Queen Ant's Ring, Ring of Core and Baium's Ring skill adjustments.
Contributed by Ruilolz.
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@ -1712,14 +1712,6 @@
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</effects>
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</skill>
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<skill id="50444" toLevel="6" name="Queen Ant's Ring">
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<!--
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Lv. 1 Max MP +9, P.Accuracy +1, M.Accuracy +1, P.Atk. +4%, M.Atk. +4%, Infection Atk. Rate +10%, Infection Resistance +10%
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Lv. 2 Max MP +15, P.Accuracy +2, M.Accuracy +2, P.Atk. +6%, M.Atk. +6%, Infection Atk. Rate +15%, Infection Resistance +15%
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Lv. 3 Max MP +21, P.Accuracy +3, M.Accuracy +3, P.Atk. +7%, M.Atk. +7%, P. Def +35, M.Def +35, P. Critical Damage +10%, M. Skill Critical Damage +5%, Infection Atk. Rate +20%, Infection Resistance +20%
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Lv. 4 Max MP +30, P.Accuracy +4, M.Accuracy +4, P.Atk. +9%, M.Atk. +9%, P. Def +65, M.Def +65, All Critical Damage +10%, Infection Atk. Rate +20%, Infection Resistance +20%
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Lv. 5 Max MP +40, P.Accuracy +6, M.Accuracy +6, P.Atk. +11%, M.Atk. +11%, P. Def +95, M.Def +95, All Critical Damage +15%, Infection Atk. Rate +20%, Infection Resistance +20%
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Lv. 6 Max MP +50, P.Accuracy +10, M.Accuracy +10, P.Atk. +15%, M.Atk. +15%, P. Def +125, M.Def +125, All Critical Damage +20%, Potion Atk. Rate +20%, Infection Atk. Rate +20%, Infection Resistance +20%, Applies the Queen Ant Power buff when hit. (Cooldown: 300 sec.)
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-->
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<icon>icon.skill0000</icon>
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<operateType>P</operateType>
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<effects>
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@ -1807,9 +1799,18 @@
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PhysicalSkillCriticalDamage" fromLevel="3" toLevel="6">
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<amount>
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<value level="3">10</value>
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<value level="4">10</value>
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<value level="5">15</value>
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<value level="6">20</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MagicCriticalDamage" fromLevel="3" toLevel="6">
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<amount>
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<value level="3">5</value>
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<value level="3">10</value>
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<value level="4">10</value>
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<value level="5">15</value>
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<value level="6">20</value>
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@ -1916,64 +1917,37 @@
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PvePhysicalAttackDamageBonus">
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<effect name="DamageByAttack">
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<amount>
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<value level="1">2</value>
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<value level="2">4</value>
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<value level="3">6</value>
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<value level="4">8</value>
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<value level="5">10</value>
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<value level="6">15</value>
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<value level="1">-2</value>
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<value level="2">-4</value>
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<value level="3">-6</value>
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<value level="4">-8</value>
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<value level="5">-10</value>
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<value level="6">-15</value>
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</amount>
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<type>PK</type>
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</effect>
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<effect name="DamageByAttack">
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<amount>
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<value level="1">-2</value>
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<value level="2">-4</value>
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<value level="3">-6</value>
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<value level="4">-8</value>
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<value level="5">-10</value>
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<value level="6">-15</value>
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</amount>
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<type>ENEMY_ALL</type>
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<mode>PER</mode>
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</effect>
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<effect name="PvePhysicalSkillDamageBonus">
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<amount>
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<value level="1">2</value>
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<value level="2">4</value>
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<value level="3">6</value>
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<value level="4">8</value>
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<value level="5">10</value>
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<value level="6">15</value>
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</amount>
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<type>ENEMY_ALL</type>
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<mode>PER</mode>
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</effect>
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<effect name="PvpPhysicalAttackDamageBonus">
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<amount>
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<value level="1">2</value>
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<value level="2">4</value>
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<value level="3">6</value>
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<value level="4">8</value>
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<value level="5">10</value>
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<value level="6">15</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PvpMagicalSkillDamageBonus">
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<amount>
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<value level="1">2</value>
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<value level="2">4</value>
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<value level="3">6</value>
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<value level="4">8</value>
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<value level="5">10</value>
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<value level="6">15</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PvpPhysicalSkillDamageBonus">
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<amount>
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<value level="1">2</value>
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<value level="2">4</value>
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<value level="3">6</value>
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<value level="4">8</value>
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<value level="5">10</value>
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<value level="6">15</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="AttackTrait">
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<SILENCE>
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<value level="1">10</value>
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<value level="2">15</value>
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<value level="3">20</value>
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<value level="4">20</value>
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<value level="5">20</value>
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<value level="6">20</value>
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</SILENCE>
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<FEAR>
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<value level="1">10</value>
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<value level="2">15</value>
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@ -1984,14 +1958,22 @@
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</FEAR>
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</effect>
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<effect name="DefenceTrait">
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<SLEEP>
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<SILENCE>
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<value level="1">10</value>
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<value level="2">15</value>
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<value level="3">20</value>
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<value level="4">20</value>
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<value level="5">20</value>
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<value level="6">20</value>
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</SLEEP>
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</SILENCE>
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<FEAR>
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<value level="1">10</value>
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<value level="2">15</value>
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<value level="3">20</value>
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<value level="4">20</value>
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<value level="5">20</value>
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<value level="6">20</value>
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</FEAR>
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</effect>
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<effect name="PAtk">
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<amount>
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@ -2013,20 +1995,20 @@
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</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="TriggerSkillByAttack" fromLevel="6" toLevel="6">
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<effect name="TriggerSkillByDamage" fromLevel="6" toLevel="6">
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<attackerType>Creature</attackerType>
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<minDamage>1</minDamage>
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<chance>3</chance>
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<targetType>ENEMY_ONLY</targetType>
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<targetType>SELF</targetType>
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<isCritical>false</isCritical>
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<skillId>50452</skillId> <!-- Core Power -->
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<skillLevel>1</skillLevel>
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</effect>
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<effect name="TriggerSkillByAttack" fromLevel="6" toLevel="6">
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<effect name="TriggerSkillByDamage" fromLevel="6" toLevel="6">
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<attackerType>Creature</attackerType>
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<minDamage>1</minDamage>
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<chance>3</chance>
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<targetType>ENEMY_ONLY</targetType>
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<targetType>SELF</targetType>
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<isCritical>true</isCritical>
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<skillId>50452</skillId> <!-- Core Power -->
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<skillLevel>1</skillLevel>
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@ -2169,6 +2151,16 @@
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<value level="6">23</value>
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</amount>
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</effect>
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<effect name="PhysicalSkillCriticalDamage">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">10</value>
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<value level="4">15</value>
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<value level="5">18</value>
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<value level="6">23</value>
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</amount>
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</effect>
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<effect name="MagicCriticalDamage">
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<amount>
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<value level="1">0</value>
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