AbnormalType corrections for attack time debuffs.
This commit is contained in:
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117100b50c
commit
90ae69477f
@ -3355,7 +3355,7 @@
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</power>
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</effect>
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<effect name="DispelBySlot">
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<dispel>PA_DOWN,10;MA_DOWN,10;PD_DOWN,10;MD_DOWN,10;ATTACK_TIME_DOWN,10;CASTING_TIME_DOWN,10;SPEED_DOWN,10</dispel>
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<dispel>PA_DOWN,10;MA_DOWN,10;PD_DOWN,10;MD_DOWN,10;SPEED_DOWN,10;ATTACK_TIME_UP,10;CASTING_TIME_UP,10</dispel>
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</effect>
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</effects>
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</skill>
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@ -3196,7 +3196,7 @@
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<effect name="DispelBySlot">
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<dispel>
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<value level="1">POISON,3;BLEEDING,3;DOT_MP,3</value>
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<value level="2">POISON,7;BLEEDING,7;DOT_MP,7;SPEED_DOWN,7;ATTACK_TIME_DOWN,7;CASTING_TIME_DOWN,7</value>
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<value level="2">POISON,7;BLEEDING,7;DOT_MP,7;SPEED_DOWN,7;ATTACK_TIME_UP,7;CASTING_TIME_UP,7</value>
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</dispel>
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</effect>
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</effects>
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@ -3097,7 +3097,7 @@
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<dispel>
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<value level="1">STUN,3;SLEEP,3;PARALYZE,3</value>
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<value level="2">STUN,7;SLEEP,7;PARALYZE,7;ROOT_PHYSICALLY,7;ROOT_MAGICALLY,7</value>
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<value level="3">STUN,9;SLEEP,9;PARALYZE,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9</value>
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<value level="3">STUN,9;SLEEP,9;PARALYZE,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9;SPEED_DOWN,9;ATTACK_TIME_UP,9;CASTING_TIME_UP,9</value>
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</dispel>
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</effect>
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</effects>
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@ -609,8 +609,8 @@
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<effect name="DispelBySlot">
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<dispel>
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<value level="1">POISON,3;BLEEDING,3;DOT_MP,3</value>
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<value level="2">POISON,7;BLEEDING,7;DOT_MP,7;SPEED_DOWN,7;ATTACK_TIME_DOWN,7;CASTING_TIME_DOWN,7</value>
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<value level="3">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9;SILENCE,9;SILENCE_ALL,9;SILENCE_PHYSICAL,9</value>
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<value level="2">POISON,7;BLEEDING,7;DOT_MP,7;SPEED_DOWN,7;ATTACK_TIME_UP,7;CASTING_TIME_UP,7</value>
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<value level="3">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_UP,9;CASTING_TIME_UP,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9;SILENCE,9;SILENCE_ALL,9;SILENCE_PHYSICAL,9</value>
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</dispel>
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</effect>
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</effects>
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@ -6228,9 +6228,9 @@
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<effect name="DispelBySlot">
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<dispel>
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<value level="1">POISON,3;BLEEDING,3;DOT_MP,3</value>
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<value level="2">POISON,7;BLEEDING,7;DOT_MP,7;SPEED_DOWN,7;ATTACK_TIME_DOWN,7;CASTING_TIME_DOWN,7</value>
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<value level="3">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
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<value level="4">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
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<value level="2">POISON,7;BLEEDING,7;DOT_MP,7;SPEED_DOWN,7;ATTACK_TIME_UP,7;CASTING_TIME_UP,7</value>
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<value level="3">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_UP,9;CASTING_TIME_UP,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
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<value level="4">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_UP,9;CASTING_TIME_UP,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
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</dispel>
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</effect>
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</effects>
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@ -36,8 +36,8 @@
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<effect name="DispelBySlot">
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<dispel>
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<value level="1">POISON,3;BLEEDING,3;DOT_MP,3</value>
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<value level="2">POISON,7;BLEEDING,7;DOT_MP,7;SPEED_DOWN,7;ATTACK_TIME_DOWN,7;CASTING_TIME_DOWN,7</value>
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<value level="3">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9;SILENCE,9;SILENCE_ALL,9;SILENCE_PHYSICAL,9</value>
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<value level="2">POISON,7;BLEEDING,7;DOT_MP,7;SPEED_DOWN,7;ATTACK_TIME_UP,7;CASTING_TIME_UP,7</value>
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<value level="3">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_UP,9;CASTING_TIME_UP,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9;SILENCE,9;SILENCE_ALL,9;SILENCE_PHYSICAL,9</value>
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</dispel>
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</effect>
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</effects>
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@ -286,23 +286,23 @@
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<effect name="DispelBySlot">
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<dispel>
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<value level="1">POISON,3;BLEEDING,3;DOT_MP,3</value>
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<value level="2">POISON,7;BLEEDING,7;DOT_MP,7;SPEED_DOWN,7;ATTACK_TIME_DOWN,7;CASTING_TIME_DOWN,7</value>
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<value level="3">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
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<value level="4">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
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<value level="5">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
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<value level="6">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
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<value level="7">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
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<value level="8">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
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<value level="9">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
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<value level="10">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
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<value level="11">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
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<value level="12">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
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<value level="13">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
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<value level="14">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
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<value level="15">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
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<value level="16">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
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<value level="17">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
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<value level="18">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
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<value level="2">POISON,7;BLEEDING,7;DOT_MP,7;SPEED_DOWN,7;ATTACK_TIME_UP,7;CASTING_TIME_UP,7</value>
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<value level="3">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_UP,9;CASTING_TIME_UP,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
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<value level="4">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_UP,9;CASTING_TIME_UP,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
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<value level="5">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_UP,9;CASTING_TIME_UP,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
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<value level="6">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_UP,9;CASTING_TIME_UP,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
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<value level="7">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_UP,9;CASTING_TIME_UP,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
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<value level="8">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_UP,9;CASTING_TIME_UP,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
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<value level="9">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_UP,9;CASTING_TIME_UP,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
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<value level="10">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_UP,9;CASTING_TIME_UP,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
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<value level="11">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_UP,9;CASTING_TIME_UP,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
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<value level="12">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_UP,9;CASTING_TIME_UP,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
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<value level="13">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_UP,9;CASTING_TIME_UP,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
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<value level="14">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_UP,9;CASTING_TIME_UP,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
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<value level="15">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_UP,9;CASTING_TIME_UP,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
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<value level="16">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_UP,9;CASTING_TIME_UP,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
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<value level="17">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_UP,9;CASTING_TIME_UP,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
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<value level="18">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_UP,9;CASTING_TIME_UP,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
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</dispel>
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</effect>
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</effects>
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@ -3305,8 +3305,8 @@
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<effects>
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<effect name="DispelBySlot">
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<dispel>
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<value level="1">POISON,3;BLEEDING,3;DOT_MP,3;SPEED_DOWN,3;ATTACK_TIME_DOWN,3;CASTING_TIME_DOWN,3</value>
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<value level="2">POISON,7;BLEEDING,7;DOT_MP,7;SPEED_DOWN,7;ATTACK_TIME_DOWN,7;CASTING_TIME_DOWN,7;ROOT_PHYSICALLY,7;ROOT_MAGICALLY,7;SILENCE,7;SILENCE_ALL,7;SILENCE_PHYSICAL,7</value>
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<value level="1">POISON,3;BLEEDING,3;DOT_MP,3;SPEED_DOWN,3;ATTACK_TIME_UP,3;CASTING_TIME_UP,3</value>
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<value level="2">POISON,7;BLEEDING,7;DOT_MP,7;SPEED_DOWN,7;ATTACK_TIME_UP,7;CASTING_TIME_UP,7;ROOT_PHYSICALLY,7;ROOT_MAGICALLY,7;SILENCE,7;SILENCE_ALL,7;SILENCE_PHYSICAL,7</value>
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</dispel>
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</effect>
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</effects>
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@ -3363,7 +3363,7 @@
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</power>
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</effect>
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<effect name="DispelBySlot">
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<dispel>PA_DOWN,10;MA_DOWN,10;PD_DOWN,10;MD_DOWN,10;ATTACK_TIME_DOWN,10;CASTING_TIME_DOWN,10;SPEED_DOWN,10</dispel>
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<dispel>PA_DOWN,10;MA_DOWN,10;PD_DOWN,10;MD_DOWN,10;SPEED_DOWN,10;ATTACK_TIME_UP,10;CASTING_TIME_UP,10</dispel>
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</effect>
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</effects>
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</skill>
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@ -3407,7 +3407,7 @@
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<effect name="DispelBySlot">
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<dispel>
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<value level="1">POISON,3;BLEEDING,3;DOT_MP,3</value>
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<value level="2">POISON,7;BLEEDING,7;DOT_MP,7;SPEED_DOWN,7;ATTACK_TIME_DOWN,7;CASTING_TIME_DOWN,7</value>
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<value level="2">POISON,7;BLEEDING,7;DOT_MP,7;SPEED_DOWN,7;ATTACK_TIME_UP,7;CASTING_TIME_UP,7</value>
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</dispel>
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</effect>
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</effects>
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@ -3226,7 +3226,7 @@
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<effect name="DispelBySlot">
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<dispel>
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<value level="1">POISON,3;BLEEDING,3;DOT_MP,3</value>
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<value level="2">POISON,7;BLEEDING,7;DOT_MP,7;SPEED_DOWN,7;ATTACK_TIME_DOWN,7;CASTING_TIME_DOWN,7</value>
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<value level="2">POISON,7;BLEEDING,7;DOT_MP,7;SPEED_DOWN,7;ATTACK_TIME_UP,7;CASTING_TIME_UP,7</value>
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</dispel>
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</effect>
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</effects>
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@ -3163,7 +3163,7 @@
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<dispel>
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<value level="1">STUN,3;SLEEP,3;PARALYZE,3</value>
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<value level="2">STUN,7;SLEEP,7;PARALYZE,7;ROOT_PHYSICALLY,7;ROOT_MAGICALLY,7</value>
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<value level="3">STUN,9;SLEEP,9;PARALYZE,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9</value>
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<value level="3">STUN,9;SLEEP,9;PARALYZE,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9;SPEED_DOWN,9;ATTACK_TIME_UP,9;CASTING_TIME_UP,9</value>
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</dispel>
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</effect>
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</effects>
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@ -609,8 +609,8 @@
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<effect name="DispelBySlot">
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<dispel>
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<value level="1">POISON,3;BLEEDING,3;DOT_MP,3</value>
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<value level="2">POISON,7;BLEEDING,7;DOT_MP,7;SPEED_DOWN,7;ATTACK_TIME_DOWN,7;CASTING_TIME_DOWN,7</value>
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<value level="3">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9;SILENCE,9;SILENCE_ALL,9;SILENCE_PHYSICAL,9</value>
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<value level="2">POISON,7;BLEEDING,7;DOT_MP,7;SPEED_DOWN,7;ATTACK_TIME_UP,7;CASTING_TIME_UP,7</value>
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<value level="3">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_UP,9;CASTING_TIME_UP,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9;SILENCE,9;SILENCE_ALL,9;SILENCE_PHYSICAL,9</value>
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</dispel>
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</effect>
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</effects>
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@ -6228,9 +6228,9 @@
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<effect name="DispelBySlot">
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<dispel>
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<value level="1">POISON,3;BLEEDING,3;DOT_MP,3</value>
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<value level="2">POISON,7;BLEEDING,7;DOT_MP,7;SPEED_DOWN,7;ATTACK_TIME_DOWN,7;CASTING_TIME_DOWN,7</value>
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<value level="3">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
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<value level="4">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
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<value level="2">POISON,7;BLEEDING,7;DOT_MP,7;SPEED_DOWN,7;ATTACK_TIME_UP,7;CASTING_TIME_UP,7</value>
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<value level="3">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_UP,9;CASTING_TIME_UP,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
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<value level="4">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_UP,9;CASTING_TIME_UP,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
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</dispel>
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</effect>
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</effects>
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@ -36,8 +36,8 @@
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<effect name="DispelBySlot">
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<dispel>
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<value level="1">POISON,3;BLEEDING,3;DOT_MP,3</value>
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<value level="2">POISON,7;BLEEDING,7;DOT_MP,7;SPEED_DOWN,7;ATTACK_TIME_DOWN,7;CASTING_TIME_DOWN,7</value>
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<value level="3">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9;SILENCE,9;SILENCE_ALL,9;SILENCE_PHYSICAL,9</value>
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<value level="2">POISON,7;BLEEDING,7;DOT_MP,7;SPEED_DOWN,7;ATTACK_TIME_UP,7;CASTING_TIME_UP,7</value>
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<value level="3">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_UP,9;CASTING_TIME_UP,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9;SILENCE,9;SILENCE_ALL,9;SILENCE_PHYSICAL,9</value>
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</dispel>
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</effect>
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</effects>
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@ -286,23 +286,23 @@
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<effect name="DispelBySlot">
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<dispel>
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<value level="1">POISON,3;BLEEDING,3;DOT_MP,3</value>
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<value level="2">POISON,7;BLEEDING,7;DOT_MP,7;SPEED_DOWN,7;ATTACK_TIME_DOWN,7;CASTING_TIME_DOWN,7</value>
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<value level="3">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
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||||
<value level="4">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
|
||||
<value level="5">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
|
||||
<value level="6">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
|
||||
<value level="7">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
|
||||
<value level="8">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
|
||||
<value level="9">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
|
||||
<value level="10">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
|
||||
<value level="11">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
|
||||
<value level="12">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
|
||||
<value level="13">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
|
||||
<value level="14">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
|
||||
<value level="15">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
|
||||
<value level="16">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
|
||||
<value level="17">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
|
||||
<value level="18">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
|
||||
<value level="2">POISON,7;BLEEDING,7;DOT_MP,7;SPEED_DOWN,7;ATTACK_TIME_UP,7;CASTING_TIME_UP,7</value>
|
||||
<value level="3">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_UP,9;CASTING_TIME_UP,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
|
||||
<value level="4">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_UP,9;CASTING_TIME_UP,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
|
||||
<value level="5">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_UP,9;CASTING_TIME_UP,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
|
||||
<value level="6">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_UP,9;CASTING_TIME_UP,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
|
||||
<value level="7">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_UP,9;CASTING_TIME_UP,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
|
||||
<value level="8">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_UP,9;CASTING_TIME_UP,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
|
||||
<value level="9">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_UP,9;CASTING_TIME_UP,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
|
||||
<value level="10">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_UP,9;CASTING_TIME_UP,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
|
||||
<value level="11">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_UP,9;CASTING_TIME_UP,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
|
||||
<value level="12">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_UP,9;CASTING_TIME_UP,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
|
||||
<value level="13">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_UP,9;CASTING_TIME_UP,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
|
||||
<value level="14">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_UP,9;CASTING_TIME_UP,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
|
||||
<value level="15">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_UP,9;CASTING_TIME_UP,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
|
||||
<value level="16">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_UP,9;CASTING_TIME_UP,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
|
||||
<value level="17">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_UP,9;CASTING_TIME_UP,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
|
||||
<value level="18">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_UP,9;CASTING_TIME_UP,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
|
||||
</dispel>
|
||||
</effect>
|
||||
</effects>
|
||||
|
@ -3305,8 +3305,8 @@
|
||||
<effects>
|
||||
<effect name="DispelBySlot">
|
||||
<dispel>
|
||||
<value level="1">POISON,3;BLEEDING,3;DOT_MP,3;SPEED_DOWN,3;ATTACK_TIME_DOWN,3;CASTING_TIME_DOWN,3</value>
|
||||
<value level="2">POISON,7;BLEEDING,7;DOT_MP,7;SPEED_DOWN,7;ATTACK_TIME_DOWN,7;CASTING_TIME_DOWN,7;ROOT_PHYSICALLY,7;ROOT_MAGICALLY,7;SILENCE,7;SILENCE_ALL,7;SILENCE_PHYSICAL,7</value>
|
||||
<value level="1">POISON,3;BLEEDING,3;DOT_MP,3;SPEED_DOWN,3;ATTACK_TIME_UP,3;CASTING_TIME_UP,3</value>
|
||||
<value level="2">POISON,7;BLEEDING,7;DOT_MP,7;SPEED_DOWN,7;ATTACK_TIME_UP,7;CASTING_TIME_UP,7;ROOT_PHYSICALLY,7;ROOT_MAGICALLY,7;SILENCE,7;SILENCE_ALL,7;SILENCE_PHYSICAL,7</value>
|
||||
</dispel>
|
||||
</effect>
|
||||
</effects>
|
||||
@ -3363,7 +3363,7 @@
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="DispelBySlot">
|
||||
<dispel>PA_DOWN,10;MA_DOWN,10;PD_DOWN,10;MD_DOWN,10;ATTACK_TIME_DOWN,10;CASTING_TIME_DOWN,10;SPEED_DOWN,10</dispel>
|
||||
<dispel>PA_DOWN,10;MA_DOWN,10;PD_DOWN,10;MD_DOWN,10;SPEED_DOWN,10;ATTACK_TIME_UP,10;CASTING_TIME_UP,10</dispel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@ -3407,7 +3407,7 @@
|
||||
<effect name="DispelBySlot">
|
||||
<dispel>
|
||||
<value level="1">POISON,3;BLEEDING,3;DOT_MP,3</value>
|
||||
<value level="2">POISON,7;BLEEDING,7;DOT_MP,7;SPEED_DOWN,7;ATTACK_TIME_DOWN,7;CASTING_TIME_DOWN,7</value>
|
||||
<value level="2">POISON,7;BLEEDING,7;DOT_MP,7;SPEED_DOWN,7;ATTACK_TIME_UP,7;CASTING_TIME_UP,7</value>
|
||||
</dispel>
|
||||
</effect>
|
||||
</effects>
|
||||
|
@ -3199,7 +3199,7 @@
|
||||
<effect name="DispelBySlot">
|
||||
<dispel>
|
||||
<value level="1">POISON,3;BLEEDING,3;DOT_MP,3</value>
|
||||
<value level="2">POISON,7;BLEEDING,7;DOT_MP,7;SPEED_DOWN,7;ATTACK_TIME_DOWN,7;CASTING_TIME_DOWN,7</value>
|
||||
<value level="2">POISON,7;BLEEDING,7;DOT_MP,7;SPEED_DOWN,7;ATTACK_TIME_UP,7;CASTING_TIME_UP,7</value>
|
||||
</dispel>
|
||||
</effect>
|
||||
</effects>
|
||||
|
@ -3166,7 +3166,7 @@
|
||||
<dispel>
|
||||
<value level="1">STUN,3;SLEEP,3;PARALYZE,3</value>
|
||||
<value level="2">STUN,7;SLEEP,7;PARALYZE,7;ROOT_PHYSICALLY,7;ROOT_MAGICALLY,7</value>
|
||||
<value level="3">STUN,9;SLEEP,9;PARALYZE,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9</value>
|
||||
<value level="3">STUN,9;SLEEP,9;PARALYZE,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9;SPEED_DOWN,9;ATTACK_TIME_UP,9;CASTING_TIME_UP,9</value>
|
||||
</dispel>
|
||||
</effect>
|
||||
</effects>
|
||||
|
@ -609,8 +609,8 @@
|
||||
<effect name="DispelBySlot">
|
||||
<dispel>
|
||||
<value level="1">POISON,3;BLEEDING,3;DOT_MP,3</value>
|
||||
<value level="2">POISON,7;BLEEDING,7;DOT_MP,7;SPEED_DOWN,7;ATTACK_TIME_DOWN,7;CASTING_TIME_DOWN,7</value>
|
||||
<value level="3">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9;SILENCE,9;SILENCE_ALL,9;SILENCE_PHYSICAL,9</value>
|
||||
<value level="2">POISON,7;BLEEDING,7;DOT_MP,7;SPEED_DOWN,7;ATTACK_TIME_UP,7;CASTING_TIME_UP,7</value>
|
||||
<value level="3">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_UP,9;CASTING_TIME_UP,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9;SILENCE,9;SILENCE_ALL,9;SILENCE_PHYSICAL,9</value>
|
||||
</dispel>
|
||||
</effect>
|
||||
</effects>
|
||||
|
@ -6228,9 +6228,9 @@
|
||||
<effect name="DispelBySlot">
|
||||
<dispel>
|
||||
<value level="1">POISON,3;BLEEDING,3;DOT_MP,3</value>
|
||||
<value level="2">POISON,7;BLEEDING,7;DOT_MP,7;SPEED_DOWN,7;ATTACK_TIME_DOWN,7;CASTING_TIME_DOWN,7</value>
|
||||
<value level="3">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
|
||||
<value level="4">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
|
||||
<value level="2">POISON,7;BLEEDING,7;DOT_MP,7;SPEED_DOWN,7;ATTACK_TIME_UP,7;CASTING_TIME_UP,7</value>
|
||||
<value level="3">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_UP,9;CASTING_TIME_UP,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
|
||||
<value level="4">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_UP,9;CASTING_TIME_UP,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
|
||||
</dispel>
|
||||
</effect>
|
||||
</effects>
|
||||
|
@ -36,8 +36,8 @@
|
||||
<effect name="DispelBySlot">
|
||||
<dispel>
|
||||
<value level="1">POISON,3;BLEEDING,3;DOT_MP,3</value>
|
||||
<value level="2">POISON,7;BLEEDING,7;DOT_MP,7;SPEED_DOWN,7;ATTACK_TIME_DOWN,7;CASTING_TIME_DOWN,7</value>
|
||||
<value level="3">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9;SILENCE,9;SILENCE_ALL,9;SILENCE_PHYSICAL,9</value>
|
||||
<value level="2">POISON,7;BLEEDING,7;DOT_MP,7;SPEED_DOWN,7;ATTACK_TIME_UP,7;CASTING_TIME_UP,7</value>
|
||||
<value level="3">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_UP,9;CASTING_TIME_UP,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9;SILENCE,9;SILENCE_ALL,9;SILENCE_PHYSICAL,9</value>
|
||||
</dispel>
|
||||
</effect>
|
||||
</effects>
|
||||
@ -286,23 +286,23 @@
|
||||
<effect name="DispelBySlot">
|
||||
<dispel>
|
||||
<value level="1">POISON,3;BLEEDING,3;DOT_MP,3</value>
|
||||
<value level="2">POISON,7;BLEEDING,7;DOT_MP,7;SPEED_DOWN,7;ATTACK_TIME_DOWN,7;CASTING_TIME_DOWN,7</value>
|
||||
<value level="3">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
|
||||
<value level="4">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
|
||||
<value level="5">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
|
||||
<value level="6">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
|
||||
<value level="7">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
|
||||
<value level="8">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
|
||||
<value level="9">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
|
||||
<value level="10">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
|
||||
<value level="11">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
|
||||
<value level="12">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
|
||||
<value level="13">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
|
||||
<value level="14">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
|
||||
<value level="15">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
|
||||
<value level="16">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
|
||||
<value level="17">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
|
||||
<value level="18">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
|
||||
<value level="2">POISON,7;BLEEDING,7;DOT_MP,7;SPEED_DOWN,7;ATTACK_TIME_UP,7;CASTING_TIME_UP,7</value>
|
||||
<value level="3">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_UP,9;CASTING_TIME_UP,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
|
||||
<value level="4">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_UP,9;CASTING_TIME_UP,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
|
||||
<value level="5">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_UP,9;CASTING_TIME_UP,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
|
||||
<value level="6">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_UP,9;CASTING_TIME_UP,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
|
||||
<value level="7">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_UP,9;CASTING_TIME_UP,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
|
||||
<value level="8">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_UP,9;CASTING_TIME_UP,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
|
||||
<value level="9">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_UP,9;CASTING_TIME_UP,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
|
||||
<value level="10">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_UP,9;CASTING_TIME_UP,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
|
||||
<value level="11">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_UP,9;CASTING_TIME_UP,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
|
||||
<value level="12">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_UP,9;CASTING_TIME_UP,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
|
||||
<value level="13">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_UP,9;CASTING_TIME_UP,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
|
||||
<value level="14">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_UP,9;CASTING_TIME_UP,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
|
||||
<value level="15">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_UP,9;CASTING_TIME_UP,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
|
||||
<value level="16">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_UP,9;CASTING_TIME_UP,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
|
||||
<value level="17">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_UP,9;CASTING_TIME_UP,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
|
||||
<value level="18">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_UP,9;CASTING_TIME_UP,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
|
||||
</dispel>
|
||||
</effect>
|
||||
</effects>
|
||||
|
@ -3305,8 +3305,8 @@
|
||||
<effects>
|
||||
<effect name="DispelBySlot">
|
||||
<dispel>
|
||||
<value level="1">POISON,3;BLEEDING,3;DOT_MP,3;SPEED_DOWN,3;ATTACK_TIME_DOWN,3;CASTING_TIME_DOWN,3</value>
|
||||
<value level="2">POISON,7;BLEEDING,7;DOT_MP,7;SPEED_DOWN,7;ATTACK_TIME_DOWN,7;CASTING_TIME_DOWN,7;ROOT_PHYSICALLY,7;ROOT_MAGICALLY,7;SILENCE,7;SILENCE_ALL,7;SILENCE_PHYSICAL,7</value>
|
||||
<value level="1">POISON,3;BLEEDING,3;DOT_MP,3;SPEED_DOWN,3;ATTACK_TIME_UP,3;CASTING_TIME_UP,3</value>
|
||||
<value level="2">POISON,7;BLEEDING,7;DOT_MP,7;SPEED_DOWN,7;ATTACK_TIME_UP,7;CASTING_TIME_UP,7;ROOT_PHYSICALLY,7;ROOT_MAGICALLY,7;SILENCE,7;SILENCE_ALL,7;SILENCE_PHYSICAL,7</value>
|
||||
</dispel>
|
||||
</effect>
|
||||
</effects>
|
||||
@ -3363,7 +3363,7 @@
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="DispelBySlot">
|
||||
<dispel>PA_DOWN,10;MA_DOWN,10;PD_DOWN,10;MD_DOWN,10;ATTACK_TIME_DOWN,10;CASTING_TIME_DOWN,10;SPEED_DOWN,10</dispel>
|
||||
<dispel>PA_DOWN,10;MA_DOWN,10;PD_DOWN,10;MD_DOWN,10;SPEED_DOWN,10;ATTACK_TIME_UP,10;CASTING_TIME_UP,10</dispel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@ -3407,7 +3407,7 @@
|
||||
<effect name="DispelBySlot">
|
||||
<dispel>
|
||||
<value level="1">POISON,3;BLEEDING,3;DOT_MP,3</value>
|
||||
<value level="2">POISON,7;BLEEDING,7;DOT_MP,7;SPEED_DOWN,7;ATTACK_TIME_DOWN,7;CASTING_TIME_DOWN,7</value>
|
||||
<value level="2">POISON,7;BLEEDING,7;DOT_MP,7;SPEED_DOWN,7;ATTACK_TIME_UP,7;CASTING_TIME_UP,7</value>
|
||||
</dispel>
|
||||
</effect>
|
||||
</effects>
|
||||
|
Loading…
Reference in New Issue
Block a user