From 98b76f79f70e00b5edeb0a890971a2460e457a23 Mon Sep 17 00:00:00 2001 From: MobiusDev <8391001+MobiusDevelopment@users.noreply.github.com> Date: Sun, 2 Dec 2018 01:45:12 +0000 Subject: [PATCH] Goddard blacksmith additions. Contributed by kaylakamaz. --- .../dist/game/data/html/merchant/31271-1.htm | 10 ++++++++++ .../dist/game/data/html/merchant/31271.htm | 8 ++++++++ .../dist/game/data/html/merchant/31583-1.htm | 10 ++++++++++ .../dist/game/data/html/merchant/31583.htm | 9 +++++++++ .../dist/game/data/html/villagemaster/31272.htm | 11 +++++++++++ .../DwarfBlacksmithChange2/31272-01.htm | 4 ++++ .../DwarfBlacksmithChange2/31272-02.htm | 4 ++++ .../DwarfBlacksmithChange2/31272-03.htm | 5 +++++ .../DwarfBlacksmithChange2/31272-04.htm | 6 ++++++ .../DwarfBlacksmithChange2/31272-05.htm | 7 +++++++ .../DwarfBlacksmithChange2/31272-06.htm | 4 ++++ .../DwarfBlacksmithChange2/31272-07.htm | 5 +++++ .../DwarfBlacksmithChange2/31272-08.htm | 3 +++ .../DwarfBlacksmithChange2/31272-09.htm | 4 ++++ .../DwarfBlacksmithChange2/31272-10.htm | 4 ++++ .../DwarfBlacksmithChange2/31272-11.htm | 4 ++++ .../DwarfBlacksmithChange2/31272-12.htm | 4 ++++ .../DwarfBlacksmithChange2.java | 1 + .../dist/game/data/stats/npcs/31200-31299.xml | 4 ++-- .../dist/game/data/stats/npcs/31500-31599.xml | 2 +- 20 files changed, 106 insertions(+), 3 deletions(-) create mode 100644 L2J_Mobius_Classic_2.3_SevenSigns/dist/game/data/html/merchant/31271-1.htm create mode 100644 L2J_Mobius_Classic_2.3_SevenSigns/dist/game/data/html/merchant/31271.htm create mode 100644 L2J_Mobius_Classic_2.3_SevenSigns/dist/game/data/html/merchant/31583-1.htm create mode 100644 L2J_Mobius_Classic_2.3_SevenSigns/dist/game/data/html/merchant/31583.htm create mode 100644 L2J_Mobius_Classic_2.3_SevenSigns/dist/game/data/html/villagemaster/31272.htm create mode 100644 L2J_Mobius_Classic_2.3_SevenSigns/dist/game/data/scripts/village_master/DwarfBlacksmithChange2/31272-01.htm create mode 100644 L2J_Mobius_Classic_2.3_SevenSigns/dist/game/data/scripts/village_master/DwarfBlacksmithChange2/31272-02.htm create mode 100644 L2J_Mobius_Classic_2.3_SevenSigns/dist/game/data/scripts/village_master/DwarfBlacksmithChange2/31272-03.htm create mode 100644 L2J_Mobius_Classic_2.3_SevenSigns/dist/game/data/scripts/village_master/DwarfBlacksmithChange2/31272-04.htm create mode 100644 L2J_Mobius_Classic_2.3_SevenSigns/dist/game/data/scripts/village_master/DwarfBlacksmithChange2/31272-05.htm create mode 100644 L2J_Mobius_Classic_2.3_SevenSigns/dist/game/data/scripts/village_master/DwarfBlacksmithChange2/31272-06.htm create mode 100644 L2J_Mobius_Classic_2.3_SevenSigns/dist/game/data/scripts/village_master/DwarfBlacksmithChange2/31272-07.htm create mode 100644 L2J_Mobius_Classic_2.3_SevenSigns/dist/game/data/scripts/village_master/DwarfBlacksmithChange2/31272-08.htm create mode 100644 L2J_Mobius_Classic_2.3_SevenSigns/dist/game/data/scripts/village_master/DwarfBlacksmithChange2/31272-09.htm create mode 100644 L2J_Mobius_Classic_2.3_SevenSigns/dist/game/data/scripts/village_master/DwarfBlacksmithChange2/31272-10.htm create mode 100644 L2J_Mobius_Classic_2.3_SevenSigns/dist/game/data/scripts/village_master/DwarfBlacksmithChange2/31272-11.htm create mode 100644 L2J_Mobius_Classic_2.3_SevenSigns/dist/game/data/scripts/village_master/DwarfBlacksmithChange2/31272-12.htm diff --git a/L2J_Mobius_Classic_2.3_SevenSigns/dist/game/data/html/merchant/31271-1.htm b/L2J_Mobius_Classic_2.3_SevenSigns/dist/game/data/html/merchant/31271-1.htm new file mode 100644 index 0000000000..60451bdcf2 --- /dev/null +++ b/L2J_Mobius_Classic_2.3_SevenSigns/dist/game/data/html/merchant/31271-1.htm @@ -0,0 +1,10 @@ +Blacksmith Hilda:
+Here you can seal an armor or remove a seal from an armor. what would you like to do?
+ + + + + + + + \ No newline at end of file diff --git a/L2J_Mobius_Classic_2.3_SevenSigns/dist/game/data/html/merchant/31271.htm b/L2J_Mobius_Classic_2.3_SevenSigns/dist/game/data/html/merchant/31271.htm new file mode 100644 index 0000000000..8d1fcd68d2 --- /dev/null +++ b/L2J_Mobius_Classic_2.3_SevenSigns/dist/game/data/html/merchant/31271.htm @@ -0,0 +1,8 @@ +Blacksmith Hilda:
+Do you have any business for Hilda? hmm? Hilda is busy, busy! She must make swords, plows, polearms, and armor! No visiting! Hilda doesn't visit, just works! Hilda doesn't mind watchers, but if someone talks while hilda works, someone might get hit by hammer. In the face. Hard.
+ + + + + + \ No newline at end of file diff --git a/L2J_Mobius_Classic_2.3_SevenSigns/dist/game/data/html/merchant/31583-1.htm b/L2J_Mobius_Classic_2.3_SevenSigns/dist/game/data/html/merchant/31583-1.htm new file mode 100644 index 0000000000..5c9a3a6193 --- /dev/null +++ b/L2J_Mobius_Classic_2.3_SevenSigns/dist/game/data/html/merchant/31583-1.htm @@ -0,0 +1,10 @@ +Blacksmith Feynn:
+Do you want to seal the armor or remove the seal!? I'll try to complete your order as soon as I can.
+ + + + + + + + \ No newline at end of file diff --git a/L2J_Mobius_Classic_2.3_SevenSigns/dist/game/data/html/merchant/31583.htm b/L2J_Mobius_Classic_2.3_SevenSigns/dist/game/data/html/merchant/31583.htm new file mode 100644 index 0000000000..be18a2af79 --- /dev/null +++ b/L2J_Mobius_Classic_2.3_SevenSigns/dist/game/data/html/merchant/31583.htm @@ -0,0 +1,9 @@ +Blacksmith Feynn:
+Oh-ho! You want something from the famous Feynn?! My fame is great for business, but it can be a bit much at times... singing autographs, kissing babies, posing for paintings... I, the great Feynn, am... a... GENIUS! But I can't lend my talents to just any Tom, Drackel, or Hariss!
+I'm not doing any of this for free you know.. it's a dog-eat-dog world out there. Gotta ride the flame horse while it's hot!
+ + + + + + \ No newline at end of file diff --git a/L2J_Mobius_Classic_2.3_SevenSigns/dist/game/data/html/villagemaster/31272.htm b/L2J_Mobius_Classic_2.3_SevenSigns/dist/game/data/html/villagemaster/31272.htm new file mode 100644 index 0000000000..1a1c478295 --- /dev/null +++ b/L2J_Mobius_Classic_2.3_SevenSigns/dist/game/data/html/villagemaster/31272.htm @@ -0,0 +1,11 @@ +Head Blacksmith Noel:
+This icy air is perfect for pounding the stell! Scorching fire and icy air - that's what makes good, hard stell! Conflict makes everything stronger, that's for sure!
+Same with life - no matter how much scrrow or turmoil you may face, if you can endure it, you will become as strong and resilient as tempered steel!
+Ah, but what has brought you to me, friend? I'll gladly provide what help I can.
+ + + + + + + \ No newline at end of file diff --git a/L2J_Mobius_Classic_2.3_SevenSigns/dist/game/data/scripts/village_master/DwarfBlacksmithChange2/31272-01.htm b/L2J_Mobius_Classic_2.3_SevenSigns/dist/game/data/scripts/village_master/DwarfBlacksmithChange2/31272-01.htm new file mode 100644 index 0000000000..819015afea --- /dev/null +++ b/L2J_Mobius_Classic_2.3_SevenSigns/dist/game/data/scripts/village_master/DwarfBlacksmithChange2/31272-01.htm @@ -0,0 +1,4 @@ + +You are limited to two occupational changes.
+You would be better served training yourself. Remember that strength flows from your mind, not your weapon. + \ No newline at end of file diff --git a/L2J_Mobius_Classic_2.3_SevenSigns/dist/game/data/scripts/village_master/DwarfBlacksmithChange2/31272-02.htm b/L2J_Mobius_Classic_2.3_SevenSigns/dist/game/data/scripts/village_master/DwarfBlacksmithChange2/31272-02.htm new file mode 100644 index 0000000000..df474404ac --- /dev/null +++ b/L2J_Mobius_Classic_2.3_SevenSigns/dist/game/data/scripts/village_master/DwarfBlacksmithChange2/31272-02.htm @@ -0,0 +1,4 @@ + +Occupations are changed as skill level and experience increase. An Artisan may change to a Warsmith. Any others? I think not. You have chosen the path of production.
+ + \ No newline at end of file diff --git a/L2J_Mobius_Classic_2.3_SevenSigns/dist/game/data/scripts/village_master/DwarfBlacksmithChange2/31272-03.htm b/L2J_Mobius_Classic_2.3_SevenSigns/dist/game/data/scripts/village_master/DwarfBlacksmithChange2/31272-03.htm new file mode 100644 index 0000000000..77baabb23b --- /dev/null +++ b/L2J_Mobius_Classic_2.3_SevenSigns/dist/game/data/scripts/village_master/DwarfBlacksmithChange2/31272-03.htm @@ -0,0 +1,5 @@ + +The profession of Warsmith is a noble step up for an Artisan such as yourself!
+ + + \ No newline at end of file diff --git a/L2J_Mobius_Classic_2.3_SevenSigns/dist/game/data/scripts/village_master/DwarfBlacksmithChange2/31272-04.htm b/L2J_Mobius_Classic_2.3_SevenSigns/dist/game/data/scripts/village_master/DwarfBlacksmithChange2/31272-04.htm new file mode 100644 index 0000000000..71beb3861d --- /dev/null +++ b/L2J_Mobius_Classic_2.3_SevenSigns/dist/game/data/scripts/village_master/DwarfBlacksmithChange2/31272-04.htm @@ -0,0 +1,6 @@ + +A Warsmith's mission is to create weapons of war. He is also a superb Summoner, having the strength to fight at the front alongside the golems he summons during war. Warsmiths are also the only Summoners capable of conjuring siege weapons.
+To advance to Warsmith your level must be over 40 and you must possess the Mark of the Guildsman, the Mark of Prosperity, and the Mark of the Maestro.
+ + + \ No newline at end of file diff --git a/L2J_Mobius_Classic_2.3_SevenSigns/dist/game/data/scripts/village_master/DwarfBlacksmithChange2/31272-05.htm b/L2J_Mobius_Classic_2.3_SevenSigns/dist/game/data/scripts/village_master/DwarfBlacksmithChange2/31272-05.htm new file mode 100644 index 0000000000..701720f1cb --- /dev/null +++ b/L2J_Mobius_Classic_2.3_SevenSigns/dist/game/data/scripts/village_master/DwarfBlacksmithChange2/31272-05.htm @@ -0,0 +1,7 @@ + +Marks are earned by passing tests.
+The Mark of the Guildsman is reserved for those who pass the Trial of the Guildsman. You must be above level 35 to qualify for this test. To receive the Mark of the Guildsman go to the Town of Giran and meet Warehouse Keeper Valkon.
+The Mark of Prosperity is reserved for those who pass the Test of Prosperity. You must be above level 37 to qualify for the test. To take the Test of Prosperity, go to the Town of Giran and meet Warehouse Keeper Parman.
+Mark of the Maestro is reserved for those who pass the Test of the Maestro. You must be above level 39 to qualify for this test. To take it, visit First Elder Lockirin of the Dwarven Village.
+ + \ No newline at end of file diff --git a/L2J_Mobius_Classic_2.3_SevenSigns/dist/game/data/scripts/village_master/DwarfBlacksmithChange2/31272-06.htm b/L2J_Mobius_Classic_2.3_SevenSigns/dist/game/data/scripts/village_master/DwarfBlacksmithChange2/31272-06.htm new file mode 100644 index 0000000000..d5f7367432 --- /dev/null +++ b/L2J_Mobius_Classic_2.3_SevenSigns/dist/game/data/scripts/village_master/DwarfBlacksmithChange2/31272-06.htm @@ -0,0 +1,4 @@ + +Dwarven Fighters such as you are not qualified to even think of being a Warsmith. Only Artisans may advance to Warsmith. A novice like you does not have any business here.
+Go back to your homeland and become an Artisan if you dream of one day being a Warsmith. + \ No newline at end of file diff --git a/L2J_Mobius_Classic_2.3_SevenSigns/dist/game/data/scripts/village_master/DwarfBlacksmithChange2/31272-07.htm b/L2J_Mobius_Classic_2.3_SevenSigns/dist/game/data/scripts/village_master/DwarfBlacksmithChange2/31272-07.htm new file mode 100644 index 0000000000..63c4c2158c --- /dev/null +++ b/L2J_Mobius_Classic_2.3_SevenSigns/dist/game/data/scripts/village_master/DwarfBlacksmithChange2/31272-07.htm @@ -0,0 +1,5 @@ + +I am a Head Blacksmith who specializes in training exceptional Dwarven Warsmiths. Someone like you can learn nothing from me.
+But know this one thing, and know it well: You would never have been able to find the equipment that you now hold if it had not been for us Dwarven blacksmiths. That's how important we are.
+If you are a Scavenger, go find the Warehouse Chief. But leave me alone! + \ No newline at end of file diff --git a/L2J_Mobius_Classic_2.3_SevenSigns/dist/game/data/scripts/village_master/DwarfBlacksmithChange2/31272-08.htm b/L2J_Mobius_Classic_2.3_SevenSigns/dist/game/data/scripts/village_master/DwarfBlacksmithChange2/31272-08.htm new file mode 100644 index 0000000000..fe5e1986fe --- /dev/null +++ b/L2J_Mobius_Classic_2.3_SevenSigns/dist/game/data/scripts/village_master/DwarfBlacksmithChange2/31272-08.htm @@ -0,0 +1,3 @@ + +Haven't you already changed occupations? Gather your thoughts and go make something! Oh, all right, have you ever participated in a siege? That is the ideal sort of place to display your skills. Good luck! + \ No newline at end of file diff --git a/L2J_Mobius_Classic_2.3_SevenSigns/dist/game/data/scripts/village_master/DwarfBlacksmithChange2/31272-09.htm b/L2J_Mobius_Classic_2.3_SevenSigns/dist/game/data/scripts/village_master/DwarfBlacksmithChange2/31272-09.htm new file mode 100644 index 0000000000..7a4e6e3f78 --- /dev/null +++ b/L2J_Mobius_Classic_2.3_SevenSigns/dist/game/data/scripts/village_master/DwarfBlacksmithChange2/31272-09.htm @@ -0,0 +1,4 @@ + +To advance to Warsmith, your level must be over 40 and you must possess the Mark of the Guildsman, the Mark of Prosperity, and the Mark of the Maestro.
+You have the marks, but your level is not high enough. Come back to me after more training and I will change your occupation to Warsmith. Keep up the good work, young one. + \ No newline at end of file diff --git a/L2J_Mobius_Classic_2.3_SevenSigns/dist/game/data/scripts/village_master/DwarfBlacksmithChange2/31272-10.htm b/L2J_Mobius_Classic_2.3_SevenSigns/dist/game/data/scripts/village_master/DwarfBlacksmithChange2/31272-10.htm new file mode 100644 index 0000000000..327353f958 --- /dev/null +++ b/L2J_Mobius_Classic_2.3_SevenSigns/dist/game/data/scripts/village_master/DwarfBlacksmithChange2/31272-10.htm @@ -0,0 +1,4 @@ + +To advance to Warsmith your level must be over 40 and you must possess the Mark of the Guildsman, the Mark of Prosperity, and the Mark of the Maestro.
+You are obviously not yet qualified for this advancement! Come back when you have fulfilled the requirements and I will advance your occupation to Warsmith. + \ No newline at end of file diff --git a/L2J_Mobius_Classic_2.3_SevenSigns/dist/game/data/scripts/village_master/DwarfBlacksmithChange2/31272-11.htm b/L2J_Mobius_Classic_2.3_SevenSigns/dist/game/data/scripts/village_master/DwarfBlacksmithChange2/31272-11.htm new file mode 100644 index 0000000000..35fddc28e7 --- /dev/null +++ b/L2J_Mobius_Classic_2.3_SevenSigns/dist/game/data/scripts/village_master/DwarfBlacksmithChange2/31272-11.htm @@ -0,0 +1,4 @@ + +Now you've finally become a proud Warsmith! Listen and learn from your brother blacksmiths in order to sharpen your skills further. I hope you one day become a great Warsmith capable of creating even mighty siege golems. Congratulations!
+Our guild has prepared this small gift to assist you in your journey. Take this to the Grand Master, Grand Magister, Master Trainer or High Priest who permits transfers in any major town and you will be able to exchange it for a Shadow Weapon. + \ No newline at end of file diff --git a/L2J_Mobius_Classic_2.3_SevenSigns/dist/game/data/scripts/village_master/DwarfBlacksmithChange2/31272-12.htm b/L2J_Mobius_Classic_2.3_SevenSigns/dist/game/data/scripts/village_master/DwarfBlacksmithChange2/31272-12.htm new file mode 100644 index 0000000000..5c832f38fd --- /dev/null +++ b/L2J_Mobius_Classic_2.3_SevenSigns/dist/game/data/scripts/village_master/DwarfBlacksmithChange2/31272-12.htm @@ -0,0 +1,4 @@ + +To advance to Warsmith, your level must be over 40 and you must possess the Mark of the Guildsman, the Mark of Prosperity, and the Mark of the Maestro.
+I see that you do not yet have all of the marks. Come back when you have them and I will change your occupation to Warsmith. + \ No newline at end of file diff --git a/L2J_Mobius_Classic_2.3_SevenSigns/dist/game/data/scripts/village_master/DwarfBlacksmithChange2/DwarfBlacksmithChange2.java b/L2J_Mobius_Classic_2.3_SevenSigns/dist/game/data/scripts/village_master/DwarfBlacksmithChange2/DwarfBlacksmithChange2.java index 045472e0cf..dd95cfe6cc 100644 --- a/L2J_Mobius_Classic_2.3_SevenSigns/dist/game/data/scripts/village_master/DwarfBlacksmithChange2/DwarfBlacksmithChange2.java +++ b/L2J_Mobius_Classic_2.3_SevenSigns/dist/game/data/scripts/village_master/DwarfBlacksmithChange2/DwarfBlacksmithChange2.java @@ -37,6 +37,7 @@ public final class DwarfBlacksmithChange2 extends AbstractNpcAI 30687, // Vergara 30847, // Ferris 30897, // Roman + 31272, // Noel }; // Items diff --git a/L2J_Mobius_Classic_2.3_SevenSigns/dist/game/data/stats/npcs/31200-31299.xml b/L2J_Mobius_Classic_2.3_SevenSigns/dist/game/data/stats/npcs/31200-31299.xml index 807c5fda22..dd1acfdc84 100644 --- a/L2J_Mobius_Classic_2.3_SevenSigns/dist/game/data/stats/npcs/31200-31299.xml +++ b/L2J_Mobius_Classic_2.3_SevenSigns/dist/game/data/stats/npcs/31200-31299.xml @@ -416,7 +416,7 @@ - + ETC FEMALE @@ -435,7 +435,7 @@ - + ETC FEMALE diff --git a/L2J_Mobius_Classic_2.3_SevenSigns/dist/game/data/stats/npcs/31500-31599.xml b/L2J_Mobius_Classic_2.3_SevenSigns/dist/game/data/stats/npcs/31500-31599.xml index 58e3b2a428..c7388bd4bf 100644 --- a/L2J_Mobius_Classic_2.3_SevenSigns/dist/game/data/stats/npcs/31500-31599.xml +++ b/L2J_Mobius_Classic_2.3_SevenSigns/dist/game/data/stats/npcs/31500-31599.xml @@ -117,7 +117,7 @@ - + ETC FEMALE