Replaced a lot of guessed skill values for retail values.
Contributed by Iris.
This commit is contained in:
parent
7f02780e63
commit
959e40b3e4
@ -8,6 +8,7 @@
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<abnormalType>PD_DOWN</abnormalType>
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<activateRate>70</activateRate>
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<basicProperty>PHYSICAL</basicProperty>
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<lvlBonusRate>20</lvlBonusRate>
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<castRange>40</castRange>
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<coolTime>500</coolTime>
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<effectPoint>
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@ -149,7 +150,6 @@
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<condition name="EquipWeapon">
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<weaponType>
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<item>DUAL</item>
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<item>DUALBLUNT</item>
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</weaponType>
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</condition>
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</conditions>
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@ -198,7 +198,6 @@
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<value level="40">2627</value>
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</power>
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<ignoreShieldDefence>true</ignoreShieldDefence>
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<criticalChance>15</criticalChance>
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<overHit>true</overHit>
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</effect>
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<effect name="PhysicalDefence">
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@ -523,14 +522,11 @@
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<condition name="EquipWeapon">
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<weaponType>
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<item>DUAL</item>
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<item>DUALBLUNT</item>
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</weaponType>
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</condition>
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</conditions>
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<effects>
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<effect name="EnergyAttack">
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<chargeConsume>3</chargeConsume>
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<criticalChance>15</criticalChance>
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<power>
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<value level="1">918</value>
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<value level="2">971</value>
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@ -568,6 +564,8 @@
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<value level="34">3283</value>
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</power>
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<overHit>true</overHit>
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<chargeConsume>3</chargeConsume>
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<criticalChance>15</criticalChance>
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</effect>
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</effects>
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</skill>
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@ -581,6 +579,8 @@
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<abnormalVisualEffect>STUN</abnormalVisualEffect>
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<activateRate>35</activateRate>
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<basicProperty>PHYSICAL</basicProperty>
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<isDebuff>true</isDebuff>
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<lvlBonusRate>20</lvlBonusRate>
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<effectPoint>
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<value level="1">-183</value>
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<value level="2">-188</value>
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@ -710,7 +710,6 @@
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<value level="40">124</value>
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</mpConsume>
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<operateType>A2</operateType>
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<isDebuff>true</isDebuff>
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<coolTime>500</coolTime>
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<reuseDelay>3000</reuseDelay>
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<magicCriticalRate>5</magicCriticalRate>
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@ -723,14 +722,11 @@
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<item>DUAL</item>
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<item>SWORD</item>
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<item>BLUNT</item>
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<item>DUALBLUNT</item>
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</weaponType>
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</condition>
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</conditions>
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<effects>
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<effect name="EnergyAttack">
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<chargeConsume>2</chargeConsume>
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<criticalChance>15</criticalChance>
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<power>
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<value level="1">369</value>
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<value level="2">392</value>
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@ -774,8 +770,12 @@
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<value level="40">1876</value>
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</power>
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<overHit>true</overHit>
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<chargeConsume>2</chargeConsume>
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<criticalChance>15</criticalChance>
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</effect>
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<effect name="BlockActions">
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<allowedSkills>35016;35045;18103</allowedSkills>
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</effect>
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<effect name="BlockActions" />
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</effects>
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</skill>
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<skill id="7" toLevel="31" name="Sonic Storm">
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@ -895,55 +895,51 @@
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<conditions>
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<condition name="EquipWeapon">
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<weaponType>
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<item>DUAL</item>
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<item>SWORD</item>
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<item>BLUNT</item>
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<item>DUALBLUNT</item>
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<item>POLE</item>
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<item>DUALFIST</item>
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<item>DUAL</item>
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</weaponType>
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</condition>
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</conditions>
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<effects>
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<effect name="EnergyAttack">
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<power>
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<value level="1">141</value>
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<value level="2">148</value>
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<value level="3">156</value>
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<value level="4">165</value>
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<value level="5">172</value>
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<value level="6">180</value>
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<value level="7">189</value>
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<value level="8">198</value>
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<value level="9">208</value>
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<value level="10">218</value>
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<value level="11">228</value>
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<value level="12">237</value>
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<value level="13">248</value>
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<value level="14">258</value>
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<value level="15">269</value>
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<value level="16">280</value>
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<value level="17">291</value>
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<value level="18">301</value>
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<value level="19">313</value>
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<value level="20">325</value>
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<value level="21">335</value>
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<value level="22">347</value>
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<value level="23">358</value>
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<value level="24">370</value>
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<value level="25">382</value>
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<value level="26">392</value>
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<value level="27">405</value>
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<value level="28">416</value>
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<value level="29">427</value>
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<value level="30">451</value>
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<value level="31">473</value>
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<value level="1">155</value>
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<value level="2">163</value>
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<value level="3">172</value>
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<value level="4">181</value>
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<value level="5">190</value>
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<value level="6">199</value>
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<value level="7">209</value>
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<value level="8">219</value>
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<value level="9">229</value>
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<value level="10">240</value>
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<value level="11">251</value>
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<value level="12">262</value>
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<value level="13">273</value>
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<value level="14">284</value>
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<value level="15">296</value>
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<value level="16">308</value>
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<value level="17">320</value>
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<value level="18">332</value>
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<value level="19">344</value>
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<value level="20">357</value>
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<value level="21">369</value>
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<value level="22">382</value>
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<value level="23">394</value>
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<value level="24">407</value>
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<value level="25">420</value>
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<value level="26">432</value>
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<value level="27">445</value>
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<value level="28">457</value>
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<value level="29">470</value>
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<value level="30">482</value>
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<value level="31">495</value>
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</power>
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<overHit>true</overHit>
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<criticalChance>
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<value fromLevel="1" toLevel="31">15</value>
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</criticalChance>
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<pDefMod>
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<value fromLevel="1" toLevel="31">1</value>
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</pDefMod>
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<criticalChance>15</criticalChance>
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</effect>
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</effects>
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</skill>
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@ -972,7 +968,6 @@
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<condition name="EquipWeapon">
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<weaponType>
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<item>DUAL</item>
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<item>DUALBLUNT</item>
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<item>SWORD</item>
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<item>BLUNT</item>
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</weaponType>
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@ -1054,8 +1049,8 @@
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<effectRange>400</effectRange>
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<fanRange>0;0;200;180</fanRange>
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<hitTime>720</hitTime>
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<itemConsumeCount>3</itemConsumeCount>
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<itemConsumeId>5589</itemConsumeId> <!-- Energy Stone -->
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<itemConsumeCount>2</itemConsumeCount>
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<itemConsumeId>5589</itemConsumeId> <!-- Momentum Stone -->
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<magicLvl>
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<value level="1">41</value>
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<value level="2">42</value>
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@ -1147,7 +1142,6 @@
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<item>DUAL</item>
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<item>SWORD</item>
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<item>BLUNT</item>
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<item>DUALBLUNT</item>
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</weaponType>
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</condition>
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</conditions>
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@ -1192,6 +1186,7 @@
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<value level="36">465</value>
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<value level="37">469</value>
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</power>
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<chargeConsume>3</chargeConsume>
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<overHit>true</overHit>
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<criticalChance>15</criticalChance>
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</effect>
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@ -1434,8 +1429,6 @@
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<effects>
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<effect name="Summon">
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<npcId>14737</npcId> <!-- Siege Golem -->
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<consumeItemId>2131</consumeItemId> <!-- Gemstone (C-grade) -->
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<consumeItemCount>40</consumeItemCount>
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</effect>
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</effects>
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</skill>
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@ -1864,7 +1857,7 @@
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<fanRange>0;0;200;180</fanRange>
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<hitTime>783</hitTime>
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<itemConsumeCount>2</itemConsumeCount>
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<itemConsumeId>5589</itemConsumeId> <!-- Energy Stone -->
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<itemConsumeId>5589</itemConsumeId> <!-- Momentum Stone -->
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<magicLvl>
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<value level="1">41</value>
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<value level="2">42</value>
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@ -1998,6 +1991,7 @@
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<value level="36">543</value>
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<value level="37">548</value>
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</power>
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<chargeConsume>1</chargeConsume>
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<overHit>true</overHit>
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<criticalChance>15</criticalChance>
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</effect>
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@ -2630,12 +2624,12 @@
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<itemConsumeCount>
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<value level="1">7</value>
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<value level="2">11</value>
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<value level="3">3</value>
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<value level="3">1</value>
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<value level="4">1</value>
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<value level="5">3</value>
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<value level="5">2</value>
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<value level="6">2</value>
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<value level="7">4</value>
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<value level="8">3</value>
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<value level="7">3</value>
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<value level="8">4</value>
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<value level="9">5</value>
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<value level="10">7</value>
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</itemConsumeCount>
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@ -2697,20 +2691,6 @@
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<value level="9">14671</value>
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<value level="10">14672</value>
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</npcId>
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<item>consumeItemId</item>
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<consumeItemCount>
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<value level="1">4</value>
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<value level="2">4</value>
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<value level="3">1</value>
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<value level="4">2</value>
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<value level="5">2</value>
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<value level="6">3</value>
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<value level="7">3</value>
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<value level="8">4</value>
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<value level="9">4</value>
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<value level="10">5</value>
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</consumeItemCount>
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<expMultiplier>0.85</expMultiplier>
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</effect>
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</effects>
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</skill>
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@ -3152,6 +3132,32 @@
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</conditions>
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<effects>
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<effect name="PhysicalAttack">
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<power>
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<value level="1">34</value>
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<value level="2">38</value>
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<value level="3">41</value>
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<value level="4">54</value>
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<value level="5">59</value>
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<value level="6">64</value>
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<value level="7">83</value>
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<value level="8">91</value>
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<value level="9">98</value>
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<value level="10">125</value>
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<value level="11">136</value>
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<value level="12">147</value>
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<value level="13">171</value>
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<value level="14">185</value>
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<value level="15">199</value>
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<value level="16">231</value>
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<value level="17">248</value>
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<value level="18">267</value>
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<value level="19">307</value>
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<value level="20">328</value>
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<value level="21">351</value>
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<value level="22">401</value>
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<value level="23">428</value>
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<value level="24">456</value>
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</power>
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<overHit>true</overHit>
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</effect>
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</effects>
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@ -3306,43 +3312,43 @@
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<effects>
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<effect name="Backstab">
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<power>
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<value level="1">1107</value>
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<value level="2">1176</value>
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<value level="3">1249</value>
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<value level="4">1325</value>
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<value level="5">1405</value>
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<value level="6">1488</value>
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<value level="7">1574</value>
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<value level="8">1664</value>
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<value level="9">1757</value>
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<value level="10">1853</value>
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<value level="11">1953</value>
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<value level="12">2057</value>
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<value level="13">2164</value>
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<value level="14">2274</value>
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<value level="15">2388</value>
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<value level="16">2505</value>
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<value level="17">2625</value>
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<value level="18">2748</value>
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<value level="19">2875</value>
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<value level="20">3004</value>
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<value level="21">3136</value>
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<value level="22">3271</value>
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<value level="23">3408</value>
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<value level="24">3548</value>
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<value level="25">3690</value>
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<value level="26">3834</value>
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<value level="27">3980</value>
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<value level="28">4127</value>
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<value level="29">4275</value>
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<value level="30">4425</value>
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<value level="31">4575</value>
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<value level="32">4726</value>
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<value level="33">4878</value>
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<value level="34">5029</value>
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<value level="35">5180</value>
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<value level="36">5330</value>
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<value level="37">5479</value>
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<value level="1">1273</value>
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<value level="2">1352</value>
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<value level="3">1436</value>
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<value level="4">1524</value>
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<value level="5">1616</value>
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<value level="6">1711</value>
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<value level="7">1810</value>
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<value level="8">1914</value>
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<value level="9">2021</value>
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<value level="10">2131</value>
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<value level="11">2246</value>
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<value level="12">2366</value>
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<value level="13">2489</value>
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<value level="14">2615</value>
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<value level="15">2746</value>
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<value level="16">2881</value>
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<value level="17">3019</value>
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<value level="18">3160</value>
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<value level="19">3306</value>
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<value level="20">3455</value>
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<value level="21">3606</value>
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<value level="22">3762</value>
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<value level="23">3919</value>
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<value level="24">4080</value>
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<value level="25">4244</value>
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<value level="26">4409</value>
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<value level="27">4577</value>
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<value level="28">4746</value>
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<value level="29">4916</value>
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<value level="30">5089</value>
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<value level="31">5261</value>
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<value level="32">5435</value>
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<value level="33">5610</value>
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<value level="34">5783</value>
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<value level="35">5957</value>
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<value level="36">6130</value>
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<value level="37">6301</value>
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<value level="38">6317</value>
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<value level="39">6332</value>
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<value level="40">6498</value>
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@ -3615,52 +3621,51 @@
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<conditions>
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<condition name="EquipWeapon">
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<weaponType>
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<item>SWORD</item>
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<item>BLUNT</item>
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<item>POLE</item>
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<item>DUALFIST</item>
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<item>DUAL</item>
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</weaponType>
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</condition>
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</conditions>
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<effects>
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<effect name="EnergyAttack">
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<power>
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<value level="1">141</value>
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<value level="2">148</value>
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<value level="3">156</value>
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<value level="4">165</value>
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<value level="5">172</value>
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<value level="6">180</value>
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<value level="7">189</value>
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<value level="8">198</value>
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<value level="9">208</value>
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<value level="10">218</value>
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<value level="11">228</value>
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<value level="12">237</value>
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<value level="13">248</value>
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<value level="14">258</value>
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<value level="15">269</value>
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<value level="16">280</value>
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<value level="17">291</value>
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<value level="18">301</value>
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<value level="19">313</value>
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<value level="20">325</value>
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<value level="21">335</value>
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<value level="22">347</value>
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<value level="23">358</value>
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<value level="24">370</value>
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<value level="25">382</value>
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<value level="26">392</value>
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<value level="27">405</value>
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<value level="28">416</value>
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<value level="29">427</value>
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<value level="30">451</value>
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<value level="31">473</value>
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<value level="1">181</value>
|
||||
<value level="2">190</value>
|
||||
<value level="3">200</value>
|
||||
<value level="4">211</value>
|
||||
<value level="5">222</value>
|
||||
<value level="6">233</value>
|
||||
<value level="7">244</value>
|
||||
<value level="8">256</value>
|
||||
<value level="9">268</value>
|
||||
<value level="10">280</value>
|
||||
<value level="11">293</value>
|
||||
<value level="12">305</value>
|
||||
<value level="13">318</value>
|
||||
<value level="14">332</value>
|
||||
<value level="15">345</value>
|
||||
<value level="16">359</value>
|
||||
<value level="17">373</value>
|
||||
<value level="18">387</value>
|
||||
<value level="19">402</value>
|
||||
<value level="20">416</value>
|
||||
<value level="21">431</value>
|
||||
<value level="22">445</value>
|
||||
<value level="23">460</value>
|
||||
<value level="24">475</value>
|
||||
<value level="25">489</value>
|
||||
<value level="26">504</value>
|
||||
<value level="27">519</value>
|
||||
<value level="28">533</value>
|
||||
<value level="29">548</value>
|
||||
<value level="30">563</value>
|
||||
<value level="31">578</value>
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
<criticalChance>
|
||||
<value fromLevel="1" toLevel="31">15</value>
|
||||
</criticalChance>
|
||||
<pDefMod>
|
||||
<value fromLevel="1" toLevel="31">1</value>
|
||||
</pDefMod>
|
||||
<criticalChance>15</criticalChance>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@ -3855,7 +3860,6 @@
|
||||
<value level="40">2813</value>
|
||||
</power>
|
||||
<ignoreShieldDefence>true</ignoreShieldDefence>
|
||||
<criticalChance>15</criticalChance>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
</effects>
|
||||
@ -4035,8 +4039,8 @@
|
||||
<value level="13">52</value>
|
||||
<value level="14">53</value>
|
||||
<value level="15">55</value>
|
||||
<value level="16">75</value>
|
||||
<value level="17">79</value>
|
||||
<value level="16">61</value>
|
||||
<value level="17">64</value>
|
||||
</mpConsume>
|
||||
<mpInitialConsume>
|
||||
<value level="1">7</value>
|
||||
@ -4097,9 +4101,7 @@
|
||||
<abnormalTime>7</abnormalTime>
|
||||
<abnormalType>STUN</abnormalType>
|
||||
<abnormalVisualEffect>STUN</abnormalVisualEffect>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="40">50</value>
|
||||
</activateRate>
|
||||
<activateRate>50</activateRate>
|
||||
<affectLimit>6-12</affectLimit>
|
||||
<affectRange>150</affectRange>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
@ -4287,18 +4289,16 @@
|
||||
<value level="35">1969</value>
|
||||
<value level="36">2026</value>
|
||||
<value level="37">2082</value>
|
||||
<value level="38">2140</value>
|
||||
<value level="39">2200</value>
|
||||
<value level="40">2260</value>
|
||||
<value level="38">2191</value>
|
||||
<value level="39">2244</value>
|
||||
<value level="40">2296</value>
|
||||
</power>
|
||||
<ignoreShieldDefence>true</ignoreShieldDefence>
|
||||
<criticalChance>
|
||||
<value fromLevel="1" toLevel="40">15</value>
|
||||
</criticalChance>
|
||||
<criticalChance>15</criticalChance>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
<effect name="BlockActions">
|
||||
<allowedSkills>35016</allowedSkills>
|
||||
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@ -4712,9 +4712,7 @@
|
||||
<operateType>A1</operateType>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>4000</reuseDelay>
|
||||
<!-- charge values -->
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<chargeConsume>1</chargeConsume>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
@ -5588,7 +5586,6 @@
|
||||
<value level="32">2334</value>
|
||||
<value level="33">2396</value>
|
||||
<value level="34">2458</value>
|
||||
<value fromLevel="33" toLevel="34" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
</power>
|
||||
</effect>
|
||||
</effects>
|
||||
@ -5772,9 +5769,9 @@
|
||||
<value level="51">40</value>
|
||||
<value level="52">41</value>
|
||||
<value level="53">41</value>
|
||||
<value level="54">53</value>
|
||||
<value level="55">55</value>
|
||||
<value level="56">57</value>
|
||||
<value level="54">42</value>
|
||||
<value level="55">44</value>
|
||||
<value level="56">46</value>
|
||||
</mpConsume>
|
||||
<mpInitialConsume>
|
||||
<value level="1">3</value>
|
||||
@ -5970,7 +5967,7 @@
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="AttackTrait">
|
||||
<BUG_WEAKNESS>30</BUG_WEAKNESS>
|
||||
<BUG_WEAKNESS>5</BUG_WEAKNESS>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@ -6127,16 +6124,13 @@
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="AttackTrait">
|
||||
<BEAST_WEAKNESS>30</BEAST_WEAKNESS>
|
||||
<BEAST_WEAKNESS>5</BEAST_WEAKNESS>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="81" toLevel="3" name="Punch of Doom">
|
||||
<!-- Inflicts great damage on the enemy with iron-fist. Requires a fist weapon. Ignores Shield Defense. Over-hit. Critical. Power $s1. -->
|
||||
<icon>icon.skill0081</icon>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalType>STUN</abnormalType>
|
||||
<abnormalVisualEffect>STUN</abnormalVisualEffect>
|
||||
<castRange>40</castRange>
|
||||
<coolTime>500</coolTime>
|
||||
<effectPoint>
|
||||
@ -6329,7 +6323,6 @@
|
||||
<condition name="EquipWeapon">
|
||||
<weaponType>
|
||||
<item>DUAL</item>
|
||||
<item>DUALBLUNT</item>
|
||||
</weaponType>
|
||||
</condition>
|
||||
</conditions>
|
||||
@ -6414,7 +6407,7 @@
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="AttackTrait">
|
||||
<ANIMAL_WEAKNESS>30</ANIMAL_WEAKNESS>
|
||||
<ANIMAL_WEAKNESS>5</ANIMAL_WEAKNESS>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@ -6436,7 +6429,7 @@
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="AttackTrait">
|
||||
<DRAGON_WEAKNESS>30</DRAGON_WEAKNESS>
|
||||
<DRAGON_WEAKNESS>5</DRAGON_WEAKNESS>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@ -6681,7 +6674,7 @@
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="BlockActions">
|
||||
<allowedSkills>35016</allowedSkills>
|
||||
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@ -6697,10 +6690,7 @@
|
||||
<value level="6">6</value>
|
||||
<value level="7">7</value>
|
||||
</abnormalLvl>
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="7">600</value>
|
||||
<value fromLevel="6" toLevel="7" fromSubLevel="1001" toSubLevel="1030">{base + subIndex * 30}</value>
|
||||
</abnormalTime>
|
||||
<abnormalTime>600</abnormalTime>
|
||||
<abnormalType>PA_UP_SPECIAL</abnormalType>
|
||||
<effectPoint>235</effectPoint>
|
||||
<hitTime>1500</hitTime>
|
||||
@ -6731,20 +6721,23 @@
|
||||
<conditions>
|
||||
<condition name="EquipWeapon">
|
||||
<weaponType>
|
||||
<item>DUAL</item>
|
||||
<item>POLE</item>
|
||||
<item>SWORD</item>
|
||||
<item>BLUNT</item>
|
||||
<item>POLE</item>
|
||||
<item>DUALFIST</item>
|
||||
<item>DUALBLUNT</item>
|
||||
<item>DUAL</item>
|
||||
</weaponType>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="PAtk">
|
||||
<amount>20</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="TwoHandedSwordBonus">
|
||||
<pAtkAmount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">2</value>
|
||||
<value level="1">3</value>
|
||||
<value level="2">5</value>
|
||||
<value level="3">3</value>
|
||||
<value level="4">4</value>
|
||||
<value level="5">5</value>
|
||||
@ -6752,11 +6745,13 @@
|
||||
<value level="7">15</value>
|
||||
</pAtkAmount>
|
||||
<pAtkMode>PER</pAtkMode>
|
||||
<accuracyAmount>3</accuracyAmount>
|
||||
<accuracyMode>DIFF</accuracyMode>
|
||||
</effect>
|
||||
<effect name="TwoHandedBluntBonus">
|
||||
<pAtkAmount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">2</value>
|
||||
<value level="1">3</value>
|
||||
<value level="2">5</value>
|
||||
<value level="3">3</value>
|
||||
<value level="4">4</value>
|
||||
<value level="5">5</value>
|
||||
@ -6764,31 +6759,23 @@
|
||||
<value level="7">15</value>
|
||||
</pAtkAmount>
|
||||
<pAtkMode>PER</pAtkMode>
|
||||
<accuracyAmount>3</accuracyAmount>
|
||||
<accuracyMode>DIFF</accuracyMode>
|
||||
</effect>
|
||||
<effect name="PAtk">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
<weaponType>
|
||||
<item>POLE</item>
|
||||
</weaponType>
|
||||
</effect>
|
||||
<effect name="PAtk">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
<weaponType>
|
||||
<item>SWORD</item>
|
||||
<item>BLUNT</item>
|
||||
<item>POLE</item>
|
||||
<item>FIST</item>
|
||||
<item>DUAL</item>
|
||||
<item>DUALBLUNT</item>
|
||||
</weaponType>
|
||||
</effect>
|
||||
<effect name="PhysicalAttackSpeed" fromLevel="6" toLevel="7" fromSubLevel="2001" toSubLevel="2030">
|
||||
<amount>
|
||||
<value fromLevel="6" toLevel="7" fromSubLevel="2001" toSubLevel="2030">{0.6 + 0.4 * subIndex}</value>
|
||||
<value level="1">3</value>
|
||||
<value level="2">5</value>
|
||||
<value level="3">3</value>
|
||||
<value level="4">4</value>
|
||||
<value level="5">5</value>
|
||||
<value level="6">10</value>
|
||||
<value level="7">15</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
<weaponType>
|
||||
<item>POLE</item>
|
||||
</weaponType>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@ -7152,7 +7139,7 @@
|
||||
<value level="3">1194</value>
|
||||
<value level="4">1373</value>
|
||||
<value level="5">1554</value>
|
||||
<value level="6">1726</value> <!-- Guessed -->
|
||||
<value level="6">1737</value>
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
<criticalChance>10</criticalChance>
|
||||
|
@ -80,25 +80,20 @@
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
</abnormalLvl>
|
||||
<abnormalTime>60</abnormalTime>
|
||||
<abnormalType>PD_UP</abnormalType>
|
||||
<effectPoint>268</effectPoint>
|
||||
<abnormalTime>60</abnormalTime>
|
||||
<abnormalType>AVOID_SKILL</abnormalType>
|
||||
<hitTime>1000</hitTime>
|
||||
<magicLvl>
|
||||
<value level="1">7</value>
|
||||
<value level="2">25</value>
|
||||
<value level="3">44</value>
|
||||
<value level="1">41</value>
|
||||
<value level="2">54</value>
|
||||
<value level="3">67</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">15</value>
|
||||
<value level="2">18</value>
|
||||
<value level="3">21</value>
|
||||
</mpConsume>
|
||||
<mpInitialConsume>
|
||||
<value level="1">2</value>
|
||||
<value level="2">5</value>
|
||||
<value level="3">8</value>
|
||||
</mpInitialConsume>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>300000</reuseDelay>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
@ -113,13 +108,13 @@
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="PhysicalEvasion">
|
||||
<effect name="SkillEvasion">
|
||||
<magicType>0</magicType>
|
||||
<amount>
|
||||
<value level="1">30</value>
|
||||
<value level="2">35</value>
|
||||
<value level="3">40</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@ -131,12 +126,11 @@
|
||||
<abnormalType>STUN</abnormalType>
|
||||
<abnormalVisualEffect>STUN</abnormalVisualEffect>
|
||||
<activateRate>50</activateRate>
|
||||
<staticReuse>true</staticReuse>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>150</affectRange>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<castRange>900</castRange>
|
||||
<effectRange>1000</effectRange>
|
||||
<effectRange>1200</effectRange>
|
||||
<hitTime>2500</hitTime>
|
||||
<effectPoint>-507</effectPoint>
|
||||
<magicLvl>
|
||||
@ -196,10 +190,11 @@
|
||||
<value level="10">3435</value>
|
||||
</power>
|
||||
<ignoreShieldDefence>true</ignoreShieldDefence>
|
||||
<criticalChance>20</criticalChance>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
<effect name="BlockActions">
|
||||
<allowedSkills>35016</allowedSkills>
|
||||
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@ -406,23 +401,22 @@
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
</abnormalLvl>
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="2">5</value>
|
||||
</abnormalTime>
|
||||
<abnormalTime>5</abnormalTime>
|
||||
<abnormalType>RESIST_DEATH</abnormalType>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<mpConsume>
|
||||
<value level="1">38</value>
|
||||
<value level="2">42</value>
|
||||
</mpConsume>
|
||||
<hitTime>500</hitTime>
|
||||
<coolTime>300</coolTime>
|
||||
<reuseDelay>600000</reuseDelay>
|
||||
<effectPoint>2</effectPoint>
|
||||
<reuseDelayType>S</reuseDelayType>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="IgnoreDeath" />
|
||||
</effects>
|
||||
@ -441,14 +435,9 @@
|
||||
<magicLvl>
|
||||
<value level="1">46</value>
|
||||
<value level="2">58</value>
|
||||
<value level="2">70</value>
|
||||
<value level="3">70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="3">70</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
<value level="2">3</value>
|
||||
</mpConsume>
|
||||
<mpConsume>1</mpConsume>
|
||||
<operateType>T</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>NONE</targetType>
|
||||
@ -456,17 +445,12 @@
|
||||
<condition name="EquipWeapon">
|
||||
<weaponType>
|
||||
<item>SWORD</item>
|
||||
<item>BLUNT</item>
|
||||
</weaponType>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="ManaDamOverTime">
|
||||
<power>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
</power>
|
||||
<power>1</power>
|
||||
<ticks>2</ticks>
|
||||
</effect>
|
||||
<effect name="PAtk">
|
||||
@ -476,6 +460,9 @@
|
||||
<value level="3">60</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
<weaponType>
|
||||
<item>SWORD</item>
|
||||
</weaponType>
|
||||
</effect>
|
||||
<effect name="Accuracy">
|
||||
<amount>
|
||||
@ -484,47 +471,44 @@
|
||||
<value level="3">3</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
<weaponType>
|
||||
<item>SWORD</item>
|
||||
</weaponType>
|
||||
</effect>
|
||||
<effect name="PhysicalAttackSpeed">
|
||||
<amount>
|
||||
<value level="1">30</value>
|
||||
<value level="2">30</value>
|
||||
<value level="3">30</value>
|
||||
</amount>
|
||||
<amount>30</amount>
|
||||
<mode>DIFF</mode>
|
||||
<weaponType>
|
||||
<item>SWORD</item>
|
||||
</weaponType>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="1610" toLevel="18" name="Life Rescue">
|
||||
<!-- For $s1 restores $s2 HP of the target each second. -->
|
||||
<icon>icon.skill1610</icon>
|
||||
<abnormalLvl>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
<value level="4">4</value>
|
||||
<value level="5">5</value>
|
||||
<value level="6">6</value>
|
||||
<value level="7">7</value>
|
||||
<value level="8">8</value>
|
||||
<value level="9">9</value>
|
||||
<value level="10">10</value>
|
||||
<value level="11">11</value>
|
||||
<value level="12">12</value>
|
||||
<value level="13">13</value>
|
||||
<value level="14">14</value>
|
||||
<value level="15">15</value>
|
||||
<value level="15">16</value>
|
||||
<value level="15">17</value>
|
||||
<value level="15">18</value>
|
||||
<value level="16">18</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="17">18</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="18">18</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
</abnormalLvl>
|
||||
<abnormalTime>15</abnormalTime>
|
||||
<abnormalType>LIFE_FORCE_ORC</abnormalType>
|
||||
<affectLimit>50-50</affectLimit>
|
||||
<affectRange>1000</affectRange>
|
||||
<castRange>600</castRange>
|
||||
<effectPoint>
|
||||
<value level="1">204</value>
|
||||
<value level="2">243</value>
|
||||
<value level="3">285</value>
|
||||
<value level="4">331</value>
|
||||
<value level="5">379</value>
|
||||
<value level="6">418</value>
|
||||
<value level="7">457</value>
|
||||
<value level="8">495</value>
|
||||
<value level="9">532</value>
|
||||
<value level="10">549</value>
|
||||
<value level="11">566</value>
|
||||
<value level="12">582</value>
|
||||
<value level="13">597</value>
|
||||
<value level="14">611</value>
|
||||
<value level="15">624</value>
|
||||
<value level="16">635</value>
|
||||
<value level="17">646</value>
|
||||
<value level="18">655</value>
|
||||
</effectPoint>
|
||||
<effectRange>1100</effectRange>
|
||||
<hitTime>3500</hitTime>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLvl>
|
||||
@ -547,49 +531,70 @@
|
||||
<value level="17">68</value>
|
||||
<value level="18">70</value>
|
||||
</magicLvl>
|
||||
<abnormalLvl>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
<value level="4">4</value>
|
||||
<value level="5">5</value>
|
||||
<value level="6">6</value>
|
||||
<value level="7">7</value>
|
||||
<value level="8">8</value>
|
||||
<value level="9">9</value>
|
||||
<value level="10">10</value>
|
||||
<value level="11">11</value>
|
||||
<value level="12">12</value>
|
||||
<value level="13">13</value>
|
||||
<value level="14">14</value>
|
||||
<value level="15">15</value>
|
||||
<value level="16">16</value>
|
||||
<value level="17">17</value>
|
||||
<value level="18">18</value>
|
||||
</abnormalLvl>
|
||||
<abnormalTime>15</abnormalTime>
|
||||
<abnormalType>LIFE_FORCE_ORC</abnormalType>
|
||||
<mpConsume>
|
||||
<value level="1">32</value>
|
||||
<value level="2">39</value>
|
||||
<value level="3">45</value>
|
||||
<value level="4">51</value>
|
||||
<value level="5">58</value>
|
||||
<value level="6">62</value>
|
||||
<value level="7">67</value>
|
||||
<value level="8">72</value>
|
||||
<value level="9">75</value>
|
||||
<value level="10">81</value>
|
||||
<value level="11">85</value>
|
||||
<value level="12">88</value>
|
||||
<value level="13">90</value>
|
||||
<value level="14">91</value>
|
||||
<value level="15">92</value>
|
||||
<value level="16">93</value>
|
||||
<value level="17">95</value>
|
||||
<value level="18">96</value>
|
||||
<value level="1">26</value>
|
||||
<value level="2">31</value>
|
||||
<value level="3">36</value>
|
||||
<value level="4">40</value>
|
||||
<value level="5">46</value>
|
||||
<value level="6">50</value>
|
||||
<value level="7">54</value>
|
||||
<value level="8">58</value>
|
||||
<value level="9">60</value>
|
||||
<value level="10">65</value>
|
||||
<value level="11">68</value>
|
||||
<value level="12">70</value>
|
||||
<value level="13">72</value>
|
||||
<value level="14">73</value>
|
||||
<value level="15">74</value>
|
||||
<value level="16">74</value>
|
||||
<value level="17">76</value>
|
||||
<value level="18">77</value>
|
||||
</mpConsume>
|
||||
<mpInitialConsume>
|
||||
<value level="1">6</value>
|
||||
<value level="2">8</value>
|
||||
<value level="3">9</value>
|
||||
<value level="4">10</value>
|
||||
<value level="5">12</value>
|
||||
<value level="6">12</value>
|
||||
<value level="7">13</value>
|
||||
<value level="8">14</value>
|
||||
<value level="9">15</value>
|
||||
<value level="10">16</value>
|
||||
<value level="11">17</value>
|
||||
<value level="12">18</value>
|
||||
<value level="13">18</value>
|
||||
<value level="14">18</value>
|
||||
<value level="15">18</value>
|
||||
<value level="16">19</value>
|
||||
<value level="17">19</value>
|
||||
<value level="18">19</value>
|
||||
</mpInitialConsume>
|
||||
<operateType>A2</operateType>
|
||||
<effectPoint>
|
||||
<value level="1">204</value>
|
||||
<value level="2">243</value>
|
||||
<value level="3">285</value>
|
||||
<value level="4">331</value>
|
||||
<value level="5">379</value>
|
||||
<value level="6">418</value>
|
||||
<value level="7">457</value>
|
||||
<value level="8">495</value>
|
||||
<value level="9">532</value>
|
||||
<value level="10">549</value>
|
||||
<value level="11">566</value>
|
||||
<value level="12">582</value>
|
||||
<value level="13">597</value>
|
||||
<value level="14">611</value>
|
||||
<value level="15">624</value>
|
||||
<value level="16">635</value>
|
||||
<value level="17">646</value>
|
||||
<value level="18">655</value>
|
||||
</effectPoint>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<castRange>600</castRange>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>TARGET</targetType>
|
||||
@ -623,13 +628,7 @@
|
||||
<skill id="1611" toLevel="5" name="Power Supremacy">
|
||||
<!-- P. Atk. + $s1, Max HP -$s2. -->
|
||||
<icon>icon.skill1611</icon>
|
||||
<mpInitialConsume>
|
||||
<value level="1">0</value>
|
||||
<value level="2">0</value>
|
||||
<value level="3">0</value>
|
||||
<value level="4">0</value>
|
||||
<value level="5">0</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
</mpInitialConsume>
|
||||
<mpInitialConsume>0</mpInitialConsume>
|
||||
<operateType>T</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>NONE</targetType>
|
||||
@ -640,7 +639,7 @@
|
||||
<value level="2">12</value>
|
||||
<value level="3">14</value>
|
||||
<value level="4">16</value>
|
||||
<value level="5">16</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="5">20</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@ -650,7 +649,7 @@
|
||||
<value level="2">-16</value>
|
||||
<value level="3">-18</value>
|
||||
<value level="4">-20</value>
|
||||
<value level="5">-20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="5">-24</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@ -659,20 +658,39 @@
|
||||
<skill id="1612" toLevel="1" name="Slowing Power">
|
||||
<!-- For 15 seconds decreases Speed by 20%. -->
|
||||
<icon>icon.skill0210</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isDebuff>true</isDebuff>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>15</abnormalTime>
|
||||
<activateRate>80</activateRate>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<castRange>400</castRange>
|
||||
<hitTime>1000</hitTime>
|
||||
<effectPoint>-204</effectPoint>
|
||||
<effectRange>900</effectRange>
|
||||
<hitTime>200</hitTime>
|
||||
<isDebuff>true</isDebuff>
|
||||
<isMagic>0</isMagic>
|
||||
<lvlBonusRate>20</lvlBonusRate>
|
||||
<magicLvl>-1</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>1000</reuseDelay>
|
||||
<isTriggeredSkill>true</isTriggeredSkill>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="Speed">
|
||||
<amount>-20</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="1613" toLevel="10" name="Body Impale">
|
||||
<!-- Attacks the enemy with $s1 Power added to P. Atk., inflicts Stun for $s2 and dispels $s3 buff(s) from a stunned target. Requires a blunt weapon. Ignores Shield Defense. Over-hit. -->
|
||||
<icon>icon.skill1613</icon>
|
||||
<abnormalLvl>2</abnormalLvl>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>5</abnormalTime>
|
||||
<abnormalType>STUN</abnormalType>
|
||||
<abnormalVisualEffect>STUN</abnormalVisualEffect>
|
||||
<activateRate>100</activateRate>
|
||||
<activateRate>50</activateRate>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<castRange>40</castRange>
|
||||
<hitTime>1200</hitTime>
|
||||
@ -735,7 +753,6 @@
|
||||
<value level="10">2942</value>
|
||||
</power>
|
||||
<ignoreShieldDefence>true</ignoreShieldDefence>
|
||||
<criticalChance>15</criticalChance>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
<effect name="DispelByCategory">
|
||||
@ -743,7 +760,9 @@
|
||||
<rate>25</rate>
|
||||
<max>1</max>
|
||||
</effect>
|
||||
<effect name="BlockActions" />
|
||||
<effect name="BlockActions">
|
||||
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="1615" toLevel="3" name="Weapon Reinforcement">
|
||||
@ -752,6 +771,7 @@
|
||||
<reuseDelay>2000</reuseDelay>
|
||||
<coolTime>500</coolTime>
|
||||
<hitTime>2000</hitTime>
|
||||
<effectPoint>467</effectPoint>
|
||||
<magicLvl>
|
||||
<value level="1">42</value>
|
||||
<value level="2">52</value>
|
||||
@ -765,7 +785,6 @@
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>300</abnormalTime>
|
||||
<operateType>A2</operateType>
|
||||
<effectPoint>467</effectPoint>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
@ -780,15 +799,29 @@
|
||||
<item>POLE</item>
|
||||
<item>BLUNT</item>
|
||||
</weaponType>
|
||||
</effect>
|
||||
<effect name="TriggerSkillByDamage">
|
||||
</effect>
|
||||
<effect name="TriggerSkillByAttack">
|
||||
<attackerType>Creature</attackerType>
|
||||
<minAttackerLevel>1</minAttackerLevel>
|
||||
<maxAttackerLevel>99</maxAttackerLevel>
|
||||
<maxAttackerLevel>100</maxAttackerLevel>
|
||||
<minDamage>1</minDamage>
|
||||
<chance>10</chance>
|
||||
<targetType>ENEMY</targetType>
|
||||
<minDamage>60</minDamage>
|
||||
<skillId>1616</skillId> <!-- Physical Damage -->
|
||||
<targetType>TARGET</targetType>
|
||||
<isCritical>false</isCritical>
|
||||
<allowWeapons>BLUNT,POLE</allowWeapons>
|
||||
<skillId>1616</skillId>
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
<effect name="TriggerSkillByAttack">
|
||||
<attackerType>Creature</attackerType>
|
||||
<minAttackerLevel>1</minAttackerLevel>
|
||||
<maxAttackerLevel>100</maxAttackerLevel>
|
||||
<minDamage>1</minDamage>
|
||||
<chance>20</chance>
|
||||
<targetType>TARGET</targetType>
|
||||
<isCritical>true</isCritical>
|
||||
<allowWeapons>BLUNT,POLE</allowWeapons>
|
||||
<skillId>1616</skillId>
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
</effects>
|
||||
@ -797,16 +830,17 @@
|
||||
<!-- You were damaged and for 15 seconds Atk. Spd. and Casting Spd. are decreased by 10%. -->
|
||||
<icon>icon.skill1615</icon>
|
||||
<operateType>A2</operateType>
|
||||
<castRange>600</castRange>
|
||||
<reuseDelay>15000</reuseDelay>
|
||||
<effectPoint>-190</effectPoint>
|
||||
<isTriggeredSkill>true</isTriggeredSkill>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>15</abnormalTime>
|
||||
<activateRate>100</activateRate>
|
||||
<activateRate>-1</activateRate>
|
||||
<castRange>600</castRange>
|
||||
<reuseDelay>15000</reuseDelay>
|
||||
<activateRate>-1</activateRate>
|
||||
<isDebuff>true</isDebuff>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="MagicalAttackSpeed">
|
||||
<amount>-10</amount>
|
||||
@ -819,11 +853,12 @@
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="1617" toLevel="3" name="Tenacity">
|
||||
<!-- Enhances the body. For $s1 Stun Resistance is increased by $s2, retores HP at a certain chance upon taking damage. -->
|
||||
<!-- Enhances the body. For $s1 Stun Resistance is increased by $s2, restores HP at a certain chance upon taking damage. -->
|
||||
<icon>icon.skill1617</icon>
|
||||
<reuseDelay>2000</reuseDelay>
|
||||
<coolTime>500</coolTime>
|
||||
<hitTime>2000</hitTime>
|
||||
<effectPoint>379</effectPoint>
|
||||
<magicLvl>
|
||||
<value level="1">44</value>
|
||||
<value level="2">56</value>
|
||||
@ -837,8 +872,7 @@
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>300</abnormalTime>
|
||||
<operateType>A2</operateType>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<effectPoint>379</effectPoint>
|
||||
<isMagic>0</isMagic>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
@ -849,16 +883,36 @@
|
||||
<value level="3">5</value>
|
||||
</SHOCK>
|
||||
</effect>
|
||||
<effect name="TriggerSkillByDamage">
|
||||
<effect name="TriggerSkillByDamage" fromLevel="1" toLevel="1">
|
||||
<attackerType>Creature</attackerType>
|
||||
<minAttackerLevel>1</minAttackerLevel>
|
||||
<maxAttackerLevel>99</maxAttackerLevel>
|
||||
<chance>5</chance>
|
||||
<targetType>SELF</targetType>
|
||||
<minDamage>50</minDamage>
|
||||
<skillId>1618</skillId> <!-- Body Reconstruction -->
|
||||
<minDamage>1</minDamage>
|
||||
<skillId>1618</skillId>
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
<effect name="TriggerSkillByDamage" fromLevel="2" toLevel="2">
|
||||
<attackerType>Creature</attackerType>
|
||||
<minAttackerLevel>1</minAttackerLevel>
|
||||
<maxAttackerLevel>99</maxAttackerLevel>
|
||||
<chance>10</chance>
|
||||
<targetType>SELF</targetType>
|
||||
<minDamage>1</minDamage>
|
||||
<skillId>1618</skillId>
|
||||
<skillLevel>2</skillLevel>
|
||||
</effect>
|
||||
<effect name="TriggerSkillByDamage" fromLevel="3" toLevel="3">
|
||||
<attackerType>Creature</attackerType>
|
||||
<minAttackerLevel>1</minAttackerLevel>
|
||||
<maxAttackerLevel>99</maxAttackerLevel>
|
||||
<chance>15</chance>
|
||||
<targetType>SELF</targetType>
|
||||
<minDamage>1</minDamage>
|
||||
<skillId>1618</skillId>
|
||||
<skillLevel>3</skillLevel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="1618" toLevel="3" name="Body Reconstruction">
|
||||
@ -871,7 +925,6 @@
|
||||
<value level="3">64</value>
|
||||
</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<effectPoint>204</effectPoint>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -898,13 +951,13 @@
|
||||
<icon>icon.skill1621</icon>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>180</abnormalTime>
|
||||
<abnormalType>SHIELD_PROB_UP</abnormalType>
|
||||
<affectRange>1000</affectRange>
|
||||
<abnormalType>POSSESSION_SPECIAL</abnormalType>
|
||||
<abnormalVisualEffect>PALADIN_PROTECTION</abnormalVisualEffect>
|
||||
<affectRange>300</affectRange>
|
||||
<effectPoint>835</effectPoint>
|
||||
<hitTime>2000</hitTime>
|
||||
<magicLvl>80</magicLvl>
|
||||
<mpConsume>38</mpConsume>
|
||||
<hpConsume>1115</hpConsume>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>600000</reuseDelay>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
@ -915,6 +968,12 @@
|
||||
<conditions>
|
||||
<condition name="EquipShield" />
|
||||
</conditions>
|
||||
<selfEffects>
|
||||
<effect name="CallSkill">
|
||||
<skillId>1622</skillId>
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
</selfEffects>
|
||||
<effects>
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>15</amount>
|
||||
@ -938,11 +997,12 @@
|
||||
<isMagic>4</isMagic>
|
||||
<magicLvl>80</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<activateRate>-1</activateRate>
|
||||
<effectPoint>1</effectPoint>
|
||||
<isDebuff>true</isDebuff>
|
||||
<canBeDispelled>false</canBeDispelled>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<effects>
|
||||
<effect name="MaxHp">
|
||||
<amount>-20</amount>
|
||||
@ -955,15 +1015,16 @@
|
||||
<icon>icon.skill1623</icon>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>180</abnormalTime>
|
||||
<abnormalType>POSSESSION_SPECIAL</abnormalType>
|
||||
<abnormalVisualEffect>SENTINEL_PROTECTION</abnormalVisualEffect>
|
||||
<effectPoint>835</effectPoint>
|
||||
<effectRange>600</effectRange>
|
||||
<affectRange>300</affectRange>
|
||||
<hitTime>2000</hitTime>
|
||||
<isMagic>1</isMagic>
|
||||
<isMagic>0</isMagic>
|
||||
<magicLvl>80</magicLvl>
|
||||
<mpConsume>114</mpConsume>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>600000</reuseDelay>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>PARTY</affectScope>
|
||||
@ -972,14 +1033,14 @@
|
||||
<condition name="EquipShield" />
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="MagicalDefence">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="Speed">
|
||||
<amount>4</amount>
|
||||
<mode>DIFF</mode>
|
||||
@ -991,25 +1052,25 @@
|
||||
<icon>icon.skill1624</icon>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>10</abnormalTime>
|
||||
<abnormalType>NORMAL_ATTACK_BLOCK</abnormalType>
|
||||
<abnormalType>SILENCE</abnormalType>
|
||||
<abnormalVisualEffect>TORNADO_SLOW</abnormalVisualEffect>
|
||||
<chargeConsume>7</chargeConsume>
|
||||
<activateRate>90</activateRate>
|
||||
<activateRate>100</activateRate>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<canBeDispelled>false</canBeDispelled>
|
||||
<castRange>600</castRange>
|
||||
<coolTime>500</coolTime>
|
||||
<effectPoint>-687</effectPoint>
|
||||
<effectRange>600</effectRange>
|
||||
<effectRange>900</effectRange>
|
||||
<hitTime>2500</hitTime>
|
||||
<isDebuff>true</isDebuff>
|
||||
<isMagic>1</isMagic>
|
||||
<lvlBonusRate>30</lvlBonusRate>
|
||||
<isMagic>0</isMagic>
|
||||
<lvlBonusRate>20</lvlBonusRate>
|
||||
<operateType>A2</operateType>
|
||||
<magicLvl>78</magicLvl>
|
||||
<mpConsume>120</mpConsume>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<reuseDelay>120000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<trait>PHYSICAL_BLOCKADE</trait>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
@ -1019,18 +1080,47 @@
|
||||
</weaponType>
|
||||
</condition>
|
||||
<condition name="EnergySaved">
|
||||
<amount>5</amount>
|
||||
<amount>7</amount>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="PhysicalAttackMute" />
|
||||
<effect name="BlockActions" />
|
||||
<effect name="DefenceCriticalDamage">
|
||||
<amount>-50</amount>
|
||||
<effect name="Mute" />
|
||||
<effect name="PhysicalMute" />
|
||||
<effect name="BlockMove" />
|
||||
<effect name="PveMagicalSkillDefenceBonus">
|
||||
<amount>50</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="DefenceMagicCriticalDamage">
|
||||
<amount>-50</amount>
|
||||
<effect name="PvePhysicalAttackDefenceBonus">
|
||||
<amount>50</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvePhysicalSkillDefenceBonus">
|
||||
<amount>50</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpMagicalSkillDefenceBonus">
|
||||
<amount>50</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpPhysicalAttackDefenceBonus">
|
||||
<amount>50</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpPhysicalSkillDefenceBonus">
|
||||
<amount>50</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PveRaidMagicalSkillDefenceBonus">
|
||||
<amount>50</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PveRaidPhysicalAttackDefenceBonus">
|
||||
<amount>50</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PveRaidPhysicalSkillDefenceBonus">
|
||||
<amount>50</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
@ -1040,15 +1130,14 @@
|
||||
<icon>icon.skill1625</icon>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>10</abnormalTime>
|
||||
<abnormalType>STUN</abnormalType>
|
||||
<activateRate>100</activateRate>
|
||||
<abnormalType>ROOT_PHYSICALLY</abnormalType>
|
||||
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
|
||||
<activateRate>80</activateRate>
|
||||
<castRange>900</castRange>
|
||||
<coolTime>500</coolTime>
|
||||
<effectPoint>-655</effectPoint>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>150</affectRange>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<effectRange>1000</effectRange>
|
||||
<effectRange>1400</effectRange>
|
||||
<hitTime>1500</hitTime>
|
||||
<isDebuff>true</isDebuff>
|
||||
<lvlBonusRate>20</lvlBonusRate>
|
||||
@ -1058,7 +1147,7 @@
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>10000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<trait>SHOCK</trait>
|
||||
<trait>HOLD</trait>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
@ -1072,10 +1161,9 @@
|
||||
<effect name="PhysicalAttack">
|
||||
<power>801</power>
|
||||
<ignoreShieldDefence>true</ignoreShieldDefence>
|
||||
<criticalChance>30</criticalChance>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
<effect name="BlockActions" />
|
||||
<effect name="Root" />
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="1626" toLevel="1" name="Spear Howl">
|
||||
@ -1107,7 +1195,7 @@
|
||||
<power>2911</power>
|
||||
</effect>
|
||||
<effect name="DispelBySlotProbability">
|
||||
<dispel>IMPROVE_SPEED_AVOID_UP;SPEED_UP</dispel>
|
||||
<dispel>IMPROVE_SPEED_AVOID_UP;SPEED_UP;SPEED_UP_SPECIAL;SONG_OF_WIND</dispel>
|
||||
<rate>100</rate>
|
||||
</effect>
|
||||
</effects>
|
||||
@ -1122,7 +1210,7 @@
|
||||
<activateRate>40</activateRate>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<isDebuff>true</isDebuff>
|
||||
<isMagic>1</isMagic>
|
||||
<isMagic>0</isMagic>
|
||||
<lvlBonusRate>20</lvlBonusRate>
|
||||
<operateType>A2</operateType>
|
||||
<coolTime>500</coolTime>
|
||||
@ -1130,13 +1218,14 @@
|
||||
<effectPoint>-137</effectPoint>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<trait>DERANGEMENT</trait>
|
||||
<effectRange>400</effectRange>
|
||||
<affectLimit>10-10</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
<magicLvl>77</magicLvl>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<mpConsume>57</mpConsume>
|
||||
<reuseDelay>60000</reuseDelay>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>POINT_BLANK</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<conditions>
|
||||
<condition name="EquipWeapon">
|
||||
<weaponType>
|
||||
@ -1164,7 +1253,6 @@
|
||||
<hitTime>2000</hitTime>
|
||||
<effectPoint>549</effectPoint>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<effectRange>400</effectRange>
|
||||
<magicLvl>76</magicLvl>
|
||||
<mpConsume>34</mpConsume>
|
||||
<reuseDelay>75000</reuseDelay>
|
||||
@ -1189,10 +1277,10 @@
|
||||
<!-- Throw Dagger in Wrist Throws a dagger at the enemy with 396 Power added to P. Atk., and injures their wrist. Due to the wound, for 1 minute there's a certain probability to interrupt target's skill casting. Requires a dagger. -->
|
||||
<icon>icon.skill1629</icon>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>10</abnormalTime>
|
||||
<abnormalTime>60</abnormalTime>
|
||||
<activateRate>80</activateRate>
|
||||
<lvlBonusRate>20</lvlBonusRate>
|
||||
<basicProperty>MAGIC</basicProperty>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<effectRange>900</effectRange>
|
||||
<operateType>A2</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
@ -1205,7 +1293,7 @@
|
||||
<reuseDelay>30000</reuseDelay>
|
||||
<effectPoint>-707</effectPoint>
|
||||
<isDebuff>true</isDebuff>
|
||||
<staticReuse>true</staticReuse>
|
||||
<isMagic>0</isMagic>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
@ -1219,20 +1307,22 @@
|
||||
<effect name="PhysicalAttack">
|
||||
<power>396</power>
|
||||
</effect>
|
||||
<effect name="PhysicalMute" />
|
||||
<effect name="Mute" />
|
||||
<effect name="SkillTurningOverTime">
|
||||
<chance>65</chance>
|
||||
<ticks>3</ticks>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="1630" toLevel="1" name="Throwing Blood Dagger">
|
||||
<!-- Throws a dagger at an enemy with 396 Power added to P. Atk. For 20 seconds, with a certain probability, decreases target's HP when it tries to use skills. Requires a dagger. Over-hit. -->
|
||||
<icon>icon.skill1630</icon>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>10</abnormalTime>
|
||||
<abnormalTime>20</abnormalTime>
|
||||
<abnormalType>CRITICAL_PROB_UP</abnormalType>
|
||||
<activateRate>80</activateRate>
|
||||
<lvlBonusRate>20</lvlBonusRate>
|
||||
<basicProperty>MAGIC</basicProperty>
|
||||
<effectRange>900</effectRange>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<effectRange>1400</effectRange>
|
||||
<operateType>A2</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLvl>76</magicLvl>
|
||||
@ -1244,7 +1334,7 @@
|
||||
<reuseDelay>30000</reuseDelay>
|
||||
<effectPoint>-707</effectPoint>
|
||||
<isDebuff>true</isDebuff>
|
||||
<staticReuse>true</staticReuse>
|
||||
<isMagic>0</isMagic>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
@ -1259,15 +1349,22 @@
|
||||
<power>396</power>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
<effect name="TriggerSkillByMagicType">
|
||||
<!-- PvP Weapon - Attack Rate -->
|
||||
<magicTypes>0</magicTypes>
|
||||
<skillId>5684</skillId>
|
||||
<skillLevel>1</skillLevel>
|
||||
<chance>50</chance>
|
||||
<targetType>SELF</targetType>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="1631" toLevel="1" name="Clear Movements">
|
||||
<!-- All senses sharpen, resetting Cooldown time of "Hide" and "Shadow Step". -->
|
||||
<icon>icon.skill10518</icon>
|
||||
<operateType>A2</operateType>
|
||||
<operateType>A1</operateType>
|
||||
<coolTime>500</coolTime>
|
||||
<effectPoint>669</effectPoint>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLvl>77</magicLvl>
|
||||
<mpConsume>80</mpConsume>
|
||||
@ -1275,7 +1372,7 @@
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<reuseDelay>600000</reuseDelay>
|
||||
<isMagic>1</isMagic>
|
||||
<isMagic>0</isMagic>
|
||||
<effects>
|
||||
<effect name="ReuseSkillById">
|
||||
<skillId>821</skillId> <!-- Shadow Step -->
|
||||
@ -1290,7 +1387,9 @@
|
||||
<icon>icon.skill0986</icon>
|
||||
<operateType>A2</operateType>
|
||||
<isDebuff>true</isDebuff>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<castRange>40</castRange>
|
||||
<effectRange>400</effectRange>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>5000</reuseDelay>
|
||||
<mpConsume>
|
||||
@ -1318,22 +1417,54 @@
|
||||
<value level="9">-2282</value>
|
||||
<value level="10">-2320</value>
|
||||
</effectPoint>
|
||||
<abnormalType>PD_UP</abnormalType>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<abnormalType>PD_DOWN</abnormalType>
|
||||
<activateRate>80</activateRate>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLvl>85</magicLvl>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>1200</abnormalTime>
|
||||
<isMagic>1</isMagic>
|
||||
<targetType>SELF</targetType>
|
||||
<magicLvl>
|
||||
<value level="1">76</value>
|
||||
<value level="2">77</value>
|
||||
<value level="3">78</value>
|
||||
<value level="4">78</value>
|
||||
<value level="5">78</value>
|
||||
<value level="6">78</value>
|
||||
<value level="7">78</value>
|
||||
<value level="8">78</value>
|
||||
<value level="9">78</value>
|
||||
<value level="10">78</value>
|
||||
</magicLvl>
|
||||
<abnormalLvl>3</abnormalLvl>
|
||||
<abnormalTime>10</abnormalTime>
|
||||
<isMagic>0</isMagic>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="EquipWeapon">
|
||||
<weaponType>
|
||||
<item>SWORD</item>
|
||||
<item>BLUNT</item>
|
||||
<item>DUAL</item>
|
||||
</weaponType>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="MagicalDefence">
|
||||
<amount>20</amount>
|
||||
<mode>PER</mode>
|
||||
<effect name="PhysicalAttack">
|
||||
<power>
|
||||
<value level="1">2694</value>
|
||||
<value level="2">2762</value>
|
||||
<value level="3">2828</value>
|
||||
<value level="4">2893</value>
|
||||
<value level="5">2957</value>
|
||||
<value level="6">3018</value>
|
||||
<value level="7">3079</value>
|
||||
<value level="8">3137</value>
|
||||
<value level="9">3194</value>
|
||||
<value level="10">3248</value>
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>20</amount>
|
||||
<amount>-23</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
|
@ -616,7 +616,7 @@
|
||||
</xs:element>
|
||||
<xs:element name="item" type="xs:string" />
|
||||
<xs:element name="expMultiplier" type="xs:decimal" />
|
||||
<xs:element name="allowedSkills" type="xs:unsignedShort" />
|
||||
<xs:element name="allowedSkills" type="xs:string" />
|
||||
<xs:element name="ticks" type="xs:unsignedByte" />
|
||||
<xs:element name="percentage">
|
||||
<xs:complexType mixed="true">
|
||||
|
@ -8,6 +8,7 @@
|
||||
<abnormalType>PD_DOWN</abnormalType>
|
||||
<activateRate>70</activateRate>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<lvlBonusRate>20</lvlBonusRate>
|
||||
<castRange>40</castRange>
|
||||
<coolTime>500</coolTime>
|
||||
<effectPoint>
|
||||
@ -164,7 +165,6 @@
|
||||
<condition name="EquipWeapon">
|
||||
<weaponType>
|
||||
<item>DUAL</item>
|
||||
<item>DUALBLUNT</item>
|
||||
</weaponType>
|
||||
</condition>
|
||||
</conditions>
|
||||
@ -218,7 +218,6 @@
|
||||
<value level="45">2765</value>
|
||||
</power>
|
||||
<ignoreShieldDefence>true</ignoreShieldDefence>
|
||||
<criticalChance>15</criticalChance>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence">
|
||||
@ -543,14 +542,11 @@
|
||||
<condition name="EquipWeapon">
|
||||
<weaponType>
|
||||
<item>DUAL</item>
|
||||
<item>DUALBLUNT</item>
|
||||
</weaponType>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="EnergyAttack">
|
||||
<chargeConsume>3</chargeConsume>
|
||||
<criticalChance>15</criticalChance>
|
||||
<power>
|
||||
<value level="1">918</value>
|
||||
<value level="2">971</value>
|
||||
@ -588,6 +584,8 @@
|
||||
<value level="34">3283</value>
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
<chargeConsume>3</chargeConsume>
|
||||
<criticalChance>15</criticalChance>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@ -601,6 +599,8 @@
|
||||
<abnormalVisualEffect>STUN</abnormalVisualEffect>
|
||||
<activateRate>35</activateRate>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<isDebuff>true</isDebuff>
|
||||
<lvlBonusRate>20</lvlBonusRate>
|
||||
<effectPoint>
|
||||
<value level="1">-183</value>
|
||||
<value level="2">-188</value>
|
||||
@ -745,7 +745,6 @@
|
||||
<value level="45">130</value>
|
||||
</mpConsume>
|
||||
<operateType>A2</operateType>
|
||||
<isDebuff>true</isDebuff>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
@ -758,14 +757,11 @@
|
||||
<item>DUAL</item>
|
||||
<item>SWORD</item>
|
||||
<item>BLUNT</item>
|
||||
<item>DUALBLUNT</item>
|
||||
</weaponType>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="EnergyAttack">
|
||||
<chargeConsume>2</chargeConsume>
|
||||
<criticalChance>15</criticalChance>
|
||||
<power>
|
||||
<value level="1">369</value>
|
||||
<value level="2">392</value>
|
||||
@ -814,8 +810,12 @@
|
||||
<value level="45">1972</value>
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
<chargeConsume>2</chargeConsume>
|
||||
<criticalChance>15</criticalChance>
|
||||
</effect>
|
||||
<effect name="BlockActions">
|
||||
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||
</effect>
|
||||
<effect name="BlockActions" />
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="7" toLevel="31" name="Sonic Storm">
|
||||
@ -935,55 +935,51 @@
|
||||
<conditions>
|
||||
<condition name="EquipWeapon">
|
||||
<weaponType>
|
||||
<item>DUAL</item>
|
||||
<item>SWORD</item>
|
||||
<item>BLUNT</item>
|
||||
<item>DUALBLUNT</item>
|
||||
<item>POLE</item>
|
||||
<item>DUALFIST</item>
|
||||
<item>DUAL</item>
|
||||
</weaponType>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="EnergyAttack">
|
||||
<power>
|
||||
<value level="1">141</value>
|
||||
<value level="2">148</value>
|
||||
<value level="3">156</value>
|
||||
<value level="4">165</value>
|
||||
<value level="5">172</value>
|
||||
<value level="6">180</value>
|
||||
<value level="7">189</value>
|
||||
<value level="8">198</value>
|
||||
<value level="9">208</value>
|
||||
<value level="10">218</value>
|
||||
<value level="11">228</value>
|
||||
<value level="12">237</value>
|
||||
<value level="13">248</value>
|
||||
<value level="14">258</value>
|
||||
<value level="15">269</value>
|
||||
<value level="16">280</value>
|
||||
<value level="17">291</value>
|
||||
<value level="18">301</value>
|
||||
<value level="19">313</value>
|
||||
<value level="20">325</value>
|
||||
<value level="21">335</value>
|
||||
<value level="22">347</value>
|
||||
<value level="23">358</value>
|
||||
<value level="24">370</value>
|
||||
<value level="25">382</value>
|
||||
<value level="26">392</value>
|
||||
<value level="27">405</value>
|
||||
<value level="28">416</value>
|
||||
<value level="29">427</value>
|
||||
<value level="30">451</value>
|
||||
<value level="31">473</value>
|
||||
<value level="1">155</value>
|
||||
<value level="2">163</value>
|
||||
<value level="3">172</value>
|
||||
<value level="4">181</value>
|
||||
<value level="5">190</value>
|
||||
<value level="6">199</value>
|
||||
<value level="7">209</value>
|
||||
<value level="8">219</value>
|
||||
<value level="9">229</value>
|
||||
<value level="10">240</value>
|
||||
<value level="11">251</value>
|
||||
<value level="12">262</value>
|
||||
<value level="13">273</value>
|
||||
<value level="14">284</value>
|
||||
<value level="15">296</value>
|
||||
<value level="16">308</value>
|
||||
<value level="17">320</value>
|
||||
<value level="18">332</value>
|
||||
<value level="19">344</value>
|
||||
<value level="20">357</value>
|
||||
<value level="21">369</value>
|
||||
<value level="22">382</value>
|
||||
<value level="23">394</value>
|
||||
<value level="24">407</value>
|
||||
<value level="25">420</value>
|
||||
<value level="26">432</value>
|
||||
<value level="27">445</value>
|
||||
<value level="28">457</value>
|
||||
<value level="29">470</value>
|
||||
<value level="30">482</value>
|
||||
<value level="31">495</value>
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
<criticalChance>
|
||||
<value fromLevel="1" toLevel="31">15</value>
|
||||
</criticalChance>
|
||||
<pDefMod>
|
||||
<value fromLevel="1" toLevel="31">1</value>
|
||||
</pDefMod>
|
||||
<criticalChance>15</criticalChance>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@ -1012,7 +1008,6 @@
|
||||
<condition name="EquipWeapon">
|
||||
<weaponType>
|
||||
<item>DUAL</item>
|
||||
<item>DUALBLUNT</item>
|
||||
<item>SWORD</item>
|
||||
<item>BLUNT</item>
|
||||
</weaponType>
|
||||
@ -1094,7 +1089,7 @@
|
||||
<effectRange>400</effectRange>
|
||||
<fanRange>0;0;200;180</fanRange>
|
||||
<hitTime>720</hitTime>
|
||||
<itemConsumeCount>3</itemConsumeCount>
|
||||
<itemConsumeCount>2</itemConsumeCount>
|
||||
<itemConsumeId>5589</itemConsumeId> <!-- Energy Stone -->
|
||||
<magicLvl>
|
||||
<value level="1">41</value>
|
||||
@ -1187,7 +1182,6 @@
|
||||
<item>DUAL</item>
|
||||
<item>SWORD</item>
|
||||
<item>BLUNT</item>
|
||||
<item>DUALBLUNT</item>
|
||||
</weaponType>
|
||||
</condition>
|
||||
</conditions>
|
||||
@ -1232,6 +1226,7 @@
|
||||
<value level="36">465</value>
|
||||
<value level="37">469</value>
|
||||
</power>
|
||||
<chargeConsume>3</chargeConsume>
|
||||
<overHit>true</overHit>
|
||||
<criticalChance>15</criticalChance>
|
||||
</effect>
|
||||
@ -1361,6 +1356,13 @@
|
||||
<trait>DERANGEMENT</trait>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="EquipWeapon">
|
||||
<weaponType>
|
||||
<item>DAGGER</item>
|
||||
</weaponType>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="DeleteHateOfMe">
|
||||
<chance>80</chance>
|
||||
@ -1430,6 +1432,13 @@
|
||||
<trait>DERANGEMENT</trait>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="EquipWeapon">
|
||||
<weaponType>
|
||||
<item>DAGGER</item>
|
||||
</weaponType>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="RandomizeHate">
|
||||
<chance>80</chance>
|
||||
@ -1460,8 +1469,6 @@
|
||||
<effects>
|
||||
<effect name="Summon">
|
||||
<npcId>14737</npcId> <!-- Siege Golem -->
|
||||
<consumeItemId>2131</consumeItemId> <!-- Gemstone (C-grade) -->
|
||||
<consumeItemCount>40</consumeItemCount>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@ -2024,6 +2031,7 @@
|
||||
<value level="36">543</value>
|
||||
<value level="37">548</value>
|
||||
</power>
|
||||
<chargeConsume>1</chargeConsume>
|
||||
<overHit>true</overHit>
|
||||
<criticalChance>15</criticalChance>
|
||||
</effect>
|
||||
@ -2691,12 +2699,12 @@
|
||||
<itemConsumeCount>
|
||||
<value level="1">7</value>
|
||||
<value level="2">11</value>
|
||||
<value level="3">3</value>
|
||||
<value level="3">1</value>
|
||||
<value level="4">1</value>
|
||||
<value level="5">3</value>
|
||||
<value level="5">2</value>
|
||||
<value level="6">2</value>
|
||||
<value level="7">4</value>
|
||||
<value level="8">3</value>
|
||||
<value level="7">3</value>
|
||||
<value level="8">4</value>
|
||||
<value level="9">5</value>
|
||||
<value level="10">7</value>
|
||||
<value level="11">7</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
@ -2762,21 +2770,6 @@
|
||||
<value level="10">14672</value>
|
||||
<value level="11">14672</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
</npcId>
|
||||
<item>consumeItemId</item>
|
||||
<consumeItemCount>
|
||||
<value level="1">4</value>
|
||||
<value level="2">4</value>
|
||||
<value level="3">1</value>
|
||||
<value level="4">2</value>
|
||||
<value level="5">2</value>
|
||||
<value level="6">3</value>
|
||||
<value level="7">3</value>
|
||||
<value level="8">4</value>
|
||||
<value level="9">4</value>
|
||||
<value level="10">5</value>
|
||||
<value level="11">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
</consumeItemCount>
|
||||
<expMultiplier>0.85</expMultiplier>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@ -3238,6 +3231,32 @@
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="PhysicalAttack">
|
||||
<power>
|
||||
<value level="1">34</value>
|
||||
<value level="2">38</value>
|
||||
<value level="3">41</value>
|
||||
<value level="4">54</value>
|
||||
<value level="5">59</value>
|
||||
<value level="6">64</value>
|
||||
<value level="7">83</value>
|
||||
<value level="8">91</value>
|
||||
<value level="9">98</value>
|
||||
<value level="10">125</value>
|
||||
<value level="11">136</value>
|
||||
<value level="12">147</value>
|
||||
<value level="13">171</value>
|
||||
<value level="14">185</value>
|
||||
<value level="15">199</value>
|
||||
<value level="16">231</value>
|
||||
<value level="17">248</value>
|
||||
<value level="18">267</value>
|
||||
<value level="19">307</value>
|
||||
<value level="20">328</value>
|
||||
<value level="21">351</value>
|
||||
<value level="22">401</value>
|
||||
<value level="23">428</value>
|
||||
<value level="24">456</value>
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
</effects>
|
||||
@ -3726,52 +3745,51 @@
|
||||
<conditions>
|
||||
<condition name="EquipWeapon">
|
||||
<weaponType>
|
||||
<item>SWORD</item>
|
||||
<item>BLUNT</item>
|
||||
<item>POLE</item>
|
||||
<item>DUALFIST</item>
|
||||
<item>DUAL</item>
|
||||
</weaponType>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="EnergyAttack">
|
||||
<power>
|
||||
<value level="1">141</value>
|
||||
<value level="2">148</value>
|
||||
<value level="3">156</value>
|
||||
<value level="4">165</value>
|
||||
<value level="5">172</value>
|
||||
<value level="6">180</value>
|
||||
<value level="7">189</value>
|
||||
<value level="8">198</value>
|
||||
<value level="9">208</value>
|
||||
<value level="10">218</value>
|
||||
<value level="11">228</value>
|
||||
<value level="12">237</value>
|
||||
<value level="13">248</value>
|
||||
<value level="14">258</value>
|
||||
<value level="15">269</value>
|
||||
<value level="16">280</value>
|
||||
<value level="17">291</value>
|
||||
<value level="18">301</value>
|
||||
<value level="19">313</value>
|
||||
<value level="20">325</value>
|
||||
<value level="21">335</value>
|
||||
<value level="22">347</value>
|
||||
<value level="23">358</value>
|
||||
<value level="24">370</value>
|
||||
<value level="25">382</value>
|
||||
<value level="26">392</value>
|
||||
<value level="27">405</value>
|
||||
<value level="28">416</value>
|
||||
<value level="29">427</value>
|
||||
<value level="30">451</value>
|
||||
<value level="31">473</value>
|
||||
<value level="1">181</value>
|
||||
<value level="2">190</value>
|
||||
<value level="3">200</value>
|
||||
<value level="4">211</value>
|
||||
<value level="5">222</value>
|
||||
<value level="6">233</value>
|
||||
<value level="7">244</value>
|
||||
<value level="8">256</value>
|
||||
<value level="9">268</value>
|
||||
<value level="10">280</value>
|
||||
<value level="11">293</value>
|
||||
<value level="12">305</value>
|
||||
<value level="13">318</value>
|
||||
<value level="14">332</value>
|
||||
<value level="15">345</value>
|
||||
<value level="16">359</value>
|
||||
<value level="17">373</value>
|
||||
<value level="18">387</value>
|
||||
<value level="19">402</value>
|
||||
<value level="20">416</value>
|
||||
<value level="21">431</value>
|
||||
<value level="22">445</value>
|
||||
<value level="23">460</value>
|
||||
<value level="24">475</value>
|
||||
<value level="25">489</value>
|
||||
<value level="26">504</value>
|
||||
<value level="27">519</value>
|
||||
<value level="28">533</value>
|
||||
<value level="29">548</value>
|
||||
<value level="30">563</value>
|
||||
<value level="31">578</value>
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
<criticalChance>
|
||||
<value fromLevel="1" toLevel="31">15</value>
|
||||
</criticalChance>
|
||||
<pDefMod>
|
||||
<value fromLevel="1" toLevel="31">1</value>
|
||||
</pDefMod>
|
||||
<criticalChance>15</criticalChance>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@ -3966,7 +3984,6 @@
|
||||
<value level="40">2813</value>
|
||||
</power>
|
||||
<ignoreShieldDefence>true</ignoreShieldDefence>
|
||||
<criticalChance>15</criticalChance>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
</effects>
|
||||
@ -4146,8 +4163,8 @@
|
||||
<value level="13">52</value>
|
||||
<value level="14">53</value>
|
||||
<value level="15">55</value>
|
||||
<value level="16">75</value>
|
||||
<value level="17">79</value>
|
||||
<value level="16">61</value>
|
||||
<value level="17">64</value>
|
||||
</mpConsume>
|
||||
<mpInitialConsume>
|
||||
<value level="1">7</value>
|
||||
@ -4208,10 +4225,7 @@
|
||||
<abnormalTime>7</abnormalTime>
|
||||
<abnormalType>STUN</abnormalType>
|
||||
<abnormalVisualEffect>STUN</abnormalVisualEffect>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="45">50</value>
|
||||
<value fromLevel="45" toLevel="45" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<activateRate>50</activateRate>
|
||||
<affectLimit>6-12</affectLimit>
|
||||
<affectRange>150</affectRange>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
@ -4414,25 +4428,21 @@
|
||||
<value level="35">1969</value>
|
||||
<value level="36">2026</value>
|
||||
<value level="37">2082</value>
|
||||
<value level="38">2140</value>
|
||||
<value level="39">2200</value>
|
||||
<value level="40">2260</value>
|
||||
<value level="38">2191</value>
|
||||
<value level="39">2244</value>
|
||||
<value level="40">2296</value>
|
||||
<value level="41">2320</value>
|
||||
<value level="42">2380</value>
|
||||
<value level="43">26003</value>
|
||||
<value level="44">30494</value>
|
||||
<value level="45">35883</value>
|
||||
<value fromLevel="45" toLevel="45" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
</power>
|
||||
<ignoreShieldDefence>true</ignoreShieldDefence>
|
||||
<criticalChance>
|
||||
<value fromLevel="1" toLevel="45">15</value>
|
||||
<value fromLevel="45" toLevel="45" fromSubLevel="3001" toSubLevel="3030">{base + base / 100 * subIndex}</value>
|
||||
</criticalChance>
|
||||
<criticalChance>15</criticalChance>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
<effect name="BlockActions">
|
||||
<allowedSkills>35016</allowedSkills>
|
||||
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@ -4861,9 +4871,7 @@
|
||||
<operateType>A1</operateType>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>4000</reuseDelay>
|
||||
<!-- charge values -->
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<chargeConsume>1</chargeConsume>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
@ -5754,7 +5762,6 @@
|
||||
<value level="32">2334</value>
|
||||
<value level="33">2396</value>
|
||||
<value level="34">2458</value>
|
||||
<value fromLevel="33" toLevel="34" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
</power>
|
||||
</effect>
|
||||
</effects>
|
||||
@ -5938,9 +5945,9 @@
|
||||
<value level="51">40</value>
|
||||
<value level="52">41</value>
|
||||
<value level="53">41</value>
|
||||
<value level="54">53</value>
|
||||
<value level="55">55</value>
|
||||
<value level="56">57</value>
|
||||
<value level="54">42</value>
|
||||
<value level="55">44</value>
|
||||
<value level="56">46</value>
|
||||
</mpConsume>
|
||||
<mpInitialConsume>
|
||||
<value level="1">3</value>
|
||||
@ -6136,7 +6143,7 @@
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="AttackTrait">
|
||||
<BUG_WEAKNESS>30</BUG_WEAKNESS>
|
||||
<BUG_WEAKNESS>5</BUG_WEAKNESS>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@ -6246,12 +6253,7 @@
|
||||
<value level="3">3</value>
|
||||
<value level="4">4</value>
|
||||
</abnormalLvl>
|
||||
<abnormalTime>
|
||||
<value level="1">120</value>
|
||||
<value level="2">120</value>
|
||||
<value level="3">150</value>
|
||||
<value level="4">180</value>
|
||||
</abnormalTime>
|
||||
<abnormalTime>60</abnormalTime>
|
||||
<abnormalType>PA_UP_SPECIAL</abnormalType>
|
||||
<effectPoint>
|
||||
<value level="1">204</value>
|
||||
@ -6308,16 +6310,13 @@
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="AttackTrait">
|
||||
<BEAST_WEAKNESS>30</BEAST_WEAKNESS>
|
||||
<BEAST_WEAKNESS>5</BEAST_WEAKNESS>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="81" toLevel="3" name="Punch of Doom">
|
||||
<!-- Inflicts great damage on the enemy with iron-fist. Requires a fist weapon. Ignores Shield Defense. Over-hit. Critical. Power $s1. -->
|
||||
<icon>icon.skill0081</icon>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalType>STUN</abnormalType>
|
||||
<abnormalVisualEffect>STUN</abnormalVisualEffect>
|
||||
<castRange>40</castRange>
|
||||
<coolTime>500</coolTime>
|
||||
<effectPoint>
|
||||
@ -6600,7 +6599,7 @@
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="AttackTrait">
|
||||
<ANIMAL_WEAKNESS>30</ANIMAL_WEAKNESS>
|
||||
<ANIMAL_WEAKNESS>5</ANIMAL_WEAKNESS>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@ -6622,7 +6621,7 @@
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="AttackTrait">
|
||||
<DRAGON_WEAKNESS>30</DRAGON_WEAKNESS>
|
||||
<DRAGON_WEAKNESS>5</DRAGON_WEAKNESS>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@ -6882,7 +6881,7 @@
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="BlockActions">
|
||||
<allowedSkills>35016</allowedSkills>
|
||||
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@ -6898,10 +6897,7 @@
|
||||
<value level="6">6</value>
|
||||
<value level="7">7</value>
|
||||
</abnormalLvl>
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="7">600</value>
|
||||
<value fromLevel="6" toLevel="7" fromSubLevel="1001" toSubLevel="1030">{base + subIndex * 30}</value>
|
||||
</abnormalTime>
|
||||
<abnormalTime>600</abnormalTime>
|
||||
<abnormalType>PA_UP_SPECIAL</abnormalType>
|
||||
<effectPoint>235</effectPoint>
|
||||
<hitTime>1500</hitTime>
|
||||
@ -6932,20 +6928,23 @@
|
||||
<conditions>
|
||||
<condition name="EquipWeapon">
|
||||
<weaponType>
|
||||
<item>DUAL</item>
|
||||
<item>POLE</item>
|
||||
<item>SWORD</item>
|
||||
<item>BLUNT</item>
|
||||
<item>POLE</item>
|
||||
<item>DUALFIST</item>
|
||||
<item>DUALBLUNT</item>
|
||||
<item>DUAL</item>
|
||||
</weaponType>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="PAtk">
|
||||
<amount>20</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="TwoHandedSwordBonus">
|
||||
<pAtkAmount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">2</value>
|
||||
<value level="1">3</value>
|
||||
<value level="2">5</value>
|
||||
<value level="3">3</value>
|
||||
<value level="4">4</value>
|
||||
<value level="5">5</value>
|
||||
@ -6953,11 +6952,13 @@
|
||||
<value level="7">15</value>
|
||||
</pAtkAmount>
|
||||
<pAtkMode>PER</pAtkMode>
|
||||
<accuracyAmount>3</accuracyAmount>
|
||||
<accuracyMode>DIFF</accuracyMode>
|
||||
</effect>
|
||||
<effect name="TwoHandedBluntBonus">
|
||||
<pAtkAmount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">2</value>
|
||||
<value level="1">3</value>
|
||||
<value level="2">5</value>
|
||||
<value level="3">3</value>
|
||||
<value level="4">4</value>
|
||||
<value level="5">5</value>
|
||||
@ -6965,31 +6966,23 @@
|
||||
<value level="7">15</value>
|
||||
</pAtkAmount>
|
||||
<pAtkMode>PER</pAtkMode>
|
||||
<accuracyAmount>3</accuracyAmount>
|
||||
<accuracyMode>DIFF</accuracyMode>
|
||||
</effect>
|
||||
<effect name="PAtk">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
<weaponType>
|
||||
<item>POLE</item>
|
||||
</weaponType>
|
||||
</effect>
|
||||
<effect name="PAtk">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
<weaponType>
|
||||
<item>SWORD</item>
|
||||
<item>BLUNT</item>
|
||||
<item>POLE</item>
|
||||
<item>FIST</item>
|
||||
<item>DUAL</item>
|
||||
<item>DUALBLUNT</item>
|
||||
</weaponType>
|
||||
</effect>
|
||||
<effect name="PhysicalAttackSpeed" fromLevel="6" toLevel="7" fromSubLevel="2001" toSubLevel="2030">
|
||||
<amount>
|
||||
<value fromLevel="6" toLevel="7" fromSubLevel="2001" toSubLevel="2030">{0.6 + 0.4 * subIndex}</value>
|
||||
<value level="1">3</value>
|
||||
<value level="2">5</value>
|
||||
<value level="3">3</value>
|
||||
<value level="4">4</value>
|
||||
<value level="5">5</value>
|
||||
<value level="6">10</value>
|
||||
<value level="7">15</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
<weaponType>
|
||||
<item>POLE</item>
|
||||
</weaponType>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@ -7359,7 +7352,7 @@
|
||||
<value level="3">1194</value>
|
||||
<value level="4">1373</value>
|
||||
<value level="5">1554</value>
|
||||
<value level="6">1726</value> <!-- Guessed -->
|
||||
<value level="6">1737</value>
|
||||
<value level="7">2109</value> <!-- Confirmed https://eu.4gameforum.com/threads/654631/ -->
|
||||
<value level="8">2298</value> <!-- Confirmed https://eu.4gameforum.com/threads/654631/ -->
|
||||
</power>
|
||||
|
@ -80,27 +80,22 @@
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
</abnormalLvl>
|
||||
<abnormalTime>60</abnormalTime>
|
||||
<abnormalType>PD_UP</abnormalType>
|
||||
<effectPoint>268</effectPoint>
|
||||
<abnormalTime>60</abnormalTime>
|
||||
<abnormalType>AVOID_SKILL</abnormalType>
|
||||
<hitTime>1000</hitTime>
|
||||
<magicLvl>
|
||||
<value level="1">7</value>
|
||||
<value level="2">25</value>
|
||||
<value level="3">44</value>
|
||||
<value level="1">41</value>
|
||||
<value level="2">54</value>
|
||||
<value level="3">67</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">15</value>
|
||||
<value level="2">18</value>
|
||||
<value level="3">21</value>
|
||||
</mpConsume>
|
||||
<mpInitialConsume>
|
||||
<value level="1">2</value>
|
||||
<value level="2">5</value>
|
||||
<value level="3">8</value>
|
||||
</mpInitialConsume>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>180000</reuseDelay>
|
||||
<reuseDelay>300000</reuseDelay>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>SELF</targetType>
|
||||
@ -113,13 +108,13 @@
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="PhysicalEvasion">
|
||||
<effect name="SkillEvasion">
|
||||
<magicType>0</magicType>
|
||||
<amount>
|
||||
<value level="1">30</value>
|
||||
<value level="2">35</value>
|
||||
<value level="3">40</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@ -131,12 +126,11 @@
|
||||
<abnormalType>STUN</abnormalType>
|
||||
<abnormalVisualEffect>STUN</abnormalVisualEffect>
|
||||
<activateRate>50</activateRate>
|
||||
<staticReuse>true</staticReuse>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>150</affectRange>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<castRange>900</castRange>
|
||||
<effectRange>1000</effectRange>
|
||||
<effectRange>1200</effectRange>
|
||||
<hitTime>2500</hitTime>
|
||||
<effectPoint>-507</effectPoint>
|
||||
<magicLvl>
|
||||
@ -196,10 +190,11 @@
|
||||
<value level="10">3435</value>
|
||||
</power>
|
||||
<ignoreShieldDefence>true</ignoreShieldDefence>
|
||||
<criticalChance>20</criticalChance>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
<effect name="BlockActions">
|
||||
<allowedSkills>35016</allowedSkills>
|
||||
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@ -426,23 +421,22 @@
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
</abnormalLvl>
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="2">5</value>
|
||||
</abnormalTime>
|
||||
<abnormalTime>5</abnormalTime>
|
||||
<abnormalType>RESIST_DEATH</abnormalType>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<mpConsume>
|
||||
<value level="1">38</value>
|
||||
<value level="2">42</value>
|
||||
</mpConsume>
|
||||
<hitTime>500</hitTime>
|
||||
<coolTime>300</coolTime>
|
||||
<reuseDelay>600000</reuseDelay>
|
||||
<effectPoint>2</effectPoint>
|
||||
<reuseDelayType>S</reuseDelayType>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="IgnoreDeath" />
|
||||
</effects>
|
||||
@ -464,12 +458,7 @@
|
||||
<value level="3">70</value>
|
||||
<value level="4">82</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">1</value>
|
||||
<value level="2">1</value>
|
||||
<value level="3">1</value>
|
||||
<value level="4">1</value>
|
||||
</mpConsume>
|
||||
<mpConsume>1</mpConsume>
|
||||
<operateType>T</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>NONE</targetType>
|
||||
@ -481,6 +470,10 @@
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="ManaDamOverTime">
|
||||
<power>1</power>
|
||||
<ticks>2</ticks>
|
||||
</effect>
|
||||
<effect name="PAtk">
|
||||
<amount>
|
||||
<value level="1">40</value>
|
||||
@ -489,6 +482,9 @@
|
||||
<value level="4">90</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
<weaponType>
|
||||
<item>SWORD</item>
|
||||
</weaponType>
|
||||
</effect>
|
||||
<effect name="Accuracy">
|
||||
<amount>
|
||||
@ -498,48 +494,44 @@
|
||||
<value level="4">3</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
<weaponType>
|
||||
<item>SWORD</item>
|
||||
</weaponType>
|
||||
</effect>
|
||||
<effect name="PhysicalAttackSpeed">
|
||||
<amount>
|
||||
<value level="1">30</value>
|
||||
<value level="2">40</value>
|
||||
<value level="3">50</value>
|
||||
<value level="4">80</value>
|
||||
</amount>
|
||||
<amount>30</amount>
|
||||
<mode>DIFF</mode>
|
||||
<weaponType>
|
||||
<item>SWORD</item>
|
||||
</weaponType>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="1610" toLevel="18" name="Life Rescue">
|
||||
<!-- For $s1 restores $s2 HP of the target each second. -->
|
||||
<icon>icon.skill1610</icon>
|
||||
<abnormalLvl>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
<value level="4">4</value>
|
||||
<value level="5">5</value>
|
||||
<value level="6">6</value>
|
||||
<value level="7">7</value>
|
||||
<value level="8">8</value>
|
||||
<value level="9">9</value>
|
||||
<value level="10">10</value>
|
||||
<value level="11">11</value>
|
||||
<value level="12">12</value>
|
||||
<value level="13">13</value>
|
||||
<value level="14">14</value>
|
||||
<value level="15">15</value>
|
||||
<value level="15">16</value>
|
||||
<value level="15">17</value>
|
||||
<value level="15">18</value>
|
||||
<value level="16">18</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="17">18</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="18">18</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
</abnormalLvl>
|
||||
<abnormalTime>15</abnormalTime>
|
||||
<abnormalType>LIFE_FORCE_ORC</abnormalType>
|
||||
<affectLimit>50-50</affectLimit>
|
||||
<affectRange>1000</affectRange>
|
||||
<castRange>600</castRange>
|
||||
<effectPoint>
|
||||
<value level="1">204</value>
|
||||
<value level="2">243</value>
|
||||
<value level="3">285</value>
|
||||
<value level="4">331</value>
|
||||
<value level="5">379</value>
|
||||
<value level="6">418</value>
|
||||
<value level="7">457</value>
|
||||
<value level="8">495</value>
|
||||
<value level="9">532</value>
|
||||
<value level="10">549</value>
|
||||
<value level="11">566</value>
|
||||
<value level="12">582</value>
|
||||
<value level="13">597</value>
|
||||
<value level="14">611</value>
|
||||
<value level="15">624</value>
|
||||
<value level="16">635</value>
|
||||
<value level="17">646</value>
|
||||
<value level="18">655</value>
|
||||
</effectPoint>
|
||||
<effectRange>1100</effectRange>
|
||||
<hitTime>3500</hitTime>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLvl>
|
||||
@ -562,49 +554,70 @@
|
||||
<value level="17">68</value>
|
||||
<value level="18">70</value>
|
||||
</magicLvl>
|
||||
<abnormalLvl>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
<value level="4">4</value>
|
||||
<value level="5">5</value>
|
||||
<value level="6">6</value>
|
||||
<value level="7">7</value>
|
||||
<value level="8">8</value>
|
||||
<value level="9">9</value>
|
||||
<value level="10">10</value>
|
||||
<value level="11">11</value>
|
||||
<value level="12">12</value>
|
||||
<value level="13">13</value>
|
||||
<value level="14">14</value>
|
||||
<value level="15">15</value>
|
||||
<value level="16">16</value>
|
||||
<value level="17">17</value>
|
||||
<value level="18">18</value>
|
||||
</abnormalLvl>
|
||||
<abnormalTime>15</abnormalTime>
|
||||
<abnormalType>LIFE_FORCE_ORC</abnormalType>
|
||||
<mpConsume>
|
||||
<value level="1">32</value>
|
||||
<value level="2">39</value>
|
||||
<value level="3">45</value>
|
||||
<value level="4">51</value>
|
||||
<value level="5">58</value>
|
||||
<value level="6">62</value>
|
||||
<value level="7">67</value>
|
||||
<value level="8">72</value>
|
||||
<value level="9">75</value>
|
||||
<value level="10">81</value>
|
||||
<value level="11">85</value>
|
||||
<value level="12">88</value>
|
||||
<value level="13">90</value>
|
||||
<value level="14">91</value>
|
||||
<value level="15">92</value>
|
||||
<value level="16">93</value>
|
||||
<value level="17">95</value>
|
||||
<value level="18">96</value>
|
||||
<value level="1">26</value>
|
||||
<value level="2">31</value>
|
||||
<value level="3">36</value>
|
||||
<value level="4">40</value>
|
||||
<value level="5">46</value>
|
||||
<value level="6">50</value>
|
||||
<value level="7">54</value>
|
||||
<value level="8">58</value>
|
||||
<value level="9">60</value>
|
||||
<value level="10">65</value>
|
||||
<value level="11">68</value>
|
||||
<value level="12">70</value>
|
||||
<value level="13">72</value>
|
||||
<value level="14">73</value>
|
||||
<value level="15">74</value>
|
||||
<value level="16">74</value>
|
||||
<value level="17">76</value>
|
||||
<value level="18">77</value>
|
||||
</mpConsume>
|
||||
<mpInitialConsume>
|
||||
<value level="1">6</value>
|
||||
<value level="2">8</value>
|
||||
<value level="3">9</value>
|
||||
<value level="4">10</value>
|
||||
<value level="5">12</value>
|
||||
<value level="6">12</value>
|
||||
<value level="7">13</value>
|
||||
<value level="8">14</value>
|
||||
<value level="9">15</value>
|
||||
<value level="10">16</value>
|
||||
<value level="11">17</value>
|
||||
<value level="12">18</value>
|
||||
<value level="13">18</value>
|
||||
<value level="14">18</value>
|
||||
<value level="15">18</value>
|
||||
<value level="16">19</value>
|
||||
<value level="17">19</value>
|
||||
<value level="18">19</value>
|
||||
</mpInitialConsume>
|
||||
<operateType>A2</operateType>
|
||||
<effectPoint>
|
||||
<value level="1">204</value>
|
||||
<value level="2">243</value>
|
||||
<value level="3">285</value>
|
||||
<value level="4">331</value>
|
||||
<value level="5">379</value>
|
||||
<value level="6">418</value>
|
||||
<value level="7">457</value>
|
||||
<value level="8">495</value>
|
||||
<value level="9">532</value>
|
||||
<value level="10">549</value>
|
||||
<value level="11">566</value>
|
||||
<value level="12">582</value>
|
||||
<value level="13">597</value>
|
||||
<value level="14">611</value>
|
||||
<value level="15">624</value>
|
||||
<value level="16">635</value>
|
||||
<value level="17">646</value>
|
||||
<value level="18">655</value>
|
||||
</effectPoint>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<castRange>600</castRange>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>TARGET</targetType>
|
||||
@ -638,13 +651,7 @@
|
||||
<skill id="1611" toLevel="5" name="Power Supremacy">
|
||||
<!-- P. Atk. +$s1, Max HP -$s2. -->
|
||||
<icon>icon.skill1611</icon>
|
||||
<mpInitialConsume>
|
||||
<value level="1">0</value>
|
||||
<value level="2">0</value>
|
||||
<value level="3">0</value>
|
||||
<value level="4">0</value>
|
||||
<value level="5">0</value>
|
||||
</mpInitialConsume>
|
||||
<mpInitialConsume>0</mpInitialConsume>
|
||||
<operateType>T</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>NONE</targetType>
|
||||
@ -674,36 +681,44 @@
|
||||
<skill id="1612" toLevel="1" name="Slowing Power">
|
||||
<!-- For 15 seconds decreases Speed by 20%. -->
|
||||
<icon>icon.skill0210</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isDebuff>true</isDebuff>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>15</abnormalTime>
|
||||
<activateRate>80</activateRate>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<castRange>400</castRange>
|
||||
<hitTime>1000</hitTime>
|
||||
<effectPoint>-204</effectPoint>
|
||||
<effectRange>900</effectRange>
|
||||
<hitTime>200</hitTime>
|
||||
<isDebuff>true</isDebuff>
|
||||
<isMagic>0</isMagic>
|
||||
<lvlBonusRate>20</lvlBonusRate>
|
||||
<magicLvl>-1</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>1000</reuseDelay>
|
||||
<isTriggeredSkill>true</isTriggeredSkill>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="Speed">
|
||||
<amount>-20</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="1613" toLevel="11" name="Body Impale">
|
||||
<!-- Attacks the enemy with $s1 Power added to P. Atk., inflicts Stun for $s2 and dispels $s3 buff(s) from a stunned target. Requires a blunt weapon. Ignores Shield Defense. Over-hit. -->
|
||||
<icon>icon.skill1613</icon>
|
||||
<abnormalLvl>2</abnormalLvl>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>5</abnormalTime>
|
||||
<abnormalType>STUN</abnormalType>
|
||||
<abnormalVisualEffect>STUN</abnormalVisualEffect>
|
||||
<activateRate>100</activateRate>
|
||||
<activateRate>50</activateRate>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<castRange>40</castRange>
|
||||
<hitTime>1200</hitTime>
|
||||
<effectPoint>
|
||||
<value level="1">-183</value>
|
||||
<value level="2">-186</value>
|
||||
<value level="3">-189</value>
|
||||
<value level="4">-192</value>
|
||||
<value level="5">-195</value>
|
||||
<value level="6">-198</value>
|
||||
<value level="7">-201</value>
|
||||
<value level="8">-204</value>
|
||||
<value level="9">-207</value>
|
||||
<value level="10">-210</value>
|
||||
<value level="11">-213</value>
|
||||
</effectPoint>
|
||||
<hitCancelTime>500</hitCancelTime>
|
||||
<effectPoint>-183</effectPoint>
|
||||
<magicLvl>
|
||||
<value level="1">42</value>
|
||||
<value level="2">46</value>
|
||||
@ -745,7 +760,6 @@
|
||||
<condition name="EquipWeapon">
|
||||
<weaponType>
|
||||
<item>BLUNT</item>
|
||||
<item>DUALBLUNT</item>
|
||||
</weaponType>
|
||||
</condition>
|
||||
</conditions>
|
||||
@ -765,15 +779,16 @@
|
||||
<value level="11">3232</value>
|
||||
</power>
|
||||
<ignoreShieldDefence>true</ignoreShieldDefence>
|
||||
<criticalChance>15</criticalChance>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
<effect name="DispelByCategory">
|
||||
<slot>BUFF</slot>
|
||||
<rate>10</rate>
|
||||
<rate>25</rate>
|
||||
<max>1</max>
|
||||
</effect>
|
||||
<effect name="BlockActions" />
|
||||
<effect name="BlockActions">
|
||||
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="1615" toLevel="4" name="Weapon Reinforcement">
|
||||
@ -782,11 +797,11 @@
|
||||
<reuseDelay>2000</reuseDelay>
|
||||
<coolTime>500</coolTime>
|
||||
<hitTime>2000</hitTime>
|
||||
<effectPoint>467</effectPoint>
|
||||
<magicLvl>
|
||||
<value level="1">42</value>
|
||||
<value level="2">52</value>
|
||||
<value level="3">62</value>
|
||||
<value level="3">82</value>
|
||||
<value level="4">82</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
@ -798,7 +813,6 @@
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>300</abnormalTime>
|
||||
<operateType>A2</operateType>
|
||||
<effectPoint>467</effectPoint>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
@ -813,17 +827,30 @@
|
||||
<weaponType>
|
||||
<item>POLE</item>
|
||||
<item>BLUNT</item>
|
||||
<item>DUALBLUNT</item>
|
||||
</weaponType>
|
||||
</effect>
|
||||
<effect name="TriggerSkillByDamage">
|
||||
</effect>
|
||||
<effect name="TriggerSkillByAttack">
|
||||
<attackerType>Creature</attackerType>
|
||||
<minAttackerLevel>1</minAttackerLevel>
|
||||
<maxAttackerLevel>100</maxAttackerLevel>
|
||||
<minDamage>1</minDamage>
|
||||
<chance>10</chance>
|
||||
<targetType>ENEMY</targetType>
|
||||
<minDamage>60</minDamage>
|
||||
<skillId>1616</skillId> <!-- Physical Damage -->
|
||||
<targetType>TARGET</targetType>
|
||||
<isCritical>false</isCritical>
|
||||
<allowWeapons>BLUNT,POLE</allowWeapons>
|
||||
<skillId>1616</skillId>
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
<effect name="TriggerSkillByAttack">
|
||||
<attackerType>Creature</attackerType>
|
||||
<minAttackerLevel>1</minAttackerLevel>
|
||||
<maxAttackerLevel>100</maxAttackerLevel>
|
||||
<minDamage>1</minDamage>
|
||||
<chance>20</chance>
|
||||
<targetType>TARGET</targetType>
|
||||
<isCritical>true</isCritical>
|
||||
<allowWeapons>BLUNT,POLE</allowWeapons>
|
||||
<skillId>1616</skillId>
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
</effects>
|
||||
@ -832,16 +859,17 @@
|
||||
<!-- You were damaged and for 15 seconds Atk. Spd. and Casting Spd. are decreased by 10%. -->
|
||||
<icon>icon.skill1615</icon>
|
||||
<operateType>A2</operateType>
|
||||
<castRange>600</castRange>
|
||||
<reuseDelay>15000</reuseDelay>
|
||||
<effectPoint>-190</effectPoint>
|
||||
<isTriggeredSkill>true</isTriggeredSkill>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>15</abnormalTime>
|
||||
<activateRate>100</activateRate>
|
||||
<activateRate>-1</activateRate>
|
||||
<castRange>600</castRange>
|
||||
<reuseDelay>15000</reuseDelay>
|
||||
<activateRate>-1</activateRate>
|
||||
<isDebuff>true</isDebuff>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="MagicalAttackSpeed">
|
||||
<amount>-10</amount>
|
||||
@ -859,6 +887,7 @@
|
||||
<reuseDelay>2000</reuseDelay>
|
||||
<coolTime>500</coolTime>
|
||||
<hitTime>2000</hitTime>
|
||||
<effectPoint>379</effectPoint>
|
||||
<magicLvl>
|
||||
<value level="1">44</value>
|
||||
<value level="2">56</value>
|
||||
@ -874,8 +903,7 @@
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>300</abnormalTime>
|
||||
<operateType>A2</operateType>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<effectPoint>379</effectPoint>
|
||||
<isMagic>0</isMagic>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
@ -887,15 +915,35 @@
|
||||
<value level="4">10</value>
|
||||
</SHOCK>
|
||||
</effect>
|
||||
<effect name="TriggerSkillByDamage">
|
||||
<effect name="TriggerSkillByDamage" fromLevel="1" toLevel="1">
|
||||
<attackerType>Creature</attackerType>
|
||||
<minAttackerLevel>1</minAttackerLevel>
|
||||
<maxAttackerLevel>100</maxAttackerLevel>
|
||||
<maxAttackerLevel>99</maxAttackerLevel>
|
||||
<chance>5</chance>
|
||||
<targetType>SELF</targetType>
|
||||
<minDamage>1</minDamage>
|
||||
<skillId>1618</skillId>
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
<effect name="TriggerSkillByDamage" fromLevel="2" toLevel="2">
|
||||
<attackerType>Creature</attackerType>
|
||||
<minAttackerLevel>1</minAttackerLevel>
|
||||
<maxAttackerLevel>99</maxAttackerLevel>
|
||||
<chance>10</chance>
|
||||
<targetType>SELF</targetType>
|
||||
<minDamage>50</minDamage>
|
||||
<skillId>1618</skillId> <!-- Body Reconstruction -->
|
||||
<skillLevel>1</skillLevel>
|
||||
<minDamage>1</minDamage>
|
||||
<skillId>1618</skillId>
|
||||
<skillLevel>2</skillLevel>
|
||||
</effect>
|
||||
<effect name="TriggerSkillByDamage" fromLevel="3" toLevel="4">
|
||||
<attackerType>Creature</attackerType>
|
||||
<minAttackerLevel>1</minAttackerLevel>
|
||||
<maxAttackerLevel>99</maxAttackerLevel>
|
||||
<chance>15</chance>
|
||||
<targetType>SELF</targetType>
|
||||
<minDamage>1</minDamage>
|
||||
<skillId>1618</skillId>
|
||||
<skillLevel>3</skillLevel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@ -910,7 +958,6 @@
|
||||
<value level="4">64</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<effectPoint>204</effectPoint>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -938,13 +985,13 @@
|
||||
<icon>icon.skill1621</icon>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>180</abnormalTime>
|
||||
<abnormalType>SHIELD_PROB_UP</abnormalType>
|
||||
<abnormalType>POSSESSION_SPECIAL</abnormalType>
|
||||
<abnormalVisualEffect>PALADIN_PROTECTION</abnormalVisualEffect>
|
||||
<affectRange>300</affectRange>
|
||||
<effectPoint>835</effectPoint>
|
||||
<hitTime>2000</hitTime>
|
||||
<magicLvl>80</magicLvl>
|
||||
<mpConsume>38</mpConsume>
|
||||
<hpConsume>1115</hpConsume>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>600000</reuseDelay>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
@ -955,6 +1002,12 @@
|
||||
<conditions>
|
||||
<condition name="EquipShield" />
|
||||
</conditions>
|
||||
<selfEffects>
|
||||
<effect name="CallSkill">
|
||||
<skillId>1622</skillId>
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
</selfEffects>
|
||||
<effects>
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>15</amount>
|
||||
@ -978,11 +1031,12 @@
|
||||
<isMagic>4</isMagic>
|
||||
<magicLvl>80</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<activateRate>-1</activateRate>
|
||||
<effectPoint>1</effectPoint>
|
||||
<isDebuff>true</isDebuff>
|
||||
<canBeDispelled>false</canBeDispelled>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<effects>
|
||||
<effect name="MaxHp">
|
||||
<amount>-20</amount>
|
||||
@ -995,15 +1049,16 @@
|
||||
<icon>icon.skill1623</icon>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>180</abnormalTime>
|
||||
<abnormalType>POSSESSION_SPECIAL</abnormalType>
|
||||
<abnormalVisualEffect>SENTINEL_PROTECTION</abnormalVisualEffect>
|
||||
<effectPoint>835</effectPoint>
|
||||
<effectRange>300</effectRange>
|
||||
<affectRange>300</affectRange>
|
||||
<hitTime>2000</hitTime>
|
||||
<isMagic>1</isMagic>
|
||||
<isMagic>0</isMagic>
|
||||
<magicLvl>80</magicLvl>
|
||||
<mpConsume>114</mpConsume>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>600000</reuseDelay>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>PARTY</affectScope>
|
||||
@ -1012,14 +1067,14 @@
|
||||
<condition name="EquipShield" />
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="MagicalDefence">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="Speed">
|
||||
<amount>4</amount>
|
||||
<mode>DIFF</mode>
|
||||
@ -1031,25 +1086,25 @@
|
||||
<icon>icon.skill1624</icon>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>10</abnormalTime>
|
||||
<abnormalType>NORMAL_ATTACK_BLOCK</abnormalType>
|
||||
<abnormalType>SILENCE</abnormalType>
|
||||
<abnormalVisualEffect>TORNADO_SLOW</abnormalVisualEffect>
|
||||
<chargeConsume>7</chargeConsume>
|
||||
<activateRate>90</activateRate>
|
||||
<activateRate>100</activateRate>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<canBeDispelled>false</canBeDispelled>
|
||||
<castRange>600</castRange>
|
||||
<coolTime>500</coolTime>
|
||||
<effectPoint>-687</effectPoint>
|
||||
<effectRange>600</effectRange>
|
||||
<effectRange>900</effectRange>
|
||||
<hitTime>2500</hitTime>
|
||||
<isDebuff>true</isDebuff>
|
||||
<isMagic>1</isMagic>
|
||||
<lvlBonusRate>30</lvlBonusRate>
|
||||
<isMagic>0</isMagic>
|
||||
<lvlBonusRate>20</lvlBonusRate>
|
||||
<operateType>A2</operateType>
|
||||
<magicLvl>78</magicLvl>
|
||||
<mpConsume>120</mpConsume>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<reuseDelay>120000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<trait>PHYSICAL_BLOCKADE</trait>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
@ -1059,18 +1114,47 @@
|
||||
</weaponType>
|
||||
</condition>
|
||||
<condition name="EnergySaved">
|
||||
<amount>5</amount>
|
||||
<amount>7</amount>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="PhysicalAttackMute" />
|
||||
<effect name="BlockActions" />
|
||||
<effect name="DefenceCriticalDamage">
|
||||
<amount>-50</amount>
|
||||
<effect name="Mute" />
|
||||
<effect name="PhysicalMute" />
|
||||
<effect name="BlockMove" />
|
||||
<effect name="PveMagicalSkillDefenceBonus">
|
||||
<amount>50</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="DefenceMagicCriticalDamage">
|
||||
<amount>-50</amount>
|
||||
<effect name="PvePhysicalAttackDefenceBonus">
|
||||
<amount>50</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvePhysicalSkillDefenceBonus">
|
||||
<amount>50</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpMagicalSkillDefenceBonus">
|
||||
<amount>50</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpPhysicalAttackDefenceBonus">
|
||||
<amount>50</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpPhysicalSkillDefenceBonus">
|
||||
<amount>50</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PveRaidMagicalSkillDefenceBonus">
|
||||
<amount>50</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PveRaidPhysicalAttackDefenceBonus">
|
||||
<amount>50</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PveRaidPhysicalSkillDefenceBonus">
|
||||
<amount>50</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
@ -1080,15 +1164,14 @@
|
||||
<icon>icon.skill1625</icon>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>10</abnormalTime>
|
||||
<abnormalType>STUN</abnormalType>
|
||||
<activateRate>100</activateRate>
|
||||
<abnormalType>ROOT_PHYSICALLY</abnormalType>
|
||||
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
|
||||
<activateRate>80</activateRate>
|
||||
<castRange>900</castRange>
|
||||
<coolTime>500</coolTime>
|
||||
<effectPoint>-655</effectPoint>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>150</affectRange>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<effectRange>1000</effectRange>
|
||||
<effectRange>1400</effectRange>
|
||||
<hitTime>1500</hitTime>
|
||||
<isDebuff>true</isDebuff>
|
||||
<lvlBonusRate>20</lvlBonusRate>
|
||||
@ -1098,7 +1181,7 @@
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>10000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<trait>SHOCK</trait>
|
||||
<trait>HOLD</trait>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
@ -1112,10 +1195,9 @@
|
||||
<effect name="PhysicalAttack">
|
||||
<power>801</power>
|
||||
<ignoreShieldDefence>true</ignoreShieldDefence>
|
||||
<criticalChance>30</criticalChance>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
<effect name="BlockActions" />
|
||||
<effect name="Root" />
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="1626" toLevel="1" name="Spear Howl">
|
||||
@ -1147,7 +1229,7 @@
|
||||
<power>2911</power>
|
||||
</effect>
|
||||
<effect name="DispelBySlotProbability">
|
||||
<dispel>IMPROVE_SPEED_AVOID_UP;SPEED_UP</dispel>
|
||||
<dispel>IMPROVE_SPEED_AVOID_UP;SPEED_UP;SPEED_UP_SPECIAL;SONG_OF_WIND</dispel>
|
||||
<rate>100</rate>
|
||||
</effect>
|
||||
</effects>
|
||||
@ -1162,7 +1244,7 @@
|
||||
<activateRate>40</activateRate>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<isDebuff>true</isDebuff>
|
||||
<isMagic>1</isMagic>
|
||||
<isMagic>0</isMagic>
|
||||
<lvlBonusRate>20</lvlBonusRate>
|
||||
<operateType>A2</operateType>
|
||||
<coolTime>500</coolTime>
|
||||
@ -1170,13 +1252,14 @@
|
||||
<effectPoint>-137</effectPoint>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<trait>DERANGEMENT</trait>
|
||||
<effectRange>400</effectRange>
|
||||
<affectLimit>10-10</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
<magicLvl>77</magicLvl>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<mpConsume>57</mpConsume>
|
||||
<reuseDelay>60000</reuseDelay>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>POINT_BLANK</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<conditions>
|
||||
<condition name="EquipWeapon">
|
||||
<weaponType>
|
||||
@ -1204,7 +1287,6 @@
|
||||
<hitTime>2000</hitTime>
|
||||
<effectPoint>549</effectPoint>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<effectRange>400</effectRange>
|
||||
<magicLvl>76</magicLvl>
|
||||
<mpConsume>34</mpConsume>
|
||||
<reuseDelay>75000</reuseDelay>
|
||||
@ -1229,10 +1311,10 @@
|
||||
<!-- Throw Dagger in Wrist Throws a dagger at the enemy with 396 Power added to P. Atk., and injures their wrist. Due to the wound, for 1 minute there's a certain probability to interrupt target's skill casting. Requires a dagger. -->
|
||||
<icon>icon.skill1629</icon>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>10</abnormalTime>
|
||||
<abnormalTime>60</abnormalTime>
|
||||
<activateRate>80</activateRate>
|
||||
<lvlBonusRate>20</lvlBonusRate>
|
||||
<basicProperty>MAGIC</basicProperty>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<effectRange>900</effectRange>
|
||||
<operateType>A2</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
@ -1245,7 +1327,7 @@
|
||||
<reuseDelay>30000</reuseDelay>
|
||||
<effectPoint>-707</effectPoint>
|
||||
<isDebuff>true</isDebuff>
|
||||
<staticReuse>true</staticReuse>
|
||||
<isMagic>0</isMagic>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
@ -1259,20 +1341,22 @@
|
||||
<effect name="PhysicalAttack">
|
||||
<power>396</power>
|
||||
</effect>
|
||||
<effect name="PhysicalMute" />
|
||||
<effect name="Mute" />
|
||||
<effect name="SkillTurningOverTime">
|
||||
<chance>65</chance>
|
||||
<ticks>3</ticks>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="1630" toLevel="1" name="Throwing Blood Dagger">
|
||||
<!-- Throws a dagger at an enemy with 396 Power added to P. Atk. For 20 seconds, with a certain probability, decreases target's HP when it tries to use skills. Requires a dagger. Over-hit. -->
|
||||
<icon>icon.skill1630</icon>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>10</abnormalTime>
|
||||
<abnormalTime>20</abnormalTime>
|
||||
<abnormalType>CRITICAL_PROB_UP</abnormalType>
|
||||
<activateRate>80</activateRate>
|
||||
<lvlBonusRate>20</lvlBonusRate>
|
||||
<basicProperty>MAGIC</basicProperty>
|
||||
<effectRange>900</effectRange>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<effectRange>1400</effectRange>
|
||||
<operateType>A2</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLvl>76</magicLvl>
|
||||
@ -1284,7 +1368,7 @@
|
||||
<reuseDelay>30000</reuseDelay>
|
||||
<effectPoint>-707</effectPoint>
|
||||
<isDebuff>true</isDebuff>
|
||||
<staticReuse>true</staticReuse>
|
||||
<isMagic>0</isMagic>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
@ -1299,6 +1383,14 @@
|
||||
<power>396</power>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
<effect name="TriggerSkillByMagicType">
|
||||
<!-- PvP Weapon - Attack Rate -->
|
||||
<magicTypes>0</magicTypes>
|
||||
<skillId>5684</skillId>
|
||||
<skillLevel>1</skillLevel>
|
||||
<chance>50</chance>
|
||||
<targetType>SELF</targetType>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="1631" toLevel="2" name="Clear Movements">
|
||||
@ -1307,21 +1399,14 @@
|
||||
<operateType>A1</operateType>
|
||||
<coolTime>500</coolTime>
|
||||
<effectPoint>669</effectPoint>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLvl>
|
||||
<value level="1">77</value>
|
||||
<value level="2">81</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">80</value>
|
||||
<value level="2">104</value>
|
||||
</mpConsume>
|
||||
<magicLvl>77</magicLvl>
|
||||
<mpConsume>80</mpConsume>
|
||||
<hitTime>1000</hitTime>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<reuseDelay>600000</reuseDelay>
|
||||
<isMagic>1</isMagic>
|
||||
<isMagic>0</isMagic>
|
||||
<conditions>
|
||||
<condition name="EquipWeapon">
|
||||
<weaponType>
|
||||
@ -1343,48 +1428,80 @@
|
||||
<icon>icon.skill0986</icon>
|
||||
<operateType>A2</operateType>
|
||||
<isDebuff>true</isDebuff>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<castRange>40</castRange>
|
||||
<effectRange>400</effectRange>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>5000</reuseDelay>
|
||||
<mpConsume>
|
||||
<value level="1">100</value>
|
||||
<value level="2">101</value>
|
||||
<value level="3">101</value>
|
||||
<value level="4">104</value>
|
||||
<value level="4">103</value>
|
||||
<value level="5">104</value>
|
||||
<value level="6">105</value>
|
||||
<value level="7">107</value>
|
||||
<value level="6">104</value>
|
||||
<value level="7">105</value>
|
||||
<value level="8">107</value>
|
||||
<value level="9">108</value>
|
||||
<value level="9">107</value>
|
||||
</mpConsume>
|
||||
<hitTime>1500</hitTime>
|
||||
<effectPoint>
|
||||
<value level="1">-1925</value>
|
||||
<value level="2">-1973</value>
|
||||
<value level="3">-2020</value>
|
||||
<value level="4">-2112</value>
|
||||
<value level="5">-2156</value>
|
||||
<value level="6">-2200</value>
|
||||
<value level="7">-2241</value>
|
||||
<value level="8">-2282</value>
|
||||
<value level="9">-2320</value>
|
||||
<value level="4">-2067</value>
|
||||
<value level="5">-2112</value>
|
||||
<value level="6">-2156</value>
|
||||
<value level="7">-2200</value>
|
||||
<value level="8">-2241</value>
|
||||
<value level="9">-2282</value>
|
||||
</effectPoint>
|
||||
<abnormalType>PD_UP</abnormalType>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<abnormalType>PD_DOWN</abnormalType>
|
||||
<activateRate>80</activateRate>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLvl>85</magicLvl>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>1200</abnormalTime>
|
||||
<isMagic>1</isMagic>
|
||||
<targetType>SELF</targetType>
|
||||
<magicLvl>
|
||||
<value level="1">76</value>
|
||||
<value level="2">77</value>
|
||||
<value level="3">78</value>
|
||||
<value level="4">78</value>
|
||||
<value level="5">78</value>
|
||||
<value level="6">78</value>
|
||||
<value level="7">78</value>
|
||||
<value level="8">78</value>
|
||||
<value level="9">78</value>
|
||||
</magicLvl>
|
||||
<abnormalLvl>3</abnormalLvl>
|
||||
<abnormalTime>10</abnormalTime>
|
||||
<isMagic>0</isMagic>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="EquipWeapon">
|
||||
<weaponType>
|
||||
<item>SWORD</item>
|
||||
<item>BLUNT</item>
|
||||
<item>DUAL</item>
|
||||
</weaponType>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="MagicalDefence">
|
||||
<amount>20</amount>
|
||||
<mode>PER</mode>
|
||||
<effect name="PhysicalAttack">
|
||||
<power>
|
||||
<value level="1">2694</value>
|
||||
<value level="2">2762</value>
|
||||
<value level="3">2828</value>
|
||||
<value level="4">2893</value>
|
||||
<value level="5">2957</value>
|
||||
<value level="6">3018</value>
|
||||
<value level="7">3079</value>
|
||||
<value level="8">3137</value>
|
||||
<value level="9">3194</value>
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>20</amount>
|
||||
<amount>-23</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
|
@ -620,7 +620,7 @@
|
||||
</xs:element>
|
||||
<xs:element name="item" type="xs:string" />
|
||||
<xs:element name="expMultiplier" type="xs:decimal" />
|
||||
<xs:element name="allowedSkills" type="xs:unsignedShort" />
|
||||
<xs:element name="allowedSkills" type="xs:string" />
|
||||
<xs:element name="ticks" type="xs:unsignedByte" />
|
||||
<xs:element name="percentage">
|
||||
<xs:complexType mixed="true">
|
||||
|
@ -8,6 +8,7 @@
|
||||
<abnormalType>PD_DOWN</abnormalType>
|
||||
<activateRate>70</activateRate>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<lvlBonusRate>20</lvlBonusRate>
|
||||
<castRange>40</castRange>
|
||||
<coolTime>500</coolTime>
|
||||
<effectPoint>
|
||||
@ -164,7 +165,6 @@
|
||||
<condition name="EquipWeapon">
|
||||
<weaponType>
|
||||
<item>DUAL</item>
|
||||
<item>DUALBLUNT</item>
|
||||
</weaponType>
|
||||
</condition>
|
||||
</conditions>
|
||||
@ -218,7 +218,6 @@
|
||||
<value level="45">2765</value>
|
||||
</power>
|
||||
<ignoreShieldDefence>true</ignoreShieldDefence>
|
||||
<criticalChance>15</criticalChance>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence">
|
||||
@ -543,14 +542,11 @@
|
||||
<condition name="EquipWeapon">
|
||||
<weaponType>
|
||||
<item>DUAL</item>
|
||||
<item>DUALBLUNT</item>
|
||||
</weaponType>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="EnergyAttack">
|
||||
<chargeConsume>3</chargeConsume>
|
||||
<criticalChance>15</criticalChance>
|
||||
<power>
|
||||
<value level="1">918</value>
|
||||
<value level="2">971</value>
|
||||
@ -588,6 +584,8 @@
|
||||
<value level="34">3283</value>
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
<chargeConsume>3</chargeConsume>
|
||||
<criticalChance>15</criticalChance>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@ -601,6 +599,8 @@
|
||||
<abnormalVisualEffect>STUN</abnormalVisualEffect>
|
||||
<activateRate>35</activateRate>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<isDebuff>true</isDebuff>
|
||||
<lvlBonusRate>20</lvlBonusRate>
|
||||
<effectPoint>
|
||||
<value level="1">-183</value>
|
||||
<value level="2">-188</value>
|
||||
@ -745,7 +745,6 @@
|
||||
<value level="45">130</value>
|
||||
</mpConsume>
|
||||
<operateType>A2</operateType>
|
||||
<isDebuff>true</isDebuff>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
@ -758,14 +757,11 @@
|
||||
<item>DUAL</item>
|
||||
<item>SWORD</item>
|
||||
<item>BLUNT</item>
|
||||
<item>DUALBLUNT</item>
|
||||
</weaponType>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="EnergyAttack">
|
||||
<chargeConsume>2</chargeConsume>
|
||||
<criticalChance>15</criticalChance>
|
||||
<power>
|
||||
<value level="1">369</value>
|
||||
<value level="2">392</value>
|
||||
@ -814,8 +810,12 @@
|
||||
<value level="45">1972</value>
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
<chargeConsume>2</chargeConsume>
|
||||
<criticalChance>15</criticalChance>
|
||||
</effect>
|
||||
<effect name="BlockActions">
|
||||
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||
</effect>
|
||||
<effect name="BlockActions" />
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="7" toLevel="31" name="Sonic Storm">
|
||||
@ -935,55 +935,51 @@
|
||||
<conditions>
|
||||
<condition name="EquipWeapon">
|
||||
<weaponType>
|
||||
<item>DUAL</item>
|
||||
<item>SWORD</item>
|
||||
<item>BLUNT</item>
|
||||
<item>DUALBLUNT</item>
|
||||
<item>POLE</item>
|
||||
<item>DUALFIST</item>
|
||||
<item>DUAL</item>
|
||||
</weaponType>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="EnergyAttack">
|
||||
<power>
|
||||
<value level="1">141</value>
|
||||
<value level="2">148</value>
|
||||
<value level="3">156</value>
|
||||
<value level="4">165</value>
|
||||
<value level="5">172</value>
|
||||
<value level="6">180</value>
|
||||
<value level="7">189</value>
|
||||
<value level="8">198</value>
|
||||
<value level="9">208</value>
|
||||
<value level="10">218</value>
|
||||
<value level="11">228</value>
|
||||
<value level="12">237</value>
|
||||
<value level="13">248</value>
|
||||
<value level="14">258</value>
|
||||
<value level="15">269</value>
|
||||
<value level="16">280</value>
|
||||
<value level="17">291</value>
|
||||
<value level="18">301</value>
|
||||
<value level="19">313</value>
|
||||
<value level="20">325</value>
|
||||
<value level="21">335</value>
|
||||
<value level="22">347</value>
|
||||
<value level="23">358</value>
|
||||
<value level="24">370</value>
|
||||
<value level="25">382</value>
|
||||
<value level="26">392</value>
|
||||
<value level="27">405</value>
|
||||
<value level="28">416</value>
|
||||
<value level="29">427</value>
|
||||
<value level="30">451</value>
|
||||
<value level="31">473</value>
|
||||
<value level="1">155</value>
|
||||
<value level="2">163</value>
|
||||
<value level="3">172</value>
|
||||
<value level="4">181</value>
|
||||
<value level="5">190</value>
|
||||
<value level="6">199</value>
|
||||
<value level="7">209</value>
|
||||
<value level="8">219</value>
|
||||
<value level="9">229</value>
|
||||
<value level="10">240</value>
|
||||
<value level="11">251</value>
|
||||
<value level="12">262</value>
|
||||
<value level="13">273</value>
|
||||
<value level="14">284</value>
|
||||
<value level="15">296</value>
|
||||
<value level="16">308</value>
|
||||
<value level="17">320</value>
|
||||
<value level="18">332</value>
|
||||
<value level="19">344</value>
|
||||
<value level="20">357</value>
|
||||
<value level="21">369</value>
|
||||
<value level="22">382</value>
|
||||
<value level="23">394</value>
|
||||
<value level="24">407</value>
|
||||
<value level="25">420</value>
|
||||
<value level="26">432</value>
|
||||
<value level="27">445</value>
|
||||
<value level="28">457</value>
|
||||
<value level="29">470</value>
|
||||
<value level="30">482</value>
|
||||
<value level="31">495</value>
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
<criticalChance>
|
||||
<value fromLevel="1" toLevel="31">15</value>
|
||||
</criticalChance>
|
||||
<pDefMod>
|
||||
<value fromLevel="1" toLevel="31">1</value>
|
||||
</pDefMod>
|
||||
<criticalChance>15</criticalChance>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@ -1012,7 +1008,6 @@
|
||||
<condition name="EquipWeapon">
|
||||
<weaponType>
|
||||
<item>DUAL</item>
|
||||
<item>DUALBLUNT</item>
|
||||
<item>SWORD</item>
|
||||
<item>BLUNT</item>
|
||||
</weaponType>
|
||||
@ -1094,7 +1089,7 @@
|
||||
<effectRange>400</effectRange>
|
||||
<fanRange>0;0;200;180</fanRange>
|
||||
<hitTime>720</hitTime>
|
||||
<itemConsumeCount>3</itemConsumeCount>
|
||||
<itemConsumeCount>2</itemConsumeCount>
|
||||
<itemConsumeId>5589</itemConsumeId> <!-- Energy Stone -->
|
||||
<magicLvl>
|
||||
<value level="1">41</value>
|
||||
@ -1187,7 +1182,6 @@
|
||||
<item>DUAL</item>
|
||||
<item>SWORD</item>
|
||||
<item>BLUNT</item>
|
||||
<item>DUALBLUNT</item>
|
||||
</weaponType>
|
||||
</condition>
|
||||
</conditions>
|
||||
@ -1232,6 +1226,7 @@
|
||||
<value level="36">465</value>
|
||||
<value level="37">469</value>
|
||||
</power>
|
||||
<chargeConsume>3</chargeConsume>
|
||||
<overHit>true</overHit>
|
||||
<criticalChance>15</criticalChance>
|
||||
</effect>
|
||||
@ -1361,6 +1356,13 @@
|
||||
<trait>DERANGEMENT</trait>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="EquipWeapon">
|
||||
<weaponType>
|
||||
<item>DAGGER</item>
|
||||
</weaponType>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="DeleteHateOfMe">
|
||||
<chance>80</chance>
|
||||
@ -1430,6 +1432,13 @@
|
||||
<trait>DERANGEMENT</trait>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="EquipWeapon">
|
||||
<weaponType>
|
||||
<item>DAGGER</item>
|
||||
</weaponType>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="RandomizeHate">
|
||||
<chance>80</chance>
|
||||
@ -1460,8 +1469,6 @@
|
||||
<effects>
|
||||
<effect name="Summon">
|
||||
<npcId>14737</npcId> <!-- Siege Golem -->
|
||||
<consumeItemId>2131</consumeItemId> <!-- Gemstone (C-grade) -->
|
||||
<consumeItemCount>40</consumeItemCount>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@ -2024,6 +2031,7 @@
|
||||
<value level="36">543</value>
|
||||
<value level="37">548</value>
|
||||
</power>
|
||||
<chargeConsume>1</chargeConsume>
|
||||
<overHit>true</overHit>
|
||||
<criticalChance>15</criticalChance>
|
||||
</effect>
|
||||
@ -2743,7 +2751,7 @@
|
||||
<value level="4">88</value>
|
||||
<value level="5">100</value>
|
||||
<value level="6">110</value>
|
||||
<value level="7">118</value>
|
||||
<value level="7">119</value>
|
||||
<value level="8">126</value>
|
||||
<value level="9">133</value>
|
||||
<value level="10">153</value>
|
||||
@ -2778,7 +2786,6 @@
|
||||
<value level="13">14675</value>
|
||||
<value level="14">14676</value>
|
||||
</npcId>
|
||||
<expMultiplier>0.85</expMultiplier>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@ -3240,6 +3247,32 @@
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="PhysicalAttack">
|
||||
<power>
|
||||
<value level="1">34</value>
|
||||
<value level="2">38</value>
|
||||
<value level="3">41</value>
|
||||
<value level="4">54</value>
|
||||
<value level="5">59</value>
|
||||
<value level="6">64</value>
|
||||
<value level="7">83</value>
|
||||
<value level="8">91</value>
|
||||
<value level="9">98</value>
|
||||
<value level="10">125</value>
|
||||
<value level="11">136</value>
|
||||
<value level="12">147</value>
|
||||
<value level="13">171</value>
|
||||
<value level="14">185</value>
|
||||
<value level="15">199</value>
|
||||
<value level="16">231</value>
|
||||
<value level="17">248</value>
|
||||
<value level="18">267</value>
|
||||
<value level="19">307</value>
|
||||
<value level="20">328</value>
|
||||
<value level="21">351</value>
|
||||
<value level="22">401</value>
|
||||
<value level="23">428</value>
|
||||
<value level="24">456</value>
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
</effects>
|
||||
@ -3728,52 +3761,51 @@
|
||||
<conditions>
|
||||
<condition name="EquipWeapon">
|
||||
<weaponType>
|
||||
<item>SWORD</item>
|
||||
<item>BLUNT</item>
|
||||
<item>POLE</item>
|
||||
<item>DUALFIST</item>
|
||||
<item>DUAL</item>
|
||||
</weaponType>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="EnergyAttack">
|
||||
<power>
|
||||
<value level="1">141</value>
|
||||
<value level="2">148</value>
|
||||
<value level="3">156</value>
|
||||
<value level="4">165</value>
|
||||
<value level="5">172</value>
|
||||
<value level="6">180</value>
|
||||
<value level="7">189</value>
|
||||
<value level="8">198</value>
|
||||
<value level="9">208</value>
|
||||
<value level="10">218</value>
|
||||
<value level="11">228</value>
|
||||
<value level="12">237</value>
|
||||
<value level="13">248</value>
|
||||
<value level="14">258</value>
|
||||
<value level="15">269</value>
|
||||
<value level="16">280</value>
|
||||
<value level="17">291</value>
|
||||
<value level="18">301</value>
|
||||
<value level="19">313</value>
|
||||
<value level="20">325</value>
|
||||
<value level="21">335</value>
|
||||
<value level="22">347</value>
|
||||
<value level="23">358</value>
|
||||
<value level="24">370</value>
|
||||
<value level="25">382</value>
|
||||
<value level="26">392</value>
|
||||
<value level="27">405</value>
|
||||
<value level="28">416</value>
|
||||
<value level="29">427</value>
|
||||
<value level="30">451</value>
|
||||
<value level="31">473</value>
|
||||
<value level="1">181</value>
|
||||
<value level="2">190</value>
|
||||
<value level="3">200</value>
|
||||
<value level="4">211</value>
|
||||
<value level="5">222</value>
|
||||
<value level="6">233</value>
|
||||
<value level="7">244</value>
|
||||
<value level="8">256</value>
|
||||
<value level="9">268</value>
|
||||
<value level="10">280</value>
|
||||
<value level="11">293</value>
|
||||
<value level="12">305</value>
|
||||
<value level="13">318</value>
|
||||
<value level="14">332</value>
|
||||
<value level="15">345</value>
|
||||
<value level="16">359</value>
|
||||
<value level="17">373</value>
|
||||
<value level="18">387</value>
|
||||
<value level="19">402</value>
|
||||
<value level="20">416</value>
|
||||
<value level="21">431</value>
|
||||
<value level="22">445</value>
|
||||
<value level="23">460</value>
|
||||
<value level="24">475</value>
|
||||
<value level="25">489</value>
|
||||
<value level="26">504</value>
|
||||
<value level="27">519</value>
|
||||
<value level="28">533</value>
|
||||
<value level="29">548</value>
|
||||
<value level="30">563</value>
|
||||
<value level="31">578</value>
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
<criticalChance>
|
||||
<value fromLevel="1" toLevel="31">15</value>
|
||||
</criticalChance>
|
||||
<pDefMod>
|
||||
<value fromLevel="1" toLevel="31">1</value>
|
||||
</pDefMod>
|
||||
<criticalChance>15</criticalChance>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@ -3968,7 +4000,6 @@
|
||||
<value level="40">2813</value>
|
||||
</power>
|
||||
<ignoreShieldDefence>true</ignoreShieldDefence>
|
||||
<criticalChance>15</criticalChance>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
</effects>
|
||||
@ -4234,10 +4265,7 @@
|
||||
<abnormalTime>7</abnormalTime>
|
||||
<abnormalType>STUN</abnormalType>
|
||||
<abnormalVisualEffect>STUN</abnormalVisualEffect>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="45">50</value>
|
||||
<value fromLevel="45" toLevel="45" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<activateRate>50</activateRate>
|
||||
<affectLimit>6-12</affectLimit>
|
||||
<affectRange>150</affectRange>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
@ -4440,25 +4468,21 @@
|
||||
<value level="35">1969</value>
|
||||
<value level="36">2026</value>
|
||||
<value level="37">2082</value>
|
||||
<value level="38">2140</value>
|
||||
<value level="39">2200</value>
|
||||
<value level="40">2260</value>
|
||||
<value level="38">2191</value>
|
||||
<value level="39">2244</value>
|
||||
<value level="40">2296</value>
|
||||
<value level="41">2320</value>
|
||||
<value level="42">2380</value>
|
||||
<value level="43">26003</value>
|
||||
<value level="44">30494</value>
|
||||
<value level="45">35883</value>
|
||||
<value fromLevel="45" toLevel="45" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
</power>
|
||||
<ignoreShieldDefence>true</ignoreShieldDefence>
|
||||
<criticalChance>
|
||||
<value fromLevel="1" toLevel="45">15</value>
|
||||
<value fromLevel="45" toLevel="45" fromSubLevel="3001" toSubLevel="3030">{base + base / 100 * subIndex}</value>
|
||||
</criticalChance>
|
||||
<criticalChance>15</criticalChance>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
<effect name="BlockActions">
|
||||
<allowedSkills>35016</allowedSkills>
|
||||
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@ -4887,9 +4911,7 @@
|
||||
<operateType>A1</operateType>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>4000</reuseDelay>
|
||||
<!-- charge values -->
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<chargeConsume>1</chargeConsume>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
@ -5657,13 +5679,13 @@
|
||||
<value level="27">790</value>
|
||||
<value level="28">795</value>
|
||||
<value level="29">800</value>
|
||||
<value level="30">803</value>
|
||||
<value level="31">805</value>
|
||||
<value level="32">808</value>
|
||||
<value level="33">810</value>
|
||||
<value level="34">815</value>
|
||||
<value level="35">820</value>
|
||||
<value level="36">825</value>
|
||||
<value level="30">805</value>
|
||||
<value level="31">810</value>
|
||||
<value level="32">815</value>
|
||||
<value level="33">820</value>
|
||||
<value level="34">825</value>
|
||||
<value level="35">830</value>
|
||||
<value level="36">835</value>
|
||||
</effectPoint>
|
||||
<effectRange>1100</effectRange>
|
||||
<hitTime>1500</hitTime>
|
||||
@ -5697,13 +5719,13 @@
|
||||
<value level="27">1470</value>
|
||||
<value level="28">1515</value>
|
||||
<value level="29">1560</value>
|
||||
<value level="30">1583</value>
|
||||
<value level="31">1594</value>
|
||||
<value level="32">1605</value>
|
||||
<value level="33">1605</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="34">1605</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="35">1605</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="36">1605</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="30">1605</value>
|
||||
<value level="31">1650</value>
|
||||
<value level="32">1695</value>
|
||||
<value level="33">1740</value>
|
||||
<value level="34">1785</value>
|
||||
<value level="35">1785</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="36">1785</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
</hpConsume>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLvl>
|
||||
@ -5733,16 +5755,16 @@
|
||||
<value level="24">73</value>
|
||||
<value level="25">74</value>
|
||||
<value level="26">76</value>
|
||||
<value level="27">78</value>
|
||||
<value level="28">80</value>
|
||||
<value level="27">77</value>
|
||||
<value level="28">79</value>
|
||||
<value level="29">81</value>
|
||||
<value level="30">82</value>
|
||||
<value level="31">83</value>
|
||||
<value level="32">84</value>
|
||||
<value level="33">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="34">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="35">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="36">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="30">83</value>
|
||||
<value level="31">85</value>
|
||||
<value level="32">90</value>
|
||||
<value level="33">95</value>
|
||||
<value level="34">99</value>
|
||||
<value level="35">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="36">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>5000</reuseDelay>
|
||||
@ -5781,13 +5803,13 @@
|
||||
<value level="27">2024</value>
|
||||
<value level="28">2086</value>
|
||||
<value level="29">2148</value>
|
||||
<value level="30">2179</value>
|
||||
<value level="31">2210</value>
|
||||
<value level="32">2241</value>
|
||||
<value level="33">2241</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="34">2241</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="35">2241</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="36">2241</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="30">2210</value>
|
||||
<value level="31">2272</value>
|
||||
<value level="32">2334</value>
|
||||
<value level="33">2396</value>
|
||||
<value level="34">2458</value>
|
||||
<value level="35">2458</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="36">2458</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
</power>
|
||||
</effect>
|
||||
</effects>
|
||||
@ -5971,9 +5993,9 @@
|
||||
<value level="51">40</value>
|
||||
<value level="52">41</value>
|
||||
<value level="53">41</value>
|
||||
<value level="54">53</value>
|
||||
<value level="55">55</value>
|
||||
<value level="56">57</value>
|
||||
<value level="54">42</value>
|
||||
<value level="55">44</value>
|
||||
<value level="56">46</value>
|
||||
</mpConsume>
|
||||
<mpInitialConsume>
|
||||
<value level="1">3</value>
|
||||
@ -6169,7 +6191,7 @@
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="AttackTrait">
|
||||
<BUG_WEAKNESS>30</BUG_WEAKNESS>
|
||||
<BUG_WEAKNESS>5</BUG_WEAKNESS>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@ -6279,12 +6301,7 @@
|
||||
<value level="3">3</value>
|
||||
<value level="4">4</value>
|
||||
</abnormalLvl>
|
||||
<abnormalTime>
|
||||
<value level="1">120</value>
|
||||
<value level="2">120</value>
|
||||
<value level="3">150</value>
|
||||
<value level="4">180</value>
|
||||
</abnormalTime>
|
||||
<abnormalTime>60</abnormalTime>
|
||||
<abnormalType>PA_UP_SPECIAL</abnormalType>
|
||||
<effectPoint>
|
||||
<value level="1">204</value>
|
||||
@ -6341,16 +6358,13 @@
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="AttackTrait">
|
||||
<BEAST_WEAKNESS>30</BEAST_WEAKNESS>
|
||||
<BEAST_WEAKNESS>5</BEAST_WEAKNESS>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="81" toLevel="3" name="Punch of Doom">
|
||||
<!-- Inflicts great damage on the enemy with iron-fist. Requires a fist weapon. Ignores Shield Defense. Over-hit. Critical. Power $s1. -->
|
||||
<icon>icon.skill0081</icon>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalType>STUN</abnormalType>
|
||||
<abnormalVisualEffect>STUN</abnormalVisualEffect>
|
||||
<castRange>40</castRange>
|
||||
<coolTime>500</coolTime>
|
||||
<effectPoint>
|
||||
@ -6633,7 +6647,7 @@
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="AttackTrait">
|
||||
<ANIMAL_WEAKNESS>30</ANIMAL_WEAKNESS>
|
||||
<ANIMAL_WEAKNESS>5</ANIMAL_WEAKNESS>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@ -6655,7 +6669,7 @@
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="AttackTrait">
|
||||
<DRAGON_WEAKNESS>30</DRAGON_WEAKNESS>
|
||||
<DRAGON_WEAKNESS>5</DRAGON_WEAKNESS>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@ -6915,7 +6929,7 @@
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="BlockActions">
|
||||
<allowedSkills>35016</allowedSkills>
|
||||
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@ -6931,10 +6945,7 @@
|
||||
<value level="6">6</value>
|
||||
<value level="7">7</value>
|
||||
</abnormalLvl>
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="7">600</value>
|
||||
<value fromLevel="6" toLevel="7" fromSubLevel="1001" toSubLevel="1030">{base + subIndex * 30}</value>
|
||||
</abnormalTime>
|
||||
<abnormalTime>600</abnormalTime>
|
||||
<abnormalType>PA_UP_SPECIAL</abnormalType>
|
||||
<effectPoint>235</effectPoint>
|
||||
<hitTime>1500</hitTime>
|
||||
@ -6965,20 +6976,23 @@
|
||||
<conditions>
|
||||
<condition name="EquipWeapon">
|
||||
<weaponType>
|
||||
<item>DUAL</item>
|
||||
<item>POLE</item>
|
||||
<item>SWORD</item>
|
||||
<item>BLUNT</item>
|
||||
<item>POLE</item>
|
||||
<item>DUALFIST</item>
|
||||
<item>DUALBLUNT</item>
|
||||
<item>DUAL</item>
|
||||
</weaponType>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="PAtk">
|
||||
<amount>20</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="TwoHandedSwordBonus">
|
||||
<pAtkAmount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">2</value>
|
||||
<value level="1">3</value>
|
||||
<value level="2">5</value>
|
||||
<value level="3">3</value>
|
||||
<value level="4">4</value>
|
||||
<value level="5">5</value>
|
||||
@ -6986,11 +7000,13 @@
|
||||
<value level="7">15</value>
|
||||
</pAtkAmount>
|
||||
<pAtkMode>PER</pAtkMode>
|
||||
<accuracyAmount>3</accuracyAmount>
|
||||
<accuracyMode>DIFF</accuracyMode>
|
||||
</effect>
|
||||
<effect name="TwoHandedBluntBonus">
|
||||
<pAtkAmount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">2</value>
|
||||
<value level="1">3</value>
|
||||
<value level="2">5</value>
|
||||
<value level="3">3</value>
|
||||
<value level="4">4</value>
|
||||
<value level="5">5</value>
|
||||
@ -6998,31 +7014,23 @@
|
||||
<value level="7">15</value>
|
||||
</pAtkAmount>
|
||||
<pAtkMode>PER</pAtkMode>
|
||||
<accuracyAmount>3</accuracyAmount>
|
||||
<accuracyMode>DIFF</accuracyMode>
|
||||
</effect>
|
||||
<effect name="PAtk">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
<weaponType>
|
||||
<item>POLE</item>
|
||||
</weaponType>
|
||||
</effect>
|
||||
<effect name="PAtk">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
<weaponType>
|
||||
<item>SWORD</item>
|
||||
<item>BLUNT</item>
|
||||
<item>POLE</item>
|
||||
<item>FIST</item>
|
||||
<item>DUAL</item>
|
||||
<item>DUALBLUNT</item>
|
||||
</weaponType>
|
||||
</effect>
|
||||
<effect name="PhysicalAttackSpeed" fromLevel="6" toLevel="7" fromSubLevel="2001" toSubLevel="2030">
|
||||
<amount>
|
||||
<value fromLevel="6" toLevel="7" fromSubLevel="2001" toSubLevel="2030">{0.6 + 0.4 * subIndex}</value>
|
||||
<value level="1">3</value>
|
||||
<value level="2">5</value>
|
||||
<value level="3">3</value>
|
||||
<value level="4">4</value>
|
||||
<value level="5">5</value>
|
||||
<value level="6">10</value>
|
||||
<value level="7">15</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
<weaponType>
|
||||
<item>POLE</item>
|
||||
</weaponType>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@ -7392,7 +7400,7 @@
|
||||
<value level="3">1194</value>
|
||||
<value level="4">1373</value>
|
||||
<value level="5">1554</value>
|
||||
<value level="6">1726</value> <!-- Guessed -->
|
||||
<value level="6">1737</value>
|
||||
<value level="7">2109</value> <!-- Confirmed https://eu.4gameforum.com/threads/654631/ -->
|
||||
<value level="8">2298</value> <!-- Confirmed https://eu.4gameforum.com/threads/654631/ -->
|
||||
</power>
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -105,6 +105,21 @@
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="lvlBonusRate">
|
||||
<xs:complexType mixed="true">
|
||||
<xs:sequence minOccurs="0">
|
||||
<xs:element maxOccurs="unbounded" name="value">
|
||||
<xs:complexType>
|
||||
<xs:simpleContent>
|
||||
<xs:extension base="xs:unsignedByte">
|
||||
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
|
||||
</xs:extension>
|
||||
</xs:simpleContent>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="castRange">
|
||||
<xs:complexType mixed="true">
|
||||
<xs:sequence minOccurs="0">
|
||||
@ -444,7 +459,22 @@
|
||||
<xs:complexType mixed="true">
|
||||
<xs:sequence minOccurs="0">
|
||||
<xs:choice maxOccurs="unbounded">
|
||||
<xs:element name="chargeConsume" type="xs:unsignedByte" />
|
||||
<xs:element name="maxCharges">
|
||||
<xs:complexType mixed="true">
|
||||
<xs:sequence minOccurs="0">
|
||||
<xs:element maxOccurs="unbounded" name="value">
|
||||
<xs:complexType>
|
||||
<xs:simpleContent>
|
||||
<xs:extension base="xs:unsignedByte">
|
||||
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
|
||||
</xs:extension>
|
||||
</xs:simpleContent>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="allowedSkills" type="xs:string" />
|
||||
<xs:element name="chance">
|
||||
<xs:complexType mixed="true">
|
||||
<xs:sequence minOccurs="0">
|
||||
@ -500,6 +530,8 @@
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="ignoreShieldDefence" type="xs:boolean" />
|
||||
<xs:element name="overHit" type="xs:boolean" />
|
||||
<xs:element name="chargeConsume" type="xs:unsignedByte" />
|
||||
<xs:element name="criticalChance">
|
||||
<xs:complexType mixed="true">
|
||||
<xs:sequence minOccurs="0">
|
||||
@ -507,9 +539,9 @@
|
||||
<xs:complexType>
|
||||
<xs:simpleContent>
|
||||
<xs:extension base="xs:string">
|
||||
<xs:attribute name="level" type="xs:unsignedByte" use="optional" />
|
||||
<xs:attribute name="fromLevel" type="xs:unsignedByte" use="optional" />
|
||||
<xs:attribute name="toLevel" type="xs:unsignedByte" use="optional" />
|
||||
<xs:attribute name="level" type="xs:unsignedByte" use="optional" />
|
||||
<xs:attribute name="fromSubLevel" type="xs:unsignedShort" use="optional" />
|
||||
<xs:attribute name="toSubLevel" type="xs:unsignedShort" use="optional" />
|
||||
</xs:extension>
|
||||
@ -519,40 +551,6 @@
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="overHit" type="xs:boolean" />
|
||||
<xs:element name="pDefMod">
|
||||
<xs:complexType mixed="true">
|
||||
<xs:sequence minOccurs="0">
|
||||
<xs:element maxOccurs="unbounded" name="value">
|
||||
<xs:complexType>
|
||||
<xs:simpleContent>
|
||||
<xs:extension base="xs:string">
|
||||
<xs:attribute name="fromLevel" type="xs:unsignedByte" use="required" />
|
||||
<xs:attribute name="toLevel" type="xs:unsignedByte" use="required" />
|
||||
<xs:attribute name="fromSubLevel" type="xs:unsignedShort" use="optional" />
|
||||
<xs:attribute name="toSubLevel" type="xs:unsignedShort" use="optional" />
|
||||
</xs:extension>
|
||||
</xs:simpleContent>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="maxCharges">
|
||||
<xs:complexType mixed="true">
|
||||
<xs:sequence minOccurs="0">
|
||||
<xs:element maxOccurs="unbounded" name="value">
|
||||
<xs:complexType>
|
||||
<xs:simpleContent>
|
||||
<xs:extension base="xs:unsignedByte">
|
||||
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
|
||||
</xs:extension>
|
||||
</xs:simpleContent>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="cubicId" type="xs:unsignedByte" />
|
||||
<xs:element name="cubicLvl">
|
||||
<xs:complexType mixed="true">
|
||||
@ -584,22 +582,6 @@
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="consumeItemId" type="xs:unsignedShort" />
|
||||
<xs:element name="consumeItemCount">
|
||||
<xs:complexType mixed="true">
|
||||
<xs:sequence minOccurs="0">
|
||||
<xs:element maxOccurs="unbounded" name="value">
|
||||
<xs:complexType>
|
||||
<xs:simpleContent>
|
||||
<xs:extension base="xs:unsignedByte">
|
||||
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
|
||||
</xs:extension>
|
||||
</xs:simpleContent>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="chanceBoost" type="xs:unsignedShort" />
|
||||
<xs:element name="dispel">
|
||||
<xs:complexType mixed="true">
|
||||
@ -616,8 +598,6 @@
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="expMultiplier" type="xs:decimal" />
|
||||
<xs:element name="allowedSkills" type="xs:unsignedShort" />
|
||||
<xs:element name="ticks" type="xs:unsignedByte" />
|
||||
<xs:element name="percentage">
|
||||
<xs:complexType mixed="true">
|
||||
@ -717,6 +697,8 @@
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="pAtkMode" type="xs:string" />
|
||||
<xs:element name="accuracyAmount" type="xs:unsignedByte" />
|
||||
<xs:element name="accuracyMode" type="xs:string" />
|
||||
<xs:element name="PLANT_WEAKNESS">
|
||||
<xs:complexType mixed="true">
|
||||
<xs:sequence minOccurs="0">
|
||||
@ -834,8 +816,6 @@
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="accuracyAmount" type="xs:unsignedByte" />
|
||||
<xs:element name="accuracyMode" type="xs:string" />
|
||||
<xs:element name="hpPercent" type="xs:unsignedByte" />
|
||||
<xs:element name="attribute" type="xs:string" />
|
||||
<xs:element name="attackerType" type="xs:string" />
|
||||
@ -905,6 +885,24 @@
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="side" type="xs:string" />
|
||||
<xs:element name="pDefMod">
|
||||
<xs:complexType mixed="true">
|
||||
<xs:sequence minOccurs="0">
|
||||
<xs:element maxOccurs="unbounded" name="value">
|
||||
<xs:complexType>
|
||||
<xs:simpleContent>
|
||||
<xs:extension base="xs:string">
|
||||
<xs:attribute name="fromLevel" type="xs:unsignedByte" use="required" />
|
||||
<xs:attribute name="toLevel" type="xs:unsignedByte" use="required" />
|
||||
<xs:attribute name="fromSubLevel" type="xs:unsignedShort" use="optional" />
|
||||
<xs:attribute name="toSubLevel" type="xs:unsignedShort" use="optional" />
|
||||
</xs:extension>
|
||||
</xs:simpleContent>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="PARALYZE">
|
||||
<xs:complexType mixed="true">
|
||||
<xs:sequence minOccurs="0">
|
||||
@ -920,6 +918,23 @@
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="consumeItemId" type="xs:unsignedShort" />
|
||||
<xs:element name="consumeItemCount">
|
||||
<xs:complexType mixed="true">
|
||||
<xs:sequence minOccurs="0">
|
||||
<xs:element maxOccurs="unbounded" name="value">
|
||||
<xs:complexType>
|
||||
<xs:simpleContent>
|
||||
<xs:extension base="xs:unsignedByte">
|
||||
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
|
||||
</xs:extension>
|
||||
</xs:simpleContent>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="expMultiplier" type="xs:decimal" />
|
||||
<xs:element name="POLE">
|
||||
<xs:complexType mixed="true">
|
||||
<xs:sequence minOccurs="0">
|
||||
@ -1485,7 +1500,6 @@
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="reputation" type="xs:unsignedByte" />
|
||||
<xs:element name="allowSkillAttack" type="xs:boolean" />
|
||||
<xs:element name="allowNormalAttack" type="xs:boolean" />
|
||||
<xs:element name="damage">
|
||||
@ -1503,6 +1517,7 @@
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="reputation" type="xs:unsignedByte" />
|
||||
</xs:choice>
|
||||
</xs:sequence>
|
||||
<xs:attribute name="name" type="xs:string" use="required" />
|
||||
@ -1611,21 +1626,6 @@
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="staticReuse" type="xs:boolean" />
|
||||
<xs:element name="lvlBonusRate">
|
||||
<xs:complexType mixed="true">
|
||||
<xs:sequence minOccurs="0">
|
||||
<xs:element maxOccurs="unbounded" name="value">
|
||||
<xs:complexType>
|
||||
<xs:simpleContent>
|
||||
<xs:extension base="xs:unsignedByte">
|
||||
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
|
||||
</xs:extension>
|
||||
</xs:simpleContent>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="attributeType">
|
||||
<xs:complexType mixed="true">
|
||||
<xs:sequence minOccurs="0">
|
||||
@ -1656,21 +1656,6 @@
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="chargeConsume">
|
||||
<xs:complexType mixed="true">
|
||||
<xs:sequence minOccurs="0">
|
||||
<xs:element maxOccurs="unbounded" name="value">
|
||||
<xs:complexType>
|
||||
<xs:simpleContent>
|
||||
<xs:extension base="xs:unsignedByte">
|
||||
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
|
||||
</xs:extension>
|
||||
</xs:simpleContent>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="subordinationAbnormalType" type="xs:string" />
|
||||
<xs:element name="passiveConditions">
|
||||
<xs:complexType>
|
||||
@ -1782,6 +1767,21 @@
|
||||
<xs:element name="mpPerChanneling" type="xs:unsignedByte" />
|
||||
<xs:element name="channelingStart" type="xs:decimal" />
|
||||
<xs:element name="channelingTickInterval" type="xs:unsignedByte" />
|
||||
<xs:element name="chargeConsume">
|
||||
<xs:complexType mixed="true">
|
||||
<xs:sequence minOccurs="0">
|
||||
<xs:element maxOccurs="unbounded" name="value">
|
||||
<xs:complexType>
|
||||
<xs:simpleContent>
|
||||
<xs:extension base="xs:unsignedByte">
|
||||
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
|
||||
</xs:extension>
|
||||
</xs:simpleContent>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="removedOnDamage" type="xs:boolean" />
|
||||
<xs:element name="removedOnAnyActionExceptMove" type="xs:boolean" />
|
||||
<xs:element name="itemConsumeSteps" type="xs:unsignedByte" />
|
||||
|
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@ -105,6 +105,21 @@
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="lvlBonusRate">
|
||||
<xs:complexType mixed="true">
|
||||
<xs:sequence minOccurs="0">
|
||||
<xs:element maxOccurs="unbounded" name="value">
|
||||
<xs:complexType>
|
||||
<xs:simpleContent>
|
||||
<xs:extension base="xs:unsignedByte">
|
||||
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
|
||||
</xs:extension>
|
||||
</xs:simpleContent>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="castRange">
|
||||
<xs:complexType mixed="true">
|
||||
<xs:sequence minOccurs="0">
|
||||
@ -429,7 +444,22 @@
|
||||
<xs:complexType mixed="true">
|
||||
<xs:sequence minOccurs="0">
|
||||
<xs:choice maxOccurs="unbounded">
|
||||
<xs:element name="chargeConsume" type="xs:unsignedByte" />
|
||||
<xs:element name="maxCharges">
|
||||
<xs:complexType mixed="true">
|
||||
<xs:sequence minOccurs="0">
|
||||
<xs:element maxOccurs="unbounded" name="value">
|
||||
<xs:complexType>
|
||||
<xs:simpleContent>
|
||||
<xs:extension base="xs:unsignedByte">
|
||||
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
|
||||
</xs:extension>
|
||||
</xs:simpleContent>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="allowedSkills" type="xs:string" />
|
||||
<xs:element name="chance">
|
||||
<xs:complexType mixed="true">
|
||||
<xs:sequence minOccurs="0">
|
||||
@ -485,6 +515,8 @@
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="ignoreShieldDefence" type="xs:boolean" />
|
||||
<xs:element name="overHit" type="xs:boolean" />
|
||||
<xs:element name="chargeConsume" type="xs:unsignedByte" />
|
||||
<xs:element name="criticalChance">
|
||||
<xs:complexType mixed="true">
|
||||
<xs:sequence minOccurs="0">
|
||||
@ -492,9 +524,9 @@
|
||||
<xs:complexType>
|
||||
<xs:simpleContent>
|
||||
<xs:extension base="xs:string">
|
||||
<xs:attribute name="level" type="xs:unsignedByte" use="optional" />
|
||||
<xs:attribute name="fromLevel" type="xs:unsignedByte" use="optional" />
|
||||
<xs:attribute name="toLevel" type="xs:unsignedByte" use="optional" />
|
||||
<xs:attribute name="level" type="xs:unsignedByte" use="optional" />
|
||||
<xs:attribute name="fromSubLevel" type="xs:unsignedShort" use="optional" />
|
||||
<xs:attribute name="toSubLevel" type="xs:unsignedShort" use="optional" />
|
||||
</xs:extension>
|
||||
@ -504,40 +536,6 @@
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="overHit" type="xs:boolean" />
|
||||
<xs:element name="pDefMod">
|
||||
<xs:complexType mixed="true">
|
||||
<xs:sequence minOccurs="0">
|
||||
<xs:element maxOccurs="unbounded" name="value">
|
||||
<xs:complexType>
|
||||
<xs:simpleContent>
|
||||
<xs:extension base="xs:string">
|
||||
<xs:attribute name="fromLevel" type="xs:unsignedByte" use="required" />
|
||||
<xs:attribute name="toLevel" type="xs:unsignedByte" use="required" />
|
||||
<xs:attribute name="fromSubLevel" type="xs:unsignedShort" use="optional" />
|
||||
<xs:attribute name="toSubLevel" type="xs:unsignedShort" use="optional" />
|
||||
</xs:extension>
|
||||
</xs:simpleContent>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="maxCharges">
|
||||
<xs:complexType mixed="true">
|
||||
<xs:sequence minOccurs="0">
|
||||
<xs:element maxOccurs="unbounded" name="value">
|
||||
<xs:complexType>
|
||||
<xs:simpleContent>
|
||||
<xs:extension base="xs:unsignedByte">
|
||||
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
|
||||
</xs:extension>
|
||||
</xs:simpleContent>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="cubicId" type="xs:unsignedByte" />
|
||||
<xs:element name="cubicLvl">
|
||||
<xs:complexType mixed="true">
|
||||
@ -569,22 +567,6 @@
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="consumeItemId" type="xs:unsignedShort" />
|
||||
<xs:element name="consumeItemCount">
|
||||
<xs:complexType mixed="true">
|
||||
<xs:sequence minOccurs="0">
|
||||
<xs:element maxOccurs="unbounded" name="value">
|
||||
<xs:complexType>
|
||||
<xs:simpleContent>
|
||||
<xs:extension base="xs:unsignedByte">
|
||||
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
|
||||
</xs:extension>
|
||||
</xs:simpleContent>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="chanceBoost" type="xs:unsignedShort" />
|
||||
<xs:element name="dispel">
|
||||
<xs:complexType mixed="true">
|
||||
@ -601,8 +583,6 @@
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="expMultiplier" type="xs:decimal" />
|
||||
<xs:element name="allowedSkills" type="xs:unsignedShort" />
|
||||
<xs:element name="ticks" type="xs:unsignedByte" />
|
||||
<xs:element name="percentage">
|
||||
<xs:complexType mixed="true">
|
||||
@ -702,6 +682,8 @@
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="pAtkMode" type="xs:string" />
|
||||
<xs:element name="accuracyAmount" type="xs:unsignedByte" />
|
||||
<xs:element name="accuracyMode" type="xs:string" />
|
||||
<xs:element name="PLANT_WEAKNESS">
|
||||
<xs:complexType mixed="true">
|
||||
<xs:sequence minOccurs="0">
|
||||
@ -819,8 +801,6 @@
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="accuracyAmount" type="xs:unsignedByte" />
|
||||
<xs:element name="accuracyMode" type="xs:string" />
|
||||
<xs:element name="hpPercent" type="xs:unsignedByte" />
|
||||
<xs:element name="attribute" type="xs:string" />
|
||||
<xs:element name="attackerType" type="xs:string" />
|
||||
@ -890,6 +870,24 @@
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="side" type="xs:string" />
|
||||
<xs:element name="pDefMod">
|
||||
<xs:complexType mixed="true">
|
||||
<xs:sequence minOccurs="0">
|
||||
<xs:element maxOccurs="unbounded" name="value">
|
||||
<xs:complexType>
|
||||
<xs:simpleContent>
|
||||
<xs:extension base="xs:string">
|
||||
<xs:attribute name="fromLevel" type="xs:unsignedByte" use="required" />
|
||||
<xs:attribute name="toLevel" type="xs:unsignedByte" use="required" />
|
||||
<xs:attribute name="fromSubLevel" type="xs:unsignedShort" use="optional" />
|
||||
<xs:attribute name="toSubLevel" type="xs:unsignedShort" use="optional" />
|
||||
</xs:extension>
|
||||
</xs:simpleContent>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="PARALYZE">
|
||||
<xs:complexType mixed="true">
|
||||
<xs:sequence minOccurs="0">
|
||||
@ -905,6 +903,23 @@
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="consumeItemId" type="xs:unsignedShort" />
|
||||
<xs:element name="consumeItemCount">
|
||||
<xs:complexType mixed="true">
|
||||
<xs:sequence minOccurs="0">
|
||||
<xs:element maxOccurs="unbounded" name="value">
|
||||
<xs:complexType>
|
||||
<xs:simpleContent>
|
||||
<xs:extension base="xs:unsignedByte">
|
||||
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
|
||||
</xs:extension>
|
||||
</xs:simpleContent>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="expMultiplier" type="xs:decimal" />
|
||||
<xs:element name="POLE">
|
||||
<xs:complexType mixed="true">
|
||||
<xs:sequence minOccurs="0">
|
||||
@ -1470,7 +1485,6 @@
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="reputation" type="xs:unsignedByte" />
|
||||
<xs:element name="allowSkillAttack" type="xs:boolean" />
|
||||
<xs:element name="allowNormalAttack" type="xs:boolean" />
|
||||
<xs:element name="damage">
|
||||
@ -1488,6 +1502,7 @@
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="reputation" type="xs:unsignedByte" />
|
||||
</xs:choice>
|
||||
</xs:sequence>
|
||||
<xs:attribute name="name" type="xs:string" use="required" />
|
||||
@ -1625,21 +1640,6 @@
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="staticReuse" type="xs:boolean" />
|
||||
<xs:element name="lvlBonusRate">
|
||||
<xs:complexType mixed="true">
|
||||
<xs:sequence minOccurs="0">
|
||||
<xs:element maxOccurs="unbounded" name="value">
|
||||
<xs:complexType>
|
||||
<xs:simpleContent>
|
||||
<xs:extension base="xs:unsignedByte">
|
||||
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
|
||||
</xs:extension>
|
||||
</xs:simpleContent>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="attributeType">
|
||||
<xs:complexType mixed="true">
|
||||
<xs:sequence minOccurs="0">
|
||||
@ -1670,21 +1670,6 @@
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="chargeConsume">
|
||||
<xs:complexType mixed="true">
|
||||
<xs:sequence minOccurs="0">
|
||||
<xs:element maxOccurs="unbounded" name="value">
|
||||
<xs:complexType>
|
||||
<xs:simpleContent>
|
||||
<xs:extension base="xs:unsignedByte">
|
||||
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
|
||||
</xs:extension>
|
||||
</xs:simpleContent>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="subordinationAbnormalType" type="xs:string" />
|
||||
<xs:element name="passiveConditions">
|
||||
<xs:complexType>
|
||||
@ -1796,6 +1781,21 @@
|
||||
<xs:element name="mpPerChanneling" type="xs:unsignedByte" />
|
||||
<xs:element name="channelingStart" type="xs:decimal" />
|
||||
<xs:element name="channelingTickInterval" type="xs:unsignedByte" />
|
||||
<xs:element name="chargeConsume">
|
||||
<xs:complexType mixed="true">
|
||||
<xs:sequence minOccurs="0">
|
||||
<xs:element maxOccurs="unbounded" name="value">
|
||||
<xs:complexType>
|
||||
<xs:simpleContent>
|
||||
<xs:extension base="xs:unsignedByte">
|
||||
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
|
||||
</xs:extension>
|
||||
</xs:simpleContent>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="removedOnDamage" type="xs:boolean" />
|
||||
<xs:element name="removedOnAnyActionExceptMove" type="xs:boolean" />
|
||||
<xs:element name="itemConsumeSteps" type="xs:unsignedByte" />
|
||||
|
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@ -105,6 +105,21 @@
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="lvlBonusRate">
|
||||
<xs:complexType mixed="true">
|
||||
<xs:sequence minOccurs="0">
|
||||
<xs:element maxOccurs="unbounded" name="value">
|
||||
<xs:complexType>
|
||||
<xs:simpleContent>
|
||||
<xs:extension base="xs:unsignedByte">
|
||||
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
|
||||
</xs:extension>
|
||||
</xs:simpleContent>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="castRange">
|
||||
<xs:complexType mixed="true">
|
||||
<xs:sequence minOccurs="0">
|
||||
@ -287,6 +302,21 @@
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="magicCriticalRate" type="xs:byte" />
|
||||
<xs:element name="trait">
|
||||
<xs:complexType mixed="true">
|
||||
<xs:sequence minOccurs="0">
|
||||
<xs:element maxOccurs="unbounded" name="value">
|
||||
<xs:complexType>
|
||||
<xs:simpleContent>
|
||||
<xs:extension base="xs:string">
|
||||
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
|
||||
</xs:extension>
|
||||
</xs:simpleContent>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="targetType">
|
||||
<xs:complexType mixed="true">
|
||||
<xs:sequence minOccurs="0">
|
||||
@ -443,7 +473,22 @@
|
||||
<xs:complexType mixed="true">
|
||||
<xs:sequence minOccurs="0">
|
||||
<xs:choice maxOccurs="unbounded">
|
||||
<xs:element name="chargeConsume" type="xs:unsignedByte" />
|
||||
<xs:element name="maxCharges">
|
||||
<xs:complexType mixed="true">
|
||||
<xs:sequence minOccurs="0">
|
||||
<xs:element maxOccurs="unbounded" name="value">
|
||||
<xs:complexType>
|
||||
<xs:simpleContent>
|
||||
<xs:extension base="xs:unsignedByte">
|
||||
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
|
||||
</xs:extension>
|
||||
</xs:simpleContent>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="allowedSkills" type="xs:string" />
|
||||
<xs:element name="chance">
|
||||
<xs:complexType mixed="true">
|
||||
<xs:sequence minOccurs="0">
|
||||
@ -499,6 +544,8 @@
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="ignoreShieldDefence" type="xs:boolean" />
|
||||
<xs:element name="overHit" type="xs:boolean" />
|
||||
<xs:element name="chargeConsume" type="xs:unsignedByte" />
|
||||
<xs:element name="criticalChance">
|
||||
<xs:complexType mixed="true">
|
||||
<xs:sequence minOccurs="0">
|
||||
@ -506,9 +553,9 @@
|
||||
<xs:complexType>
|
||||
<xs:simpleContent>
|
||||
<xs:extension base="xs:string">
|
||||
<xs:attribute name="level" type="xs:unsignedByte" use="optional" />
|
||||
<xs:attribute name="fromLevel" type="xs:unsignedByte" use="optional" />
|
||||
<xs:attribute name="toLevel" type="xs:unsignedByte" use="optional" />
|
||||
<xs:attribute name="level" type="xs:unsignedByte" use="optional" />
|
||||
<xs:attribute name="fromSubLevel" type="xs:unsignedShort" use="optional" />
|
||||
<xs:attribute name="toSubLevel" type="xs:unsignedShort" use="optional" />
|
||||
</xs:extension>
|
||||
@ -518,40 +565,6 @@
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="overHit" type="xs:boolean" />
|
||||
<xs:element name="pDefMod">
|
||||
<xs:complexType mixed="true">
|
||||
<xs:sequence minOccurs="0">
|
||||
<xs:element maxOccurs="unbounded" name="value">
|
||||
<xs:complexType>
|
||||
<xs:simpleContent>
|
||||
<xs:extension base="xs:string">
|
||||
<xs:attribute name="fromLevel" type="xs:unsignedByte" use="required" />
|
||||
<xs:attribute name="toLevel" type="xs:unsignedByte" use="required" />
|
||||
<xs:attribute name="fromSubLevel" type="xs:unsignedShort" use="optional" />
|
||||
<xs:attribute name="toSubLevel" type="xs:unsignedShort" use="optional" />
|
||||
</xs:extension>
|
||||
</xs:simpleContent>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="maxCharges">
|
||||
<xs:complexType mixed="true">
|
||||
<xs:sequence minOccurs="0">
|
||||
<xs:element maxOccurs="unbounded" name="value">
|
||||
<xs:complexType>
|
||||
<xs:simpleContent>
|
||||
<xs:extension base="xs:unsignedByte">
|
||||
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
|
||||
</xs:extension>
|
||||
</xs:simpleContent>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="cubicId" type="xs:unsignedByte" />
|
||||
<xs:element name="cubicLvl">
|
||||
<xs:complexType mixed="true">
|
||||
@ -583,22 +596,6 @@
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="consumeItemId" type="xs:unsignedShort" />
|
||||
<xs:element name="consumeItemCount">
|
||||
<xs:complexType mixed="true">
|
||||
<xs:sequence minOccurs="0">
|
||||
<xs:element maxOccurs="unbounded" name="value">
|
||||
<xs:complexType>
|
||||
<xs:simpleContent>
|
||||
<xs:extension base="xs:unsignedByte">
|
||||
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
|
||||
</xs:extension>
|
||||
</xs:simpleContent>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="chanceBoost" type="xs:unsignedShort" />
|
||||
<xs:element name="dispel">
|
||||
<xs:complexType mixed="true">
|
||||
@ -615,8 +612,6 @@
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="expMultiplier" type="xs:decimal" />
|
||||
<xs:element name="allowedSkills" type="xs:unsignedShort" />
|
||||
<xs:element name="ticks" type="xs:unsignedByte" />
|
||||
<xs:element name="percentage">
|
||||
<xs:complexType mixed="true">
|
||||
@ -716,6 +711,8 @@
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="pAtkMode" type="xs:string" />
|
||||
<xs:element name="accuracyAmount" type="xs:unsignedByte" />
|
||||
<xs:element name="accuracyMode" type="xs:string" />
|
||||
<xs:element name="PLANT_WEAKNESS">
|
||||
<xs:complexType mixed="true">
|
||||
<xs:sequence minOccurs="0">
|
||||
@ -833,8 +830,6 @@
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="accuracyAmount" type="xs:unsignedByte" />
|
||||
<xs:element name="accuracyMode" type="xs:string" />
|
||||
<xs:element name="hpPercent" type="xs:unsignedByte" />
|
||||
<xs:element name="attribute" type="xs:string" />
|
||||
<xs:element name="attackerType" type="xs:string" />
|
||||
@ -904,6 +899,24 @@
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="side" type="xs:string" />
|
||||
<xs:element name="pDefMod">
|
||||
<xs:complexType mixed="true">
|
||||
<xs:sequence minOccurs="0">
|
||||
<xs:element maxOccurs="unbounded" name="value">
|
||||
<xs:complexType>
|
||||
<xs:simpleContent>
|
||||
<xs:extension base="xs:string">
|
||||
<xs:attribute name="fromLevel" type="xs:unsignedByte" use="required" />
|
||||
<xs:attribute name="toLevel" type="xs:unsignedByte" use="required" />
|
||||
<xs:attribute name="fromSubLevel" type="xs:unsignedShort" use="optional" />
|
||||
<xs:attribute name="toSubLevel" type="xs:unsignedShort" use="optional" />
|
||||
</xs:extension>
|
||||
</xs:simpleContent>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="PARALYZE">
|
||||
<xs:complexType mixed="true">
|
||||
<xs:sequence minOccurs="0">
|
||||
@ -919,6 +932,23 @@
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="consumeItemId" type="xs:unsignedShort" />
|
||||
<xs:element name="consumeItemCount">
|
||||
<xs:complexType mixed="true">
|
||||
<xs:sequence minOccurs="0">
|
||||
<xs:element maxOccurs="unbounded" name="value">
|
||||
<xs:complexType>
|
||||
<xs:simpleContent>
|
||||
<xs:extension base="xs:unsignedByte">
|
||||
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
|
||||
</xs:extension>
|
||||
</xs:simpleContent>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="expMultiplier" type="xs:decimal" />
|
||||
<xs:element name="POLE">
|
||||
<xs:complexType mixed="true">
|
||||
<xs:sequence minOccurs="0">
|
||||
@ -1457,7 +1487,6 @@
|
||||
</xs:element>
|
||||
<xs:element name="zoneId" type="xs:unsignedByte" />
|
||||
<xs:element name="time" type="xs:unsignedInt" />
|
||||
<xs:element name="reputation" type="xs:unsignedByte" />
|
||||
<xs:element name="allowSkillAttack" type="xs:boolean" />
|
||||
<xs:element name="allowNormalAttack" type="xs:boolean" />
|
||||
<xs:element name="damage">
|
||||
@ -1475,6 +1504,7 @@
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="reputation" type="xs:unsignedByte" />
|
||||
</xs:choice>
|
||||
</xs:sequence>
|
||||
<xs:attribute name="name" type="xs:string" use="required" />
|
||||
@ -1488,21 +1518,6 @@
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="trait">
|
||||
<xs:complexType mixed="true">
|
||||
<xs:sequence minOccurs="0">
|
||||
<xs:element maxOccurs="unbounded" name="value">
|
||||
<xs:complexType>
|
||||
<xs:simpleContent>
|
||||
<xs:extension base="xs:string">
|
||||
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
|
||||
</xs:extension>
|
||||
</xs:simpleContent>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="abnormalVisualEffect">
|
||||
<xs:complexType mixed="true">
|
||||
<xs:sequence minOccurs="0">
|
||||
@ -1612,21 +1627,6 @@
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="staticReuse" type="xs:boolean" />
|
||||
<xs:element name="lvlBonusRate">
|
||||
<xs:complexType mixed="true">
|
||||
<xs:sequence minOccurs="0">
|
||||
<xs:element maxOccurs="unbounded" name="value">
|
||||
<xs:complexType>
|
||||
<xs:simpleContent>
|
||||
<xs:extension base="xs:unsignedByte">
|
||||
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
|
||||
</xs:extension>
|
||||
</xs:simpleContent>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="attributeType">
|
||||
<xs:complexType mixed="true">
|
||||
<xs:sequence minOccurs="0">
|
||||
@ -1657,21 +1657,6 @@
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="chargeConsume">
|
||||
<xs:complexType mixed="true">
|
||||
<xs:sequence minOccurs="0">
|
||||
<xs:element maxOccurs="unbounded" name="value">
|
||||
<xs:complexType>
|
||||
<xs:simpleContent>
|
||||
<xs:extension base="xs:unsignedByte">
|
||||
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
|
||||
</xs:extension>
|
||||
</xs:simpleContent>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="subordinationAbnormalType" type="xs:string" />
|
||||
<xs:element name="passiveConditions">
|
||||
<xs:complexType>
|
||||
@ -1784,6 +1769,21 @@
|
||||
<xs:element name="mpPerChanneling" type="xs:unsignedByte" />
|
||||
<xs:element name="channelingStart" type="xs:decimal" />
|
||||
<xs:element name="channelingTickInterval" type="xs:unsignedByte" />
|
||||
<xs:element name="chargeConsume">
|
||||
<xs:complexType mixed="true">
|
||||
<xs:sequence minOccurs="0">
|
||||
<xs:element maxOccurs="unbounded" name="value">
|
||||
<xs:complexType>
|
||||
<xs:simpleContent>
|
||||
<xs:extension base="xs:unsignedByte">
|
||||
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
|
||||
</xs:extension>
|
||||
</xs:simpleContent>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="removedOnDamage" type="xs:boolean" />
|
||||
<xs:element name="removedOnAnyActionExceptMove" type="xs:boolean" />
|
||||
<xs:element name="itemConsumeSteps" type="xs:unsignedByte" />
|
||||
|
Loading…
Reference in New Issue
Block a user