Enabled skill conditions.
This commit is contained in:
		| @@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character; | ||||
| import com.l2jmobius.gameserver.model.skills.ISkillCondition; | ||||
| import com.l2jmobius.gameserver.model.skills.Skill; | ||||
|  | ||||
| /** | ||||
|  * @author | ||||
|  */ | ||||
| public class BuildAdvanceBaseSkillCondition implements ISkillCondition | ||||
| { | ||||
| 	public BuildAdvanceBaseSkillCondition(StatsSet params) | ||||
| @@ -35,6 +32,6 @@ public class BuildAdvanceBaseSkillCondition implements ISkillCondition | ||||
| 	@Override | ||||
| 	public boolean canUse(L2Character caster, Skill skill, L2Object target) | ||||
| 	{ | ||||
| 		return false; | ||||
| 		return true; // TODO | ||||
| 	} | ||||
| } | ||||
|   | ||||
| @@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character; | ||||
| import com.l2jmobius.gameserver.model.skills.ISkillCondition; | ||||
| import com.l2jmobius.gameserver.model.skills.Skill; | ||||
|  | ||||
| /** | ||||
|  * @author | ||||
|  */ | ||||
| public class CanAddMaxEntranceInzoneSkillCondition implements ISkillCondition | ||||
| { | ||||
| 	public CanAddMaxEntranceInzoneSkillCondition(StatsSet params) | ||||
| @@ -35,6 +32,6 @@ public class CanAddMaxEntranceInzoneSkillCondition implements ISkillCondition | ||||
| 	@Override | ||||
| 	public boolean canUse(L2Character caster, Skill skill, L2Object target) | ||||
| 	{ | ||||
| 		return false; | ||||
| 		return true; // TODO | ||||
| 	} | ||||
| } | ||||
|   | ||||
| @@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character; | ||||
| import com.l2jmobius.gameserver.model.skills.ISkillCondition; | ||||
| import com.l2jmobius.gameserver.model.skills.Skill; | ||||
|  | ||||
| /** | ||||
|  * @author | ||||
|  */ | ||||
| public class CanChangeVitalItemCountSkillCondition implements ISkillCondition | ||||
| { | ||||
| 	public CanChangeVitalItemCountSkillCondition(StatsSet params) | ||||
| @@ -35,6 +32,6 @@ public class CanChangeVitalItemCountSkillCondition implements ISkillCondition | ||||
| 	@Override | ||||
| 	public boolean canUse(L2Character caster, Skill skill, L2Object target) | ||||
| 	{ | ||||
| 		return false; | ||||
| 		return true; // TODO | ||||
| 	} | ||||
| } | ||||
|   | ||||
| @@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character; | ||||
| import com.l2jmobius.gameserver.model.skills.ISkillCondition; | ||||
| import com.l2jmobius.gameserver.model.skills.Skill; | ||||
|  | ||||
| /** | ||||
|  * @author | ||||
|  */ | ||||
| public class CanEnchantAttributeSkillCondition implements ISkillCondition | ||||
| { | ||||
| 	public CanEnchantAttributeSkillCondition(StatsSet params) | ||||
| @@ -35,7 +32,6 @@ public class CanEnchantAttributeSkillCondition implements ISkillCondition | ||||
| 	@Override | ||||
| 	public boolean canUse(L2Character caster, Skill skill, L2Object target) | ||||
| 	{ | ||||
| 		// TODO ! | ||||
| 		return true; | ||||
| 		return true; // TODO | ||||
| 	} | ||||
| } | ||||
|   | ||||
| @@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character; | ||||
| import com.l2jmobius.gameserver.model.skills.ISkillCondition; | ||||
| import com.l2jmobius.gameserver.model.skills.Skill; | ||||
|  | ||||
| /** | ||||
|  * @author | ||||
|  */ | ||||
| public class CanMountForEventSkillCondition implements ISkillCondition | ||||
| { | ||||
| 	public CanMountForEventSkillCondition(StatsSet params) | ||||
| @@ -35,6 +32,6 @@ public class CanMountForEventSkillCondition implements ISkillCondition | ||||
| 	@Override | ||||
| 	public boolean canUse(L2Character caster, Skill skill, L2Object target) | ||||
| 	{ | ||||
| 		return false; | ||||
| 		return true; // TODO | ||||
| 	} | ||||
| } | ||||
|   | ||||
| @@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character; | ||||
| import com.l2jmobius.gameserver.model.skills.ISkillCondition; | ||||
| import com.l2jmobius.gameserver.model.skills.Skill; | ||||
|  | ||||
| /** | ||||
|  * @author | ||||
|  */ | ||||
| public class CanRestoreVitalPointSkillCondition implements ISkillCondition | ||||
| { | ||||
| 	public CanRestoreVitalPointSkillCondition(StatsSet params) | ||||
| @@ -35,6 +32,6 @@ public class CanRestoreVitalPointSkillCondition implements ISkillCondition | ||||
| 	@Override | ||||
| 	public boolean canUse(L2Character caster, Skill skill, L2Object target) | ||||
| 	{ | ||||
| 		return false; | ||||
| 		return true; | ||||
| 	} | ||||
| } | ||||
|   | ||||
| @@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character; | ||||
| import com.l2jmobius.gameserver.model.skills.ISkillCondition; | ||||
| import com.l2jmobius.gameserver.model.skills.Skill; | ||||
|  | ||||
| /** | ||||
|  * @author | ||||
|  */ | ||||
| public class CanTransformInDominionSkillCondition implements ISkillCondition | ||||
| { | ||||
| 	public CanTransformInDominionSkillCondition(StatsSet params) | ||||
| @@ -35,6 +32,6 @@ public class CanTransformInDominionSkillCondition implements ISkillCondition | ||||
| 	@Override | ||||
| 	public boolean canUse(L2Character caster, Skill skill, L2Object target) | ||||
| 	{ | ||||
| 		return false; | ||||
| 		return true; // TODO | ||||
| 	} | ||||
| } | ||||
|   | ||||
| @@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character; | ||||
| import com.l2jmobius.gameserver.model.skills.ISkillCondition; | ||||
| import com.l2jmobius.gameserver.model.skills.Skill; | ||||
|  | ||||
| /** | ||||
|  * @author | ||||
|  */ | ||||
| public class CanUseInBattlefieldSkillCondition implements ISkillCondition | ||||
| { | ||||
| 	public CanUseInBattlefieldSkillCondition(StatsSet params) | ||||
| @@ -35,6 +32,6 @@ public class CanUseInBattlefieldSkillCondition implements ISkillCondition | ||||
| 	@Override | ||||
| 	public boolean canUse(L2Character caster, Skill skill, L2Object target) | ||||
| 	{ | ||||
| 		return false; | ||||
| 		return true; // TODO | ||||
| 	} | ||||
| } | ||||
|   | ||||
| @@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character; | ||||
| import com.l2jmobius.gameserver.model.skills.ISkillCondition; | ||||
| import com.l2jmobius.gameserver.model.skills.Skill; | ||||
|  | ||||
| /** | ||||
|  * @author | ||||
|  */ | ||||
| public class CanUseInDragonLairSkillCondition implements ISkillCondition | ||||
| { | ||||
| 	public CanUseInDragonLairSkillCondition(StatsSet params) | ||||
| @@ -35,6 +32,6 @@ public class CanUseInDragonLairSkillCondition implements ISkillCondition | ||||
| 	@Override | ||||
| 	public boolean canUse(L2Character caster, Skill skill, L2Object target) | ||||
| 	{ | ||||
| 		return false; | ||||
| 		return true; // TODO | ||||
| 	} | ||||
| } | ||||
|   | ||||
| @@ -21,9 +21,10 @@ import com.l2jmobius.gameserver.model.StatsSet; | ||||
| import com.l2jmobius.gameserver.model.actor.L2Character; | ||||
| import com.l2jmobius.gameserver.model.skills.ISkillCondition; | ||||
| import com.l2jmobius.gameserver.model.skills.Skill; | ||||
| import com.l2jmobius.gameserver.model.zone.ZoneId; | ||||
|  | ||||
| /** | ||||
|  * @author | ||||
|  * @author Mobius | ||||
|  */ | ||||
| public class CanUseSwoopCannonSkillCondition implements ISkillCondition | ||||
| { | ||||
| @@ -35,6 +36,6 @@ public class CanUseSwoopCannonSkillCondition implements ISkillCondition | ||||
| 	@Override | ||||
| 	public boolean canUse(L2Character caster, Skill skill, L2Object target) | ||||
| 	{ | ||||
| 		return false; | ||||
| 		return caster.isInsideZone(ZoneId.SIEGE); | ||||
| 	} | ||||
| } | ||||
|   | ||||
| @@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character; | ||||
| import com.l2jmobius.gameserver.model.skills.ISkillCondition; | ||||
| import com.l2jmobius.gameserver.model.skills.Skill; | ||||
|  | ||||
| /** | ||||
|  * @author | ||||
|  */ | ||||
| public class CanUseVitalityConsumeItemSkillCondition implements ISkillCondition | ||||
| { | ||||
| 	public CanUseVitalityConsumeItemSkillCondition(StatsSet params) | ||||
| @@ -35,6 +32,6 @@ public class CanUseVitalityConsumeItemSkillCondition implements ISkillCondition | ||||
| 	@Override | ||||
| 	public boolean canUse(L2Character caster, Skill skill, L2Object target) | ||||
| 	{ | ||||
| 		return false; | ||||
| 		return true; | ||||
| 	} | ||||
| } | ||||
|   | ||||
| @@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character; | ||||
| import com.l2jmobius.gameserver.model.skills.ISkillCondition; | ||||
| import com.l2jmobius.gameserver.model.skills.Skill; | ||||
|  | ||||
| /** | ||||
|  * @author | ||||
|  */ | ||||
| public class OpAgathionEnergySkillCondition implements ISkillCondition | ||||
| { | ||||
| 	public OpAgathionEnergySkillCondition(StatsSet params) | ||||
| @@ -35,6 +32,6 @@ public class OpAgathionEnergySkillCondition implements ISkillCondition | ||||
| 	@Override | ||||
| 	public boolean canUse(L2Character caster, Skill skill, L2Object target) | ||||
| 	{ | ||||
| 		return false; | ||||
| 		return true; // TODO | ||||
| 	} | ||||
| } | ||||
|   | ||||
| @@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character; | ||||
| import com.l2jmobius.gameserver.model.skills.ISkillCondition; | ||||
| import com.l2jmobius.gameserver.model.skills.Skill; | ||||
|  | ||||
| /** | ||||
|  * @author | ||||
|  */ | ||||
| public class OpCheckOnGoingEventCampaignSkillCondition implements ISkillCondition | ||||
| { | ||||
| 	public OpCheckOnGoingEventCampaignSkillCondition(StatsSet params) | ||||
| @@ -35,6 +32,6 @@ public class OpCheckOnGoingEventCampaignSkillCondition implements ISkillConditio | ||||
| 	@Override | ||||
| 	public boolean canUse(L2Character caster, Skill skill, L2Object target) | ||||
| 	{ | ||||
| 		return false; | ||||
| 		return true; // TODO | ||||
| 	} | ||||
| } | ||||
|   | ||||
| @@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character; | ||||
| import com.l2jmobius.gameserver.model.skills.ISkillCondition; | ||||
| import com.l2jmobius.gameserver.model.skills.Skill; | ||||
|  | ||||
| /** | ||||
|  * @author | ||||
|  */ | ||||
| public class OpCheckPcbangPointSkillCondition implements ISkillCondition | ||||
| { | ||||
| 	public OpCheckPcbangPointSkillCondition(StatsSet params) | ||||
| @@ -35,6 +32,6 @@ public class OpCheckPcbangPointSkillCondition implements ISkillCondition | ||||
| 	@Override | ||||
| 	public boolean canUse(L2Character caster, Skill skill, L2Object target) | ||||
| 	{ | ||||
| 		return false; | ||||
| 		return true; // TODO | ||||
| 	} | ||||
| } | ||||
|   | ||||
| @@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character; | ||||
| import com.l2jmobius.gameserver.model.skills.ISkillCondition; | ||||
| import com.l2jmobius.gameserver.model.skills.Skill; | ||||
|  | ||||
| /** | ||||
|  * @author | ||||
|  */ | ||||
| public class OpEnchantRangeSkillCondition implements ISkillCondition | ||||
| { | ||||
| 	public OpEnchantRangeSkillCondition(StatsSet params) | ||||
| @@ -35,6 +32,6 @@ public class OpEnchantRangeSkillCondition implements ISkillCondition | ||||
| 	@Override | ||||
| 	public boolean canUse(L2Character caster, Skill skill, L2Object target) | ||||
| 	{ | ||||
| 		return false; | ||||
| 		return true; // TODO | ||||
| 	} | ||||
| } | ||||
|   | ||||
| @@ -21,9 +21,10 @@ import com.l2jmobius.gameserver.model.StatsSet; | ||||
| import com.l2jmobius.gameserver.model.actor.L2Character; | ||||
| import com.l2jmobius.gameserver.model.skills.ISkillCondition; | ||||
| import com.l2jmobius.gameserver.model.skills.Skill; | ||||
| import com.l2jmobius.gameserver.model.zone.ZoneId; | ||||
|  | ||||
| /** | ||||
|  * @author | ||||
|  * @author Mobius | ||||
|  */ | ||||
| public class OpFishingCastSkillCondition implements ISkillCondition | ||||
| { | ||||
| @@ -35,6 +36,6 @@ public class OpFishingCastSkillCondition implements ISkillCondition | ||||
| 	@Override | ||||
| 	public boolean canUse(L2Character caster, Skill skill, L2Object target) | ||||
| 	{ | ||||
| 		return false; | ||||
| 		return caster.isInsideZone(ZoneId.FISHING); | ||||
| 	} | ||||
| } | ||||
|   | ||||
| @@ -21,9 +21,10 @@ import com.l2jmobius.gameserver.model.StatsSet; | ||||
| import com.l2jmobius.gameserver.model.actor.L2Character; | ||||
| import com.l2jmobius.gameserver.model.skills.ISkillCondition; | ||||
| import com.l2jmobius.gameserver.model.skills.Skill; | ||||
| import com.l2jmobius.gameserver.model.zone.ZoneId; | ||||
|  | ||||
| /** | ||||
|  * @author | ||||
|  * @author Mobius | ||||
|  */ | ||||
| public class OpFishingPumpingSkillCondition implements ISkillCondition | ||||
| { | ||||
| @@ -35,6 +36,6 @@ public class OpFishingPumpingSkillCondition implements ISkillCondition | ||||
| 	@Override | ||||
| 	public boolean canUse(L2Character caster, Skill skill, L2Object target) | ||||
| 	{ | ||||
| 		return false; | ||||
| 		return caster.isInsideZone(ZoneId.FISHING); | ||||
| 	} | ||||
| } | ||||
|   | ||||
| @@ -21,9 +21,10 @@ import com.l2jmobius.gameserver.model.StatsSet; | ||||
| import com.l2jmobius.gameserver.model.actor.L2Character; | ||||
| import com.l2jmobius.gameserver.model.skills.ISkillCondition; | ||||
| import com.l2jmobius.gameserver.model.skills.Skill; | ||||
| import com.l2jmobius.gameserver.model.zone.ZoneId; | ||||
|  | ||||
| /** | ||||
|  * @author | ||||
|  * @author Mobius | ||||
|  */ | ||||
| public class OpFishingReelingSkillCondition implements ISkillCondition | ||||
| { | ||||
| @@ -35,6 +36,6 @@ public class OpFishingReelingSkillCondition implements ISkillCondition | ||||
| 	@Override | ||||
| 	public boolean canUse(L2Character caster, Skill skill, L2Object target) | ||||
| 	{ | ||||
| 		return false; | ||||
| 		return caster.isInsideZone(ZoneId.FISHING); | ||||
| 	} | ||||
| } | ||||
|   | ||||
| @@ -21,9 +21,10 @@ import com.l2jmobius.gameserver.model.StatsSet; | ||||
| import com.l2jmobius.gameserver.model.actor.L2Character; | ||||
| import com.l2jmobius.gameserver.model.skills.ISkillCondition; | ||||
| import com.l2jmobius.gameserver.model.skills.Skill; | ||||
| import com.l2jmobius.gameserver.model.zone.ZoneId; | ||||
|  | ||||
| /** | ||||
|  * @author | ||||
|  * @author Mobius | ||||
|  */ | ||||
| public class OpInSiegeTimeSkillCondition implements ISkillCondition | ||||
| { | ||||
| @@ -35,6 +36,6 @@ public class OpInSiegeTimeSkillCondition implements ISkillCondition | ||||
| 	@Override | ||||
| 	public boolean canUse(L2Character caster, Skill skill, L2Object target) | ||||
| 	{ | ||||
| 		return false; | ||||
| 		return caster.isInsideZone(ZoneId.SIEGE); | ||||
| 	} | ||||
| } | ||||
|   | ||||
| @@ -36,5 +36,4 @@ public class OpNotOlympiadSkillCondition implements ISkillCondition | ||||
| 	{ | ||||
| 		return (caster.isPlayer() && !caster.getActingPlayer().isInOlympiadMode()); | ||||
| 	} | ||||
| 	 | ||||
| } | ||||
|   | ||||
| @@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character; | ||||
| import com.l2jmobius.gameserver.model.skills.ISkillCondition; | ||||
| import com.l2jmobius.gameserver.model.skills.Skill; | ||||
|  | ||||
| /** | ||||
|  * @author | ||||
|  */ | ||||
| public class OpNotTerritorySkillCondition implements ISkillCondition | ||||
| { | ||||
| 	public OpNotTerritorySkillCondition(StatsSet params) | ||||
| @@ -35,6 +32,6 @@ public class OpNotTerritorySkillCondition implements ISkillCondition | ||||
| 	@Override | ||||
| 	public boolean canUse(L2Character caster, Skill skill, L2Object target) | ||||
| 	{ | ||||
| 		return false; | ||||
| 		return true; // TODO: | ||||
| 	} | ||||
| } | ||||
|   | ||||
| @@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character; | ||||
| import com.l2jmobius.gameserver.model.skills.ISkillCondition; | ||||
| import com.l2jmobius.gameserver.model.skills.Skill; | ||||
|  | ||||
| /** | ||||
|  * @author | ||||
|  */ | ||||
| public class OpRestartPointSkillCondition implements ISkillCondition | ||||
| { | ||||
| 	public OpRestartPointSkillCondition(StatsSet params) | ||||
| @@ -35,6 +32,6 @@ public class OpRestartPointSkillCondition implements ISkillCondition | ||||
| 	@Override | ||||
| 	public boolean canUse(L2Character caster, Skill skill, L2Object target) | ||||
| 	{ | ||||
| 		return false; | ||||
| 		return true; // TODO: | ||||
| 	} | ||||
| } | ||||
|   | ||||
| @@ -21,9 +21,10 @@ import com.l2jmobius.gameserver.model.StatsSet; | ||||
| import com.l2jmobius.gameserver.model.actor.L2Character; | ||||
| import com.l2jmobius.gameserver.model.skills.ISkillCondition; | ||||
| import com.l2jmobius.gameserver.model.skills.Skill; | ||||
| import com.l2jmobius.gameserver.model.zone.ZoneId; | ||||
|  | ||||
| /** | ||||
|  * @author | ||||
|  * @author Mobius | ||||
|  */ | ||||
| public class OpSiegeHammerSkillCondition implements ISkillCondition | ||||
| { | ||||
| @@ -35,6 +36,6 @@ public class OpSiegeHammerSkillCondition implements ISkillCondition | ||||
| 	@Override | ||||
| 	public boolean canUse(L2Character caster, Skill skill, L2Object target) | ||||
| 	{ | ||||
| 		return false; | ||||
| 		return caster.isInsideZone(ZoneId.SIEGE); | ||||
| 	} | ||||
| } | ||||
|   | ||||
| @@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character; | ||||
| import com.l2jmobius.gameserver.model.skills.ISkillCondition; | ||||
| import com.l2jmobius.gameserver.model.skills.Skill; | ||||
|  | ||||
| /** | ||||
|  * @author | ||||
|  */ | ||||
| public class OpTargetAllItemTypeSkillCondition implements ISkillCondition | ||||
| { | ||||
| 	public OpTargetAllItemTypeSkillCondition(StatsSet params) | ||||
| @@ -35,6 +32,6 @@ public class OpTargetAllItemTypeSkillCondition implements ISkillCondition | ||||
| 	@Override | ||||
| 	public boolean canUse(L2Character caster, Skill skill, L2Object target) | ||||
| 	{ | ||||
| 		return false; | ||||
| 		return false; // TODO: | ||||
| 	} | ||||
| } | ||||
|   | ||||
| @@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character; | ||||
| import com.l2jmobius.gameserver.model.skills.ISkillCondition; | ||||
| import com.l2jmobius.gameserver.model.skills.Skill; | ||||
|  | ||||
| /** | ||||
|  * @author | ||||
|  */ | ||||
| public class OpTargetArmorTypeSkillCondition implements ISkillCondition | ||||
| { | ||||
| 	public OpTargetArmorTypeSkillCondition(StatsSet params) | ||||
| @@ -35,6 +32,6 @@ public class OpTargetArmorTypeSkillCondition implements ISkillCondition | ||||
| 	@Override | ||||
| 	public boolean canUse(L2Character caster, Skill skill, L2Object target) | ||||
| 	{ | ||||
| 		return false; | ||||
| 		return false; // TODO: | ||||
| 	} | ||||
| } | ||||
|   | ||||
| @@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character; | ||||
| import com.l2jmobius.gameserver.model.skills.ISkillCondition; | ||||
| import com.l2jmobius.gameserver.model.skills.Skill; | ||||
|  | ||||
| /** | ||||
|  * @author | ||||
|  */ | ||||
| public class OpTerritorySkillCondition implements ISkillCondition | ||||
| { | ||||
| 	public OpTerritorySkillCondition(StatsSet params) | ||||
| @@ -35,6 +32,6 @@ public class OpTerritorySkillCondition implements ISkillCondition | ||||
| 	@Override | ||||
| 	public boolean canUse(L2Character caster, Skill skill, L2Object target) | ||||
| 	{ | ||||
| 		return false; | ||||
| 		return true; // TODO: | ||||
| 	} | ||||
| } | ||||
|   | ||||
| @@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character; | ||||
| import com.l2jmobius.gameserver.model.skills.ISkillCondition; | ||||
| import com.l2jmobius.gameserver.model.skills.Skill; | ||||
|  | ||||
| /** | ||||
|  * @author | ||||
|  */ | ||||
| public class OpUseFirecrackerSkillCondition implements ISkillCondition | ||||
| { | ||||
| 	public OpUseFirecrackerSkillCondition(StatsSet params) | ||||
| @@ -35,6 +32,6 @@ public class OpUseFirecrackerSkillCondition implements ISkillCondition | ||||
| 	@Override | ||||
| 	public boolean canUse(L2Character caster, Skill skill, L2Object target) | ||||
| 	{ | ||||
| 		return false; | ||||
| 		return true; // TODO: | ||||
| 	} | ||||
| } | ||||
|   | ||||
| @@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character; | ||||
| import com.l2jmobius.gameserver.model.skills.ISkillCondition; | ||||
| import com.l2jmobius.gameserver.model.skills.Skill; | ||||
|  | ||||
| /** | ||||
|  * @author | ||||
|  */ | ||||
| public class OpUsePraseedSkillCondition implements ISkillCondition | ||||
| { | ||||
| 	public OpUsePraseedSkillCondition(StatsSet params) | ||||
| @@ -35,6 +32,6 @@ public class OpUsePraseedSkillCondition implements ISkillCondition | ||||
| 	@Override | ||||
| 	public boolean canUse(L2Character caster, Skill skill, L2Object target) | ||||
| 	{ | ||||
| 		return false; | ||||
| 		return true; // TODO: | ||||
| 	} | ||||
| } | ||||
|   | ||||
| @@ -22,9 +22,6 @@ import com.l2jmobius.gameserver.model.actor.L2Character; | ||||
| import com.l2jmobius.gameserver.model.skills.ISkillCondition; | ||||
| import com.l2jmobius.gameserver.model.skills.Skill; | ||||
|  | ||||
| /** | ||||
|  * @author | ||||
|  */ | ||||
| public class TargetItemCrystalTypeSkillCondition implements ISkillCondition | ||||
| { | ||||
| 	public TargetItemCrystalTypeSkillCondition(StatsSet params) | ||||
| @@ -35,6 +32,6 @@ public class TargetItemCrystalTypeSkillCondition implements ISkillCondition | ||||
| 	@Override | ||||
| 	public boolean canUse(L2Character caster, Skill skill, L2Object target) | ||||
| 	{ | ||||
| 		return false; | ||||
| 		return true; // TODO: | ||||
| 	} | ||||
| } | ||||
|   | ||||
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