||||
public class CanMountForEventSkillCondition implements ISkillCondition
|
public class CanMountForEventSkillCondition implements ISkillCondition
|
||||||
{
|
{
|
||||||
public CanMountForEventSkillCondition(StatsSet params)
|
public CanMountForEventSkillCondition(StatsSet params)
|
||||||
@@ -35,6 +32,6 @@ public class CanMountForEventSkillCondition implements ISkillCondition
|
|||||||
@Override
|
@Override
|
||||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||||
{
|
{
|
||||||
return false;
|
return true; // TODO
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
|||||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||||
|
|
||||||
/**
|
|
||||||
* @author
|
|
||||||
*/
|
|
||||||
public class CanRestoreVitalPointSkillCondition implements ISkillCondition
|
public class CanRestoreVitalPointSkillCondition implements ISkillCondition
|
||||||
{
|
{
|
||||||
public CanRestoreVitalPointSkillCondition(StatsSet params)
|
public CanRestoreVitalPointSkillCondition(StatsSet params)
|
||||||
@@ -35,6 +32,6 @@ public class CanRestoreVitalPointSkillCondition implements ISkillCondition
|
|||||||
@Override
|
@Override
|
||||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||||
{
|
{
|
||||||
return false;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
|||||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||||
|
|
||||||
/**
|
|
||||||
* @author
|
|
||||||
*/
|
|
||||||
public class CanTransformInDominionSkillCondition implements ISkillCondition
|
public class CanTransformInDominionSkillCondition implements ISkillCondition
|
||||||
{
|
{
|
||||||
public CanTransformInDominionSkillCondition(StatsSet params)
|
public CanTransformInDominionSkillCondition(StatsSet params)
|
||||||
@@ -35,6 +32,6 @@ public class CanTransformInDominionSkillCondition implements ISkillCondition
|
|||||||
@Override
|
@Override
|
||||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||||
{
|
{
|
||||||
return false;
|
return true; // TODO
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
|||||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||||
|
|
||||||
/**
|
|
||||||
* @author
|
|
||||||
*/
|
|
||||||
public class CanUseInBattlefieldSkillCondition implements ISkillCondition
|
public class CanUseInBattlefieldSkillCondition implements ISkillCondition
|
||||||
{
|
{
|
||||||
public CanUseInBattlefieldSkillCondition(StatsSet params)
|
public CanUseInBattlefieldSkillCondition(StatsSet params)
|
||||||
@@ -35,6 +32,6 @@ public class CanUseInBattlefieldSkillCondition implements ISkillCondition
|
|||||||
@Override
|
@Override
|
||||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||||
{
|
{
|
||||||
return false;
|
return true; // TODO
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
|||||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||||
|
|
||||||
/**
|
|
||||||
* @author
|
|
||||||
*/
|
|
||||||
public class CanUseInDragonLairSkillCondition implements ISkillCondition
|
public class CanUseInDragonLairSkillCondition implements ISkillCondition
|
||||||
{
|
{
|
||||||
public CanUseInDragonLairSkillCondition(StatsSet params)
|
public CanUseInDragonLairSkillCondition(StatsSet params)
|
||||||
@@ -35,6 +32,6 @@ public class CanUseInDragonLairSkillCondition implements ISkillCondition
|
|||||||
@Override
|
@Override
|
||||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||||
{
|
{
|
||||||
return false;
|
return true; // TODO
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@@ -21,9 +21,10 @@ import com.l2jmobius.gameserver.model.StatsSet;
|
|||||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||||
|
import com.l2jmobius.gameserver.model.zone.ZoneId;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @author
|
* @author Mobius
|
||||||
*/
|
*/
|
||||||
public class CanUseSwoopCannonSkillCondition implements ISkillCondition
|
public class CanUseSwoopCannonSkillCondition implements ISkillCondition
|
||||||
{
|
{
|
||||||
@@ -35,6 +36,6 @@ public class CanUseSwoopCannonSkillCondition implements ISkillCondition
|
|||||||
@Override
|
@Override
|
||||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||||
{
|
{
|
||||||
return false;
|
return caster.isInsideZone(ZoneId.SIEGE);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
|||||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||||
|
|
||||||
/**
|
|
||||||
* @author
|
|
||||||
*/
|
|
||||||
public class CanUseVitalityConsumeItemSkillCondition implements ISkillCondition
|
public class CanUseVitalityConsumeItemSkillCondition implements ISkillCondition
|
||||||
{
|
{
|
||||||
public CanUseVitalityConsumeItemSkillCondition(StatsSet params)
|
public CanUseVitalityConsumeItemSkillCondition(StatsSet params)
|
||||||
@@ -35,6 +32,6 @@ public class CanUseVitalityConsumeItemSkillCondition implements ISkillCondition
|
|||||||
@Override
|
@Override
|
||||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||||
{
|
{
|
||||||
return false;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
|||||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||||
|
|
||||||
/**
|
|
||||||
* @author
|
|
||||||
*/
|
|
||||||
public class OpAgathionEnergySkillCondition implements ISkillCondition
|
public class OpAgathionEnergySkillCondition implements ISkillCondition
|
||||||
{
|
{
|
||||||
public OpAgathionEnergySkillCondition(StatsSet params)
|
public OpAgathionEnergySkillCondition(StatsSet params)
|
||||||
@@ -35,6 +32,6 @@ public class OpAgathionEnergySkillCondition implements ISkillCondition
|
|||||||
@Override
|
@Override
|
||||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||||
{
|
{
|
||||||
return false;
|
return true; // TODO
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
|||||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||||
|
|
||||||
/**
|
|
||||||
* @author
|
|
||||||
*/
|
|
||||||
public class OpCheckOnGoingEventCampaignSkillCondition implements ISkillCondition
|
public class OpCheckOnGoingEventCampaignSkillCondition implements ISkillCondition
|
||||||
{
|
{
|
||||||
public OpCheckOnGoingEventCampaignSkillCondition(StatsSet params)
|
public OpCheckOnGoingEventCampaignSkillCondition(StatsSet params)
|
||||||
@@ -35,6 +32,6 @@ public class OpCheckOnGoingEventCampaignSkillCondition implements ISkillConditio
|
|||||||
@Override
|
@Override
|
||||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||||
{
|
{
|
||||||
return false;
|
return true; // TODO
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
|||||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||||
|
|
||||||
/**
|
|
||||||
* @author
|
|
||||||
*/
|
|
||||||
public class OpCheckPcbangPointSkillCondition implements ISkillCondition
|
public class OpCheckPcbangPointSkillCondition implements ISkillCondition
|
||||||
{
|
{
|
||||||
public OpCheckPcbangPointSkillCondition(StatsSet params)
|
public OpCheckPcbangPointSkillCondition(StatsSet params)
|
||||||
@@ -35,6 +32,6 @@ public class OpCheckPcbangPointSkillCondition implements ISkillCondition
|
|||||||
@Override
|
@Override
|
||||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||||
{
|
{
|
||||||
return false;
|
return true; // TODO
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
|||||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||||
|
|
||||||
/**
|
|
||||||
* @author
|
|
||||||
*/
|
|
||||||
public class OpEnchantRangeSkillCondition implements ISkillCondition
|
public class OpEnchantRangeSkillCondition implements ISkillCondition
|
||||||
{
|
{
|
||||||
public OpEnchantRangeSkillCondition(StatsSet params)
|
public OpEnchantRangeSkillCondition(StatsSet params)
|
||||||
@@ -35,6 +32,6 @@ public class OpEnchantRangeSkillCondition implements ISkillCondition
|
|||||||
@Override
|
@Override
|
||||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||||
{
|
{
|
||||||
return false;
|
return true; // TODO
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@@ -21,9 +21,10 @@ import com.l2jmobius.gameserver.model.StatsSet;
|
|||||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||||
|
import com.l2jmobius.gameserver.model.zone.ZoneId;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @author
|
* @author Mobius
|
||||||
*/
|
*/
|
||||||
public class OpFishingCastSkillCondition implements ISkillCondition
|
public class OpFishingCastSkillCondition implements ISkillCondition
|
||||||
{
|
{
|
||||||
@@ -35,6 +36,6 @@ public class OpFishingCastSkillCondition implements ISkillCondition
|
|||||||
@Override
|
@Override
|
||||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||||
{
|
{
|
||||||
return false;
|
return caster.isInsideZone(ZoneId.FISHING);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@@ -21,9 +21,10 @@ import com.l2jmobius.gameserver.model.StatsSet;
|
|||||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||||
|
import com.l2jmobius.gameserver.model.zone.ZoneId;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @author
|
* @author Mobius
|
||||||
*/
|
*/
|
||||||
public class OpFishingPumpingSkillCondition implements ISkillCondition
|
public class OpFishingPumpingSkillCondition implements ISkillCondition
|
||||||
{
|
{
|
||||||
@@ -35,6 +36,6 @@ public class OpFishingPumpingSkillCondition implements ISkillCondition
|
|||||||
@Override
|
@Override
|
||||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||||
{
|
{
|
||||||
return false;
|
return caster.isInsideZone(ZoneId.FISHING);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@@ -21,9 +21,10 @@ import com.l2jmobius.gameserver.model.StatsSet;
|
|||||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||||
|
import com.l2jmobius.gameserver.model.zone.ZoneId;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @author
|
* @author Mobius
|
||||||
*/
|
*/
|
||||||
public class OpFishingReelingSkillCondition implements ISkillCondition
|
public class OpFishingReelingSkillCondition implements ISkillCondition
|
||||||
{
|
{
|
||||||
@@ -35,6 +36,6 @@ public class OpFishingReelingSkillCondition implements ISkillCondition
|
|||||||
@Override
|
@Override
|
||||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||||
{
|
{
|
||||||
return false;
|
return caster.isInsideZone(ZoneId.FISHING);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@@ -21,9 +21,10 @@ import com.l2jmobius.gameserver.model.StatsSet;
|
|||||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||||
|
import com.l2jmobius.gameserver.model.zone.ZoneId;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @author
|
* @author Mobius
|
||||||
*/
|
*/
|
||||||
public class OpInSiegeTimeSkillCondition implements ISkillCondition
|
public class OpInSiegeTimeSkillCondition implements ISkillCondition
|
||||||
{
|
{
|
||||||
@@ -35,6 +36,6 @@ public class OpInSiegeTimeSkillCondition implements ISkillCondition
|
|||||||
@Override
|
@Override
|
||||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||||
{
|
{
|
||||||
return false;
|
return caster.isInsideZone(ZoneId.SIEGE);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@@ -36,5 +36,4 @@ public class OpNotOlympiadSkillCondition implements ISkillCondition
|
|||||||
{
|
{
|
||||||
return (caster.isPlayer() && !caster.getActingPlayer().isInOlympiadMode());
|
return (caster.isPlayer() && !caster.getActingPlayer().isInOlympiadMode());
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
|||||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||||
|
|
||||||
/**
|
|
||||||
* @author
|
|
||||||
*/
|
|
||||||
public class OpNotTerritorySkillCondition implements ISkillCondition
|
public class OpNotTerritorySkillCondition implements ISkillCondition
|
||||||
{
|
{
|
||||||
public OpNotTerritorySkillCondition(StatsSet params)
|
public OpNotTerritorySkillCondition(StatsSet params)
|
||||||
@@ -35,6 +32,6 @@ public class OpNotTerritorySkillCondition implements ISkillCondition
|
|||||||
@Override
|
@Override
|
||||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||||
{
|
{
|
||||||
return false;
|
return true; // TODO:
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
|||||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||||
|
|
||||||
/**
|
|
||||||
* @author
|
|
||||||
*/
|
|
||||||
public class OpRestartPointSkillCondition implements ISkillCondition
|
public class OpRestartPointSkillCondition implements ISkillCondition
|
||||||
{
|
{
|
||||||
public OpRestartPointSkillCondition(StatsSet params)
|
public OpRestartPointSkillCondition(StatsSet params)
|
||||||
@@ -35,6 +32,6 @@ public class OpRestartPointSkillCondition implements ISkillCondition
|
|||||||
@Override
|
@Override
|
||||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||||
{
|
{
|
||||||
return false;
|
return true; // TODO:
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@@ -21,9 +21,10 @@ import com.l2jmobius.gameserver.model.StatsSet;
|
|||||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||||
|
import com.l2jmobius.gameserver.model.zone.ZoneId;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @author
|
* @author Mobius
|
||||||
*/
|
*/
|
||||||
public class OpSiegeHammerSkillCondition implements ISkillCondition
|
public class OpSiegeHammerSkillCondition implements ISkillCondition
|
||||||
{
|
{
|
||||||
@@ -35,6 +36,6 @@ public class OpSiegeHammerSkillCondition implements ISkillCondition
|
|||||||
@Override
|
@Override
|
||||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||||
{
|
{
|
||||||
return false;
|
return caster.isInsideZone(ZoneId.SIEGE);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
|||||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||||
|
|
||||||
/**
|
|
||||||
* @author
|
|
||||||
*/
|
|
||||||
public class OpTargetAllItemTypeSkillCondition implements ISkillCondition
|
public class OpTargetAllItemTypeSkillCondition implements ISkillCondition
|
||||||
{
|
{
|
||||||
public OpTargetAllItemTypeSkillCondition(StatsSet params)
|
public OpTargetAllItemTypeSkillCondition(StatsSet params)
|
||||||
@@ -35,6 +32,6 @@ public class OpTargetAllItemTypeSkillCondition implements ISkillCondition
|
|||||||
@Override
|
@Override
|
||||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||||
{
|
{
|
||||||
return false;
|
return false; // TODO:
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
|||||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||||
|
|
||||||
/**
|
|
||||||
* @author
|
|
||||||
*/
|
|
||||||
public class OpTargetArmorTypeSkillCondition implements ISkillCondition
|
public class OpTargetArmorTypeSkillCondition implements ISkillCondition
|
||||||
{
|
{
|
||||||
public OpTargetArmorTypeSkillCondition(StatsSet params)
|
public OpTargetArmorTypeSkillCondition(StatsSet params)
|
||||||
@@ -35,6 +32,6 @@ public class OpTargetArmorTypeSkillCondition implements ISkillCondition
|
|||||||
@Override
|
@Override
|
||||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||||
{
|
{
|
||||||
return false;
|
return false; // TODO:
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
|||||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||||
|
|
||||||
/**
|
|
||||||
* @author
|
|
||||||
*/
|
|
||||||
public class OpTerritorySkillCondition implements ISkillCondition
|
public class OpTerritorySkillCondition implements ISkillCondition
|
||||||
{
|
{
|
||||||
public OpTerritorySkillCondition(StatsSet params)
|
public OpTerritorySkillCondition(StatsSet params)
|
||||||
@@ -35,6 +32,6 @@ public class OpTerritorySkillCondition implements ISkillCondition
|
|||||||
@Override
|
@Override
|
||||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||||
{
|
{
|
||||||
return false;
|
return true; // TODO:
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
|||||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||||
|
|
||||||
/**
|
|
||||||
* @author
|
|
||||||
*/
|
|
||||||
public class OpUseFirecrackerSkillCondition implements ISkillCondition
|
public class OpUseFirecrackerSkillCondition implements ISkillCondition
|
||||||
{
|
{
|
||||||
public OpUseFirecrackerSkillCondition(StatsSet params)
|
public OpUseFirecrackerSkillCondition(StatsSet params)
|
||||||
@@ -35,6 +32,6 @@ public class OpUseFirecrackerSkillCondition implements ISkillCondition
|
|||||||
@Override
|
@Override
|
||||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||||
{
|
{
|
||||||
return false;
|
return true; // TODO:
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
|||||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||||
|
|
||||||
/**
|
|
||||||
* @author
|
|
||||||
*/
|
|
||||||
public class OpUsePraseedSkillCondition implements ISkillCondition
|
public class OpUsePraseedSkillCondition implements ISkillCondition
|
||||||
{
|
{
|
||||||
public OpUsePraseedSkillCondition(StatsSet params)
|
public OpUsePraseedSkillCondition(StatsSet params)
|
||||||
@@ -35,6 +32,6 @@ public class OpUsePraseedSkillCondition implements ISkillCondition
|
|||||||
@Override
|
@Override
|
||||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||||
{
|
{
|
||||||
return false;
|
return true; // TODO:
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
|||||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||||
|
|
||||||
/**
|
|
||||||
* @author
|
|
||||||
*/
|
|
||||||
public class TargetItemCrystalTypeSkillCondition implements ISkillCondition
|
public class TargetItemCrystalTypeSkillCondition implements ISkillCondition
|
||||||
{
|
{
|
||||||
public TargetItemCrystalTypeSkillCondition(StatsSet params)
|
public TargetItemCrystalTypeSkillCondition(StatsSet params)
|
||||||
@@ -35,6 +32,6 @@ public class TargetItemCrystalTypeSkillCondition implements ISkillCondition
|
|||||||
@Override
|
@Override
|
||||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||||
{
|
{
|
||||||
return false;
|
return true; // TODO:
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
|||||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||||
|
|
||||||
/**
|
|
||||||
* @author
|
|
||||||
*/
|
|
||||||
public class BuildAdvanceBaseSkillCondition implements ISkillCondition
|
public class BuildAdvanceBaseSkillCondition implements ISkillCondition
|
||||||
{
|
{
|
||||||
public BuildAdvanceBaseSkillCondition(StatsSet params)
|
public BuildAdvanceBaseSkillCondition(StatsSet params)
|
||||||
@@ -35,6 +32,6 @@ public class BuildAdvanceBaseSkillCondition implements ISkillCondition
|
|||||||
@Override
|
@Override
|
||||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||||
{
|
{
|
||||||
return false;
|
return true; // TODO
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
|||||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||||
|
|
||||||
/**
|
|
||||||
* @author
|
|
||||||
*/
|
|
||||||
public class CanAddMaxEntranceInzoneSkillCondition implements ISkillCondition
|
public class CanAddMaxEntranceInzoneSkillCondition implements ISkillCondition
|
||||||
{
|
{
|
||||||
public CanAddMaxEntranceInzoneSkillCondition(StatsSet params)
|
public CanAddMaxEntranceInzoneSkillCondition(StatsSet params)
|
||||||
@@ -35,6 +32,6 @@ public class CanAddMaxEntranceInzoneSkillCondition implements ISkillCondition
|
|||||||
@Override
|
@Override
|
||||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||||
{
|
{
|
||||||
return false;
|
return true; // TODO
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
|||||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||||
|
|
||||||
/**
|
|
||||||
* @author
|
|
||||||
*/
|
|
||||||
public class CanChangeVitalItemCountSkillCondition implements ISkillCondition
|
public class CanChangeVitalItemCountSkillCondition implements ISkillCondition
|
||||||
{
|
{
|
||||||
public CanChangeVitalItemCountSkillCondition(StatsSet params)
|
public CanChangeVitalItemCountSkillCondition(StatsSet params)
|
||||||
@@ -35,6 +32,6 @@ public class CanChangeVitalItemCountSkillCondition implements ISkillCondition
|
|||||||
@Override
|
@Override
|
||||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||||
{
|
{
|
||||||
return false;
|
return true; // TODO
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
|||||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||||
|
|
||||||
/**
|
|
||||||
* @author
|
|
||||||
*/
|
|
||||||
public class CanEnchantAttributeSkillCondition implements ISkillCondition
|
public class CanEnchantAttributeSkillCondition implements ISkillCondition
|
||||||
{
|
{
|
||||||
public CanEnchantAttributeSkillCondition(StatsSet params)
|
public CanEnchantAttributeSkillCondition(StatsSet params)
|
||||||
@@ -35,7 +32,6 @@ public class CanEnchantAttributeSkillCondition implements ISkillCondition
|
|||||||
@Override
|
@Override
|
||||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||||
{
|
{
|
||||||
// TODO !
|
return true; // TODO
|
||||||
return true;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
|||||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||||
|
|
||||||
/**
|
|
||||||
* @author
|
|
||||||
*/
|
|
||||||
public class CanMountForEventSkillCondition implements ISkillCondition
|
public class CanMountForEventSkillCondition implements ISkillCondition
|
||||||
{
|
{
|
||||||
public CanMountForEventSkillCondition(StatsSet params)
|
public CanMountForEventSkillCondition(StatsSet params)
|
||||||
@@ -35,6 +32,6 @@ public class CanMountForEventSkillCondition implements ISkillCondition
|
|||||||
@Override
|
@Override
|
||||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||||
{
|
{
|
||||||
return false;
|
return true; // TODO
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
|||||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||||
|
|
||||||
/**
|
|
||||||
* @author
|
|
||||||
*/
|
|
||||||
public class CanRestoreVitalPointSkillCondition implements ISkillCondition
|
public class CanRestoreVitalPointSkillCondition implements ISkillCondition
|
||||||
{
|
{
|
||||||
public CanRestoreVitalPointSkillCondition(StatsSet params)
|
public CanRestoreVitalPointSkillCondition(StatsSet params)
|
||||||
@@ -35,6 +32,6 @@ public class CanRestoreVitalPointSkillCondition implements ISkillCondition
|
|||||||
@Override
|
@Override
|
||||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||||
{
|
{
|
||||||
return false;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
|||||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||||
|
|
||||||
/**
|
|
||||||
* @author
|
|
||||||
*/
|
|
||||||
public class CanTransformInDominionSkillCondition implements ISkillCondition
|
public class CanTransformInDominionSkillCondition implements ISkillCondition
|
||||||
{
|
{
|
||||||
public CanTransformInDominionSkillCondition(StatsSet params)
|
public CanTransformInDominionSkillCondition(StatsSet params)
|
||||||
@@ -35,6 +32,6 @@ public class CanTransformInDominionSkillCondition implements ISkillCondition
|
|||||||
@Override
|
@Override
|
||||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||||
{
|
{
|
||||||
return false;
|
return true; // TODO
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
|||||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||||
|
|
||||||
/**
|
|
||||||
* @author
|
|
||||||
*/
|
|
||||||
public class CanUseInBattlefieldSkillCondition implements ISkillCondition
|
public class CanUseInBattlefieldSkillCondition implements ISkillCondition
|
||||||
{
|
{
|
||||||
public CanUseInBattlefieldSkillCondition(StatsSet params)
|
public CanUseInBattlefieldSkillCondition(StatsSet params)
|
||||||
@@ -35,6 +32,6 @@ public class CanUseInBattlefieldSkillCondition implements ISkillCondition
|
|||||||
@Override
|
@Override
|
||||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||||
{
|
{
|
||||||
return false;
|
return true; // TODO
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
|||||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||||
|
|
||||||
/**
|
|
||||||
* @author
|
|
||||||
*/
|
|
||||||
public class CanUseInDragonLairSkillCondition implements ISkillCondition
|
public class CanUseInDragonLairSkillCondition implements ISkillCondition
|
||||||
{
|
{
|
||||||
public CanUseInDragonLairSkillCondition(StatsSet params)
|
public CanUseInDragonLairSkillCondition(StatsSet params)
|
||||||
@@ -35,6 +32,6 @@ public class CanUseInDragonLairSkillCondition implements ISkillCondition
|
|||||||
@Override
|
@Override
|
||||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||||
{
|
{
|
||||||
return false;
|
return true; // TODO
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@@ -21,9 +21,10 @@ import com.l2jmobius.gameserver.model.StatsSet;
|
|||||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||||
|
import com.l2jmobius.gameserver.model.zone.ZoneId;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @author
|
* @author Mobius
|
||||||
*/
|
*/
|
||||||
public class CanUseSwoopCannonSkillCondition implements ISkillCondition
|
public class CanUseSwoopCannonSkillCondition implements ISkillCondition
|
||||||
{
|
{
|
||||||
@@ -35,6 +36,6 @@ public class CanUseSwoopCannonSkillCondition implements ISkillCondition
|
|||||||
@Override
|
@Override
|
||||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||||
{
|
{
|
||||||
return false;
|
return caster.isInsideZone(ZoneId.SIEGE);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
|||||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||||
|
|
||||||
/**
|
|
||||||
* @author
|
|
||||||
*/
|
|
||||||
public class CanUseVitalityConsumeItemSkillCondition implements ISkillCondition
|
public class CanUseVitalityConsumeItemSkillCondition implements ISkillCondition
|
||||||
{
|
{
|
||||||
public CanUseVitalityConsumeItemSkillCondition(StatsSet params)
|
public CanUseVitalityConsumeItemSkillCondition(StatsSet params)
|
||||||
@@ -35,6 +32,6 @@ public class CanUseVitalityConsumeItemSkillCondition implements ISkillCondition
|
|||||||
@Override
|
@Override
|
||||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||||
{
|
{
|
||||||
return false;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
|||||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||||
|
|
||||||
/**
|
|
||||||
* @author
|
|
||||||
*/
|
|
||||||
public class OpAgathionEnergySkillCondition implements ISkillCondition
|
public class OpAgathionEnergySkillCondition implements ISkillCondition
|
||||||
{
|
{
|
||||||
public OpAgathionEnergySkillCondition(StatsSet params)
|
public OpAgathionEnergySkillCondition(StatsSet params)
|
||||||
@@ -35,6 +32,6 @@ public class OpAgathionEnergySkillCondition implements ISkillCondition
|
|||||||
@Override
|
@Override
|
||||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||||
{
|
{
|
||||||
return false;
|
return true; // TODO
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
|||||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||||
|
|
||||||
/**
|
|
||||||
* @author
|
|
||||||
*/
|
|
||||||
public class OpCheckOnGoingEventCampaignSkillCondition implements ISkillCondition
|
public class OpCheckOnGoingEventCampaignSkillCondition implements ISkillCondition
|
||||||
{
|
{
|
||||||
public OpCheckOnGoingEventCampaignSkillCondition(StatsSet params)
|
public OpCheckOnGoingEventCampaignSkillCondition(StatsSet params)
|
||||||
@@ -35,6 +32,6 @@ public class OpCheckOnGoingEventCampaignSkillCondition implements ISkillConditio
|
|||||||
@Override
|
@Override
|
||||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||||
{
|
{
|
||||||
return false;
|
return true; // TODO
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
|||||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||||
|
|
||||||
/**
|
|
||||||
* @author
|
|
||||||
*/
|
|
||||||
public class OpCheckPcbangPointSkillCondition implements ISkillCondition
|
public class OpCheckPcbangPointSkillCondition implements ISkillCondition
|
||||||
{
|
{
|
||||||
public OpCheckPcbangPointSkillCondition(StatsSet params)
|
public OpCheckPcbangPointSkillCondition(StatsSet params)
|
||||||
@@ -35,6 +32,6 @@ public class OpCheckPcbangPointSkillCondition implements ISkillCondition
|
|||||||
@Override
|
@Override
|
||||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||||
{
|
{
|
||||||
return false;
|
return true; // TODO
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
|||||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||||
|
|
||||||
/**
|
|
||||||
* @author
|
|
||||||
*/
|
|
||||||
public class OpEnchantRangeSkillCondition implements ISkillCondition
|
public class OpEnchantRangeSkillCondition implements ISkillCondition
|
||||||
{
|
{
|
||||||
public OpEnchantRangeSkillCondition(StatsSet params)
|
public OpEnchantRangeSkillCondition(StatsSet params)
|
||||||
@@ -35,6 +32,6 @@ public class OpEnchantRangeSkillCondition implements ISkillCondition
|
|||||||
@Override
|
@Override
|
||||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||||
{
|
{
|
||||||
return false;
|
return true; // TODO
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@@ -21,9 +21,10 @@ import com.l2jmobius.gameserver.model.StatsSet;
|
|||||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||||
|
import com.l2jmobius.gameserver.model.zone.ZoneId;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @author
|
* @author Mobius
|
||||||
*/
|
*/
|
||||||
public class OpFishingCastSkillCondition implements ISkillCondition
|
public class OpFishingCastSkillCondition implements ISkillCondition
|
||||||
{
|
{
|
||||||
@@ -35,6 +36,6 @@ public class OpFishingCastSkillCondition implements ISkillCondition
|
|||||||
@Override
|
@Override
|
||||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||||
{
|
{
|
||||||
return false;
|
return caster.isInsideZone(ZoneId.FISHING);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@@ -21,9 +21,10 @@ import com.l2jmobius.gameserver.model.StatsSet;
|
|||||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||||
|
import com.l2jmobius.gameserver.model.zone.ZoneId;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @author
|
* @author Mobius
|
||||||
*/
|
*/
|
||||||
public class OpFishingPumpingSkillCondition implements ISkillCondition
|
public class OpFishingPumpingSkillCondition implements ISkillCondition
|
||||||
{
|
{
|
||||||
@@ -35,6 +36,6 @@ public class OpFishingPumpingSkillCondition implements ISkillCondition
|
|||||||
@Override
|
@Override
|
||||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||||
{
|
{
|
||||||
return false;
|
return caster.isInsideZone(ZoneId.FISHING);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@@ -21,9 +21,10 @@ import com.l2jmobius.gameserver.model.StatsSet;
|
|||||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||||
|
import com.l2jmobius.gameserver.model.zone.ZoneId;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @author
|
* @author Mobius
|
||||||
*/
|
*/
|
||||||
public class OpFishingReelingSkillCondition implements ISkillCondition
|
public class OpFishingReelingSkillCondition implements ISkillCondition
|
||||||
{
|
{
|
||||||
@@ -35,6 +36,6 @@ public class OpFishingReelingSkillCondition implements ISkillCondition
|
|||||||
@Override
|
@Override
|
||||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||||
{
|
{
|
||||||
return false;
|
return caster.isInsideZone(ZoneId.FISHING);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@@ -21,9 +21,10 @@ import com.l2jmobius.gameserver.model.StatsSet;
|
|||||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||||
|
import com.l2jmobius.gameserver.model.zone.ZoneId;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @author
|
* @author Mobius
|
||||||
*/
|
*/
|
||||||
public class OpInSiegeTimeSkillCondition implements ISkillCondition
|
public class OpInSiegeTimeSkillCondition implements ISkillCondition
|
||||||
{
|
{
|
||||||
@@ -35,6 +36,6 @@ public class OpInSiegeTimeSkillCondition implements ISkillCondition
|
|||||||
@Override
|
@Override
|
||||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||||
{
|
{
|
||||||
return false;
|
return caster.isInsideZone(ZoneId.SIEGE);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@@ -36,5 +36,4 @@ public class OpNotOlympiadSkillCondition implements ISkillCondition
|
|||||||
{
|
{
|
||||||
return (caster.isPlayer() && !caster.getActingPlayer().isInOlympiadMode());
|
return (caster.isPlayer() && !caster.getActingPlayer().isInOlympiadMode());
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
|||||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||||
|
|
||||||
/**
|
|
||||||
* @author
|
|
||||||
*/
|
|
||||||
public class OpNotTerritorySkillCondition implements ISkillCondition
|
public class OpNotTerritorySkillCondition implements ISkillCondition
|
||||||
{
|
{
|
||||||
public OpNotTerritorySkillCondition(StatsSet params)
|
public OpNotTerritorySkillCondition(StatsSet params)
|
||||||
@@ -35,6 +32,6 @@ public class OpNotTerritorySkillCondition implements ISkillCondition
|
|||||||
@Override
|
@Override
|
||||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||||
{
|
{
|
||||||
return false;
|
return true; // TODO:
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
|||||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||||
|
|
||||||
/**
|
|
||||||
* @author
|
|
||||||
*/
|
|
||||||
public class OpRestartPointSkillCondition implements ISkillCondition
|
public class OpRestartPointSkillCondition implements ISkillCondition
|
||||||
{
|
{
|
||||||
public OpRestartPointSkillCondition(StatsSet params)
|
public OpRestartPointSkillCondition(StatsSet params)
|
||||||
@@ -35,6 +32,6 @@ public class OpRestartPointSkillCondition implements ISkillCondition
|
|||||||
@Override
|
@Override
|
||||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||||
{
|
{
|
||||||
return false;
|
return true; // TODO:
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@@ -21,9 +21,10 @@ import com.l2jmobius.gameserver.model.StatsSet;
|
|||||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||||
|
import com.l2jmobius.gameserver.model.zone.ZoneId;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @author
|
* @author Mobius
|
||||||
*/
|
*/
|
||||||
public class OpSiegeHammerSkillCondition implements ISkillCondition
|
public class OpSiegeHammerSkillCondition implements ISkillCondition
|
||||||
{
|
{
|
||||||
@@ -35,6 +36,6 @@ public class OpSiegeHammerSkillCondition implements ISkillCondition
|
|||||||
@Override
|
@Override
|
||||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||||
{
|
{
|
||||||
return false;
|
return caster.isInsideZone(ZoneId.SIEGE);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
|||||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||||
|
|
||||||
/**
|
|
||||||
* @author
|
|
||||||
*/
|
|
||||||
public class OpTargetAllItemTypeSkillCondition implements ISkillCondition
|
public class OpTargetAllItemTypeSkillCondition implements ISkillCondition
|
||||||
{
|
{
|
||||||
public OpTargetAllItemTypeSkillCondition(StatsSet params)
|
public OpTargetAllItemTypeSkillCondition(StatsSet params)
|
||||||
@@ -35,6 +32,6 @@ public class OpTargetAllItemTypeSkillCondition implements ISkillCondition
|
|||||||
@Override
|
@Override
|
||||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||||
{
|
{
|
||||||
return false;
|
return false; // TODO:
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
|||||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||||
|
|
||||||
/**
|
|
||||||
* @author
|
|
||||||
*/
|
|
||||||
public class OpTargetArmorTypeSkillCondition implements ISkillCondition
|
public class OpTargetArmorTypeSkillCondition implements ISkillCondition
|
||||||
{
|
{
|
||||||
public OpTargetArmorTypeSkillCondition(StatsSet params)
|
public OpTargetArmorTypeSkillCondition(StatsSet params)
|
||||||
@@ -35,6 +32,6 @@ public class OpTargetArmorTypeSkillCondition implements ISkillCondition
|
|||||||
@Override
|
@Override
|
||||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||||
{
|
{
|
||||||
return false;
|
return false; // TODO:
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
|||||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||||
|
|
||||||
/**
|
|
||||||
* @author
|
|
||||||
*/
|
|
||||||
public class OpTerritorySkillCondition implements ISkillCondition
|
public class OpTerritorySkillCondition implements ISkillCondition
|
||||||
{
|
{
|
||||||
public OpTerritorySkillCondition(StatsSet params)
|
public OpTerritorySkillCondition(StatsSet params)
|
||||||
@@ -35,6 +32,6 @@ public class OpTerritorySkillCondition implements ISkillCondition
|
|||||||
@Override
|
@Override
|
||||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||||
{
|
{
|
||||||
return false;
|
return true; // TODO:
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
|||||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||||
|
|
||||||
/**
|
|
||||||
* @author
|
|
||||||
*/
|
|
||||||
public class OpUseFirecrackerSkillCondition implements ISkillCondition
|
public class OpUseFirecrackerSkillCondition implements ISkillCondition
|
||||||
{
|
{
|
||||||
public OpUseFirecrackerSkillCondition(StatsSet params)
|
public OpUseFirecrackerSkillCondition(StatsSet params)
|
||||||
@@ -35,6 +32,6 @@ public class OpUseFirecrackerSkillCondition implements ISkillCondition
|
|||||||
@Override
|
@Override
|
||||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||||
{
|
{
|
||||||
return false;
|
return true; // TODO:
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
|||||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||||
|
|
||||||
/**
|
|
||||||
* @author
|
|
||||||
*/
|
|
||||||
public class OpUsePraseedSkillCondition implements ISkillCondition
|
public class OpUsePraseedSkillCondition implements ISkillCondition
|
||||||
{
|
{
|
||||||
public OpUsePraseedSkillCondition(StatsSet params)
|
public OpUsePraseedSkillCondition(StatsSet params)
|
||||||
@@ -35,6 +32,6 @@ public class OpUsePraseedSkillCondition implements ISkillCondition
|
|||||||
@Override
|
@Override
|
||||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||||
{
|
{
|
||||||
return false;
|
return true; // TODO:
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
|||||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||||
|
|
||||||
/**
|
|
||||||
* @author
|
|
||||||
*/
|
|
||||||
public class TargetItemCrystalTypeSkillCondition implements ISkillCondition
|
public class TargetItemCrystalTypeSkillCondition implements ISkillCondition
|
||||||
{
|
{
|
||||||
public TargetItemCrystalTypeSkillCondition(StatsSet params)
|
public TargetItemCrystalTypeSkillCondition(StatsSet params)
|
||||||
@@ -35,6 +32,6 @@ public class TargetItemCrystalTypeSkillCondition implements ISkillCondition
|
|||||||
@Override
|
@Override
|
||||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||||
{
|
{
|
||||||
return false;
|
return true; // TODO:
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
|||||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||||
|
|
||||||
/**
|
|
||||||
* @author
|
|
||||||
*/
|
|
||||||
public class BuildAdvanceBaseSkillCondition implements ISkillCondition
|
public class BuildAdvanceBaseSkillCondition implements ISkillCondition
|
||||||
{
|
{
|
||||||
public BuildAdvanceBaseSkillCondition(StatsSet params)
|
public BuildAdvanceBaseSkillCondition(StatsSet params)
|
||||||
@@ -35,6 +32,6 @@ public class BuildAdvanceBaseSkillCondition implements ISkillCondition
|
|||||||
@Override
|
@Override
|
||||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||||
{
|
{
|
||||||
return false;
|
return true; // TODO
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
|||||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||||
|
|
||||||
/**
|
|
||||||
* @author
|
|
||||||
*/
|
|
||||||
public class CanAddMaxEntranceInzoneSkillCondition implements ISkillCondition
|
public class CanAddMaxEntranceInzoneSkillCondition implements ISkillCondition
|
||||||
{
|
{
|
||||||
public CanAddMaxEntranceInzoneSkillCondition(StatsSet params)
|
public CanAddMaxEntranceInzoneSkillCondition(StatsSet params)
|
||||||
@@ -35,6 +32,6 @@ public class CanAddMaxEntranceInzoneSkillCondition implements ISkillCondition
|
|||||||
@Override
|
@Override
|
||||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||||
{
|
{
|
||||||
return false;
|
return true; // TODO
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
|||||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||||
|
|
||||||
/**
|
|
||||||
* @author
|
|
||||||
*/
|
|
||||||
public class CanChangeVitalItemCountSkillCondition implements ISkillCondition
|
public class CanChangeVitalItemCountSkillCondition implements ISkillCondition
|
||||||
{
|
{
|
||||||
public CanChangeVitalItemCountSkillCondition(StatsSet params)
|
public CanChangeVitalItemCountSkillCondition(StatsSet params)
|
||||||
@@ -35,6 +32,6 @@ public class CanChangeVitalItemCountSkillCondition implements ISkillCondition
|
|||||||
@Override
|
@Override
|
||||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||||
{
|
{
|
||||||
return false;
|
return true; // TODO
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
|||||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||||
|
|
||||||
/**
|
|
||||||
* @author
|
|
||||||
*/
|
|
||||||
public class CanEnchantAttributeSkillCondition implements ISkillCondition
|
public class CanEnchantAttributeSkillCondition implements ISkillCondition
|
||||||
{
|
{
|
||||||
public CanEnchantAttributeSkillCondition(StatsSet params)
|
public CanEnchantAttributeSkillCondition(StatsSet params)
|
||||||
@@ -35,7 +32,6 @@ public class CanEnchantAttributeSkillCondition implements ISkillCondition
|
|||||||
@Override
|
@Override
|
||||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||||
{
|
{
|
||||||
// TODO !
|
return true; // TODO
|
||||||
return true;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
|||||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||||
|
|
||||||
/**
|
|
||||||
* @author
|
|
||||||
*/
|
|
||||||
public class CanMountForEventSkillCondition implements ISkillCondition
|
public class CanMountForEventSkillCondition implements ISkillCondition
|
||||||
{
|
{
|
||||||
public CanMountForEventSkillCondition(StatsSet params)
|
public CanMountForEventSkillCondition(StatsSet params)
|
||||||
@@ -35,6 +32,6 @@ public class CanMountForEventSkillCondition implements ISkillCondition
|
|||||||
@Override
|
@Override
|
||||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||||
{
|
{
|
||||||
return false;
|
return true; // TODO
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
|||||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||||
|
|
||||||
/**
|
|
||||||
* @author
|
|
||||||
*/
|
|
||||||
public class CanRestoreVitalPointSkillCondition implements ISkillCondition
|
public class CanRestoreVitalPointSkillCondition implements ISkillCondition
|
||||||
{
|
{
|
||||||
public CanRestoreVitalPointSkillCondition(StatsSet params)
|
public CanRestoreVitalPointSkillCondition(StatsSet params)
|
||||||
@@ -35,6 +32,6 @@ public class CanRestoreVitalPointSkillCondition implements ISkillCondition
|
|||||||
@Override
|
@Override
|
||||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||||
{
|
{
|
||||||
return false;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
|||||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||||
|
|
||||||
/**
|
|
||||||
* @author
|
|
||||||
*/
|
|
||||||
public class CanTransformInDominionSkillCondition implements ISkillCondition
|
public class CanTransformInDominionSkillCondition implements ISkillCondition
|
||||||
{
|
{
|
||||||
public CanTransformInDominionSkillCondition(StatsSet params)
|
public CanTransformInDominionSkillCondition(StatsSet params)
|
||||||
@@ -35,6 +32,6 @@ public class CanTransformInDominionSkillCondition implements ISkillCondition
|
|||||||
@Override
|
@Override
|
||||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||||
{
|
{
|
||||||
return false;
|
return true; // TODO
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
|||||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||||
|
|
||||||
/**
|
|
||||||
* @author
|
|
||||||
*/
|
|
||||||
public class CanUseInBattlefieldSkillCondition implements ISkillCondition
|
public class CanUseInBattlefieldSkillCondition implements ISkillCondition
|
||||||
{
|
{
|
||||||
public CanUseInBattlefieldSkillCondition(StatsSet params)
|
public CanUseInBattlefieldSkillCondition(StatsSet params)
|
||||||
@@ -35,6 +32,6 @@ public class CanUseInBattlefieldSkillCondition implements ISkillCondition
|
|||||||
@Override
|
@Override
|
||||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||||
{
|
{
|
||||||
return false;
|
return true; // TODO
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
|||||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||||
|
|
||||||
/**
|
|
||||||
* @author
|
|
||||||
*/
|
|
||||||
public class CanUseInDragonLairSkillCondition implements ISkillCondition
|
public class CanUseInDragonLairSkillCondition implements ISkillCondition
|
||||||
{
|
{
|
||||||
public CanUseInDragonLairSkillCondition(StatsSet params)
|
public CanUseInDragonLairSkillCondition(StatsSet params)
|
||||||
@@ -35,6 +32,6 @@ public class CanUseInDragonLairSkillCondition implements ISkillCondition
|
|||||||
@Override
|
@Override
|
||||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||||
{
|
{
|
||||||
return false;
|
return true; // TODO
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@@ -21,9 +21,10 @@ import com.l2jmobius.gameserver.model.StatsSet;
|
|||||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||||
|
import com.l2jmobius.gameserver.model.zone.ZoneId;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @author
|
* @author Mobius
|
||||||
*/
|
*/
|
||||||
public class CanUseSwoopCannonSkillCondition implements ISkillCondition
|
public class CanUseSwoopCannonSkillCondition implements ISkillCondition
|
||||||
{
|
{
|
||||||
@@ -35,6 +36,6 @@ public class CanUseSwoopCannonSkillCondition implements ISkillCondition
|
|||||||
@Override
|
@Override
|
||||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||||
{
|
{
|
||||||
return false;
|
return caster.isInsideZone(ZoneId.SIEGE);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
|||||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||||
|
|
||||||
/**
|
|
||||||
* @author
|
|
||||||
*/
|
|
||||||
public class CanUseVitalityConsumeItemSkillCondition implements ISkillCondition
|
public class CanUseVitalityConsumeItemSkillCondition implements ISkillCondition
|
||||||
{
|
{
|
||||||
public CanUseVitalityConsumeItemSkillCondition(StatsSet params)
|
public CanUseVitalityConsumeItemSkillCondition(StatsSet params)
|
||||||
@@ -35,6 +32,6 @@ public class CanUseVitalityConsumeItemSkillCondition implements ISkillCondition
|
|||||||
@Override
|
@Override
|
||||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||||
{
|
{
|
||||||
return false;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
|||||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||||
|
|
||||||
/**
|
|
||||||
* @author
|
|
||||||
*/
|
|
||||||
public class OpAgathionEnergySkillCondition implements ISkillCondition
|
public class OpAgathionEnergySkillCondition implements ISkillCondition
|
||||||
{
|
{
|
||||||
public OpAgathionEnergySkillCondition(StatsSet params)
|
public OpAgathionEnergySkillCondition(StatsSet params)
|
||||||
@@ -35,6 +32,6 @@ public class OpAgathionEnergySkillCondition implements ISkillCondition
|
|||||||
@Override
|
@Override
|
||||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||||
{
|
{
|
||||||
return false;
|
return true; // TODO
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
|
|||||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||||
|
|
||||||
/**
|
|
||||||
* @author
|
|
||||||
*/
|
|
||||||
public class OpCheckOnGoingEventCampaignSkillCondition implements ISkillCondition
|
public class OpCheckOnGoingEventCampaignSkillCondition implements ISkillCondition
|
||||||
{
|
{
|
||||||
public OpCheckOnGoingEventCampaignSkillCondition(StatsSet params)
|
public OpCheckOnGoingEventCampaignSkillCondition(StatsSet params)
|
||||||
@@ -35,6 +32,6 @@ public class OpCheckOnGoingEventCampaignSkillCondition implements ISkillConditio
|
|||||||
@Override
|
@Override
|
||||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||||
{
|
{
|
||||||
return false;
|
return true; // TODO
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user