Letter Collector event.
Contributed by quangnguyen.
This commit is contained in:
parent
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L2J_Mobius_Classic_2.0_Saviors/dist/game/data/scripts/events/LetterCollector/9000-1.htm
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L2J_Mobius_Classic_2.0_Saviors/dist/game/data/scripts/events/LetterCollector/9000-1.htm
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<html><body>Letter Collector Rosalia:<br>
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I'm glad to see you, adventurer!<br>
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Do you want to claim reward for collecting the words <font color="LEVEL">LINEAGE II</font>, <font color="LEVEL">MEMORIES</font>, or <font color="LEVEL">CHRONICLE</font>?<br>
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You can make these words from the letters you get while hunting the monsters in Lineage II world.<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest LetterCollector lineage">"I have all of the letters of LINEAGE II!"</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest LetterCollector memories">"I have all of the letters of MEMORIES!"</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest LetterCollector chronicle">"I have all of the letters of CHRONICLE!"</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest LetterCollector 9000-2.htm">"I'd like to exchange my letters for other ones."</Button>
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</body></html>
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L2J_Mobius_Classic_2.0_Saviors/dist/game/data/scripts/events/LetterCollector/9000-2.htm
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L2J_Mobius_Classic_2.0_Saviors/dist/game/data/scripts/events/LetterCollector/9000-2.htm
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<html><body>Letter Collector Rosalia:<br>
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I can exchange <font color="LEVEL">two of your letters</font> for <font color="LEVEL">one</font> of random letters. In case with the rare S, H and the number II, you'll will need only one item for exchange. Press the button below when're you ready!<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest LetterCollector exchangeA">"I want to exchange two of my letters A for another random one."</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest LetterCollector exchangeC">"I want to exchange two of my letters C for another random one."</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest LetterCollector exchangeE">"I want to exchange two of my letters E for another random one."</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest LetterCollector exchangeG">"I want to exchange two of my letters G for another random one."</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest LetterCollector exchangeI">"I want to exchange two of my letters I for another random one."</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest LetterCollector exchangeL">"I want to exchange two of my letters L for another random one."</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest LetterCollector exchangeM">"I want to exchange two of my letters M for another random one."</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest LetterCollector exchangeN">"I want to exchange two of my letters N for another random one."</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest LetterCollector exchangeO">"I want to exchange two of my letters O for another random one."</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest LetterCollector exchangeL">"I want to exchange two of my letters R for another random one."</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest LetterCollector exchangeH">"I want to exchange one of my letters H for another random one."</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest LetterCollector exchangeS">"I want to exchange one of my letters S for another random one."</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest LetterCollector exchangeII">"I want to exchange one of my letters II for another random one."</Button>
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<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest LetterCollector 9000-1.htm">Back</Button>
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</body></html>
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L2J_Mobius_Classic_2.0_Saviors/dist/game/data/scripts/events/LetterCollector/LetterCollector.java
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L2J_Mobius_Classic_2.0_Saviors/dist/game/data/scripts/events/LetterCollector/LetterCollector.java
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package events.LetterCollector;
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import com.l2jmobius.gameserver.model.actor.L2Npc;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.quest.LongTimeEvent;
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/**
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* Event: Letter Collector
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* @URL https://eu.4gameforum.com/threads/648400/
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* @author Mobius, Gigi, Adapted for Classic by QuangNguyen
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*/
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public final class LetterCollector extends LongTimeEvent
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{
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// NPC
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private static final int ROSALIA = 9000;
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// Items
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private static final int A = 3875;
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private static final int C = 3876;
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private static final int E = 3877;
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private static final int G = 3879;
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private static final int I = 3881;
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private static final int L = 3882;
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private static final int N = 3883;
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private static final int R = 3885;
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private static final int M = 34956;
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private static final int O = 3884;
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private static final int S = 3886;
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private static final int H = 3880;
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private static final int II = 3888;
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// Exchange Letters
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private static final int[] LETTERS =
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{
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A,
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C,
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E,
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G,
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I,
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L,
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N,
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R,
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M,
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O,
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S,
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H,
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II
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};
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// Reward
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private static final int LINEAGEII = 29581;
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private static final int MEMMORIES = 29583;
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private static final int CHRONICLE = 29582;
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private LetterCollector()
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{
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addStartNpc(ROSALIA);
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addFirstTalkId(ROSALIA);
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addTalkId(ROSALIA);
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}
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@Override
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public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
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{
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String htmltext = null;
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switch (event)
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{
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case "9000-1.htm":
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case "9000-2.htm":
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{
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htmltext = event;
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break;
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}
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case "lineage":
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{
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if ((getQuestItemsCount(player, L) >= 1) && //
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(getQuestItemsCount(player, I) >= 1) && //
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(getQuestItemsCount(player, N) >= 1) && //
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(getQuestItemsCount(player, E) >= 2) && //
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(getQuestItemsCount(player, A) >= 1) && //
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(getQuestItemsCount(player, G) >= 1) && //
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(getQuestItemsCount(player, II) >= 1))
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{
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takeItems(player, L, 1);
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takeItems(player, I, 1);
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takeItems(player, N, 1);
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takeItems(player, E, 2);
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takeItems(player, A, 1);
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takeItems(player, G, 1);
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takeItems(player, II, 1);
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giveItems(player, LINEAGEII, 1);
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htmltext = "9000-1.htm";
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}
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else
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{
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htmltext = "noItem.htm";
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}
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break;
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}
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case "memories":
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{
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if ((getQuestItemsCount(player, M) >= 2) && //
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(getQuestItemsCount(player, E) >= 2) && //
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(getQuestItemsCount(player, O) >= 1) && //
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(getQuestItemsCount(player, R) >= 1) && //
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(getQuestItemsCount(player, I) >= 1) && //
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(getQuestItemsCount(player, S) >= 1))
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{
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takeItems(player, M, 2);
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takeItems(player, E, 2);
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takeItems(player, O, 1);
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takeItems(player, R, 1);
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takeItems(player, I, 1);
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takeItems(player, S, 1);
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giveItems(player, MEMMORIES, 1);
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htmltext = "9000-1.htm";
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}
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else
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{
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htmltext = "noItem.htm";
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}
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break;
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}
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case "chronicle":
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{
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if ((getQuestItemsCount(player, C) >= 2) && //
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(getQuestItemsCount(player, H) >= 1) && //
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(getQuestItemsCount(player, R) >= 1) && //
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(getQuestItemsCount(player, O) >= 1) && //
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(getQuestItemsCount(player, N) >= 1) && //
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(getQuestItemsCount(player, I) >= 1) && //
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(getQuestItemsCount(player, L) >= 1) && //
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(getQuestItemsCount(player, E) >= 1))
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{
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takeItems(player, C, 2);
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takeItems(player, H, 1);
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takeItems(player, R, 1);
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takeItems(player, O, 1);
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takeItems(player, N, 1);
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takeItems(player, I, 1);
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takeItems(player, L, 1);
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takeItems(player, E, 1);
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giveItems(player, CHRONICLE, 1);
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htmltext = "9000-1.htm";
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}
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else
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{
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htmltext = "noItem.htm";
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}
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break;
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}
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case "exchangeA":
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{
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if (getQuestItemsCount(player, A) >= 2)
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{
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takeItems(player, A, 2);
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giveItems(player, getRandomEntry(LETTERS), 1);
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htmltext = "9000-2.htm";
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}
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else
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{
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htmltext = "noItemExchange.htm";
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}
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break;
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}
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case "exchangeC":
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{
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if (getQuestItemsCount(player, C) >= 2)
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{
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takeItems(player, C, 2);
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giveItems(player, getRandomEntry(LETTERS), 1);
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htmltext = "9000-2.htm";
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}
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else
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{
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htmltext = "noItemExchange.htm";
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}
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break;
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}
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case "exchangeE":
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{
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if (getQuestItemsCount(player, E) >= 2)
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{
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takeItems(player, E, 2);
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giveItems(player, getRandomEntry(LETTERS), 1);
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htmltext = "9000-2.htm";
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}
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else
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{
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htmltext = "noItemExchange.htm";
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}
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break;
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}
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case "exchangeG":
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{
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if (getQuestItemsCount(player, G) >= 2)
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{
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takeItems(player, G, 2);
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giveItems(player, getRandomEntry(LETTERS), 1);
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htmltext = "9000-2.htm";
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}
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else
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{
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htmltext = "noItemExchange.htm";
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}
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break;
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}
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case "exchangeI":
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{
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if (getQuestItemsCount(player, I) >= 2)
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{
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takeItems(player, I, 2);
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giveItems(player, getRandomEntry(LETTERS), 1);
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htmltext = "9000-2.htm";
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}
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else
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{
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htmltext = "noItemExchange.htm";
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}
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break;
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}
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case "exchangeL":
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{
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if (getQuestItemsCount(player, L) >= 2)
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{
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takeItems(player, L, 2);
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giveItems(player, getRandomEntry(LETTERS), 1);
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htmltext = "9000-2.htm";
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}
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else
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{
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htmltext = "noItemExchange.htm";
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}
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break;
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}
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case "exchangeM":
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{
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if (getQuestItemsCount(player, M) >= 2)
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{
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takeItems(player, M, 2);
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giveItems(player, getRandomEntry(LETTERS), 1);
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htmltext = "9000-2.htm";
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}
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else
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{
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htmltext = "noItemExchange.htm";
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}
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break;
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}
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case "exchangeN":
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{
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if (getQuestItemsCount(player, N) >= 2)
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{
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takeItems(player, N, 2);
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giveItems(player, getRandomEntry(LETTERS), 1);
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htmltext = "9000-2.htm";
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}
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else
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{
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htmltext = "noItemExchange.htm";
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}
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break;
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}
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case "exchangeO":
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{
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if (getQuestItemsCount(player, O) >= 2)
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{
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takeItems(player, O, 2);
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giveItems(player, getRandomEntry(LETTERS), 1);
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htmltext = "9000-2.htm";
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}
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else
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{
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htmltext = "noItemExchange.htm";
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}
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break;
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}
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case "exchangeR":
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{
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if (getQuestItemsCount(player, R) >= 2)
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{
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takeItems(player, R, 2);
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giveItems(player, getRandomEntry(LETTERS), 1);
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htmltext = "9000-2.htm";
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}
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else
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{
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htmltext = "noItemExchange.htm";
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}
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break;
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}
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case "exchangeH":
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{
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if (getQuestItemsCount(player, H) >= 1)
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{
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takeItems(player, H, 1);
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giveItems(player, getRandomEntry(LETTERS), 1);
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htmltext = "9000-2.htm";
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}
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else
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{
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htmltext = "noItemExchange.htm";
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}
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break;
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}
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case "exchangeS":
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{
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if (getQuestItemsCount(player, S) >= 1)
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{
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takeItems(player, S, 1);
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giveItems(player, getRandomEntry(LETTERS), 1);
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htmltext = "9000-2.htm";
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}
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else
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{
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htmltext = "noItemExchange.htm";
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}
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break;
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}
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case "exchangeII":
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{
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if (getQuestItemsCount(player, II) >= 1)
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{
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takeItems(player, II, 1);
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giveItems(player, getRandomEntry(LETTERS), 1);
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htmltext = "9000-2.htm";
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}
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else
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{
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htmltext = "noItemExchange.htm";
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}
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break;
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}
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}
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return htmltext;
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}
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@Override
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public String onFirstTalk(L2Npc npc, L2PcInstance player)
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{
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return npc.getId() + "-1.htm";
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}
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public static void main(String[] args)
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{
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new LetterCollector();
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}
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}
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L2J_Mobius_Classic_2.0_Saviors/dist/game/data/scripts/events/LetterCollector/config.xml
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L2J_Mobius_Classic_2.0_Saviors/dist/game/data/scripts/events/LetterCollector/config.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<event name="Looking for right words" active="08 03 2017-09 03 2018" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../xsd/eventConfig.xsd">
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<droplist>
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<add item="3875" min="1" max="1" chance="3%" /> <!-- Letter Collector's A -->
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<add item="3876" min="1" max="1" chance="3%" /> <!-- Letter Collector's C -->
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<add item="3877" min="1" max="1" chance="3%" /> <!-- Letter Collector's E -->
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<add item="3879" min="1" max="1" chance="3%" /> <!-- Letter Collector's G -->
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<add item="3881" min="1" max="1" chance="3%" /> <!-- Letter Collector's I -->
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<add item="3882" min="1" max="1" chance="3%" /> <!-- Letter Collector's L -->
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<add item="3883" min="1" max="1" chance="3%" /> <!-- Letter Collector's N -->
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<add item="3885" min="1" max="1" chance="3%" /> <!-- Letter Collector's R -->
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<add item="34956" min="1" max="1" chance="3%" /> <!-- Letter Collector's M -->
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<add item="3884" min="1" max="1" chance="3%" /> <!-- Letter Collector's O -->
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<add item="3886" min="1" max="1" chance="3%" /> <!-- Letter Collector's S -->
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<add item="3880" min="1" max="1" chance="3%" /> <!-- Letter Collector's H -->
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<add item="3888" min="1" max="1" chance="3%" /> <!-- Letter Collector's II -->
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</droplist>
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<spawnlist>
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<add npc="9000" x="-84008" y="243032" z="-3728" heading="49744" /> <!-- Talking Island -->
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<add npc="9000" x="45688" y="49080" z="-3056" heading="49744" /> <!-- Elven Village -->
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<add npc="9000" x="-44584" y="-113608" z="-192" heading="49744" /> <!-- Orc Village -->
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<add npc="9000" x="10643" y="17034" z="-4592" heading="49744" /> <!-- Dark Elven Village -->
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<add npc="9000" x="115656" y="-178056" z="-912" heading="49744" /> <!-- Dwarf Village -->
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<add npc="9000" x="-80485" y="149537" z="-3016" heading="16383" /> <!-- Gluddin -->
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<add npc="9000" x="-14143" y="123176" z="-3096" heading="30212" /> <!-- Gludio -->
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<add npc="9000" x="16354" y="142848" z="-2680" heading="14450" /> <!-- Dion -->
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<add npc="9000" x="82312" y="148616" z="-3440" heading="3355" /> <!-- Giran -->
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<add npc="9000" x="82008" y="53874" z="-1472" heading="3355" /> <!-- Oren -->
|
||||
<add npc="9000" x="147064" y="25928" z="-2008" heading="17863" /> <!-- Aden -->
|
||||
<add npc="9000" x="117380" y="76684" z="-2672" heading="40961" /> <!-- Hunters Village -->
|
||||
</spawnlist>
|
||||
<messages>
|
||||
<add type="onEnd" text="Looking for right words: Event end!" />
|
||||
<add type="onEnter" text="Looking for right words: Event ongoing!" />
|
||||
</messages>
|
||||
</event>
|
4
L2J_Mobius_Classic_2.0_Saviors/dist/game/data/scripts/events/LetterCollector/noItem.htm
vendored
Normal file
4
L2J_Mobius_Classic_2.0_Saviors/dist/game/data/scripts/events/LetterCollector/noItem.htm
vendored
Normal file
@ -0,0 +1,4 @@
|
||||
<html><body>Letter Collector Rosalia:<br>
|
||||
I'm sorry, but you'll need more letters to play.<br>
|
||||
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest LetterCollector 9000-1.htm">Back</Button>
|
||||
</body></html>
|
@ -0,0 +1,4 @@
|
||||
<html><body>Letter Collector Rosalia:<br>
|
||||
I'm sorry, but you do not have enough letters to exchange!.<br>
|
||||
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest LetterCollector 9000-1.htm">Back</Button>
|
||||
</body></html>
|
Loading…
Reference in New Issue
Block a user