Fixed quest adena reward count.
Contributed by ultion.
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@ -2013,7 +2013,7 @@ public abstract class AbstractScript implements INamable
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* @param count the amount of Adena to give
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* @param count the amount of Adena to give
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* @param applyRates if {@code true} quest rates will be applied to the amount
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* @param applyRates if {@code true} quest rates will be applied to the amount
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*/
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*/
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public void giveAdena(L2PcInstance player, long count, boolean applyRates)
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public static void giveAdena(L2PcInstance player, long count, boolean applyRates)
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{
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{
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if (applyRates)
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if (applyRates)
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{
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{
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@ -38,7 +38,6 @@ import com.l2jserver.gameserver.model.actor.L2Npc;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jserver.gameserver.model.events.AbstractScript;
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import com.l2jserver.gameserver.model.events.AbstractScript;
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import com.l2jserver.gameserver.model.holders.ItemHolder;
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import com.l2jserver.gameserver.model.holders.ItemHolder;
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import com.l2jserver.gameserver.model.itemcontainer.Inventory;
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import com.l2jserver.gameserver.network.NpcStringId;
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import com.l2jserver.gameserver.network.NpcStringId;
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import com.l2jserver.gameserver.network.serverpackets.ExShowQuestMark;
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import com.l2jserver.gameserver.network.serverpackets.ExShowQuestMark;
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import com.l2jserver.gameserver.network.serverpackets.PlaySound;
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import com.l2jserver.gameserver.network.serverpackets.PlaySound;
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@ -707,7 +706,7 @@ public final class QuestState
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*/
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*/
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public void giveAdena(long count, boolean applyRates)
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public void giveAdena(long count, boolean applyRates)
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{
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{
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giveItems(Inventory.ADENA_ID, count, applyRates ? 0 : 1);
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AbstractScript.giveAdena(_player, count, applyRates);
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}
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}
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/**
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/**
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