Freezing Paralysis (50338) skill has only one level.

This commit is contained in:
MobiusDevelopment 2022-10-23 23:49:30 +00:00
parent 6bb89f77de
commit 97a668a13b
4 changed files with 8 additions and 96 deletions

View File

@ -956,18 +956,7 @@
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>50338</skillId> <!-- Freezing Paralysis -->
<skillLevel>
<value level="1">1</value>
<value level="2">1</value>
<value level="3">1</value>
<value level="4">1</value>
<value level="5">2</value>
<value level="6">3</value>
<value level="7">4</value>
<value level="8">5</value>
<value level="9">6</value>
<value level="10">7</value>
</skillLevel>
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
@ -988,18 +977,7 @@
<isCritical>true</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>50338</skillId> <!-- Freezing Paralysis -->
<skillLevel>
<value level="1">1</value>
<value level="2">1</value>
<value level="3">1</value>
<value level="4">1</value>
<value level="5">2</value>
<value level="6">3</value>
<value level="7">4</value>
<value level="8">5</value>
<value level="9">6</value>
<value level="10">7</value>
</skillLevel>
<skillLevel>1</skillLevel>
</effect>
<effect name="MaxHp">
<amount>

View File

@ -973,18 +973,7 @@
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>50338</skillId> <!-- Freezing Paralysis -->
<skillLevel>
<value level="1">1</value>
<value level="2">1</value>
<value level="3">1</value>
<value level="4">1</value>
<value level="5">2</value>
<value level="6">3</value>
<value level="7">4</value>
<value level="8">5</value>
<value level="9">6</value>
<value level="10">7</value>
</skillLevel>
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
@ -1005,18 +994,7 @@
<isCritical>true</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>50338</skillId> <!-- Freezing Paralysis -->
<skillLevel>
<value level="1">1</value>
<value level="2">1</value>
<value level="3">1</value>
<value level="4">1</value>
<value level="5">2</value>
<value level="6">3</value>
<value level="7">4</value>
<value level="8">5</value>
<value level="9">6</value>
<value level="10">7</value>
</skillLevel>
<skillLevel>1</skillLevel>
</effect>
<effect name="MaxHp">
<amount>

View File

@ -973,18 +973,7 @@
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>50338</skillId> <!-- Freezing Paralysis -->
<skillLevel>
<value level="1">1</value>
<value level="2">1</value>
<value level="3">1</value>
<value level="4">1</value>
<value level="5">2</value>
<value level="6">3</value>
<value level="7">4</value>
<value level="8">5</value>
<value level="9">6</value>
<value level="10">7</value>
</skillLevel>
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
@ -1005,18 +994,7 @@
<isCritical>true</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>50338</skillId> <!-- Freezing Paralysis -->
<skillLevel>
<value level="1">1</value>
<value level="2">1</value>
<value level="3">1</value>
<value level="4">1</value>
<value level="5">2</value>
<value level="6">3</value>
<value level="7">4</value>
<value level="8">5</value>
<value level="9">6</value>
<value level="10">7</value>
</skillLevel>
<skillLevel>1</skillLevel>
</effect>
<effect name="MaxHp">
<amount>

View File

@ -973,18 +973,7 @@
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>50338</skillId> <!-- Freezing Paralysis -->
<skillLevel>
<value level="1">1</value>
<value level="2">1</value>
<value level="3">1</value>
<value level="4">1</value>
<value level="5">2</value>
<value level="6">3</value>
<value level="7">4</value>
<value level="8">5</value>
<value level="9">6</value>
<value level="10">7</value>
</skillLevel>
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
@ -1005,18 +994,7 @@
<isCritical>true</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>50338</skillId> <!-- Freezing Paralysis -->
<skillLevel>
<value level="1">1</value>
<value level="2">1</value>
<value level="3">1</value>
<value level="4">1</value>
<value level="5">2</value>
<value level="6">3</value>
<value level="7">4</value>
<value level="8">5</value>
<value level="9">6</value>
<value level="10">7</value>
</skillLevel>
<skillLevel>1</skillLevel>
</effect>
<effect name="MaxHp">
<amount>