Enchant Armor Set skills.
Contributed by gamelike85.
This commit is contained in:
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24460f1119
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@ -897,28 +897,224 @@
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<affectScope>SINGLE</affectScope>
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</skill>
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<skill id="13339" toLevel="3" name="Enchant Heavy Armor Set + 6 (R-grade)">
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<!-- AUTO GENERATED SKILL -->
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<!-- Set item is enchanted. P. Def. + 93, and MP Recovery Bonus + 32 when standing/ sitting. -->
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<icon>icon.skill0231</icon>
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<operateType>P</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<magicLvl>1</magicLvl>
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<effects>
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<effect name="PhysicalDefence">
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<amount>
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<value level="1">93</value>
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<value level="2">93</value>
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<value level="3">93</value>
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</amount>
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</effect>
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<effect name="MpRegen">
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<amount>
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<value level="1">32</value>
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<value level="2">32</value>
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<value level="3">32</value>
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</amount>
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</effect>
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<effect name="MagicMpCost">
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<amount>
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<value level="1">0</value>
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<value level="2">-7</value>
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<value level="3">-7</value>
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</amount>
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<mode>PER</mode>
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<magicType>0</magicType>
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</effect>
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<effect name="ReflectSkill" fromLevel="3" toLevel="3">
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<chance>5</chance>
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</effect>
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<effect name="PhysicalDefence">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">11</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="DamageShield">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">0</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PhysicalDefence">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">0</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="StatUp">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">0</value>
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</amount>
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<stat>CHA</stat>
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</effect>
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<effect name="StatUp">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">0</value>
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</amount>
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<stat>LUC</stat>
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</effect>
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</effects>
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</skill>
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<skill id="13340" toLevel="3" name="Enchant Light Armor Set + 6 (R-grade)">
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<!-- AUTO GENERATED SKILL -->
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<!-- Set item is enchanted. M. Def. + 55, P. Evasion + 2, and Debuff Resistance + 10%. MP Recovery Bonus + 8 when standing/ sitting. -->
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<icon>icon.skill0233</icon>
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<operateType>P</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<magicLvl>1</magicLvl>
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<effects>
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<effect name="MagicalDefence">
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<amount>
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<value level="1">55</value>
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<value level="2">55</value>
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<value level="3">55</value>
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</amount>
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</effect>
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<effect name="PhysicalEvasion">
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<amount>
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<value level="1">2</value>
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<value level="2">2</value>
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<value level="3">2</value>
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</amount>
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</effect>
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<effect name="AbnormalShield">
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<amount>
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<value level="1">10</value>
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<value level="2">10</value>
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<value level="3">10</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MpRegen">
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<amount>
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<value level="1">8</value>
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<value level="2">8</value>
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<value level="3">8</value>
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</amount>
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</effect>
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<effect name="PhysicalSkillPower">
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<amount>
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<value level="1">0</value>
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<value level="2">14</value>
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<value level="3">14</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="VampiricAttack" fromLevel="2" toLevel="3">
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<amount>4</amount>
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<chance>100</chance>
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<mode>PER</mode>
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</effect>
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<effect name="Speed">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">7</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="Reuse">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">-10</value>
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</amount>
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<mode>PER</mode>
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<magicType>0</magicType>
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</effect>
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</effects>
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</skill>
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<skill id="13341" toLevel="3" name="Enchant Robe Set + 6 (R-grade)">
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<!-- AUTO GENERATED SKILL -->
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<!-- Set item is enchanted. P. Def. + 60, Weight Limit + 30%, and Skill Cooldown - 3%. MP Recovery Bonus + 8 when standing/ sitting. -->
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<icon>icon.skill0234</icon>
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<operateType>P</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<magicLvl>1</magicLvl>
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<effects>
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<effect name="PhysicalDefence">
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<amount>
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<value level="1">60</value>
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<value level="2">60</value>
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<value level="3">60</value>
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</amount>
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</effect>
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<effect name="WeightLimit">
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<amount>
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<value level="1">30</value>
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<value level="2">30</value>
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<value level="3">30</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MpRegen">
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<amount>
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<value level="1">8</value>
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<value level="2">8</value>
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<value level="3">8</value>
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</amount>
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</effect>
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<effect name="Reuse">
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<amount>
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<value level="1">-3</value>
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<value level="2">-3</value>
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<value level="3">-3</value>
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</amount>
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<mode>PER</mode>
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<magicType>1</magicType>
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</effect>
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<effect name="MaxHp">
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<amount>
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<value level="1">0</value>
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<value level="2">4890</value>
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<value level="3">4890</value>
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</amount>
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</effect>
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<effect name="ResistAbnormalByCategory">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">-11</value>
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</amount>
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<slot>DEBUFF</slot>
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</effect>
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<effect name="DefenceTrait">
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<BOW>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">10</value>
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</BOW>
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<CROSSBOW>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">10</value>
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</CROSSBOW>
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<DAGGER>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">10</value>
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</DAGGER>
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<DUALDAGGER>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">10</value>
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</DUALDAGGER>
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</effect>
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</effects>
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</skill>
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<skill id="13342" toLevel="1" name="T-shirt of Destiny">
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<!-- AUTO GENERATED SKILL -->
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@ -929,12 +1125,16 @@
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<magicLvl>1</magicLvl>
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</skill>
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<skill id="13343" toLevel="1" name="Belt of Destiny">
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<!-- AUTO GENERATED SKILL -->
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<!-- Increases Weight Gauge when wearing the belt. -->
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<icon>icon.skill0332</icon>
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<operateType>P</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<magicLvl>1</magicLvl>
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<effects>
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<effect name="WeightPenalty">
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<amount>5000</amount>
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</effect>
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</effects>
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</skill>
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<skill id="13344" toLevel="1" name="Bracelet of Insolence">
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<!-- AUTO GENERATED SKILL -->
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@ -897,28 +897,224 @@
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<affectScope>SINGLE</affectScope>
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</skill>
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<skill id="13339" toLevel="3" name="Enchant Heavy Armor Set + 6 (R-grade)">
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<!-- AUTO GENERATED SKILL -->
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<!-- Set item is enchanted. P. Def. + 93, and MP Recovery Bonus + 32 when standing/ sitting. -->
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<icon>icon.skill0231</icon>
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<operateType>P</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<magicLvl>1</magicLvl>
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<effects>
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<effect name="PhysicalDefence">
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<amount>
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<value level="1">93</value>
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<value level="2">93</value>
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<value level="3">93</value>
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</amount>
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</effect>
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<effect name="MpRegen">
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<amount>
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<value level="1">32</value>
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<value level="2">32</value>
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<value level="3">32</value>
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</amount>
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</effect>
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<effect name="MagicMpCost">
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<amount>
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<value level="1">0</value>
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<value level="2">-7</value>
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<value level="3">-7</value>
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</amount>
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<mode>PER</mode>
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<magicType>0</magicType>
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</effect>
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<effect name="ReflectSkill" fromLevel="3" toLevel="3">
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<chance>5</chance>
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</effect>
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<effect name="PhysicalDefence">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">11</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="DamageShield">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">0</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PhysicalDefence">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">0</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="StatUp">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">0</value>
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</amount>
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<stat>CHA</stat>
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</effect>
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<effect name="StatUp">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">0</value>
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</amount>
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<stat>LUC</stat>
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</effect>
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</effects>
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</skill>
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<skill id="13340" toLevel="3" name="Enchant Light Armor Set + 6 (R-grade)">
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<!-- AUTO GENERATED SKILL -->
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<!-- Set item is enchanted. M. Def. + 55, P. Evasion + 2, and Debuff Resistance + 10%. MP Recovery Bonus + 8 when standing/ sitting. -->
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<icon>icon.skill0233</icon>
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<operateType>P</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<magicLvl>1</magicLvl>
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<effects>
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<effect name="MagicalDefence">
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<amount>
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<value level="1">55</value>
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<value level="2">55</value>
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<value level="3">55</value>
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</amount>
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</effect>
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<effect name="PhysicalEvasion">
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<amount>
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<value level="1">2</value>
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<value level="2">2</value>
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<value level="3">2</value>
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</amount>
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</effect>
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<effect name="AbnormalShield">
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<amount>
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<value level="1">10</value>
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<value level="2">10</value>
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<value level="3">10</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MpRegen">
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<amount>
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<value level="1">8</value>
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<value level="2">8</value>
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<value level="3">8</value>
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</amount>
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</effect>
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<effect name="PhysicalSkillPower">
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<amount>
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<value level="1">0</value>
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<value level="2">14</value>
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<value level="3">14</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="VampiricAttack" fromLevel="2" toLevel="3">
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<amount>4</amount>
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<chance>100</chance>
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<mode>PER</mode>
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</effect>
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<effect name="Speed">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">7</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="Reuse">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">-10</value>
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</amount>
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<mode>PER</mode>
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<magicType>0</magicType>
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</effect>
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</effects>
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</skill>
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<skill id="13341" toLevel="3" name="Enchant Robe Set + 6 (R-grade)">
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<!-- AUTO GENERATED SKILL -->
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<!-- Set item is enchanted. P. Def. + 60, Weight Limit + 30%, and Skill Cooldown - 3%. MP Recovery Bonus + 8 when standing/ sitting. -->
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<icon>icon.skill0234</icon>
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<operateType>P</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<magicLvl>1</magicLvl>
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<effects>
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<effect name="PhysicalDefence">
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<amount>
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<value level="1">60</value>
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<value level="2">60</value>
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<value level="3">60</value>
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</amount>
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</effect>
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<effect name="WeightLimit">
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<amount>
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<value level="1">30</value>
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<value level="2">30</value>
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<value level="3">30</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MpRegen">
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<amount>
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<value level="1">8</value>
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<value level="2">8</value>
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<value level="3">8</value>
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</amount>
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</effect>
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<effect name="Reuse">
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<amount>
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<value level="1">-3</value>
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<value level="2">-3</value>
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<value level="3">-3</value>
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</amount>
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<mode>PER</mode>
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<magicType>1</magicType>
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</effect>
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<effect name="MaxHp">
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<amount>
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<value level="1">0</value>
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<value level="2">4890</value>
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<value level="3">4890</value>
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</amount>
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</effect>
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<effect name="ResistAbnormalByCategory">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">-11</value>
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</amount>
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<slot>DEBUFF</slot>
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</effect>
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<effect name="DefenceTrait">
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<BOW>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">10</value>
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</BOW>
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<CROSSBOW>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">10</value>
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</CROSSBOW>
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<DAGGER>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">10</value>
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</DAGGER>
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<DUALDAGGER>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">10</value>
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</DUALDAGGER>
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</effect>
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</effects>
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</skill>
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<skill id="13342" toLevel="1" name="T-shirt of Destiny">
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<!-- AUTO GENERATED SKILL -->
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@ -929,12 +1125,16 @@
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<magicLvl>1</magicLvl>
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</skill>
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<skill id="13343" toLevel="1" name="Belt of Destiny">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Increases Weight Gauge when wearing the belt. -->
|
||||
<icon>icon.skill0332</icon>
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLvl>1</magicLvl>
|
||||
<effects>
|
||||
<effect name="WeightPenalty">
|
||||
<amount>5000</amount>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="13344" toLevel="1" name="Bracelet of Insolence">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
|
@ -896,29 +896,355 @@
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
</skill>
|
||||
<skill id="13339" toLevel="3" name="R-grade Heavy Armor Set 10 Enchant">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<skill id="13339" toLevel="5" name="Enchant Heavy Armor Set + 6 +7 +8 +9 +10 (R-grade)">
|
||||
<!-- Set item is enchanted. P. Def. + 93, and MP Recovery Bonus + 32 when standing/ sitting. -->
|
||||
<icon>icon.skill0231</icon>
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLvl>1</magicLvl>
|
||||
<effects>
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>
|
||||
<value level="1">93</value>
|
||||
<value level="2">93</value>
|
||||
<value level="3">93</value>
|
||||
<value level="4">93</value>
|
||||
<value level="5">93</value>
|
||||
</amount>
|
||||
</effect>
|
||||
<effect name="MpRegen">
|
||||
<amount>
|
||||
<value level="1">32</value>
|
||||
<value level="2">32</value>
|
||||
<value level="3">32</value>
|
||||
<value level="4">32</value>
|
||||
<value level="5">32</value>
|
||||
</amount>
|
||||
</effect>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">-7</value>
|
||||
<value level="3">-7</value>
|
||||
<value level="4">-7</value>
|
||||
<value level="5">-7</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>0</magicType>
|
||||
</effect>
|
||||
<effect name="ReflectSkill" fromLevel="3" toLevel="5">
|
||||
<chance>5</chance>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">0</value>
|
||||
<value level="3">11</value>
|
||||
<value level="4">11</value>
|
||||
<value level="5">11</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="DamageShield">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">0</value>
|
||||
<value level="3">0</value>
|
||||
<value level="4">10</value>
|
||||
<value level="5">10</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">0</value>
|
||||
<value level="3">0</value>
|
||||
<value level="4">0</value>
|
||||
<value level="5">10</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="StatUp">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">0</value>
|
||||
<value level="3">0</value>
|
||||
<value level="4">0</value>
|
||||
<value level="5">1</value>
|
||||
</amount>
|
||||
<stat>CHA</stat>
|
||||
</effect>
|
||||
<effect name="StatUp">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">0</value>
|
||||
<value level="3">0</value>
|
||||
<value level="4">0</value>
|
||||
<value level="5">1</value>
|
||||
</amount>
|
||||
<stat>LUC</stat>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="13340" toLevel="3" name="R-grade Light Armor Set 10 Enchant">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<skill id="13340" toLevel="5" name="Enchant Light Armor Set + 6 +7 +8 +9 +10 (R-grade)">
|
||||
<!-- Set item is enchanted. M. Def. + 55, P. Evasion + 2, and Debuff Resistance + 10%. MP Recovery Bonus + 8 when standing/ sitting. -->
|
||||
<icon>icon.skill0233</icon>
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLvl>1</magicLvl>
|
||||
<effects>
|
||||
<effect name="MagicalDefence">
|
||||
<amount>
|
||||
<value level="1">55</value>
|
||||
<value level="2">55</value>
|
||||
<value level="3">55</value>
|
||||
<value level="4">55</value>
|
||||
<value level="5">55</value>
|
||||
</amount>
|
||||
</effect>
|
||||
<effect name="PhysicalEvasion">
|
||||
<amount>
|
||||
<value level="1">2</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">2</value>
|
||||
<value level="4">2</value>
|
||||
<value level="5">2</value>
|
||||
</amount>
|
||||
</effect>
|
||||
<effect name="AbnormalShield">
|
||||
<amount>
|
||||
<value level="1">10</value>
|
||||
<value level="2">10</value>
|
||||
<value level="3">10</value>
|
||||
<value level="4">10</value>
|
||||
<value level="5">10</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MpRegen">
|
||||
<amount>
|
||||
<value level="1">8</value>
|
||||
<value level="2">8</value>
|
||||
<value level="3">8</value>
|
||||
<value level="4">8</value>
|
||||
<value level="5">8</value>
|
||||
</amount>
|
||||
</effect>
|
||||
<effect name="PhysicalSkillPower">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">14</value>
|
||||
<value level="3">14</value>
|
||||
<value level="4">14</value>
|
||||
<value level="5">14</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="VampiricAttack" fromLevel="2" toLevel="5">
|
||||
<amount>4</amount>
|
||||
<chance>100</chance>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="Speed">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">0</value>
|
||||
<value level="3">7</value>
|
||||
<value level="4">7</value>
|
||||
<value level="5">7</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="Reuse">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">0</value>
|
||||
<value level="3">-10</value>
|
||||
<value level="4">-10</value>
|
||||
<value level="5">-10</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>0</magicType>
|
||||
</effect>
|
||||
<effect name="DamageShield">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">0</value>
|
||||
<value level="3">0</value>
|
||||
<value level="4">10</value>
|
||||
<value level="5">10</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">0</value>
|
||||
<value level="3">0</value>
|
||||
<value level="4">0</value>
|
||||
<value level="5">10</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="StatUp">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">0</value>
|
||||
<value level="3">0</value>
|
||||
<value level="4">0</value>
|
||||
<value level="5">1</value>
|
||||
</amount>
|
||||
<stat>CHA</stat>
|
||||
</effect>
|
||||
<effect name="StatUp">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">0</value>
|
||||
<value level="3">0</value>
|
||||
<value level="4">0</value>
|
||||
<value level="5">1</value>
|
||||
</amount>
|
||||
<stat>LUC</stat>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="13341" toLevel="3" name="R-grade Robe Set 10 Enchant">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<skill id="13341" toLevel="5" name="Enchant Robe Set + 6 +7 +8 +9 +10 (R-grade)">
|
||||
<!-- Set item is enchanted. P. Def. + 60, Weight Limit + 30%, and Skill Cooldown - 3%. MP Recovery Bonus + 8 when standing/ sitting. -->
|
||||
<icon>icon.skill0234</icon>
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLvl>1</magicLvl>
|
||||
<effects>
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>
|
||||
<value level="1">60</value>
|
||||
<value level="2">60</value>
|
||||
<value level="3">60</value>
|
||||
<value level="4">60</value>
|
||||
<value level="5">60</value>
|
||||
</amount>
|
||||
</effect>
|
||||
<effect name="WeightLimit">
|
||||
<amount>
|
||||
<value level="1">30</value>
|
||||
<value level="2">30</value>
|
||||
<value level="3">30</value>
|
||||
<value level="4">30</value>
|
||||
<value level="5">30</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MpRegen">
|
||||
<amount>
|
||||
<value level="1">8</value>
|
||||
<value level="2">8</value>
|
||||
<value level="3">8</value>
|
||||
<value level="4">8</value>
|
||||
<value level="5">8</value>
|
||||
</amount>
|
||||
</effect>
|
||||
<effect name="Reuse">
|
||||
<amount>
|
||||
<value level="1">-3</value>
|
||||
<value level="2">-3</value>
|
||||
<value level="3">-3</value>
|
||||
<value level="4">-3</value>
|
||||
<value level="5">-3</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>1</magicType>
|
||||
</effect>
|
||||
<effect name="MaxHp">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">4890</value>
|
||||
<value level="3">4890</value>
|
||||
<value level="4">4890</value>
|
||||
<value level="5">4890</value>
|
||||
</amount>
|
||||
</effect>
|
||||
<effect name="ResistAbnormalByCategory">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">0</value>
|
||||
<value level="3">-11</value>
|
||||
<value level="4">-11</value>
|
||||
<value level="5">-11</value>
|
||||
</amount>
|
||||
<slot>DEBUFF</slot>
|
||||
</effect>
|
||||
<effect name="DefenceTrait">
|
||||
<BOW>
|
||||
<value level="1">0</value>
|
||||
<value level="2">0</value>
|
||||
<value level="3">10</value>
|
||||
<value level="4">10</value>
|
||||
<value level="5">10</value>
|
||||
</BOW>
|
||||
<CROSSBOW>
|
||||
<value level="1">0</value>
|
||||
<value level="2">0</value>
|
||||
<value level="3">10</value>
|
||||
<value level="4">10</value>
|
||||
<value level="5">10</value>
|
||||
</CROSSBOW>
|
||||
<DAGGER>
|
||||
<value level="1">0</value>
|
||||
<value level="2">0</value>
|
||||
<value level="3">10</value>
|
||||
<value level="4">10</value>
|
||||
<value level="5">10</value>
|
||||
</DAGGER>
|
||||
<DUALDAGGER>
|
||||
<value level="1">0</value>
|
||||
<value level="2">0</value>
|
||||
<value level="3">10</value>
|
||||
<value level="4">10</value>
|
||||
<value level="5">10</value>
|
||||
</DUALDAGGER>
|
||||
</effect>
|
||||
<effect name="DamageShield">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">0</value>
|
||||
<value level="3">0</value>
|
||||
<value level="4">10</value>
|
||||
<value level="5">10</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">0</value>
|
||||
<value level="3">0</value>
|
||||
<value level="4">0</value>
|
||||
<value level="5">10</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="StatUp">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">0</value>
|
||||
<value level="3">0</value>
|
||||
<value level="4">0</value>
|
||||
<value level="5">1</value>
|
||||
</amount>
|
||||
<stat>CHA</stat>
|
||||
</effect>
|
||||
<effect name="StatUp">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">0</value>
|
||||
<value level="3">0</value>
|
||||
<value level="4">0</value>
|
||||
<value level="5">1</value>
|
||||
</amount>
|
||||
<stat>LUC</stat>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="13342" toLevel="1" name="T-shirt of Destiny">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
|
Loading…
Reference in New Issue
Block a user