Updating a few skills.
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4c064cd516
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95b7ede7e1
@ -1456,24 +1456,27 @@
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</for>
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</skill>
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<skill id="345" levels="12" name="Sonic Rage">
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<!-- TODO: Auto level parse, Requires manual update -->
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<!-- Confirmed CT2.5 and Updated to H5 -->
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<!-- Confirmed CT2.5 and Updated to Ertheia -->
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<table name="#magicLevel"> 78 79 81 83 85 86 88 90 92 94 96 98 </table> <!-- Confirmed -->
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<table name="#mpConsume"> 50 55 56 57 58 59 61 63 65 67 69 71 </table> <!-- Confirmed -->
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<table name="#power"> 195 205 215 225 551 565 598 630 662 693 725 757 </table> <!-- Confirmed -->
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<set name="baseCritRate" val="10" />
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<set name="castRange" val="600" />
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<set name="coolTime" val="300" />
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<set name="effectPoint" val="-340" />
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<set name="effectRange" val="1100" />
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<set name="hitTime" val="1500" />
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<set name="hpConsume" val="50" />
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<set name="hitTime" val="1200" />
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<set name="icon" val="icon.skill0345" />
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<set name="magicLvl" val="78" />
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<set name="mpConsume" val="5" />
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<set name="magicLvl" val="#magicLevel" />
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<set name="mpConsume" val="#mpConsume" />
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<set name="nextActionAttack" val="true" />
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<set name="operateType" val="A1" />
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<set name="overHit" val="true" />
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<set name="power" val="#power" />
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<set name="rideState" val="NONE" />
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<set name="targetType" val="ONE" />
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<cond msgId="113" addName="1">
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<using kind="DUAL" />
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<using kind="SWORD,BLUNT,FIST,DUAL,DUALFIST" />
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</cond>
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<for>
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<effect name="PhysicalAttack" />
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@ -497,14 +497,14 @@
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<set name="abnormalTime" val="10" />
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<set name="abnormalType" val="PD_UP_BOW" />
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<set name="effectPoint" val="138" />
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<set name="hitTime" val="1500" />
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<set name="hitTime" val="1000" />
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<set name="icon" val="icon.skill1514" />
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<set name="isMagic" val="1" /> <!-- Magic Skill -->
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<set name="magicLvl" val="58" />
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<set name="mpConsume" val="22" />
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<set name="mpInitialConsume" val="6" />
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<set name="mpConsume" val="#mpConsume" />
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<set name="mpInitialConsume" val="#mpInitialConsume" />
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<set name="operateType" val="A2" />
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<set name="reuseDelay" val="45000" />
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<set name="reuseDelay" val="300000" />
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<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
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<set name="targetType" val="SELF" />
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<enchant1 name="abnormalTime" val="#ench1AbnormalTimes" />
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132
trunk/dist/game/data/stats/skills/01900-01999.xml
vendored
132
trunk/dist/game/data/stats/skills/01900-01999.xml
vendored
@ -1,25 +1,44 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
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<skill id="1901" levels="1" name="Aim">
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<!-- AUTO GENERATED SKILL -->
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<!-- Elemental Resistance + 10. -->
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<set name="icon" val="icon.skill1901" />
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<set name="magicLvl" val="85" />
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<set name="operateType" val="P" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<add stat="windRes" val="10" />
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<add stat="fireRes" val="10" />
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<add stat="earthRes" val="10" />
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<add stat="waterRes" val="10" />
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</effect>
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</for>
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</skill>
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<skill id="1902" levels="1" name="Mental Fortress">
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<!-- AUTO GENERATED SKILL -->
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<!-- Debuff Resistance + 1%. -->
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<set name="icon" val="icon.skill1902" />
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<set name="magicLvl" val="85" />
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<set name="operateType" val="P" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<sub stat="debuffVuln" val="1" />
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</effect>
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</for>
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</skill>
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<skill id="1903" levels="1" name="Fitness">
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<!-- AUTO GENERATED SKILL -->
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<!-- Increases HP Recovery bonus by 1 and MP Recovery bonus by 1. -->
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<set name="icon" val="icon.skill1903" />
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<set name="magicLvl" val="85" />
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<set name="operateType" val="P" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<mul stat="regHp" val="1.01" />
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<mul stat="regMp" val="1.01" />
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</effect>
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</for>
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</skill>
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<skill id="1904" levels="2" name="Unbind">
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<!-- AUTO GENERATED SKILL -->
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@ -31,18 +50,32 @@
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<set name="reuseDelay" val="600000" />
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</skill>
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<skill id="1905" levels="1" name="Swiftness">
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<!-- AUTO GENERATED SKILL -->
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<!-- Increases Atk. Spd. by 4, Casting Spd. by 3, and Speed when not in combat by 13. -->
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<set name="icon" val="icon.skill1905" />
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<set name="magicLvl" val="85" />
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<set name="operateType" val="P" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<add stat="pAtkSpd" val="4" />
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<add stat="mAtkSpd" val="3" />
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<add stat="runSpd" val="13">
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<player incombat="false" />
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</add>
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</effect>
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</for>
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</skill>
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<skill id="1906" levels="1" name="Blessing of Water">
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<!-- AUTO GENERATED SKILL -->
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<!-- Increases Water resistance by 20. -->
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<set name="icon" val="icon.skill1906" />
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<set name="magicLvl" val="85" />
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<set name="operateType" val="P" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<add stat="waterRes" val="20" />
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</effect>
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</for>
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</skill>
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<skill id="1907" levels="2" name="Prevision">
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<!-- AUTO GENERATED SKILL -->
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@ -54,32 +87,59 @@
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<set name="reuseDelay" val="600000" />
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</skill>
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<skill id="1908" levels="1" name="Delicacy">
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<!-- AUTO GENERATED SKILL -->
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<!-- P. Critical Rate + 10 and M. Critical Rate + 10. -->
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<set name="icon" val="icon.skill1908" />
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<set name="magicLvl" val="85" />
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<set name="operateType" val="P" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<add stat="rCrit" val="10" />
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<add stat="mCritRate" val="10" />
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</effect>
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</for>
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</skill>
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<skill id="1909" levels="1" name="Sharpness">
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<!-- AUTO GENERATED SKILL -->
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<!-- Increases P. Critical Damage and M. Critical Damage by 1%. -->
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<set name="icon" val="icon.skill1909" />
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<set name="magicLvl" val="85" />
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<set name="operateType" val="P" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<mul stat="cAtk" val="1.01" />
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<mul stat="mCritPower" val="1.01" />
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</effect>
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</for>
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</skill>
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<skill id="1910" levels="1" name="Dark Presence">
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<!-- AUTO GENERATED SKILL -->
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<!-- STR and INT + 1 at night. -->
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<set name="icon" val="icon.skill1910" />
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<set name="magicLvl" val="85" />
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<set name="operateType" val="P" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<add stat="STR" val="1">
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<game night="true" />
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</add>
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<add stat="INT" val="1">
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<game night="true" />
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</add>
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</effect>
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</for>
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</skill>
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<skill id="1911" levels="1" name="Blessing of Wind">
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<!-- AUTO GENERATED SKILL -->
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<!-- Increases Wind resistance by 20. -->
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<set name="icon" val="icon.skill1911" />
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<set name="magicLvl" val="85" />
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<set name="operateType" val="P" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<add stat="windRes" val="20" />
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</effect>
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</for>
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</skill>
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<skill id="1912" levels="2" name="Disparition">
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<!-- AUTO GENERATED SKILL -->
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@ -91,11 +151,16 @@
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<set name="reuseDelay" val="600000" />
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</skill>
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<skill id="1913" levels="1" name="Life Siphon">
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<!-- AUTO GENERATED SKILL -->
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<!-- Absorbs 1% of the damage inflicted as HP. -->
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<set name="icon" val="icon.skill1913" />
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<set name="magicLvl" val="85" />
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<set name="operateType" val="P" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<mul stat="absorbDam" val="1.01" />
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</effect>
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</for>
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</skill>
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<skill id="1914" levels="2" name="Savage">
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<!-- AUTO GENERATED SKILL -->
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@ -107,23 +172,35 @@
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<set name="reuseDelay" val="600000" />
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</skill>
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<skill id="1915" levels="1" name="Blessing of Fire">
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<!-- AUTO GENERATED SKILL -->
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<!-- Increases Fire resistance by 20. -->
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<set name="icon" val="icon.skill1915" />
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<set name="magicLvl" val="85" />
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<set name="operateType" val="P" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<add stat="fireRes" val="20" />
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</effect>
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</for>
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</skill>
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<skill id="1916" levels="1" name="Energetic">
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<!-- AUTO GENERATED SKILL -->
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<!-- HP/MP/CP + 1%. -->
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<set name="icon" val="icon.skill1916" />
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<set name="magicLvl" val="85" />
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<set name="operateType" val="P" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<mul stat="maxHp" val="1.01" />
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<mul stat="maxMp" val="1.01" />
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<mul stat="maxCp" val="1.01" />
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</effect>
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</for>
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</skill>
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<skill id="1917" levels="1" name="Undying Will">
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<!-- AUTO GENERATED SKILL -->
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<!-- When receiving damage while HP is below 30%, becomes invincible for 5 seconds. 1 time every 5 minutes only. -->
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<set name="icon" val="icon.skill1917" />
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<set name="magicLvl" val="85" />
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<set name="operateType" val="P" />
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<set name="targetType" val="SELF" />
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</skill>
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@ -137,11 +214,17 @@
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<set name="reuseDelay" val="300000" />
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</skill>
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<skill id="1919" levels="1" name="Dexterity">
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<!-- AUTO GENERATED SKILL -->
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<!-- Skill Cooldown - 1%. -->
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<set name="icon" val="icon.skill1919" />
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<set name="magicLvl" val="85" />
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<set name="operateType" val="P" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<mul stat="pReuse" val="0.99" />
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<mul stat="mReuse" val="0.99" />
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</effect>
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</for>
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</skill>
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<skill id="1920" levels="2" name="Endurance">
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<!-- AUTO GENERATED SKILL -->
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@ -153,11 +236,16 @@
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<set name="reuseDelay" val="600000" />
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</skill>
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<skill id="1921" levels="1" name="Blessing of Earth">
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<!-- AUTO GENERATED SKILL -->
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<!-- Increases Earth resistance by 20. -->
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<set name="icon" val="icon.skill1921" />
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<set name="magicLvl" val="85" />
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<set name="operateType" val="P" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<add stat="earthRes" val="20" />
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</effect>
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</for>
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</skill>
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<skill id="1922" levels="2" name="Earth Tremor">
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<!-- AUTO GENERATED SKILL -->
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@ -170,18 +258,28 @@
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<set name="isDebuff" val="true" />
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</skill>
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<skill id="1923" levels="1" name="Battle Instinct">
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<!-- AUTO GENERATED SKILL -->
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<!-- Increases PvP damage by 1%. -->
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<set name="icon" val="icon.skill1923" />
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<set name="magicLvl" val="85" />
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<set name="operateType" val="P" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<mul stat="pvpPhysDmg" val="1.01" />
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</effect>
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</for>
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</skill>
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<skill id="1924" levels="1" name="Dark Silence">
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<!-- AUTO GENERATED SKILL -->
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<!-- Increases Dark Attack Resistance by 20. -->
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<set name="icon" val="icon.skill1924" />
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<set name="magicLvl" val="85" />
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<set name="operateType" val="P" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<add stat="darkRes" val="20" />
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</effect>
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</for>
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</skill>
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<skill id="1925" levels="2" name="Soul Protection">
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<!-- AUTO GENERATED SKILL -->
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