Support for combining stackable items.
This commit is contained in:
parent
193d43173b
commit
911e28b4f8
@ -81,8 +81,8 @@ public class RequestNewEnchantPushTwo implements IClientIncomingPacket
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return;
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}
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// Lets prevent using same item twice
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if (itemOne.getObjectId() == itemTwo.getObjectId())
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// Lets prevent using same item twice. Also stackable item check.
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if ((itemOne.getObjectId() == itemTwo.getObjectId()) && (!itemOne.isStackable() || (player.getInventory().getInventoryItemCount(itemOne.getItem().getId(), -1) < 2)))
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{
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client.sendPacket(ExEnchantTwoFail.STATIC_PACKET);
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return;
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@ -83,8 +83,8 @@ public class RequestNewEnchantTry implements IClientIncomingPacket
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return;
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}
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// Lets prevent using same item twice
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if (itemOne.getObjectId() == itemTwo.getObjectId())
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// Lets prevent using same item twice. Also stackable item check.
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if ((itemOne.getObjectId() == itemTwo.getObjectId()) && (!itemOne.isStackable() || (player.getInventory().getInventoryItemCount(itemOne.getItem().getId(), -1) < 2)))
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{
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client.sendPacket(new ExEnchantFail(itemOne.getId(), itemTwo.getId()));
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player.removeRequest(request.getClass());
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@ -81,8 +81,8 @@ public class RequestNewEnchantPushTwo implements IClientIncomingPacket
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return;
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}
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// Lets prevent using same item twice
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if (itemOne.getObjectId() == itemTwo.getObjectId())
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// Lets prevent using same item twice. Also stackable item check.
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if ((itemOne.getObjectId() == itemTwo.getObjectId()) && (!itemOne.isStackable() || (player.getInventory().getInventoryItemCount(itemOne.getItem().getId(), -1) < 2)))
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{
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client.sendPacket(ExEnchantTwoFail.STATIC_PACKET);
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return;
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@ -83,8 +83,8 @@ public class RequestNewEnchantTry implements IClientIncomingPacket
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return;
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}
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// Lets prevent using same item twice
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if (itemOne.getObjectId() == itemTwo.getObjectId())
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// Lets prevent using same item twice. Also stackable item check.
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if ((itemOne.getObjectId() == itemTwo.getObjectId()) && (!itemOne.isStackable() || (player.getInventory().getInventoryItemCount(itemOne.getItem().getId(), -1) < 2)))
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{
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client.sendPacket(new ExEnchantFail(itemOne.getId(), itemTwo.getId()));
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player.removeRequest(request.getClass());
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@ -81,8 +81,8 @@ public class RequestNewEnchantPushTwo implements IClientIncomingPacket
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return;
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}
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// Lets prevent using same item twice
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if (itemOne.getObjectId() == itemTwo.getObjectId())
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// Lets prevent using same item twice. Also stackable item check.
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if ((itemOne.getObjectId() == itemTwo.getObjectId()) && (!itemOne.isStackable() || (player.getInventory().getInventoryItemCount(itemOne.getItem().getId(), -1) < 2)))
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{
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client.sendPacket(ExEnchantTwoFail.STATIC_PACKET);
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return;
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@ -83,8 +83,8 @@ public class RequestNewEnchantTry implements IClientIncomingPacket
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return;
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}
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// Lets prevent using same item twice
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if (itemOne.getObjectId() == itemTwo.getObjectId())
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// Lets prevent using same item twice. Also stackable item check.
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if ((itemOne.getObjectId() == itemTwo.getObjectId()) && (!itemOne.isStackable() || (player.getInventory().getInventoryItemCount(itemOne.getItem().getId(), -1) < 2)))
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{
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client.sendPacket(new ExEnchantFail(itemOne.getId(), itemTwo.getId()));
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player.removeRequest(request.getClass());
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@ -81,8 +81,8 @@ public class RequestNewEnchantPushTwo implements IClientIncomingPacket
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return;
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}
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// Lets prevent using same item twice
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if (itemOne.getObjectId() == itemTwo.getObjectId())
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// Lets prevent using same item twice. Also stackable item check.
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if ((itemOne.getObjectId() == itemTwo.getObjectId()) && (!itemOne.isStackable() || (player.getInventory().getInventoryItemCount(itemOne.getItem().getId(), -1) < 2)))
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{
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client.sendPacket(ExEnchantTwoFail.STATIC_PACKET);
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return;
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@ -83,8 +83,8 @@ public class RequestNewEnchantTry implements IClientIncomingPacket
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return;
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}
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// Lets prevent using same item twice
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if (itemOne.getObjectId() == itemTwo.getObjectId())
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// Lets prevent using same item twice. Also stackable item check.
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if ((itemOne.getObjectId() == itemTwo.getObjectId()) && (!itemOne.isStackable() || (player.getInventory().getInventoryItemCount(itemOne.getItem().getId(), -1) < 2)))
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{
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client.sendPacket(new ExEnchantFail(itemOne.getId(), itemTwo.getId()));
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player.removeRequest(request.getClass());
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@ -81,8 +81,8 @@ public class RequestNewEnchantPushTwo implements IClientIncomingPacket
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return;
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}
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// Lets prevent using same item twice
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if (itemOne.getObjectId() == itemTwo.getObjectId())
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// Lets prevent using same item twice. Also stackable item check.
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if ((itemOne.getObjectId() == itemTwo.getObjectId()) && (!itemOne.isStackable() || (player.getInventory().getInventoryItemCount(itemOne.getItem().getId(), -1) < 2)))
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{
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client.sendPacket(ExEnchantTwoFail.STATIC_PACKET);
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return;
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@ -83,8 +83,8 @@ public class RequestNewEnchantTry implements IClientIncomingPacket
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return;
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}
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// Lets prevent using same item twice
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if (itemOne.getObjectId() == itemTwo.getObjectId())
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// Lets prevent using same item twice. Also stackable item check.
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if ((itemOne.getObjectId() == itemTwo.getObjectId()) && (!itemOne.isStackable() || (player.getInventory().getInventoryItemCount(itemOne.getItem().getId(), -1) < 2)))
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{
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client.sendPacket(new ExEnchantFail(itemOne.getId(), itemTwo.getId()));
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player.removeRequest(request.getClass());
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@ -81,8 +81,8 @@ public class RequestNewEnchantPushTwo implements IClientIncomingPacket
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return;
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}
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// Lets prevent using same item twice
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if (itemOne.getObjectId() == itemTwo.getObjectId())
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// Lets prevent using same item twice. Also stackable item check.
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if ((itemOne.getObjectId() == itemTwo.getObjectId()) && (!itemOne.isStackable() || (player.getInventory().getInventoryItemCount(itemOne.getItem().getId(), -1) < 2)))
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{
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client.sendPacket(ExEnchantTwoFail.STATIC_PACKET);
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return;
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@ -83,8 +83,8 @@ public class RequestNewEnchantTry implements IClientIncomingPacket
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return;
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}
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// Lets prevent using same item twice
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if (itemOne.getObjectId() == itemTwo.getObjectId())
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// Lets prevent using same item twice. Also stackable item check.
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if ((itemOne.getObjectId() == itemTwo.getObjectId()) && (!itemOne.isStackable() || (player.getInventory().getInventoryItemCount(itemOne.getItem().getId(), -1) < 2)))
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{
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client.sendPacket(new ExEnchantFail(itemOne.getId(), itemTwo.getId()));
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player.removeRequest(request.getClass());
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@ -81,8 +81,8 @@ public class RequestNewEnchantPushTwo implements IClientIncomingPacket
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return;
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}
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// Lets prevent using same item twice
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if (itemOne.getObjectId() == itemTwo.getObjectId())
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// Lets prevent using same item twice. Also stackable item check.
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if ((itemOne.getObjectId() == itemTwo.getObjectId()) && (!itemOne.isStackable() || (player.getInventory().getInventoryItemCount(itemOne.getItem().getId(), -1) < 2)))
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{
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client.sendPacket(ExEnchantTwoFail.STATIC_PACKET);
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return;
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@ -83,8 +83,8 @@ public class RequestNewEnchantTry implements IClientIncomingPacket
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return;
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}
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// Lets prevent using same item twice
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if (itemOne.getObjectId() == itemTwo.getObjectId())
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// Lets prevent using same item twice. Also stackable item check.
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if ((itemOne.getObjectId() == itemTwo.getObjectId()) && (!itemOne.isStackable() || (player.getInventory().getInventoryItemCount(itemOne.getItem().getId(), -1) < 2)))
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{
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client.sendPacket(new ExEnchantFail(itemOne.getId(), itemTwo.getId()));
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player.removeRequest(request.getClass());
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@ -81,8 +81,8 @@ public class RequestNewEnchantPushTwo implements IClientIncomingPacket
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return;
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}
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// Lets prevent using same item twice
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if (itemOne.getObjectId() == itemTwo.getObjectId())
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// Lets prevent using same item twice. Also stackable item check.
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if ((itemOne.getObjectId() == itemTwo.getObjectId()) && (!itemOne.isStackable() || (player.getInventory().getInventoryItemCount(itemOne.getItem().getId(), -1) < 2)))
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{
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client.sendPacket(ExEnchantTwoFail.STATIC_PACKET);
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return;
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@ -83,8 +83,8 @@ public class RequestNewEnchantTry implements IClientIncomingPacket
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return;
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}
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// Lets prevent using same item twice
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if (itemOne.getObjectId() == itemTwo.getObjectId())
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// Lets prevent using same item twice. Also stackable item check.
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if ((itemOne.getObjectId() == itemTwo.getObjectId()) && (!itemOne.isStackable() || (player.getInventory().getInventoryItemCount(itemOne.getItem().getId(), -1) < 2)))
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{
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client.sendPacket(new ExEnchantFail(itemOne.getId(), itemTwo.getId()));
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player.removeRequest(request.getClass());
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@ -81,8 +81,8 @@ public class RequestNewEnchantPushTwo implements IClientIncomingPacket
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return;
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}
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// Lets prevent using same item twice
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if (itemOne.getObjectId() == itemTwo.getObjectId())
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// Lets prevent using same item twice. Also stackable item check.
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if ((itemOne.getObjectId() == itemTwo.getObjectId()) && (!itemOne.isStackable() || (player.getInventory().getInventoryItemCount(itemOne.getItem().getId(), -1) < 2)))
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{
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client.sendPacket(ExEnchantTwoFail.STATIC_PACKET);
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return;
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@ -83,8 +83,8 @@ public class RequestNewEnchantTry implements IClientIncomingPacket
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return;
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}
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// Lets prevent using same item twice
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if (itemOne.getObjectId() == itemTwo.getObjectId())
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// Lets prevent using same item twice. Also stackable item check.
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if ((itemOne.getObjectId() == itemTwo.getObjectId()) && (!itemOne.isStackable() || (player.getInventory().getInventoryItemCount(itemOne.getItem().getId(), -1) < 2)))
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{
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client.sendPacket(new ExEnchantFail(itemOne.getId(), itemTwo.getId()));
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player.removeRequest(request.getClass());
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@ -81,8 +81,8 @@ public class RequestNewEnchantPushTwo implements IClientIncomingPacket
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return;
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}
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// Lets prevent using same item twice
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if (itemOne.getObjectId() == itemTwo.getObjectId())
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// Lets prevent using same item twice. Also stackable item check.
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if ((itemOne.getObjectId() == itemTwo.getObjectId()) && (!itemOne.isStackable() || (player.getInventory().getInventoryItemCount(itemOne.getItem().getId(), -1) < 2)))
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{
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client.sendPacket(ExEnchantTwoFail.STATIC_PACKET);
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return;
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@ -83,8 +83,8 @@ public class RequestNewEnchantTry implements IClientIncomingPacket
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return;
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}
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// Lets prevent using same item twice
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if (itemOne.getObjectId() == itemTwo.getObjectId())
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// Lets prevent using same item twice. Also stackable item check.
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if ((itemOne.getObjectId() == itemTwo.getObjectId()) && (!itemOne.isStackable() || (player.getInventory().getInventoryItemCount(itemOne.getItem().getId(), -1) < 2)))
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{
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client.sendPacket(new ExEnchantFail(itemOne.getId(), itemTwo.getId()));
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player.removeRequest(request.getClass());
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@ -81,8 +81,8 @@ public class RequestNewEnchantPushTwo implements IClientIncomingPacket
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return;
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}
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// Lets prevent using same item twice
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if (itemOne.getObjectId() == itemTwo.getObjectId())
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// Lets prevent using same item twice. Also stackable item check.
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if ((itemOne.getObjectId() == itemTwo.getObjectId()) && (!itemOne.isStackable() || (player.getInventory().getInventoryItemCount(itemOne.getItem().getId(), -1) < 2)))
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{
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client.sendPacket(ExEnchantTwoFail.STATIC_PACKET);
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return;
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@ -83,8 +83,8 @@ public class RequestNewEnchantTry implements IClientIncomingPacket
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return;
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}
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// Lets prevent using same item twice
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if (itemOne.getObjectId() == itemTwo.getObjectId())
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// Lets prevent using same item twice. Also stackable item check.
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if ((itemOne.getObjectId() == itemTwo.getObjectId()) && (!itemOne.isStackable() || (player.getInventory().getInventoryItemCount(itemOne.getItem().getId(), -1) < 2)))
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{
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client.sendPacket(new ExEnchantFail(itemOne.getId(), itemTwo.getId()));
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player.removeRequest(request.getClass());
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@ -81,8 +81,8 @@ public class RequestNewEnchantPushTwo implements IClientIncomingPacket
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return;
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}
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// Lets prevent using same item twice
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if (itemOne.getObjectId() == itemTwo.getObjectId())
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// Lets prevent using same item twice. Also stackable item check.
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if ((itemOne.getObjectId() == itemTwo.getObjectId()) && (!itemOne.isStackable() || (player.getInventory().getInventoryItemCount(itemOne.getItem().getId(), -1) < 2)))
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{
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client.sendPacket(ExEnchantTwoFail.STATIC_PACKET);
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return;
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@ -83,8 +83,8 @@ public class RequestNewEnchantTry implements IClientIncomingPacket
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return;
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}
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// Lets prevent using same item twice
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if (itemOne.getObjectId() == itemTwo.getObjectId())
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// Lets prevent using same item twice. Also stackable item check.
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if ((itemOne.getObjectId() == itemTwo.getObjectId()) && (!itemOne.isStackable() || (player.getInventory().getInventoryItemCount(itemOne.getItem().getId(), -1) < 2)))
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{
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client.sendPacket(new ExEnchantFail(itemOne.getId(), itemTwo.getId()));
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player.removeRequest(request.getClass());
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@ -81,8 +81,8 @@ public class RequestNewEnchantPushTwo implements IClientIncomingPacket
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return;
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}
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// Lets prevent using same item twice
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if (itemOne.getObjectId() == itemTwo.getObjectId())
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// Lets prevent using same item twice. Also stackable item check.
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if ((itemOne.getObjectId() == itemTwo.getObjectId()) && (!itemOne.isStackable() || (player.getInventory().getInventoryItemCount(itemOne.getItem().getId(), -1) < 2)))
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{
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client.sendPacket(ExEnchantTwoFail.STATIC_PACKET);
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return;
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@ -83,8 +83,8 @@ public class RequestNewEnchantTry implements IClientIncomingPacket
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return;
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}
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// Lets prevent using same item twice
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if (itemOne.getObjectId() == itemTwo.getObjectId())
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// Lets prevent using same item twice. Also stackable item check.
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if ((itemOne.getObjectId() == itemTwo.getObjectId()) && (!itemOne.isStackable() || (player.getInventory().getInventoryItemCount(itemOne.getItem().getId(), -1) < 2)))
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{
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client.sendPacket(new ExEnchantFail(itemOne.getId(), itemTwo.getId()));
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player.removeRequest(request.getClass());
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@ -81,8 +81,8 @@ public class RequestNewEnchantPushTwo implements IClientIncomingPacket
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return;
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}
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// Lets prevent using same item twice
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if (itemOne.getObjectId() == itemTwo.getObjectId())
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// Lets prevent using same item twice. Also stackable item check.
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if ((itemOne.getObjectId() == itemTwo.getObjectId()) && (!itemOne.isStackable() || (player.getInventory().getInventoryItemCount(itemOne.getItem().getId(), -1) < 2)))
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{
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client.sendPacket(ExEnchantTwoFail.STATIC_PACKET);
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return;
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@ -83,8 +83,8 @@ public class RequestNewEnchantTry implements IClientIncomingPacket
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return;
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}
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// Lets prevent using same item twice
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if (itemOne.getObjectId() == itemTwo.getObjectId())
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// Lets prevent using same item twice. Also stackable item check.
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if ((itemOne.getObjectId() == itemTwo.getObjectId()) && (!itemOne.isStackable() || (player.getInventory().getInventoryItemCount(itemOne.getItem().getId(), -1) < 2)))
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{
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client.sendPacket(new ExEnchantFail(itemOne.getId(), itemTwo.getId()));
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player.removeRequest(request.getClass());
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@ -81,8 +81,8 @@ public class RequestNewEnchantPushTwo implements IClientIncomingPacket
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return;
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}
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// Lets prevent using same item twice
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if (itemOne.getObjectId() == itemTwo.getObjectId())
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// Lets prevent using same item twice. Also stackable item check.
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if ((itemOne.getObjectId() == itemTwo.getObjectId()) && (!itemOne.isStackable() || (player.getInventory().getInventoryItemCount(itemOne.getItem().getId(), -1) < 2)))
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{
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client.sendPacket(ExEnchantTwoFail.STATIC_PACKET);
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return;
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@ -83,8 +83,8 @@ public class RequestNewEnchantTry implements IClientIncomingPacket
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return;
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}
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// Lets prevent using same item twice
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if (itemOne.getObjectId() == itemTwo.getObjectId())
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// Lets prevent using same item twice. Also stackable item check.
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if ((itemOne.getObjectId() == itemTwo.getObjectId()) && (!itemOne.isStackable() || (player.getInventory().getInventoryItemCount(itemOne.getItem().getId(), -1) < 2)))
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{
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client.sendPacket(new ExEnchantFail(itemOne.getId(), itemTwo.getId()));
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player.removeRequest(request.getClass());
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