Use 77 instead of INT for magic damage calculation.
This commit is contained in:
parent
0038104d78
commit
95a184b927
@ -143,7 +143,7 @@ public final class Formulas
|
|||||||
final double pvpPveMod = calculatePvpPveBonus(attacker, target, skill, mcrit);
|
final double pvpPveMod = calculatePvpPveBonus(attacker, target, skill, mcrit);
|
||||||
|
|
||||||
// MDAM Formula.
|
// MDAM Formula.
|
||||||
double damage = ((attacker.getINT() * (power + attacker.getStat().getValue(Stats.SKILL_POWER_ADD, 0)) * Math.sqrt(mAtk)) / mDef) * shotsBonus;
|
double damage = ((77 * (power + attacker.getStat().getValue(Stats.SKILL_POWER_ADD, 0)) * Math.sqrt(mAtk)) / mDef) * shotsBonus;
|
||||||
|
|
||||||
// Failure calculation
|
// Failure calculation
|
||||||
if (Config.ALT_GAME_MAGICFAILURES && !calcMagicSuccess(attacker, target, skill))
|
if (Config.ALT_GAME_MAGICFAILURES && !calcMagicSuccess(attacker, target, skill))
|
||||||
|
@ -143,7 +143,7 @@ public final class Formulas
|
|||||||
final double pvpPveMod = calculatePvpPveBonus(attacker, target, skill, mcrit);
|
final double pvpPveMod = calculatePvpPveBonus(attacker, target, skill, mcrit);
|
||||||
|
|
||||||
// MDAM Formula.
|
// MDAM Formula.
|
||||||
double damage = ((attacker.getINT() * (power + attacker.getStat().getValue(Stats.SKILL_POWER_ADD, 0)) * Math.sqrt(mAtk)) / mDef) * shotsBonus;
|
double damage = ((77 * (power + attacker.getStat().getValue(Stats.SKILL_POWER_ADD, 0)) * Math.sqrt(mAtk)) / mDef) * shotsBonus;
|
||||||
|
|
||||||
// Failure calculation
|
// Failure calculation
|
||||||
if (Config.ALT_GAME_MAGICFAILURES && !calcMagicSuccess(attacker, target, skill))
|
if (Config.ALT_GAME_MAGICFAILURES && !calcMagicSuccess(attacker, target, skill))
|
||||||
|
@ -143,7 +143,7 @@ public final class Formulas
|
|||||||
final double pvpPveMod = calculatePvpPveBonus(attacker, target, skill, mcrit);
|
final double pvpPveMod = calculatePvpPveBonus(attacker, target, skill, mcrit);
|
||||||
|
|
||||||
// MDAM Formula.
|
// MDAM Formula.
|
||||||
double damage = ((attacker.getINT() * (power + attacker.getStat().getValue(Stats.SKILL_POWER_ADD, 0)) * Math.sqrt(mAtk)) / mDef) * shotsBonus;
|
double damage = ((77 * (power + attacker.getStat().getValue(Stats.SKILL_POWER_ADD, 0)) * Math.sqrt(mAtk)) / mDef) * shotsBonus;
|
||||||
|
|
||||||
// Failure calculation
|
// Failure calculation
|
||||||
if (Config.ALT_GAME_MAGICFAILURES && !calcMagicSuccess(attacker, target, skill))
|
if (Config.ALT_GAME_MAGICFAILURES && !calcMagicSuccess(attacker, target, skill))
|
||||||
|
@ -143,7 +143,7 @@ public final class Formulas
|
|||||||
final double pvpPveMod = calculatePvpPveBonus(attacker, target, skill, mcrit);
|
final double pvpPveMod = calculatePvpPveBonus(attacker, target, skill, mcrit);
|
||||||
|
|
||||||
// MDAM Formula.
|
// MDAM Formula.
|
||||||
double damage = ((attacker.getINT() * (power + attacker.getStat().getValue(Stats.SKILL_POWER_ADD, 0)) * Math.sqrt(mAtk)) / mDef) * shotsBonus;
|
double damage = ((77 * (power + attacker.getStat().getValue(Stats.SKILL_POWER_ADD, 0)) * Math.sqrt(mAtk)) / mDef) * shotsBonus;
|
||||||
|
|
||||||
// Failure calculation
|
// Failure calculation
|
||||||
if (Config.ALT_GAME_MAGICFAILURES && !calcMagicSuccess(attacker, target, skill))
|
if (Config.ALT_GAME_MAGICFAILURES && !calcMagicSuccess(attacker, target, skill))
|
||||||
|
@ -143,7 +143,7 @@ public final class Formulas
|
|||||||
final double pvpPveMod = calculatePvpPveBonus(attacker, target, skill, mcrit);
|
final double pvpPveMod = calculatePvpPveBonus(attacker, target, skill, mcrit);
|
||||||
|
|
||||||
// MDAM Formula.
|
// MDAM Formula.
|
||||||
double damage = ((attacker.getINT() * (power + attacker.getStat().getValue(Stats.SKILL_POWER_ADD, 0)) * Math.sqrt(mAtk)) / mDef) * shotsBonus;
|
double damage = ((77 * (power + attacker.getStat().getValue(Stats.SKILL_POWER_ADD, 0)) * Math.sqrt(mAtk)) / mDef) * shotsBonus;
|
||||||
|
|
||||||
// Failure calculation
|
// Failure calculation
|
||||||
if (Config.ALT_GAME_MAGICFAILURES && !calcMagicSuccess(attacker, target, skill))
|
if (Config.ALT_GAME_MAGICFAILURES && !calcMagicSuccess(attacker, target, skill))
|
||||||
|
@ -143,7 +143,7 @@ public final class Formulas
|
|||||||
final double pvpPveMod = calculatePvpPveBonus(attacker, target, skill, mcrit);
|
final double pvpPveMod = calculatePvpPveBonus(attacker, target, skill, mcrit);
|
||||||
|
|
||||||
// MDAM Formula.
|
// MDAM Formula.
|
||||||
double damage = ((attacker.getINT() * (power + attacker.getStat().getValue(Stats.SKILL_POWER_ADD, 0)) * Math.sqrt(mAtk)) / mDef) * shotsBonus;
|
double damage = ((77 * (power + attacker.getStat().getValue(Stats.SKILL_POWER_ADD, 0)) * Math.sqrt(mAtk)) / mDef) * shotsBonus;
|
||||||
|
|
||||||
// Failure calculation
|
// Failure calculation
|
||||||
if (Config.ALT_GAME_MAGICFAILURES && !calcMagicSuccess(attacker, target, skill))
|
if (Config.ALT_GAME_MAGICFAILURES && !calcMagicSuccess(attacker, target, skill))
|
||||||
|
@ -143,7 +143,7 @@ public final class Formulas
|
|||||||
final double pvpPveMod = calculatePvpPveBonus(attacker, target, skill, mcrit);
|
final double pvpPveMod = calculatePvpPveBonus(attacker, target, skill, mcrit);
|
||||||
|
|
||||||
// MDAM Formula.
|
// MDAM Formula.
|
||||||
double damage = ((attacker.getINT() * (power + attacker.getStat().getValue(Stats.SKILL_POWER_ADD, 0)) * Math.sqrt(mAtk)) / mDef) * shotsBonus;
|
double damage = ((77 * (power + attacker.getStat().getValue(Stats.SKILL_POWER_ADD, 0)) * Math.sqrt(mAtk)) / mDef) * shotsBonus;
|
||||||
|
|
||||||
// Failure calculation
|
// Failure calculation
|
||||||
if (Config.ALT_GAME_MAGICFAILURES && !calcMagicSuccess(attacker, target, skill))
|
if (Config.ALT_GAME_MAGICFAILURES && !calcMagicSuccess(attacker, target, skill))
|
||||||
|
@ -143,7 +143,7 @@ public final class Formulas
|
|||||||
final double pvpPveMod = calculatePvpPveBonus(attacker, target, skill, mcrit);
|
final double pvpPveMod = calculatePvpPveBonus(attacker, target, skill, mcrit);
|
||||||
|
|
||||||
// MDAM Formula.
|
// MDAM Formula.
|
||||||
double damage = ((attacker.getINT() * (power + attacker.getStat().getValue(Stats.SKILL_POWER_ADD, 0)) * Math.sqrt(mAtk)) / mDef) * shotsBonus;
|
double damage = ((77 * (power + attacker.getStat().getValue(Stats.SKILL_POWER_ADD, 0)) * Math.sqrt(mAtk)) / mDef) * shotsBonus;
|
||||||
|
|
||||||
// Failure calculation
|
// Failure calculation
|
||||||
if (Config.ALT_GAME_MAGICFAILURES && !calcMagicSuccess(attacker, target, skill))
|
if (Config.ALT_GAME_MAGICFAILURES && !calcMagicSuccess(attacker, target, skill))
|
||||||
|
@ -143,7 +143,7 @@ public final class Formulas
|
|||||||
final double pvpPveMod = calculatePvpPveBonus(attacker, target, skill, mcrit);
|
final double pvpPveMod = calculatePvpPveBonus(attacker, target, skill, mcrit);
|
||||||
|
|
||||||
// MDAM Formula.
|
// MDAM Formula.
|
||||||
double damage = ((attacker.getINT() * (power + attacker.getStat().getValue(Stats.SKILL_POWER_ADD, 0)) * Math.sqrt(mAtk)) / mDef) * shotsBonus;
|
double damage = ((77 * (power + attacker.getStat().getValue(Stats.SKILL_POWER_ADD, 0)) * Math.sqrt(mAtk)) / mDef) * shotsBonus;
|
||||||
|
|
||||||
// Failure calculation
|
// Failure calculation
|
||||||
if (Config.ALT_GAME_MAGICFAILURES && !calcMagicSuccess(attacker, target, skill))
|
if (Config.ALT_GAME_MAGICFAILURES && !calcMagicSuccess(attacker, target, skill))
|
||||||
|
@ -143,7 +143,7 @@ public final class Formulas
|
|||||||
final double pvpPveMod = calculatePvpPveBonus(attacker, target, skill, mcrit);
|
final double pvpPveMod = calculatePvpPveBonus(attacker, target, skill, mcrit);
|
||||||
|
|
||||||
// MDAM Formula.
|
// MDAM Formula.
|
||||||
double damage = ((attacker.getINT() * (power + attacker.getStat().getValue(Stats.SKILL_POWER_ADD, 0)) * Math.sqrt(mAtk)) / mDef) * shotsBonus;
|
double damage = ((77 * (power + attacker.getStat().getValue(Stats.SKILL_POWER_ADD, 0)) * Math.sqrt(mAtk)) / mDef) * shotsBonus;
|
||||||
|
|
||||||
// Failure calculation
|
// Failure calculation
|
||||||
if (Config.ALT_GAME_MAGICFAILURES && !calcMagicSuccess(attacker, target, skill))
|
if (Config.ALT_GAME_MAGICFAILURES && !calcMagicSuccess(attacker, target, skill))
|
||||||
|
@ -143,7 +143,7 @@ public final class Formulas
|
|||||||
final double pvpPveMod = calculatePvpPveBonus(attacker, target, skill, mcrit);
|
final double pvpPveMod = calculatePvpPveBonus(attacker, target, skill, mcrit);
|
||||||
|
|
||||||
// MDAM Formula.
|
// MDAM Formula.
|
||||||
double damage = ((attacker.getINT() * (power + attacker.getStat().getValue(Stats.SKILL_POWER_ADD, 0)) * Math.sqrt(mAtk)) / mDef) * shotsBonus;
|
double damage = ((77 * (power + attacker.getStat().getValue(Stats.SKILL_POWER_ADD, 0)) * Math.sqrt(mAtk)) / mDef) * shotsBonus;
|
||||||
|
|
||||||
// Failure calculation
|
// Failure calculation
|
||||||
if (Config.ALT_GAME_MAGICFAILURES && !calcMagicSuccess(attacker, target, skill))
|
if (Config.ALT_GAME_MAGICFAILURES && !calcMagicSuccess(attacker, target, skill))
|
||||||
|
@ -143,7 +143,7 @@ public final class Formulas
|
|||||||
final double pvpPveMod = calculatePvpPveBonus(attacker, target, skill, mcrit);
|
final double pvpPveMod = calculatePvpPveBonus(attacker, target, skill, mcrit);
|
||||||
|
|
||||||
// MDAM Formula.
|
// MDAM Formula.
|
||||||
double damage = ((attacker.getINT() * (power + attacker.getStat().getValue(Stats.SKILL_POWER_ADD, 0)) * Math.sqrt(mAtk)) / mDef) * shotsBonus;
|
double damage = ((77 * (power + attacker.getStat().getValue(Stats.SKILL_POWER_ADD, 0)) * Math.sqrt(mAtk)) / mDef) * shotsBonus;
|
||||||
|
|
||||||
// Failure calculation
|
// Failure calculation
|
||||||
if (Config.ALT_GAME_MAGICFAILURES && !calcMagicSuccess(attacker, target, skill))
|
if (Config.ALT_GAME_MAGICFAILURES && !calcMagicSuccess(attacker, target, skill))
|
||||||
|
Loading…
Reference in New Issue
Block a user