Enchant Armor Set skills.

Contributed by gamelike85.
This commit is contained in:
MobiusDev
2017-09-13 18:18:15 +00:00
parent 24460f1119
commit 90f3201c7c
3 changed files with 740 additions and 14 deletions

View File

@@ -897,28 +897,224 @@
<affectScope>SINGLE</affectScope>
</skill>
<skill id="13339" toLevel="3" name="Enchant Heavy Armor Set + 6 (R-grade)">
<!-- AUTO GENERATED SKILL -->
<!-- Set item is enchanted. P. Def. + 93, and MP Recovery Bonus + 32 when standing/ sitting. -->
<icon>icon.skill0231</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<effects>
<effect name="PhysicalDefence">
<amount>
<value level="1">93</value>
<value level="2">93</value>
<value level="3">93</value>
</amount>
</effect>
<effect name="MpRegen">
<amount>
<value level="1">32</value>
<value level="2">32</value>
<value level="3">32</value>
</amount>
</effect>
<effect name="MagicMpCost">
<amount>
<value level="1">0</value>
<value level="2">-7</value>
<value level="3">-7</value>
</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="ReflectSkill" fromLevel="3" toLevel="3">
<chance>5</chance>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">11</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="DamageShield">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="StatUp">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
</amount>
<stat>CHA</stat>
</effect>
<effect name="StatUp">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
</amount>
<stat>LUC</stat>
</effect>
</effects>
</skill>
<skill id="13340" toLevel="3" name="Enchant Light Armor Set + 6 (R-grade)">
<!-- AUTO GENERATED SKILL -->
<!-- Set item is enchanted. M. Def. + 55, P. Evasion + 2, and Debuff Resistance + 10%. MP Recovery Bonus + 8 when standing/ sitting. -->
<icon>icon.skill0233</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<effects>
<effect name="MagicalDefence">
<amount>
<value level="1">55</value>
<value level="2">55</value>
<value level="3">55</value>
</amount>
</effect>
<effect name="PhysicalEvasion">
<amount>
<value level="1">2</value>
<value level="2">2</value>
<value level="3">2</value>
</amount>
</effect>
<effect name="AbnormalShield">
<amount>
<value level="1">10</value>
<value level="2">10</value>
<value level="3">10</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MpRegen">
<amount>
<value level="1">8</value>
<value level="2">8</value>
<value level="3">8</value>
</amount>
</effect>
<effect name="PhysicalSkillPower">
<amount>
<value level="1">0</value>
<value level="2">14</value>
<value level="3">14</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="VampiricAttack" fromLevel="2" toLevel="3">
<amount>4</amount>
<chance>100</chance>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">7</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Reuse">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">-10</value>
</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
</effects>
</skill>
<skill id="13341" toLevel="3" name="Enchant Robe Set + 6 (R-grade)">
<!-- AUTO GENERATED SKILL -->
<!-- Set item is enchanted. P. Def. + 60, Weight Limit + 30%, and Skill Cooldown - 3%. MP Recovery Bonus + 8 when standing/ sitting. -->
<icon>icon.skill0234</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<effects>
<effect name="PhysicalDefence">
<amount>
<value level="1">60</value>
<value level="2">60</value>
<value level="3">60</value>
</amount>
</effect>
<effect name="WeightLimit">
<amount>
<value level="1">30</value>
<value level="2">30</value>
<value level="3">30</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MpRegen">
<amount>
<value level="1">8</value>
<value level="2">8</value>
<value level="3">8</value>
</amount>
</effect>
<effect name="Reuse">
<amount>
<value level="1">-3</value>
<value level="2">-3</value>
<value level="3">-3</value>
</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MaxHp">
<amount>
<value level="1">0</value>
<value level="2">4890</value>
<value level="3">4890</value>
</amount>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">-11</value>
</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="DefenceTrait">
<BOW>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">10</value>
</BOW>
<CROSSBOW>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">10</value>
</CROSSBOW>
<DAGGER>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">10</value>
</DAGGER>
<DUALDAGGER>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">10</value>
</DUALDAGGER>
</effect>
</effects>
</skill>
<skill id="13342" toLevel="1" name="T-shirt of Destiny">
<!-- AUTO GENERATED SKILL -->
@@ -929,12 +1125,16 @@
<magicLvl>1</magicLvl>
</skill>
<skill id="13343" toLevel="1" name="Belt of Destiny">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Weight Gauge when wearing the belt. -->
<icon>icon.skill0332</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<effects>
<effect name="WeightPenalty">
<amount>5000</amount>
</effect>
</effects>
</skill>
<skill id="13344" toLevel="1" name="Bracelet of Insolence">
<!-- AUTO GENERATED SKILL -->