Death Knight skill additions.

Contributed by nswnazuka.
This commit is contained in:
MobiusDevelopment 2021-12-13 22:55:06 +00:00
parent 35ff999706
commit 965a20568b

View File

@ -608,7 +608,7 @@
<value level="5">114</value> <value level="5">114</value>
</magicLevel> </magicLevel>
<effects> <effects>
<effect name="DamageByAttack" > <effect name="DamageByAttack">
<amount> <amount>
<value level="1">-1</value> <value level="1">-1</value>
<value level="2">-3</value> <value level="2">-3</value>
@ -618,7 +618,7 @@
</amount> </amount>
<type>PK</type> <type>PK</type>
</effect> </effect>
<effect name="DamageByAttack" > <effect name="DamageByAttack">
<amount> <amount>
<value level="1">-1</value> <value level="1">-1</value>
<value level="2">-3</value> <value level="2">-3</value>
@ -761,7 +761,8 @@
<reuseDelay>300000</reuseDelay> <reuseDelay>300000</reuseDelay>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <!-- TO DO Cannot be used along with Spirit Altar --> <effects>
<!-- TO DO Cannot be used along with Spirit Altar -->
<effect name="PAtk"> <effect name="PAtk">
<amount> <amount>
<value level="1">10</value> <value level="1">10</value>
@ -826,7 +827,7 @@
<reuseDelay>300000</reuseDelay> <reuseDelay>300000</reuseDelay>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount>200</amount> <amount>200</amount>
<mode>PER</mode> <mode>PER</mode>
@ -876,6 +877,10 @@
<amount>30</amount> <amount>30</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="CallSkill">
<skillId>30975</skillId> <!-- Valakas' Roar - Recovery -->
<skillLevel>1</skillLevel>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="30953" toLevel="5" name="Ignition"> <skill id="30953" toLevel="5" name="Ignition">
@ -898,7 +903,8 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<itemConsumeCount>5</itemConsumeCount> <itemConsumeCount>5</itemConsumeCount>
<itemConsumeId>1785</itemConsumeId> <itemConsumeId>1785</itemConsumeId>
<effects> <!-- TO DO Cannot be used along with Spirit Altar --> <effects>
<!-- TO DO Cannot be used along with Spirit Altar -->
<effect name="PAtk"> <effect name="PAtk">
<amount> <amount>
<value level="1">10</value> <value level="1">10</value>
@ -1003,7 +1009,7 @@
<amount> <amount>
<value level="1">80</value> <value level="1">80</value>
<value level="2">100</value> <value level="2">100</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@ -1277,7 +1283,7 @@
<value level="9">-30</value> <value level="9">-30</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="30961" toLevel="6" name="Death Sentence"> <skill id="30961" toLevel="6" name="Death Sentence">
@ -1404,7 +1410,7 @@
<criticalChance>5</criticalChance> <criticalChance>5</criticalChance>
<overHit>true</overHit> <overHit>true</overHit>
<pDefMod>0.9</pDefMod> <pDefMod>0.9</pDefMod>
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="30963" toLevel="9" name="Hellfire"> <skill id="30963" toLevel="9" name="Hellfire">
@ -1505,6 +1511,10 @@
<affectScope>POINT_BLANK</affectScope> <affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="CallSkill">
<skillId>30989</skillId> <!-- Mocking Barrier -->
<skillLevel>1</skillLevel>
</effect>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<pAtkMod> <pAtkMod>
<value level="1">1.10</value> <value level="1">1.10</value>
@ -1623,9 +1633,15 @@
</effects> </effects>
</skill> </skill>
<skill id="30966" toLevel="1" name="Valakas' Roar - Recovery"> <skill id="30966" toLevel="1" name="Valakas' Roar - Recovery">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon> <icon>icon.skill0000</icon>
<operateType>A1</operateType> <operateType>A1</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="HealPercent">
<power>5</power>
</effect>
</effects>
</skill> </skill>
<skill id="30967" toLevel="1" name="Hellbringer"> <skill id="30967" toLevel="1" name="Hellbringer">
<!-- Deals attribute damage to the target with $s1 power, decreasing their Attribute Resistance. Over-hit. --> <!-- Deals attribute damage to the target with $s1 power, decreasing their Attribute Resistance. Over-hit. -->
@ -1656,6 +1672,13 @@
<skillId>30969</skillId> <!-- Hellbringer (Fury) --> <skillId>30969</skillId> <!-- Hellbringer (Fury) -->
</item> </item>
</attachSkillList> </attachSkillList>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>SWORD</item>
</weaponType>
</condition>
</conditions>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<pAtkMod>1.30</pAtkMod> <pAtkMod>1.30</pAtkMod>
@ -1684,6 +1707,15 @@
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope> <affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<abnormalType>TARGET_LOCK</abnormalType>
<affectLimit>20-30</affectLimit>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>SWORD</item>
</weaponType>
</condition>
</conditions>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<pAtkMod>1.30</pAtkMod> <pAtkMod>1.30</pAtkMod>
@ -1691,6 +1723,20 @@
<overHit>true</overHit> <overHit>true</overHit>
<pDefMod>0.8</pDefMod> <pDefMod>0.8</pDefMod>
</effect> </effect>
<effect name="GetAgro" />
<effect name="AddHate">
<power>
<value level="1">1050350</value>
</power>
</effect>
<effect name="TargetCancel">
<chance>30</chance>
<mode>PER</mode>
</effect>
<effect name="Confuse">
<chance>30</chance>
<mode>PER</mode>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="30969" toLevel="9" name="Hellbringer (Fury)"> <skill id="30969" toLevel="9" name="Hellbringer (Fury)">
@ -1701,20 +1747,24 @@
<reuseDelayGroup>30967</reuseDelayGroup> <reuseDelayGroup>30967</reuseDelayGroup>
<magicLevel>105</magicLevel> <magicLevel>105</magicLevel>
<mpConsume>195</mpConsume> <mpConsume>195</mpConsume>
<abnormalType>PARALYZE</abnormalType>
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
<activateRate>60</activateRate>
<isDebuff>true</isDebuff>
<hitTime>2280</hitTime> <hitTime>2280</hitTime>
<coolTime>300</coolTime> <coolTime>300</coolTime>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<affectLimit>20-30</affectLimit> <affectLimit>20-30</affectLimit>
<effectPoint>-5000</effectPoint>
<affectRange>300</affectRange> <affectRange>300</affectRange>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<reuseDelay>30000</reuseDelay> <reuseDelay>30000</reuseDelay>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope> <affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>SWORD</item>
</weaponType>
</condition>
</conditions>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<pAtkMod>1.30</pAtkMod> <pAtkMod>1.30</pAtkMod>
@ -1722,6 +1772,10 @@
<overHit>true</overHit> <overHit>true</overHit>
<pDefMod>0.8</pDefMod> <pDefMod>0.8</pDefMod>
</effect> </effect>
<effect name="CallSkill">
<skillId>30976</skillId> <!-- Hellbringer - Paralysis -->
<skillLevel>1</skillLevel>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="30970" toLevel="6" name="Fire Earthquake"> <skill id="30970" toLevel="6" name="Fire Earthquake">
@ -1773,6 +1827,7 @@
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope> <affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<trait>PULL</trait>
<conditions> <conditions>
<condition name="EquipWeapon"> <condition name="EquipWeapon">
<weaponType> <weaponType>
@ -1781,6 +1836,10 @@
</condition> </condition>
</conditions> </conditions>
<effects> <effects>
<effect name="SummonNpc">
<npcId>13611</npcId> <!-- Fire EarthQuake -->
<npcCount>1</npcCount>
</effect>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<pAtkMod> <pAtkMod>
<value level="1">1.2</value> <value level="1">1.2</value>
@ -1992,19 +2051,153 @@
<operateType>A1</operateType> <operateType>A1</operateType>
</skill> </skill>
<skill id="30975" toLevel="1" name="Valakas' Roar"> <skill id="30975" toLevel="1" name="Valakas' Roar">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon> <icon>icon.skill0000</icon>
<operateType>A1</operateType> <operateType>A2</operateType>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
<magicCriticalRate>5</magicCriticalRate>
<basicProperty>NONE</basicProperty>
<isMagic>2</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="TriggerSkillBySkill">
<skillId>30966</skillId> <!-- Hell Slash -->
<skillLevel>1</skillLevel>
<castSkillId>30957</castSkillId> <!-- Valakas' Roar - Recovery -->
<targetType>SELF</targetType>
</effect>
<effect name="TriggerSkillBySkill">
<skillId>30966</skillId> <!-- Hell Slash (Fury) -->
<skillLevel>1</skillLevel>
<castSkillId>30958</castSkillId> <!-- Valakas' Roar - Recovery -->
<targetType>SELF</targetType>
</effect>
<effect name="TriggerSkillBySkill">
<skillId>30966</skillId> <!-- Hell Slash (Restraint) -->
<skillLevel>1</skillLevel>
<castSkillId>30959</castSkillId> <!-- Valakas' Roar - Recovery -->
<targetType>SELF</targetType>
</effect>
<effect name="TriggerSkillBySkill">
<skillId>30966</skillId> <!-- Hellfire -->
<skillLevel>1</skillLevel>
<castSkillId>30963</castSkillId> <!-- Valakas' Roar - Recovery -->
<targetType>SELF</targetType>
</effect>
<effect name="TriggerSkillBySkill">
<skillId>30966</skillId> <!-- HellFire (Restraint) -->
<skillLevel>1</skillLevel>
<castSkillId>30964</castSkillId> <!-- Valakas' Roar - Recovery -->
<targetType>SELF</targetType>
</effect>
<effect name="TriggerSkillBySkill">
<skillId>30966</skillId> <!-- HellFire (Fury) -->
<skillLevel>1</skillLevel>
<castSkillId>30965</castSkillId> <!-- Valakas' Roar - Recovery -->
<targetType>SELF</targetType>
</effect>
<effect name="TriggerSkillBySkill">
<skillId>30966</skillId> <!-- Hellbringer -->
<skillLevel>1</skillLevel>
<castSkillId>30967</castSkillId> <!-- Valakas' Roar - Recovery -->
<targetType>SELF</targetType>
</effect>
<effect name="TriggerSkillBySkill">
<skillId>30966</skillId> <!-- Hellbringer (Restraint) -->
<skillLevel>1</skillLevel>
<castSkillId>30968</castSkillId> <!-- Valakas' Roar - Recovery -->
<targetType>SELF</targetType>
</effect>
<effect name="TriggerSkillBySkill">
<skillId>30966</skillId> <!-- HellBringer (Fury) -->
<skillLevel>1</skillLevel>
<castSkillId>30969</castSkillId> <!-- Valakas' Roar - Recovery -->
<targetType>SELF</targetType>
</effect>
<effect name="TriggerSkillBySkill">
<skillId>30966</skillId> <!-- Fire earthquake -->
<skillLevel>1</skillLevel>
<castSkillId>30970</castSkillId> <!-- Valakas' Roar - Recovery -->
<targetType>SELF</targetType>
</effect>
</effects>
</skill> </skill>
<skill id="30976" toLevel="1" name="Hellbringer - Paralysis"> <skill id="30976" toLevel="1" name="Hellbringer - Paralysis">
<!-- AUTO GENERATED SKILL TODO: FIX IT --> <!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon> <icon>icon.skill0000</icon>
<operateType>A1</operateType> <operateType>A2</operateType>
<abnormalType>PARALYZE</abnormalType>
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
<abnormalTime>5</abnormalTime>
<activateRate>60</activateRate>
<isDebuff>true</isDebuff>
<trait>PARALYZE</trait>
<affectLimit>20-30</affectLimit>
<effectPoint>-5000</effectPoint>
<affectRange>300</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<reuseDelay>30000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
</effect>
</effects>
</skill> </skill>
<skill id="30977" toLevel="1" name="Fire Earthquake Area"> <skill id="30977" toLevel="1" name="Fire Earthquake Area">
<!-- AUTO GENERATED SKILL TODO: FIX IT --> <!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon> <icon>icon.skill1469</icon>
<operateType>A1</operateType> <abnormalTime>1</abnormalTime>
<abnormalLevel>1</abnormalLevel>
<abnormalType>DERANGEMENT</abnormalType>
<activateRate>100</activateRate>
<affectLimit>5-20</affectLimit>
<affectRange>650</affectRange>
<operateType>A2</operateType>
<trait>PULL</trait>
<effectPoint>-709</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLevel>97</magicLevel>
<isMagic>2</isMagic>
<isDebuff>true</isDebuff>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PullBack">
<speed>600</speed>
<delay>650</delay>
</effect>
<effect name="AddHate">
<power>
<value level="1">586900</value>
<value level="2">586900</value>
<value level="3">586900</value>
<value level="4">693700</value>
<value level="5">693700</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">693700</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">693700</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">693700</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</power>
</effect>
<effect name="PhysicalAttack">
<power>
<value level="1">100</value>
<value level="2">100</value>
<value level="3">100</value>
<value level="4">100</value>
<value level="5">100</value>
<value level="6">100</value>
<value level="7">100</value>
<value level="8">100</value>
</power>
</effect>
</effects>
</skill> </skill>
<skill id="30978" toLevel="2" name="Mocking Resilience - Enhancement"> <skill id="30978" toLevel="2" name="Mocking Resilience - Enhancement">
<!-- AUTO GENERATED SKILL TODO: FIX IT --> <!-- AUTO GENERATED SKILL TODO: FIX IT -->
@ -2028,7 +2221,8 @@
<reuseDelay>300000</reuseDelay> <reuseDelay>300000</reuseDelay>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <!-- TO DO Cannot be used along with Spirit Altar --> <effects>
<!-- TO DO Cannot be used along with Spirit Altar -->
<effect name="PAtk"> <effect name="PAtk">
<amount>20</amount> <amount>20</amount>
<mode>PER</mode> <mode>PER</mode>
@ -2422,9 +2616,24 @@
<operateType>A1</operateType> <operateType>A1</operateType>
</skill> </skill>
<skill id="30989" toLevel="1" name="Mocking Barrier"> <skill id="30989" toLevel="1" name="Mocking Barrier">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon> <icon>icon.skill0000</icon>
<operateType>A1</operateType> <operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>5</abnormalTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalDefence">
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>100</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="30990" toLevel="2" name="Test - Acquired XP/ SP_Level Difference_Sum"> <skill id="30990" toLevel="2" name="Test - Acquired XP/ SP_Level Difference_Sum">
<!-- AUTO GENERATED SKILL TODO: FIX IT --> <!-- AUTO GENERATED SKILL TODO: FIX IT -->