Goddard blacksmith additions.

Contributed by kaylakamaz.
This commit is contained in:
MobiusDev 2018-12-02 01:45:12 +00:00
parent 538c77c846
commit 98b76f79f7
20 changed files with 106 additions and 3 deletions

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<html><body>Blacksmith Hilda:<br>
Here you can seal an armor or remove a seal from an armor. what would you like to do?<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 3084602">Break the seal on B-grade helmet, gloves and boots</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 3084603">Seal B-grade helmet, gloves and boots again</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 3084604">Break the seal on A-grade armor</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 3084605">Break the seal on A-grade accessories</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 3084606">Seal A-grade armor again</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 3084607">Enchant A-grade helmet</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 0">Return</Button>
</body></html>

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<html><body>Blacksmith Hilda:<br>
Do you have any business for Hilda? hmm? Hilda is busy, busy! She must make swords, plows, polearms, and armor! No visiting! Hilda doesn't visit, just works! Hilda doesn't mind watchers, but if someone talks while hilda works, someone might get hit by hammer. In the face. Hard.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Link common/craft_02.htm">Ask to craft a Dualsword</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Link common/runes_01.htm">Study Runes</Button>
<Button ALIGN="LEFT" ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 1108">Craft an item</Button>
<Button ALIGN="LEFT" ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">Print Armor and Accessory</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</body></html>

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<html><body>Blacksmith Feynn:<br>
Do you want to seal the armor or remove the seal!? I'll try to complete your order as soon as I can.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 3084602">Break the seal on B-grade helmet, gloves and boots</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 3084603">Seal B-grade helmet, gloves and boots again</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 3084604">Break the seal on A-grade armor</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 3084605">Break the seal on A-grade accessories</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 3084606">Seal A-grade armor again</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 3084607">Enchant A-grade helmet</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 0">Return</Button>
</body></html>

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<html><body>Blacksmith Feynn:<br>
Oh-ho! You want something from the famous Feynn?! My fame is great for business, but it can be a bit much at times... singing autographs, kissing babies, posing for paintings... I, the great Feynn, am... a... GENIUS! But I can't lend my talents to just any Tom, Drackel, or Hariss!<br>
I'm not doing any of this for free you know.. it's a dog-eat-dog world out there. Gotta ride the flame horse while it's hot!<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Link common/craft_02.htm">Ask to craft a Dualsword</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Link common/runes_01.htm">Study Runes</Button>
<Button ALIGN="LEFT" ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 1108">Craft an item</Button>
<Button ALIGN="LEFT" ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">Print Armor and Accessory</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</body></html>

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<html><body>Head Blacksmith Noel:<br>
This icy air is perfect for pounding the stell! Scorching fire and icy air - that's what makes good, hard stell! Conflict makes everything stronger, that's for sure!<br>
Same with life - no matter how much scrrow or turmoil you may face, if you can endure it, you will become as strong and resilient as tempered steel!<br>
Ah, but what has brought you to me, friend? I'll gladly provide what help I can.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest DwarfBlacksmithChange2">Listen to information about second class transfer.</Button>
<!-- <Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Subclass 0">Sub Class.</Button> -->
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Quest Clan">Clan.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Quest Alliance">Alliance.</Button>
<!-- <Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Quest ShadowWeapons">Use Shadow Weapon Exchange Coupon.</Button> -->
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest.</Button>
</body></html>

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<html><body>
You are limited to two occupational changes.<br>
You would be better served training yourself. Remember that strength flows from your mind, not your weapon.
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<html><body>
Occupations are changed as skill level and experience increase. An Artisan may change to a <font color="LEVEL">Warsmith</font>. Any others? I think not. You have chosen the path of production.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest DwarfBlacksmithChange2 30512-03.htm">Warsmith</Button>
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<html><body>
The profession of Warsmith is a noble step up for an Artisan such as yourself!<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest DwarfBlacksmithChange2 30512-04.htm">Description of the Warsmith</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest DwarfBlacksmithChange2 57">Change occupation to Warsmith.</Button>
</body></html>

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<html><body>
A Warsmith's mission is to create weapons of war. He is also a superb Summoner, having the strength to fight at the front alongside the golems he summons during war. Warsmiths are also the only Summoners capable of conjuring siege weapons.<br>
To advance to Warsmith your level must be over 40 and you must possess the Mark of the Guildsman, the Mark of Prosperity, and the Mark of the Maestro.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest DwarfBlacksmithChange2 30512-05.htm">Ask about marks.</Button>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest DwarfBlacksmithChange2 30512-03.htm">Return</Button>
</body></html>

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<html><body>
Marks are earned by passing tests.<br>
The <font color="LEVEL">Mark of the Guildsman</font> is reserved for those who pass the Trial of the Guildsman. You must be above <font color="LEVEL">level 35</font> to qualify for this test. To receive the Mark of the Guildsman go to the Town of Giran and meet Warehouse Keeper Valkon.<br>
The <font color="LEVEL">Mark of Prosperity</font> is reserved for those who pass the Test of Prosperity. You must be above <font color="LEVEL">level 37</font> to qualify for the test. To take the <font color="LEVEL">Test of Prosperity</font>, go to the Town of Giran and meet Warehouse Keeper Parman.<br>
<font color="LEVEL">Mark of the Maestro</font> is reserved for those who pass the Test of the Maestro. You must be above <font color="LEVEL">level 39</font> to qualify for this test. To take it, visit <font color="LEVEL">First Elder Lockirin</font> of the Dwarven Village.<br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest DwarfBlacksmithChange2 30512-03.htm">Return</Button>
</body></html>

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<html><body>
Dwarven Fighters such as you are not qualified to even think of being a Warsmith. Only Artisans may advance to Warsmith. A novice like you does not have any business here.<br>
Go back to your homeland and become an Artisan if you dream of one day being a Warsmith.
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<html><body>
I am a Head Blacksmith who specializes in training exceptional Dwarven Warsmiths. Someone like you can learn nothing from me.<br>
But know this one thing, and know it well: You would never have been able to find the equipment that you now hold if it had not been for us Dwarven blacksmiths. That's how important we are.<br>
If you are a Scavenger, go find the Warehouse Chief. But leave me alone!
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<html><body>
Haven't you already changed occupations? Gather your thoughts and go make something! Oh, all right, have you ever participated in a siege? That is the ideal sort of place to display your skills. Good luck!
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<html><body>
To advance to Warsmith, your level must be over 40 and you must possess the Mark of the Guildsman, the Mark of Prosperity, and the Mark of the Maestro.<br>
You have the marks, but your level is not high enough. Come back to me after more training and I will change your occupation to Warsmith. Keep up the good work, young one.
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<html><body>
To advance to Warsmith your level must be over 40 and you must possess the Mark of the Guildsman, the Mark of Prosperity, and the Mark of the Maestro.<br>
You are obviously not yet qualified for this advancement! Come back when you have fulfilled the requirements and I will advance your occupation to Warsmith.
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<html><body>
Now you've finally become a proud Warsmith! Listen and learn from your brother blacksmiths in order to sharpen your skills further. I hope you one day become a great Warsmith capable of creating even mighty siege golems. Congratulations!<br>
Our guild has prepared this small gift to assist you in your journey. Take this to <font color="LEVEL">the Grand Master, Grand Magister, Master Trainer or High Priest who permits transfers in any major town</font> and you will be able to exchange it for a Shadow Weapon.
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<html><body>
To advance to Warsmith, your level must be over 40 and you must possess the Mark of the Guildsman, the Mark of Prosperity, and the Mark of the Maestro.<br>
I see that you do not yet have all of the marks. Come back when you have them and I will change your occupation to Warsmith.
</body></html>

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@ -37,6 +37,7 @@ public final class DwarfBlacksmithChange2 extends AbstractNpcAI
30687, // Vergara
30847, // Ferris
30897, // Roman
31272, // Noel
};
// Items

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<height normal="12" />
</collision>
</npc>
<npc id="31271" level="80" type="L2Npc" name="Hilda" title="Blacksmith">
<npc id="31271" level="80" type="L2Merchant" name="Hilda" title="Blacksmith">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<race>ETC</race>
<sex>FEMALE</sex>
@ -435,7 +435,7 @@
<height normal="12" />
</collision>
</npc>
<npc id="31272" level="80" type="L2Npc" name="Noel" title="Head Blacksmith">
<npc id="31272" level="80" type="L2VillageMasterDwarf" name="Noel" title="Head Blacksmith">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<race>ETC</race>
<sex>FEMALE</sex>

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<height normal="23.5" grown="29" />
</collision>
</npc>
<npc id="31583" level="80" type="L2Npc" name="Feynn" title="Blacksmith">
<npc id="31583" level="80" type="L2Merchant" name="Feynn" title="Blacksmith">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<race>ETC</race>
<sex>FEMALE</sex>