Use 77 instead of INT for magic damage calculation.
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0038104d78
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95a184b927
@ -143,7 +143,7 @@ public final class Formulas
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final double pvpPveMod = calculatePvpPveBonus(attacker, target, skill, mcrit);
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// MDAM Formula.
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double damage = ((attacker.getINT() * (power + attacker.getStat().getValue(Stats.SKILL_POWER_ADD, 0)) * Math.sqrt(mAtk)) / mDef) * shotsBonus;
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double damage = ((77 * (power + attacker.getStat().getValue(Stats.SKILL_POWER_ADD, 0)) * Math.sqrt(mAtk)) / mDef) * shotsBonus;
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// Failure calculation
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if (Config.ALT_GAME_MAGICFAILURES && !calcMagicSuccess(attacker, target, skill))
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@ -143,7 +143,7 @@ public final class Formulas
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final double pvpPveMod = calculatePvpPveBonus(attacker, target, skill, mcrit);
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// MDAM Formula.
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double damage = ((attacker.getINT() * (power + attacker.getStat().getValue(Stats.SKILL_POWER_ADD, 0)) * Math.sqrt(mAtk)) / mDef) * shotsBonus;
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double damage = ((77 * (power + attacker.getStat().getValue(Stats.SKILL_POWER_ADD, 0)) * Math.sqrt(mAtk)) / mDef) * shotsBonus;
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// Failure calculation
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if (Config.ALT_GAME_MAGICFAILURES && !calcMagicSuccess(attacker, target, skill))
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@ -143,7 +143,7 @@ public final class Formulas
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final double pvpPveMod = calculatePvpPveBonus(attacker, target, skill, mcrit);
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// MDAM Formula.
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double damage = ((attacker.getINT() * (power + attacker.getStat().getValue(Stats.SKILL_POWER_ADD, 0)) * Math.sqrt(mAtk)) / mDef) * shotsBonus;
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double damage = ((77 * (power + attacker.getStat().getValue(Stats.SKILL_POWER_ADD, 0)) * Math.sqrt(mAtk)) / mDef) * shotsBonus;
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// Failure calculation
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if (Config.ALT_GAME_MAGICFAILURES && !calcMagicSuccess(attacker, target, skill))
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@ -143,7 +143,7 @@ public final class Formulas
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final double pvpPveMod = calculatePvpPveBonus(attacker, target, skill, mcrit);
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// MDAM Formula.
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double damage = ((attacker.getINT() * (power + attacker.getStat().getValue(Stats.SKILL_POWER_ADD, 0)) * Math.sqrt(mAtk)) / mDef) * shotsBonus;
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double damage = ((77 * (power + attacker.getStat().getValue(Stats.SKILL_POWER_ADD, 0)) * Math.sqrt(mAtk)) / mDef) * shotsBonus;
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// Failure calculation
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if (Config.ALT_GAME_MAGICFAILURES && !calcMagicSuccess(attacker, target, skill))
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@ -143,7 +143,7 @@ public final class Formulas
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final double pvpPveMod = calculatePvpPveBonus(attacker, target, skill, mcrit);
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// MDAM Formula.
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double damage = ((attacker.getINT() * (power + attacker.getStat().getValue(Stats.SKILL_POWER_ADD, 0)) * Math.sqrt(mAtk)) / mDef) * shotsBonus;
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double damage = ((77 * (power + attacker.getStat().getValue(Stats.SKILL_POWER_ADD, 0)) * Math.sqrt(mAtk)) / mDef) * shotsBonus;
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// Failure calculation
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if (Config.ALT_GAME_MAGICFAILURES && !calcMagicSuccess(attacker, target, skill))
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@ -143,7 +143,7 @@ public final class Formulas
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final double pvpPveMod = calculatePvpPveBonus(attacker, target, skill, mcrit);
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// MDAM Formula.
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double damage = ((attacker.getINT() * (power + attacker.getStat().getValue(Stats.SKILL_POWER_ADD, 0)) * Math.sqrt(mAtk)) / mDef) * shotsBonus;
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double damage = ((77 * (power + attacker.getStat().getValue(Stats.SKILL_POWER_ADD, 0)) * Math.sqrt(mAtk)) / mDef) * shotsBonus;
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// Failure calculation
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if (Config.ALT_GAME_MAGICFAILURES && !calcMagicSuccess(attacker, target, skill))
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@ -143,7 +143,7 @@ public final class Formulas
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final double pvpPveMod = calculatePvpPveBonus(attacker, target, skill, mcrit);
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// MDAM Formula.
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double damage = ((attacker.getINT() * (power + attacker.getStat().getValue(Stats.SKILL_POWER_ADD, 0)) * Math.sqrt(mAtk)) / mDef) * shotsBonus;
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double damage = ((77 * (power + attacker.getStat().getValue(Stats.SKILL_POWER_ADD, 0)) * Math.sqrt(mAtk)) / mDef) * shotsBonus;
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// Failure calculation
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if (Config.ALT_GAME_MAGICFAILURES && !calcMagicSuccess(attacker, target, skill))
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@ -143,7 +143,7 @@ public final class Formulas
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final double pvpPveMod = calculatePvpPveBonus(attacker, target, skill, mcrit);
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// MDAM Formula.
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double damage = ((attacker.getINT() * (power + attacker.getStat().getValue(Stats.SKILL_POWER_ADD, 0)) * Math.sqrt(mAtk)) / mDef) * shotsBonus;
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double damage = ((77 * (power + attacker.getStat().getValue(Stats.SKILL_POWER_ADD, 0)) * Math.sqrt(mAtk)) / mDef) * shotsBonus;
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// Failure calculation
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if (Config.ALT_GAME_MAGICFAILURES && !calcMagicSuccess(attacker, target, skill))
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@ -143,7 +143,7 @@ public final class Formulas
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final double pvpPveMod = calculatePvpPveBonus(attacker, target, skill, mcrit);
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// MDAM Formula.
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double damage = ((attacker.getINT() * (power + attacker.getStat().getValue(Stats.SKILL_POWER_ADD, 0)) * Math.sqrt(mAtk)) / mDef) * shotsBonus;
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double damage = ((77 * (power + attacker.getStat().getValue(Stats.SKILL_POWER_ADD, 0)) * Math.sqrt(mAtk)) / mDef) * shotsBonus;
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// Failure calculation
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if (Config.ALT_GAME_MAGICFAILURES && !calcMagicSuccess(attacker, target, skill))
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@ -143,7 +143,7 @@ public final class Formulas
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final double pvpPveMod = calculatePvpPveBonus(attacker, target, skill, mcrit);
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// MDAM Formula.
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double damage = ((attacker.getINT() * (power + attacker.getStat().getValue(Stats.SKILL_POWER_ADD, 0)) * Math.sqrt(mAtk)) / mDef) * shotsBonus;
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double damage = ((77 * (power + attacker.getStat().getValue(Stats.SKILL_POWER_ADD, 0)) * Math.sqrt(mAtk)) / mDef) * shotsBonus;
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// Failure calculation
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if (Config.ALT_GAME_MAGICFAILURES && !calcMagicSuccess(attacker, target, skill))
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@ -143,7 +143,7 @@ public final class Formulas
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final double pvpPveMod = calculatePvpPveBonus(attacker, target, skill, mcrit);
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// MDAM Formula.
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double damage = ((attacker.getINT() * (power + attacker.getStat().getValue(Stats.SKILL_POWER_ADD, 0)) * Math.sqrt(mAtk)) / mDef) * shotsBonus;
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double damage = ((77 * (power + attacker.getStat().getValue(Stats.SKILL_POWER_ADD, 0)) * Math.sqrt(mAtk)) / mDef) * shotsBonus;
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// Failure calculation
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if (Config.ALT_GAME_MAGICFAILURES && !calcMagicSuccess(attacker, target, skill))
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@ -143,7 +143,7 @@ public final class Formulas
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final double pvpPveMod = calculatePvpPveBonus(attacker, target, skill, mcrit);
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// MDAM Formula.
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double damage = ((attacker.getINT() * (power + attacker.getStat().getValue(Stats.SKILL_POWER_ADD, 0)) * Math.sqrt(mAtk)) / mDef) * shotsBonus;
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double damage = ((77 * (power + attacker.getStat().getValue(Stats.SKILL_POWER_ADD, 0)) * Math.sqrt(mAtk)) / mDef) * shotsBonus;
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// Failure calculation
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if (Config.ALT_GAME_MAGICFAILURES && !calcMagicSuccess(attacker, target, skill))
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