Addition of Dungeon Manager Parme (34258).

This commit is contained in:
MobiusDevelopment 2022-12-31 23:16:43 +00:00
parent e28b5bce65
commit 9266718f4f
24 changed files with 371 additions and 164 deletions

View File

@ -1,5 +1,5 @@
<html><body>Pirate Spirit:<br>
Oh, it's so hard...I still can't bear the thought that I'm really dead. Will never be able to, probably.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Quest">Ask to move you deep into Devil's Isle</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">Ask to move you deep into Devil's Isle</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</body></html>

View File

@ -0,0 +1,16 @@
<html>
<body scroll="no">
<table border=0 cellpadding=0 cellspacing=0 width=292 height=358 background="L2UI_CH3.refinewnd_back_Pattern">
<tr>
<td valign="top" align="center">
<table border=0 cellpadding=0 cellspacing=0>
<tr>
<td align=center width=185 height=185 background="BranchSys3.icon2.ArmyTrainingEmblem"></td>
</tr>
</table>
<button action="bypass -h Quest DwellingOfSpirits ENTER" value="Dwelling of Spirits" width="230" height="31" back="BranchSys3.icon2.ArmyTrainingInfo_down" fore="BranchSys3.icon2.ArmyTrainingInfo">
<button action="bypass -h npc_%objectId%_Chat 0" value="Back" width="230" height="31" back="L2UI_CT1.OlympiadWnd_DF_Back_Down" fore="L2UI_CT1.OlympiadWnd_DF_Back">
</td>
</tr>
</body>
</html>

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@ -0,0 +1,19 @@
<html>
<body scroll="no">
<table border=0 cellpadding=0 cellspacing=0 width=292 height=358 background="L2UI_CH3.refinewnd_back_Pattern">
<tr>
<td valign="top" align="center">
<table border=0 cellpadding=0 cellspacing=0>
<tr>
<td align=center width=185 height=185 background="BranchSys3.icon2.ArmyTrainingEmblem"></td>
</tr>
</table>
<font color="LEVEL">Punitive expedition againt Frintezza</font> is available for
command channels with <font color="LEVEL">10-40 warriors, all of whom have reached Lv 76.</font>,<br>
After the start of the expedition you will have<font color="LEVEL">60 minutes</font>to finish it.<br>
<font color="LEVEL">Every Wednesday and Saturday</font><br>
<button action="bypass -h npc_%objectId%_Chat 0" value="Back" width="230" height="31" back="L2UI_CT1.OlympiadWnd_DF_Back_Down" fore="L2UI_CT1.OlympiadWnd_DF_Back">
</td>
</tr>
</body>
</html>

View File

@ -34,15 +34,17 @@
</tr>
<tr>
<td align=center>
<button action="bypass -h Quest MonsterArena 34169-03.htm" value="Briefing about Expedition Frintezza" width="230" height="31" back="BranchSys3.icon2.ArmyTrainingInfo_down" fore="BranchSys3.icon2.ArmyTrainingInfo">
<button action="bypass -h npc_%objectId%_Chat 2" value="Briefing about Expedition Frintezza" width="230" height="31" back="BranchSys3.icon2.ArmyTrainingInfo_down" fore="BranchSys3.icon2.ArmyTrainingInfo">
</td>
</tr>
<tr>
<td align=center>
<button action="bypass -h Quest MonsterArena 34169-01.htm" value="Back" width="230" height="31" back="L2UI_CT1.HtmlWnd_DF_Awake_Down" fore="L2UI_CT1.HtmlWnd_DF_Awake">
<button action="bypass -h npc_%objectId%_Chat 0" value="Back" width="230" height="31" back="L2UI_CT1.OlympiadWnd_DF_Back_Down" fore="L2UI_CT1.OlympiadWnd_DF_Back">
</td>
</tr>
</table>
</td>
</tr>
</table>
</table>
</body>
</html>

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@ -0,0 +1,45 @@
<html>
<body scroll="no">
<table border=0 cellpadding=0 cellspacing=0 width=292 height=358 background="L2UI_CH3.refinewnd_back_Pattern">
<tr>
<td valign="top" align="center">
<table border=0 cellpadding=0 cellspacing=0>
<tr>
<td align=center width=185 height=185 background="BranchSys3.icon2.ArmyTrainingEmblem"></td>
</tr>
</table>
<table border=0 cellpadding=0 cellspacing=0>
<tr>
<td align=center>Gather your comrades.</td>
</tr>
<tr>
<td height=10></td>
</tr>
<tr>
<td align=center>Together you'll defeat any enemy!</td>
</tr>
<tr>
<td height=10></td>
</tr>
<tr>
<td align=center>Create a command channel and go for it!</td>
</tr>
<tr>
<td height=19></td>
</tr>
<tr>
<td align=center>
<button action="bypass -h npc_%objectId%_Chat 3" value="Frintezza Raid" width="230" height="31" back="BranchSys3.icon2.ArmyTrainingInfo_down" fore="BranchSys3.icon2.ArmyTrainingInfo">
</td>
</tr>
<tr>
<td align=center>
<button action="bypass -h npc_%objectId%_Chat 1" value="Dwelling of Spirits" width="230" height="31" back="BranchSys3.icon2.ArmyTrainingInfo_down" fore="BranchSys3.icon2.ArmyTrainingInfo">
</td>
</tr>
</table>
</td>
</tr>
</table>
</body>
</html>

View File

@ -157,7 +157,7 @@ public class DwellingOfSpirits extends AbstractInstance
{
if (!member.isInsideRadius3D(npc, 1000))
{
player.sendMessage("Player " + member.getName() + " must go closer to Jay.");
player.sendMessage("Player " + member.getName() + " must go closer to Parme.");
}
enterInstance(member, npc, TEMPLATE_ID);
}
@ -171,13 +171,12 @@ public class DwellingOfSpirits extends AbstractInstance
{
if (!player.isInsideRadius3D(npc, 1000))
{
player.sendMessage("You must go closer to Jay.");
player.sendMessage("You must go closer to Parme.");
}
enterInstance(player, npc, TEMPLATE_ID);
}
break;
}
case "TELEPORT":
{
player.teleToLocation(TeleportWhereType.TOWN, null);

View File

@ -45,13 +45,12 @@ import instances.AbstractInstance;
/**
* Last Imperial Tomb AI
* @author Mobius (reworked from L2J version)
* @author RobikBobik (Updated to Classic: The Kamael)
* @TODO: When halisha uses second transform, Halisha Breath need to stop attack.
*/
public class LastImperialTomb extends AbstractInstance
{
// NPCs
private static final int GUIDE = 34169;
private static final int GUIDE = 34258;
private static final int CUBE = 31843; // 29061
private static final int HALL_ALARM = 18328;
private static final int HALL_KEEPER_SUICIDAL_SOLDIER = 18333;

View File

@ -1,44 +1,33 @@
<html>
<body scroll="no">
<table border=0 cellpadding=0 cellspacing=0 width=292 height=358 background="L2UI_CH3.refinewnd_back_Pattern">
<tr>
<td valign="top" align="center">
<table border=0 cellpadding=0 cellspacing=0>
<tr>
<td align=center width=185 height=185 background="BranchSys3.icon2.ArmyTrainingEmblem"></td>
</tr>
</table>
<table border=0 cellpadding=0 cellspacing=0>
<tr>
<td align=center>Nothing is impossible for a clan of friends!</td>
</tr>
<tr>
<td height=10></td>
</tr>
<tr>
<td align=center>Create a command channel and go for it!</td>
</tr>
<tr>
<td height=19></td>
</tr>
<tr>
<td align=center>
<button action="bypass -h Quest MonsterArena 30202-01.htm" value="Clan Arena" width="230" height="31" back="BranchSys3.icon2.ArmyTrainingInfo_down" fore="BranchSys3.icon2.ArmyTrainingInfo">
</td>
</tr>
<tr>
<td align=center>
<button action="bypass -h Quest MonsterArena 34169-04.htm" value="Frintezza Raid" width="230" height="31" back="BranchSys3.icon2.ArmyTrainingInfo_down" fore="BranchSys3.icon2.ArmyTrainingInfo">
</td>
</tr>
<tr>
<td align=center>
<button action="bypass -h Quest MonsterArena 34169-02.htm" value="Dwelling of Spirits" width="230" height="31" back="BranchSys3.icon2.ArmyTrainingInfo_down" fore="BranchSys3.icon2.ArmyTrainingInfo">
</td>
</tr>
</table>
</td>
</tr>
</table>
</body>
<body scroll="no">
<table border=0 cellpadding=0 cellspacing=0 width=292 height=358 background="L2UI_CH3.refinewnd_back_Pattern">
<tr>
<td valign="top" align="center">
<table border=0 cellpadding=0 cellspacing=0>
<tr>
<td align=center width=185 height=185 background="BranchSys3.icon2.ArmyTrainingEmblem"></td>
</tr>
</table>
<table border=0 cellpadding=0 cellspacing=0>
<tr>
<td align=center>Nothing is impossible for a clan of friends!</td>
</tr>
<tr>
<td height=10></td>
</tr>
<tr>
<td align=center>Create a command channel and go for it!</td>
</tr>
<tr>
<td height=19></td>
</tr>
<tr>
<td align=center>
<button action="bypass -h Quest MonsterArena 30202-01.htm" value="Clan Arena" width="230" height="31" back="BranchSys3.icon2.ArmyTrainingInfo_down" fore="BranchSys3.icon2.ArmyTrainingInfo">
</td>
</tr>
</table>
</td>
</tr>
</body>
</html>

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@ -1,13 +0,0 @@
<html>
<body scroll="no">
<table border=0 cellpadding=0 cellspacing=0 width=292 height=358 background="L2UI_CH3.refinewnd_back_Pattern">
<tr>
<td valign="top" align="center">
<table border=0 cellpadding=0 cellspacing=0>
<tr>
<td align=center width=185 height=185 background="BranchSys3.icon2.ArmyTrainingEmblem"></td>
</tr>
</table>
<button action="bypass -h Quest DwellingOfSpirits ENTER" value="Dwelling of Spirits" width="230" height="31" back="BranchSys3.icon2.ArmyTrainingInfo_down" fore="BranchSys3.icon2.ArmyTrainingInfo">
<button action="bypass -h Quest MonsterArena 34169-01.htm" value="Back" width="230" height="31" back="L2UI_CT1.HtmlWnd_DF_Awake_Down" fore="L2UI_CT1.HtmlWnd_DF_Awake">
</body></html>

View File

@ -1,16 +0,0 @@
<html>
<body scroll="no">
<table border=0 cellpadding=0 cellspacing=0 width=292 height=358 background="L2UI_CH3.refinewnd_back_Pattern">
<tr>
<td valign="top" align="center">
<table border=0 cellpadding=0 cellspacing=0>
<tr>
<td align=center width=185 height=185 background="BranchSys3.icon2.ArmyTrainingEmblem"></td>
</tr>
</table>
<font color="LEVEL">Punitive expedition againt Frintezza</font> is available for
command channels with <font color="LEVEL">10-40 warriors, all of whom have reached Lv 76.</font>,<br>
After the start of the expedition you will have<font color="LEVEL">60 minutes</font>to finish it.<br>
<font color="LEVEL">Every Wednesday and Saturday</font><br>
<button action="bypass -h Quest MonsterArena 34169-01.htm" value="Back" width="230" height="31" back="L2UI_CT1.HtmlWnd_DF_Awake_Down" fore="L2UI_CT1.HtmlWnd_DF_Awake">
</body></html>

View File

@ -5,7 +5,6 @@
<npc id="32478" x="148465" y="26654" z="-2200" heading="24329" respawnTime="60sec" /> <!-- Game Assistant - Special -->
<npc id="33359" x="148465" y="27156" z="-2200" heading="33121" respawnTime="60sec" /> <!-- Kerry - Provisional Clan Hall Gatekeeper -->
<npc id="31001" x="145747" y="21312" z="-2136" heading="93" respawnTime="60sec" /> <!-- Claudia Athebaldt -->
<npc id="34169" x="147459" y="27825" z="-2264" heading="16383" respawnTime="60sec" /> <!-- Koldrut Jay - Clan Dungeon Manager -->
<npc id="34266" x="150868" y="27428" z="-2264" respawnTime="60sec" /> <!-- Nazeph -->
<npc id="34273" x="150842" y="28483" z="-2248" heading="47671" respawnTime="60sec" /> <!-- Jeros - Augmenting Blacksmith -->
<npc id="34274" x="150862" y="28396" z="-2248" heading="32767" respawnTime="60sec" /> <!-- Jeros' Anvil -->
@ -135,12 +134,14 @@
<npc id="31658" x="181264" y="36640" z="-4789" heading="25000" respawnTime="60sec" /> <!-- Tablet Of Vision -->
<npc id="31688" x="147688" y="28527" z="-2264" heading="38406" respawnTime="60sec" /> <!-- Saige - Olympiad Manager -->
<npc id="31690" x="147648" y="28599" z="-2264" heading="40508" respawnTime="60sec" /> <!-- Monument of Heroes -->
<npc id="34304" x="147354" y="27813" z="-2270" heading="14903" respawnTime="60sec" /> <!-- Dream Priestess -->
<npc id="30767" x="148009" y="28603" z="-2264" heading="52880" respawnTime="60sec"> <!-- Auctioneer -->
<parameters>
<param name="fnAgitMap" value="aden" />
</parameters>
</npc>
<npc id="34304" x="147360" y="27800" z="-2275" heading="16383" respawnTime="60sec" /> <!-- Dream Priestess - Dream Dungeon Manager -->
<npc id="34169" x="147460" y="27825" z="-2264" heading="16383" respawnTime="60sec" /> <!-- Koldrut Jay - Clan Dungeon Manager -->
<npc id="34258" x="147560" y="27800" z="-2276" heading="16383" respawnTime="60sec" /> <!-- Parme - Command Channel Dungeon Manager -->
</group>
</spawn>
</list>

View File

@ -1,5 +1,5 @@
<html><body>Pirate Spirit:<br>
Oh, it's so hard...I still can't bear the thought that I'm really dead. Will never be able to, probably.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Quest">Ask to move you deep into Devil's Isle</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">Ask to move you deep into Devil's Isle</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</body></html>

View File

@ -0,0 +1,16 @@
<html>
<body scroll="no">
<table border=0 cellpadding=0 cellspacing=0 width=292 height=358 background="L2UI_CH3.refinewnd_back_Pattern">
<tr>
<td valign="top" align="center">
<table border=0 cellpadding=0 cellspacing=0>
<tr>
<td align=center width=185 height=185 background="BranchSys3.icon2.ArmyTrainingEmblem"></td>
</tr>
</table>
<button action="bypass -h Quest DwellingOfSpirits ENTER" value="Dwelling of Spirits" width="230" height="31" back="BranchSys3.icon2.ArmyTrainingInfo_down" fore="BranchSys3.icon2.ArmyTrainingInfo">
<button action="bypass -h npc_%objectId%_Chat 0" value="Back" width="230" height="31" back="L2UI_CT1.OlympiadWnd_DF_Back_Down" fore="L2UI_CT1.OlympiadWnd_DF_Back">
</td>
</tr>
</body>
</html>

View File

@ -0,0 +1,19 @@
<html>
<body scroll="no">
<table border=0 cellpadding=0 cellspacing=0 width=292 height=358 background="L2UI_CH3.refinewnd_back_Pattern">
<tr>
<td valign="top" align="center">
<table border=0 cellpadding=0 cellspacing=0>
<tr>
<td align=center width=185 height=185 background="BranchSys3.icon2.ArmyTrainingEmblem"></td>
</tr>
</table>
<font color="LEVEL">Punitive expedition againt Frintezza</font> is available for
command channels with <font color="LEVEL">10-40 warriors, all of whom have reached Lv 76.</font>,<br>
After the start of the expedition you will have<font color="LEVEL">60 minutes</font>to finish it.<br>
<font color="LEVEL">Every Wednesday and Saturday</font><br>
<button action="bypass -h npc_%objectId%_Chat 0" value="Back" width="230" height="31" back="L2UI_CT1.OlympiadWnd_DF_Back_Down" fore="L2UI_CT1.OlympiadWnd_DF_Back">
</td>
</tr>
</body>
</html>

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@ -34,15 +34,17 @@
</tr>
<tr>
<td align=center>
<button action="bypass -h Quest MonsterArena 34169-03.htm" value="Briefing about Expedition Frintezza" width="230" height="31" back="BranchSys3.icon2.ArmyTrainingInfo_down" fore="BranchSys3.icon2.ArmyTrainingInfo">
<button action="bypass -h npc_%objectId%_Chat 2" value="Briefing about Expedition Frintezza" width="230" height="31" back="BranchSys3.icon2.ArmyTrainingInfo_down" fore="BranchSys3.icon2.ArmyTrainingInfo">
</td>
</tr>
<tr>
<td align=center>
<button action="bypass -h Quest MonsterArena 34169-01.htm" value="Back" width="230" height="31" back="L2UI_CT1.HtmlWnd_DF_Awake_Down" fore="L2UI_CT1.HtmlWnd_DF_Awake">
<button action="bypass -h npc_%objectId%_Chat 0" value="Back" width="230" height="31" back="L2UI_CT1.OlympiadWnd_DF_Back_Down" fore="L2UI_CT1.OlympiadWnd_DF_Back">
</td>
</tr>
</table>
</td>
</tr>
</table>
</table>
</body>
</html>

View File

@ -0,0 +1,50 @@
<html>
<body scroll="no">
<table border=0 cellpadding=0 cellspacing=0 width=292 height=358 background="L2UI_CH3.refinewnd_back_Pattern">
<tr>
<td valign="top" align="center">
<table border=0 cellpadding=0 cellspacing=0>
<tr>
<td align=center width=185 height=185 background="BranchSys3.icon2.ArmyTrainingEmblem"></td>
</tr>
</table>
<table border=0 cellpadding=0 cellspacing=0>
<tr>
<td align=center>Valakas is hiding beneath the Forge of Gods.</font></td>
</tr>
<tr>
<td height=10></td>
</tr>
<tr>
<td align=center>You can go there, however, if you know the way.</td>
</tr>
<tr>
<td height=10></td>
</tr>
<tr>
<td align=center>Would you like to explore Valakas's Temple?</td>
</tr>
<tr>
<td height=19></td>
</tr>
<tr>
<td align=center>
<button action="bypass -h Quest ValakasTeleporters" value="Enter Valakas' Temple" width="230" height="31" back="BranchSys3.icon2.ArmyTrainingBtn_down" fore="L2UI_CT1.OlympiadWnd_DF_Apply">
</td>
</tr>
<tr>
<td align=center>
<button action="bypass -h npc_%objectId%_Chat 5" value="Learn about Valakas' Temple" width="230" height="31" back="BranchSys3.icon2.ArmyTrainingInfo_down" fore="BranchSys3.icon2.ArmyTrainingInfo">
</td>
</tr>
<tr>
<td align=center>
<button action="bypass -h npc_%objectId%_Chat 0" value="Back" width="230" height="31" back="L2UI_CT1.OlympiadWnd_DF_Back_Down" fore="L2UI_CT1.OlympiadWnd_DF_Back">
</td>
</tr>
</table>
</td>
</tr>
</table>
</body>
</html>

View File

@ -0,0 +1,70 @@
<html>
<body scroll="no">
<table border=0 cellpadding=0 cellspacing=0 width=292 height=358 background="L2UI_CH3.refinewnd_back_Pattern">
<tr>
<td valign="top" align="center">
<table border=0 cellpadding=0 cellspacing=0>
<tr>
<td align=center width=185 height=185 background="BranchSys3.icon2.ArmyTrainingEmblem"></td>
</tr>
</table>
<table border=0 cellpadding=0 cellspacing=0>
<tr>
<td align=center>Valakas is slumbering in the dungeon beneath</td>
</tr>
<tr>
<td height=10></td>
</tr>
<tr>
<td align=center>the Forge of Gods.</font></td>
</tr>
<tr>
<td height=10></td>
</tr>
<tr>
<td align=center>To prevent him from awakening, you need to go to</font></td>
</tr>
<tr>
<td height=10></td>
</tr>
<tr>
<td align=center><font color="LEVEL">Valakas' Temple</font> and explore it. Your party must have</font></td>
</tr>
<tr>
<td height=10></td>
</tr>
<tr>
<td align=center><font color="LEVEL">15-100 warriors of Lv. 76 and higher</font>.</td>
</tr>
<tr>
<td height=10></td>
</tr>
<tr>
<td align=center>Weaker heroes won't be able to complete the mission.</font></td>
</tr>
<tr>
<td height=10></td>
</tr>
<tr>
<td align=center>The raid lasts for <font color="LEVEL">60 min</font>., and <font color="LEVEL">every Wednesday</font></td>
</tr>
<tr>
<td height=10></td>
</tr>
<tr>
<td align=center>the zone is <font color="LEVEL">reset</font>, so you can only go there <font color="LEVEL">once a week</font>.</td>
</tr>
<tr>
<td height=19></td>
</tr>
<tr>
<td align=center>
<button action="bypass -h npc_%objectId%_Chat 4" value="Back" width="230" height="31" back="L2UI_CT1.OlympiadWnd_DF_Back_Down" fore="L2UI_CT1.OlympiadWnd_DF_Back">
</td>
</tr>
</table>
</td>
</tr>
</table>
</body>
</html>

View File

@ -0,0 +1,50 @@
<html>
<body scroll="no">
<table border=0 cellpadding=0 cellspacing=0 width=292 height=358 background="L2UI_CH3.refinewnd_back_Pattern">
<tr>
<td valign="top" align="center">
<table border=0 cellpadding=0 cellspacing=0>
<tr>
<td align=center width=185 height=185 background="BranchSys3.icon2.ArmyTrainingEmblem"></td>
</tr>
</table>
<table border=0 cellpadding=0 cellspacing=0>
<tr>
<td align=center>Gather your comrades.</td>
</tr>
<tr>
<td height=10></td>
</tr>
<tr>
<td align=center>Together you'll defeat any enemy!</td>
</tr>
<tr>
<td height=10></td>
</tr>
<tr>
<td align=center>Create a command channel and go for it!</td>
</tr>
<tr>
<td height=19></td>
</tr>
<tr>
<td align=center>
<button action="bypass -h npc_%objectId%_Chat 3" value="Frintezza Raid" width="230" height="31" back="BranchSys3.icon2.ArmyTrainingInfo_down" fore="BranchSys3.icon2.ArmyTrainingInfo">
</td>
</tr>
<tr>
<td align=center>
<button action="bypass -h npc_%objectId%_Chat 1" value="Dwelling of Spirits" width="230" height="31" back="BranchSys3.icon2.ArmyTrainingInfo_down" fore="BranchSys3.icon2.ArmyTrainingInfo">
</td>
</tr>
<!--<tr>
<td align=center>
<button action="bypass -h npc_%objectId%_Chat 4" value="Valakas' Temple" width="230" height="31" back="BranchSys3.icon2.ArmyTrainingInfo_down" fore="BranchSys3.icon2.ArmyTrainingInfo">
</td>
</tr>-->
</table>
</td>
</tr>
</table>
</body>
</html>

View File

@ -157,7 +157,7 @@ public class DwellingOfSpirits extends AbstractInstance
{
if (!member.isInsideRadius3D(npc, 1000))
{
player.sendMessage("Player " + member.getName() + " must go closer to Jay.");
player.sendMessage("Player " + member.getName() + " must go closer to Parme.");
}
enterInstance(member, npc, TEMPLATE_ID);
}
@ -171,13 +171,12 @@ public class DwellingOfSpirits extends AbstractInstance
{
if (!player.isInsideRadius3D(npc, 1000))
{
player.sendMessage("You must go closer to Jay.");
player.sendMessage("You must go closer to Parme.");
}
enterInstance(player, npc, TEMPLATE_ID);
}
break;
}
case "TELEPORT":
{
player.teleToLocation(TeleportWhereType.TOWN, null);

View File

@ -45,13 +45,12 @@ import instances.AbstractInstance;
/**
* Last Imperial Tomb AI
* @author Mobius (reworked from L2J version)
* @author RobikBobik (Updated to Classic: The Kamael)
* @TODO: When halisha uses second transform, Halisha Breath need to stop attack.
*/
public class LastImperialTomb extends AbstractInstance
{
// NPCs
private static final int GUIDE = 34169;
private static final int GUIDE = 34258;
private static final int CUBE = 31843; // 29061
private static final int HALL_ALARM = 18328;
private static final int HALL_KEEPER_SUICIDAL_SOLDIER = 18333;

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@ -1,44 +1,33 @@
<html>
<body scroll="no">
<table border=0 cellpadding=0 cellspacing=0 width=292 height=358 background="L2UI_CH3.refinewnd_back_Pattern">
<tr>
<td valign="top" align="center">
<table border=0 cellpadding=0 cellspacing=0>
<tr>
<td align=center width=185 height=185 background="BranchSys3.icon2.ArmyTrainingEmblem"></td>
</tr>
</table>
<table border=0 cellpadding=0 cellspacing=0>
<tr>
<td align=center>Nothing is impossible for a clan of friends!</td>
</tr>
<tr>
<td height=10></td>
</tr>
<tr>
<td align=center>Create a command channel and go for it!</td>
</tr>
<tr>
<td height=19></td>
</tr>
<tr>
<td align=center>
<button action="bypass -h Quest MonsterArena 30202-01.htm" value="Clan Arena" width="230" height="31" back="BranchSys3.icon2.ArmyTrainingInfo_down" fore="BranchSys3.icon2.ArmyTrainingInfo">
</td>
</tr>
<tr>
<td align=center>
<button action="bypass -h Quest MonsterArena 34169-04.htm" value="Frintezza Raid" width="230" height="31" back="BranchSys3.icon2.ArmyTrainingInfo_down" fore="BranchSys3.icon2.ArmyTrainingInfo">
</td>
</tr>
<tr>
<td align=center>
<button action="bypass -h Quest MonsterArena 34169-02.htm" value="Dwelling of Spirits" width="230" height="31" back="BranchSys3.icon2.ArmyTrainingInfo_down" fore="BranchSys3.icon2.ArmyTrainingInfo">
</td>
</tr>
</table>
</td>
</tr>
</table>
</body>
<body scroll="no">
<table border=0 cellpadding=0 cellspacing=0 width=292 height=358 background="L2UI_CH3.refinewnd_back_Pattern">
<tr>
<td valign="top" align="center">
<table border=0 cellpadding=0 cellspacing=0>
<tr>
<td align=center width=185 height=185 background="BranchSys3.icon2.ArmyTrainingEmblem"></td>
</tr>
</table>
<table border=0 cellpadding=0 cellspacing=0>
<tr>
<td align=center>Nothing is impossible for a clan of friends!</td>
</tr>
<tr>
<td height=10></td>
</tr>
<tr>
<td align=center>Create a command channel and go for it!</td>
</tr>
<tr>
<td height=19></td>
</tr>
<tr>
<td align=center>
<button action="bypass -h Quest MonsterArena 30202-01.htm" value="Clan Arena" width="230" height="31" back="BranchSys3.icon2.ArmyTrainingInfo_down" fore="BranchSys3.icon2.ArmyTrainingInfo">
</td>
</tr>
</table>
</td>
</tr>
</body>
</html>

View File

@ -1,13 +0,0 @@
<html>
<body scroll="no">
<table border=0 cellpadding=0 cellspacing=0 width=292 height=358 background="L2UI_CH3.refinewnd_back_Pattern">
<tr>
<td valign="top" align="center">
<table border=0 cellpadding=0 cellspacing=0>
<tr>
<td align=center width=185 height=185 background="BranchSys3.icon2.ArmyTrainingEmblem"></td>
</tr>
</table>
<button action="bypass -h Quest DwellingOfSpirits ENTER" value="Dwelling of Spirits" width="230" height="31" back="BranchSys3.icon2.ArmyTrainingInfo_down" fore="BranchSys3.icon2.ArmyTrainingInfo">
<button action="bypass -h Quest MonsterArena 34169-01.htm" value="Back" width="230" height="31" back="L2UI_CT1.HtmlWnd_DF_Awake_Down" fore="L2UI_CT1.HtmlWnd_DF_Awake">
</body></html>

View File

@ -1,16 +0,0 @@
<html>
<body scroll="no">
<table border=0 cellpadding=0 cellspacing=0 width=292 height=358 background="L2UI_CH3.refinewnd_back_Pattern">
<tr>
<td valign="top" align="center">
<table border=0 cellpadding=0 cellspacing=0>
<tr>
<td align=center width=185 height=185 background="BranchSys3.icon2.ArmyTrainingEmblem"></td>
</tr>
</table>
<font color="LEVEL">Punitive expedition againt Frintezza</font> is available for
command channels with <font color="LEVEL">10-40 warriors, all of whom have reached Lv 76.</font>,<br>
After the start of the expedition you will have<font color="LEVEL">60 minutes</font>to finish it.<br>
<font color="LEVEL">Every Wednesday and Saturday</font><br>
<button action="bypass -h Quest MonsterArena 34169-01.htm" value="Back" width="230" height="31" back="L2UI_CT1.HtmlWnd_DF_Awake_Down" fore="L2UI_CT1.HtmlWnd_DF_Awake">
</body></html>

View File

@ -5,7 +5,6 @@
<npc id="32478" x="148465" y="26654" z="-2200" heading="24329" respawnTime="60sec" /> <!-- Game Assistant - Special -->
<npc id="33359" x="148465" y="27156" z="-2200" heading="33121" respawnTime="60sec" /> <!-- Kerry - Provisional Clan Hall Gatekeeper -->
<npc id="31001" x="145747" y="21312" z="-2136" heading="93" respawnTime="60sec" /> <!-- Claudia Athebaldt -->
<npc id="34169" x="147459" y="27825" z="-2264" heading="16383" respawnTime="60sec" /> <!-- Koldrut Jay - Clan Dungeon Manager -->
<npc id="34266" x="150868" y="27428" z="-2264" respawnTime="60sec" /> <!-- Nazeph -->
<npc id="34273" x="150842" y="28483" z="-2248" heading="47671" respawnTime="60sec" /> <!-- Jeros - Augmenting Blacksmith -->
<npc id="34274" x="150862" y="28396" z="-2248" heading="32767" respawnTime="60sec" /> <!-- Jeros' Anvil -->
@ -135,12 +134,14 @@
<npc id="31658" x="181264" y="36640" z="-4789" heading="25000" respawnTime="60sec" /> <!-- Tablet Of Vision -->
<npc id="31688" x="147688" y="28527" z="-2264" heading="38406" respawnTime="60sec" /> <!-- Saige - Olympiad Manager -->
<npc id="31690" x="147648" y="28599" z="-2264" heading="40508" respawnTime="60sec" /> <!-- Monument of Heroes -->
<npc id="34304" x="147354" y="27813" z="-2270" heading="14903" respawnTime="60sec" /> <!-- Dream Priestess -->
<npc id="30767" x="148009" y="28603" z="-2264" heading="52880" respawnTime="60sec"> <!-- Auctioneer -->
<parameters>
<param name="fnAgitMap" value="aden" />
</parameters>
</npc>
<npc id="34304" x="147360" y="27800" z="-2275" heading="16383" respawnTime="60sec" /> <!-- Dream Priestess - Dream Dungeon Manager -->
<npc id="34169" x="147460" y="27825" z="-2264" heading="16383" respawnTime="60sec" /> <!-- Koldrut Jay - Clan Dungeon Manager -->
<npc id="34258" x="147560" y="27800" z="-2276" heading="16383" respawnTime="60sec" /> <!-- Parme - Command Channel Dungeon Manager -->
</group>
</spawn>
</list>