Corrected .premium command bonus calculation.

Contributed by Stayway.
This commit is contained in:
MobiusDev 2018-05-02 14:54:40 +00:00
parent b3c5f24b25
commit 9644070693
7 changed files with 7 additions and 7 deletions

View File

@ -54,7 +54,7 @@ public class Premium implements IVoicedCommandHandler
html.append("<tr><td><center>Premium Info & Rules<br></td></tr>");
html.append("<tr><td>Rate XP: <font color=\"LEVEL\"> x" + (Config.RATE_XP * Config.PREMIUM_RATE_XP) + "<br1></font></td></tr>");
html.append("<tr><td>Rate SP: <font color=\"LEVEL\"> x" + (Config.RATE_SP * Config.PREMIUM_RATE_SP) + "<br1></font></td></tr>");
html.append("<tr><td>Drop Chance: <font color=\"LEVEL\"> x" + (Config.RATE_DEATH_DROP_CHANCE_MULTIPLIER * Config.RATE_DEATH_DROP_CHANCE_MULTIPLIER * Config.PREMIUM_RATE_DROP_CHANCE) + "<br1></font></td></tr>");
html.append("<tr><td>Drop Chance: <font color=\"LEVEL\"> x" + (Config.RATE_DEATH_DROP_CHANCE_MULTIPLIER * Config.PREMIUM_RATE_DROP_CHANCE) + "<br1></font></td></tr>");
html.append("<tr><td>Drop Amount: <font color=\"LEVEL\"> x" + (Config.RATE_DEATH_DROP_AMOUNT_MULTIPLIER * Config.PREMIUM_RATE_DROP_AMOUNT) + "<br1></font></td></tr>");
html.append("<tr><td>Spoil Chance: <font color=\"LEVEL\"> x" + (Config.RATE_SPOIL_DROP_CHANCE_MULTIPLIER * Config.PREMIUM_RATE_SPOIL_CHANCE) + "<br1></font></td></tr>");
html.append("<tr><td>Spoil Amount: <font color=\"LEVEL\"> x" + (Config.RATE_SPOIL_DROP_AMOUNT_MULTIPLIER * Config.PREMIUM_RATE_SPOIL_AMOUNT) + "<br1></font></td></tr>");

View File

@ -54,7 +54,7 @@ public class Premium implements IVoicedCommandHandler
html.append("<tr><td><center>Premium Info & Rules<br></td></tr>");
html.append("<tr><td>Rate XP: <font color=\"LEVEL\"> x" + (Config.RATE_XP * Config.PREMIUM_RATE_XP) + "<br1></font></td></tr>");
html.append("<tr><td>Rate SP: <font color=\"LEVEL\"> x" + (Config.RATE_SP * Config.PREMIUM_RATE_SP) + "<br1></font></td></tr>");
html.append("<tr><td>Drop Chance: <font color=\"LEVEL\"> x" + (Config.RATE_DEATH_DROP_CHANCE_MULTIPLIER * Config.RATE_DEATH_DROP_CHANCE_MULTIPLIER * Config.PREMIUM_RATE_DROP_CHANCE) + "<br1></font></td></tr>");
html.append("<tr><td>Drop Chance: <font color=\"LEVEL\"> x" + (Config.RATE_DEATH_DROP_CHANCE_MULTIPLIER * Config.PREMIUM_RATE_DROP_CHANCE) + "<br1></font></td></tr>");
html.append("<tr><td>Drop Amount: <font color=\"LEVEL\"> x" + (Config.RATE_DEATH_DROP_AMOUNT_MULTIPLIER * Config.PREMIUM_RATE_DROP_AMOUNT) + "<br1></font></td></tr>");
html.append("<tr><td>Spoil Chance: <font color=\"LEVEL\"> x" + (Config.RATE_SPOIL_DROP_CHANCE_MULTIPLIER * Config.PREMIUM_RATE_SPOIL_CHANCE) + "<br1></font></td></tr>");
html.append("<tr><td>Spoil Amount: <font color=\"LEVEL\"> x" + (Config.RATE_SPOIL_DROP_AMOUNT_MULTIPLIER * Config.PREMIUM_RATE_SPOIL_AMOUNT) + "<br1></font></td></tr>");

View File

@ -54,7 +54,7 @@ public class Premium implements IVoicedCommandHandler
html.append("<tr><td><center>Premium Info & Rules<br></td></tr>");
html.append("<tr><td>Rate XP: <font color=\"LEVEL\"> x" + (Config.RATE_XP * Config.PREMIUM_RATE_XP) + "<br1></font></td></tr>");
html.append("<tr><td>Rate SP: <font color=\"LEVEL\"> x" + (Config.RATE_SP * Config.PREMIUM_RATE_SP) + "<br1></font></td></tr>");
html.append("<tr><td>Drop Chance: <font color=\"LEVEL\"> x" + (Config.RATE_DEATH_DROP_CHANCE_MULTIPLIER * Config.RATE_DEATH_DROP_CHANCE_MULTIPLIER * Config.PREMIUM_RATE_DROP_CHANCE) + "<br1></font></td></tr>");
html.append("<tr><td>Drop Chance: <font color=\"LEVEL\"> x" + (Config.RATE_DEATH_DROP_CHANCE_MULTIPLIER * Config.PREMIUM_RATE_DROP_CHANCE) + "<br1></font></td></tr>");
html.append("<tr><td>Drop Amount: <font color=\"LEVEL\"> x" + (Config.RATE_DEATH_DROP_AMOUNT_MULTIPLIER * Config.PREMIUM_RATE_DROP_AMOUNT) + "<br1></font></td></tr>");
html.append("<tr><td>Spoil Chance: <font color=\"LEVEL\"> x" + (Config.RATE_SPOIL_DROP_CHANCE_MULTIPLIER * Config.PREMIUM_RATE_SPOIL_CHANCE) + "<br1></font></td></tr>");
html.append("<tr><td>Spoil Amount: <font color=\"LEVEL\"> x" + (Config.RATE_SPOIL_DROP_AMOUNT_MULTIPLIER * Config.PREMIUM_RATE_SPOIL_AMOUNT) + "<br1></font></td></tr>");

View File

@ -54,7 +54,7 @@ public class Premium implements IVoicedCommandHandler
html.append("<tr><td><center>Premium Info & Rules<br></td></tr>");
html.append("<tr><td>Rate XP: <font color=\"LEVEL\"> x" + (Config.RATE_XP * Config.PREMIUM_RATE_XP) + "<br1></font></td></tr>");
html.append("<tr><td>Rate SP: <font color=\"LEVEL\"> x" + (Config.RATE_SP * Config.PREMIUM_RATE_SP) + "<br1></font></td></tr>");
html.append("<tr><td>Drop Chance: <font color=\"LEVEL\"> x" + (Config.RATE_DEATH_DROP_CHANCE_MULTIPLIER * Config.RATE_DEATH_DROP_CHANCE_MULTIPLIER * Config.PREMIUM_RATE_DROP_CHANCE) + "<br1></font></td></tr>");
html.append("<tr><td>Drop Chance: <font color=\"LEVEL\"> x" + (Config.RATE_DEATH_DROP_CHANCE_MULTIPLIER * Config.PREMIUM_RATE_DROP_CHANCE) + "<br1></font></td></tr>");
html.append("<tr><td>Drop Amount: <font color=\"LEVEL\"> x" + (Config.RATE_DEATH_DROP_AMOUNT_MULTIPLIER * Config.PREMIUM_RATE_DROP_AMOUNT) + "<br1></font></td></tr>");
html.append("<tr><td>Spoil Chance: <font color=\"LEVEL\"> x" + (Config.RATE_SPOIL_DROP_CHANCE_MULTIPLIER * Config.PREMIUM_RATE_SPOIL_CHANCE) + "<br1></font></td></tr>");
html.append("<tr><td>Spoil Amount: <font color=\"LEVEL\"> x" + (Config.RATE_SPOIL_DROP_AMOUNT_MULTIPLIER * Config.PREMIUM_RATE_SPOIL_AMOUNT) + "<br1></font></td></tr>");

View File

@ -54,7 +54,7 @@ public class Premium implements IVoicedCommandHandler
html.append("<tr><td><center>Premium Info & Rules<br></td></tr>");
html.append("<tr><td>Rate XP: <font color=\"LEVEL\"> x" + (Config.RATE_XP * Config.PREMIUM_RATE_XP) + "<br1></font></td></tr>");
html.append("<tr><td>Rate SP: <font color=\"LEVEL\"> x" + (Config.RATE_SP * Config.PREMIUM_RATE_SP) + "<br1></font></td></tr>");
html.append("<tr><td>Drop Chance: <font color=\"LEVEL\"> x" + (Config.RATE_DEATH_DROP_CHANCE_MULTIPLIER * Config.RATE_DEATH_DROP_CHANCE_MULTIPLIER * Config.PREMIUM_RATE_DROP_CHANCE) + "<br1></font></td></tr>");
html.append("<tr><td>Drop Chance: <font color=\"LEVEL\"> x" + (Config.RATE_DEATH_DROP_CHANCE_MULTIPLIER * Config.PREMIUM_RATE_DROP_CHANCE) + "<br1></font></td></tr>");
html.append("<tr><td>Drop Amount: <font color=\"LEVEL\"> x" + (Config.RATE_DEATH_DROP_AMOUNT_MULTIPLIER * Config.PREMIUM_RATE_DROP_AMOUNT) + "<br1></font></td></tr>");
html.append("<tr><td>Spoil Chance: <font color=\"LEVEL\"> x" + (Config.RATE_SPOIL_DROP_CHANCE_MULTIPLIER * Config.PREMIUM_RATE_SPOIL_CHANCE) + "<br1></font></td></tr>");
html.append("<tr><td>Spoil Amount: <font color=\"LEVEL\"> x" + (Config.RATE_SPOIL_DROP_AMOUNT_MULTIPLIER * Config.PREMIUM_RATE_SPOIL_AMOUNT) + "<br1></font></td></tr>");

View File

@ -54,7 +54,7 @@ public class Premium implements IVoicedCommandHandler
html.append("<tr><td><center>Premium Info & Rules<br></td></tr>");
html.append("<tr><td>Rate XP: <font color=\"LEVEL\"> x" + (Config.RATE_XP * Config.PREMIUM_RATE_XP) + "<br1></font></td></tr>");
html.append("<tr><td>Rate SP: <font color=\"LEVEL\"> x" + (Config.RATE_SP * Config.PREMIUM_RATE_SP) + "<br1></font></td></tr>");
html.append("<tr><td>Drop Chance: <font color=\"LEVEL\"> x" + (Config.RATE_DEATH_DROP_CHANCE_MULTIPLIER * Config.RATE_DEATH_DROP_CHANCE_MULTIPLIER * Config.PREMIUM_RATE_DROP_CHANCE) + "<br1></font></td></tr>");
html.append("<tr><td>Drop Chance: <font color=\"LEVEL\"> x" + (Config.RATE_DEATH_DROP_CHANCE_MULTIPLIER * Config.PREMIUM_RATE_DROP_CHANCE) + "<br1></font></td></tr>");
html.append("<tr><td>Drop Amount: <font color=\"LEVEL\"> x" + (Config.RATE_DEATH_DROP_AMOUNT_MULTIPLIER * Config.PREMIUM_RATE_DROP_AMOUNT) + "<br1></font></td></tr>");
html.append("<tr><td>Spoil Chance: <font color=\"LEVEL\"> x" + (Config.RATE_SPOIL_DROP_CHANCE_MULTIPLIER * Config.PREMIUM_RATE_SPOIL_CHANCE) + "<br1></font></td></tr>");
html.append("<tr><td>Spoil Amount: <font color=\"LEVEL\"> x" + (Config.RATE_SPOIL_DROP_AMOUNT_MULTIPLIER * Config.PREMIUM_RATE_SPOIL_AMOUNT) + "<br1></font></td></tr>");

View File

@ -54,7 +54,7 @@ public class Premium implements IVoicedCommandHandler
html.append("<tr><td><center>Premium Info & Rules<br></td></tr>");
html.append("<tr><td>Rate XP: <font color=\"LEVEL\"> x" + (Config.RATE_XP * Config.PREMIUM_RATE_XP) + "<br1></font></td></tr>");
html.append("<tr><td>Rate SP: <font color=\"LEVEL\"> x" + (Config.RATE_SP * Config.PREMIUM_RATE_SP) + "<br1></font></td></tr>");
html.append("<tr><td>Drop Chance: <font color=\"LEVEL\"> x" + (Config.RATE_DEATH_DROP_CHANCE_MULTIPLIER * Config.RATE_DEATH_DROP_CHANCE_MULTIPLIER * Config.PREMIUM_RATE_DROP_CHANCE) + "<br1></font></td></tr>");
html.append("<tr><td>Drop Chance: <font color=\"LEVEL\"> x" + (Config.RATE_DEATH_DROP_CHANCE_MULTIPLIER * Config.PREMIUM_RATE_DROP_CHANCE) + "<br1></font></td></tr>");
html.append("<tr><td>Drop Amount: <font color=\"LEVEL\"> x" + (Config.RATE_DEATH_DROP_AMOUNT_MULTIPLIER * Config.PREMIUM_RATE_DROP_AMOUNT) + "<br1></font></td></tr>");
html.append("<tr><td>Spoil Chance: <font color=\"LEVEL\"> x" + (Config.RATE_SPOIL_DROP_CHANCE_MULTIPLIER * Config.PREMIUM_RATE_SPOIL_CHANCE) + "<br1></font></td></tr>");
html.append("<tr><td>Spoil Amount: <font color=\"LEVEL\"> x" + (Config.RATE_SPOIL_DROP_AMOUNT_MULTIPLIER * Config.PREMIUM_RATE_SPOIL_AMOUNT) + "<br1></font></td></tr>");