Letter Collector event.

Contributed by quangnguyen.
This commit is contained in:
MobiusDev 2018-03-08 13:22:07 +00:00
parent 1a13176a33
commit 96702b124a
6 changed files with 431 additions and 0 deletions

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<html><body>Letter Collector Rosalia:<br>
I'm glad to see you, adventurer!<br>
Do you want to claim reward for collecting the words <font color="LEVEL">LINEAGE II</font>, <font color="LEVEL">MEMORIES</font>, or <font color="LEVEL">CHRONICLE</font>?<br>
You can make these words from the letters you get while hunting the monsters in Lineage II world.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest LetterCollector lineage">"I have all of the letters of LINEAGE II!"</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest LetterCollector memories">"I have all of the letters of MEMORIES!"</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest LetterCollector chronicle">"I have all of the letters of CHRONICLE!"</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest LetterCollector 9000-2.htm">"I'd like to exchange my letters for other ones."</Button>
</body></html>

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<html><body>Letter Collector Rosalia:<br>
I can exchange <font color="LEVEL">two of your letters</font> for <font color="LEVEL">one</font> of random letters. In case with the rare S, H and the number II, you'll will need only one item for exchange. Press the button below when're you ready!<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest LetterCollector exchangeA">"I want to exchange two of my letters A for another random one."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest LetterCollector exchangeC">"I want to exchange two of my letters C for another random one."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest LetterCollector exchangeE">"I want to exchange two of my letters E for another random one."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest LetterCollector exchangeG">"I want to exchange two of my letters G for another random one."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest LetterCollector exchangeI">"I want to exchange two of my letters I for another random one."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest LetterCollector exchangeL">"I want to exchange two of my letters L for another random one."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest LetterCollector exchangeM">"I want to exchange two of my letters M for another random one."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest LetterCollector exchangeN">"I want to exchange two of my letters N for another random one."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest LetterCollector exchangeO">"I want to exchange two of my letters O for another random one."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest LetterCollector exchangeL">"I want to exchange two of my letters R for another random one."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest LetterCollector exchangeH">"I want to exchange one of my letters H for another random one."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest LetterCollector exchangeS">"I want to exchange one of my letters S for another random one."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest LetterCollector exchangeII">"I want to exchange one of my letters II for another random one."</Button>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest LetterCollector 9000-1.htm">Back</Button>
</body></html>

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/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package events.LetterCollector;
import com.l2jmobius.gameserver.model.actor.L2Npc;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.quest.LongTimeEvent;
/**
* Event: Letter Collector
* @URL https://eu.4gameforum.com/threads/648400/
* @author Mobius, Gigi, Adapted for Classic by QuangNguyen
*/
public final class LetterCollector extends LongTimeEvent
{
// NPC
private static final int ROSALIA = 9000;
// Items
private static final int A = 3875;
private static final int C = 3876;
private static final int E = 3877;
private static final int G = 3879;
private static final int I = 3881;
private static final int L = 3882;
private static final int N = 3883;
private static final int R = 3885;
private static final int M = 34956;
private static final int O = 3884;
private static final int S = 3886;
private static final int H = 3880;
private static final int II = 3888;
// Exchange Letters
private static final int[] LETTERS =
{
A,
C,
E,
G,
I,
L,
N,
R,
M,
O,
S,
H,
II
};
// Reward
private static final int LINEAGEII = 29581;
private static final int MEMMORIES = 29583;
private static final int CHRONICLE = 29582;
private LetterCollector()
{
addStartNpc(ROSALIA);
addFirstTalkId(ROSALIA);
addTalkId(ROSALIA);
}
@Override
public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
{
String htmltext = null;
switch (event)
{
case "9000-1.htm":
case "9000-2.htm":
{
htmltext = event;
break;
}
case "lineage":
{
if ((getQuestItemsCount(player, L) >= 1) && //
(getQuestItemsCount(player, I) >= 1) && //
(getQuestItemsCount(player, N) >= 1) && //
(getQuestItemsCount(player, E) >= 2) && //
(getQuestItemsCount(player, A) >= 1) && //
(getQuestItemsCount(player, G) >= 1) && //
(getQuestItemsCount(player, II) >= 1))
{
takeItems(player, L, 1);
takeItems(player, I, 1);
takeItems(player, N, 1);
takeItems(player, E, 2);
takeItems(player, A, 1);
takeItems(player, G, 1);
takeItems(player, II, 1);
giveItems(player, LINEAGEII, 1);
htmltext = "9000-1.htm";
}
else
{
htmltext = "noItem.htm";
}
break;
}
case "memories":
{
if ((getQuestItemsCount(player, M) >= 2) && //
(getQuestItemsCount(player, E) >= 2) && //
(getQuestItemsCount(player, O) >= 1) && //
(getQuestItemsCount(player, R) >= 1) && //
(getQuestItemsCount(player, I) >= 1) && //
(getQuestItemsCount(player, S) >= 1))
{
takeItems(player, M, 2);
takeItems(player, E, 2);
takeItems(player, O, 1);
takeItems(player, R, 1);
takeItems(player, I, 1);
takeItems(player, S, 1);
giveItems(player, MEMMORIES, 1);
htmltext = "9000-1.htm";
}
else
{
htmltext = "noItem.htm";
}
break;
}
case "chronicle":
{
if ((getQuestItemsCount(player, C) >= 2) && //
(getQuestItemsCount(player, H) >= 1) && //
(getQuestItemsCount(player, R) >= 1) && //
(getQuestItemsCount(player, O) >= 1) && //
(getQuestItemsCount(player, N) >= 1) && //
(getQuestItemsCount(player, I) >= 1) && //
(getQuestItemsCount(player, L) >= 1) && //
(getQuestItemsCount(player, E) >= 1))
{
takeItems(player, C, 2);
takeItems(player, H, 1);
takeItems(player, R, 1);
takeItems(player, O, 1);
takeItems(player, N, 1);
takeItems(player, I, 1);
takeItems(player, L, 1);
takeItems(player, E, 1);
giveItems(player, CHRONICLE, 1);
htmltext = "9000-1.htm";
}
else
{
htmltext = "noItem.htm";
}
break;
}
case "exchangeA":
{
if (getQuestItemsCount(player, A) >= 2)
{
takeItems(player, A, 2);
giveItems(player, getRandomEntry(LETTERS), 1);
htmltext = "9000-2.htm";
}
else
{
htmltext = "noItemExchange.htm";
}
break;
}
case "exchangeC":
{
if (getQuestItemsCount(player, C) >= 2)
{
takeItems(player, C, 2);
giveItems(player, getRandomEntry(LETTERS), 1);
htmltext = "9000-2.htm";
}
else
{
htmltext = "noItemExchange.htm";
}
break;
}
case "exchangeE":
{
if (getQuestItemsCount(player, E) >= 2)
{
takeItems(player, E, 2);
giveItems(player, getRandomEntry(LETTERS), 1);
htmltext = "9000-2.htm";
}
else
{
htmltext = "noItemExchange.htm";
}
break;
}
case "exchangeG":
{
if (getQuestItemsCount(player, G) >= 2)
{
takeItems(player, G, 2);
giveItems(player, getRandomEntry(LETTERS), 1);
htmltext = "9000-2.htm";
}
else
{
htmltext = "noItemExchange.htm";
}
break;
}
case "exchangeI":
{
if (getQuestItemsCount(player, I) >= 2)
{
takeItems(player, I, 2);
giveItems(player, getRandomEntry(LETTERS), 1);
htmltext = "9000-2.htm";
}
else
{
htmltext = "noItemExchange.htm";
}
break;
}
case "exchangeL":
{
if (getQuestItemsCount(player, L) >= 2)
{
takeItems(player, L, 2);
giveItems(player, getRandomEntry(LETTERS), 1);
htmltext = "9000-2.htm";
}
else
{
htmltext = "noItemExchange.htm";
}
break;
}
case "exchangeM":
{
if (getQuestItemsCount(player, M) >= 2)
{
takeItems(player, M, 2);
giveItems(player, getRandomEntry(LETTERS), 1);
htmltext = "9000-2.htm";
}
else
{
htmltext = "noItemExchange.htm";
}
break;
}
case "exchangeN":
{
if (getQuestItemsCount(player, N) >= 2)
{
takeItems(player, N, 2);
giveItems(player, getRandomEntry(LETTERS), 1);
htmltext = "9000-2.htm";
}
else
{
htmltext = "noItemExchange.htm";
}
break;
}
case "exchangeO":
{
if (getQuestItemsCount(player, O) >= 2)
{
takeItems(player, O, 2);
giveItems(player, getRandomEntry(LETTERS), 1);
htmltext = "9000-2.htm";
}
else
{
htmltext = "noItemExchange.htm";
}
break;
}
case "exchangeR":
{
if (getQuestItemsCount(player, R) >= 2)
{
takeItems(player, R, 2);
giveItems(player, getRandomEntry(LETTERS), 1);
htmltext = "9000-2.htm";
}
else
{
htmltext = "noItemExchange.htm";
}
break;
}
case "exchangeH":
{
if (getQuestItemsCount(player, H) >= 1)
{
takeItems(player, H, 1);
giveItems(player, getRandomEntry(LETTERS), 1);
htmltext = "9000-2.htm";
}
else
{
htmltext = "noItemExchange.htm";
}
break;
}
case "exchangeS":
{
if (getQuestItemsCount(player, S) >= 1)
{
takeItems(player, S, 1);
giveItems(player, getRandomEntry(LETTERS), 1);
htmltext = "9000-2.htm";
}
else
{
htmltext = "noItemExchange.htm";
}
break;
}
case "exchangeII":
{
if (getQuestItemsCount(player, II) >= 1)
{
takeItems(player, II, 1);
giveItems(player, getRandomEntry(LETTERS), 1);
htmltext = "9000-2.htm";
}
else
{
htmltext = "noItemExchange.htm";
}
break;
}
}
return htmltext;
}
@Override
public String onFirstTalk(L2Npc npc, L2PcInstance player)
{
return npc.getId() + "-1.htm";
}
public static void main(String[] args)
{
new LetterCollector();
}
}

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<?xml version="1.0" encoding="UTF-8"?>
<event name="Looking for right words" active="08 03 2017-09 03 2018" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../xsd/eventConfig.xsd">
<droplist>
<add item="3875" min="1" max="1" chance="3%" /> <!-- Letter Collector's A -->
<add item="3876" min="1" max="1" chance="3%" /> <!-- Letter Collector's C -->
<add item="3877" min="1" max="1" chance="3%" /> <!-- Letter Collector's E -->
<add item="3879" min="1" max="1" chance="3%" /> <!-- Letter Collector's G -->
<add item="3881" min="1" max="1" chance="3%" /> <!-- Letter Collector's I -->
<add item="3882" min="1" max="1" chance="3%" /> <!-- Letter Collector's L -->
<add item="3883" min="1" max="1" chance="3%" /> <!-- Letter Collector's N -->
<add item="3885" min="1" max="1" chance="3%" /> <!-- Letter Collector's R -->
<add item="34956" min="1" max="1" chance="3%" /> <!-- Letter Collector's M -->
<add item="3884" min="1" max="1" chance="3%" /> <!-- Letter Collector's O -->
<add item="3886" min="1" max="1" chance="3%" /> <!-- Letter Collector's S -->
<add item="3880" min="1" max="1" chance="3%" /> <!-- Letter Collector's H -->
<add item="3888" min="1" max="1" chance="3%" /> <!-- Letter Collector's II -->
</droplist>
<spawnlist>
<add npc="9000" x="-84008" y="243032" z="-3728" heading="49744" /> <!-- Talking Island -->
<add npc="9000" x="45688" y="49080" z="-3056" heading="49744" /> <!-- Elven Village -->
<add npc="9000" x="-44584" y="-113608" z="-192" heading="49744" /> <!-- Orc Village -->
<add npc="9000" x="10643" y="17034" z="-4592" heading="49744" /> <!-- Dark Elven Village -->
<add npc="9000" x="115656" y="-178056" z="-912" heading="49744" /> <!-- Dwarf Village -->
<add npc="9000" x="-80485" y="149537" z="-3016" heading="16383" /> <!-- Gluddin -->
<add npc="9000" x="-14143" y="123176" z="-3096" heading="30212" /> <!-- Gludio -->
<add npc="9000" x="16354" y="142848" z="-2680" heading="14450" /> <!-- Dion -->
<add npc="9000" x="82312" y="148616" z="-3440" heading="3355" /> <!-- Giran -->
<add npc="9000" x="82008" y="53874" z="-1472" heading="3355" /> <!-- Oren -->
<add npc="9000" x="147064" y="25928" z="-2008" heading="17863" /> <!-- Aden -->
<add npc="9000" x="117380" y="76684" z="-2672" heading="40961" /> <!-- Hunters Village -->
</spawnlist>
<messages>
<add type="onEnd" text="Looking for right words: Event end!" />
<add type="onEnter" text="Looking for right words: Event ongoing!" />
</messages>
</event>

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<html><body>Letter Collector Rosalia:<br>
I'm sorry, but you'll need more letters to play.<br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest LetterCollector 9000-1.htm">Back</Button>
</body></html>

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<html><body>Letter Collector Rosalia:<br>
I'm sorry, but you do not have enough letters to exchange!.<br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest LetterCollector 9000-1.htm">Back</Button>
</body></html>