Fixed quest adena reward count.

Contributed by ultion.
This commit is contained in:
MobiusDev 2015-03-18 01:30:38 +00:00
parent 5522bd160d
commit 94bf218e99
2 changed files with 2 additions and 3 deletions

View File

@ -2013,7 +2013,7 @@ public abstract class AbstractScript implements INamable
* @param count the amount of Adena to give
* @param applyRates if {@code true} quest rates will be applied to the amount
*/
public void giveAdena(L2PcInstance player, long count, boolean applyRates)
public static void giveAdena(L2PcInstance player, long count, boolean applyRates)
{
if (applyRates)
{

View File

@ -38,7 +38,6 @@ import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.events.AbstractScript;
import com.l2jserver.gameserver.model.holders.ItemHolder;
import com.l2jserver.gameserver.model.itemcontainer.Inventory;
import com.l2jserver.gameserver.network.NpcStringId;
import com.l2jserver.gameserver.network.serverpackets.ExShowQuestMark;
import com.l2jserver.gameserver.network.serverpackets.PlaySound;
@ -707,7 +706,7 @@ public final class QuestState
*/
public void giveAdena(long count, boolean applyRates)
{
giveItems(Inventory.ADENA_ID, count, applyRates ? 0 : 1);
AbstractScript.giveAdena(_player, count, applyRates);
}
/**