Death Knight skill additions.
Contributed by nswnazuka.
This commit is contained in:
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35ff999706
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@ -608,7 +608,7 @@
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<value level="5">114</value>
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</magicLevel>
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<effects>
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<effect name="DamageByAttack" >
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<effect name="DamageByAttack">
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<amount>
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<value level="1">-1</value>
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<value level="2">-3</value>
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@ -618,7 +618,7 @@
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</amount>
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<type>PK</type>
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</effect>
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<effect name="DamageByAttack" >
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<effect name="DamageByAttack">
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<amount>
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<value level="1">-1</value>
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<value level="2">-3</value>
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@ -761,7 +761,8 @@
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<reuseDelay>300000</reuseDelay>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects> <!-- TO DO Cannot be used along with Spirit Altar -->
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<effects>
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<!-- TO DO Cannot be used along with Spirit Altar -->
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<effect name="PAtk">
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<amount>
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<value level="1">10</value>
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@ -826,7 +827,7 @@
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<reuseDelay>300000</reuseDelay>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effects>
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<effect name="PhysicalDefence">
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<amount>200</amount>
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<mode>PER</mode>
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@ -876,6 +877,10 @@
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<amount>30</amount>
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<mode>PER</mode>
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</effect>
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<effect name="CallSkill">
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<skillId>30975</skillId> <!-- Valakas' Roar - Recovery -->
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<skillLevel>1</skillLevel>
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</effect>
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</effects>
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</skill>
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<skill id="30953" toLevel="5" name="Ignition">
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@ -898,7 +903,8 @@
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<affectScope>SINGLE</affectScope>
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<itemConsumeCount>5</itemConsumeCount>
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<itemConsumeId>1785</itemConsumeId>
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<effects> <!-- TO DO Cannot be used along with Spirit Altar -->
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<effects>
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<!-- TO DO Cannot be used along with Spirit Altar -->
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<effect name="PAtk">
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<amount>
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<value level="1">10</value>
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@ -1003,7 +1009,7 @@
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<amount>
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<value level="1">80</value>
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<value level="2">100</value>
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</amount>
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</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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@ -1277,7 +1283,7 @@
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<value level="9">-30</value>
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</amount>
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<mode>PER</mode>
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</effect>
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</effect>
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</effects>
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</skill>
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<skill id="30961" toLevel="6" name="Death Sentence">
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@ -1404,7 +1410,7 @@
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<criticalChance>5</criticalChance>
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<overHit>true</overHit>
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<pDefMod>0.9</pDefMod>
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</effect>
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</effect>
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</effects>
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</skill>
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<skill id="30963" toLevel="9" name="Hellfire">
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@ -1505,6 +1511,10 @@
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<affectScope>POINT_BLANK</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<effects>
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<effect name="CallSkill">
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<skillId>30989</skillId> <!-- Mocking Barrier -->
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<skillLevel>1</skillLevel>
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</effect>
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<effect name="PhysicalAttack">
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<pAtkMod>
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<value level="1">1.10</value>
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@ -1623,9 +1633,15 @@
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</effects>
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</skill>
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<skill id="30966" toLevel="1" name="Valakas' Roar - Recovery">
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<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="HealPercent">
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<power>5</power>
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</effect>
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</effects>
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</skill>
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<skill id="30967" toLevel="1" name="Hellbringer">
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<!-- Deals attribute damage to the target with $s1 power, decreasing their Attribute Resistance. Over-hit. -->
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@ -1656,6 +1672,13 @@
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<skillId>30969</skillId> <!-- Hellbringer (Fury) -->
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</item>
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</attachSkillList>
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<conditions>
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<condition name="EquipWeapon">
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<weaponType>
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<item>SWORD</item>
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</weaponType>
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</condition>
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</conditions>
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<effects>
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<effect name="PhysicalAttack">
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<pAtkMod>1.30</pAtkMod>
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@ -1684,6 +1707,15 @@
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<targetType>SELF</targetType>
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<affectScope>POINT_BLANK</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<abnormalType>TARGET_LOCK</abnormalType>
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<affectLimit>20-30</affectLimit>
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<conditions>
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<condition name="EquipWeapon">
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<weaponType>
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<item>SWORD</item>
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</weaponType>
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</condition>
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</conditions>
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<effects>
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<effect name="PhysicalAttack">
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<pAtkMod>1.30</pAtkMod>
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@ -1691,6 +1723,20 @@
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<overHit>true</overHit>
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<pDefMod>0.8</pDefMod>
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</effect>
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<effect name="GetAgro" />
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<effect name="AddHate">
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<power>
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<value level="1">1050350</value>
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</power>
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</effect>
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<effect name="TargetCancel">
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<chance>30</chance>
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<mode>PER</mode>
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</effect>
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<effect name="Confuse">
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<chance>30</chance>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="30969" toLevel="9" name="Hellbringer (Fury)">
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@ -1701,20 +1747,24 @@
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<reuseDelayGroup>30967</reuseDelayGroup>
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<magicLevel>105</magicLevel>
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<mpConsume>195</mpConsume>
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<abnormalType>PARALYZE</abnormalType>
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<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
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<activateRate>60</activateRate>
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<isDebuff>true</isDebuff>
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<hitTime>2280</hitTime>
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<coolTime>300</coolTime>
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<magicCriticalRate>5</magicCriticalRate>
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<affectLimit>20-30</affectLimit>
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<effectPoint>-5000</effectPoint>
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<affectRange>300</affectRange>
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<basicProperty>PHYSICAL</basicProperty>
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<reuseDelay>30000</reuseDelay>
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<targetType>SELF</targetType>
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<affectScope>POINT_BLANK</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<conditions>
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<condition name="EquipWeapon">
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<weaponType>
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<item>SWORD</item>
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</weaponType>
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</condition>
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</conditions>
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<effects>
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<effect name="PhysicalAttack">
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<pAtkMod>1.30</pAtkMod>
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@ -1722,6 +1772,10 @@
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<overHit>true</overHit>
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<pDefMod>0.8</pDefMod>
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</effect>
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<effect name="CallSkill">
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<skillId>30976</skillId> <!-- Hellbringer - Paralysis -->
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<skillLevel>1</skillLevel>
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</effect>
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</effects>
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</skill>
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<skill id="30970" toLevel="6" name="Fire Earthquake">
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@ -1773,6 +1827,7 @@
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<targetType>SELF</targetType>
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<affectScope>POINT_BLANK</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<trait>PULL</trait>
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<conditions>
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<condition name="EquipWeapon">
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<weaponType>
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@ -1781,6 +1836,10 @@
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</condition>
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</conditions>
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<effects>
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<effect name="SummonNpc">
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<npcId>13611</npcId> <!-- Fire EarthQuake -->
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<npcCount>1</npcCount>
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</effect>
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<effect name="PhysicalAttack">
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<pAtkMod>
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<value level="1">1.2</value>
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@ -1992,19 +2051,153 @@
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<operateType>A1</operateType>
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</skill>
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<skill id="30975" toLevel="1" name="Valakas' Roar">
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<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<operateType>A2</operateType>
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<abnormalLevel>1</abnormalLevel>
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<abnormalTime>30</abnormalTime>
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<magicCriticalRate>5</magicCriticalRate>
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<basicProperty>NONE</basicProperty>
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<isMagic>2</isMagic>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="TriggerSkillBySkill">
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<skillId>30966</skillId> <!-- Hell Slash -->
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<skillLevel>1</skillLevel>
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<castSkillId>30957</castSkillId> <!-- Valakas' Roar - Recovery -->
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<targetType>SELF</targetType>
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</effect>
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<effect name="TriggerSkillBySkill">
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<skillId>30966</skillId> <!-- Hell Slash (Fury) -->
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<skillLevel>1</skillLevel>
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<castSkillId>30958</castSkillId> <!-- Valakas' Roar - Recovery -->
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<targetType>SELF</targetType>
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</effect>
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<effect name="TriggerSkillBySkill">
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<skillId>30966</skillId> <!-- Hell Slash (Restraint) -->
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<skillLevel>1</skillLevel>
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<castSkillId>30959</castSkillId> <!-- Valakas' Roar - Recovery -->
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<targetType>SELF</targetType>
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</effect>
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<effect name="TriggerSkillBySkill">
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<skillId>30966</skillId> <!-- Hellfire -->
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<skillLevel>1</skillLevel>
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<castSkillId>30963</castSkillId> <!-- Valakas' Roar - Recovery -->
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<targetType>SELF</targetType>
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</effect>
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<effect name="TriggerSkillBySkill">
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<skillId>30966</skillId> <!-- HellFire (Restraint) -->
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<skillLevel>1</skillLevel>
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<castSkillId>30964</castSkillId> <!-- Valakas' Roar - Recovery -->
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<targetType>SELF</targetType>
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</effect>
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<effect name="TriggerSkillBySkill">
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<skillId>30966</skillId> <!-- HellFire (Fury) -->
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<skillLevel>1</skillLevel>
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<castSkillId>30965</castSkillId> <!-- Valakas' Roar - Recovery -->
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<targetType>SELF</targetType>
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</effect>
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<effect name="TriggerSkillBySkill">
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<skillId>30966</skillId> <!-- Hellbringer -->
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<skillLevel>1</skillLevel>
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<castSkillId>30967</castSkillId> <!-- Valakas' Roar - Recovery -->
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<targetType>SELF</targetType>
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</effect>
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<effect name="TriggerSkillBySkill">
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<skillId>30966</skillId> <!-- Hellbringer (Restraint) -->
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<skillLevel>1</skillLevel>
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<castSkillId>30968</castSkillId> <!-- Valakas' Roar - Recovery -->
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<targetType>SELF</targetType>
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</effect>
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<effect name="TriggerSkillBySkill">
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<skillId>30966</skillId> <!-- HellBringer (Fury) -->
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<skillLevel>1</skillLevel>
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<castSkillId>30969</castSkillId> <!-- Valakas' Roar - Recovery -->
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<targetType>SELF</targetType>
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</effect>
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<effect name="TriggerSkillBySkill">
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<skillId>30966</skillId> <!-- Fire earthquake -->
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<skillLevel>1</skillLevel>
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<castSkillId>30970</castSkillId> <!-- Valakas' Roar - Recovery -->
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<targetType>SELF</targetType>
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</effect>
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</effects>
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</skill>
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<skill id="30976" toLevel="1" name="Hellbringer - Paralysis">
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<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<operateType>A2</operateType>
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<abnormalType>PARALYZE</abnormalType>
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<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
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<abnormalTime>5</abnormalTime>
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<activateRate>60</activateRate>
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<isDebuff>true</isDebuff>
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<trait>PARALYZE</trait>
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<affectLimit>20-30</affectLimit>
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<effectPoint>-5000</effectPoint>
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<affectRange>300</affectRange>
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<basicProperty>PHYSICAL</basicProperty>
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<reuseDelay>30000</reuseDelay>
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<targetType>SELF</targetType>
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<affectScope>POINT_BLANK</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<effects>
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<effect name="BlockActions">
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<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
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</effect>
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</effects>
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</skill>
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<skill id="30977" toLevel="1" name="Fire Earthquake Area">
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<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<icon>icon.skill1469</icon>
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<abnormalTime>1</abnormalTime>
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<abnormalLevel>1</abnormalLevel>
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<abnormalType>DERANGEMENT</abnormalType>
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<activateRate>100</activateRate>
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<affectLimit>5-20</affectLimit>
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<affectRange>650</affectRange>
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<operateType>A2</operateType>
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<trait>PULL</trait>
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<effectPoint>-709</effectPoint>
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<basicProperty>NONE</basicProperty>
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<magicCriticalRate>5</magicCriticalRate>
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<hitCancelTime>0</hitCancelTime>
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<magicLevel>97</magicLevel>
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<isMagic>2</isMagic>
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<isDebuff>true</isDebuff>
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<targetType>SELF</targetType>
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<affectScope>POINT_BLANK</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<effects>
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<effect name="PullBack">
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<speed>600</speed>
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<delay>650</delay>
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</effect>
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<effect name="AddHate">
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<power>
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<value level="1">586900</value>
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<value level="2">586900</value>
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<value level="3">586900</value>
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<value level="4">693700</value>
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<value level="5">693700</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="6">693700</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="7">693700</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="8">693700</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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</power>
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</effect>
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<effect name="PhysicalAttack">
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<power>
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<value level="1">100</value>
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<value level="2">100</value>
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<value level="3">100</value>
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<value level="4">100</value>
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<value level="5">100</value>
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<value level="6">100</value>
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<value level="7">100</value>
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<value level="8">100</value>
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</power>
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</effect>
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</effects>
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</skill>
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<skill id="30978" toLevel="2" name="Mocking Resilience - Enhancement">
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<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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@ -2028,7 +2221,8 @@
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<reuseDelay>300000</reuseDelay>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects> <!-- TO DO Cannot be used along with Spirit Altar -->
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<effects>
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<!-- TO DO Cannot be used along with Spirit Altar -->
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<effect name="PAtk">
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<amount>20</amount>
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<mode>PER</mode>
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@ -2422,9 +2616,24 @@
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<operateType>A1</operateType>
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</skill>
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<skill id="30989" toLevel="1" name="Mocking Barrier">
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<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<operateType>A2</operateType>
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<basicProperty>NONE</basicProperty>
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<magicCriticalRate>5</magicCriticalRate>
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<abnormalLevel>1</abnormalLevel>
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<abnormalTime>5</abnormalTime>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="PhysicalDefence">
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<amount>100</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MagicalDefence">
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<amount>100</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="30990" toLevel="2" name="Test - Acquired XP/ SP_Level Difference_Sum">
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<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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