Dragon weapons rework.
Contributed by hlwrave.
This commit is contained in:
@@ -1116,7 +1116,8 @@
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<table name="#spd">100</table>
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<set name="isMagic" val="1" />
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<set name="magicLvl" val="1" />
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<set name="reuseDelay" val="300000" />
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<set name="abnormalTime" val="120" />
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<set name="reuseDelay" val="600000" />
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<set name="itemConsumeId" val="36415" />
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<set name="itemConsumeCount" val="1" />
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<set name="targetType" val="SELF" />
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@@ -1154,15 +1155,22 @@
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<set name="isDebuff" val="true" />
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</skill>
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<skill id="8893" levels="1" name="Antharas' Breath">
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<!-- AUTO GENERATED SKILL -->
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<!-- Decreases nearby target's P. Atk./Casting Spd./Speed by 90% for 5 sec., after which they are rendered immobile for another 10 sec. Requires 1 Dragon Blood. Cooldown is 5 min. -->
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<set name="icon" val="icon.item_gragonskill_i02" />
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<set name="abnormalTime" val="15" />
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<set name="abnormalType" val="PARALYZE" />
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<set name="abnormalVisualEffect" val="PARALYZE" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="itemConsumeId" val="36415" />
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<set name="itemConsumeCount" val="1" />
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<set name="targetType" val="ONE" />
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<set name="hitTime" val="500" />
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<set name="coolTime" val="500" />
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<set name="reuseDelay" val="300000" />
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<set name="isDebuff" val="true" />
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<set name="trait" val="PARALYZE" />
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<for>
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<effect name="PhysicalAttack" />
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<effect name="Paralyze" />
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</for>
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</skill>
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<skill id="8894" levels="1" name="Paralyzing Breath">
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<!-- AUTO GENERATED SKILL -->
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@@ -1173,58 +1181,99 @@
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<set name="isDebuff" val="true" />
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</skill>
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<skill id="8895" levels="1" name="Antharas Tail Blow">
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<!-- AUTO GENERATED SKILL -->
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<!-- Dissolves nearby enemies' CP. Requires 1 Dragon Blood. Cooldown is 5 min. -->
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<set name="icon" val="icon.item_gragonskill_i04" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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<set name="targetType" val="AURA" />
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<set name="nextActionAttack" val="true" />
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<set name="itemConsumeId" val="36415" />
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<set name="itemConsumeCount" val="1" />
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<set name="effectRange" val="1600" />
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<set name="hitTime" val="500" />
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<set name="coolTime" val="500" />
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<set name="effectPoint" val="-100" />
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<set name="affectRange" val="600" />
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<set name="reuseDelay" val="300000" />
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<set name="isDebuff" val="true" />
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<for>
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<effect name="PhysicalAttack" />
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<effect name="Buff">
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<mul stat="maxCp" val="1.50" />
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</effect>
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</for>
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</skill>
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<skill id="8896" levels="1" name="Valakas' Breath">
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<!-- AUTO GENERATED SKILL -->
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<!-- Decreases nearby target's P. Atk./Casting Spd./Speed by 90% for 5 sec., after which they are rendered immobile for another 10 sec. Requires 1 Dragon Blood. Cooldown is 5 min. -->
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<set name="icon" val="icon.skill4683" />
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<set name="abnormalTime" val="15" />
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<set name="abnormalType" val="PARALYZE" />
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<set name="abnormalVisualEffect" val="PARALYZE" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="itemConsumeId" val="36415" />
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<set name="itemConsumeCount" val="1" />
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<set name="targetType" val="ONE" />
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<set name="hitTime" val="500" />
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<set name="coolTime" val="500" />
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<set name="reuseDelay" val="300000" />
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<set name="isDebuff" val="true" />
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<set name="trait" val="PARALYZE" />
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<for>
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<effect name="PhysicalAttack" />
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<effect name="Paralyze" />
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</for>
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</skill>
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<skill id="8897" levels="1" name="Valakas' Meteor">
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<!-- AUTO GENERATED SKILL -->
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<!-- Dissolves nearby enemies' CP. Requires 1 Dragon Blood. Cooldown is 5 min. -->
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<set name="icon" val="icon.skill1467" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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<set name="targetType" val="AURA" />
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<set name="nextActionAttack" val="true" />
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<set name="itemConsumeId" val="36415" />
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<set name="itemConsumeCount" val="1" />
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<set name="effectRange" val="1600" />
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<set name="hitTime" val="500" />
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<set name="coolTime" val="500" />
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<set name="effectPoint" val="-100" />
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<set name="affectRange" val="600" />
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<set name="reuseDelay" val="300000" />
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<set name="isDebuff" val="true" />
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<for>
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<effect name="PhysicalAttack" />
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<effect name="Buff">
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<mul stat="maxCp" val="1.50" />
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</effect>
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</for>
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</skill>
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<skill id="8898" levels="1" name="Lindvior's Breath">
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<!-- AUTO GENERATED SKILL -->
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<!-- Decreases nearby target's P. Atk./Casting Spd./Speed by 90% for 5 sec., after which they are rendered immobile for another 10 sec. Requires 1 Dragon Blood. Cooldown is 5 min. -->
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<set name="icon" val="icon.item_gragonskill_i03" />
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<set name="abnormalTime" val="15" />
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<set name="abnormalType" val="PARALYZE" />
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<set name="abnormalVisualEffect" val="PARALYZE" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="itemConsumeId" val="36415" />
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<set name="itemConsumeCount" val="1" />
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<set name="targetType" val="ONE" />
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<set name="hitTime" val="500" />
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<set name="coolTime" val="500" />
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<set name="reuseDelay" val="300000" />
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<set name="isDebuff" val="true" />
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<set name="trait" val="PARALYZE" />
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<for>
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<effect name="PhysicalAttack" />
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<effect name="Paralyze" />
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</for>
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</skill>
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<skill id="8899" levels="1" name="Lindvior's Wingbeat">
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<!-- AUTO GENERATED SKILL -->
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<!-- Dissolves nearby enemies' CP. Requires 1 Dragon Blood. Cooldown is 5 min. -->
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<set name="icon" val="icon.item_gragonskill_i05" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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<set name="targetType" val="AURA" />
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<set name="nextActionAttack" val="true" />
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<set name="itemConsumeId" val="36415" />
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<set name="itemConsumeCount" val="1" />
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<set name="effectRange" val="1600" />
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<set name="hitTime" val="500" />
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<set name="coolTime" val="500" />
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<set name="effectPoint" val="-100" />
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<set name="affectRange" val="600" />
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<set name="reuseDelay" val="300000" />
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<set name="isDebuff" val="true" />
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<for>
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<effect name="PhysicalAttack" />
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<effect name="Buff">
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<mul stat="maxCp" val="1.50" />
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</effect>
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</for>
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</skill>
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</list>
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