Queen Ant's Ring, Ring of Core and Baium's Ring skill adjustments.

Contributed by Ruilolz.
This commit is contained in:
MobiusDevelopment 2022-06-29 10:48:34 +00:00
parent f348221dd6
commit 79af1aa02f

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@ -1712,14 +1712,6 @@
</effects>
</skill>
<skill id="50444" toLevel="6" name="Queen Ant's Ring">
<!--
Lv. 1 Max MP +9, P.Accuracy +1, M.Accuracy +1, P.Atk. +4%, M.Atk. +4%, Infection Atk. Rate +10%, Infection Resistance +10%
Lv. 2 Max MP +15, P.Accuracy +2, M.Accuracy +2, P.Atk. +6%, M.Atk. +6%, Infection Atk. Rate +15%, Infection Resistance +15%
Lv. 3 Max MP +21, P.Accuracy +3, M.Accuracy +3, P.Atk. +7%, M.Atk. +7%, P. Def +35, M.Def +35, P. Critical Damage +10%, M. Skill Critical Damage +5%, Infection Atk. Rate +20%, Infection Resistance +20%
Lv. 4 Max MP +30, P.Accuracy +4, M.Accuracy +4, P.Atk. +9%, M.Atk. +9%, P. Def +65, M.Def +65, All Critical Damage +10%, Infection Atk. Rate +20%, Infection Resistance +20%
Lv. 5 Max MP +40, P.Accuracy +6, M.Accuracy +6, P.Atk. +11%, M.Atk. +11%, P. Def +95, M.Def +95, All Critical Damage +15%, Infection Atk. Rate +20%, Infection Resistance +20%
Lv. 6 Max MP +50, P.Accuracy +10, M.Accuracy +10, P.Atk. +15%, M.Atk. +15%, P. Def +125, M.Def +125, All Critical Damage +20%, Potion Atk. Rate +20%, Infection Atk. Rate +20%, Infection Resistance +20%, Applies the Queen Ant Power buff when hit. (Cooldown: 300 sec.)
-->
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
@ -1807,9 +1799,18 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalSkillCriticalDamage" fromLevel="3" toLevel="6">
<amount>
<value level="3">10</value>
<value level="4">10</value>
<value level="5">15</value>
<value level="6">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalDamage" fromLevel="3" toLevel="6">
<amount>
<value level="3">5</value>
<value level="3">10</value>
<value level="4">10</value>
<value level="5">15</value>
<value level="6">20</value>
@ -1916,64 +1917,37 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalAttackDamageBonus">
<effect name="DamageByAttack">
<amount>
<value level="1">2</value>
<value level="2">4</value>
<value level="3">6</value>
<value level="4">8</value>
<value level="5">10</value>
<value level="6">15</value>
<value level="1">-2</value>
<value level="2">-4</value>
<value level="3">-6</value>
<value level="4">-8</value>
<value level="5">-10</value>
<value level="6">-15</value>
</amount>
<type>PK</type>
</effect>
<effect name="DamageByAttack">
<amount>
<value level="1">-2</value>
<value level="2">-4</value>
<value level="3">-6</value>
<value level="4">-8</value>
<value level="5">-10</value>
<value level="6">-15</value>
</amount>
<type>ENEMY_ALL</type>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalSkillDamageBonus">
<amount>
<value level="1">2</value>
<value level="2">4</value>
<value level="3">6</value>
<value level="4">8</value>
<value level="5">10</value>
<value level="6">15</value>
</amount>
<type>ENEMY_ALL</type>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>
<value level="1">2</value>
<value level="2">4</value>
<value level="3">6</value>
<value level="4">8</value>
<value level="5">10</value>
<value level="6">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus">
<amount>
<value level="1">2</value>
<value level="2">4</value>
<value level="3">6</value>
<value level="4">8</value>
<value level="5">10</value>
<value level="6">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>
<value level="1">2</value>
<value level="2">4</value>
<value level="3">6</value>
<value level="4">8</value>
<value level="5">10</value>
<value level="6">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="AttackTrait">
<SILENCE>
<value level="1">10</value>
<value level="2">15</value>
<value level="3">20</value>
<value level="4">20</value>
<value level="5">20</value>
<value level="6">20</value>
</SILENCE>
<FEAR>
<value level="1">10</value>
<value level="2">15</value>
@ -1984,14 +1958,22 @@
</FEAR>
</effect>
<effect name="DefenceTrait">
<SLEEP>
<SILENCE>
<value level="1">10</value>
<value level="2">15</value>
<value level="3">20</value>
<value level="4">20</value>
<value level="5">20</value>
<value level="6">20</value>
</SLEEP>
</SILENCE>
<FEAR>
<value level="1">10</value>
<value level="2">15</value>
<value level="3">20</value>
<value level="4">20</value>
<value level="5">20</value>
<value level="6">20</value>
</FEAR>
</effect>
<effect name="PAtk">
<amount>
@ -2013,20 +1995,20 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="TriggerSkillByAttack" fromLevel="6" toLevel="6">
<effect name="TriggerSkillByDamage" fromLevel="6" toLevel="6">
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<chance>3</chance>
<targetType>ENEMY_ONLY</targetType>
<targetType>SELF</targetType>
<isCritical>false</isCritical>
<skillId>50452</skillId> <!-- Core Power -->
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack" fromLevel="6" toLevel="6">
<effect name="TriggerSkillByDamage" fromLevel="6" toLevel="6">
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<chance>3</chance>
<targetType>ENEMY_ONLY</targetType>
<targetType>SELF</targetType>
<isCritical>true</isCritical>
<skillId>50452</skillId> <!-- Core Power -->
<skillLevel>1</skillLevel>
@ -2169,6 +2151,16 @@
<value level="6">23</value>
</amount>
</effect>
<effect name="PhysicalSkillCriticalDamage">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">10</value>
<value level="4">15</value>
<value level="5">18</value>
<value level="6">23</value>
</amount>
</effect>
<effect name="MagicCriticalDamage">
<amount>
<value level="1">0</value>