Various updates.
Contributed by Liamxroy.
This commit is contained in:
parent
5b7a938ba0
commit
9503fb091c
@ -309,12 +309,12 @@ MaxSpBonus = 0
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MaxRunSpeed = 300
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# Maximum character Physical Attack.
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# Default: 999999
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MaxPAtk = 999999
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# Default: 999999999
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MaxPAtk = 999999999
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# Maximum character Magic Attack.
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# Default: 999999
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MaxMAtk = 999999
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# Default: 999999999
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MaxMAtk = 999999999
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# Maximum character Physical Critical Rate. (10 = 1%)
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# Default: 500
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@ -1,6 +1,7 @@
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<html><body>Shadai:<br>
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Greetings, traveler! I am Shadai, the legendary blacksmith of Hellbound. I ran aw - left for Heine when Hellbound turned all scary and stuff, but I still deal in materials from there. So what do you say? Give me your things, and I'll turn them into valuables. Wanna open trade?<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">"I just want to know about the Ancient Tome of the Demon."</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 626">"Show me La Vie En Rose items."</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 623">"Here, I got these from Hellbound..."</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 624">"I want to process Cursed Soul Crystals."</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 625">"I want shoulder parts that can bestow power upon my armor."</Button>
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File diff suppressed because it is too large
Load Diff
@ -4,31 +4,13 @@
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<npc>31092</npc> <!-- Black Marketeer of Mammon -->
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</npcs>
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<item>
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<ingredient id="57" count="400000"/> <!-- Adena -->
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<production id="8618" count="1"/> <!-- Ancient Book: Divine Inspiration (Modern Language Version) -->
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<ingredient id="48568" count="2"/> <!-- Guard Agathion Fragment -->
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<ingredient id="48569" count="4"/> <!-- Angel's Breath -->
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<production id="48570" count="1"/> <!-- Book of Growth: Guard Agathion -->
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</item>
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<item>
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<ingredient id="57" count="2640000"/> <!-- Adena -->
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<production id="9649" count="1"/> <!-- Transformation Sealbook: Doom Wraith -->
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</item>
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<item>
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<ingredient id="17" count="100"/> <!-- Wooden Arrow -->
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<production id="9632" count="100"/> <!-- Wooden Bolt -->
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</item>
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<item>
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<ingredient id="1343" count="100"/> <!-- Silver Arrow -->
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<production id="9635" count="100"/> <!-- Silver Bolt -->
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</item>
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<item>
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<ingredient id="1344" count="100"/> <!-- Mithril Arrow -->
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<production id="9636" count="100"/> <!-- Mithril Bolt -->
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</item>
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<item>
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<ingredient id="1345" count="100"/> <!-- Arrow of Light -->
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<production id="9637" count="100"/> <!-- Bolt of Light -->
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</item>
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<item>
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<ingredient id="57" count="200000"/> <!-- Adena -->
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<production id="37822" count="1"/> <!-- Scroll of Escape: Hellbound -->
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<ingredient id="48570" count="5"/> <!-- Book of Growth: Guard Agathion -->
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<ingredient id="48569" count="1"/> <!-- Angel's Breath -->
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<production id="48571" count="1"/> <!-- Ancient Book of Growth: Guard Agathion -->
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</item>
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</list>
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541
L2J_Mobius_6.0_Fafurion/dist/game/data/multisell/626.xml
vendored
Normal file
541
L2J_Mobius_6.0_Fafurion/dist/game/data/multisell/626.xml
vendored
Normal file
@ -0,0 +1,541 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd">
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<npcs>
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<npc>32347</npc> <!-- Shadai -->
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</npcs>
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<item>
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<ingredient id="26504" count="1" /> <!-- Amethyst -->
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<ingredient id="28359" count="15" /> <!-- La Vie En Rose's Gemstone Powder -->
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<production id="28362" count="1" chance="100" /> <!-- Amethyst Lv. 3 Jewelry Box -->
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</item>
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<item>
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<ingredient id="26505" count="1" /> <!-- Amethyst -->
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<ingredient id="28359" count="90" /> <!-- La Vie En Rose's Gemstone Powder -->
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<production id="28363" count="1" chance="100" /> <!-- Amethyst Lv. 4 Jewelry Box -->
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</item>
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<item>
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<ingredient id="38887" count="1" /> <!-- Aquamarine -->
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<ingredient id="28359" count="15" /> <!-- La Vie En Rose's Gemstone Powder -->
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<production id="47633" count="1" chance="100" /> <!-- Aquamarine Lv. 3 Jewelry Box -->
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</item>
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<item>
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<ingredient id="38888" count="1" /> <!-- Aquamarine -->
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<ingredient id="28359" count="90" /> <!-- La Vie En Rose's Gemstone Powder -->
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<production id="47645" count="1" chance="100" /> <!-- Aquamarine Lv. 4 Jewelry Box -->
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</item>
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<item>
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<ingredient id="47684" count="1" /> <!-- Blue Cat's Eye -->
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<ingredient id="28359" count="15" /> <!-- La Vie En Rose's Gemstone Powder -->
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<production id="47705" count="1" chance="100" /> <!-- Blue Cat's Eye Lv. 3 Jewelry Box -->
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</item>
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<item>
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<ingredient id="47685" count="1" /> <!-- Blue Cat's Eye -->
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<ingredient id="28359" count="90" /> <!-- La Vie En Rose's Gemstone Powder -->
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<production id="47706" count="1" chance="100" /> <!-- Blue Cat's Eye Lv. 4 Jewelry Box -->
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</item>
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<item>
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<ingredient id="26499" count="1" /> <!-- Cat's Eye -->
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<ingredient id="28359" count="15" /> <!-- La Vie En Rose's Gemstone Powder -->
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<production id="28360" count="1" chance="100" /> <!-- Cat's Eye Lv. 3 Jewelry Box -->
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</item>
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<item>
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<ingredient id="26500" count="1" /> <!-- Cat's Eye -->
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<ingredient id="28359" count="90" /> <!-- La Vie En Rose's Gemstone Powder -->
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<production id="28361" count="1" chance="100" /> <!-- Cat's Eye Lv. 4 Jewelry Box -->
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</item>
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<item>
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<ingredient id="38892" count="1" /> <!-- Diamond -->
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<ingredient id="28359" count="15" /> <!-- La Vie En Rose's Gemstone Powder -->
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<production id="47631" count="1" chance="100" /> <!-- Diamond Lv. 3 Jewelry Box -->
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</item>
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<item>
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<ingredient id="38893" count="1" /> <!-- Diamond -->
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<ingredient id="28359" count="90" /> <!-- La Vie En Rose's Gemstone Powder -->
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<production id="47643" count="1" chance="100" /> <!-- Diamond Lv. 4 Jewelry Box -->
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</item>
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<item>
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<ingredient id="38882" count="1" /> <!-- Emerald -->
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<ingredient id="28359" count="15" /> <!-- La Vie En Rose's Gemstone Powder -->
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<production id="47632" count="1" chance="100" /> <!-- Emerald Lv. 3 Jewelry Box -->
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</item>
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<item>
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<ingredient id="38883" count="1" /> <!-- Emerald -->
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<ingredient id="28359" count="90" /> <!-- La Vie En Rose's Gemstone Powder -->
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<production id="47644" count="1" chance="100" /> <!-- Emerald Lv. 4 Jewelry Box -->
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</item>
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<item>
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<ingredient id="26483" count="1" /> <!-- Garnet -->
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<ingredient id="28359" count="15" /> <!-- La Vie En Rose's Gemstone Powder -->
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<production id="28370" count="1" chance="100" /> <!-- Garnet Lv. 3 Jewelry Box -->
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</item>
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<item>
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<ingredient id="26484" count="1" /> <!-- Garnet -->
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<ingredient id="28359" count="90" /> <!-- La Vie En Rose's Gemstone Powder -->
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<production id="28371" count="1" chance="100" /> <!-- Garnet Lv. 4 Jewelry Box -->
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</item>
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<item>
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<ingredient id="47713" count="80" /> <!-- Jewel Ticket -->
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<production id="28358" count="1" chance="100" /> <!-- La Vie En Rose's Elegant Brooch -->
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</item>
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<item>
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<ingredient id="28359" count="440" /> <!-- La Vie En Rose's Gemstone Powder -->
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<ingredient id="26474" count="1" /> <!-- La Vie En Rose's Radiant Brooch -->
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<production id="28358" count="1" chance="100" /> <!-- La Vie En Rose's Elegant Brooch -->
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</item>
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<item>
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<ingredient id="38890" count="1" /> <!-- Diamond -->
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<ingredient id="28364" count="1" /> <!-- Jewel Grinder -->
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<production id="28359" count="1" chance="100" /> <!-- La Vie En Rose's Gemstone Powder -->
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</item>
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<item>
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<ingredient id="38885" count="1" /> <!-- Aquamarine -->
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<ingredient id="28364" count="1" /> <!-- Jewel Grinder -->
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<production id="28359" count="1" chance="100" /> <!-- La Vie En Rose's Gemstone Powder -->
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</item>
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<item>
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<ingredient id="38880" count="1" /> <!-- Emerald -->
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<ingredient id="28364" count="1" /> <!-- Jewel Grinder -->
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<production id="28359" count="1" chance="100" /> <!-- La Vie En Rose's Gemstone Powder -->
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</item>
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<item>
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<ingredient id="28364" count="1" /> <!-- Jewel Grinder -->
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<ingredient id="27483" count="1" /> <!-- La Vie En Rose's Vital Stone Box -->
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<production id="28359" count="1" chance="100" /> <!-- La Vie En Rose's Gemstone Powder -->
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</item>
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<item>
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<ingredient id="28364" count="1" /> <!-- Jewel Grinder -->
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<ingredient id="38875" count="1" /> <!-- Opal -->
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<production id="28359" count="1" chance="100" /> <!-- La Vie En Rose's Gemstone Powder -->
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</item>
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<item>
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<ingredient id="28364" count="1" /> <!-- Jewel Grinder -->
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<ingredient id="38870" count="1" /> <!-- Obsidian -->
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<production id="28359" count="1" chance="100" /> <!-- La Vie En Rose's Gemstone Powder -->
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</item>
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<item>
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<ingredient id="28364" count="1" /> <!-- Jewel Grinder -->
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<ingredient id="38855" count="1" /> <!-- Ruby -->
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<production id="28359" count="1" chance="100" /> <!-- La Vie En Rose's Gemstone Powder -->
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</item>
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<item>
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<ingredient id="28364" count="1" /> <!-- Jewel Grinder -->
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<ingredient id="38927" count="1" /> <!-- Sapphire -->
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<production id="28359" count="1" chance="100" /> <!-- La Vie En Rose's Gemstone Powder -->
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</item>
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<item>
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<ingredient id="28364" count="1" /> <!-- Jewel Grinder -->
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<ingredient id="38895" count="1" /> <!-- Pearl -->
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<production id="28359" count="1" chance="100" /> <!-- La Vie En Rose's Gemstone Powder -->
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</item>
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<item>
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<ingredient id="28364" count="1" /> <!-- Jewel Grinder -->
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<ingredient id="38940" count="1" /> <!-- La Vie En Rose's Pearl Box -->
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<production id="28359" count="1" chance="100" /> <!-- La Vie En Rose's Gemstone Powder -->
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</item>
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<item>
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<ingredient id="28364" count="1" /> <!-- Jewel Grinder -->
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<ingredient id="38932" count="1" /> <!-- La Vie En Rose's Ruby Box -->
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<production id="28359" count="1" chance="100" /> <!-- La Vie En Rose's Gemstone Powder -->
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</item>
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<item>
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<ingredient id="28364" count="1" /> <!-- Jewel Grinder -->
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<ingredient id="38933" count="1" /> <!-- La Vie En Rose's Sapphire Box -->
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<production id="28359" count="1" chance="100" /> <!-- La Vie En Rose's Gemstone Powder -->
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</item>
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<item>
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<ingredient id="28364" count="1" /> <!-- Jewel Grinder -->
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<ingredient id="38935" count="1" /> <!-- La Vie En Rose's Opal Box -->
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<production id="28359" count="1" chance="100" /> <!-- La Vie En Rose's Gemstone Powder -->
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</item>
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<item>
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<ingredient id="28364" count="1" /> <!-- Jewel Grinder -->
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<ingredient id="38936" count="1" /> <!-- La Vie En Rose's Obsidian Box -->
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<production id="28359" count="1" chance="100" /> <!-- La Vie En Rose's Gemstone Powder -->
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</item>
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<item>
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<ingredient id="28364" count="1" /> <!-- Jewel Grinder -->
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<ingredient id="38937" count="1" /> <!-- La Vie En Rose's Diamond Box -->
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<production id="28359" count="1" chance="100" /> <!-- La Vie En Rose's Gemstone Powder -->
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</item>
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<item>
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<ingredient id="28364" count="1" /> <!-- Jewel Grinder -->
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<ingredient id="38939" count="1" /> <!-- La Vie En Rose's Aquamarine Box -->
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<production id="28359" count="1" chance="100" /> <!-- La Vie En Rose's Gemstone Powder -->
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</item>
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<item>
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<ingredient id="28364" count="1" /> <!-- Jewel Grinder -->
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<ingredient id="27479" count="1" /> <!-- La Vie En Rose's Tanzanite Box -->
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<production id="28359" count="1" chance="100" /> <!-- La Vie En Rose's Gemstone Powder -->
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</item>
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<item>
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<ingredient id="28364" count="1" /> <!-- Jewel Grinder -->
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<ingredient id="47677" count="1" /> <!-- Red Cat's Eye -->
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<production id="28359" count="1" chance="100" /> <!-- La Vie En Rose's Gemstone Powder -->
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</item>
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<item>
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<ingredient id="47682" count="1" /> <!-- Blue Cat's Eye -->
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<ingredient id="28364" count="1" /> <!-- Jewel Grinder -->
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<production id="28359" count="1" chance="100" /> <!-- La Vie En Rose's Gemstone Powder -->
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</item>
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<item>
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<ingredient id="28364" count="1" /> <!-- Jewel Grinder -->
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<ingredient id="47701" count="1" /> <!-- La Vie En Rose's Red Cat's Eye Box -->
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<production id="28359" count="1" chance="100" /> <!-- La Vie En Rose's Gemstone Powder -->
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</item>
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<item>
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<ingredient id="28364" count="1" /> <!-- Jewel Grinder -->
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<ingredient id="47702" count="1" /> <!-- La Vie En Rose's Blue Cat's Eye Box -->
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<production id="28359" count="1" chance="100" /> <!-- La Vie En Rose's Gemstone Powder -->
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</item>
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<item>
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<ingredient id="28364" count="1" /> <!-- Jewel Grinder -->
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<ingredient id="27480" count="1" /> <!-- Vital Stone -->
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<production id="28359" count="1" chance="100" /> <!-- La Vie En Rose's Gemstone Powder -->
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</item>
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<item>
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<ingredient id="28364" count="1" /> <!-- Jewel Grinder -->
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<ingredient id="38938" count="1" /> <!-- La Vie En Rose's Emerald Box -->
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<production id="28359" count="1" chance="100" /> <!-- La Vie En Rose's Gemstone Powder -->
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</item>
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<item>
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<ingredient id="28364" count="1" /> <!-- Jewel Grinder -->
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<ingredient id="27474" count="1" /> <!-- Tanzanite -->
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<production id="28359" count="1" chance="100" /> <!-- La Vie En Rose's Gemstone Powder -->
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</item>
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<item>
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<ingredient id="28364" count="1" /> <!-- Jewel Grinder -->
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<ingredient id="26507" count="1" /> <!-- La Vie En Rose's Cat's Eye Box -->
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<production id="28359" count="1" chance="100" /> <!-- La Vie En Rose's Gemstone Powder -->
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</item>
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<item>
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<ingredient id="26502" count="1" /> <!-- Amethyst -->
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<ingredient id="28364" count="1" /> <!-- Jewel Grinder -->
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<production id="28359" count="1" chance="100" /> <!-- La Vie En Rose's Gemstone Powder -->
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</item>
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<item>
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<ingredient id="26497" count="1" /> <!-- Cat's Eye -->
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<ingredient id="28364" count="1" /> <!-- Jewel Grinder -->
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<production id="28359" count="1" chance="100" /> <!-- La Vie En Rose's Gemstone Powder -->
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</item>
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<item>
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<ingredient id="28364" count="1" /> <!-- Jewel Grinder -->
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<ingredient id="26492" count="1" /> <!-- La Vie En Rose's Garnet Box -->
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<production id="28359" count="1" chance="100" /> <!-- La Vie En Rose's Gemstone Powder -->
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</item>
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<item>
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<ingredient id="26481" count="1" /> <!-- Garnet -->
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<ingredient id="28364" count="1" /> <!-- Jewel Grinder -->
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<production id="28359" count="1" chance="100" /> <!-- La Vie En Rose's Gemstone Powder -->
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</item>
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<item>
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<ingredient id="28364" count="1" /> <!-- Jewel Grinder -->
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<ingredient id="26508" count="1" /> <!-- La Vie En Rose's Amethyst Box -->
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<production id="28359" count="1" chance="100" /> <!-- La Vie En Rose's Gemstone Powder -->
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</item>
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<item>
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<ingredient id="28358" count="1" /> <!-- La Vie En Rose's Elegant Brooch -->
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<ingredient id="28359" count="1" /> <!-- La Vie En Rose's Gemstone Powder -->
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<ingredient id="28539" count="10" /> <!-- Magnificent Brooch Spirit Stone -->
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<ingredient id="26475" count="10" /> <!-- Radiant Gemstone Fragment -->
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<production id="28487" count="1" chance="100" /> <!-- La Vie En Rose's Magnificent Brooch -->
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</item>
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<item>
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<ingredient id="28359" count="220" /> <!-- La Vie En Rose's Gemstone Powder -->
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<ingredient id="28487" count="1" /> <!-- La Vie En Rose's Magnificent Brooch -->
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<ingredient id="28489" count="1" /> <!-- La Vie En Rose's Magnificent Brooch Jewel -->
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<production id="28488" count="1" chance="100" /> <!-- La Vie En Rose's Magnificent Brooch -->
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</item>
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<item>
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<ingredient id="47713" count="50" /> <!-- Jewel Ticket -->
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<production id="28489" count="1" chance="100" /> <!-- La Vie En Rose's Magnificent Brooch Jewel -->
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</item>
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<item>
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<ingredient id="38768" count="1" /> <!-- La Vie En Rose's Brilliant Brooch -->
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<ingredient id="26475" count="1" /> <!-- Radiant Gemstone Fragment -->
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<ingredient id="26496" count="20" /> <!-- Shiny Gemstone Fragment -->
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<production id="26474" count="1" chance="100" /> <!-- La Vie En Rose's Radiant Brooch -->
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</item>
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<item>
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<ingredient id="47713" count="1" /> <!-- Jewel Ticket -->
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<production id="28539" count="1" chance="100" /> <!-- Magnificent Brooch Spirit Stone -->
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</item>
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<item>
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<ingredient id="28539" count="4" /> <!-- Magnificent Brooch Spirit Stone -->
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<production id="28540" count="1" chance="100" /> <!-- Magnificent Brooch Spirit Stone -->
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</item>
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<item>
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<ingredient id="28359" count="15" /> <!-- La Vie En Rose's Gemstone Powder -->
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||||
<ingredient id="38872" count="1" /> <!-- Obsidian -->
|
||||
<production id="47630" count="1" chance="100" /> <!-- Obsidian Lv. 3 Jewelry Box -->
|
||||
</item>
|
||||
<item>
|
||||
<ingredient id="28359" count="90" /> <!-- La Vie En Rose's Gemstone Powder -->
|
||||
<ingredient id="38873" count="1" /> <!-- Obsidian -->
|
||||
<production id="47642" count="1" chance="100" /> <!-- Obsidian Lv. 4 Jewelry Box -->
|
||||
</item>
|
||||
<item>
|
||||
<ingredient id="28359" count="15" /> <!-- La Vie En Rose's Gemstone Powder -->
|
||||
<ingredient id="38877" count="1" /> <!-- Opal -->
|
||||
<production id="47629" count="1" chance="100" /> <!-- Opal Lv. 3 Jewelry Box -->
|
||||
</item>
|
||||
<item>
|
||||
<ingredient id="28359" count="90" /> <!-- La Vie En Rose's Gemstone Powder -->
|
||||
<ingredient id="38878" count="1" /> <!-- Opal -->
|
||||
<production id="47641" count="1" chance="100" /> <!-- Opal Lv. 4 Jewelry Box -->
|
||||
</item>
|
||||
<item>
|
||||
<ingredient id="28359" count="15" /> <!-- La Vie En Rose's Gemstone Powder -->
|
||||
<ingredient id="38897" count="1" /> <!-- Pearl -->
|
||||
<production id="47634" count="1" chance="100" /> <!-- Pearl Lv. 3 Jewelry Box -->
|
||||
</item>
|
||||
<item>
|
||||
<ingredient id="28359" count="90" /> <!-- La Vie En Rose's Gemstone Powder -->
|
||||
<ingredient id="38898" count="1" /> <!-- Pearl -->
|
||||
<production id="47646" count="1" chance="100" /> <!-- Pearl Lv. 4 Jewelry Box -->
|
||||
</item>
|
||||
<item>
|
||||
<ingredient id="28359" count="15" /> <!-- La Vie En Rose's Gemstone Powder -->
|
||||
<ingredient id="47679" count="1" /> <!-- Red Cat's Eye -->
|
||||
<production id="47703" count="1" chance="100" /> <!-- Red Cat's Eye Lv. 3 Jewelry Box -->
|
||||
</item>
|
||||
<item>
|
||||
<ingredient id="28359" count="90" /> <!-- La Vie En Rose's Gemstone Powder -->
|
||||
<ingredient id="47680" count="1" /> <!-- Red Cat's Eye -->
|
||||
<production id="47704" count="1" chance="100" /> <!-- Red Cat's Eye Lv. 4 Jewelry Box -->
|
||||
</item>
|
||||
<item>
|
||||
<ingredient id="28359" count="15" /> <!-- La Vie En Rose's Gemstone Powder -->
|
||||
<ingredient id="38857" count="1" /> <!-- Ruby -->
|
||||
<production id="47626" count="1" chance="100" /> <!-- Ruby Lv. 3 Jewelry Box -->
|
||||
</item>
|
||||
<item>
|
||||
<ingredient id="28359" count="90" /> <!-- La Vie En Rose's Gemstone Powder -->
|
||||
<ingredient id="38858" count="1" /> <!-- Ruby -->
|
||||
<production id="47638" count="1" chance="100" /> <!-- Ruby Lv. 4 Jewelry Box -->
|
||||
</item>
|
||||
<item>
|
||||
<ingredient id="28359" count="15" /> <!-- La Vie En Rose's Gemstone Powder -->
|
||||
<ingredient id="38929" count="1" /> <!-- Sapphire -->
|
||||
<production id="47627" count="1" chance="100" /> <!-- Sapphire Lv. 3 Jewelry Box -->
|
||||
</item>
|
||||
<item>
|
||||
<ingredient id="28359" count="90" /> <!-- La Vie En Rose's Gemstone Powder -->
|
||||
<ingredient id="38930" count="1" /> <!-- Sapphire -->
|
||||
<production id="47639" count="1" chance="100" /> <!-- Sapphire Lv. 4 Jewelry Box -->
|
||||
</item>
|
||||
<item>
|
||||
<ingredient id="47701" count="1" /> <!-- La Vie En Rose's Red Cat's Eye Box -->
|
||||
<production id="26496" count="1" chance="100" /> <!-- Shiny Gemstone Fragment -->
|
||||
</item>
|
||||
<item>
|
||||
<ingredient id="26508" count="1" /> <!-- La Vie En Rose's Amethyst Box -->
|
||||
<production id="26496" count="1" chance="100" /> <!-- Shiny Gemstone Fragment -->
|
||||
</item>
|
||||
<item>
|
||||
<ingredient id="27474" count="1" /> <!-- Tanzanite -->
|
||||
<production id="26496" count="1" chance="100" /> <!-- Shiny Gemstone Fragment -->
|
||||
</item>
|
||||
<item>
|
||||
<ingredient id="27479" count="1" /> <!-- La Vie En Rose's Tanzanite Box -->
|
||||
<production id="26496" count="1" chance="100" /> <!-- Shiny Gemstone Fragment -->
|
||||
</item>
|
||||
<item>
|
||||
<ingredient id="26507" count="1" /> <!-- La Vie En Rose's Cat's Eye Box -->
|
||||
<production id="26496" count="1" chance="100" /> <!-- Shiny Gemstone Fragment -->
|
||||
</item>
|
||||
<item>
|
||||
<ingredient id="26502" count="1" /> <!-- Amethyst -->
|
||||
<production id="26496" count="1" chance="100" /> <!-- Shiny Gemstone Fragment -->
|
||||
</item>
|
||||
<item>
|
||||
<ingredient id="26497" count="1" /> <!-- Cat's Eye -->
|
||||
<production id="26496" count="1" chance="100" /> <!-- Shiny Gemstone Fragment -->
|
||||
</item>
|
||||
<item>
|
||||
<ingredient id="38939" count="1" /> <!-- La Vie En Rose's Aquamarine Box -->
|
||||
<production id="26496" count="1" chance="100" /> <!-- Shiny Gemstone Fragment -->
|
||||
</item>
|
||||
<item>
|
||||
<ingredient id="26492" count="1" /> <!-- La Vie En Rose's Garnet Box -->
|
||||
<production id="26496" count="1" chance="100" /> <!-- Shiny Gemstone Fragment -->
|
||||
</item>
|
||||
<item>
|
||||
<ingredient id="47702" count="1" /> <!-- La Vie En Rose's Blue Cat's Eye Box -->
|
||||
<production id="26496" count="1" chance="100" /> <!-- Shiny Gemstone Fragment -->
|
||||
</item>
|
||||
<item>
|
||||
<ingredient id="38940" count="1" /> <!-- La Vie En Rose's Pearl Box -->
|
||||
<production id="26496" count="1" chance="100" /> <!-- Shiny Gemstone Fragment -->
|
||||
</item>
|
||||
<item>
|
||||
<ingredient id="47682" count="1" /> <!-- Blue Cat's Eye -->
|
||||
<production id="26496" count="1" chance="100" /> <!-- Shiny Gemstone Fragment -->
|
||||
</item>
|
||||
<item>
|
||||
<ingredient id="38927" count="1" /> <!-- Sapphire -->
|
||||
<production id="26496" count="1" chance="100" /> <!-- Shiny Gemstone Fragment -->
|
||||
</item>
|
||||
<item>
|
||||
<ingredient id="47677" count="1" /> <!-- Red Cat's Eye -->
|
||||
<production id="26496" count="1" chance="100" /> <!-- Shiny Gemstone Fragment -->
|
||||
</item>
|
||||
<item>
|
||||
<ingredient id="38870" count="1" /> <!-- Obsidian -->
|
||||
<production id="26496" count="1" chance="100" /> <!-- Shiny Gemstone Fragment -->
|
||||
</item>
|
||||
<item>
|
||||
<ingredient id="38875" count="1" /> <!-- Opal -->
|
||||
<production id="26496" count="1" chance="100" /> <!-- Shiny Gemstone Fragment -->
|
||||
</item>
|
||||
<item>
|
||||
<ingredient id="38880" count="1" /> <!-- Emerald -->
|
||||
<production id="26496" count="1" chance="100" /> <!-- Shiny Gemstone Fragment -->
|
||||
</item>
|
||||
<item>
|
||||
<ingredient id="38885" count="1" /> <!-- Aquamarine -->
|
||||
<production id="26496" count="1" chance="100" /> <!-- Shiny Gemstone Fragment -->
|
||||
</item>
|
||||
<item>
|
||||
<ingredient id="38890" count="1" /> <!-- Diamond -->
|
||||
<production id="26496" count="1" chance="100" /> <!-- Shiny Gemstone Fragment -->
|
||||
</item>
|
||||
<item>
|
||||
<ingredient id="38895" count="1" /> <!-- Pearl -->
|
||||
<production id="26496" count="1" chance="100" /> <!-- Shiny Gemstone Fragment -->
|
||||
</item>
|
||||
<item>
|
||||
<ingredient id="38932" count="1" /> <!-- La Vie En Rose's Ruby Box -->
|
||||
<production id="26496" count="1" chance="100" /> <!-- Shiny Gemstone Fragment -->
|
||||
</item>
|
||||
<item>
|
||||
<ingredient id="38855" count="1" /> <!-- Ruby -->
|
||||
<production id="26496" count="1" chance="100" /> <!-- Shiny Gemstone Fragment -->
|
||||
</item>
|
||||
<item>
|
||||
<ingredient id="38933" count="1" /> <!-- La Vie En Rose's Sapphire Box -->
|
||||
<production id="26496" count="1" chance="100" /> <!-- Shiny Gemstone Fragment -->
|
||||
</item>
|
||||
<item>
|
||||
<ingredient id="26481" count="1" /> <!-- Garnet -->
|
||||
<production id="26496" count="1" chance="100" /> <!-- Shiny Gemstone Fragment -->
|
||||
</item>
|
||||
<item>
|
||||
<ingredient id="38935" count="1" /> <!-- La Vie En Rose's Opal Box -->
|
||||
<production id="26496" count="1" chance="100" /> <!-- Shiny Gemstone Fragment -->
|
||||
</item>
|
||||
<item>
|
||||
<ingredient id="27483" count="1" /> <!-- La Vie En Rose's Vital Stone Box -->
|
||||
<production id="26496" count="1" chance="100" /> <!-- Shiny Gemstone Fragment -->
|
||||
</item>
|
||||
<item>
|
||||
<ingredient id="38936" count="1" /> <!-- La Vie En Rose's Obsidian Box -->
|
||||
<production id="26496" count="1" chance="100" /> <!-- Shiny Gemstone Fragment -->
|
||||
</item>
|
||||
<item>
|
||||
<ingredient id="38937" count="1" /> <!-- La Vie En Rose's Diamond Box -->
|
||||
<production id="26496" count="1" chance="100" /> <!-- Shiny Gemstone Fragment -->
|
||||
</item>
|
||||
<item>
|
||||
<ingredient id="38938" count="1" /> <!-- La Vie En Rose's Emerald Box -->
|
||||
<production id="26496" count="1" chance="100" /> <!-- Shiny Gemstone Fragment -->
|
||||
</item>
|
||||
<item>
|
||||
<ingredient id="27480" count="1" /> <!-- Vital Stone -->
|
||||
<production id="26496" count="1" chance="100" /> <!-- Shiny Gemstone Fragment -->
|
||||
</item>
|
||||
<item>
|
||||
<ingredient id="28359" count="15" /> <!-- La Vie En Rose's Gemstone Powder -->
|
||||
<ingredient id="27476" count="1" /> <!-- Tanzanite -->
|
||||
<production id="28367" count="1" chance="100" /> <!-- Tanzanite Lv. 3 Jewelry Box -->
|
||||
</item>
|
||||
<item>
|
||||
<ingredient id="28359" count="90" /> <!-- La Vie En Rose's Gemstone Powder -->
|
||||
<ingredient id="27477" count="1" /> <!-- Tanzanite -->
|
||||
<production id="28369" count="1" chance="100" /> <!-- Tanzanite Lv. 4 Jewelry Box -->
|
||||
</item>
|
||||
<item>
|
||||
<ingredient id="47713" count="1" /> <!-- Jewel Ticket -->
|
||||
<ingredient id="27479" count="1" /> <!-- La Vie En Rose's Tanzanite Box -->
|
||||
<production id="28563" count="1" chance="100" /> <!-- Ultimate Fortune Jewelry Box -->
|
||||
</item>
|
||||
<item>
|
||||
<ingredient id="47713" count="1" /> <!-- Jewel Ticket -->
|
||||
<ingredient id="47702" count="1" /> <!-- La Vie En Rose's Blue Cat's Eye Box -->
|
||||
<production id="28563" count="1" chance="100" /> <!-- Ultimate Fortune Jewelry Box -->
|
||||
</item>
|
||||
<item>
|
||||
<ingredient id="47713" count="1" /> <!-- Jewel Ticket -->
|
||||
<ingredient id="47701" count="1" /> <!-- La Vie En Rose's Red Cat's Eye Box -->
|
||||
<production id="28563" count="1" chance="100" /> <!-- Ultimate Fortune Jewelry Box -->
|
||||
</item>
|
||||
<item>
|
||||
<ingredient id="47713" count="1" /> <!-- Jewel Ticket -->
|
||||
<ingredient id="38940" count="1" /> <!-- La Vie En Rose's Pearl Box -->
|
||||
<production id="28563" count="1" chance="100" /> <!-- Ultimate Fortune Jewelry Box -->
|
||||
</item>
|
||||
<item>
|
||||
<ingredient id="47713" count="1" /> <!-- Jewel Ticket -->
|
||||
<ingredient id="38939" count="1" /> <!-- La Vie En Rose's Aquamarine Box -->
|
||||
<production id="28563" count="1" chance="100" /> <!-- Ultimate Fortune Jewelry Box -->
|
||||
</item>
|
||||
<item>
|
||||
<ingredient id="47713" count="1" /> <!-- Jewel Ticket -->
|
||||
<ingredient id="38938" count="1" /> <!-- La Vie En Rose's Emerald Box -->
|
||||
<production id="28563" count="1" chance="100" /> <!-- Ultimate Fortune Jewelry Box -->
|
||||
</item>
|
||||
<item>
|
||||
<ingredient id="47713" count="1" /> <!-- Jewel Ticket -->
|
||||
<ingredient id="38937" count="1" /> <!-- La Vie En Rose's Diamond Box -->
|
||||
<production id="28563" count="1" chance="100" /> <!-- Ultimate Fortune Jewelry Box -->
|
||||
</item>
|
||||
<item>
|
||||
<ingredient id="47713" count="1" /> <!-- Jewel Ticket -->
|
||||
<ingredient id="38936" count="1" /> <!-- La Vie En Rose's Obsidian Box -->
|
||||
<production id="28563" count="1" chance="100" /> <!-- Ultimate Fortune Jewelry Box -->
|
||||
</item>
|
||||
<item>
|
||||
<ingredient id="47713" count="1" /> <!-- Jewel Ticket -->
|
||||
<ingredient id="38935" count="1" /> <!-- La Vie En Rose's Opal Box -->
|
||||
<production id="28563" count="1" chance="100" /> <!-- Ultimate Fortune Jewelry Box -->
|
||||
</item>
|
||||
<item>
|
||||
<ingredient id="47713" count="1" /> <!-- Jewel Ticket -->
|
||||
<ingredient id="38933" count="1" /> <!-- La Vie En Rose's Sapphire Box -->
|
||||
<production id="28563" count="1" chance="100" /> <!-- Ultimate Fortune Jewelry Box -->
|
||||
</item>
|
||||
<item>
|
||||
<ingredient id="47713" count="1" /> <!-- Jewel Ticket -->
|
||||
<ingredient id="38932" count="1" /> <!-- La Vie En Rose's Ruby Box -->
|
||||
<production id="28563" count="1" chance="100" /> <!-- Ultimate Fortune Jewelry Box -->
|
||||
</item>
|
||||
<item>
|
||||
<ingredient id="47713" count="1" /> <!-- Jewel Ticket -->
|
||||
<ingredient id="27483" count="1" /> <!-- La Vie En Rose's Vital Stone Box -->
|
||||
<production id="28563" count="1" chance="100" /> <!-- Ultimate Fortune Jewelry Box -->
|
||||
</item>
|
||||
<item>
|
||||
<ingredient id="47713" count="1" /> <!-- Jewel Ticket -->
|
||||
<ingredient id="26508" count="1" /> <!-- La Vie En Rose's Amethyst Box -->
|
||||
<production id="28563" count="1" chance="100" /> <!-- Ultimate Fortune Jewelry Box -->
|
||||
</item>
|
||||
<item>
|
||||
<ingredient id="47713" count="1" /> <!-- Jewel Ticket -->
|
||||
<ingredient id="26507" count="1" /> <!-- La Vie En Rose's Cat's Eye Box -->
|
||||
<production id="28563" count="1" chance="100" /> <!-- Ultimate Fortune Jewelry Box -->
|
||||
</item>
|
||||
<item>
|
||||
<ingredient id="47713" count="1" /> <!-- Jewel Ticket -->
|
||||
<ingredient id="26492" count="1" /> <!-- La Vie En Rose's Garnet Box -->
|
||||
<production id="28563" count="1" chance="100" /> <!-- Ultimate Fortune Jewelry Box -->
|
||||
</item>
|
||||
<item>
|
||||
<ingredient id="28359" count="15" /> <!-- La Vie En Rose's Gemstone Powder -->
|
||||
<ingredient id="27482" count="1" /> <!-- Vital Stone -->
|
||||
<production id="28366" count="1" chance="100" /> <!-- Vital Stone Lv. 3 Jewelry Box -->
|
||||
</item>
|
||||
<item>
|
||||
<ingredient id="28359" count="90" /> <!-- La Vie En Rose's Gemstone Powder -->
|
||||
<ingredient id="27471" count="1" /> <!-- Vital Stone -->
|
||||
<production id="28368" count="1" chance="100" /> <!-- Vital Stone Lv. 4 Jewelry Box -->
|
||||
</item>
|
||||
</list>
|
@ -0,0 +1,7 @@
|
||||
<html><body>Black Marketeer of Mammon:<br>
|
||||
Do you have a <font color="LEVEL">Guard Agathion Fragment</font>? Then you've come to the right place. I use those fragments to create <font color="LEVEL">Agathion Charms containing the power of Masia's, Paulina's or Tersi's Guard</font>.<br>
|
||||
Also, I make exchanges with <font color="LEVEL">Book of Growth: Guard Agathion</font> which helps with the growth of the Guard Agathion. You'll need <font color="LEVEL">Angel's Breath</font> to exchange and it's sold a Merchant of Mammon.<br>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 310922001">"Exchange for Guard Agathion Charm."</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 310922002">"Exchange for Book of Growth: Guard Agathion"</Button>
|
||||
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest BlackMarketeerOfMammon 31092.html">To the beginning.</Button>
|
||||
</body></html>
|
@ -6,6 +6,6 @@ Also, if your weapon has a special ability that you do not want, I can remove th
|
||||
I have also obtained some rare goods, so stop by some time - these items aren't easy to obtain!<br>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest BlackMarketeerOfMammon 31092-01.html">"I want to exchange Ancient Adena for Adena."</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 310922002">"Can I trade black market goods?"</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 310922001">"I want to remove special abilities from my weapon."</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest BlackMarketeerOfMammon 31092-05.html">"Tell me more about Agathion Guard."</Button>
|
||||
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
|
||||
</body></html>
|
@ -44,7 +44,7 @@ public final class BlackMarketeerOfMammon extends AbstractNpcAI
|
||||
@Override
|
||||
public String onAdvEvent(String event, Npc npc, PlayerInstance player)
|
||||
{
|
||||
if (event.equals("31092-01.html"))
|
||||
if (event.equals("31092-01.html") || event.equals("31092-05.html"))
|
||||
{
|
||||
return event;
|
||||
}
|
||||
|
@ -288,7 +288,7 @@
|
||||
<set name="is_commissionable" val="false" />
|
||||
<set name="is_private_storeable" val="false" />
|
||||
<set name="is_oly_restricted" val="true" />
|
||||
<set name="default_action" val="SKILL_REDUCE" />
|
||||
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
|
||||
<set name="etcitem_type" val="POTION" />
|
||||
<set name="handler" val="ItemSkills" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
@ -298,6 +298,9 @@
|
||||
<skill id="9334" level="1" /> <!-- Pipe Organ Melody - Enhanced Cocktail -->
|
||||
<skill id="9335" level="1" /> <!-- Guitar Melody - Enhanced Cocktail -->
|
||||
<skill id="9331" level="1" /> <!-- Horn Melody - Enhanced Cocktail -->
|
||||
<skill id="17303" level="1" /> <!-- Prevailing Sonata - Enhanced Cocktail -->
|
||||
<skill id="17304" level="1" /> <!-- Daring Sonata - Enhanced Cocktail -->
|
||||
<skill id="17305" level="1" /> <!-- Refreshing Sonata - Enhanced Cocktail -->
|
||||
</skills>
|
||||
</item>
|
||||
<item id="34619" name="PA Points Coupon" additionalName="PA exclusive" type="EtcItem">
|
||||
|
@ -1085,6 +1085,11 @@
|
||||
<set name="is_dropable" val="false" />
|
||||
<set name="is_depositable" val="false" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="bodypart" val="rbracelet" />
|
||||
<set name="commissionItemType" val="BRACELET" />
|
||||
<skills>
|
||||
<skill id="35151" level="1" /> <!-- Balthus Knight Bracelet -->
|
||||
</skills>
|
||||
</item>
|
||||
<item id="48278" name="Clan Cloak - Economy Specialty" additionalName="Stage 1" type="Armor">
|
||||
<!-- Not open -->
|
||||
|
@ -336,20 +336,26 @@
|
||||
<height normal="30.6" />
|
||||
</collision>
|
||||
</npc>
|
||||
<npc id="15211" level="85" type="Npc" name="Dominant Flag">
|
||||
<!-- AUTO GENERATED NPC TODO: FIX IT -->
|
||||
<race>ETC</race>
|
||||
<sex>FEMALE</sex>
|
||||
<npc id="15211" level="105" type="EffectPoint" name="Dominant Flag">
|
||||
<parameters>
|
||||
<param name="despawn_time" value="1800" />
|
||||
</parameters>
|
||||
<race>CONSTRUCT</race>
|
||||
<sex>ETC</sex>
|
||||
<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
|
||||
<vitals hp="8446" hpRegen="10.5" mp="2355" mpRegen="3.6" />
|
||||
<vitals hp="1277698" hpRegen="8.5" mp="40" mpRegen="0.9" />
|
||||
<speed>
|
||||
<walk ground="80" />
|
||||
<run ground="120" />
|
||||
</speed>
|
||||
<attack physical="1950.2231755595" magical="1331.5869440987" critical="4" attackSpeed="253" range="40" />
|
||||
<defence physical="405.85106382979" magical="297.0297029703" />
|
||||
<attack physical="8.47458" magical="5.78704" critical="4" attackSpeed="253" range="40" type="SWORD" distance="80" width="120" random="10" accuracy="5" />
|
||||
<defence physical="439.882533785801" magical="244.037399253603" />
|
||||
<attribute>
|
||||
<defence fire="100" water="100" wind="100" earth="100" holy="100" dark="100" />
|
||||
</attribute>
|
||||
</stats>
|
||||
<status attackable="false" />
|
||||
<status targetable="false" canMove="false" undying="true" />
|
||||
<ai clanHelpRange="1000" aggroRange="300" />
|
||||
<collision>
|
||||
<radius normal="9" />
|
||||
<height normal="88.8" />
|
||||
|
@ -5284,7 +5284,7 @@
|
||||
<abnormalType>DISARM</abnormalType>
|
||||
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="21">70</value>
|
||||
<value fromLevel="1" toLevel="21">50</value>
|
||||
<value fromLevel="15" toLevel="21" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
|
@ -78,11 +78,9 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="805" toLevel="1" name="Not in Use">
|
||||
<skill id="805" toLevel="1" name="Not in use">
|
||||
<icon>icon.skill0142</icon>
|
||||
<magicLvl>75</magicLvl>
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
</skill>
|
||||
<skill id="806" toLevel="1" name="Magic Obstacle">
|
||||
<!-- Blows away Enhanced Abnormal Conditions of the enemies around the golem. -->
|
||||
|
@ -2003,6 +2003,7 @@
|
||||
<coolTime>500</coolTime>
|
||||
<effectPoint>100</effectPoint>
|
||||
<reuseDelay>600000</reuseDelay>
|
||||
<staticReuse>true</staticReuse>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<itemConsumeCount>
|
||||
|
@ -473,77 +473,243 @@
|
||||
<abnormalType>BUFF_SPECIAL_ATTACK</abnormalType>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLvl>85</magicLvl>
|
||||
<abnormalLvl>5</abnormalLvl>
|
||||
<specialLevel>-2</specialLevel>
|
||||
<magicLvl>-2</magicLvl>
|
||||
<abnormalLvl>6</abnormalLvl>
|
||||
<abnormalTime>3600</abnormalTime>
|
||||
<irreplacableBuff>true</irreplacableBuff>
|
||||
<isMagic>1</isMagic>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<stayAfterDeath>true</stayAfterDeath>
|
||||
<canBeDispelled>false</canBeDispelled>
|
||||
<itemConsumeCount>1</itemConsumeCount>
|
||||
<effects>
|
||||
<effect name="PAtk">
|
||||
<amount>23</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MAtk">
|
||||
<amount>88</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>35</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence">
|
||||
<amount>40</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="DispelBySlotProbability">
|
||||
<dispel>IMPROVE_PA_PD_UP;PA_UP;PD_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL</dispel>
|
||||
<rate>100</rate>
|
||||
</effect>
|
||||
<effect name="BlockAbnormalSlot">
|
||||
<slot>IMPROVE_PA_PD_UP;PA_UP;PD_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL</slot>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="9332" toLevel="1" name="Drum Melody - Enhanced Cocktail">
|
||||
<!-- For $s1, increases P. Critical Rate by $s2, P. Critical Damage by $s3, M. Critical Rate by $s4, and decreases Received P. Critical Damage by $s5. Also has a chance to increase Critical Damage when hit. PA exclusive. -->
|
||||
<icon>icon.etc_fruit_cocktail_i01</icon>
|
||||
<abnormalLvl>6</abnormalLvl>
|
||||
<abnormalTime>3600</abnormalTime>
|
||||
<abnormalType>BUFF_SPECIAL_DEFENCE</abnormalType>
|
||||
<operateType>A2</operateType>
|
||||
<effectPoint>1</effectPoint>
|
||||
<abnormalType>BUFF_SPECIAL_DEFENCE</abnormalType>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLvl>85</magicLvl>
|
||||
<abnormalLvl>5</abnormalLvl>
|
||||
<abnormalTime>3600</abnormalTime>
|
||||
<specialLevel>-2</specialLevel>
|
||||
<magicLvl>-2</magicLvl>
|
||||
<irreplacableBuff>true</irreplacableBuff>
|
||||
<isMagic>1</isMagic>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<stayAfterDeath>true</stayAfterDeath>
|
||||
<canBeDispelled>false</canBeDispelled>
|
||||
<itemConsumeId>34618</itemConsumeId> <!-- PA - Enhanced Cocktail -->
|
||||
<itemConsumeCount>1</itemConsumeCount>
|
||||
<effects>
|
||||
<effect name="TriggerSkillByDamage">
|
||||
<!-- Critical Damage Increase -->
|
||||
<attackerType>Creature</attackerType>
|
||||
<minAttackerLevel>1</minAttackerLevel>
|
||||
<maxAttackerLevel>127</maxAttackerLevel>
|
||||
<chance>80</chance>
|
||||
<targetType>SELF</targetType>
|
||||
<minDamage>300</minDamage>
|
||||
<skillId>11569</skillId> <!-- Critical Strike -->
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
<effect name="MagicCriticalRate">
|
||||
<amount>20</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="CriticalDamage">
|
||||
<amount>30</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="CriticalRate">
|
||||
<amount>30</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="DefenceCriticalDamage">
|
||||
<amount>-50</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="DispelBySlotProbability">
|
||||
<dispel>MULTI_BUFF;COUNTER_CRITICAL;CRITICAL_PROB_UP;CRITICAL_DMG_UP;MAGIC_CRITICAL_UP</dispel>
|
||||
<rate>100</rate>
|
||||
</effect>
|
||||
<effect name="BlockAbnormalSlot">
|
||||
<slot>MULTI_BUFF;COUNTER_CRITICAL;CRITICAL_PROB_UP;CRITICAL_DMG_UP;MAGIC_CRITICAL_UP</slot>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="9333" toLevel="1" name="Lute Melody - Enhanced Cocktail">
|
||||
<!-- For 60 min., Atk. Spd. +34%, and Casting Spd. +31%. Has a chance of applying 9% Vampiric Rage. PA only. -->
|
||||
<icon>icon.etc_fruit_cocktail_i01</icon>
|
||||
<abnormalLvl>6</abnormalLvl>
|
||||
<abnormalTime>3600</abnormalTime>
|
||||
<abnormalType>BUFF_SPECIAL_MOVE</abnormalType>
|
||||
<operateType>A2</operateType>
|
||||
<effectPoint>1</effectPoint>
|
||||
<abnormalType>BUFF_SPECIAL_MOVE</abnormalType>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLvl>85</magicLvl>
|
||||
<abnormalLvl>5</abnormalLvl>
|
||||
<abnormalTime>3600</abnormalTime>
|
||||
<specialLevel>-2</specialLevel>
|
||||
<magicLvl>-2</magicLvl>
|
||||
<irreplacableBuff>true</irreplacableBuff>
|
||||
<isMagic>1</isMagic>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<stayAfterDeath>true</stayAfterDeath>
|
||||
<canBeDispelled>false</canBeDispelled>
|
||||
<effects>
|
||||
<effect name="PhysicalAttackSpeed">
|
||||
<amount>34</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalAttackSpeed">
|
||||
<amount>31</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="VampiricAttack">
|
||||
<amount>9</amount>
|
||||
<chance>80</chance>
|
||||
</effect>
|
||||
<effect name="DispelBySlotProbability">
|
||||
<dispel>IMPROVE_VAMPIRIC_HASTE;ATTACK_TIME_DOWN;VAMPIRIC_ATTACK;CASTING_TIME_DOWN</dispel>
|
||||
<rate>100</rate>
|
||||
</effect>
|
||||
<effect name="BlockAbnormalSlot">
|
||||
<slot>IMPROVE_VAMPIRIC_HASTE;ATTACK_TIME_DOWN;VAMPIRIC_ATTACK;CASTING_TIME_DOWN</slot>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="9334" toLevel="1" name="Pipe Organ Melody - Enhanced Cocktail">
|
||||
<!-- For $s1, Max HP +$s2, Max MP +$s3, and Max CP +$s4. A chance to apply $s5 Vampiric Rage effect. PA exclusive. -->
|
||||
<icon>icon.etc_fruit_cocktail_i01</icon>
|
||||
<abnormalLvl>6</abnormalLvl>
|
||||
<abnormalTime>3600</abnormalTime>
|
||||
<abnormalType>BUFF_SPECIAL_CONDITION</abnormalType>
|
||||
<operateType>A2</operateType>
|
||||
<effectPoint>1</effectPoint>
|
||||
<abnormalType>BUFF_SPECIAL_CONDITION</abnormalType>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLvl>85</magicLvl>
|
||||
<abnormalLvl>5</abnormalLvl>
|
||||
<abnormalTime>3600</abnormalTime>
|
||||
<specialLevel>-2</specialLevel>
|
||||
<magicLvl>-2</magicLvl>
|
||||
<irreplacableBuff>true</irreplacableBuff>
|
||||
<isMagic>1</isMagic>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<stayAfterDeath>true</stayAfterDeath>
|
||||
<canBeDispelled>false</canBeDispelled>
|
||||
<effects>
|
||||
<effect name="MaxHp">
|
||||
<amount>37</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MaxMp">
|
||||
<amount>37</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MaxCp">
|
||||
<amount>37</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="HpRegen">
|
||||
<amount>20</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="DispelBySlotProbability">
|
||||
<dispel>IMPROVE_HP_MP_UP;MAX_HP_UP;MAX_MP_UP;HP_REGEN_UP;VAMPIRIC_ATTACK;IMPROVE_VAMPIRIC_HASTE</dispel>
|
||||
<rate>100</rate>
|
||||
</effect>
|
||||
<effect name="BlockAbnormalSlot">
|
||||
<slot>IMPROVE_HP_MP_UP;MAX_HP_UP;MAX_MP_UP;HP_REGEN_UP;VAMPIRIC_ATTACK;IMPROVE_VAMPIRIC_HASTE</slot>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="9335" toLevel="1" name="Guitar Melody - Enhanced Cocktail">
|
||||
<!-- For $s1, increases Atk. Spd. +$s2, Casting Spd. +$s3, Speed +$s4, and Skill MP Consumption -$s5. PA exclusive. -->
|
||||
<icon>icon.etc_fruit_cocktail_i01</icon>
|
||||
<abnormalLvl>6</abnormalLvl>
|
||||
<abnormalTime>3600</abnormalTime>
|
||||
<abnormalType>BUFF_SPECIAL_CRITICAL</abnormalType>
|
||||
<operateType>A2</operateType>
|
||||
<effectPoint>1</effectPoint>
|
||||
<abnormalType>BUFF_SPECIAL_CRITICAL</abnormalType>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLvl>85</magicLvl>
|
||||
<abnormalLvl>5</abnormalLvl>
|
||||
<abnormalTime>3600</abnormalTime>
|
||||
<specialLevel>-2</specialLevel>
|
||||
<magicLvl>-2</magicLvl>
|
||||
<irreplacableBuff>true</irreplacableBuff>
|
||||
<isMagic>1</isMagic>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<stayAfterDeath>true</stayAfterDeath>
|
||||
<canBeDispelled>false</canBeDispelled>
|
||||
<effects>
|
||||
<effect name="PhysicalAttackSpeed">
|
||||
<amount>60</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalAttackSpeed">
|
||||
<amount>60</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="Speed">
|
||||
<amount>10</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>-10</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>1</magicType>
|
||||
</effect>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>-10</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>0</magicType>
|
||||
</effect>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>-10</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>3</magicType>
|
||||
</effect>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>-10</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>22</magicType>
|
||||
</effect>
|
||||
<effect name="DispelBySlotProbability">
|
||||
<dispel>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC;MULTI_BUFF</dispel>
|
||||
<rate>100</rate>
|
||||
</effect>
|
||||
<effect name="BlockAbnormalSlot">
|
||||
<slot>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC;MULTI_BUFF</slot>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="9336" toLevel="1" name="Harp Melody - Enhanced Cocktail">
|
||||
<!-- For 60 min., P. Accuracy +5, P. Evasion/ M. Evasion +5, and Speed +34. Received Critical Damage -30%. PA only. -->
|
||||
|
@ -626,6 +626,18 @@
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="TriggerSkillByAttack" fromLevel="1" toLevel="13">
|
||||
<attackerType>Playable</attackerType>
|
||||
<minAttackerLevel>1</minAttackerLevel>
|
||||
<maxAttackerLevel>127</maxAttackerLevel>
|
||||
<minDamage>1</minDamage>
|
||||
<chance>100</chance>
|
||||
<targetType>SELF</targetType>
|
||||
<isCritical>true</isCritical>
|
||||
<allowWeapons>SWORD,BLUNT</allowWeapons>
|
||||
<skillId>19565</skillId> <!-- Shield Bash -->
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
<effect name="PhysicalAttack">
|
||||
<power>
|
||||
<value level="1">16556</value>
|
||||
@ -2264,6 +2276,10 @@
|
||||
<amount>20</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="HateAttack">
|
||||
<amount>500</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="10029" toLevel="1" name="Provoke Aura">
|
||||
|
@ -406,6 +406,7 @@
|
||||
<value fromLevel="3" toLevel="8" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<affectLimit>10-10</affectLimit>
|
||||
<fanRange>0;0;600;180</fanRange>
|
||||
<affectRange>200</affectRange>
|
||||
<basicProperty>MAGIC</basicProperty> <!-- Guessed -->
|
||||
<attributeType>WATER</attributeType>
|
||||
@ -424,8 +425,8 @@
|
||||
<value level="7">107</value>
|
||||
<value level="8">109</value>
|
||||
</magicLvl>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>POINT_BLANK</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>FAN</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<mpConsume>
|
||||
<value level="1">185</value>
|
||||
@ -461,6 +462,9 @@
|
||||
<amount>-100</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="PullBack">
|
||||
<speed>600</speed>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="10104" toLevel="1" name="Paladin's Aura">
|
||||
|
@ -944,7 +944,7 @@
|
||||
<effect name="KnockBack">
|
||||
<distance>250</distance>
|
||||
<speed>600</speed>
|
||||
<knockDown>true</knockDown>
|
||||
<knockDown>false</knockDown>
|
||||
</effect>
|
||||
<effect name="DefenceTrait">
|
||||
<AIRBIND>100</AIRBIND>
|
||||
|
@ -3577,6 +3577,8 @@
|
||||
<hitTime>2000</hitTime>
|
||||
<coolTime>200</coolTime>
|
||||
<reuseDelay>120000</reuseDelay>
|
||||
<itemConsumeCount>5</itemConsumeCount>
|
||||
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
||||
<isMagic>1</isMagic>
|
||||
<abnormalType>REUSE_DELAY_UP</abnormalType>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
|
@ -1190,7 +1190,7 @@
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="11621" toLevel="1" name="Blessing Barrier">
|
||||
<!-- Creates a defense barrier that absorbs damage as much as $s2 of your P. Def. for $s1. -->
|
||||
<!-- Creates a defense barrier that absorbs damage as much as 200% of your P. Def. for 10 sec.. -->
|
||||
<icon>icon.skill11621</icon>
|
||||
<operateType>P</operateType>
|
||||
<magicLvl>99</magicLvl>
|
||||
@ -1223,6 +1223,10 @@
|
||||
<effect name="AbsorbDamage">
|
||||
<damage>20000</damage>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>200</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
</list>
|
||||
|
@ -186,11 +186,28 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="11805" toLevel="1" name="Not in Use">
|
||||
<icon>icon.skill1460</icon>
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLvl>97</magicLvl>
|
||||
<skill id="11805" toLevel="1" name="Summon Dominant Flag">
|
||||
<!-- Custom Skill: Used for skill Vanguard of Baylor (19449) -->
|
||||
<icon>icon.skill19437</icon>
|
||||
<isTriggeredSkill>true</isTriggeredSkill>
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>1</isMagic>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="OpExistNpc">
|
||||
<npcIds>
|
||||
<item>15211</item>
|
||||
</npcIds>
|
||||
<range>600</range>
|
||||
<isAround>false</isAround>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="SummonNpc">
|
||||
<npcId>15211</npcId> <!-- Dominant Flag -->
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="11806" toLevel="4" name="Blessing of Tree">
|
||||
<!-- Recovers HP and removes bad abnormal statuses. -->
|
||||
|
@ -2487,7 +2487,7 @@
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>45</abnormalTime>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>SELF</targetType>
|
||||
<targetType>TARGET</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<hitTime>300</hitTime>
|
||||
<coolTime>300</coolTime>
|
||||
@ -2500,6 +2500,11 @@
|
||||
<staticReuse>true</staticReuse>
|
||||
<castRange>900</castRange>
|
||||
<effectPoint>1</effectPoint>
|
||||
<conditions>
|
||||
<condition name="TargetMyParty">
|
||||
<includeMe>true</includeMe>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="DamageByAttack">
|
||||
<amount>
|
||||
@ -2534,7 +2539,7 @@
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>45</abnormalTime>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>SELF</targetType>
|
||||
<targetType>TARGET</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<hitTime>300</hitTime>
|
||||
<coolTime>300</coolTime>
|
||||
@ -2547,6 +2552,12 @@
|
||||
<staticReuse>true</staticReuse>
|
||||
<castRange>900</castRange>
|
||||
<effectPoint>1</effectPoint>
|
||||
<reuseDelayGroup>13973</reuseDelayGroup>
|
||||
<conditions>
|
||||
<condition name="TargetMyParty">
|
||||
<includeMe>true</includeMe>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="PveMagicalSkillDamageBonus">
|
||||
<amount>
|
||||
@ -2588,7 +2599,7 @@
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>45</abnormalTime>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>SELF</targetType>
|
||||
<targetType>TARGET</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<hitTime>300</hitTime>
|
||||
<coolTime>300</coolTime>
|
||||
@ -2601,6 +2612,11 @@
|
||||
<staticReuse>true</staticReuse>
|
||||
<castRange>900</castRange>
|
||||
<effectPoint>1</effectPoint>
|
||||
<conditions>
|
||||
<condition name="TargetMyParty">
|
||||
<includeMe>true</includeMe>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="PvpMagicalSkillDamageBonus">
|
||||
<amount>
|
||||
|
@ -2803,7 +2803,8 @@
|
||||
<reuseDelay>1800000</reuseDelay>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<clanRepConsume>100</clanRepConsume>
|
||||
<itemConsumeCount>2000</itemConsumeCount>
|
||||
<itemConsumeId>3031</itemConsumeId>
|
||||
<conditions>
|
||||
<condition name="OpCanNotUseAirship" />
|
||||
<condition name="OpSocialClass">
|
||||
|
@ -22,19 +22,173 @@
|
||||
<!-- For $s1, Max HP +$s2, P. Atk. +$s3, M. Atk. +$s4, and magic cancel rate -$s5. A chance to add $s6 Vampiric Rage effect. PA exclusive. -->
|
||||
<icon>icon.etc_fruit_cocktail_i01</icon>
|
||||
<operateType>A2</operateType>
|
||||
<effectPoint>687</effectPoint>
|
||||
<effectPoint>1</effectPoint>
|
||||
<abnormalType>BUFF_SPECIAL_AURA</abnormalType>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLvl>85</magicLvl>
|
||||
<abnormalLvl>5</abnormalLvl>
|
||||
<abnormalTime>3600</abnormalTime>
|
||||
<irreplacableBuff>true</irreplacableBuff>
|
||||
<isMagic>1</isMagic>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="MaxHp">
|
||||
<amount>20</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="DispelBySlotProbability">
|
||||
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</dispel>
|
||||
<rate>100</rate>
|
||||
</effect>
|
||||
<effect name="BlockAbnormalSlot">
|
||||
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</slot>
|
||||
</effect>
|
||||
<effect name="PhysicalAttackSpeed">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalAttackSpeed">
|
||||
<amount>20</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MpRegen">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="ReduceCancel">
|
||||
<amount>-50</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>-5</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>1</magicType>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="17304" toLevel="1" name="Daring Sonata - Enhanced Cocktail">
|
||||
<!-- For $s1, increases Atk. Spd. +$s2, Casting Spd. +$s3, Speed +$s4, Damage Reflectionion +$s5, and Skill Cooldown -$s6. PA exclusive. -->
|
||||
<icon>icon.etc_fruit_cocktail_i01</icon>
|
||||
<operateType>A2</operateType>
|
||||
<effectPoint>696</effectPoint>
|
||||
<effectPoint>1</effectPoint>
|
||||
<abnormalType>ENCHANTER_MOD</abnormalType>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLvl>85</magicLvl>
|
||||
<abnormalLvl>5</abnormalLvl>
|
||||
<abnormalTime>3600</abnormalTime>
|
||||
<irreplacableBuff>true</irreplacableBuff>
|
||||
<isMagic>1</isMagic>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="DispelBySlotProbability">
|
||||
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</dispel>
|
||||
<rate>100</rate>
|
||||
</effect>
|
||||
<effect name="BlockAbnormalSlot">
|
||||
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</slot>
|
||||
</effect>
|
||||
<effect name="VampiricAttack">
|
||||
<amount>5</amount>
|
||||
<chance>30</chance>
|
||||
</effect>
|
||||
<effect name="PAtk">
|
||||
<amount>5</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MAtk">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence">
|
||||
<amount>-4</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>-4</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalEvasion">
|
||||
<amount>-4</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalAttackSpeed">
|
||||
<amount>5</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalAttackSpeed">
|
||||
<amount>5</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="DamageShield">
|
||||
<amount>10</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="17305" toLevel="1" name="Refreshing Sonata - Enhanced Cocktail">
|
||||
<!-- For $s1, HP Recovery +$s2, MP Recovery +$s3, P. Evasion/ M. Evasion +$s4, and Skill MP Consumption -$s5. PA exclusive. -->
|
||||
<icon>icon.etc_fruit_cocktail_i01</icon>
|
||||
<operateType>A2</operateType>
|
||||
<effectPoint>696</effectPoint>
|
||||
<effectPoint>1</effectPoint>
|
||||
<abnormalType>SYNERGY_IS</abnormalType>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLvl>85</magicLvl>
|
||||
<abnormalLvl>5</abnormalLvl>
|
||||
<abnormalTime>3600</abnormalTime>
|
||||
<irreplacableBuff>true</irreplacableBuff>
|
||||
<isMagic>1</isMagic>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="DispelBySlotProbability">
|
||||
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</dispel>
|
||||
<rate>100</rate>
|
||||
</effect>
|
||||
<effect name="BlockAbnormalSlot">
|
||||
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</slot>
|
||||
</effect>
|
||||
<effect name="Speed">
|
||||
<amount>10</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalEvasion">
|
||||
<amount>2</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="Accuracy">
|
||||
<amount>2</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="HpRegen">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>-10</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>1</magicType>
|
||||
</effect>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>-10</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>0</magicType>
|
||||
</effect>
|
||||
<effect name="Reuse">
|
||||
<amount>-5</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>0</magicType>
|
||||
</effect>
|
||||
<effect name="Reuse">
|
||||
<amount>-5</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>1</magicType>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="17306" toLevel="1" name="Real Tor's Blessing">
|
||||
<operateType>A1</operateType>
|
||||
|
@ -1479,6 +1479,9 @@
|
||||
<operateType>A1</operateType>
|
||||
<isTriggeredSkill>true</isTriggeredSkill>
|
||||
<isDebuff>true</isDebuff>
|
||||
<abnormalLvl>5</abnormalLvl>
|
||||
<abnormalTime>10</abnormalTime>
|
||||
<abnormalType>ULTIMATE_DEBUFF</abnormalType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
@ -1665,9 +1668,32 @@
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="19437" toLevel="1" name="Vanguard of Baylor">
|
||||
<!-- Summons the Dominant Flag. If used near the Dominant Flag, it applies the effects of Melody, Harmony, Drum, Ditty and Rhapsody buff skills to clan members and enhances Seal Mesmerizing skills (Lv. 4 or higher). Also makes the caster immune to Pull. Consumes $s1 Spirit Ore. -->
|
||||
<!-- Summons the Dominant Flag. If used near the Dominant Flag, it applies the effects of Melody, Harmony, Drum, Ditty and Rhapsody buff skills to clan members and enhances Seal Mesmerizing skills (Lv. 4 or higher). Also makes the caster immune to Pull. Consumes 5 Spirit Ore. -->
|
||||
<icon>icon.skill19437</icon>
|
||||
<operateType>A1</operateType>
|
||||
<itemConsumeCount>5</itemConsumeCount>
|
||||
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
||||
<hitTime>4500</hitTime>
|
||||
<reuseDelay>30000</reuseDelay>
|
||||
<staticReuse>true</staticReuse>
|
||||
<coolTime>300</coolTime>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<affectRange>1000</affectRange>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<affectLimit>50-50</affectLimit>
|
||||
<magicLevel>99</magicLevel>
|
||||
<mpConsume>180</mpConsume>
|
||||
<effects>
|
||||
<effect name="CallSkill">
|
||||
<skillId>19449</skillId> <!-- Vanguard of Baylor -->
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
<effect name="CallSkill">
|
||||
<skillId>11805</skillId> <!-- Custom Skill: Summon Dominant Flag -->
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="19438" toLevel="1" name="Triple Stroke">
|
||||
<!-- Casts owned War Drum, Marching Drum and Relax Drum all at once. -->
|
||||
@ -1938,6 +1964,8 @@
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
</abnormalLvl>
|
||||
<abnormalType>SONG_WEAPON</abnormalType>
|
||||
<abnormalTime>300</abnormalTime>
|
||||
<isTriggeredSkill>true</isTriggeredSkill>
|
||||
<effectPoint>709</effectPoint>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
@ -1948,15 +1976,181 @@
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>PARTY</affectScope>
|
||||
<affectObject>FRIEND</affectObject>
|
||||
<effects>
|
||||
<effect name="PAtk">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MAtk">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="19448" toLevel="13" name="Rampageous Beat">
|
||||
<!-- Attacks the target with $s1 Power added to P. Atk. and resets the durations of nearby allies' War/ Marching/ Relax buffs with a certain probability. Requires a sword, blunt weapon, dual sword, or dual blunt weapon to be equipped. Over-hit. Critical. -->
|
||||
<!-- Attacks the target with 21642 Power added to P. Atk. and resets the durations of nearby allies' War/ Marching/ Relax buffs with a certain probability. Requires a sword, blunt weapon, dual sword, or dual blunt weapon to be equipped. Over-hit. Critical. -->
|
||||
<icon>icon.skill11511</icon>
|
||||
<castRange>40</castRange>
|
||||
<effectRange>400</effectRange>
|
||||
<hitTime>1910</hitTime>
|
||||
<magicLvl>
|
||||
<value level="1">85</value>
|
||||
<value level="2">86</value>
|
||||
<value level="3">88</value>
|
||||
<value level="4">90</value>
|
||||
<value level="5">92</value>
|
||||
<value level="6">94</value>
|
||||
<value level="7">96</value>
|
||||
<value level="8">98</value>
|
||||
<value level="9">101</value>
|
||||
<value level="10">103</value>
|
||||
<value level="11">105</value>
|
||||
<value level="12">107</value>
|
||||
<value level="13">109</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">130</value>
|
||||
<value level="2">132</value>
|
||||
<value level="3">136</value>
|
||||
<value level="4">142</value>
|
||||
<value level="5">146</value>
|
||||
<value level="6">150</value>
|
||||
<value level="7">156</value>
|
||||
<value level="8">160</value>
|
||||
<value level="9">164</value>
|
||||
<value level="10">168</value>
|
||||
<value level="11">172</value>
|
||||
<value level="12">176</value>
|
||||
<value level="13">180</value>
|
||||
</mpConsume>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>7000</reuseDelay>
|
||||
<effectPoint>
|
||||
<value level="1">-425</value>
|
||||
<value level="2">-431</value>
|
||||
<value level="3">-438</value>
|
||||
<value level="4">-444</value>
|
||||
<value level="5">-449</value>
|
||||
<value level="6">-455</value>
|
||||
<value level="7">-460</value>
|
||||
<value level="8">-466</value>
|
||||
<value level="9">-471</value>
|
||||
<value level="10">-475</value>
|
||||
<value level="11">-480</value>
|
||||
<value level="12">-484</value>
|
||||
<value level="13">-488</value>
|
||||
</effectPoint>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<effectRange>400</effectRange>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>7000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="EquipWeapon">
|
||||
<weaponType>
|
||||
<item>DUAL</item>
|
||||
<item>DUALBLUNT</item>
|
||||
<item>SWORD</item>
|
||||
<item>BLUNT</item>
|
||||
</weaponType>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="CallSkill">
|
||||
<skillId>19507</skillId> <!-- Beat Extension -->
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
<effect name="PhysicalAttackWeaponBonus">
|
||||
<power>
|
||||
<value level="1">21642</value>
|
||||
<value level="2">22507</value>
|
||||
<value level="3">24237</value>
|
||||
<value level="4">25967</value>
|
||||
<value level="5">27697</value>
|
||||
<value level="6">29427</value>
|
||||
<value level="7">31157</value>
|
||||
<value level="8">32887</value>
|
||||
<value level="9">40673</value>
|
||||
<value level="10">42657</value>
|
||||
<value level="11">44641</value>
|
||||
<value level="12">46744</value>
|
||||
<value level="13">48847</value>
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
<criticalChance>5</criticalChance>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="19449" toLevel="1" name="Vanguard of Baylor">
|
||||
<!-- Recovers $s1 CP and enhanced Melody/ Harmony/ Drum/ Ditty/ Rhapsody buff skills and Seal Mesmerizing skills (Lv. 4 or higher). Immune to Pull. -->
|
||||
<icon>icon.skill19437</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isTriggeredSkill>true</isTriggeredSkill>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>PARTY_PLEDGE</affectScope>
|
||||
<affectObject>FRIEND</affectObject>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<conditions>
|
||||
<condition name="OpExistNpc">
|
||||
<npcIds>
|
||||
<item>15211</item> <!-- Dominant Flag -->
|
||||
</npcIds>
|
||||
<range>600</range>
|
||||
<isAround>true</isAround>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="CpHealPercent">
|
||||
<power>5</power>
|
||||
</effect>
|
||||
<effect name="DefenceTrait">
|
||||
<KNOCKBACK>100</KNOCKBACK>
|
||||
<KNOCKDOWN>100</KNOCKDOWN>
|
||||
</effect>
|
||||
<effect name="CallLearnedSkill">
|
||||
<skillId>11517</skillId> <!-- Horn Melody -->
|
||||
</effect>
|
||||
<effect name="CallLearnedSkill">
|
||||
<skillId>11518</skillId> <!-- Drum Melody -->
|
||||
</effect>
|
||||
<effect name="CallLearnedSkill">
|
||||
<skillId>11519</skillId> <!-- Pipe Organ Melody -->
|
||||
</effect>
|
||||
<effect name="CallLearnedSkill">
|
||||
<skillId>11520</skillId> <!-- Guitar Melody -->
|
||||
</effect>
|
||||
<effect name="CallLearnedSkill">
|
||||
<skillId>11565</skillId> <!-- Elemental Resistance -->
|
||||
</effect>
|
||||
<effect name="CallLearnedSkill">
|
||||
<skillId>11566</skillId> <!-- Resistance Debuff -->
|
||||
</effect>
|
||||
<effect name="CallLearnedSkill">
|
||||
<skillId>11567</skillId> <!-- Mental Attack Resistance -->
|
||||
</effect>
|
||||
<effect name="CallLearnedSkill">
|
||||
<skillId>19444</skillId> <!-- War Drum -->
|
||||
</effect>
|
||||
<effect name="CallLearnedSkill">
|
||||
<skillId>19445</skillId> <!-- Marching Drum -->
|
||||
</effect>
|
||||
<effect name="CallLearnedSkill">
|
||||
<skillId>19446</skillId> <!-- Soothing Drum -->
|
||||
</effect>
|
||||
<effect name="CallLearnedSkill">
|
||||
<skillId>11616</skillId> <!-- Protective Ditty -->
|
||||
</effect>
|
||||
<effect name="CallLearnedSkill">
|
||||
<skillId>11523</skillId> <!-- Knight's Harmony -->
|
||||
</effect>
|
||||
<effect name="CallLearnedSkill">
|
||||
<skillId>11544</skillId> <!-- Rhapsody -->
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
</list>
|
||||
|
@ -93,7 +93,25 @@
|
||||
<skill id="19507" toLevel="1" name="Beat Extension">
|
||||
<!-- Resets the duration of allies' Drum buffs. -->
|
||||
<icon>icon.skill19432</icon>
|
||||
<isTriggeredSkill>true</isTriggeredSkill>
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>1</hitTime>
|
||||
<isMagic>2</isMagic> <!-- Static Skill -->
|
||||
<magicLvl>85</magicLvl>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>PARTY_PLEDGE</affectScope>
|
||||
<affectObject>FRIEND</affectObject>
|
||||
<affectLimit>50-50</affectLimit>
|
||||
<affectRange>1000</affectRange>
|
||||
<reuseDelay>7000</reuseDelay>
|
||||
<effects>
|
||||
<effect name="AbnormalTimeChange">
|
||||
<slot>ENCHANTER_MOD;BUFF_SPECIAL_AURA;SYNERGY_IS</slot>
|
||||
<chance>30</chance>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="19509" toLevel="1" name="Elemental Endurance">
|
||||
<!-- For $s1, all defense attributes of nearby clan members +$s2. -->
|
||||
@ -169,7 +187,58 @@
|
||||
<skill id="19530" toLevel="1" name="Battle Prelude">
|
||||
<!-- For $s1, all party members' P. Atk., M. Atk., Atk. Spd. and Casting Spd. +$s2. -->
|
||||
<icon>icon.skill11544</icon>
|
||||
<operateType>A1</operateType>
|
||||
<abnormalTime>15</abnormalTime>
|
||||
<affectRange>1000</affectRange>
|
||||
<operateType>A2</operateType>
|
||||
<mpConsume>916</mpConsume>
|
||||
<hitTime>3000</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<effectPoint>687</effectPoint>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLvl>89</magicLvl>
|
||||
<abnormalLvl>5</abnormalLvl>
|
||||
<reuseDelay>600000</reuseDelay>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>PARTY</affectScope>
|
||||
<affectObject>FRIEND</affectObject>
|
||||
<effects>
|
||||
<effect name="PAtk">
|
||||
<amount>100</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MAtk">
|
||||
<amount>100</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalAttackSpeed">
|
||||
<amount>100</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalAttackSpeed">
|
||||
<amount>100</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence" fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3020">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3020">{2 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="TrackLimitedSkill" />
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="19531" toLevel="4" name="Clan Hunter">
|
||||
<!-- Clan members' P. Atk. +$s1, M. Atk. +$s2, P. Def. +$s3, and M. Def. +$s4. -->
|
||||
@ -656,26 +725,130 @@
|
||||
<!-- Summons the Clan Flag, which applies buffs to nearby allies and debuffs to nearby enemies. Consumes 2,000 Spirit Ore. Only available for the clan leader. -->
|
||||
<icon>icon.etc_alliance_flag_i00</icon>
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<effectPoint>100</effectPoint>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<magicLvl>99</magicLvl>
|
||||
<staticReuse>true</staticReuse>
|
||||
<reuseDelay>1800000</reuseDelay>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<itemConsumeCount>2000</itemConsumeCount>
|
||||
<itemConsumeId>3031</itemConsumeId>
|
||||
<conditions>
|
||||
<condition name="OpCanNotUseAirship" />
|
||||
<condition name="OpSocialClass">
|
||||
<socialClass>8</socialClass>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="SummonNpc">
|
||||
<npcId>19269</npcId> <!-- Clan Flag -->
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="19548" toLevel="1" name="Clan Flag">
|
||||
<!-- Summons the Clan Flag, which applies buffs to nearby allies and debuffs to nearby enemies. Consumes 2,000 Spirit Ore. Only available for the clan leader. -->
|
||||
<icon>icon.etc_alliance_flag_i00</icon>
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<effectPoint>100</effectPoint>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<magicLvl>99</magicLvl>
|
||||
<staticReuse>true</staticReuse>
|
||||
<reuseDelay>1800000</reuseDelay>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<itemConsumeCount>2000</itemConsumeCount>
|
||||
<itemConsumeId>3031</itemConsumeId>
|
||||
<conditions>
|
||||
<condition name="OpCanNotUseAirship" />
|
||||
<condition name="OpSocialClass">
|
||||
<socialClass>8</socialClass>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="SummonNpc">
|
||||
<npcId>19269</npcId> <!-- Clan Flag -->
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="19549" toLevel="1" name="Clan Flag">
|
||||
<!-- Summons the Clan Flag, which applies buffs to nearby allies and debuffs to nearby enemies. Consumes 2,000 Spirit Ore. Only available for the clan leader. -->
|
||||
<icon>icon.etc_alliance_flag_i00</icon>
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<effectPoint>100</effectPoint>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<magicLvl>99</magicLvl>
|
||||
<staticReuse>true</staticReuse>
|
||||
<reuseDelay>1800000</reuseDelay>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<itemConsumeCount>2000</itemConsumeCount>
|
||||
<itemConsumeId>3031</itemConsumeId>
|
||||
<conditions>
|
||||
<condition name="OpCanNotUseAirship" />
|
||||
<condition name="OpSocialClass">
|
||||
<socialClass>8</socialClass>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="SummonNpc">
|
||||
<npcId>19269</npcId> <!-- Clan Flag -->
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="19550" toLevel="1" name="Clan Flag">
|
||||
<!-- Summons the Clan Flag, which applies buffs to nearby allies and debuffs to nearby enemies. Consumes 2,000 Spirit Ore. Only available for the clan leader. -->
|
||||
<icon>icon.etc_alliance_flag_i00</icon>
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<effectPoint>100</effectPoint>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<magicLvl>99</magicLvl>
|
||||
<staticReuse>true</staticReuse>
|
||||
<reuseDelay>1800000</reuseDelay>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<itemConsumeCount>2000</itemConsumeCount>
|
||||
<itemConsumeId>3031</itemConsumeId>
|
||||
<conditions>
|
||||
<condition name="OpCanNotUseAirship" />
|
||||
<condition name="OpSocialClass">
|
||||
<socialClass>8</socialClass>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="SummonNpc">
|
||||
<npcId>19269</npcId> <!-- Clan Flag -->
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="19551" toLevel="1" name="Superior Summon Mastery">
|
||||
<!-- Allows summoning a Servitor when summon points are below $s1. -->
|
||||
<icon>icon.skill11254</icon>
|
||||
<operateType>A1</operateType>
|
||||
<magicLvl>
|
||||
<value level="1">85</value>
|
||||
<value level="2">90</value>
|
||||
<value level="3">95</value>
|
||||
<value level="4">99</value>
|
||||
</magicLvl>
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<effects>
|
||||
<effect name="CubicMastery">
|
||||
<amount>3</amount>
|
||||
</effect>
|
||||
<effect name="SummonPoints">
|
||||
<amount>4</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="19552" toLevel="11" name="Burning Chain Lash">
|
||||
<!-- Wields the Burning Chain to draw nearby enemies with $s1 Power added to P. Atk. and draw them to you. Also puts them into the Ignite state for $s2. Requires a sword/ blunt weapon to be equipped. Over-hit. Critical. -->
|
||||
@ -695,8 +868,73 @@
|
||||
<skill id="19555" toLevel="7" name="Maelstrom">
|
||||
<!-- Creates a cyclone to draw nearby enemies with $s1 Power added to P. Atk. and draw them to you. Requires a sword/ blunt weapon to be equipped. Over-hit. Critical. -->
|
||||
<icon>icon.skill19554</icon>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<abnormalTime>1</abnormalTime>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<activateRate>60</activateRate>
|
||||
<affectRange>400</affectRange>
|
||||
<affectLimit>10-10</affectLimit>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<effectPoint>
|
||||
<value level="1">-4312</value>
|
||||
<value level="2">-4427</value>
|
||||
<value level="3">-4544</value>
|
||||
<value level="4">-4661</value>
|
||||
<value level="5">-4778</value>
|
||||
<value level="6">-4895</value>
|
||||
<value level="7">-5013</value>
|
||||
</effectPoint>
|
||||
<effectRange>400</effectRange>
|
||||
<isDebuff>true</isDebuff>
|
||||
<magicLvl>
|
||||
<value level="1">95</value>
|
||||
<value level="2">98</value>
|
||||
<value level="3">101</value>
|
||||
<value level="4">103</value>
|
||||
<value level="5">105</value>
|
||||
<value level="6">107</value>
|
||||
<value level="7">109</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">40</value>
|
||||
<value level="2">44</value>
|
||||
<value level="3">48</value>
|
||||
<value level="4">51</value>
|
||||
<value level="5">53</value>
|
||||
<value level="6">55</value>
|
||||
<value level="7">57</value>
|
||||
</mpConsume>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>30000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<trait>PULL</trait>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>POINT_BLANK</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<hitTime>3500</hitTime>
|
||||
<isDebuff>true</isDebuff>
|
||||
<conditions>
|
||||
<condition name="EquipWeapon">
|
||||
<weaponType>
|
||||
<item>BLUNT</item>
|
||||
<item>SWORD</item>
|
||||
</weaponType>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="PhysicalAttack">
|
||||
<power>
|
||||
<value level="1">35222</value>
|
||||
<value level="2">35826</value>
|
||||
<value level="3">43471</value>
|
||||
<value level="4">45591</value>
|
||||
<value level="5">47711</value>
|
||||
<value level="6">49958</value>
|
||||
<value level="7">52205</value>
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
<chance>90</chance>
|
||||
</effect>
|
||||
<effect name="PullBack">
|
||||
<speed>600</speed>
|
||||
</effect>
|
||||
@ -745,32 +983,391 @@
|
||||
<skill id="19564" toLevel="1" name="Wave Barrier">
|
||||
<!-- For $s1, P. Def. +$s2 and reflects damage when hit. Cannot be applied together with any Shield Block skill. -->
|
||||
<icon>icon.skill3584</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>A2</operateType>
|
||||
<hitTime>1000</hitTime>
|
||||
<effectPoint>379</effectPoint>
|
||||
<abnormalType>DMG_SHIELD</abnormalType>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLvl>85</magicLvl>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>10</abnormalTime>
|
||||
<isMagic>1</isMagic>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>50</amount>
|
||||
</effect>
|
||||
<effect name="DamageShield">
|
||||
<amount>50</amount>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="19565" toLevel="13" name="Shield Bash">
|
||||
<!-- Disables standard attack skills for $s1 after hit by the shield. -->
|
||||
<icon>icon.skill1462</icon>
|
||||
<operateType>A1</operateType>
|
||||
<abnormalLvl>4</abnormalLvl>
|
||||
<abnormalTime>5</abnormalTime>
|
||||
<isTriggeredSkill>true</isTriggeredSkill>
|
||||
<effects>
|
||||
<effect name="PvpPhysicalAttackDefenceBonus">
|
||||
<amount>30</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpMagicalSkillDefenceBonus">
|
||||
<amount>30</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpPhysicalSkillDefenceBonus">
|
||||
<amount>30</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="19566" toLevel="4" name="Grand Shillien Shadow">
|
||||
<!-- P. Atk. +$s1, Shield Def. +$s2, and Attack Attribute +$s3, and activates Shillien Shadow on the caster. $s4 chance to activate Shilen's Presence on allies. -->
|
||||
<icon>icon.skill19560</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
<magicLvl>
|
||||
<value level="1">85</value>
|
||||
<value level="2">90</value>
|
||||
<value level="3">95</value>
|
||||
<value level="4">99</value>
|
||||
</magicLvl>
|
||||
<mpConsume>8</mpConsume>
|
||||
<effects>
|
||||
<effect name="TriggerSkillByDamage">
|
||||
<attackerType>Creature</attackerType>
|
||||
<minAttackerLevel>1</minAttackerLevel>
|
||||
<maxAttackerLevel>127</maxAttackerLevel>
|
||||
<chance>30</chance>
|
||||
<targetType>MY_PARTY</targetType>
|
||||
<minDamage>1</minDamage>
|
||||
<allowWeapons>ALL</allowWeapons>
|
||||
<skillId>10078</skillId> <!-- Shilen's Presence -->
|
||||
<skillLevel>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
<value level="4">4</value>
|
||||
</skillLevel>
|
||||
</effect>
|
||||
<effect name="PAtk">
|
||||
<amount>
|
||||
<value level="1">2</value>
|
||||
<value level="2">3</value>
|
||||
<value level="3">4</value>
|
||||
<value level="4">6</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="ShieldDefenceRate">
|
||||
<amount>
|
||||
<value level="1">5</value>
|
||||
<value level="2">9</value>
|
||||
<value level="3">12</value>
|
||||
<value level="4">15</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="ShieldDefence">
|
||||
<amount>
|
||||
<value level="1">5</value>
|
||||
<value level="2">9</value>
|
||||
<value level="3">12</value>
|
||||
<value level="4">15</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="AttackAttribute">
|
||||
<amount>
|
||||
<value level="1">15</value>
|
||||
<value level="2">20</value>
|
||||
<value level="3">25</value>
|
||||
<value level="4">30</value>
|
||||
</amount>
|
||||
<attribute>FIRE</attribute>
|
||||
</effect>
|
||||
<effect name="AttackAttribute">
|
||||
<amount>
|
||||
<value level="1">15</value>
|
||||
<value level="2">20</value>
|
||||
<value level="3">25</value>
|
||||
<value level="4">30</value>
|
||||
</amount>
|
||||
<attribute>WATER</attribute>
|
||||
</effect>
|
||||
<effect name="AttackAttribute">
|
||||
<amount>
|
||||
<value level="1">15</value>
|
||||
<value level="2">20</value>
|
||||
<value level="3">25</value>
|
||||
<value level="4">30</value>
|
||||
</amount>
|
||||
<attribute>WIND</attribute>
|
||||
</effect>
|
||||
<effect name="AttackAttribute">
|
||||
<amount>
|
||||
<value level="1">15</value>
|
||||
<value level="2">20</value>
|
||||
<value level="3">25</value>
|
||||
<value level="4">30</value>
|
||||
</amount>
|
||||
<attribute>EARTH</attribute>
|
||||
</effect>
|
||||
<effect name="AttackAttribute">
|
||||
<amount>
|
||||
<value level="1">15</value>
|
||||
<value level="2">20</value>
|
||||
<value level="3">25</value>
|
||||
<value level="4">30</value>
|
||||
</amount>
|
||||
<attribute>HOLY</attribute>
|
||||
</effect>
|
||||
<effect name="AttackAttribute">
|
||||
<amount>
|
||||
<value level="1">15</value>
|
||||
<value level="2">20</value>
|
||||
<value level="3">25</value>
|
||||
<value level="4">30</value>
|
||||
</amount>
|
||||
<attribute>DARK</attribute>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="19567" toLevel="11" name="Gigantic Wave">
|
||||
<!-- Summons a huge wave to attack the target and enemies on the path with $s1 Power added to P. Atk. and draw them to you. Requires a sword/ blunt weapon to be equipped. -->
|
||||
<icon>icon.skill19558</icon>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<abnormalTime>1</abnormalTime>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<activateRate>60</activateRate>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<affectRange>600</affectRange>
|
||||
<affectLimit>10-10</affectLimit>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<effectPoint>
|
||||
<value level="1">-4312</value>
|
||||
<value level="2">-4427</value>
|
||||
<value level="3">-4544</value>
|
||||
<value level="4">-4661</value>
|
||||
<value level="5">-4778</value>
|
||||
<value level="6">-4895</value>
|
||||
<value level="7">-5013</value>
|
||||
<value level="8">-5013</value>
|
||||
<value level="9">-5013</value>
|
||||
<value level="10">-5013</value>
|
||||
<value level="11">-5013</value>
|
||||
</effectPoint>
|
||||
<effectRange>600</effectRange>
|
||||
<isDebuff>true</isDebuff>
|
||||
<magicLvl>
|
||||
<value level="1">89</value>
|
||||
<value level="2">91</value>
|
||||
<value level="3">93</value>
|
||||
<value level="4">95</value>
|
||||
<value level="5">97</value>
|
||||
<value level="6">99</value>
|
||||
<value level="7">101</value>
|
||||
<value level="8">103</value>
|
||||
<value level="9">105</value>
|
||||
<value level="10">107</value>
|
||||
<value level="11">109</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">40</value>
|
||||
<value level="2">44</value>
|
||||
<value level="3">48</value>
|
||||
<value level="4">51</value>
|
||||
<value level="5">53</value>
|
||||
<value level="6">55</value>
|
||||
<value level="7">57</value>
|
||||
<value level="8">57</value>
|
||||
<value level="9">57</value>
|
||||
<value level="10">57</value>
|
||||
<value level="11">57</value>
|
||||
</mpConsume>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>45000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<trait>PULL</trait>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>FAN</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<fanRange>0;0;600;180</fanRange>
|
||||
<castRange>600</castRange>
|
||||
<hitTime>3000</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>60000</reuseDelay>
|
||||
<isDebuff>true</isDebuff>
|
||||
<basicProperty>MAGIC</basicProperty> <!-- Guessed -->
|
||||
<attributeType>WATER</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<lvlBonusRate>1</lvlBonusRate>
|
||||
<conditions>
|
||||
<condition name="EquipWeapon">
|
||||
<weaponType>
|
||||
<item>BLUNT</item>
|
||||
<item>SWORD</item>
|
||||
</weaponType>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="PhysicalAttack">
|
||||
<power>
|
||||
<value level="1">10833</value>
|
||||
<value level="2">11492</value>
|
||||
<value level="3">12150</value>
|
||||
<value level="4">12809</value>
|
||||
<value level="5">13468</value>
|
||||
<value level="6">14126</value>
|
||||
<value level="7">14897</value>
|
||||
<value level="8">15623</value>
|
||||
<value level="9">16349</value>
|
||||
<value level="10">17119</value>
|
||||
<value level="11">17889</value>
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
<chance>90</chance>
|
||||
</effect>
|
||||
<effect name="PullBack">
|
||||
<speed>600</speed>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="19568" toLevel="1" name="Nine Aegis">
|
||||
<!-- P. Def/ M. Def/ Bow Resistance +$s1 and Reflect Magic +$s2 under the Protection of Barrier, and becomes immune to Pull Up/ Knock Back/ Knock Down/ Danger Zone debuffs. -->
|
||||
<icon>icon.skill10107</icon>
|
||||
<operateType>A1</operateType>
|
||||
<abnormalLvl>2</abnormalLvl>
|
||||
<abnormalTime>15</abnormalTime>
|
||||
<abnormalType>TRANSFER_DAMAGE</abnormalType>
|
||||
<magicLevel>99</magicLevel>
|
||||
<affectRange>1000</affectRange>
|
||||
<operateType>A2</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<mpConsume>96</mpConsume>
|
||||
<hitTime>3000</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<effectPoint>2</effectPoint>
|
||||
<reuseDelay>600000</reuseDelay>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
<magicLvl>99</magicLvl>
|
||||
<staticReuse>true</staticReuse>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>PARTY</affectScope>
|
||||
<affectObject>FRIEND</affectObject>
|
||||
<effects>
|
||||
<effect name="DefenceTrait">
|
||||
<KNOCKBACK>100</KNOCKBACK>
|
||||
<KNOCKDOWN>100</KNOCKDOWN>
|
||||
<BOW>50</BOW>
|
||||
<CROSSBOW>50</CROSSBOW>
|
||||
<DERANGEMENT>50</DERANGEMENT>
|
||||
</effect>
|
||||
<effect name="TransferDamageToPlayer">
|
||||
<amount>25</amount>
|
||||
</effect>
|
||||
<effect name="GetDamageLimit">
|
||||
<amount>10</amount>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="19569" toLevel="8" name="Aggression Aura">
|
||||
<!-- Provokes nearby enemies into attacking you and decreases their Atk. Spd. and Casting Spd. by $s1. Your P. Def. and M. Def. +$s2 and Speed +$s3. Only one Knight's Aura can be active at any time. -->
|
||||
<icon>icon.skill10027</icon>
|
||||
<operateType>A1</operateType>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>5</abnormalTime>
|
||||
<abnormalType>TARGET_LOCK</abnormalType>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="8">80</value>
|
||||
<value fromLevel="4" toLevel="8" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<affectLimit>10-10</affectLimit>
|
||||
<affectRange>
|
||||
<value level="1">300</value>
|
||||
<value level="2">350</value>
|
||||
<value level="3">400</value>
|
||||
<value level="4">450</value>
|
||||
<value level="5">500</value>
|
||||
<value level="6">500</value>
|
||||
<value level="7">500</value>
|
||||
<value level="8">500</value>
|
||||
</affectRange>
|
||||
<magicLvl>
|
||||
<value level="1">85</value>
|
||||
<value level="2">88</value>
|
||||
<value level="3">91</value>
|
||||
<value level="4">94</value>
|
||||
<value level="5">97</value>
|
||||
<value level="6">101</value>
|
||||
<value level="7">103</value>
|
||||
<value level="8">105</value>
|
||||
</magicLvl>
|
||||
<staticReuse>true</staticReuse>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<operateType>A2</operateType>
|
||||
<hitTime>1000</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>10000</reuseDelay>
|
||||
<effectPoint>
|
||||
<value level="1">-10330</value>
|
||||
<value level="2">-10433</value>
|
||||
<value level="3">-10523</value>
|
||||
<value level="4">-10600</value>
|
||||
<value level="5">-10663</value>
|
||||
<value level="6">-10726</value>
|
||||
<value level="7">-10789</value>
|
||||
<value level="8">-10852</value>
|
||||
</effectPoint>
|
||||
<isDebuff>true</isDebuff>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
<staticReuse>true</staticReuse>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>POINT_BLANK</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<effects>
|
||||
<effect name="TargetMe" />
|
||||
<effect name="GetAgro" />
|
||||
<effect name="PhysicalAttackSpeed">
|
||||
<amount>
|
||||
<value level="1">-5</value>
|
||||
<value level="2">-10</value>
|
||||
<value level="3">-15</value>
|
||||
<value level="4">-20</value>
|
||||
<value level="5">-25</value>
|
||||
<value level="6">-30</value>
|
||||
<value level="7">-35</value>
|
||||
<value level="8">-40</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalAttackSpeed">
|
||||
<amount>
|
||||
<value level="1">-5</value>
|
||||
<value level="2">-10</value>
|
||||
<value level="3">-15</value>
|
||||
<value level="4">-20</value>
|
||||
<value level="5">-25</value>
|
||||
<value level="6">-30</value>
|
||||
<value level="7">-35</value>
|
||||
<value level="8">-40</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
<selfEffects>
|
||||
<effect name="DispelBySlot">
|
||||
<dispel>ABSORB,9</dispel>
|
||||
</effect>
|
||||
<effect name="CallSkill">
|
||||
<skillId>10060</skillId> <!-- Aggression Attack -->
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
</selfEffects>
|
||||
</skill>
|
||||
<skill id="19570" toLevel="1" name="Release Guard">
|
||||
<!-- Deactivates the Raise Shield/ Focus Shield if a shield skill is cast. -->
|
||||
|
@ -1063,6 +1063,7 @@
|
||||
<hitTime>500</hitTime>
|
||||
<effectPoint>532</effectPoint>
|
||||
<reuseDelay>600000</reuseDelay>
|
||||
<staticReuse>true</staticReuse>
|
||||
<effects>
|
||||
<effect name="PAtk">
|
||||
<amount>
|
||||
|
@ -1061,6 +1061,12 @@
|
||||
<staticReuse>true</staticReuse>
|
||||
<castRange>900</castRange>
|
||||
<effectPoint>1</effectPoint>
|
||||
<reuseDelayGroup>13973</reuseDelayGroup>
|
||||
<conditions>
|
||||
<condition name="TargetMyParty">
|
||||
<includeMe>true</includeMe>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="DamageByAttack">
|
||||
<amount>
|
||||
@ -1113,6 +1119,12 @@
|
||||
<staticReuse>true</staticReuse>
|
||||
<castRange>900</castRange>
|
||||
<effectPoint>1</effectPoint>
|
||||
<reuseDelayGroup>13973</reuseDelayGroup>
|
||||
<conditions>
|
||||
<condition name="TargetMyParty">
|
||||
<includeMe>true</includeMe>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="PveMagicalSkillDamageBonus">
|
||||
<amount>
|
||||
@ -1154,7 +1166,7 @@
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>45</abnormalTime>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>SELF</targetType>
|
||||
<targetType>TARGET</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<hitTime>300</hitTime>
|
||||
<coolTime>300</coolTime>
|
||||
@ -1167,6 +1179,11 @@
|
||||
<staticReuse>true</staticReuse>
|
||||
<castRange>900</castRange>
|
||||
<effectPoint>1</effectPoint>
|
||||
<conditions>
|
||||
<condition name="TargetMyParty">
|
||||
<includeMe>true</includeMe>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="PvpMagicalSkillDamageBonus">
|
||||
<amount>
|
||||
@ -1201,7 +1218,7 @@
|
||||
<!-- Recovers HP by $s1, MP by $s2, and CP by $s3. -->
|
||||
<icon>icon.bm_sayhas_talisman</icon>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>SELF</targetType>
|
||||
<targetType>TARGET</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<hitTime>3000</hitTime>
|
||||
<coolTime>300</coolTime>
|
||||
@ -1212,6 +1229,11 @@
|
||||
</reuseDelay>
|
||||
<staticReuse>true</staticReuse>
|
||||
<effectPoint>10</effectPoint>
|
||||
<conditions>
|
||||
<condition name="TargetMyParty">
|
||||
<includeMe>true</includeMe>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="HealPercent">
|
||||
<power>
|
||||
|
@ -350,7 +350,7 @@
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>45</abnormalTime>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>SELF</targetType>
|
||||
<targetType>TARGET</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<hitTime>300</hitTime>
|
||||
<coolTime>300</coolTime>
|
||||
@ -363,6 +363,12 @@
|
||||
<staticReuse>true</staticReuse>
|
||||
<castRange>900</castRange>
|
||||
<effectPoint>1</effectPoint>
|
||||
<reuseDelayGroup>13973</reuseDelayGroup>
|
||||
<conditions>
|
||||
<condition name="TargetMyParty">
|
||||
<includeMe>true</includeMe>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="DamageByAttack">
|
||||
<amount>
|
||||
@ -402,7 +408,7 @@
|
||||
<value level="4">600</value>
|
||||
</abnormalTime>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>SELF</targetType>
|
||||
<targetType>TARGET</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<hitTime>300</hitTime>
|
||||
<coolTime>300</coolTime>
|
||||
@ -415,6 +421,12 @@
|
||||
<staticReuse>true</staticReuse>
|
||||
<castRange>900</castRange>
|
||||
<effectPoint>1</effectPoint>
|
||||
<reuseDelayGroup>13973</reuseDelayGroup>
|
||||
<conditions>
|
||||
<condition name="TargetMyParty">
|
||||
<includeMe>true</includeMe>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="PveMagicalSkillDamageBonus">
|
||||
<amount>
|
||||
@ -456,7 +468,7 @@
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>45</abnormalTime>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>SELF</targetType>
|
||||
<targetType>TARGET</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<hitTime>300</hitTime>
|
||||
<coolTime>300</coolTime>
|
||||
@ -469,6 +481,11 @@
|
||||
<staticReuse>true</staticReuse>
|
||||
<castRange>900</castRange>
|
||||
<effectPoint>1</effectPoint>
|
||||
<conditions>
|
||||
<condition name="TargetMyParty">
|
||||
<includeMe>true</includeMe>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="PvpMagicalSkillDamageBonus">
|
||||
<amount>
|
||||
@ -503,7 +520,7 @@
|
||||
<!-- Recovers HP by $s1, MP by $s2, and CP by $s3. -->
|
||||
<icon>icon.bm_sayhas_talisman</icon>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>SELF</targetType>
|
||||
<targetType>TARGET</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<hitTime>3000</hitTime>
|
||||
<coolTime>300</coolTime>
|
||||
@ -514,6 +531,11 @@
|
||||
</reuseDelay>
|
||||
<staticReuse>true</staticReuse>
|
||||
<effectPoint>10</effectPoint>
|
||||
<conditions>
|
||||
<condition name="TargetMyParty">
|
||||
<includeMe>true</includeMe>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="HealPercent">
|
||||
<power>
|
||||
|
@ -1663,7 +1663,7 @@
|
||||
<abnormalTime>10</abnormalTime> <!-- Unconfirmed -->
|
||||
<abnormalVisualEffect>GRAVITY_SPACE_3</abnormalVisualEffect>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="17">80</value>
|
||||
<value fromLevel="1" toLevel="17">50</value>
|
||||
<value fromLevel="11" toLevel="17" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<operateType>A2</operateType>
|
||||
|
@ -1189,7 +1189,36 @@
|
||||
<skill id="35151" toLevel="1" name="Balthus Knight Bracelet">
|
||||
<!-- STR/ DEX/ CON/ INT/ WIT/ MEN +$s1 and allows for 5 Talismans to be equipped. -->
|
||||
<icon>icon.octavis_bracelet_i00</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="StatUp">
|
||||
<amount>1</amount>
|
||||
<stat>STR</stat>
|
||||
</effect>
|
||||
<effect name="StatUp">
|
||||
<amount>1</amount>
|
||||
<stat>DEX</stat>
|
||||
</effect>
|
||||
<effect name="StatUp">
|
||||
<amount>1</amount>
|
||||
<stat>CON</stat>
|
||||
</effect>
|
||||
<effect name="StatUp">
|
||||
<amount>1</amount>
|
||||
<stat>INT</stat>
|
||||
</effect>
|
||||
<effect name="StatUp">
|
||||
<amount>1</amount>
|
||||
<stat>WIT</stat>
|
||||
</effect>
|
||||
<effect name="StatUp">
|
||||
<amount>1</amount>
|
||||
<stat>MEN</stat>
|
||||
</effect>
|
||||
<effect name="TalismanSlot">
|
||||
<slots>5</slots>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="35152" toLevel="1" name="Clan Cloak Enchant Scroll">
|
||||
<icon>icon.star_scrl_of_ench_ag</icon>
|
||||
|
Loading…
Reference in New Issue
Block a user