Addition of Dungeon Manager Parme (34258).
This commit is contained in:
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e28b5bce65
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<html><body>Pirate Spirit:<br>
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Oh, it's so hard...I still can't bear the thought that I'm really dead. Will never be able to, probably.<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Quest">Ask to move you deep into Devil's Isle</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">Ask to move you deep into Devil's Isle</Button>
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<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
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</body></html>
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L2J_Mobius_Essence_6.2_Vanguard/dist/game/data/html/default/34258-1.htm
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L2J_Mobius_Essence_6.2_Vanguard/dist/game/data/html/default/34258-1.htm
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<html>
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<body scroll="no">
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<table border=0 cellpadding=0 cellspacing=0 width=292 height=358 background="L2UI_CH3.refinewnd_back_Pattern">
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<tr>
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<td valign="top" align="center">
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<table border=0 cellpadding=0 cellspacing=0>
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<tr>
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<td align=center width=185 height=185 background="BranchSys3.icon2.ArmyTrainingEmblem"></td>
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</tr>
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</table>
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<button action="bypass -h Quest DwellingOfSpirits ENTER" value="Dwelling of Spirits" width="230" height="31" back="BranchSys3.icon2.ArmyTrainingInfo_down" fore="BranchSys3.icon2.ArmyTrainingInfo">
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<button action="bypass -h npc_%objectId%_Chat 0" value="Back" width="230" height="31" back="L2UI_CT1.OlympiadWnd_DF_Back_Down" fore="L2UI_CT1.OlympiadWnd_DF_Back">
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</td>
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</tr>
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</body>
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</html>
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L2J_Mobius_Essence_6.2_Vanguard/dist/game/data/html/default/34258-2.htm
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L2J_Mobius_Essence_6.2_Vanguard/dist/game/data/html/default/34258-2.htm
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<html>
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<body scroll="no">
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<table border=0 cellpadding=0 cellspacing=0 width=292 height=358 background="L2UI_CH3.refinewnd_back_Pattern">
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<tr>
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<td valign="top" align="center">
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<table border=0 cellpadding=0 cellspacing=0>
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<tr>
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<td align=center width=185 height=185 background="BranchSys3.icon2.ArmyTrainingEmblem"></td>
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</tr>
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</table>
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<font color="LEVEL">Punitive expedition againt Frintezza</font> is available for
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command channels with <font color="LEVEL">10-40 warriors, all of whom have reached Lv 76.</font>,<br>
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After the start of the expedition you will have<font color="LEVEL">60 minutes</font>to finish it.<br>
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<font color="LEVEL">Every Wednesday and Saturday</font><br>
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<button action="bypass -h npc_%objectId%_Chat 0" value="Back" width="230" height="31" back="L2UI_CT1.OlympiadWnd_DF_Back_Down" fore="L2UI_CT1.OlympiadWnd_DF_Back">
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</td>
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</tr>
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</body>
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</html>
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@ -34,15 +34,17 @@
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</tr>
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<tr>
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<td align=center>
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<button action="bypass -h Quest MonsterArena 34169-03.htm" value="Briefing about Expedition Frintezza" width="230" height="31" back="BranchSys3.icon2.ArmyTrainingInfo_down" fore="BranchSys3.icon2.ArmyTrainingInfo">
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<button action="bypass -h npc_%objectId%_Chat 2" value="Briefing about Expedition Frintezza" width="230" height="31" back="BranchSys3.icon2.ArmyTrainingInfo_down" fore="BranchSys3.icon2.ArmyTrainingInfo">
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</td>
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</tr>
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<tr>
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<td align=center>
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<button action="bypass -h Quest MonsterArena 34169-01.htm" value="Back" width="230" height="31" back="L2UI_CT1.HtmlWnd_DF_Awake_Down" fore="L2UI_CT1.HtmlWnd_DF_Awake">
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<button action="bypass -h npc_%objectId%_Chat 0" value="Back" width="230" height="31" back="L2UI_CT1.OlympiadWnd_DF_Back_Down" fore="L2UI_CT1.OlympiadWnd_DF_Back">
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</td>
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</tr>
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</table>
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</td>
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</tr>
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</table>
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</table>
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</body>
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</html>
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L2J_Mobius_Essence_6.2_Vanguard/dist/game/data/html/default/34258.htm
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L2J_Mobius_Essence_6.2_Vanguard/dist/game/data/html/default/34258.htm
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<html>
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<body scroll="no">
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<table border=0 cellpadding=0 cellspacing=0 width=292 height=358 background="L2UI_CH3.refinewnd_back_Pattern">
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<tr>
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<td valign="top" align="center">
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<table border=0 cellpadding=0 cellspacing=0>
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<tr>
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<td align=center width=185 height=185 background="BranchSys3.icon2.ArmyTrainingEmblem"></td>
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</tr>
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</table>
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<table border=0 cellpadding=0 cellspacing=0>
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<tr>
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<td align=center>Gather your comrades.</td>
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</tr>
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<tr>
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<td height=10></td>
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</tr>
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<tr>
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<td align=center>Together you'll defeat any enemy!</td>
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</tr>
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<tr>
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<td height=10></td>
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</tr>
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<tr>
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<td align=center>Create a command channel and go for it!</td>
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</tr>
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<tr>
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<td height=19></td>
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</tr>
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<tr>
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<td align=center>
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<button action="bypass -h npc_%objectId%_Chat 3" value="Frintezza Raid" width="230" height="31" back="BranchSys3.icon2.ArmyTrainingInfo_down" fore="BranchSys3.icon2.ArmyTrainingInfo">
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</td>
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</tr>
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<tr>
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<td align=center>
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<button action="bypass -h npc_%objectId%_Chat 1" value="Dwelling of Spirits" width="230" height="31" back="BranchSys3.icon2.ArmyTrainingInfo_down" fore="BranchSys3.icon2.ArmyTrainingInfo">
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</td>
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</tr>
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</table>
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</td>
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</tr>
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</table>
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</body>
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</html>
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@ -157,7 +157,7 @@ public class DwellingOfSpirits extends AbstractInstance
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{
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if (!member.isInsideRadius3D(npc, 1000))
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{
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player.sendMessage("Player " + member.getName() + " must go closer to Jay.");
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player.sendMessage("Player " + member.getName() + " must go closer to Parme.");
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}
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enterInstance(member, npc, TEMPLATE_ID);
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}
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@ -171,13 +171,12 @@ public class DwellingOfSpirits extends AbstractInstance
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{
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if (!player.isInsideRadius3D(npc, 1000))
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{
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player.sendMessage("You must go closer to Jay.");
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player.sendMessage("You must go closer to Parme.");
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}
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enterInstance(player, npc, TEMPLATE_ID);
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}
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break;
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}
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case "TELEPORT":
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{
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player.teleToLocation(TeleportWhereType.TOWN, null);
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@ -45,13 +45,12 @@ import instances.AbstractInstance;
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/**
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* Last Imperial Tomb AI
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* @author Mobius (reworked from L2J version)
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* @author RobikBobik (Updated to Classic: The Kamael)
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* @TODO: When halisha uses second transform, Halisha Breath need to stop attack.
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*/
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public class LastImperialTomb extends AbstractInstance
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{
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// NPCs
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private static final int GUIDE = 34169;
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private static final int GUIDE = 34258;
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private static final int CUBE = 31843; // 29061
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private static final int HALL_ALARM = 18328;
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private static final int HALL_KEEPER_SUICIDAL_SOLDIER = 18333;
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<html>
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<body scroll="no">
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<table border=0 cellpadding=0 cellspacing=0 width=292 height=358 background="L2UI_CH3.refinewnd_back_Pattern">
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<tr>
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<td valign="top" align="center">
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<table border=0 cellpadding=0 cellspacing=0>
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<tr>
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<td align=center width=185 height=185 background="BranchSys3.icon2.ArmyTrainingEmblem"></td>
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</tr>
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</table>
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<table border=0 cellpadding=0 cellspacing=0>
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<tr>
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<td align=center>Nothing is impossible for a clan of friends!</td>
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</tr>
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<tr>
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<td height=10></td>
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</tr>
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<tr>
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<td align=center>Create a command channel and go for it!</td>
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</tr>
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<tr>
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<td height=19></td>
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</tr>
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<tr>
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<td align=center>
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<button action="bypass -h Quest MonsterArena 30202-01.htm" value="Clan Arena" width="230" height="31" back="BranchSys3.icon2.ArmyTrainingInfo_down" fore="BranchSys3.icon2.ArmyTrainingInfo">
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</td>
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</tr>
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<tr>
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<td align=center>
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<button action="bypass -h Quest MonsterArena 34169-04.htm" value="Frintezza Raid" width="230" height="31" back="BranchSys3.icon2.ArmyTrainingInfo_down" fore="BranchSys3.icon2.ArmyTrainingInfo">
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</td>
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</tr>
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<tr>
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<td align=center>
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<button action="bypass -h Quest MonsterArena 34169-02.htm" value="Dwelling of Spirits" width="230" height="31" back="BranchSys3.icon2.ArmyTrainingInfo_down" fore="BranchSys3.icon2.ArmyTrainingInfo">
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</td>
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</tr>
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</table>
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</td>
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</tr>
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</table>
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</body>
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<body scroll="no">
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<table border=0 cellpadding=0 cellspacing=0 width=292 height=358 background="L2UI_CH3.refinewnd_back_Pattern">
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<tr>
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<td valign="top" align="center">
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<table border=0 cellpadding=0 cellspacing=0>
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<tr>
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<td align=center width=185 height=185 background="BranchSys3.icon2.ArmyTrainingEmblem"></td>
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</tr>
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</table>
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<table border=0 cellpadding=0 cellspacing=0>
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<tr>
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<td align=center>Nothing is impossible for a clan of friends!</td>
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</tr>
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<tr>
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<td height=10></td>
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</tr>
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<tr>
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<td align=center>Create a command channel and go for it!</td>
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</tr>
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<tr>
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<td height=19></td>
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</tr>
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<tr>
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<td align=center>
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<button action="bypass -h Quest MonsterArena 30202-01.htm" value="Clan Arena" width="230" height="31" back="BranchSys3.icon2.ArmyTrainingInfo_down" fore="BranchSys3.icon2.ArmyTrainingInfo">
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</td>
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</tr>
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</table>
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</td>
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</tr>
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</body>
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</html>
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@ -1,13 +0,0 @@
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<html>
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<body scroll="no">
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<table border=0 cellpadding=0 cellspacing=0 width=292 height=358 background="L2UI_CH3.refinewnd_back_Pattern">
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<tr>
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<td valign="top" align="center">
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<table border=0 cellpadding=0 cellspacing=0>
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<tr>
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<td align=center width=185 height=185 background="BranchSys3.icon2.ArmyTrainingEmblem"></td>
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</tr>
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</table>
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<button action="bypass -h Quest DwellingOfSpirits ENTER" value="Dwelling of Spirits" width="230" height="31" back="BranchSys3.icon2.ArmyTrainingInfo_down" fore="BranchSys3.icon2.ArmyTrainingInfo">
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<button action="bypass -h Quest MonsterArena 34169-01.htm" value="Back" width="230" height="31" back="L2UI_CT1.HtmlWnd_DF_Awake_Down" fore="L2UI_CT1.HtmlWnd_DF_Awake">
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</body></html>
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<html>
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<body scroll="no">
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<table border=0 cellpadding=0 cellspacing=0 width=292 height=358 background="L2UI_CH3.refinewnd_back_Pattern">
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<tr>
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<td valign="top" align="center">
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<table border=0 cellpadding=0 cellspacing=0>
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<tr>
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<td align=center width=185 height=185 background="BranchSys3.icon2.ArmyTrainingEmblem"></td>
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</tr>
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</table>
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<font color="LEVEL">Punitive expedition againt Frintezza</font> is available for
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command channels with <font color="LEVEL">10-40 warriors, all of whom have reached Lv 76.</font>,<br>
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After the start of the expedition you will have<font color="LEVEL">60 minutes</font>to finish it.<br>
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<font color="LEVEL">Every Wednesday and Saturday</font><br>
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<button action="bypass -h Quest MonsterArena 34169-01.htm" value="Back" width="230" height="31" back="L2UI_CT1.HtmlWnd_DF_Awake_Down" fore="L2UI_CT1.HtmlWnd_DF_Awake">
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</body></html>
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@ -5,7 +5,6 @@
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<npc id="32478" x="148465" y="26654" z="-2200" heading="24329" respawnTime="60sec" /> <!-- Game Assistant - Special -->
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<npc id="33359" x="148465" y="27156" z="-2200" heading="33121" respawnTime="60sec" /> <!-- Kerry - Provisional Clan Hall Gatekeeper -->
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<npc id="31001" x="145747" y="21312" z="-2136" heading="93" respawnTime="60sec" /> <!-- Claudia Athebaldt -->
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<npc id="34169" x="147459" y="27825" z="-2264" heading="16383" respawnTime="60sec" /> <!-- Koldrut Jay - Clan Dungeon Manager -->
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<npc id="34266" x="150868" y="27428" z="-2264" respawnTime="60sec" /> <!-- Nazeph -->
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<npc id="34273" x="150842" y="28483" z="-2248" heading="47671" respawnTime="60sec" /> <!-- Jeros - Augmenting Blacksmith -->
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<npc id="34274" x="150862" y="28396" z="-2248" heading="32767" respawnTime="60sec" /> <!-- Jeros' Anvil -->
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<npc id="31658" x="181264" y="36640" z="-4789" heading="25000" respawnTime="60sec" /> <!-- Tablet Of Vision -->
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<npc id="31688" x="147688" y="28527" z="-2264" heading="38406" respawnTime="60sec" /> <!-- Saige - Olympiad Manager -->
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<npc id="31690" x="147648" y="28599" z="-2264" heading="40508" respawnTime="60sec" /> <!-- Monument of Heroes -->
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<npc id="34304" x="147354" y="27813" z="-2270" heading="14903" respawnTime="60sec" /> <!-- Dream Priestess -->
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<npc id="30767" x="148009" y="28603" z="-2264" heading="52880" respawnTime="60sec"> <!-- Auctioneer -->
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<parameters>
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<param name="fnAgitMap" value="aden" />
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</parameters>
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</npc>
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<npc id="34304" x="147360" y="27800" z="-2275" heading="16383" respawnTime="60sec" /> <!-- Dream Priestess - Dream Dungeon Manager -->
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<npc id="34169" x="147460" y="27825" z="-2264" heading="16383" respawnTime="60sec" /> <!-- Koldrut Jay - Clan Dungeon Manager -->
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<npc id="34258" x="147560" y="27800" z="-2276" heading="16383" respawnTime="60sec" /> <!-- Parme - Command Channel Dungeon Manager -->
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</group>
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</spawn>
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</list>
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<html><body>Pirate Spirit:<br>
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Oh, it's so hard...I still can't bear the thought that I'm really dead. Will never be able to, probably.<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Quest">Ask to move you deep into Devil's Isle</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">Ask to move you deep into Devil's Isle</Button>
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<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
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</body></html>
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L2J_Mobius_Essence_6.3_Crusader/dist/game/data/html/default/34258-1.htm
vendored
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L2J_Mobius_Essence_6.3_Crusader/dist/game/data/html/default/34258-1.htm
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<html>
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<body scroll="no">
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<table border=0 cellpadding=0 cellspacing=0 width=292 height=358 background="L2UI_CH3.refinewnd_back_Pattern">
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<tr>
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<td valign="top" align="center">
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<table border=0 cellpadding=0 cellspacing=0>
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<tr>
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<td align=center width=185 height=185 background="BranchSys3.icon2.ArmyTrainingEmblem"></td>
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</tr>
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</table>
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<button action="bypass -h Quest DwellingOfSpirits ENTER" value="Dwelling of Spirits" width="230" height="31" back="BranchSys3.icon2.ArmyTrainingInfo_down" fore="BranchSys3.icon2.ArmyTrainingInfo">
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<button action="bypass -h npc_%objectId%_Chat 0" value="Back" width="230" height="31" back="L2UI_CT1.OlympiadWnd_DF_Back_Down" fore="L2UI_CT1.OlympiadWnd_DF_Back">
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</td>
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</tr>
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</body>
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</html>
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L2J_Mobius_Essence_6.3_Crusader/dist/game/data/html/default/34258-2.htm
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L2J_Mobius_Essence_6.3_Crusader/dist/game/data/html/default/34258-2.htm
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<html>
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<body scroll="no">
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<table border=0 cellpadding=0 cellspacing=0 width=292 height=358 background="L2UI_CH3.refinewnd_back_Pattern">
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<tr>
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<td valign="top" align="center">
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<table border=0 cellpadding=0 cellspacing=0>
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<tr>
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<td align=center width=185 height=185 background="BranchSys3.icon2.ArmyTrainingEmblem"></td>
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</tr>
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</table>
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<font color="LEVEL">Punitive expedition againt Frintezza</font> is available for
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command channels with <font color="LEVEL">10-40 warriors, all of whom have reached Lv 76.</font>,<br>
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After the start of the expedition you will have<font color="LEVEL">60 minutes</font>to finish it.<br>
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<font color="LEVEL">Every Wednesday and Saturday</font><br>
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<button action="bypass -h npc_%objectId%_Chat 0" value="Back" width="230" height="31" back="L2UI_CT1.OlympiadWnd_DF_Back_Down" fore="L2UI_CT1.OlympiadWnd_DF_Back">
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</td>
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</tr>
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</body>
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</html>
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</tr>
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<tr>
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<td align=center>
|
||||
<button action="bypass -h Quest MonsterArena 34169-03.htm" value="Briefing about Expedition Frintezza" width="230" height="31" back="BranchSys3.icon2.ArmyTrainingInfo_down" fore="BranchSys3.icon2.ArmyTrainingInfo">
|
||||
<button action="bypass -h npc_%objectId%_Chat 2" value="Briefing about Expedition Frintezza" width="230" height="31" back="BranchSys3.icon2.ArmyTrainingInfo_down" fore="BranchSys3.icon2.ArmyTrainingInfo">
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center>
|
||||
<button action="bypass -h Quest MonsterArena 34169-01.htm" value="Back" width="230" height="31" back="L2UI_CT1.HtmlWnd_DF_Awake_Down" fore="L2UI_CT1.HtmlWnd_DF_Awake">
|
||||
<button action="bypass -h npc_%objectId%_Chat 0" value="Back" width="230" height="31" back="L2UI_CT1.OlympiadWnd_DF_Back_Down" fore="L2UI_CT1.OlympiadWnd_DF_Back">
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</table>
|
||||
</body>
|
||||
</html>
|
50
L2J_Mobius_Essence_6.3_Crusader/dist/game/data/html/default/34258-4.htm
vendored
Normal file
50
L2J_Mobius_Essence_6.3_Crusader/dist/game/data/html/default/34258-4.htm
vendored
Normal file
@ -0,0 +1,50 @@
|
||||
<html>
|
||||
<body scroll="no">
|
||||
<table border=0 cellpadding=0 cellspacing=0 width=292 height=358 background="L2UI_CH3.refinewnd_back_Pattern">
|
||||
<tr>
|
||||
<td valign="top" align="center">
|
||||
<table border=0 cellpadding=0 cellspacing=0>
|
||||
<tr>
|
||||
<td align=center width=185 height=185 background="BranchSys3.icon2.ArmyTrainingEmblem"></td>
|
||||
</tr>
|
||||
</table>
|
||||
<table border=0 cellpadding=0 cellspacing=0>
|
||||
<tr>
|
||||
<td align=center>Valakas is hiding beneath the Forge of Gods.</font></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td height=10></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center>You can go there, however, if you know the way.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td height=10></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center>Would you like to explore Valakas's Temple?</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td height=19></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center>
|
||||
<button action="bypass -h Quest ValakasTeleporters" value="Enter Valakas' Temple" width="230" height="31" back="BranchSys3.icon2.ArmyTrainingBtn_down" fore="L2UI_CT1.OlympiadWnd_DF_Apply">
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center>
|
||||
<button action="bypass -h npc_%objectId%_Chat 5" value="Learn about Valakas' Temple" width="230" height="31" back="BranchSys3.icon2.ArmyTrainingInfo_down" fore="BranchSys3.icon2.ArmyTrainingInfo">
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center>
|
||||
<button action="bypass -h npc_%objectId%_Chat 0" value="Back" width="230" height="31" back="L2UI_CT1.OlympiadWnd_DF_Back_Down" fore="L2UI_CT1.OlympiadWnd_DF_Back">
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</body>
|
||||
</html>
|
70
L2J_Mobius_Essence_6.3_Crusader/dist/game/data/html/default/34258-5.htm
vendored
Normal file
70
L2J_Mobius_Essence_6.3_Crusader/dist/game/data/html/default/34258-5.htm
vendored
Normal file
@ -0,0 +1,70 @@
|
||||
<html>
|
||||
<body scroll="no">
|
||||
<table border=0 cellpadding=0 cellspacing=0 width=292 height=358 background="L2UI_CH3.refinewnd_back_Pattern">
|
||||
<tr>
|
||||
<td valign="top" align="center">
|
||||
<table border=0 cellpadding=0 cellspacing=0>
|
||||
<tr>
|
||||
<td align=center width=185 height=185 background="BranchSys3.icon2.ArmyTrainingEmblem"></td>
|
||||
</tr>
|
||||
</table>
|
||||
<table border=0 cellpadding=0 cellspacing=0>
|
||||
<tr>
|
||||
<td align=center>Valakas is slumbering in the dungeon beneath</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td height=10></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center>the Forge of Gods.</font></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td height=10></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center>To prevent him from awakening, you need to go to</font></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td height=10></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center><font color="LEVEL">Valakas' Temple</font> and explore it. Your party must have</font></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td height=10></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center><font color="LEVEL">15-100 warriors of Lv. 76 and higher</font>.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td height=10></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center>Weaker heroes won't be able to complete the mission.</font></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td height=10></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center>The raid lasts for <font color="LEVEL">60 min</font>., and <font color="LEVEL">every Wednesday</font></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td height=10></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center>the zone is <font color="LEVEL">reset</font>, so you can only go there <font color="LEVEL">once a week</font>.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td height=19></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center>
|
||||
<button action="bypass -h npc_%objectId%_Chat 4" value="Back" width="230" height="31" back="L2UI_CT1.OlympiadWnd_DF_Back_Down" fore="L2UI_CT1.OlympiadWnd_DF_Back">
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</body>
|
||||
</html>
|
50
L2J_Mobius_Essence_6.3_Crusader/dist/game/data/html/default/34258.htm
vendored
Normal file
50
L2J_Mobius_Essence_6.3_Crusader/dist/game/data/html/default/34258.htm
vendored
Normal file
@ -0,0 +1,50 @@
|
||||
<html>
|
||||
<body scroll="no">
|
||||
<table border=0 cellpadding=0 cellspacing=0 width=292 height=358 background="L2UI_CH3.refinewnd_back_Pattern">
|
||||
<tr>
|
||||
<td valign="top" align="center">
|
||||
<table border=0 cellpadding=0 cellspacing=0>
|
||||
<tr>
|
||||
<td align=center width=185 height=185 background="BranchSys3.icon2.ArmyTrainingEmblem"></td>
|
||||
</tr>
|
||||
</table>
|
||||
<table border=0 cellpadding=0 cellspacing=0>
|
||||
<tr>
|
||||
<td align=center>Gather your comrades.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td height=10></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center>Together you'll defeat any enemy!</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td height=10></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center>Create a command channel and go for it!</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td height=19></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center>
|
||||
<button action="bypass -h npc_%objectId%_Chat 3" value="Frintezza Raid" width="230" height="31" back="BranchSys3.icon2.ArmyTrainingInfo_down" fore="BranchSys3.icon2.ArmyTrainingInfo">
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center>
|
||||
<button action="bypass -h npc_%objectId%_Chat 1" value="Dwelling of Spirits" width="230" height="31" back="BranchSys3.icon2.ArmyTrainingInfo_down" fore="BranchSys3.icon2.ArmyTrainingInfo">
|
||||
</td>
|
||||
</tr>
|
||||
<!--<tr>
|
||||
<td align=center>
|
||||
<button action="bypass -h npc_%objectId%_Chat 4" value="Valakas' Temple" width="230" height="31" back="BranchSys3.icon2.ArmyTrainingInfo_down" fore="BranchSys3.icon2.ArmyTrainingInfo">
|
||||
</td>
|
||||
</tr>-->
|
||||
</table>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</body>
|
||||
</html>
|
@ -157,7 +157,7 @@ public class DwellingOfSpirits extends AbstractInstance
|
||||
{
|
||||
if (!member.isInsideRadius3D(npc, 1000))
|
||||
{
|
||||
player.sendMessage("Player " + member.getName() + " must go closer to Jay.");
|
||||
player.sendMessage("Player " + member.getName() + " must go closer to Parme.");
|
||||
}
|
||||
enterInstance(member, npc, TEMPLATE_ID);
|
||||
}
|
||||
@ -171,13 +171,12 @@ public class DwellingOfSpirits extends AbstractInstance
|
||||
{
|
||||
if (!player.isInsideRadius3D(npc, 1000))
|
||||
{
|
||||
player.sendMessage("You must go closer to Jay.");
|
||||
player.sendMessage("You must go closer to Parme.");
|
||||
}
|
||||
enterInstance(player, npc, TEMPLATE_ID);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case "TELEPORT":
|
||||
{
|
||||
player.teleToLocation(TeleportWhereType.TOWN, null);
|
||||
|
@ -45,13 +45,12 @@ import instances.AbstractInstance;
|
||||
/**
|
||||
* Last Imperial Tomb AI
|
||||
* @author Mobius (reworked from L2J version)
|
||||
* @author RobikBobik (Updated to Classic: The Kamael)
|
||||
* @TODO: When halisha uses second transform, Halisha Breath need to stop attack.
|
||||
*/
|
||||
public class LastImperialTomb extends AbstractInstance
|
||||
{
|
||||
// NPCs
|
||||
private static final int GUIDE = 34169;
|
||||
private static final int GUIDE = 34258;
|
||||
private static final int CUBE = 31843; // 29061
|
||||
private static final int HALL_ALARM = 18328;
|
||||
private static final int HALL_KEEPER_SUICIDAL_SOLDIER = 18333;
|
||||
|
@ -1,44 +1,33 @@
|
||||
<html>
|
||||
<body scroll="no">
|
||||
<table border=0 cellpadding=0 cellspacing=0 width=292 height=358 background="L2UI_CH3.refinewnd_back_Pattern">
|
||||
<tr>
|
||||
<td valign="top" align="center">
|
||||
<table border=0 cellpadding=0 cellspacing=0>
|
||||
<tr>
|
||||
<td align=center width=185 height=185 background="BranchSys3.icon2.ArmyTrainingEmblem"></td>
|
||||
</tr>
|
||||
</table>
|
||||
<table border=0 cellpadding=0 cellspacing=0>
|
||||
<tr>
|
||||
<td align=center>Nothing is impossible for a clan of friends!</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td height=10></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center>Create a command channel and go for it!</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td height=19></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center>
|
||||
<button action="bypass -h Quest MonsterArena 30202-01.htm" value="Clan Arena" width="230" height="31" back="BranchSys3.icon2.ArmyTrainingInfo_down" fore="BranchSys3.icon2.ArmyTrainingInfo">
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center>
|
||||
<button action="bypass -h Quest MonsterArena 34169-04.htm" value="Frintezza Raid" width="230" height="31" back="BranchSys3.icon2.ArmyTrainingInfo_down" fore="BranchSys3.icon2.ArmyTrainingInfo">
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center>
|
||||
<button action="bypass -h Quest MonsterArena 34169-02.htm" value="Dwelling of Spirits" width="230" height="31" back="BranchSys3.icon2.ArmyTrainingInfo_down" fore="BranchSys3.icon2.ArmyTrainingInfo">
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</body>
|
||||
<body scroll="no">
|
||||
<table border=0 cellpadding=0 cellspacing=0 width=292 height=358 background="L2UI_CH3.refinewnd_back_Pattern">
|
||||
<tr>
|
||||
<td valign="top" align="center">
|
||||
<table border=0 cellpadding=0 cellspacing=0>
|
||||
<tr>
|
||||
<td align=center width=185 height=185 background="BranchSys3.icon2.ArmyTrainingEmblem"></td>
|
||||
</tr>
|
||||
</table>
|
||||
<table border=0 cellpadding=0 cellspacing=0>
|
||||
<tr>
|
||||
<td align=center>Nothing is impossible for a clan of friends!</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td height=10></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center>Create a command channel and go for it!</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td height=19></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center>
|
||||
<button action="bypass -h Quest MonsterArena 30202-01.htm" value="Clan Arena" width="230" height="31" back="BranchSys3.icon2.ArmyTrainingInfo_down" fore="BranchSys3.icon2.ArmyTrainingInfo">
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</td>
|
||||
</tr>
|
||||
</body>
|
||||
</html>
|
@ -1,13 +0,0 @@
|
||||
<html>
|
||||
<body scroll="no">
|
||||
<table border=0 cellpadding=0 cellspacing=0 width=292 height=358 background="L2UI_CH3.refinewnd_back_Pattern">
|
||||
<tr>
|
||||
<td valign="top" align="center">
|
||||
<table border=0 cellpadding=0 cellspacing=0>
|
||||
<tr>
|
||||
<td align=center width=185 height=185 background="BranchSys3.icon2.ArmyTrainingEmblem"></td>
|
||||
</tr>
|
||||
</table>
|
||||
<button action="bypass -h Quest DwellingOfSpirits ENTER" value="Dwelling of Spirits" width="230" height="31" back="BranchSys3.icon2.ArmyTrainingInfo_down" fore="BranchSys3.icon2.ArmyTrainingInfo">
|
||||
<button action="bypass -h Quest MonsterArena 34169-01.htm" value="Back" width="230" height="31" back="L2UI_CT1.HtmlWnd_DF_Awake_Down" fore="L2UI_CT1.HtmlWnd_DF_Awake">
|
||||
</body></html>
|
@ -1,16 +0,0 @@
|
||||
<html>
|
||||
<body scroll="no">
|
||||
<table border=0 cellpadding=0 cellspacing=0 width=292 height=358 background="L2UI_CH3.refinewnd_back_Pattern">
|
||||
<tr>
|
||||
<td valign="top" align="center">
|
||||
<table border=0 cellpadding=0 cellspacing=0>
|
||||
<tr>
|
||||
<td align=center width=185 height=185 background="BranchSys3.icon2.ArmyTrainingEmblem"></td>
|
||||
</tr>
|
||||
</table>
|
||||
<font color="LEVEL">Punitive expedition againt Frintezza</font> is available for
|
||||
command channels with <font color="LEVEL">10-40 warriors, all of whom have reached Lv 76.</font>,<br>
|
||||
After the start of the expedition you will have<font color="LEVEL">60 minutes</font>to finish it.<br>
|
||||
<font color="LEVEL">Every Wednesday and Saturday</font><br>
|
||||
<button action="bypass -h Quest MonsterArena 34169-01.htm" value="Back" width="230" height="31" back="L2UI_CT1.HtmlWnd_DF_Awake_Down" fore="L2UI_CT1.HtmlWnd_DF_Awake">
|
||||
</body></html>
|
@ -5,7 +5,6 @@
|
||||
<npc id="32478" x="148465" y="26654" z="-2200" heading="24329" respawnTime="60sec" /> <!-- Game Assistant - Special -->
|
||||
<npc id="33359" x="148465" y="27156" z="-2200" heading="33121" respawnTime="60sec" /> <!-- Kerry - Provisional Clan Hall Gatekeeper -->
|
||||
<npc id="31001" x="145747" y="21312" z="-2136" heading="93" respawnTime="60sec" /> <!-- Claudia Athebaldt -->
|
||||
<npc id="34169" x="147459" y="27825" z="-2264" heading="16383" respawnTime="60sec" /> <!-- Koldrut Jay - Clan Dungeon Manager -->
|
||||
<npc id="34266" x="150868" y="27428" z="-2264" respawnTime="60sec" /> <!-- Nazeph -->
|
||||
<npc id="34273" x="150842" y="28483" z="-2248" heading="47671" respawnTime="60sec" /> <!-- Jeros - Augmenting Blacksmith -->
|
||||
<npc id="34274" x="150862" y="28396" z="-2248" heading="32767" respawnTime="60sec" /> <!-- Jeros' Anvil -->
|
||||
@ -135,12 +134,14 @@
|
||||
<npc id="31658" x="181264" y="36640" z="-4789" heading="25000" respawnTime="60sec" /> <!-- Tablet Of Vision -->
|
||||
<npc id="31688" x="147688" y="28527" z="-2264" heading="38406" respawnTime="60sec" /> <!-- Saige - Olympiad Manager -->
|
||||
<npc id="31690" x="147648" y="28599" z="-2264" heading="40508" respawnTime="60sec" /> <!-- Monument of Heroes -->
|
||||
<npc id="34304" x="147354" y="27813" z="-2270" heading="14903" respawnTime="60sec" /> <!-- Dream Priestess -->
|
||||
<npc id="30767" x="148009" y="28603" z="-2264" heading="52880" respawnTime="60sec"> <!-- Auctioneer -->
|
||||
<parameters>
|
||||
<param name="fnAgitMap" value="aden" />
|
||||
</parameters>
|
||||
</npc>
|
||||
<npc id="34304" x="147360" y="27800" z="-2275" heading="16383" respawnTime="60sec" /> <!-- Dream Priestess - Dream Dungeon Manager -->
|
||||
<npc id="34169" x="147460" y="27825" z="-2264" heading="16383" respawnTime="60sec" /> <!-- Koldrut Jay - Clan Dungeon Manager -->
|
||||
<npc id="34258" x="147560" y="27800" z="-2276" heading="16383" respawnTime="60sec" /> <!-- Parme - Command Channel Dungeon Manager -->
|
||||
</group>
|
||||
</spawn>
|
||||
</list>
|
||||
|
Loading…
Reference in New Issue
Block a user