Various chapter 2 changes.

Contributed by nasseka.
This commit is contained in:
MobiusDevelopment 2021-07-05 13:40:04 +00:00
parent c55ca8bd8c
commit 948e2c8b91
14 changed files with 1197 additions and 17 deletions

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@ -5086,4 +5086,32 @@
<options level="9" option1="34713" />
<options level="10" option1="34714" />
</item>
<item id="81914"> <!-- Blessed Fallen Angel Ring -->
<options level="6" option1="33502" />
<options level="7" option1="33503" />
<options level="8" option1="33504" />
<options level="9" option1="33505" />
<options level="10" option1="35911" />
</item>
<item id="81915"> <!-- Blessed Fallen Angel Ring CHA + 1 -->
<options level="6" option1="33502" />
<options level="7" option1="33503" />
<options level="8" option1="33504" />
<options level="9" option1="33505" />
<options level="10" option1="35911" />
</item>
<item id="81916"> <!-- Blessed Fallen Angel Ring CHA + 2 -->
<options level="6" option1="33502" />
<options level="7" option1="33503" />
<options level="8" option1="33504" />
<options level="9" option1="33505" />
<options level="10" option1="35911" />
</item>
<item id="81917"> <!-- Blessed Fallen Angel Ring CHA + 3 -->
<options level="6" option1="33502" />
<options level="7" option1="33503" />
<options level="8" option1="33504" />
<options level="9" option1="33505" />
<options level="10" option1="35911" />
</item>
</list>

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@ -6795,4 +6795,24 @@
<upgrade id="13025" item="28303,30" materials="36515,230;19440,294028" adena="137604924383" result="80249,30" />
<upgrade id="13026" item="28488,0" materials="80839,12" adena="100000" result="29546,0" />
<upgrade id="13027" item="29546,5" materials="80839,38" adena="100000" result="29547,0" />
<upgrade id="3890" item="48864,6" materials="48860,100" adena="1000000" result="81914,6" />
<upgrade id="3891" item="48864,7" materials="48860,250" adena="1000000" result="81914,7" />
<upgrade id="3892" item="48864,8" materials="48860,700" adena="1000000" result="81914,8" />
<upgrade id="3893" item="48864,9" materials="48860,2000" adena="1000000" result="81914,9" />
<upgrade id="3894" item="48864,10" materials="48860,6000" adena="1000000" result="81914,10" />
<upgrade id="3895" item="81364,6" materials="48860,100" adena="1000000" result="81915,6" />
<upgrade id="3896" item="81364,7" materials="48860,250" adena="1000000" result="81915,7" />
<upgrade id="3897" item="81364,8" materials="48860,700" adena="1000000" result="81915,8" />
<upgrade id="3898" item="81364,9" materials="48860,2000" adena="1000000" result="81915,9" />
<upgrade id="3899" item="81364,10" materials="48860,6000" adena="1000000" result="81915,10" />
<upgrade id="3900" item="81365,6" materials="48860,100" adena="1000000" result="81916,6" />
<upgrade id="3901" item="81365,7" materials="48860,250" adena="1000000" result="81916,7" />
<upgrade id="3902" item="81365,8" materials="48860,700" adena="1000000" result="81916,8" />
<upgrade id="3903" item="81365,9" materials="48860,2000" adena="1000000" result="81916,9" />
<upgrade id="3904" item="81365,10" materials="48860,6000" adena="1000000" result="81916,10" />
<upgrade id="3905" item="81366,6" materials="48860,100" adena="1000000" result="81917,6" />
<upgrade id="3906" item="81366,7" materials="48860,250" adena="1000000" result="81917,7" />
<upgrade id="3907" item="81366,8" materials="48860,700" adena="1000000" result="81917,8" />
<upgrade id="3908" item="81366,9" materials="48860,2000" adena="1000000" result="81917,9" />
<upgrade id="3909" item="81366,10" materials="48860,6000" adena="1000000" result="81917,10" />
</list>

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@ -6489,6 +6489,20 @@
</optionCategory>
</optionGroup>
</variation>
<!-- Dragon skin Shirt Augmenting Stone -->
<variation mineralId="81931">
<optionGroup order="0">
<optionCategory chance="100">
<optionRange from="35913" to="35933" chance="4.761904761904762" /> <!-- Option 1 -->
</optionCategory>
</optionGroup>
<optionGroup order="1">
<optionCategory chance="100">
<optionRange from="35934" to="36002" chance="1.449275362318841" /> <!-- Option 2 -->
</optionCategory>
</optionGroup>
</variation>
</variations>
<itemGroups>
<itemGroup id="0">
@ -9408,11 +9422,7 @@
<item id="81387" /> <!-- Dragon's Ring (Potential Lv. 3) -->
</itemGroup>
<itemGroup id="22">
<item id="23380" /> <!-- Adenian Military Underwear -->
<item id="23381" /> <!-- Adenian Premium Underwear -->
<item id="23382" /> <!-- Adenian Temptation Underwear -->
<item id="23383" /> <!-- Adenian Cyber Underwear -->
<item id="23384" /> <!-- Adenian Cute Underwear -->
<item id="48493" /> <!-- Dragon Skin Shirt -->
</itemGroup>
<itemGroup id="23">
<item id="23724" /> <!-- Adenian Tattoo: Wings -->
@ -11689,12 +11699,9 @@
<fee itemGroup="21" itemId="19440" itemCount="7" cancelFee="12650000"> <!-- R-grade Gemstone -->
<mineral id="81729" /> <!-- Accessory Augmenting Stone -->
</fee>
<!-- Adenian Underwear Augmenting Stone -->
<fee itemGroup="22" itemId="2133" itemCount="26" cancelFee="2400000"> <!-- A-grade Gemstone -->
<mineral id="23385" /> <!-- Adenian Underwear Augmenting Stone -->
<mineral id="23800" /> <!-- Major Adenian Augmenting Stone (Not available) -->
<mineral id="23802" /> <!-- Adenian Augmenting Stone -->
<mineral id="23803" /> <!-- Major Adenian Augmenting Stone -->
<!-- Dragon Skin Shirt Augmenting Stone -->
<fee itemGroup="22" itemId="19440" itemCount="7" cancelFee="12650000"> <!-- R-grade Gemstone -->
<mineral id="81931" /> <!-- Dragon Skin Shirt Augmenting Stone -->
</fee>
<!-- Great Adenian Tattoo Augmenting Stone (Not available) -->
<fee itemGroup="23" itemId="2133" itemCount="26" cancelFee="2400000"> <!-- A-grade Gemstone -->

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@ -0,0 +1,292 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../xsd/optionsData.xsd">
<option id="35900" name="empiric">
<passive_skill id="35951" level="1" />
</option>
<option id="35901" name="all_as_one">
<passive_skill id="35952" level="1" />
</option>
<option id="35902" name="the_last_chance">
<passive_skill id="35953" level="1" />
</option>
<option id="35903" name="art_of_petience">
<passive_skill id="35954" level="1" />
</option>
<option id="35904" name="art_of_tenacity">
<passive_skill id="35955" level="1" />
</option>
<option id="35908" name="aden_ruler">
<passive_skill id="35961" level="1" />
</option>
<option id="35909" name="aden_pilgrim">
<passive_skill id="35962" level="1" />
</option>
<option id="35911" name="Blessed_Fallen_Angel_Ring">
<passive_skill id="35217" level="12" />
</option>
<option id="35913" name="dragon_shirt_augment">
<passive_skill id="35970" level="1" />
</option>
<option id="35914" name="dragon_shirt_augment">
<passive_skill id="35970" level="2" />
</option>
<option id="35915" name="dragon_shirt_augment">
<passive_skill id="35970" level="3" />
</option>
<option id="35916" name="dragon_shirt_augment">
<passive_skill id="35970" level="4" />
</option>
<option id="35917" name="dragon_shirt_augment">
<passive_skill id="35970" level="5" />
</option>
<option id="35918" name="dragon_shirt_augment">
<passive_skill id="35971" level="1" />
</option>
<option id="35919" name="dragon_shirt_augment">
<passive_skill id="35971" level="2" />
</option>
<option id="35920" name="dragon_shirt_augment">
<passive_skill id="35971" level="3" />
</option>
<option id="35921" name="dragon_shirt_augment">
<passive_skill id="35971" level="4" />
</option>
<option id="35922" name="dragon_shirt_augment">
<passive_skill id="35971" level="5" />
</option>
<option id="35923" name="dragon_shirt_augment">
<passive_skill id="35972" level="1" />
</option>
<option id="35924" name="dragon_shirt_augment">
<passive_skill id="35972" level="2" />
</option>
<option id="35925" name="dragon_shirt_augment">
<passive_skill id="35972" level="3" />
</option>
<option id="35926" name="dragon_shirt_augment">
<passive_skill id="35972" level="4" />
</option>
<option id="35927" name="dragon_shirt_augment">
<passive_skill id="35972" level="5" />
</option>
<option id="35928" name="dragon_shirt_augment">
<passive_skill id="35973" level="1" />
</option>
<option id="35929" name="dragon_shirt_augment">
<passive_skill id="35973" level="2" />
</option>
<option id="35930" name="dragon_shirt_augment">
<passive_skill id="35973" level="3" />
</option>
<option id="35931" name="dragon_shirt_augment">
<passive_skill id="35973" level="4" />
</option>
<option id="35932" name="dragon_shirt_augment">
<passive_skill id="35973" level="5" />
</option>
<option id="35933" name="dragon_shirt_augment">
<passive_skill id="35974" level="1" />
</option>
<!-- Active -->
<option id="35934" name="dragon_shirt_augment">
<active_skill id="35965" level="1" />
</option>
<option id="35935" name="dragon_shirt_augment">
<active_skill id="35965" level="2" />
</option>
<option id="35936" name="dragon_shirt_augment">
<active_skill id="35965" level="3" />
</option>
<option id="35937" name="dragon_shirt_augment">
<active_skill id="35965" level="4" />
</option>
<option id="35938" name="dragon_shirt_augment">
<active_skill id="35965" level="5" />
</option>
<option id="35939" name="dragon_shirt_augment">
<active_skill id="35965" level="6" />
</option>
<option id="35940" name="dragon_shirt_augment">
<active_skill id="35965" level="7" />
</option>
<option id="35941" name="dragon_shirt_augment">
<active_skill id="35965" level="8" />
</option>
<option id="35942" name="dragon_shirt_augment">
<active_skill id="35965" level="9" />
</option>
<option id="35943" name="dragon_shirt_augment">
<active_skill id="35965" level="10" />
</option>
<option id="35944" name="dragon_shirt_augment">
<active_skill id="35965" level="11" />
</option>
<option id="35945" name="dragon_shirt_augment">
<active_skill id="35965" level="12" />
</option>
<option id="35946" name="dragon_shirt_augment">
<active_skill id="35965" level="13" />
</option>
<option id="35947" name="dragon_shirt_augment">
<active_skill id="35965" level="14" />
</option>
<option id="35948" name="dragon_shirt_augment">
<active_skill id="35965" level="15" />
</option>
<option id="35949" name="dragon_shirt_augment">
<active_skill id="35965" level="16" />
</option>
<!-- Active -->
<option id="35950" name="dragon_shirt_augment">
<active_skill id="35966" level="1" />
</option>
<option id="35951" name="dragon_shirt_augment">
<active_skill id="35966" level="2" />
</option>
<option id="35952" name="dragon_shirt_augment">
<active_skill id="35966" level="3" />
</option>
<option id="35953" name="dragon_shirt_augment">
<active_skill id="35966" level="4" />
</option>
<option id="35954" name="dragon_shirt_augment">
<active_skill id="35966" level="5" />
</option>
<option id="35955" name="dragon_shirt_augment">
<active_skill id="35966" level="6" />
</option>
<option id="35956" name="dragon_shirt_augment">
<active_skill id="35966" level="7" />
</option>
<option id="35957" name="dragon_shirt_augment">
<active_skill id="35966" level="8" />
</option>
<option id="35958" name="dragon_shirt_augment">
<active_skill id="35966" level="9" />
</option>
<option id="35959" name="dragon_shirt_augment">
<active_skill id="35966" level="10" />
</option>
<option id="35960" name="dragon_shirt_augment">
<active_skill id="35966" level="11" />
</option>
<option id="35961" name="dragon_shirt_augment">
<active_skill id="35966" level="12" />
</option>
<option id="35962" name="dragon_shirt_augment">
<active_skill id="35966" level="13" />
</option>
<option id="35963" name="dragon_shirt_augment">
<active_skill id="35966" level="14" />
</option>
<option id="35964" name="dragon_shirt_augment">
<active_skill id="35966" level="15" />
</option>
<option id="35965" name="dragon_shirt_augment">
<active_skill id="35966" level="16" />
</option>
<!-- Active -->
<option id="35966" name="dragon_shirt_augment">
<active_skill id="35967" level="1" />
</option>
<option id="35967" name="dragon_shirt_augment">
<active_skill id="35967" level="2" />
</option>
<option id="35968" name="dragon_shirt_augment">
<active_skill id="35967" level="3" />
</option>
<option id="35969" name="dragon_shirt_augment">
<active_skill id="35967" level="4" />
</option>
<option id="35970" name="dragon_shirt_augment">
<active_skill id="35967" level="5" />
</option>
<option id="35971" name="dragon_shirt_augment">
<active_skill id="35967" level="6" />
</option>
<option id="35972" name="dragon_shirt_augment">
<active_skill id="35967" level="7" />
</option>
<option id="35973" name="dragon_shirt_augment">
<active_skill id="35967" level="8" />
</option>
<option id="35974" name="dragon_shirt_augment">
<active_skill id="35967" level="9" />
</option>
<option id="35975" name="dragon_shirt_augment">
<active_skill id="35967" level="10" />
</option>
<option id="35976" name="dragon_shirt_augment">
<active_skill id="35967" level="11" />
</option>
<option id="35977" name="dragon_shirt_augment">
<active_skill id="35967" level="12" />
</option>
<option id="35978" name="dragon_shirt_augment">
<active_skill id="35967" level="13" />
</option>
<option id="35979" name="dragon_shirt_augment">
<active_skill id="35967" level="14" />
</option>
<option id="35980" name="dragon_shirt_augment">
<active_skill id="35967" level="15" />
</option>
<option id="35981" name="dragon_shirt_augment">
<active_skill id="35967" level="16" />
</option>
<!-- Active -->
<option id="35982" name="dragon_shirt_augment">
<active_skill id="35968" level="1" />
</option>
<option id="35983" name="dragon_shirt_augment">
<active_skill id="35968" level="2" />
</option>
<option id="35984" name="dragon_shirt_augment">
<active_skill id="35968" level="3" />
</option>
<option id="35985" name="dragon_shirt_augment">
<active_skill id="35968" level="4" />
</option>
<option id="35986" name="dragon_shirt_augment">
<active_skill id="35968" level="5" />
</option>
<option id="35987" name="dragon_shirt_augment">
<active_skill id="35968" level="6" />
</option>
<option id="35988" name="dragon_shirt_augment">
<active_skill id="35968" level="7" />
</option>
<option id="35989" name="dragon_shirt_augment">
<active_skill id="35968" level="8" />
</option>
<option id="35990" name="dragon_shirt_augment">
<active_skill id="35968" level="9" />
</option>
<option id="35991" name="dragon_shirt_augment">
<active_skill id="35968" level="10" />
</option>
<option id="35992" name="dragon_shirt_augment">
<active_skill id="35968" level="11" />
</option>
<option id="35993" name="dragon_shirt_augment">
<active_skill id="35968" level="12" />
</option>
<option id="35994" name="dragon_shirt_augment">
<active_skill id="35968" level="13" />
</option>
<option id="35995" name="dragon_shirt_augment">
<active_skill id="35968" level="14" />
</option>
<option id="35996" name="dragon_shirt_augment">
<active_skill id="35968" level="15" />
</option>
<option id="35997" name="dragon_shirt_augment">
<active_skill id="35968" level="16" />
</option>
<option id="35998" name="dragon_shirt_augment">
<active_skill id="35969" level="1" />
</option>
<option id="35999" name="dragon_shirt_augment">
<active_skill id="35969" level="2" />
</option>
</list>

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@ -0,0 +1,12 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../xsd/optionsData.xsd">
<option id="36000" name="dragon_shirt_augment">
<active_skill id="35969" level="3" />
</option>
<option id="36001" name="dragon_shirt_augment">
<active_skill id="35969" level="4" />
</option>
<option id="36002" name="dragon_shirt_augment">
<active_skill id="35969" level="5" />
</option>
</list>

View File

@ -1032,7 +1032,7 @@
<set name="is_dropable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="48472" name="Night Goblin Coin" type="EtcItem">
<item id="48472" name="Einhasad's Golden Coin" type="EtcItem">
<!-- Contains Night Goblin's power. Can be used through the Black Marketeer of Mammon. -->
<set name="icon" val="icon.bm_goblin_coin" />
<set name="material" val="PAPER" />

View File

@ -27,4 +27,163 @@
<set name="material" val="PAPER" />
<set name="is_sellable" val="false" />
</item>
<item id="81903" name="Shining Crystal of Dyes" type="EtcItem">
<!-- Required for creating legendary dyes. Can be compounded with a dye Lv. 7+. In case of failure, the dye does not disappear, but its level drops to 7. -->
<set name="icon" val="icon.bm_dye_stone_upgrade" />
<set name="material" val="LIQUID" />
<set name="weight" val="10" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="81908" name="Gran Kain's Scroll: Enchant La Vie En Rose's Brooch" type="EtcItem">
<!-- For Dragon Rind Leather Shirt enchanted to +7 or higher. Through Gran Kain's power, in case of failure, the item is not crystallized, and its enchant value remains the same. -->
<set name="icon" val="iicon.bm_shilen_scrl_of_brooch_6slot_lavianrose" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="ENCHT_ATTR_ANCIENT_CRYSTAL_ENCHANT_AM" />
<set name="material" val="PAPER" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="EnchantScrolls" />
<skills>
<skill id="39727" level="1" /> <!-- Gran Kain's Scroll: Enchant La Vie En Rose's Brooch -->
</skills>
</item>
<item id="81914" name="Blessed Fallen Angel's Ring" type="Armor">
<!-- When enchanted, increases Obstruction Atk. Rate/ Resistance, Attribute Resistance, P. Critical Damage, P./ M. Skill Critical Damage, and P./ M. Skill Power. Effects of two identical rings do not stack. The item can be changed. <Enchanting>. Use Scroll: Enchant Angel Accessory. Can be augmented. -->
<set name="icon" val="bless_bm_ring_of_fallen_angel" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rfinger;lfinger" />
<set name="immediate_effect" val="true" />
<set name="crystal_type" val="R" />
<set name="crystal_count" val="73" />
<set name="material" val="SILVER" />
<set name="weight" val="150" />
<set name="enchant_enabled" val="true" />
<stats>
<stat type="mDef">101</stat>
</stats>
</item>
<item id="81915" name="Blessed Fallen Angel's Ring" additionalName="Charisma Lv. 1" type="Armor">
<!-- When enchanted, increases Obstruction Atk. Rate/ Resistance, Attribute Resistance, P. Critical Damage, P./ M. Skill Critical Damage, and P./ M. Skill Power. Effects of two identical rings do not stack. The item can be changed. <Enchanting>. Use Scroll: Enchant Angel Accessory. Can be augmented. -->
<set name="icon" val="bless_bm_ring_of_fallen_angel" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rfinger;lfinger" />
<set name="immediate_effect" val="true" />
<set name="crystal_type" val="R" />
<set name="crystal_count" val="73" />
<set name="material" val="SILVER" />
<set name="weight" val="150" />
<set name="enchant_enabled" val="true" />
<skills>
<skill id="39620" level="1" /> <!-- Craft Effect - Charisma Lv. 1 -->
</skills>
<stats>
<stat type="mDef">101</stat>
</stats>
</item>
<item id="81916" name="Blessed Fallen Angel's Ring" additionalName="Charisma Lv. 2" type="Armor">
<!-- When enchanted, increases Obstruction Atk. Rate/ Resistance, Attribute Resistance, P. Critical Damage, P./ M. Skill Critical Damage, and P./ M. Skill Power. Effects of two identical rings do not stack. The item can be changed. <Enchanting>. Use Scroll: Enchant Angel Accessory. Can be augmented. -->
<set name="icon" val="bless_bm_ring_of_fallen_angel" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rfinger;lfinger" />
<set name="immediate_effect" val="true" />
<set name="crystal_type" val="R" />
<set name="crystal_count" val="73" />
<set name="material" val="SILVER" />
<set name="weight" val="150" />
<set name="enchant_enabled" val="true" />
<skills>
<skill id="39620" level="2" /> <!-- Craft Effect - Charisma Lv. 2 -->
</skills>
<stats>
<stat type="mDef">101</stat>
</stats>
</item>
<item id="81917" name="Blessed Fallen Angel's Ring" additionalName="Charisma Lv. 3" type="Armor">
<!-- When enchanted, increases Obstruction Atk. Rate/ Resistance, Attribute Resistance, P. Critical Damage, P./ M. Skill Critical Damage, and P./ M. Skill Power. Effects of two identical rings do not stack. The item can be changed. <Enchanting>. Use Scroll: Enchant Angel Accessory. Can be augmented. -->
<set name="icon" val="bless_bm_ring_of_fallen_angel" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rfinger;lfinger" />
<set name="immediate_effect" val="true" />
<set name="crystal_type" val="R" />
<set name="crystal_count" val="73" />
<set name="material" val="SILVER" />
<set name="weight" val="150" />
<set name="enchant_enabled" val="true" />
<skills>
<skill id="39620" level="3" /> <!-- Craft Effect - Charisma Lv. 3 -->
</skills>
<stats>
<stat type="mDef">101</stat>
</stats>
</item>
<item id="81918" name="+6 Fallen Angel's Ring Pack" type="EtcItem">
<!-- Double-click to obtain +6 Fallen Angel's Ring. -->
<set name="icon" val="icon.sayha2017_box_i01" />
<set name="default_action" val="CAPSULE" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="48864" min="1" max="1" minEnchant="6" maxEnchant="6" chance="100" /> <!-- Fallen Angel's Ring -->
</capsuled_items>
</item>
<item id="81920" name="+9 Blessed Fallen Angel's Ring Pack" type="EtcItem">
<!-- Double-click to obtain +9 Blessed Fallen Angel's Ring. -->
<set name="icon" val="icon.bm_nebit_box" />
<set name="default_action" val="CAPSULE" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="81914" min="1" max="1" minEnchant="9" maxEnchant="9" chance="100" /> <!-- Blessed Fallen Angel's Ring -->
</capsuled_items>
</item>
<item id="81921" name="+10 Blessed Fallen Angel's Ring Pack" type="EtcItem">
<!-- Double-click to obtain +10 Blessed Fallen Angel's Ring. -->
<set name="icon" val="icon.bm_nebit_box" />
<set name="default_action" val="CAPSULE" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="81914" min="1" max="1" minEnchant="10" maxEnchant="10" chance="100" /> <!-- Blessed Fallen Angel's Ring -->
</capsuled_items>
</item>
<item id="81931" name="Dragon Skin Shirt Augmenting Stone" type="EtcItem">
<!--A mineral that has been petrified by some kind of physical or magical damage and dimensional anomalies.\nKey material for Dragon Rind Leather Shirt's augmentation. Double-click on the item or speak to a blacksmith to augment what you need. -->
<set name="icon" val="icon.renewal_mineral_dragon_rind_leather_shirt" />
<set name="commissionItemType" val="LIFE_STONE" />
<set name="immediate_effect" val="true" />
<set name="material" val="LIQUID" />
<set name="weight" val="2" />
<set name="price" val="10030020" />
<set name="is_stackable" val="true" />
</item>
<item id="81938" name="Greater Zodiac Agathion's Sacred Book of Growth" type="EtcItem">
<!-- Required for upgrading Greater Zodiac Agathion Charms.\nCan be used with Greater Zodiac agathions enchanted to +5 and higher.\nIn case of failure, the enchant value remains the same. -->
<set name="icon" val="icon.star_scrl_of_ench_ag_2" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="ENCHT_ATTR_ANCIENT_CRYSTAL_ENCHANT_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" />
<set name="is_stackable" val="true" />
<set name="handler" val="EnchantScrolls" />
<skills>
<skill id="39735" level="1" /> <!-- Greater Zodiac Agathion's Sacred Book of Growth -->
</skills>
</item>
</list>

View File

@ -0,0 +1,16 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="82010" name="Gran Kain's Scroll: Enchant Superior Seed Bracelet" type="EtcItem">
<!-- For Superior Seed Bracelet Lv. 4 enchanted to +7 or higher. Through Gran Kain's power, in case of failure, the item is not crystallized, and its enchant value remains the same. -->
<set name="icon" val="icon.bm_shilen_scrl_of_lbracelet_charm_m1_s4_lv5" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="ENCHT_ATTR_ANCIENT_CRYSTAL_ENCHANT_AM" />
<set name="material" val="PAPER" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="EnchantScrolls" />
<skills>
<skill id="39736" level="1" /> <!-- Gran Kain's Scroll: Enchant Superior Seed Bracelet -->
</skills>
</item>
</list>

View File

@ -1810,4 +1810,100 @@
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="29443" toLevel="1" name="Spellbook: Create Mysterious Soulshots">
<hitTime>1500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>60015</itemConsumeId> <!-- Spellbook: Create Mysterious Soulshots -->
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpSkill">
<skillId>29445</skillId> <!-- Spellbook: Create Mysterious Soulshots -->
<skillLevel>1</skillLevel>
<hasLearned>false</hasLearned>
</condition>
</conditions>
<effects>
<effect name="SetSkill">
<skillId>29445</skillId> <!-- Spellbook: Create Mysterious Soulshots -->
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
<skill id="29444" toLevel="1" name="Spellbook: Create Mysterious Spiritshots">
<hitTime>1500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>60016</itemConsumeId> <!-- Spellbook: Create Mysterious Spiritshots -->
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpSkill">
<skillId>29446</skillId> <!-- Spellbook: Create Mysterious Spiritshots -->
<skillLevel>1</skillLevel>
<hasLearned>false</hasLearned>
</condition>
</conditions>
<effects>
<effect name="SetSkill">
<skillId>29446</skillId> <!-- Spellbook: Create Mysterious Spiritshots -->
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
<skill id="29445" toLevel="1" name="Create Mysterious R-grade Soulshots">
<!-- Creates 10,000 Mysterious R-grade Soulshots.\nCan be used only if there are no R-grade Soulshots in your inventory.\nRequires 150 R-grade Crystals. -->
<icon>icon.skill29445</icon>
<operateType>A1</operateType>
<excludedFromCheck>true</excludedFromCheck>
<mpConsume>500</mpConsume>
<hitTime>3000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>60000</reuseDelay>
<itemConsumeId>17371</itemConsumeId> <!-- Consumes 150 Crystals (R-grade) -->
<itemConsumeCount>150</itemConsumeCount>
<conditions>
<condition name="OpEncumbered">
<weightPercent>20</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="Restoration">
<itemId>22888</itemId>
<itemCount>10000</itemCount>
</effect>
</effects>
</skill>
<skill id="29446" toLevel="1" name="Create Mysterious R-grade Spiritshots">
<!-- Creates 10,000 Mysterious R-grade Soulshots.\nCan be used only if there are no R-grade Spiritshots in your inventory.\nRequires 150 R-grade Crystals. -->
<icon>icon.skill29446</icon>
<operateType>A1</operateType>
<excludedFromCheck>true</excludedFromCheck>
<mpConsume>500</mpConsume>
<hitTime>3000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>60000</reuseDelay>
<itemConsumeId>17371</itemConsumeId> <!-- Consumes 150 Crystals (R-grade) -->
<itemConsumeCount>150</itemConsumeCount>
<conditions>
<condition name="OpEncumbered">
<weightPercent>20</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="Restoration">
<itemId>22889</itemId>
<itemCount>10000</itemCount>
</effect>
</effects>
</skill>
</list>

View File

@ -977,7 +977,7 @@
</effect>
</effects>
</skill>
<skill id="35217" toLevel="11" name="Fallen Angel's Ring">
<skill id="35217" toLevel="12" name="Fallen Angel's Ring">
<!-- Confusion Resistance +$s1. -->
<icon>icon.bm_ring_of_fallen_angel</icon>
<operateType>P</operateType>
@ -995,6 +995,7 @@
<value level="9">17</value>
<value level="10">18</value>
<value level="11">20</value>
<value level="12">20</value>
</amount>
</effect>
<effect name="ExpModify">
@ -1010,6 +1011,7 @@
<value level="9">12</value>
<value level="10">13</value>
<value level="11">15</value>
<value level="12">15</value>
</amount>
</effect>
<effect name="SpModify">
@ -1025,6 +1027,7 @@
<value level="9">12</value>
<value level="10">13</value>
<value level="11">15</value>
<value level="12">15</value>
</amount>
</effect>
<effect name="CriticalDamage">
@ -1040,6 +1043,7 @@
<value level="9">17</value>
<value level="10">18</value>
<value level="11">20</value>
<value level="12">20</value>
</amount>
<mode>PER</mode>
</effect>
@ -1056,6 +1060,7 @@
<value level="9">17</value>
<value level="10">18</value>
<value level="11">20</value>
<value level="12">20</value>
</amount>
<mode>PER</mode>
</effect>
@ -1072,6 +1077,7 @@
<value level="9">17</value>
<value level="10">18</value>
<value level="11">20</value>
<value level="12">20</value>
</amount>
<mode>PER</mode>
</effect>
@ -1088,6 +1094,7 @@
<value level="9">25</value>
<value level="10">25</value>
<value level="11">25</value>
<value level="12">25</value>
</KNOCKBACK>
<KNOCKDOWN>
<value level="1">10</value>
@ -1101,6 +1108,7 @@
<value level="9">25</value>
<value level="10">25</value>
<value level="11">25</value>
<value level="12">25</value>
</KNOCKDOWN>
<PULL>
<value level="1">10</value>
@ -1114,6 +1122,7 @@
<value level="9">25</value>
<value level="10">25</value>
<value level="11">25</value>
<value level="12">25</value>
</PULL>
<SHOCK>
<value level="1">10</value>
@ -1127,6 +1136,7 @@
<value level="9">25</value>
<value level="10">25</value>
<value level="11">25</value>
<value level="12">25</value>
</SHOCK>
</effect>
<effect name="AttackTrait">
@ -1142,6 +1152,7 @@
<value level="9">25</value>
<value level="10">25</value>
<value level="11">25</value>
<value level="12">25</value>
</KNOCKBACK>
<KNOCKDOWN>
<value level="1">10</value>
@ -1155,6 +1166,7 @@
<value level="9">25</value>
<value level="10">25</value>
<value level="11">25</value>
<value level="12">25</value>
</KNOCKDOWN>
<PULL>
<value level="1">10</value>
@ -1168,6 +1180,7 @@
<value level="9">25</value>
<value level="10">25</value>
<value level="11">25</value>
<value level="12">25</value>
</PULL>
<SHOCK>
<value level="1">10</value>
@ -1181,8 +1194,79 @@
<value level="9">25</value>
<value level="10">25</value>
<value level="11">25</value>
<value level="12">25</value>
</SHOCK>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="12">3</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="12">3</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="12">3</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk">
<amount>
<value level="12">1</value>
</amount>
<mode>PER</mode>
<weaponType>
<item>SWORD</item>
<item>DUAL</item>
<item>POLE</item>
<item>BLUNT</item>
<item>DUALBLUNT</item>
<item>FIST</item>
<item>DUALFIST</item>
</weaponType>
</effect>
<effect name="CriticalDamage">
<amount>
<value level="12">1</value>
</amount>
<mode>PER</mode>
<weaponType>
<item>DAGGER</item>
<item>DUALDAGGER</item>
</weaponType>
</effect>
<effect name="MagicCriticalDamage">
<amount>
<value level="12">1</value>
</amount>
<mode>PER</mode>
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
</weaponType>
</effect>
<effect name="SkillCriticalDamage">
<amount>
<value level="12">1</value>
</amount>
<mode>PER</mode>
<weaponType>
<item>BOW</item>
<item>CROSSBOW</item>
<item>TWOHANDCROSSBOW</item>
</weaponType>
</effect>
<effect name="ImmobileDamageResist">
<amount>
<value level="12">3</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="35218" toLevel="1" name="Item Skill: Recovery">

View File

@ -315,4 +315,427 @@
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="35965" toLevel="16" name="Dragon's Critical Damage">
<!-- For 10 min., Critical Damage for standard attacks +1%%.\nConsumes 100 pcs. Spirit Ore.\n\nDoes not stack with such effects as Giant's Critical Damage and Giant's Battle Roar. -->
<icon>icon.skill35965</icon>
<operateType>A2</operateType>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>600</abnormalTime>
<abnormalType>ABNORMAL_ITEM</abnormalType>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<effectPoint>235</effectPoint>
<reuseDelay>30000</reuseDelay>
<basicProperty>NONE</basicProperty>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<isMagic>22</isMagic>
<itemConsumeId>3031</itemConsumeId> <!-- Consumes 150 Crystals (R-grade) -->
<itemConsumeCount>100</itemConsumeCount>
<effects>
<effect name="CriticalDamage">
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
<value level="11">11</value>
<value level="12">12</value>
<value level="13">13</value>
<value level="14">14</value>
<value level="15">15</value>
<value level="16">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttack">
<pAtkMod>
<value level="16">3</value>
</pAtkMod>
<criticalChance>5</criticalChance>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="35966" toLevel="16" name="Dragon's P. Critical Damage">
<!-- For 10 min., P. Skill Critical Damage +1%%.\nConsumes 100 pcs. Spirit Ore.\n\nDoes not stack with such effects as Giant's Critical Damage and Giant's Battle Roar. -->
<icon>icon.skill35966</icon>
<operateType>A2</operateType>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>600</abnormalTime>
<abnormalType>ABNORMAL_ITEM</abnormalType>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<effectPoint>235</effectPoint>
<reuseDelay>30000</reuseDelay>
<basicProperty>NONE</basicProperty>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<isMagic>22</isMagic>
<itemConsumeId>3031</itemConsumeId> <!-- Consumes 150 Crystals (R-grade) -->
<itemConsumeCount>100</itemConsumeCount>
<effects>
<effect name="SkillCriticalDamage">
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
<value level="11">11</value>
<value level="12">12</value>
<value level="13">13</value>
<value level="14">14</value>
<value level="15">15</value>
<value level="16">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalSkillPower">
<amount>
<value level="16">3</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="35967" toLevel="16" name="Dragon's M. Critical Damage">
<!-- For 10 min., M. Skill Critical Damage +1%%.\nConsumes 100 pcs. Spirit Ore.\n\nDoes not stack with such effects as Giant's Critical Damage and Giant's Battle Roar. -->
<icon>icon.skill35967</icon>
<operateType>A2</operateType>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>600</abnormalTime>
<abnormalType>ABNORMAL_ITEM</abnormalType>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<effectPoint>235</effectPoint>
<reuseDelay>30000</reuseDelay>
<basicProperty>NONE</basicProperty>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<isMagic>22</isMagic>
<itemConsumeId>3031</itemConsumeId> <!-- Consumes 150 Crystals (R-grade) -->
<itemConsumeCount>100</itemConsumeCount>
<effects>
<effect name="MagicCriticalDamage">
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
<value level="11">11</value>
<value level="12">12</value>
<value level="13">13</value>
<value level="14">14</value>
<value level="15">15</value>
<value level="16">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalSkillPower">
<amount>
<value level="16">3</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="35968" toLevel="16" name="Dragon's Battle Roar">
<!-- For 10 min., HP/ CP +1%%.\nConsumes 100 pcs. Spirit Ore.\n\nDoes not stack with such effects as Giant's Critical Damage and Giant's Battle Roar. -->
<icon>icon.skill35968</icon>
<operateType>A2</operateType>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>600</abnormalTime>
<abnormalType>ABNORMAL_ITEM</abnormalType>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<effectPoint>235</effectPoint>
<reuseDelay>30000</reuseDelay>
<basicProperty>NONE</basicProperty>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<isMagic>22</isMagic>
<itemConsumeId>3031</itemConsumeId> <!-- Consumes 150 Crystals (R-grade) -->
<itemConsumeCount>100</itemConsumeCount>
<effects>
<effect name="MaxHp">
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
<value level="11">11</value>
<value level="12">12</value>
<value level="13">13</value>
<value level="14">14</value>
<value level="15">15</value>
<value level="16">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MaxCp">
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
<value level="11">11</value>
<value level="12">12</value>
<value level="13">13</value>
<value level="14">14</value>
<value level="15">15</value>
<value level="16">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="DamageByAttack">
<amount>
<value fromLevel="1" toLevel="15">0</value>
<value level="16">-3</value>
</amount>
<type>PK</type>
</effect>
<effect name="DamageByAttack">
<amount>
<value fromLevel="1" toLevel="15">0</value>
<value level="16">-3</value>
</amount>
<type>ENEMY_ALL</type>
</effect>
</effects>
</skill>
<skill id="35969" toLevel="5" name="Dragon's Skills">
<!-- STR/ DEX/ CON/ INT/ WIT/ MEN +1/LUC +1/Cha +1 -->
<icon>icon.skill35969</icon>
<operateType>P</operateType>
<effects>
<effect name="StatUp">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">1</value>
<value level="4">1</value>
<value level="5">1</value>
</amount>
<stat>STR</stat>
</effect>
<effect name="StatUp">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">1</value>
<value level="4">1</value>
<value level="5">1</value>
</amount>
<stat>INT</stat>
</effect>
<effect name="StatUp">
<amount>
<value level="1">0</value>
<value level="2">1</value>
<value level="3">1</value>
<value level="4">1</value>
<value level="5">1</value>
</amount>
<stat>DEX</stat>
</effect>
<effect name="StatUp">
<amount>
<value level="1">0</value>
<value level="2">1</value>
<value level="3">1</value>
<value level="4">1</value>
<value level="5">1</value>
</amount>
<stat>WIT</stat>
</effect>
<effect name="StatUp">
<amount>1</amount>
<stat>CON</stat>
</effect>
<effect name="StatUp">
<amount>1</amount>
<stat>MEN</stat>
</effect>
<effect name="StatUp">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">1</value>
<value level="5">1</value>
</amount>
<stat>LUC</stat>
</effect>
<effect name="StatUp">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">1</value>
</amount>
<stat>CHA</stat>
</effect>
</effects>
</skill>
<skill id="35970" toLevel="5" name="Dragon Skin Shirt Augmentation Effect: Attribute Attack">
<!-- Attribute Attack +25 -->
<icon>icon.skill35970</icon>
<operateType>P</operateType>
<effects>
<effect name="AttackAttributeAdd">
<amount>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">20</value>
<value level="5">25</value>
</amount>
</effect>
</effects>
</skill>
<skill id="35971" toLevel="5" name="Dragon Skin Shirt Augmentation Effect: Attribute Resistance">
<!-- Attribute Resistance +25 -->
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceAttribute">
<amount>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">20</value>
<value level="5">25</value>
</amount>
<attribute>HOLY</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">20</value>
<value level="5">25</value>
</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">20</value>
<value level="5">25</value>
</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">20</value>
<value level="5">25</value>
</amount>
<attribute>DARK</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">20</value>
<value level="5">25</value>
</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">20</value>
<value level="5">25</value>
</amount>
<attribute>WIND</attribute>
</effect>
</effects>
</skill>
<skill id="35972" toLevel="5" name="Dragon Skin Shirt Augmentation Effect: Atk. Spd.">
<!-- Atack Speed +50 -->
<icon>icon.skill35972</icon>
<operateType>P</operateType>
<effects>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
<value level="4">40</value>
<value level="5">50</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="35973" toLevel="5" name="Dragon Skin Shirt Augmentation Effect: Casting Spd.">
<!-- M. Atack Speed +50 -->
<icon>icon.skill35973</icon>
<operateType>P</operateType>
<effects>
<effect name="MagicalAttackSpeed">
<amount>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
<value level="4">40</value>
<value level="5">50</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="35974" toLevel="1" name="Dragon Skin Shirt Augmentation Effect: Acquired XP/ SP">
<!-- Acquired XP/ SP +10%% -->
<icon>icon.skill35974</icon>
<operateType>P</operateType>
<effects>
<effect name="ExpModify">
<amount>10</amount>
</effect>
<effect name="SpModify">
<amount>10</amount>
</effect>
</effects>
</skill>
</list>

View File

@ -199,4 +199,33 @@
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="39727" toLevel="1" name="Gran Kain's Scroll: Enchant Superior La Vie En Rose's Brooch">
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLevel>1</magicLevel>
<isMagic>2</isMagic>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="39735" toLevel="1" name="Greater Zodiac Agathion's Sacred Book of Growth">
<!-- Required for enhancing greater agathions. In case of failure, the enchant value remains the same. -->
<icon>icon.star_scrl_of_ench_ag</icon>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLevel>1</magicLevel>
<isMagic>2</isMagic>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="39736" toLevel="1" name="Gran Kain's Scroll: Enchant Superior Seed Bracelet">
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLevel>1</magicLevel>
<isMagic>2</isMagic>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
</list>

View File

@ -63,10 +63,10 @@
<xs:attribute name="levelRange" type="xs:string" use="optional" />
<xs:attribute name="insideZoneId" type="xs:string" use="optional" />
<xs:attribute name="vehicleMounted" type="xs:boolean" use="optional" />
<xs:attribute name="MaximumVitalityPoints" type="xs:unsignedInt" use="optional" />
<xs:attribute name="MinimumVitalityPoints" type="xs:unsignedInt" use="optional" />
<xs:attribute name="MinimumVitalityPoints" type="xs:unsignedShort" use="optional" />
<xs:attribute name="class_id_restriction" type="xs:string" use="optional" />
<xs:attribute name="symbolsealpoints" type="xs:unsignedShort" use="optional" />
<xs:attribute name="MaximumVitalityPoints" type="xs:unsignedInt" use="optional" />
</xs:complexType>
</xs:element>
</xs:sequence>
@ -95,7 +95,7 @@
<xs:sequence>
<xs:element maxOccurs="unbounded" name="skill">
<xs:complexType>
<xs:attribute name="id" type="xs:unsignedInt" use="required" />
<xs:attribute name="id" type="xs:unsignedShort" use="required" />
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
<xs:attribute name="type" type="xs:string" use="optional" />
<xs:attribute name="type_value" type="xs:unsignedByte" use="optional" />

View File

@ -2043,7 +2043,21 @@
</xs:element>
<xs:element name="damageModifier" type="xs:decimal" />
<xs:element name="animationSpeed" type="xs:unsignedShort" />
<xs:element name="pAtkMod" type="xs:unsignedByte" />
<xs:element name="pAtkMod">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
<xs:element name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:unsignedByte">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="mAtkAmount">
<xs:complexType>
<xs:sequence>