AbnormalType corrections for attack time debuffs.

This commit is contained in:
MobiusDevelopment 2022-07-29 23:26:45 +00:00
parent 117100b50c
commit 90ae69477f
19 changed files with 91 additions and 91 deletions

View File

@ -3355,7 +3355,7 @@
</power>
</effect>
<effect name="DispelBySlot">
<dispel>PA_DOWN,10;MA_DOWN,10;PD_DOWN,10;MD_DOWN,10;ATTACK_TIME_DOWN,10;CASTING_TIME_DOWN,10;SPEED_DOWN,10</dispel>
<dispel>PA_DOWN,10;MA_DOWN,10;PD_DOWN,10;MD_DOWN,10;SPEED_DOWN,10;ATTACK_TIME_UP,10;CASTING_TIME_UP,10</dispel>
</effect>
</effects>
</skill>

View File

@ -3196,7 +3196,7 @@
<effect name="DispelBySlot">
<dispel>
<value level="1">POISON,3;BLEEDING,3;DOT_MP,3</value>
<value level="2">POISON,7;BLEEDING,7;DOT_MP,7;SPEED_DOWN,7;ATTACK_TIME_DOWN,7;CASTING_TIME_DOWN,7</value>
<value level="2">POISON,7;BLEEDING,7;DOT_MP,7;SPEED_DOWN,7;ATTACK_TIME_UP,7;CASTING_TIME_UP,7</value>
</dispel>
</effect>
</effects>

View File

@ -3097,7 +3097,7 @@
<dispel>
<value level="1">STUN,3;SLEEP,3;PARALYZE,3</value>
<value level="2">STUN,7;SLEEP,7;PARALYZE,7;ROOT_PHYSICALLY,7;ROOT_MAGICALLY,7</value>
<value level="3">STUN,9;SLEEP,9;PARALYZE,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9</value>
<value level="3">STUN,9;SLEEP,9;PARALYZE,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9;SPEED_DOWN,9;ATTACK_TIME_UP,9;CASTING_TIME_UP,9</value>
</dispel>
</effect>
</effects>

View File

@ -609,8 +609,8 @@
<effect name="DispelBySlot">
<dispel>
<value level="1">POISON,3;BLEEDING,3;DOT_MP,3</value>
<value level="2">POISON,7;BLEEDING,7;DOT_MP,7;SPEED_DOWN,7;ATTACK_TIME_DOWN,7;CASTING_TIME_DOWN,7</value>
<value level="3">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9;SILENCE,9;SILENCE_ALL,9;SILENCE_PHYSICAL,9</value>
<value level="2">POISON,7;BLEEDING,7;DOT_MP,7;SPEED_DOWN,7;ATTACK_TIME_UP,7;CASTING_TIME_UP,7</value>
<value level="3">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_UP,9;CASTING_TIME_UP,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9;SILENCE,9;SILENCE_ALL,9;SILENCE_PHYSICAL,9</value>
</dispel>
</effect>
</effects>

View File

@ -6228,9 +6228,9 @@
<effect name="DispelBySlot">
<dispel>
<value level="1">POISON,3;BLEEDING,3;DOT_MP,3</value>
<value level="2">POISON,7;BLEEDING,7;DOT_MP,7;SPEED_DOWN,7;ATTACK_TIME_DOWN,7;CASTING_TIME_DOWN,7</value>
<value level="3">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
<value level="4">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
<value level="2">POISON,7;BLEEDING,7;DOT_MP,7;SPEED_DOWN,7;ATTACK_TIME_UP,7;CASTING_TIME_UP,7</value>
<value level="3">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_UP,9;CASTING_TIME_UP,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
<value level="4">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_UP,9;CASTING_TIME_UP,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
</dispel>
</effect>
</effects>

View File

@ -36,8 +36,8 @@
<effect name="DispelBySlot">
<dispel>
<value level="1">POISON,3;BLEEDING,3;DOT_MP,3</value>
<value level="2">POISON,7;BLEEDING,7;DOT_MP,7;SPEED_DOWN,7;ATTACK_TIME_DOWN,7;CASTING_TIME_DOWN,7</value>
<value level="3">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9;SILENCE,9;SILENCE_ALL,9;SILENCE_PHYSICAL,9</value>
<value level="2">POISON,7;BLEEDING,7;DOT_MP,7;SPEED_DOWN,7;ATTACK_TIME_UP,7;CASTING_TIME_UP,7</value>
<value level="3">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_UP,9;CASTING_TIME_UP,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9;SILENCE,9;SILENCE_ALL,9;SILENCE_PHYSICAL,9</value>
</dispel>
</effect>
</effects>
@ -286,23 +286,23 @@
<effect name="DispelBySlot">
<dispel>
<value level="1">POISON,3;BLEEDING,3;DOT_MP,3</value>
<value level="2">POISON,7;BLEEDING,7;DOT_MP,7;SPEED_DOWN,7;ATTACK_TIME_DOWN,7;CASTING_TIME_DOWN,7</value>
<value level="3">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
<value level="4">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
<value level="5">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
<value level="6">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
<value level="7">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
<value level="8">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
<value level="9">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
<value level="10">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
<value level="11">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
<value level="12">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
<value level="13">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
<value level="14">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
<value level="15">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
<value level="16">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
<value level="17">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
<value level="18">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
<value level="2">POISON,7;BLEEDING,7;DOT_MP,7;SPEED_DOWN,7;ATTACK_TIME_UP,7;CASTING_TIME_UP,7</value>
<value level="3">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_UP,9;CASTING_TIME_UP,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
<value level="4">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_UP,9;CASTING_TIME_UP,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
<value level="5">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_UP,9;CASTING_TIME_UP,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
<value level="6">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_UP,9;CASTING_TIME_UP,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
<value level="7">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_UP,9;CASTING_TIME_UP,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
<value level="8">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_UP,9;CASTING_TIME_UP,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
<value level="9">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_UP,9;CASTING_TIME_UP,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
<value level="10">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_UP,9;CASTING_TIME_UP,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
<value level="11">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_UP,9;CASTING_TIME_UP,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
<value level="12">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_UP,9;CASTING_TIME_UP,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
<value level="13">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_UP,9;CASTING_TIME_UP,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
<value level="14">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_UP,9;CASTING_TIME_UP,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
<value level="15">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_UP,9;CASTING_TIME_UP,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
<value level="16">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_UP,9;CASTING_TIME_UP,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
<value level="17">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_UP,9;CASTING_TIME_UP,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
<value level="18">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_UP,9;CASTING_TIME_UP,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
</dispel>
</effect>
</effects>

View File

@ -3305,8 +3305,8 @@
<effects>
<effect name="DispelBySlot">
<dispel>
<value level="1">POISON,3;BLEEDING,3;DOT_MP,3;SPEED_DOWN,3;ATTACK_TIME_DOWN,3;CASTING_TIME_DOWN,3</value>
<value level="2">POISON,7;BLEEDING,7;DOT_MP,7;SPEED_DOWN,7;ATTACK_TIME_DOWN,7;CASTING_TIME_DOWN,7;ROOT_PHYSICALLY,7;ROOT_MAGICALLY,7;SILENCE,7;SILENCE_ALL,7;SILENCE_PHYSICAL,7</value>
<value level="1">POISON,3;BLEEDING,3;DOT_MP,3;SPEED_DOWN,3;ATTACK_TIME_UP,3;CASTING_TIME_UP,3</value>
<value level="2">POISON,7;BLEEDING,7;DOT_MP,7;SPEED_DOWN,7;ATTACK_TIME_UP,7;CASTING_TIME_UP,7;ROOT_PHYSICALLY,7;ROOT_MAGICALLY,7;SILENCE,7;SILENCE_ALL,7;SILENCE_PHYSICAL,7</value>
</dispel>
</effect>
</effects>
@ -3363,7 +3363,7 @@
</power>
</effect>
<effect name="DispelBySlot">
<dispel>PA_DOWN,10;MA_DOWN,10;PD_DOWN,10;MD_DOWN,10;ATTACK_TIME_DOWN,10;CASTING_TIME_DOWN,10;SPEED_DOWN,10</dispel>
<dispel>PA_DOWN,10;MA_DOWN,10;PD_DOWN,10;MD_DOWN,10;SPEED_DOWN,10;ATTACK_TIME_UP,10;CASTING_TIME_UP,10</dispel>
</effect>
</effects>
</skill>
@ -3407,7 +3407,7 @@
<effect name="DispelBySlot">
<dispel>
<value level="1">POISON,3;BLEEDING,3;DOT_MP,3</value>
<value level="2">POISON,7;BLEEDING,7;DOT_MP,7;SPEED_DOWN,7;ATTACK_TIME_DOWN,7;CASTING_TIME_DOWN,7</value>
<value level="2">POISON,7;BLEEDING,7;DOT_MP,7;SPEED_DOWN,7;ATTACK_TIME_UP,7;CASTING_TIME_UP,7</value>
</dispel>
</effect>
</effects>

View File

@ -3226,7 +3226,7 @@
<effect name="DispelBySlot">
<dispel>
<value level="1">POISON,3;BLEEDING,3;DOT_MP,3</value>
<value level="2">POISON,7;BLEEDING,7;DOT_MP,7;SPEED_DOWN,7;ATTACK_TIME_DOWN,7;CASTING_TIME_DOWN,7</value>
<value level="2">POISON,7;BLEEDING,7;DOT_MP,7;SPEED_DOWN,7;ATTACK_TIME_UP,7;CASTING_TIME_UP,7</value>
</dispel>
</effect>
</effects>

View File

@ -3163,7 +3163,7 @@
<dispel>
<value level="1">STUN,3;SLEEP,3;PARALYZE,3</value>
<value level="2">STUN,7;SLEEP,7;PARALYZE,7;ROOT_PHYSICALLY,7;ROOT_MAGICALLY,7</value>
<value level="3">STUN,9;SLEEP,9;PARALYZE,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9</value>
<value level="3">STUN,9;SLEEP,9;PARALYZE,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9;SPEED_DOWN,9;ATTACK_TIME_UP,9;CASTING_TIME_UP,9</value>
</dispel>
</effect>
</effects>

View File

@ -609,8 +609,8 @@
<effect name="DispelBySlot">
<dispel>
<value level="1">POISON,3;BLEEDING,3;DOT_MP,3</value>
<value level="2">POISON,7;BLEEDING,7;DOT_MP,7;SPEED_DOWN,7;ATTACK_TIME_DOWN,7;CASTING_TIME_DOWN,7</value>
<value level="3">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9;SILENCE,9;SILENCE_ALL,9;SILENCE_PHYSICAL,9</value>
<value level="2">POISON,7;BLEEDING,7;DOT_MP,7;SPEED_DOWN,7;ATTACK_TIME_UP,7;CASTING_TIME_UP,7</value>
<value level="3">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_UP,9;CASTING_TIME_UP,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9;SILENCE,9;SILENCE_ALL,9;SILENCE_PHYSICAL,9</value>
</dispel>
</effect>
</effects>

View File

@ -6228,9 +6228,9 @@
<effect name="DispelBySlot">
<dispel>
<value level="1">POISON,3;BLEEDING,3;DOT_MP,3</value>
<value level="2">POISON,7;BLEEDING,7;DOT_MP,7;SPEED_DOWN,7;ATTACK_TIME_DOWN,7;CASTING_TIME_DOWN,7</value>
<value level="3">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
<value level="4">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
<value level="2">POISON,7;BLEEDING,7;DOT_MP,7;SPEED_DOWN,7;ATTACK_TIME_UP,7;CASTING_TIME_UP,7</value>
<value level="3">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_UP,9;CASTING_TIME_UP,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
<value level="4">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_UP,9;CASTING_TIME_UP,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
</dispel>
</effect>
</effects>

View File

@ -36,8 +36,8 @@
<effect name="DispelBySlot">
<dispel>
<value level="1">POISON,3;BLEEDING,3;DOT_MP,3</value>
<value level="2">POISON,7;BLEEDING,7;DOT_MP,7;SPEED_DOWN,7;ATTACK_TIME_DOWN,7;CASTING_TIME_DOWN,7</value>
<value level="3">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9;SILENCE,9;SILENCE_ALL,9;SILENCE_PHYSICAL,9</value>
<value level="2">POISON,7;BLEEDING,7;DOT_MP,7;SPEED_DOWN,7;ATTACK_TIME_UP,7;CASTING_TIME_UP,7</value>
<value level="3">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_UP,9;CASTING_TIME_UP,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9;SILENCE,9;SILENCE_ALL,9;SILENCE_PHYSICAL,9</value>
</dispel>
</effect>
</effects>
@ -286,23 +286,23 @@
<effect name="DispelBySlot">
<dispel>
<value level="1">POISON,3;BLEEDING,3;DOT_MP,3</value>
<value level="2">POISON,7;BLEEDING,7;DOT_MP,7;SPEED_DOWN,7;ATTACK_TIME_DOWN,7;CASTING_TIME_DOWN,7</value>
<value level="3">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
<value level="4">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
<value level="5">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
<value level="6">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
<value level="7">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
<value level="8">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
<value level="9">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
<value level="10">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
<value level="11">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
<value level="12">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
<value level="13">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
<value level="14">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
<value level="15">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
<value level="16">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
<value level="17">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
<value level="18">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
<value level="2">POISON,7;BLEEDING,7;DOT_MP,7;SPEED_DOWN,7;ATTACK_TIME_UP,7;CASTING_TIME_UP,7</value>
<value level="3">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_UP,9;CASTING_TIME_UP,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
<value level="4">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_UP,9;CASTING_TIME_UP,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
<value level="5">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_UP,9;CASTING_TIME_UP,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
<value level="6">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_UP,9;CASTING_TIME_UP,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
<value level="7">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_UP,9;CASTING_TIME_UP,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
<value level="8">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_UP,9;CASTING_TIME_UP,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
<value level="9">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_UP,9;CASTING_TIME_UP,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
<value level="10">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_UP,9;CASTING_TIME_UP,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
<value level="11">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_UP,9;CASTING_TIME_UP,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
<value level="12">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_UP,9;CASTING_TIME_UP,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
<value level="13">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_UP,9;CASTING_TIME_UP,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
<value level="14">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_UP,9;CASTING_TIME_UP,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
<value level="15">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_UP,9;CASTING_TIME_UP,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
<value level="16">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_UP,9;CASTING_TIME_UP,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
<value level="17">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_UP,9;CASTING_TIME_UP,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
<value level="18">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_UP,9;CASTING_TIME_UP,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
</dispel>
</effect>
</effects>

View File

@ -3305,8 +3305,8 @@
<effects>
<effect name="DispelBySlot">
<dispel>
<value level="1">POISON,3;BLEEDING,3;DOT_MP,3;SPEED_DOWN,3;ATTACK_TIME_DOWN,3;CASTING_TIME_DOWN,3</value>
<value level="2">POISON,7;BLEEDING,7;DOT_MP,7;SPEED_DOWN,7;ATTACK_TIME_DOWN,7;CASTING_TIME_DOWN,7;ROOT_PHYSICALLY,7;ROOT_MAGICALLY,7;SILENCE,7;SILENCE_ALL,7;SILENCE_PHYSICAL,7</value>
<value level="1">POISON,3;BLEEDING,3;DOT_MP,3;SPEED_DOWN,3;ATTACK_TIME_UP,3;CASTING_TIME_UP,3</value>
<value level="2">POISON,7;BLEEDING,7;DOT_MP,7;SPEED_DOWN,7;ATTACK_TIME_UP,7;CASTING_TIME_UP,7;ROOT_PHYSICALLY,7;ROOT_MAGICALLY,7;SILENCE,7;SILENCE_ALL,7;SILENCE_PHYSICAL,7</value>
</dispel>
</effect>
</effects>
@ -3363,7 +3363,7 @@
</power>
</effect>
<effect name="DispelBySlot">
<dispel>PA_DOWN,10;MA_DOWN,10;PD_DOWN,10;MD_DOWN,10;ATTACK_TIME_DOWN,10;CASTING_TIME_DOWN,10;SPEED_DOWN,10</dispel>
<dispel>PA_DOWN,10;MA_DOWN,10;PD_DOWN,10;MD_DOWN,10;SPEED_DOWN,10;ATTACK_TIME_UP,10;CASTING_TIME_UP,10</dispel>
</effect>
</effects>
</skill>
@ -3407,7 +3407,7 @@
<effect name="DispelBySlot">
<dispel>
<value level="1">POISON,3;BLEEDING,3;DOT_MP,3</value>
<value level="2">POISON,7;BLEEDING,7;DOT_MP,7;SPEED_DOWN,7;ATTACK_TIME_DOWN,7;CASTING_TIME_DOWN,7</value>
<value level="2">POISON,7;BLEEDING,7;DOT_MP,7;SPEED_DOWN,7;ATTACK_TIME_UP,7;CASTING_TIME_UP,7</value>
</dispel>
</effect>
</effects>

View File

@ -3199,7 +3199,7 @@
<effect name="DispelBySlot">
<dispel>
<value level="1">POISON,3;BLEEDING,3;DOT_MP,3</value>
<value level="2">POISON,7;BLEEDING,7;DOT_MP,7;SPEED_DOWN,7;ATTACK_TIME_DOWN,7;CASTING_TIME_DOWN,7</value>
<value level="2">POISON,7;BLEEDING,7;DOT_MP,7;SPEED_DOWN,7;ATTACK_TIME_UP,7;CASTING_TIME_UP,7</value>
</dispel>
</effect>
</effects>

View File

@ -3166,7 +3166,7 @@
<dispel>
<value level="1">STUN,3;SLEEP,3;PARALYZE,3</value>
<value level="2">STUN,7;SLEEP,7;PARALYZE,7;ROOT_PHYSICALLY,7;ROOT_MAGICALLY,7</value>
<value level="3">STUN,9;SLEEP,9;PARALYZE,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9</value>
<value level="3">STUN,9;SLEEP,9;PARALYZE,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9;SPEED_DOWN,9;ATTACK_TIME_UP,9;CASTING_TIME_UP,9</value>
</dispel>
</effect>
</effects>

View File

@ -609,8 +609,8 @@
<effect name="DispelBySlot">
<dispel>
<value level="1">POISON,3;BLEEDING,3;DOT_MP,3</value>
<value level="2">POISON,7;BLEEDING,7;DOT_MP,7;SPEED_DOWN,7;ATTACK_TIME_DOWN,7;CASTING_TIME_DOWN,7</value>
<value level="3">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9;SILENCE,9;SILENCE_ALL,9;SILENCE_PHYSICAL,9</value>
<value level="2">POISON,7;BLEEDING,7;DOT_MP,7;SPEED_DOWN,7;ATTACK_TIME_UP,7;CASTING_TIME_UP,7</value>
<value level="3">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_UP,9;CASTING_TIME_UP,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9;SILENCE,9;SILENCE_ALL,9;SILENCE_PHYSICAL,9</value>
</dispel>
</effect>
</effects>

View File

@ -6228,9 +6228,9 @@
<effect name="DispelBySlot">
<dispel>
<value level="1">POISON,3;BLEEDING,3;DOT_MP,3</value>
<value level="2">POISON,7;BLEEDING,7;DOT_MP,7;SPEED_DOWN,7;ATTACK_TIME_DOWN,7;CASTING_TIME_DOWN,7</value>
<value level="3">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
<value level="4">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
<value level="2">POISON,7;BLEEDING,7;DOT_MP,7;SPEED_DOWN,7;ATTACK_TIME_UP,7;CASTING_TIME_UP,7</value>
<value level="3">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_UP,9;CASTING_TIME_UP,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
<value level="4">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_UP,9;CASTING_TIME_UP,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
</dispel>
</effect>
</effects>

View File

@ -36,8 +36,8 @@
<effect name="DispelBySlot">
<dispel>
<value level="1">POISON,3;BLEEDING,3;DOT_MP,3</value>
<value level="2">POISON,7;BLEEDING,7;DOT_MP,7;SPEED_DOWN,7;ATTACK_TIME_DOWN,7;CASTING_TIME_DOWN,7</value>
<value level="3">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9;SILENCE,9;SILENCE_ALL,9;SILENCE_PHYSICAL,9</value>
<value level="2">POISON,7;BLEEDING,7;DOT_MP,7;SPEED_DOWN,7;ATTACK_TIME_UP,7;CASTING_TIME_UP,7</value>
<value level="3">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_UP,9;CASTING_TIME_UP,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9;SILENCE,9;SILENCE_ALL,9;SILENCE_PHYSICAL,9</value>
</dispel>
</effect>
</effects>
@ -286,23 +286,23 @@
<effect name="DispelBySlot">
<dispel>
<value level="1">POISON,3;BLEEDING,3;DOT_MP,3</value>
<value level="2">POISON,7;BLEEDING,7;DOT_MP,7;SPEED_DOWN,7;ATTACK_TIME_DOWN,7;CASTING_TIME_DOWN,7</value>
<value level="3">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
<value level="4">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
<value level="5">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
<value level="6">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
<value level="7">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
<value level="8">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
<value level="9">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
<value level="10">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
<value level="11">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
<value level="12">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
<value level="13">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
<value level="14">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
<value level="15">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
<value level="16">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
<value level="17">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
<value level="18">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
<value level="2">POISON,7;BLEEDING,7;DOT_MP,7;SPEED_DOWN,7;ATTACK_TIME_UP,7;CASTING_TIME_UP,7</value>
<value level="3">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_UP,9;CASTING_TIME_UP,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
<value level="4">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_UP,9;CASTING_TIME_UP,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
<value level="5">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_UP,9;CASTING_TIME_UP,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
<value level="6">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_UP,9;CASTING_TIME_UP,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
<value level="7">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_UP,9;CASTING_TIME_UP,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
<value level="8">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_UP,9;CASTING_TIME_UP,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
<value level="9">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_UP,9;CASTING_TIME_UP,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
<value level="10">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_UP,9;CASTING_TIME_UP,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
<value level="11">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_UP,9;CASTING_TIME_UP,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
<value level="12">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_UP,9;CASTING_TIME_UP,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
<value level="13">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_UP,9;CASTING_TIME_UP,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
<value level="14">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_UP,9;CASTING_TIME_UP,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
<value level="15">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_UP,9;CASTING_TIME_UP,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
<value level="16">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_UP,9;CASTING_TIME_UP,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
<value level="17">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_UP,9;CASTING_TIME_UP,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
<value level="18">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_UP,9;CASTING_TIME_UP,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
</dispel>
</effect>
</effects>

View File

@ -3305,8 +3305,8 @@
<effects>
<effect name="DispelBySlot">
<dispel>
<value level="1">POISON,3;BLEEDING,3;DOT_MP,3;SPEED_DOWN,3;ATTACK_TIME_DOWN,3;CASTING_TIME_DOWN,3</value>
<value level="2">POISON,7;BLEEDING,7;DOT_MP,7;SPEED_DOWN,7;ATTACK_TIME_DOWN,7;CASTING_TIME_DOWN,7;ROOT_PHYSICALLY,7;ROOT_MAGICALLY,7;SILENCE,7;SILENCE_ALL,7;SILENCE_PHYSICAL,7</value>
<value level="1">POISON,3;BLEEDING,3;DOT_MP,3;SPEED_DOWN,3;ATTACK_TIME_UP,3;CASTING_TIME_UP,3</value>
<value level="2">POISON,7;BLEEDING,7;DOT_MP,7;SPEED_DOWN,7;ATTACK_TIME_UP,7;CASTING_TIME_UP,7;ROOT_PHYSICALLY,7;ROOT_MAGICALLY,7;SILENCE,7;SILENCE_ALL,7;SILENCE_PHYSICAL,7</value>
</dispel>
</effect>
</effects>
@ -3363,7 +3363,7 @@
</power>
</effect>
<effect name="DispelBySlot">
<dispel>PA_DOWN,10;MA_DOWN,10;PD_DOWN,10;MD_DOWN,10;ATTACK_TIME_DOWN,10;CASTING_TIME_DOWN,10;SPEED_DOWN,10</dispel>
<dispel>PA_DOWN,10;MA_DOWN,10;PD_DOWN,10;MD_DOWN,10;SPEED_DOWN,10;ATTACK_TIME_UP,10;CASTING_TIME_UP,10</dispel>
</effect>
</effects>
</skill>
@ -3407,7 +3407,7 @@
<effect name="DispelBySlot">
<dispel>
<value level="1">POISON,3;BLEEDING,3;DOT_MP,3</value>
<value level="2">POISON,7;BLEEDING,7;DOT_MP,7;SPEED_DOWN,7;ATTACK_TIME_DOWN,7;CASTING_TIME_DOWN,7</value>
<value level="2">POISON,7;BLEEDING,7;DOT_MP,7;SPEED_DOWN,7;ATTACK_TIME_UP,7;CASTING_TIME_UP,7</value>
</dispel>
</effect>
</effects>