Various updates.
Contributed by Liamxroy.
This commit is contained in:
@@ -288,7 +288,7 @@
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<set name="is_commissionable" val="false" />
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<set name="is_private_storeable" val="false" />
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<set name="is_oly_restricted" val="true" />
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<set name="default_action" val="SKILL_REDUCE" />
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<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
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<set name="etcitem_type" val="POTION" />
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<set name="handler" val="ItemSkills" />
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<set name="immediate_effect" val="true" />
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@@ -298,6 +298,9 @@
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<skill id="9334" level="1" /> <!-- Pipe Organ Melody - Enhanced Cocktail -->
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<skill id="9335" level="1" /> <!-- Guitar Melody - Enhanced Cocktail -->
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<skill id="9331" level="1" /> <!-- Horn Melody - Enhanced Cocktail -->
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<skill id="17303" level="1" /> <!-- Prevailing Sonata - Enhanced Cocktail -->
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<skill id="17304" level="1" /> <!-- Daring Sonata - Enhanced Cocktail -->
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<skill id="17305" level="1" /> <!-- Refreshing Sonata - Enhanced Cocktail -->
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</skills>
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</item>
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<item id="34619" name="PA Points Coupon" additionalName="PA exclusive" type="EtcItem">
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@@ -1085,6 +1085,11 @@
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<set name="is_dropable" val="false" />
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<set name="is_depositable" val="false" />
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<set name="is_sellable" val="false" />
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<set name="bodypart" val="rbracelet" />
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<set name="commissionItemType" val="BRACELET" />
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<skills>
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<skill id="35151" level="1" /> <!-- Balthus Knight Bracelet -->
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</skills>
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</item>
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<item id="48278" name="Clan Cloak - Economy Specialty" additionalName="Stage 1" type="Armor">
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<!-- Not open -->
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@@ -336,20 +336,26 @@
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<height normal="30.6" />
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</collision>
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</npc>
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<npc id="15211" level="85" type="Npc" name="Dominant Flag">
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<!-- AUTO GENERATED NPC TODO: FIX IT -->
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<race>ETC</race>
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<sex>FEMALE</sex>
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<npc id="15211" level="105" type="EffectPoint" name="Dominant Flag">
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<parameters>
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<param name="despawn_time" value="1800" />
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</parameters>
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<race>CONSTRUCT</race>
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<sex>ETC</sex>
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<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
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<vitals hp="8446" hpRegen="10.5" mp="2355" mpRegen="3.6" />
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<vitals hp="1277698" hpRegen="8.5" mp="40" mpRegen="0.9" />
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<speed>
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<walk ground="80" />
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<run ground="120" />
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</speed>
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<attack physical="1950.2231755595" magical="1331.5869440987" critical="4" attackSpeed="253" range="40" />
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<defence physical="405.85106382979" magical="297.0297029703" />
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<attack physical="8.47458" magical="5.78704" critical="4" attackSpeed="253" range="40" type="SWORD" distance="80" width="120" random="10" accuracy="5" />
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<defence physical="439.882533785801" magical="244.037399253603" />
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<attribute>
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<defence fire="100" water="100" wind="100" earth="100" holy="100" dark="100" />
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</attribute>
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</stats>
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<status attackable="false" />
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<status targetable="false" canMove="false" undying="true" />
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<ai clanHelpRange="1000" aggroRange="300" />
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<collision>
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<radius normal="9" />
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<height normal="88.8" />
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@@ -5284,7 +5284,7 @@
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<abnormalType>DISARM</abnormalType>
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<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
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<activateRate>
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<value fromLevel="1" toLevel="21">70</value>
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<value fromLevel="1" toLevel="21">50</value>
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<value fromLevel="15" toLevel="21" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
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</activateRate>
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<basicProperty>PHYSICAL</basicProperty>
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@@ -78,11 +78,9 @@
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</effect>
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</effects>
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</skill>
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<skill id="805" toLevel="1" name="Not in Use">
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<skill id="805" toLevel="1" name="Not in use">
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<icon>icon.skill0142</icon>
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<magicLvl>75</magicLvl>
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<operateType>P</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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</skill>
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<skill id="806" toLevel="1" name="Magic Obstacle">
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<!-- Blows away Enhanced Abnormal Conditions of the enemies around the golem. -->
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@@ -2003,6 +2003,7 @@
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<coolTime>500</coolTime>
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<effectPoint>100</effectPoint>
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<reuseDelay>600000</reuseDelay>
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<staticReuse>true</staticReuse>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<itemConsumeCount>
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@@ -473,77 +473,243 @@
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<abnormalType>BUFF_SPECIAL_ATTACK</abnormalType>
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<basicProperty>NONE</basicProperty>
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<magicCriticalRate>5</magicCriticalRate>
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<magicLvl>85</magicLvl>
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<abnormalLvl>5</abnormalLvl>
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<specialLevel>-2</specialLevel>
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<magicLvl>-2</magicLvl>
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<abnormalLvl>6</abnormalLvl>
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<abnormalTime>3600</abnormalTime>
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<irreplacableBuff>true</irreplacableBuff>
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<isMagic>1</isMagic>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<stayAfterDeath>true</stayAfterDeath>
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<canBeDispelled>false</canBeDispelled>
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<itemConsumeCount>1</itemConsumeCount>
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<effects>
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<effect name="PAtk">
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<amount>23</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MAtk">
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<amount>88</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PhysicalDefence">
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<amount>35</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MagicalDefence">
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<amount>40</amount>
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<mode>PER</mode>
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</effect>
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<effect name="DispelBySlotProbability">
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<dispel>IMPROVE_PA_PD_UP;PA_UP;PD_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL</dispel>
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<rate>100</rate>
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</effect>
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<effect name="BlockAbnormalSlot">
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<slot>IMPROVE_PA_PD_UP;PA_UP;PD_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL</slot>
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</effect>
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</effects>
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</skill>
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<skill id="9332" toLevel="1" name="Drum Melody - Enhanced Cocktail">
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<!-- For $s1, increases P. Critical Rate by $s2, P. Critical Damage by $s3, M. Critical Rate by $s4, and decreases Received P. Critical Damage by $s5. Also has a chance to increase Critical Damage when hit. PA exclusive. -->
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<icon>icon.etc_fruit_cocktail_i01</icon>
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<abnormalLvl>6</abnormalLvl>
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<abnormalTime>3600</abnormalTime>
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<abnormalType>BUFF_SPECIAL_DEFENCE</abnormalType>
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<operateType>A2</operateType>
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<effectPoint>1</effectPoint>
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<abnormalType>BUFF_SPECIAL_DEFENCE</abnormalType>
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<basicProperty>NONE</basicProperty>
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<magicCriticalRate>5</magicCriticalRate>
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<magicLvl>85</magicLvl>
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<abnormalLvl>5</abnormalLvl>
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<abnormalTime>3600</abnormalTime>
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<specialLevel>-2</specialLevel>
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<magicLvl>-2</magicLvl>
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<irreplacableBuff>true</irreplacableBuff>
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<isMagic>1</isMagic>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<stayAfterDeath>true</stayAfterDeath>
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<canBeDispelled>false</canBeDispelled>
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<itemConsumeId>34618</itemConsumeId> <!-- PA - Enhanced Cocktail -->
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<itemConsumeCount>1</itemConsumeCount>
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<effects>
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<effect name="TriggerSkillByDamage">
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<!-- Critical Damage Increase -->
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<attackerType>Creature</attackerType>
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<minAttackerLevel>1</minAttackerLevel>
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<maxAttackerLevel>127</maxAttackerLevel>
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<chance>80</chance>
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<targetType>SELF</targetType>
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<minDamage>300</minDamage>
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<skillId>11569</skillId> <!-- Critical Strike -->
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<skillLevel>1</skillLevel>
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</effect>
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<effect name="MagicCriticalRate">
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<amount>20</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="CriticalDamage">
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<amount>30</amount>
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<mode>PER</mode>
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</effect>
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<effect name="CriticalRate">
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<amount>30</amount>
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<mode>PER</mode>
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</effect>
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<effect name="DefenceCriticalDamage">
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<amount>-50</amount>
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<mode>PER</mode>
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</effect>
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<effect name="DispelBySlotProbability">
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<dispel>MULTI_BUFF;COUNTER_CRITICAL;CRITICAL_PROB_UP;CRITICAL_DMG_UP;MAGIC_CRITICAL_UP</dispel>
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<rate>100</rate>
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</effect>
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<effect name="BlockAbnormalSlot">
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<slot>MULTI_BUFF;COUNTER_CRITICAL;CRITICAL_PROB_UP;CRITICAL_DMG_UP;MAGIC_CRITICAL_UP</slot>
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</effect>
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</effects>
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</skill>
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<skill id="9333" toLevel="1" name="Lute Melody - Enhanced Cocktail">
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<!-- For 60 min., Atk. Spd. +34%, and Casting Spd. +31%. Has a chance of applying 9% Vampiric Rage. PA only. -->
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<icon>icon.etc_fruit_cocktail_i01</icon>
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<abnormalLvl>6</abnormalLvl>
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<abnormalTime>3600</abnormalTime>
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<abnormalType>BUFF_SPECIAL_MOVE</abnormalType>
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<operateType>A2</operateType>
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<effectPoint>1</effectPoint>
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<abnormalType>BUFF_SPECIAL_MOVE</abnormalType>
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<basicProperty>NONE</basicProperty>
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<magicCriticalRate>5</magicCriticalRate>
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<magicLvl>85</magicLvl>
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<abnormalLvl>5</abnormalLvl>
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<abnormalTime>3600</abnormalTime>
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<specialLevel>-2</specialLevel>
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<magicLvl>-2</magicLvl>
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<irreplacableBuff>true</irreplacableBuff>
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<isMagic>1</isMagic>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<stayAfterDeath>true</stayAfterDeath>
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<canBeDispelled>false</canBeDispelled>
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<effects>
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<effect name="PhysicalAttackSpeed">
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<amount>34</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MagicalAttackSpeed">
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<amount>31</amount>
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<mode>PER</mode>
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</effect>
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<effect name="VampiricAttack">
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<amount>9</amount>
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<chance>80</chance>
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</effect>
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<effect name="DispelBySlotProbability">
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<dispel>IMPROVE_VAMPIRIC_HASTE;ATTACK_TIME_DOWN;VAMPIRIC_ATTACK;CASTING_TIME_DOWN</dispel>
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<rate>100</rate>
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</effect>
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<effect name="BlockAbnormalSlot">
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<slot>IMPROVE_VAMPIRIC_HASTE;ATTACK_TIME_DOWN;VAMPIRIC_ATTACK;CASTING_TIME_DOWN</slot>
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</effect>
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</effects>
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</skill>
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<skill id="9334" toLevel="1" name="Pipe Organ Melody - Enhanced Cocktail">
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<!-- For $s1, Max HP +$s2, Max MP +$s3, and Max CP +$s4. A chance to apply $s5 Vampiric Rage effect. PA exclusive. -->
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<icon>icon.etc_fruit_cocktail_i01</icon>
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<abnormalLvl>6</abnormalLvl>
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<abnormalTime>3600</abnormalTime>
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<abnormalType>BUFF_SPECIAL_CONDITION</abnormalType>
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<operateType>A2</operateType>
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<effectPoint>1</effectPoint>
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<abnormalType>BUFF_SPECIAL_CONDITION</abnormalType>
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<basicProperty>NONE</basicProperty>
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<magicCriticalRate>5</magicCriticalRate>
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<magicLvl>85</magicLvl>
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<abnormalLvl>5</abnormalLvl>
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<abnormalTime>3600</abnormalTime>
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<specialLevel>-2</specialLevel>
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<magicLvl>-2</magicLvl>
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<irreplacableBuff>true</irreplacableBuff>
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<isMagic>1</isMagic>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<stayAfterDeath>true</stayAfterDeath>
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<canBeDispelled>false</canBeDispelled>
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<effects>
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<effect name="MaxHp">
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<amount>37</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MaxMp">
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<amount>37</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MaxCp">
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<amount>37</amount>
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<mode>PER</mode>
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</effect>
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<effect name="HpRegen">
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<amount>20</amount>
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<mode>PER</mode>
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</effect>
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<effect name="DispelBySlotProbability">
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<dispel>IMPROVE_HP_MP_UP;MAX_HP_UP;MAX_MP_UP;HP_REGEN_UP;VAMPIRIC_ATTACK;IMPROVE_VAMPIRIC_HASTE</dispel>
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<rate>100</rate>
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||||
</effect>
|
||||
<effect name="BlockAbnormalSlot">
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<slot>IMPROVE_HP_MP_UP;MAX_HP_UP;MAX_MP_UP;HP_REGEN_UP;VAMPIRIC_ATTACK;IMPROVE_VAMPIRIC_HASTE</slot>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="9335" toLevel="1" name="Guitar Melody - Enhanced Cocktail">
|
||||
<!-- For $s1, increases Atk. Spd. +$s2, Casting Spd. +$s3, Speed +$s4, and Skill MP Consumption -$s5. PA exclusive. -->
|
||||
<icon>icon.etc_fruit_cocktail_i01</icon>
|
||||
<abnormalLvl>6</abnormalLvl>
|
||||
<abnormalTime>3600</abnormalTime>
|
||||
<abnormalType>BUFF_SPECIAL_CRITICAL</abnormalType>
|
||||
<operateType>A2</operateType>
|
||||
<effectPoint>1</effectPoint>
|
||||
<abnormalType>BUFF_SPECIAL_CRITICAL</abnormalType>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLvl>85</magicLvl>
|
||||
<abnormalLvl>5</abnormalLvl>
|
||||
<abnormalTime>3600</abnormalTime>
|
||||
<specialLevel>-2</specialLevel>
|
||||
<magicLvl>-2</magicLvl>
|
||||
<irreplacableBuff>true</irreplacableBuff>
|
||||
<isMagic>1</isMagic>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<stayAfterDeath>true</stayAfterDeath>
|
||||
<canBeDispelled>false</canBeDispelled>
|
||||
<effects>
|
||||
<effect name="PhysicalAttackSpeed">
|
||||
<amount>60</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalAttackSpeed">
|
||||
<amount>60</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="Speed">
|
||||
<amount>10</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>-10</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>1</magicType>
|
||||
</effect>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>-10</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>0</magicType>
|
||||
</effect>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>-10</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>3</magicType>
|
||||
</effect>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>-10</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>22</magicType>
|
||||
</effect>
|
||||
<effect name="DispelBySlotProbability">
|
||||
<dispel>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC;MULTI_BUFF</dispel>
|
||||
<rate>100</rate>
|
||||
</effect>
|
||||
<effect name="BlockAbnormalSlot">
|
||||
<slot>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC;MULTI_BUFF</slot>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="9336" toLevel="1" name="Harp Melody - Enhanced Cocktail">
|
||||
<!-- For 60 min., P. Accuracy +5, P. Evasion/ M. Evasion +5, and Speed +34. Received Critical Damage -30%. PA only. -->
|
||||
|
||||
@@ -626,6 +626,18 @@
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="TriggerSkillByAttack" fromLevel="1" toLevel="13">
|
||||
<attackerType>Playable</attackerType>
|
||||
<minAttackerLevel>1</minAttackerLevel>
|
||||
<maxAttackerLevel>127</maxAttackerLevel>
|
||||
<minDamage>1</minDamage>
|
||||
<chance>100</chance>
|
||||
<targetType>SELF</targetType>
|
||||
<isCritical>true</isCritical>
|
||||
<allowWeapons>SWORD,BLUNT</allowWeapons>
|
||||
<skillId>19565</skillId> <!-- Shield Bash -->
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
<effect name="PhysicalAttack">
|
||||
<power>
|
||||
<value level="1">16556</value>
|
||||
@@ -2264,6 +2276,10 @@
|
||||
<amount>20</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="HateAttack">
|
||||
<amount>500</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="10029" toLevel="1" name="Provoke Aura">
|
||||
|
||||
@@ -406,6 +406,7 @@
|
||||
<value fromLevel="3" toLevel="8" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<affectLimit>10-10</affectLimit>
|
||||
<fanRange>0;0;600;180</fanRange>
|
||||
<affectRange>200</affectRange>
|
||||
<basicProperty>MAGIC</basicProperty> <!-- Guessed -->
|
||||
<attributeType>WATER</attributeType>
|
||||
@@ -424,8 +425,8 @@
|
||||
<value level="7">107</value>
|
||||
<value level="8">109</value>
|
||||
</magicLvl>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>POINT_BLANK</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>FAN</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<mpConsume>
|
||||
<value level="1">185</value>
|
||||
@@ -461,6 +462,9 @@
|
||||
<amount>-100</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="PullBack">
|
||||
<speed>600</speed>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="10104" toLevel="1" name="Paladin's Aura">
|
||||
|
||||
@@ -944,7 +944,7 @@
|
||||
<effect name="KnockBack">
|
||||
<distance>250</distance>
|
||||
<speed>600</speed>
|
||||
<knockDown>true</knockDown>
|
||||
<knockDown>false</knockDown>
|
||||
</effect>
|
||||
<effect name="DefenceTrait">
|
||||
<AIRBIND>100</AIRBIND>
|
||||
|
||||
@@ -3577,6 +3577,8 @@
|
||||
<hitTime>2000</hitTime>
|
||||
<coolTime>200</coolTime>
|
||||
<reuseDelay>120000</reuseDelay>
|
||||
<itemConsumeCount>5</itemConsumeCount>
|
||||
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
||||
<isMagic>1</isMagic>
|
||||
<abnormalType>REUSE_DELAY_UP</abnormalType>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
|
||||
@@ -1190,7 +1190,7 @@
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="11621" toLevel="1" name="Blessing Barrier">
|
||||
<!-- Creates a defense barrier that absorbs damage as much as $s2 of your P. Def. for $s1. -->
|
||||
<!-- Creates a defense barrier that absorbs damage as much as 200% of your P. Def. for 10 sec.. -->
|
||||
<icon>icon.skill11621</icon>
|
||||
<operateType>P</operateType>
|
||||
<magicLvl>99</magicLvl>
|
||||
@@ -1223,6 +1223,10 @@
|
||||
<effect name="AbsorbDamage">
|
||||
<damage>20000</damage>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>200</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
</list>
|
||||
|
||||
@@ -186,11 +186,28 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="11805" toLevel="1" name="Not in Use">
|
||||
<icon>icon.skill1460</icon>
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLvl>97</magicLvl>
|
||||
<skill id="11805" toLevel="1" name="Summon Dominant Flag">
|
||||
<!-- Custom Skill: Used for skill Vanguard of Baylor (19449) -->
|
||||
<icon>icon.skill19437</icon>
|
||||
<isTriggeredSkill>true</isTriggeredSkill>
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>1</isMagic>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="OpExistNpc">
|
||||
<npcIds>
|
||||
<item>15211</item>
|
||||
</npcIds>
|
||||
<range>600</range>
|
||||
<isAround>false</isAround>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="SummonNpc">
|
||||
<npcId>15211</npcId> <!-- Dominant Flag -->
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="11806" toLevel="4" name="Blessing of Tree">
|
||||
<!-- Recovers HP and removes bad abnormal statuses. -->
|
||||
|
||||
@@ -2487,7 +2487,7 @@
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>45</abnormalTime>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>SELF</targetType>
|
||||
<targetType>TARGET</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<hitTime>300</hitTime>
|
||||
<coolTime>300</coolTime>
|
||||
@@ -2500,6 +2500,11 @@
|
||||
<staticReuse>true</staticReuse>
|
||||
<castRange>900</castRange>
|
||||
<effectPoint>1</effectPoint>
|
||||
<conditions>
|
||||
<condition name="TargetMyParty">
|
||||
<includeMe>true</includeMe>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="DamageByAttack">
|
||||
<amount>
|
||||
@@ -2534,7 +2539,7 @@
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>45</abnormalTime>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>SELF</targetType>
|
||||
<targetType>TARGET</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<hitTime>300</hitTime>
|
||||
<coolTime>300</coolTime>
|
||||
@@ -2547,6 +2552,12 @@
|
||||
<staticReuse>true</staticReuse>
|
||||
<castRange>900</castRange>
|
||||
<effectPoint>1</effectPoint>
|
||||
<reuseDelayGroup>13973</reuseDelayGroup>
|
||||
<conditions>
|
||||
<condition name="TargetMyParty">
|
||||
<includeMe>true</includeMe>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="PveMagicalSkillDamageBonus">
|
||||
<amount>
|
||||
@@ -2588,7 +2599,7 @@
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>45</abnormalTime>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>SELF</targetType>
|
||||
<targetType>TARGET</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<hitTime>300</hitTime>
|
||||
<coolTime>300</coolTime>
|
||||
@@ -2601,6 +2612,11 @@
|
||||
<staticReuse>true</staticReuse>
|
||||
<castRange>900</castRange>
|
||||
<effectPoint>1</effectPoint>
|
||||
<conditions>
|
||||
<condition name="TargetMyParty">
|
||||
<includeMe>true</includeMe>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="PvpMagicalSkillDamageBonus">
|
||||
<amount>
|
||||
|
||||
@@ -2803,7 +2803,8 @@
|
||||
<reuseDelay>1800000</reuseDelay>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<clanRepConsume>100</clanRepConsume>
|
||||
<itemConsumeCount>2000</itemConsumeCount>
|
||||
<itemConsumeId>3031</itemConsumeId>
|
||||
<conditions>
|
||||
<condition name="OpCanNotUseAirship" />
|
||||
<condition name="OpSocialClass">
|
||||
|
||||
@@ -22,19 +22,173 @@
|
||||
<!-- For $s1, Max HP +$s2, P. Atk. +$s3, M. Atk. +$s4, and magic cancel rate -$s5. A chance to add $s6 Vampiric Rage effect. PA exclusive. -->
|
||||
<icon>icon.etc_fruit_cocktail_i01</icon>
|
||||
<operateType>A2</operateType>
|
||||
<effectPoint>687</effectPoint>
|
||||
<effectPoint>1</effectPoint>
|
||||
<abnormalType>BUFF_SPECIAL_AURA</abnormalType>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLvl>85</magicLvl>
|
||||
<abnormalLvl>5</abnormalLvl>
|
||||
<abnormalTime>3600</abnormalTime>
|
||||
<irreplacableBuff>true</irreplacableBuff>
|
||||
<isMagic>1</isMagic>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="MaxHp">
|
||||
<amount>20</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="DispelBySlotProbability">
|
||||
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</dispel>
|
||||
<rate>100</rate>
|
||||
</effect>
|
||||
<effect name="BlockAbnormalSlot">
|
||||
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</slot>
|
||||
</effect>
|
||||
<effect name="PhysicalAttackSpeed">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalAttackSpeed">
|
||||
<amount>20</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MpRegen">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="ReduceCancel">
|
||||
<amount>-50</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>-5</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>1</magicType>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="17304" toLevel="1" name="Daring Sonata - Enhanced Cocktail">
|
||||
<!-- For $s1, increases Atk. Spd. +$s2, Casting Spd. +$s3, Speed +$s4, Damage Reflectionion +$s5, and Skill Cooldown -$s6. PA exclusive. -->
|
||||
<icon>icon.etc_fruit_cocktail_i01</icon>
|
||||
<operateType>A2</operateType>
|
||||
<effectPoint>696</effectPoint>
|
||||
<effectPoint>1</effectPoint>
|
||||
<abnormalType>ENCHANTER_MOD</abnormalType>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLvl>85</magicLvl>
|
||||
<abnormalLvl>5</abnormalLvl>
|
||||
<abnormalTime>3600</abnormalTime>
|
||||
<irreplacableBuff>true</irreplacableBuff>
|
||||
<isMagic>1</isMagic>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="DispelBySlotProbability">
|
||||
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</dispel>
|
||||
<rate>100</rate>
|
||||
</effect>
|
||||
<effect name="BlockAbnormalSlot">
|
||||
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</slot>
|
||||
</effect>
|
||||
<effect name="VampiricAttack">
|
||||
<amount>5</amount>
|
||||
<chance>30</chance>
|
||||
</effect>
|
||||
<effect name="PAtk">
|
||||
<amount>5</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MAtk">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence">
|
||||
<amount>-4</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>-4</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalEvasion">
|
||||
<amount>-4</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalAttackSpeed">
|
||||
<amount>5</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalAttackSpeed">
|
||||
<amount>5</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="DamageShield">
|
||||
<amount>10</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="17305" toLevel="1" name="Refreshing Sonata - Enhanced Cocktail">
|
||||
<!-- For $s1, HP Recovery +$s2, MP Recovery +$s3, P. Evasion/ M. Evasion +$s4, and Skill MP Consumption -$s5. PA exclusive. -->
|
||||
<icon>icon.etc_fruit_cocktail_i01</icon>
|
||||
<operateType>A2</operateType>
|
||||
<effectPoint>696</effectPoint>
|
||||
<effectPoint>1</effectPoint>
|
||||
<abnormalType>SYNERGY_IS</abnormalType>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLvl>85</magicLvl>
|
||||
<abnormalLvl>5</abnormalLvl>
|
||||
<abnormalTime>3600</abnormalTime>
|
||||
<irreplacableBuff>true</irreplacableBuff>
|
||||
<isMagic>1</isMagic>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="DispelBySlotProbability">
|
||||
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</dispel>
|
||||
<rate>100</rate>
|
||||
</effect>
|
||||
<effect name="BlockAbnormalSlot">
|
||||
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</slot>
|
||||
</effect>
|
||||
<effect name="Speed">
|
||||
<amount>10</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalEvasion">
|
||||
<amount>2</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="Accuracy">
|
||||
<amount>2</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="HpRegen">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>-10</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>1</magicType>
|
||||
</effect>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>-10</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>0</magicType>
|
||||
</effect>
|
||||
<effect name="Reuse">
|
||||
<amount>-5</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>0</magicType>
|
||||
</effect>
|
||||
<effect name="Reuse">
|
||||
<amount>-5</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>1</magicType>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="17306" toLevel="1" name="Real Tor's Blessing">
|
||||
<operateType>A1</operateType>
|
||||
|
||||
@@ -1479,6 +1479,9 @@
|
||||
<operateType>A1</operateType>
|
||||
<isTriggeredSkill>true</isTriggeredSkill>
|
||||
<isDebuff>true</isDebuff>
|
||||
<abnormalLvl>5</abnormalLvl>
|
||||
<abnormalTime>10</abnormalTime>
|
||||
<abnormalType>ULTIMATE_DEBUFF</abnormalType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
@@ -1665,9 +1668,32 @@
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="19437" toLevel="1" name="Vanguard of Baylor">
|
||||
<!-- Summons the Dominant Flag. If used near the Dominant Flag, it applies the effects of Melody, Harmony, Drum, Ditty and Rhapsody buff skills to clan members and enhances Seal Mesmerizing skills (Lv. 4 or higher). Also makes the caster immune to Pull. Consumes $s1 Spirit Ore. -->
|
||||
<!-- Summons the Dominant Flag. If used near the Dominant Flag, it applies the effects of Melody, Harmony, Drum, Ditty and Rhapsody buff skills to clan members and enhances Seal Mesmerizing skills (Lv. 4 or higher). Also makes the caster immune to Pull. Consumes 5 Spirit Ore. -->
|
||||
<icon>icon.skill19437</icon>
|
||||
<operateType>A1</operateType>
|
||||
<itemConsumeCount>5</itemConsumeCount>
|
||||
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
||||
<hitTime>4500</hitTime>
|
||||
<reuseDelay>30000</reuseDelay>
|
||||
<staticReuse>true</staticReuse>
|
||||
<coolTime>300</coolTime>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<affectRange>1000</affectRange>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<affectLimit>50-50</affectLimit>
|
||||
<magicLevel>99</magicLevel>
|
||||
<mpConsume>180</mpConsume>
|
||||
<effects>
|
||||
<effect name="CallSkill">
|
||||
<skillId>19449</skillId> <!-- Vanguard of Baylor -->
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
<effect name="CallSkill">
|
||||
<skillId>11805</skillId> <!-- Custom Skill: Summon Dominant Flag -->
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="19438" toLevel="1" name="Triple Stroke">
|
||||
<!-- Casts owned War Drum, Marching Drum and Relax Drum all at once. -->
|
||||
@@ -1938,6 +1964,8 @@
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
</abnormalLvl>
|
||||
<abnormalType>SONG_WEAPON</abnormalType>
|
||||
<abnormalTime>300</abnormalTime>
|
||||
<isTriggeredSkill>true</isTriggeredSkill>
|
||||
<effectPoint>709</effectPoint>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
@@ -1948,15 +1976,181 @@
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>PARTY</affectScope>
|
||||
<affectObject>FRIEND</affectObject>
|
||||
<effects>
|
||||
<effect name="PAtk">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MAtk">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="19448" toLevel="13" name="Rampageous Beat">
|
||||
<!-- Attacks the target with $s1 Power added to P. Atk. and resets the durations of nearby allies' War/ Marching/ Relax buffs with a certain probability. Requires a sword, blunt weapon, dual sword, or dual blunt weapon to be equipped. Over-hit. Critical. -->
|
||||
<!-- Attacks the target with 21642 Power added to P. Atk. and resets the durations of nearby allies' War/ Marching/ Relax buffs with a certain probability. Requires a sword, blunt weapon, dual sword, or dual blunt weapon to be equipped. Over-hit. Critical. -->
|
||||
<icon>icon.skill11511</icon>
|
||||
<castRange>40</castRange>
|
||||
<effectRange>400</effectRange>
|
||||
<hitTime>1910</hitTime>
|
||||
<magicLvl>
|
||||
<value level="1">85</value>
|
||||
<value level="2">86</value>
|
||||
<value level="3">88</value>
|
||||
<value level="4">90</value>
|
||||
<value level="5">92</value>
|
||||
<value level="6">94</value>
|
||||
<value level="7">96</value>
|
||||
<value level="8">98</value>
|
||||
<value level="9">101</value>
|
||||
<value level="10">103</value>
|
||||
<value level="11">105</value>
|
||||
<value level="12">107</value>
|
||||
<value level="13">109</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">130</value>
|
||||
<value level="2">132</value>
|
||||
<value level="3">136</value>
|
||||
<value level="4">142</value>
|
||||
<value level="5">146</value>
|
||||
<value level="6">150</value>
|
||||
<value level="7">156</value>
|
||||
<value level="8">160</value>
|
||||
<value level="9">164</value>
|
||||
<value level="10">168</value>
|
||||
<value level="11">172</value>
|
||||
<value level="12">176</value>
|
||||
<value level="13">180</value>
|
||||
</mpConsume>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>7000</reuseDelay>
|
||||
<effectPoint>
|
||||
<value level="1">-425</value>
|
||||
<value level="2">-431</value>
|
||||
<value level="3">-438</value>
|
||||
<value level="4">-444</value>
|
||||
<value level="5">-449</value>
|
||||
<value level="6">-455</value>
|
||||
<value level="7">-460</value>
|
||||
<value level="8">-466</value>
|
||||
<value level="9">-471</value>
|
||||
<value level="10">-475</value>
|
||||
<value level="11">-480</value>
|
||||
<value level="12">-484</value>
|
||||
<value level="13">-488</value>
|
||||
</effectPoint>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<effectRange>400</effectRange>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>7000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="EquipWeapon">
|
||||
<weaponType>
|
||||
<item>DUAL</item>
|
||||
<item>DUALBLUNT</item>
|
||||
<item>SWORD</item>
|
||||
<item>BLUNT</item>
|
||||
</weaponType>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="CallSkill">
|
||||
<skillId>19507</skillId> <!-- Beat Extension -->
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
<effect name="PhysicalAttackWeaponBonus">
|
||||
<power>
|
||||
<value level="1">21642</value>
|
||||
<value level="2">22507</value>
|
||||
<value level="3">24237</value>
|
||||
<value level="4">25967</value>
|
||||
<value level="5">27697</value>
|
||||
<value level="6">29427</value>
|
||||
<value level="7">31157</value>
|
||||
<value level="8">32887</value>
|
||||
<value level="9">40673</value>
|
||||
<value level="10">42657</value>
|
||||
<value level="11">44641</value>
|
||||
<value level="12">46744</value>
|
||||
<value level="13">48847</value>
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
<criticalChance>5</criticalChance>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="19449" toLevel="1" name="Vanguard of Baylor">
|
||||
<!-- Recovers $s1 CP and enhanced Melody/ Harmony/ Drum/ Ditty/ Rhapsody buff skills and Seal Mesmerizing skills (Lv. 4 or higher). Immune to Pull. -->
|
||||
<icon>icon.skill19437</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isTriggeredSkill>true</isTriggeredSkill>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>PARTY_PLEDGE</affectScope>
|
||||
<affectObject>FRIEND</affectObject>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<conditions>
|
||||
<condition name="OpExistNpc">
|
||||
<npcIds>
|
||||
<item>15211</item> <!-- Dominant Flag -->
|
||||
</npcIds>
|
||||
<range>600</range>
|
||||
<isAround>true</isAround>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="CpHealPercent">
|
||||
<power>5</power>
|
||||
</effect>
|
||||
<effect name="DefenceTrait">
|
||||
<KNOCKBACK>100</KNOCKBACK>
|
||||
<KNOCKDOWN>100</KNOCKDOWN>
|
||||
</effect>
|
||||
<effect name="CallLearnedSkill">
|
||||
<skillId>11517</skillId> <!-- Horn Melody -->
|
||||
</effect>
|
||||
<effect name="CallLearnedSkill">
|
||||
<skillId>11518</skillId> <!-- Drum Melody -->
|
||||
</effect>
|
||||
<effect name="CallLearnedSkill">
|
||||
<skillId>11519</skillId> <!-- Pipe Organ Melody -->
|
||||
</effect>
|
||||
<effect name="CallLearnedSkill">
|
||||
<skillId>11520</skillId> <!-- Guitar Melody -->
|
||||
</effect>
|
||||
<effect name="CallLearnedSkill">
|
||||
<skillId>11565</skillId> <!-- Elemental Resistance -->
|
||||
</effect>
|
||||
<effect name="CallLearnedSkill">
|
||||
<skillId>11566</skillId> <!-- Resistance Debuff -->
|
||||
</effect>
|
||||
<effect name="CallLearnedSkill">
|
||||
<skillId>11567</skillId> <!-- Mental Attack Resistance -->
|
||||
</effect>
|
||||
<effect name="CallLearnedSkill">
|
||||
<skillId>19444</skillId> <!-- War Drum -->
|
||||
</effect>
|
||||
<effect name="CallLearnedSkill">
|
||||
<skillId>19445</skillId> <!-- Marching Drum -->
|
||||
</effect>
|
||||
<effect name="CallLearnedSkill">
|
||||
<skillId>19446</skillId> <!-- Soothing Drum -->
|
||||
</effect>
|
||||
<effect name="CallLearnedSkill">
|
||||
<skillId>11616</skillId> <!-- Protective Ditty -->
|
||||
</effect>
|
||||
<effect name="CallLearnedSkill">
|
||||
<skillId>11523</skillId> <!-- Knight's Harmony -->
|
||||
</effect>
|
||||
<effect name="CallLearnedSkill">
|
||||
<skillId>11544</skillId> <!-- Rhapsody -->
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
</list>
|
||||
|
||||
@@ -93,7 +93,25 @@
|
||||
<skill id="19507" toLevel="1" name="Beat Extension">
|
||||
<!-- Resets the duration of allies' Drum buffs. -->
|
||||
<icon>icon.skill19432</icon>
|
||||
<isTriggeredSkill>true</isTriggeredSkill>
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>1</hitTime>
|
||||
<isMagic>2</isMagic> <!-- Static Skill -->
|
||||
<magicLvl>85</magicLvl>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>PARTY_PLEDGE</affectScope>
|
||||
<affectObject>FRIEND</affectObject>
|
||||
<affectLimit>50-50</affectLimit>
|
||||
<affectRange>1000</affectRange>
|
||||
<reuseDelay>7000</reuseDelay>
|
||||
<effects>
|
||||
<effect name="AbnormalTimeChange">
|
||||
<slot>ENCHANTER_MOD;BUFF_SPECIAL_AURA;SYNERGY_IS</slot>
|
||||
<chance>30</chance>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="19509" toLevel="1" name="Elemental Endurance">
|
||||
<!-- For $s1, all defense attributes of nearby clan members +$s2. -->
|
||||
@@ -169,7 +187,58 @@
|
||||
<skill id="19530" toLevel="1" name="Battle Prelude">
|
||||
<!-- For $s1, all party members' P. Atk., M. Atk., Atk. Spd. and Casting Spd. +$s2. -->
|
||||
<icon>icon.skill11544</icon>
|
||||
<operateType>A1</operateType>
|
||||
<abnormalTime>15</abnormalTime>
|
||||
<affectRange>1000</affectRange>
|
||||
<operateType>A2</operateType>
|
||||
<mpConsume>916</mpConsume>
|
||||
<hitTime>3000</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<effectPoint>687</effectPoint>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLvl>89</magicLvl>
|
||||
<abnormalLvl>5</abnormalLvl>
|
||||
<reuseDelay>600000</reuseDelay>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>PARTY</affectScope>
|
||||
<affectObject>FRIEND</affectObject>
|
||||
<effects>
|
||||
<effect name="PAtk">
|
||||
<amount>100</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MAtk">
|
||||
<amount>100</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalAttackSpeed">
|
||||
<amount>100</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalAttackSpeed">
|
||||
<amount>100</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence" fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3020">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3020">{2 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="TrackLimitedSkill" />
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="19531" toLevel="4" name="Clan Hunter">
|
||||
<!-- Clan members' P. Atk. +$s1, M. Atk. +$s2, P. Def. +$s3, and M. Def. +$s4. -->
|
||||
@@ -656,26 +725,130 @@
|
||||
<!-- Summons the Clan Flag, which applies buffs to nearby allies and debuffs to nearby enemies. Consumes 2,000 Spirit Ore. Only available for the clan leader. -->
|
||||
<icon>icon.etc_alliance_flag_i00</icon>
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<effectPoint>100</effectPoint>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<magicLvl>99</magicLvl>
|
||||
<staticReuse>true</staticReuse>
|
||||
<reuseDelay>1800000</reuseDelay>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<itemConsumeCount>2000</itemConsumeCount>
|
||||
<itemConsumeId>3031</itemConsumeId>
|
||||
<conditions>
|
||||
<condition name="OpCanNotUseAirship" />
|
||||
<condition name="OpSocialClass">
|
||||
<socialClass>8</socialClass>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="SummonNpc">
|
||||
<npcId>19269</npcId> <!-- Clan Flag -->
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="19548" toLevel="1" name="Clan Flag">
|
||||
<!-- Summons the Clan Flag, which applies buffs to nearby allies and debuffs to nearby enemies. Consumes 2,000 Spirit Ore. Only available for the clan leader. -->
|
||||
<icon>icon.etc_alliance_flag_i00</icon>
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<effectPoint>100</effectPoint>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<magicLvl>99</magicLvl>
|
||||
<staticReuse>true</staticReuse>
|
||||
<reuseDelay>1800000</reuseDelay>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<itemConsumeCount>2000</itemConsumeCount>
|
||||
<itemConsumeId>3031</itemConsumeId>
|
||||
<conditions>
|
||||
<condition name="OpCanNotUseAirship" />
|
||||
<condition name="OpSocialClass">
|
||||
<socialClass>8</socialClass>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="SummonNpc">
|
||||
<npcId>19269</npcId> <!-- Clan Flag -->
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="19549" toLevel="1" name="Clan Flag">
|
||||
<!-- Summons the Clan Flag, which applies buffs to nearby allies and debuffs to nearby enemies. Consumes 2,000 Spirit Ore. Only available for the clan leader. -->
|
||||
<icon>icon.etc_alliance_flag_i00</icon>
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<effectPoint>100</effectPoint>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<magicLvl>99</magicLvl>
|
||||
<staticReuse>true</staticReuse>
|
||||
<reuseDelay>1800000</reuseDelay>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<itemConsumeCount>2000</itemConsumeCount>
|
||||
<itemConsumeId>3031</itemConsumeId>
|
||||
<conditions>
|
||||
<condition name="OpCanNotUseAirship" />
|
||||
<condition name="OpSocialClass">
|
||||
<socialClass>8</socialClass>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="SummonNpc">
|
||||
<npcId>19269</npcId> <!-- Clan Flag -->
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="19550" toLevel="1" name="Clan Flag">
|
||||
<!-- Summons the Clan Flag, which applies buffs to nearby allies and debuffs to nearby enemies. Consumes 2,000 Spirit Ore. Only available for the clan leader. -->
|
||||
<icon>icon.etc_alliance_flag_i00</icon>
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<effectPoint>100</effectPoint>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<magicLvl>99</magicLvl>
|
||||
<staticReuse>true</staticReuse>
|
||||
<reuseDelay>1800000</reuseDelay>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<itemConsumeCount>2000</itemConsumeCount>
|
||||
<itemConsumeId>3031</itemConsumeId>
|
||||
<conditions>
|
||||
<condition name="OpCanNotUseAirship" />
|
||||
<condition name="OpSocialClass">
|
||||
<socialClass>8</socialClass>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="SummonNpc">
|
||||
<npcId>19269</npcId> <!-- Clan Flag -->
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="19551" toLevel="1" name="Superior Summon Mastery">
|
||||
<!-- Allows summoning a Servitor when summon points are below $s1. -->
|
||||
<icon>icon.skill11254</icon>
|
||||
<operateType>A1</operateType>
|
||||
<magicLvl>
|
||||
<value level="1">85</value>
|
||||
<value level="2">90</value>
|
||||
<value level="3">95</value>
|
||||
<value level="4">99</value>
|
||||
</magicLvl>
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<effects>
|
||||
<effect name="CubicMastery">
|
||||
<amount>3</amount>
|
||||
</effect>
|
||||
<effect name="SummonPoints">
|
||||
<amount>4</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="19552" toLevel="11" name="Burning Chain Lash">
|
||||
<!-- Wields the Burning Chain to draw nearby enemies with $s1 Power added to P. Atk. and draw them to you. Also puts them into the Ignite state for $s2. Requires a sword/ blunt weapon to be equipped. Over-hit. Critical. -->
|
||||
@@ -695,8 +868,73 @@
|
||||
<skill id="19555" toLevel="7" name="Maelstrom">
|
||||
<!-- Creates a cyclone to draw nearby enemies with $s1 Power added to P. Atk. and draw them to you. Requires a sword/ blunt weapon to be equipped. Over-hit. Critical. -->
|
||||
<icon>icon.skill19554</icon>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<abnormalTime>1</abnormalTime>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<activateRate>60</activateRate>
|
||||
<affectRange>400</affectRange>
|
||||
<affectLimit>10-10</affectLimit>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<effectPoint>
|
||||
<value level="1">-4312</value>
|
||||
<value level="2">-4427</value>
|
||||
<value level="3">-4544</value>
|
||||
<value level="4">-4661</value>
|
||||
<value level="5">-4778</value>
|
||||
<value level="6">-4895</value>
|
||||
<value level="7">-5013</value>
|
||||
</effectPoint>
|
||||
<effectRange>400</effectRange>
|
||||
<isDebuff>true</isDebuff>
|
||||
<magicLvl>
|
||||
<value level="1">95</value>
|
||||
<value level="2">98</value>
|
||||
<value level="3">101</value>
|
||||
<value level="4">103</value>
|
||||
<value level="5">105</value>
|
||||
<value level="6">107</value>
|
||||
<value level="7">109</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">40</value>
|
||||
<value level="2">44</value>
|
||||
<value level="3">48</value>
|
||||
<value level="4">51</value>
|
||||
<value level="5">53</value>
|
||||
<value level="6">55</value>
|
||||
<value level="7">57</value>
|
||||
</mpConsume>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>30000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<trait>PULL</trait>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>POINT_BLANK</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<hitTime>3500</hitTime>
|
||||
<isDebuff>true</isDebuff>
|
||||
<conditions>
|
||||
<condition name="EquipWeapon">
|
||||
<weaponType>
|
||||
<item>BLUNT</item>
|
||||
<item>SWORD</item>
|
||||
</weaponType>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="PhysicalAttack">
|
||||
<power>
|
||||
<value level="1">35222</value>
|
||||
<value level="2">35826</value>
|
||||
<value level="3">43471</value>
|
||||
<value level="4">45591</value>
|
||||
<value level="5">47711</value>
|
||||
<value level="6">49958</value>
|
||||
<value level="7">52205</value>
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
<chance>90</chance>
|
||||
</effect>
|
||||
<effect name="PullBack">
|
||||
<speed>600</speed>
|
||||
</effect>
|
||||
@@ -745,32 +983,391 @@
|
||||
<skill id="19564" toLevel="1" name="Wave Barrier">
|
||||
<!-- For $s1, P. Def. +$s2 and reflects damage when hit. Cannot be applied together with any Shield Block skill. -->
|
||||
<icon>icon.skill3584</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>A2</operateType>
|
||||
<hitTime>1000</hitTime>
|
||||
<effectPoint>379</effectPoint>
|
||||
<abnormalType>DMG_SHIELD</abnormalType>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLvl>85</magicLvl>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>10</abnormalTime>
|
||||
<isMagic>1</isMagic>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>50</amount>
|
||||
</effect>
|
||||
<effect name="DamageShield">
|
||||
<amount>50</amount>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="19565" toLevel="13" name="Shield Bash">
|
||||
<!-- Disables standard attack skills for $s1 after hit by the shield. -->
|
||||
<icon>icon.skill1462</icon>
|
||||
<operateType>A1</operateType>
|
||||
<abnormalLvl>4</abnormalLvl>
|
||||
<abnormalTime>5</abnormalTime>
|
||||
<isTriggeredSkill>true</isTriggeredSkill>
|
||||
<effects>
|
||||
<effect name="PvpPhysicalAttackDefenceBonus">
|
||||
<amount>30</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpMagicalSkillDefenceBonus">
|
||||
<amount>30</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpPhysicalSkillDefenceBonus">
|
||||
<amount>30</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="19566" toLevel="4" name="Grand Shillien Shadow">
|
||||
<!-- P. Atk. +$s1, Shield Def. +$s2, and Attack Attribute +$s3, and activates Shillien Shadow on the caster. $s4 chance to activate Shilen's Presence on allies. -->
|
||||
<icon>icon.skill19560</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
<magicLvl>
|
||||
<value level="1">85</value>
|
||||
<value level="2">90</value>
|
||||
<value level="3">95</value>
|
||||
<value level="4">99</value>
|
||||
</magicLvl>
|
||||
<mpConsume>8</mpConsume>
|
||||
<effects>
|
||||
<effect name="TriggerSkillByDamage">
|
||||
<attackerType>Creature</attackerType>
|
||||
<minAttackerLevel>1</minAttackerLevel>
|
||||
<maxAttackerLevel>127</maxAttackerLevel>
|
||||
<chance>30</chance>
|
||||
<targetType>MY_PARTY</targetType>
|
||||
<minDamage>1</minDamage>
|
||||
<allowWeapons>ALL</allowWeapons>
|
||||
<skillId>10078</skillId> <!-- Shilen's Presence -->
|
||||
<skillLevel>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
<value level="4">4</value>
|
||||
</skillLevel>
|
||||
</effect>
|
||||
<effect name="PAtk">
|
||||
<amount>
|
||||
<value level="1">2</value>
|
||||
<value level="2">3</value>
|
||||
<value level="3">4</value>
|
||||
<value level="4">6</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="ShieldDefenceRate">
|
||||
<amount>
|
||||
<value level="1">5</value>
|
||||
<value level="2">9</value>
|
||||
<value level="3">12</value>
|
||||
<value level="4">15</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="ShieldDefence">
|
||||
<amount>
|
||||
<value level="1">5</value>
|
||||
<value level="2">9</value>
|
||||
<value level="3">12</value>
|
||||
<value level="4">15</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="AttackAttribute">
|
||||
<amount>
|
||||
<value level="1">15</value>
|
||||
<value level="2">20</value>
|
||||
<value level="3">25</value>
|
||||
<value level="4">30</value>
|
||||
</amount>
|
||||
<attribute>FIRE</attribute>
|
||||
</effect>
|
||||
<effect name="AttackAttribute">
|
||||
<amount>
|
||||
<value level="1">15</value>
|
||||
<value level="2">20</value>
|
||||
<value level="3">25</value>
|
||||
<value level="4">30</value>
|
||||
</amount>
|
||||
<attribute>WATER</attribute>
|
||||
</effect>
|
||||
<effect name="AttackAttribute">
|
||||
<amount>
|
||||
<value level="1">15</value>
|
||||
<value level="2">20</value>
|
||||
<value level="3">25</value>
|
||||
<value level="4">30</value>
|
||||
</amount>
|
||||
<attribute>WIND</attribute>
|
||||
</effect>
|
||||
<effect name="AttackAttribute">
|
||||
<amount>
|
||||
<value level="1">15</value>
|
||||
<value level="2">20</value>
|
||||
<value level="3">25</value>
|
||||
<value level="4">30</value>
|
||||
</amount>
|
||||
<attribute>EARTH</attribute>
|
||||
</effect>
|
||||
<effect name="AttackAttribute">
|
||||
<amount>
|
||||
<value level="1">15</value>
|
||||
<value level="2">20</value>
|
||||
<value level="3">25</value>
|
||||
<value level="4">30</value>
|
||||
</amount>
|
||||
<attribute>HOLY</attribute>
|
||||
</effect>
|
||||
<effect name="AttackAttribute">
|
||||
<amount>
|
||||
<value level="1">15</value>
|
||||
<value level="2">20</value>
|
||||
<value level="3">25</value>
|
||||
<value level="4">30</value>
|
||||
</amount>
|
||||
<attribute>DARK</attribute>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="19567" toLevel="11" name="Gigantic Wave">
|
||||
<!-- Summons a huge wave to attack the target and enemies on the path with $s1 Power added to P. Atk. and draw them to you. Requires a sword/ blunt weapon to be equipped. -->
|
||||
<icon>icon.skill19558</icon>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<abnormalTime>1</abnormalTime>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<activateRate>60</activateRate>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<affectRange>600</affectRange>
|
||||
<affectLimit>10-10</affectLimit>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<effectPoint>
|
||||
<value level="1">-4312</value>
|
||||
<value level="2">-4427</value>
|
||||
<value level="3">-4544</value>
|
||||
<value level="4">-4661</value>
|
||||
<value level="5">-4778</value>
|
||||
<value level="6">-4895</value>
|
||||
<value level="7">-5013</value>
|
||||
<value level="8">-5013</value>
|
||||
<value level="9">-5013</value>
|
||||
<value level="10">-5013</value>
|
||||
<value level="11">-5013</value>
|
||||
</effectPoint>
|
||||
<effectRange>600</effectRange>
|
||||
<isDebuff>true</isDebuff>
|
||||
<magicLvl>
|
||||
<value level="1">89</value>
|
||||
<value level="2">91</value>
|
||||
<value level="3">93</value>
|
||||
<value level="4">95</value>
|
||||
<value level="5">97</value>
|
||||
<value level="6">99</value>
|
||||
<value level="7">101</value>
|
||||
<value level="8">103</value>
|
||||
<value level="9">105</value>
|
||||
<value level="10">107</value>
|
||||
<value level="11">109</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">40</value>
|
||||
<value level="2">44</value>
|
||||
<value level="3">48</value>
|
||||
<value level="4">51</value>
|
||||
<value level="5">53</value>
|
||||
<value level="6">55</value>
|
||||
<value level="7">57</value>
|
||||
<value level="8">57</value>
|
||||
<value level="9">57</value>
|
||||
<value level="10">57</value>
|
||||
<value level="11">57</value>
|
||||
</mpConsume>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>45000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<trait>PULL</trait>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>FAN</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<fanRange>0;0;600;180</fanRange>
|
||||
<castRange>600</castRange>
|
||||
<hitTime>3000</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>60000</reuseDelay>
|
||||
<isDebuff>true</isDebuff>
|
||||
<basicProperty>MAGIC</basicProperty> <!-- Guessed -->
|
||||
<attributeType>WATER</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<lvlBonusRate>1</lvlBonusRate>
|
||||
<conditions>
|
||||
<condition name="EquipWeapon">
|
||||
<weaponType>
|
||||
<item>BLUNT</item>
|
||||
<item>SWORD</item>
|
||||
</weaponType>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="PhysicalAttack">
|
||||
<power>
|
||||
<value level="1">10833</value>
|
||||
<value level="2">11492</value>
|
||||
<value level="3">12150</value>
|
||||
<value level="4">12809</value>
|
||||
<value level="5">13468</value>
|
||||
<value level="6">14126</value>
|
||||
<value level="7">14897</value>
|
||||
<value level="8">15623</value>
|
||||
<value level="9">16349</value>
|
||||
<value level="10">17119</value>
|
||||
<value level="11">17889</value>
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
<chance>90</chance>
|
||||
</effect>
|
||||
<effect name="PullBack">
|
||||
<speed>600</speed>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="19568" toLevel="1" name="Nine Aegis">
|
||||
<!-- P. Def/ M. Def/ Bow Resistance +$s1 and Reflect Magic +$s2 under the Protection of Barrier, and becomes immune to Pull Up/ Knock Back/ Knock Down/ Danger Zone debuffs. -->
|
||||
<icon>icon.skill10107</icon>
|
||||
<operateType>A1</operateType>
|
||||
<abnormalLvl>2</abnormalLvl>
|
||||
<abnormalTime>15</abnormalTime>
|
||||
<abnormalType>TRANSFER_DAMAGE</abnormalType>
|
||||
<magicLevel>99</magicLevel>
|
||||
<affectRange>1000</affectRange>
|
||||
<operateType>A2</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<mpConsume>96</mpConsume>
|
||||
<hitTime>3000</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<effectPoint>2</effectPoint>
|
||||
<reuseDelay>600000</reuseDelay>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
<magicLvl>99</magicLvl>
|
||||
<staticReuse>true</staticReuse>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>PARTY</affectScope>
|
||||
<affectObject>FRIEND</affectObject>
|
||||
<effects>
|
||||
<effect name="DefenceTrait">
|
||||
<KNOCKBACK>100</KNOCKBACK>
|
||||
<KNOCKDOWN>100</KNOCKDOWN>
|
||||
<BOW>50</BOW>
|
||||
<CROSSBOW>50</CROSSBOW>
|
||||
<DERANGEMENT>50</DERANGEMENT>
|
||||
</effect>
|
||||
<effect name="TransferDamageToPlayer">
|
||||
<amount>25</amount>
|
||||
</effect>
|
||||
<effect name="GetDamageLimit">
|
||||
<amount>10</amount>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="19569" toLevel="8" name="Aggression Aura">
|
||||
<!-- Provokes nearby enemies into attacking you and decreases their Atk. Spd. and Casting Spd. by $s1. Your P. Def. and M. Def. +$s2 and Speed +$s3. Only one Knight's Aura can be active at any time. -->
|
||||
<icon>icon.skill10027</icon>
|
||||
<operateType>A1</operateType>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>5</abnormalTime>
|
||||
<abnormalType>TARGET_LOCK</abnormalType>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="8">80</value>
|
||||
<value fromLevel="4" toLevel="8" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<affectLimit>10-10</affectLimit>
|
||||
<affectRange>
|
||||
<value level="1">300</value>
|
||||
<value level="2">350</value>
|
||||
<value level="3">400</value>
|
||||
<value level="4">450</value>
|
||||
<value level="5">500</value>
|
||||
<value level="6">500</value>
|
||||
<value level="7">500</value>
|
||||
<value level="8">500</value>
|
||||
</affectRange>
|
||||
<magicLvl>
|
||||
<value level="1">85</value>
|
||||
<value level="2">88</value>
|
||||
<value level="3">91</value>
|
||||
<value level="4">94</value>
|
||||
<value level="5">97</value>
|
||||
<value level="6">101</value>
|
||||
<value level="7">103</value>
|
||||
<value level="8">105</value>
|
||||
</magicLvl>
|
||||
<staticReuse>true</staticReuse>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<operateType>A2</operateType>
|
||||
<hitTime>1000</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>10000</reuseDelay>
|
||||
<effectPoint>
|
||||
<value level="1">-10330</value>
|
||||
<value level="2">-10433</value>
|
||||
<value level="3">-10523</value>
|
||||
<value level="4">-10600</value>
|
||||
<value level="5">-10663</value>
|
||||
<value level="6">-10726</value>
|
||||
<value level="7">-10789</value>
|
||||
<value level="8">-10852</value>
|
||||
</effectPoint>
|
||||
<isDebuff>true</isDebuff>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
<staticReuse>true</staticReuse>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>POINT_BLANK</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<effects>
|
||||
<effect name="TargetMe" />
|
||||
<effect name="GetAgro" />
|
||||
<effect name="PhysicalAttackSpeed">
|
||||
<amount>
|
||||
<value level="1">-5</value>
|
||||
<value level="2">-10</value>
|
||||
<value level="3">-15</value>
|
||||
<value level="4">-20</value>
|
||||
<value level="5">-25</value>
|
||||
<value level="6">-30</value>
|
||||
<value level="7">-35</value>
|
||||
<value level="8">-40</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalAttackSpeed">
|
||||
<amount>
|
||||
<value level="1">-5</value>
|
||||
<value level="2">-10</value>
|
||||
<value level="3">-15</value>
|
||||
<value level="4">-20</value>
|
||||
<value level="5">-25</value>
|
||||
<value level="6">-30</value>
|
||||
<value level="7">-35</value>
|
||||
<value level="8">-40</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
<selfEffects>
|
||||
<effect name="DispelBySlot">
|
||||
<dispel>ABSORB,9</dispel>
|
||||
</effect>
|
||||
<effect name="CallSkill">
|
||||
<skillId>10060</skillId> <!-- Aggression Attack -->
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
</selfEffects>
|
||||
</skill>
|
||||
<skill id="19570" toLevel="1" name="Release Guard">
|
||||
<!-- Deactivates the Raise Shield/ Focus Shield if a shield skill is cast. -->
|
||||
|
||||
@@ -1063,6 +1063,7 @@
|
||||
<hitTime>500</hitTime>
|
||||
<effectPoint>532</effectPoint>
|
||||
<reuseDelay>600000</reuseDelay>
|
||||
<staticReuse>true</staticReuse>
|
||||
<effects>
|
||||
<effect name="PAtk">
|
||||
<amount>
|
||||
|
||||
@@ -1061,6 +1061,12 @@
|
||||
<staticReuse>true</staticReuse>
|
||||
<castRange>900</castRange>
|
||||
<effectPoint>1</effectPoint>
|
||||
<reuseDelayGroup>13973</reuseDelayGroup>
|
||||
<conditions>
|
||||
<condition name="TargetMyParty">
|
||||
<includeMe>true</includeMe>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="DamageByAttack">
|
||||
<amount>
|
||||
@@ -1113,6 +1119,12 @@
|
||||
<staticReuse>true</staticReuse>
|
||||
<castRange>900</castRange>
|
||||
<effectPoint>1</effectPoint>
|
||||
<reuseDelayGroup>13973</reuseDelayGroup>
|
||||
<conditions>
|
||||
<condition name="TargetMyParty">
|
||||
<includeMe>true</includeMe>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="PveMagicalSkillDamageBonus">
|
||||
<amount>
|
||||
@@ -1154,7 +1166,7 @@
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>45</abnormalTime>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>SELF</targetType>
|
||||
<targetType>TARGET</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<hitTime>300</hitTime>
|
||||
<coolTime>300</coolTime>
|
||||
@@ -1167,6 +1179,11 @@
|
||||
<staticReuse>true</staticReuse>
|
||||
<castRange>900</castRange>
|
||||
<effectPoint>1</effectPoint>
|
||||
<conditions>
|
||||
<condition name="TargetMyParty">
|
||||
<includeMe>true</includeMe>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="PvpMagicalSkillDamageBonus">
|
||||
<amount>
|
||||
@@ -1201,7 +1218,7 @@
|
||||
<!-- Recovers HP by $s1, MP by $s2, and CP by $s3. -->
|
||||
<icon>icon.bm_sayhas_talisman</icon>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>SELF</targetType>
|
||||
<targetType>TARGET</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<hitTime>3000</hitTime>
|
||||
<coolTime>300</coolTime>
|
||||
@@ -1212,6 +1229,11 @@
|
||||
</reuseDelay>
|
||||
<staticReuse>true</staticReuse>
|
||||
<effectPoint>10</effectPoint>
|
||||
<conditions>
|
||||
<condition name="TargetMyParty">
|
||||
<includeMe>true</includeMe>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="HealPercent">
|
||||
<power>
|
||||
|
||||
@@ -350,7 +350,7 @@
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>45</abnormalTime>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>SELF</targetType>
|
||||
<targetType>TARGET</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<hitTime>300</hitTime>
|
||||
<coolTime>300</coolTime>
|
||||
@@ -363,6 +363,12 @@
|
||||
<staticReuse>true</staticReuse>
|
||||
<castRange>900</castRange>
|
||||
<effectPoint>1</effectPoint>
|
||||
<reuseDelayGroup>13973</reuseDelayGroup>
|
||||
<conditions>
|
||||
<condition name="TargetMyParty">
|
||||
<includeMe>true</includeMe>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="DamageByAttack">
|
||||
<amount>
|
||||
@@ -402,7 +408,7 @@
|
||||
<value level="4">600</value>
|
||||
</abnormalTime>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>SELF</targetType>
|
||||
<targetType>TARGET</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<hitTime>300</hitTime>
|
||||
<coolTime>300</coolTime>
|
||||
@@ -415,6 +421,12 @@
|
||||
<staticReuse>true</staticReuse>
|
||||
<castRange>900</castRange>
|
||||
<effectPoint>1</effectPoint>
|
||||
<reuseDelayGroup>13973</reuseDelayGroup>
|
||||
<conditions>
|
||||
<condition name="TargetMyParty">
|
||||
<includeMe>true</includeMe>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="PveMagicalSkillDamageBonus">
|
||||
<amount>
|
||||
@@ -456,7 +468,7 @@
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>45</abnormalTime>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>SELF</targetType>
|
||||
<targetType>TARGET</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<hitTime>300</hitTime>
|
||||
<coolTime>300</coolTime>
|
||||
@@ -469,6 +481,11 @@
|
||||
<staticReuse>true</staticReuse>
|
||||
<castRange>900</castRange>
|
||||
<effectPoint>1</effectPoint>
|
||||
<conditions>
|
||||
<condition name="TargetMyParty">
|
||||
<includeMe>true</includeMe>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="PvpMagicalSkillDamageBonus">
|
||||
<amount>
|
||||
@@ -503,7 +520,7 @@
|
||||
<!-- Recovers HP by $s1, MP by $s2, and CP by $s3. -->
|
||||
<icon>icon.bm_sayhas_talisman</icon>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>SELF</targetType>
|
||||
<targetType>TARGET</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<hitTime>3000</hitTime>
|
||||
<coolTime>300</coolTime>
|
||||
@@ -514,6 +531,11 @@
|
||||
</reuseDelay>
|
||||
<staticReuse>true</staticReuse>
|
||||
<effectPoint>10</effectPoint>
|
||||
<conditions>
|
||||
<condition name="TargetMyParty">
|
||||
<includeMe>true</includeMe>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="HealPercent">
|
||||
<power>
|
||||
|
||||
@@ -1663,7 +1663,7 @@
|
||||
<abnormalTime>10</abnormalTime> <!-- Unconfirmed -->
|
||||
<abnormalVisualEffect>GRAVITY_SPACE_3</abnormalVisualEffect>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="17">80</value>
|
||||
<value fromLevel="1" toLevel="17">50</value>
|
||||
<value fromLevel="11" toLevel="17" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<operateType>A2</operateType>
|
||||
|
||||
@@ -1189,7 +1189,36 @@
|
||||
<skill id="35151" toLevel="1" name="Balthus Knight Bracelet">
|
||||
<!-- STR/ DEX/ CON/ INT/ WIT/ MEN +$s1 and allows for 5 Talismans to be equipped. -->
|
||||
<icon>icon.octavis_bracelet_i00</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="StatUp">
|
||||
<amount>1</amount>
|
||||
<stat>STR</stat>
|
||||
</effect>
|
||||
<effect name="StatUp">
|
||||
<amount>1</amount>
|
||||
<stat>DEX</stat>
|
||||
</effect>
|
||||
<effect name="StatUp">
|
||||
<amount>1</amount>
|
||||
<stat>CON</stat>
|
||||
</effect>
|
||||
<effect name="StatUp">
|
||||
<amount>1</amount>
|
||||
<stat>INT</stat>
|
||||
</effect>
|
||||
<effect name="StatUp">
|
||||
<amount>1</amount>
|
||||
<stat>WIT</stat>
|
||||
</effect>
|
||||
<effect name="StatUp">
|
||||
<amount>1</amount>
|
||||
<stat>MEN</stat>
|
||||
</effect>
|
||||
<effect name="TalismanSlot">
|
||||
<slots>5</slots>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="35152" toLevel="1" name="Clan Cloak Enchant Scroll">
|
||||
<icon>icon.star_scrl_of_ench_ag</icon>
|
||||
|
||||
Reference in New Issue
Block a user