Quest Helping Others (10821).

This commit is contained in:
MobiusDev 2016-07-30 10:56:10 +00:00
parent 6372c9c1be
commit 976a62f137
13 changed files with 194 additions and 2 deletions

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@ -163,7 +163,6 @@
10806 The Dimensional Warp, Part 6
10807 The Dimensional Warp, Part 7
10809 The Hero's Journey: Blazing Swamp
10821 Helping Others
10823 Exalted, One Who Shatters the Limit
10824 Confronting the Greatest Danger
10825 For Victory

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<html><body>Sir Kristof Rodemai:<br>
Young traveler, has Lionel Hunter sent you here? Then I should greet you properly.<br>
I'm Kristof Rodemai. You must have met my son already. How was he? He's not too skilled, but he's thorough in his work.<br>
Just like me. My test might seem easy for some, harder for others. But it's about what a strong warrior must possess.<br>
<Button ALIGN=LEFT ICON="Normal" action="bypass -h Quest Q10821_HelpingOthers 30868-04.htm">"What is it?"</Button>
</body></html>

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<html><body>Sir Kristof Rodemai:<br>
This place is called the land of abundance, but war and chaos has always been a constant. You are not ready to carry out my request.<br>
(Only characters above Lv. 99.)
</body></html>

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<html><body>Sir Kristof Rodemai:<br>
You must first talk to Lionel before coming to me.<br>
(Only characters who are performing the Exalted, One Who Overcomes the Limit quest may take this quest.)
</body></html>

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<html><body>Sir Kristof Rodemai:<br>
If you want to become a truly strong warrior, you must know how to care for those who are weaker.<br>
You were weak once as well. And I'm sure that you were helped by someone to get this far.<br>
You must not forget that just because you've become stronger.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10821_HelpingOthers 30868-05.htm">"What should I do?"</Button>
</body></html>

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<html><body>Sir Kristof Rodemai:<br>
Those who are strong must help those who are weaker. Without helping those around, one cannot become truly powerful.<br>
I want to check that you know how care for those who are weaker.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10821_HelpingOthers 30868-06.html">"How can I prove that?"</Button>
</body></html>

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<html><body>Sir Kristof Rodemai:<br>
Help those who are weaker than you. Help them grow stronger, and you'll be able to receive a <font color="LEVEL">Mentee's Mark</font>.<br>
That will be the proof that you've taken the time to help those who are weaker than you.
</body></html>

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<html><body>Sir Kristof Rodemai:<br>
You haven't passed my test yet.<br>
Become a mentor for those who are weaker and help them grow. Bring back the <font color="LEVEL">Mentee's Mark</font>.
</body></html>

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<html><body>Sir Kristof Rodemai:<br>
You've passed the test I gave you.<br>
How was becoming a mentor for those weaker than you? You learned that being a great warrior is not all about just being strong, right?<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10821_HelpingOthers 30868-09.html">"Yes."</Button>
</body></html>

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<html><body>Sir Kristof Rodemai:<br>
The fact that you've learned that is enough.<br>
Always remember that. I'll give you a certificate.
</body></html>

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<html><body>Sir Kristof Rodemai:<br>
The fact that you've learned that is enough.<br>
Always remember that. I'll give you a certificate.<br>
Since you've collected all the certificates, you should go see Lionel now.
</body></html>

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/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package quests.Q10821_HelpingOthers;
import com.l2jmobius.gameserver.model.actor.L2Npc;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.quest.Quest;
import com.l2jmobius.gameserver.model.quest.QuestState;
import com.l2jmobius.gameserver.model.quest.State;
import quests.Q10817_ExaltedOneWhoOvercomesTheLimit.Q10817_ExaltedOneWhoOvercomesTheLimit;
/**
* For Honor (10821)
* @URL https://l2wiki.com/Helping_Others
* @author Mobius
*/
public final class Q10821_HelpingOthers extends Quest
{
// NPC
private static final int SIR_ERIC_RODEMAI = 30868;
// Items
private static final int MENTEE_MARK = 33804;
private static final int DAICHIR_SERTIFICATE = 45628;
private static final int OLYMPIAD_MANAGER_CERTIFICATE = 45629;
private static final int ISHUMA_CERTIFICATE = 45630;
// Rewards
private static final int SIR_KRISTOF_RODEMAI_CERTIFICATE = 45631;
private static final int SPELLBOOK_FAVOR_OF_THE_EXALTED = 45928;
// Misc
private static final int MIN_LEVEL = 99;
public Q10821_HelpingOthers()
{
super(10821);
addStartNpc(SIR_ERIC_RODEMAI);
addTalkId(SIR_ERIC_RODEMAI);
addCondMinLevel(MIN_LEVEL, "30868-02.html");
addCondStartedQuest(Q10817_ExaltedOneWhoOvercomesTheLimit.class.getSimpleName(), "30868-03.html");
// registerQuestItems(MENTEE_MARK); Should they be removed when abandoning quest?
}
@Override
public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
{
String htmltext = null;
final QuestState qs = getQuestState(player, false);
if (qs == null)
{
return htmltext;
}
switch (event)
{
case "30868-04.htm":
case "30868-05.htm":
{
htmltext = event;
break;
}
case "30868-06.html":
{
qs.startQuest();
htmltext = event;
break;
}
case "30868-09.html":
{
if (qs.isCond(1) && (getQuestItemsCount(player, MENTEE_MARK) >= 45000))
{
if ((player.getLevel() >= MIN_LEVEL))
{
if (hasQuestItems(player, DAICHIR_SERTIFICATE, ISHUMA_CERTIFICATE, OLYMPIAD_MANAGER_CERTIFICATE))
{
htmltext = "30868-10.html";
}
else
{
htmltext = event;
}
takeItems(player, MENTEE_MARK, 45000);
giveItems(player, SIR_KRISTOF_RODEMAI_CERTIFICATE, 1);
giveItems(player, SPELLBOOK_FAVOR_OF_THE_EXALTED, 1);
qs.exitQuest(false, true);
}
else
{
htmltext = getNoQuestLevelRewardMsg(player);
}
}
break;
}
}
return htmltext;
}
@Override
public String onTalk(L2Npc npc, L2PcInstance player)
{
final QuestState qs = getQuestState(player, true);
String htmltext = getNoQuestMsg(player);
switch (qs.getState())
{
case State.CREATED:
{
htmltext = "30868-01.htm";
break;
}
case State.STARTED:
{
if (getQuestItemsCount(player, MENTEE_MARK) >= 45000)
{
htmltext = "30868-08.html";
}
else
{
htmltext = "30868-07.html";
}
break;
}
case State.COMPLETED:
{
htmltext = getAlreadyCompletedMsg(player);
break;
}
}
return htmltext;
}
}

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@ -359,6 +359,7 @@ import quests.Q10817_ExaltedOneWhoOvercomesTheLimit.Q10817_ExaltedOneWhoOvercome
import quests.Q10818_ConfrontingAGiantMonster.Q10818_ConfrontingAGiantMonster;
import quests.Q10819_ForHonor.Q10819_ForHonor;
import quests.Q10820_RelationshipsBefittingOfTheStatus.Q10820_RelationshipsBefittingOfTheStatus;
import quests.Q10821_HelpingOthers.Q10821_HelpingOthers;
/**
* @author NosBit
@ -708,7 +709,8 @@ public class QuestMasterHandler
Q10817_ExaltedOneWhoOvercomesTheLimit.class,
Q10818_ConfrontingAGiantMonster.class,
Q10819_ForHonor.class,
Q10820_RelationshipsBefittingOfTheStatus.class
Q10820_RelationshipsBefittingOfTheStatus.class,
Q10821_HelpingOthers.class
};
public static void main(String[] args)