Implementation for Beleth Ring (96600).
Contributed by Ruilolz.
This commit is contained in:
parent
79af1aa02f
commit
93928d822c
@ -1,7 +1,6 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
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<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
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<item id="96600" name="Beleth' Ring" type="Armor">
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<item id="96600" name="Beleth' Ring" type="Armor">
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<!-- Max enchant value: +5. (Requires Scroll: Enchant Rare Accessories.) Boosts the item's parameters after enchanting. Effects of two identical rings do not stack. Safe enchanting to +1 -->
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<set name="icon" val="icon.accessary_dynasty_ring_i03" />
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<set name="icon" val="icon.accessary_dynasty_ring_i03" />
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<set name="default_action" val="EQUIP" />
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<set name="default_action" val="EQUIP" />
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<set name="bodypart" val="rfinger;lfinger" />
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<set name="bodypart" val="rfinger;lfinger" />
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@ -10,7 +9,12 @@
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<set name="weight" val="150" />
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<set name="weight" val="150" />
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<set name="enchant_enabled" val="true" />
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<set name="enchant_enabled" val="true" />
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<skills>
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<skills>
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<skill id="50555" level="1" /> <!-- Beleth' Ring -->
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<skill id="50555" level="1" type="ON_ENCHANT" type_value="0" />
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<skill id="50555" level="2" type="ON_ENCHANT" type_value="1" />
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<skill id="50555" level="3" type="ON_ENCHANT" type_value="2" />
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<skill id="50555" level="4" type="ON_ENCHANT" type_value="3" />
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<skill id="50555" level="5" type="ON_ENCHANT" type_value="4" />
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<skill id="50555" level="6" type="ON_ENCHANT" type_value="5" />
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</skills>
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</skills>
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<stats>
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<stats>
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<stat type="mDef">73</stat>
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<stat type="mDef">73</stat>
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@ -2787,14 +2787,203 @@
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</effects>
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</effects>
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</skill>
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</skill>
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<skill id="50555" toLevel="6" name="Beleth' Ring">
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<skill id="50555" toLevel="6" name="Beleth' Ring">
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<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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<icon>icon.skill0000</icon>
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<operateType>P</operateType>
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<effects>
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<effect name="MaxMp">
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<amount>
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<value level="1">22</value>
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<value level="2">32</value>
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<value level="3">40</value>
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<value level="4">60</value>
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<value level="5">85</value>
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<value level="6">100</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="AttackTrait">
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<SLEEP>
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<value level="1">15</value>
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<value level="2">20</value>
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<value level="3">25</value>
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<value level="4">25</value>
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<value level="5">25</value>
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<value level="6">25</value>
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</SLEEP>
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<SHOCK>
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<value level="1">10</value>
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<value level="2">15</value>
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<value level="3">20</value>
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<value level="4">20</value>
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<value level="5">20</value>
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<value level="6">20</value>
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</SHOCK>
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<PARALYZE>
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<value level="1">10</value>
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<value level="2">15</value>
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<value level="3">20</value>
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<value level="4">20</value>
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<value level="5">20</value>
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<value level="6">20</value>
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</PARALYZE>
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</effect>
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<effect name="DefenceTrait">
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<SLEEP>
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<value level="1">15</value>
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<value level="2">20</value>
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<value level="3">25</value>
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<value level="4">25</value>
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<value level="5">25</value>
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<value level="6">25</value>
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</SLEEP>
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<SHOCK>
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<value level="1">10</value>
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<value level="2">15</value>
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<value level="3">20</value>
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<value level="4">20</value>
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<value level="5">20</value>
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<value level="6">20</value>
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</SHOCK>
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<PARALYZE>
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<value level="1">10</value>
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<value level="2">15</value>
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<value level="3">20</value>
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<value level="4">20</value>
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<value level="5">20</value>
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<value level="6">20</value>
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</PARALYZE>
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</effect>
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<effect name="PAtk">
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<amount>
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<value fromLevel="1" toLevel="2">0</value>
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<value level="3">20</value>
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<value level="4">50</value>
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<value level="5">100</value>
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<value level="6">200</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="MAtk">
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<amount>
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<value fromLevel="1" toLevel="2">0</value>
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<value level="3">20</value>
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<value level="4">50</value>
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<value level="5">100</value>
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<value level="6">200</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="PhysicalSoulAttack">
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<amount>
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<value level="1">2</value>
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<value level="2">3</value>
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<value level="3">6</value>
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<value level="4">12</value>
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<value level="5">15</value>
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<value level="6">20</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MagicalSoulAttack">
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<amount>
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<value level="1">2</value>
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<value level="2">3</value>
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<value level="3">6</value>
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<value level="4">12</value>
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<value level="5">15</value>
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<value level="6">20</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="DefenceCriticalDamage">
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<amount>
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<value level="2">-10</value>
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<value level="3">-13</value>
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<value level="4">-16</value>
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<value level="5">-20</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="DefencePhysicalSkillCriticalDamage">
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<amount>
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<value level="2">-10</value>
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<value level="3">-13</value>
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<value level="4">-16</value>
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<value level="5">-20</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="DefenceMagicCriticalDamage">
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<amount>
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<value level="2">-10</value>
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<value level="3">-13</value>
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<value level="4">-16</value>
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<value level="5">-20</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="Reuse">
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<amount>
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<value level="4">-3</value>
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<value level="5">-5</value>
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<value level="6">-10</value>
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</amount>
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<mode>PER</mode>
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<magicType>0</magicType>
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</effect>
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<effect name="Reuse">
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<amount>
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<value level="4">-3</value>
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<value level="5">-5</value>
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<value level="6">-10</value>
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</amount>
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<mode>PER</mode>
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<magicType>1</magicType>
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</effect>
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<effect name="TriggerSkillByDamage" fromLevel="6" toLevel="6">
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<attackerType>Creature</attackerType>
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<minDamage>1</minDamage>
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<chance>50</chance>
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<targetType>SELF</targetType>
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<isCritical>false</isCritical>
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<skillId>50556</skillId>
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<skillLevel>1</skillLevel>
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</effect>
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<effect name="TriggerSkillByDamage" fromLevel="6" toLevel="6">
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<attackerType>Creature</attackerType>
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<minDamage>1</minDamage>
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<chance>50</chance>
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<targetType>SELF</targetType>
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<isCritical>true</isCritical>
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<skillId>50556</skillId>
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<skillLevel>1</skillLevel>
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</effect>
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</effects>
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</skill>
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</skill>
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<skill id="50556" toLevel="1" name="Beleth' Power">
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<skill id="50556" toLevel="1" name="Beleth' Power">
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<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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<icon>icon.skill0000</icon>
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<operateType>A2</operateType>
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<abnormalLevel>1</abnormalLevel>
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<abnormalTime>30</abnormalTime>
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<hitTime>1000</hitTime>
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<isTriggeredSkill>true</isTriggeredSkill>
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<isDebuff>false</isDebuff>
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<isMagic>4</isMagic>
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<reuseDelay>300000</reuseDelay>
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<magicCriticalRate>5</magicCriticalRate>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="DamageByAttack">
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<amount>-10</amount>
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<type>PK</type>
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</effect>
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<effect name="DamageByAttack">
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<amount>-10</amount>
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<type>ENEMY_ALL</type>
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</effect>
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</effects>
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</skill>
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</skill>
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<skill id="50557" toLevel="1" name="Beleth's Soul Eater">
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<skill id="50557" toLevel="1" name="Beleth's Soul Eater">
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<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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@ -1,7 +1,6 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
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<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
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<item id="96600" name="Beleth' Ring" type="Armor">
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<item id="96600" name="Beleth' Ring" type="Armor">
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<!-- Max enchant value: +5. (Requires Scroll: Enchant Rare Accessories.) Boosts the item's parameters after enchanting. Effects of two identical rings do not stack. Safe enchanting to +1 -->
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<set name="icon" val="icon.accessary_dynasty_ring_i03" />
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<set name="icon" val="icon.accessary_dynasty_ring_i03" />
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<set name="default_action" val="EQUIP" />
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<set name="default_action" val="EQUIP" />
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<set name="bodypart" val="rfinger;lfinger" />
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<set name="bodypart" val="rfinger;lfinger" />
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@ -10,7 +9,12 @@
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<set name="weight" val="150" />
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<set name="weight" val="150" />
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<set name="enchant_enabled" val="true" />
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<set name="enchant_enabled" val="true" />
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<skills>
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<skills>
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<skill id="50555" level="1" /> <!-- Beleth' Ring -->
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<skill id="50555" level="1" type="ON_ENCHANT" type_value="0" />
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<skill id="50555" level="2" type="ON_ENCHANT" type_value="1" />
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<skill id="50555" level="3" type="ON_ENCHANT" type_value="2" />
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<skill id="50555" level="4" type="ON_ENCHANT" type_value="3" />
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<skill id="50555" level="5" type="ON_ENCHANT" type_value="4" />
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<skill id="50555" level="6" type="ON_ENCHANT" type_value="5" />
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</skills>
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</skills>
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<stats>
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<stats>
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<stat type="mDef">73</stat>
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<stat type="mDef">73</stat>
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@ -2787,14 +2787,203 @@
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</effects>
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</effects>
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</skill>
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</skill>
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<skill id="50555" toLevel="6" name="Beleth' Ring">
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<skill id="50555" toLevel="6" name="Beleth' Ring">
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<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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<icon>icon.skill0000</icon>
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<operateType>P</operateType>
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<effects>
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<effect name="MaxMp">
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<amount>
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<value level="1">22</value>
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<value level="2">32</value>
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<value level="3">40</value>
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<value level="4">60</value>
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<value level="5">85</value>
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<value level="6">100</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="AttackTrait">
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<SLEEP>
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<value level="1">15</value>
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<value level="2">20</value>
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<value level="3">25</value>
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<value level="4">25</value>
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<value level="5">25</value>
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<value level="6">25</value>
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</SLEEP>
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<SHOCK>
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<value level="1">10</value>
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<value level="2">15</value>
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<value level="3">20</value>
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<value level="4">20</value>
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<value level="5">20</value>
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<value level="6">20</value>
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</SHOCK>
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<PARALYZE>
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<value level="1">10</value>
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<value level="2">15</value>
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<value level="3">20</value>
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<value level="4">20</value>
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<value level="5">20</value>
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<value level="6">20</value>
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</PARALYZE>
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</effect>
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<effect name="DefenceTrait">
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<SLEEP>
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<value level="1">15</value>
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<value level="2">20</value>
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<value level="3">25</value>
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<value level="4">25</value>
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<value level="5">25</value>
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<value level="6">25</value>
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</SLEEP>
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<SHOCK>
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<value level="1">10</value>
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<value level="2">15</value>
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<value level="3">20</value>
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<value level="4">20</value>
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<value level="5">20</value>
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<value level="6">20</value>
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</SHOCK>
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<PARALYZE>
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<value level="1">10</value>
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<value level="2">15</value>
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<value level="3">20</value>
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<value level="4">20</value>
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<value level="5">20</value>
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<value level="6">20</value>
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</PARALYZE>
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</effect>
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<effect name="PAtk">
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<amount>
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<value fromLevel="1" toLevel="2">0</value>
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<value level="3">20</value>
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<value level="4">50</value>
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<value level="5">100</value>
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<value level="6">200</value>
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</amount>
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||||||
|
<mode>DIFF</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="MAtk">
|
||||||
|
<amount>
|
||||||
|
<value fromLevel="1" toLevel="2">0</value>
|
||||||
|
<value level="3">20</value>
|
||||||
|
<value level="4">50</value>
|
||||||
|
<value level="5">100</value>
|
||||||
|
<value level="6">200</value>
|
||||||
|
</amount>
|
||||||
|
<mode>DIFF</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="PhysicalSoulAttack">
|
||||||
|
<amount>
|
||||||
|
<value level="1">2</value>
|
||||||
|
<value level="2">3</value>
|
||||||
|
<value level="3">6</value>
|
||||||
|
<value level="4">12</value>
|
||||||
|
<value level="5">15</value>
|
||||||
|
<value level="6">20</value>
|
||||||
|
</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="MagicalSoulAttack">
|
||||||
|
<amount>
|
||||||
|
<value level="1">2</value>
|
||||||
|
<value level="2">3</value>
|
||||||
|
<value level="3">6</value>
|
||||||
|
<value level="4">12</value>
|
||||||
|
<value level="5">15</value>
|
||||||
|
<value level="6">20</value>
|
||||||
|
</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="DefenceCriticalDamage">
|
||||||
|
<amount>
|
||||||
|
<value level="2">-10</value>
|
||||||
|
<value level="3">-13</value>
|
||||||
|
<value level="4">-16</value>
|
||||||
|
<value level="5">-20</value>
|
||||||
|
</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="DefencePhysicalSkillCriticalDamage">
|
||||||
|
<amount>
|
||||||
|
<value level="2">-10</value>
|
||||||
|
<value level="3">-13</value>
|
||||||
|
<value level="4">-16</value>
|
||||||
|
<value level="5">-20</value>
|
||||||
|
</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="DefenceMagicCriticalDamage">
|
||||||
|
<amount>
|
||||||
|
<value level="2">-10</value>
|
||||||
|
<value level="3">-13</value>
|
||||||
|
<value level="4">-16</value>
|
||||||
|
<value level="5">-20</value>
|
||||||
|
</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="Reuse">
|
||||||
|
<amount>
|
||||||
|
<value level="4">-3</value>
|
||||||
|
<value level="5">-5</value>
|
||||||
|
<value level="6">-10</value>
|
||||||
|
</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
<magicType>0</magicType>
|
||||||
|
</effect>
|
||||||
|
<effect name="Reuse">
|
||||||
|
<amount>
|
||||||
|
<value level="4">-3</value>
|
||||||
|
<value level="5">-5</value>
|
||||||
|
<value level="6">-10</value>
|
||||||
|
</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
<magicType>1</magicType>
|
||||||
|
</effect>
|
||||||
|
<effect name="TriggerSkillByDamage" fromLevel="6" toLevel="6">
|
||||||
|
<attackerType>Creature</attackerType>
|
||||||
|
<minDamage>1</minDamage>
|
||||||
|
<chance>50</chance>
|
||||||
|
<targetType>SELF</targetType>
|
||||||
|
<isCritical>false</isCritical>
|
||||||
|
<skillId>50556</skillId>
|
||||||
|
<skillLevel>1</skillLevel>
|
||||||
|
</effect>
|
||||||
|
<effect name="TriggerSkillByDamage" fromLevel="6" toLevel="6">
|
||||||
|
<attackerType>Creature</attackerType>
|
||||||
|
<minDamage>1</minDamage>
|
||||||
|
<chance>50</chance>
|
||||||
|
<targetType>SELF</targetType>
|
||||||
|
<isCritical>true</isCritical>
|
||||||
|
<skillId>50556</skillId>
|
||||||
|
<skillLevel>1</skillLevel>
|
||||||
|
</effect>
|
||||||
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="50556" toLevel="1" name="Beleth Power">
|
<skill id="50556" toLevel="1" name="Beleth Power">
|
||||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||||
<icon>icon.skill0000</icon>
|
<icon>icon.skill0000</icon>
|
||||||
<operateType>A1</operateType>
|
<operateType>A2</operateType>
|
||||||
|
<abnormalLevel>1</abnormalLevel>
|
||||||
|
<abnormalTime>30</abnormalTime>
|
||||||
|
<hitTime>1000</hitTime>
|
||||||
|
<isTriggeredSkill>true</isTriggeredSkill>
|
||||||
|
<isDebuff>false</isDebuff>
|
||||||
|
<isMagic>4</isMagic>
|
||||||
|
<reuseDelay>300000</reuseDelay>
|
||||||
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
|
<targetType>SELF</targetType>
|
||||||
|
<affectScope>SINGLE</affectScope>
|
||||||
|
<effects>
|
||||||
|
<effect name="DamageByAttack">
|
||||||
|
<amount>-10</amount>
|
||||||
|
<type>PK</type>
|
||||||
|
</effect>
|
||||||
|
<effect name="DamageByAttack">
|
||||||
|
<amount>-10</amount>
|
||||||
|
<type>ENEMY_ALL</type>
|
||||||
|
</effect>
|
||||||
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="50557" toLevel="1" name="Beleth' Soul Eater">
|
<skill id="50557" toLevel="1" name="Beleth' Soul Eater">
|
||||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||||
|
Loading…
Reference in New Issue
Block a user