Dragon weapons rework.

Contributed by hlwrave.
This commit is contained in:
MobiusDev
2016-02-16 07:24:09 +00:00
parent 9d16ffad23
commit 8fb17f85a0
4 changed files with 117 additions and 68 deletions

View File

@@ -1116,7 +1116,8 @@
<table name="#spd">100</table>
<set name="isMagic" val="1" />
<set name="magicLvl" val="1" />
<set name="reuseDelay" val="300000" />
<set name="abnormalTime" val="120" />
<set name="reuseDelay" val="600000" />
<set name="itemConsumeId" val="36415" />
<set name="itemConsumeCount" val="1" />
<set name="targetType" val="SELF" />
@@ -1154,15 +1155,22 @@
<set name="isDebuff" val="true" />
</skill>
<skill id="8893" levels="1" name="Antharas' Breath">
<!-- AUTO GENERATED SKILL -->
<!-- Decreases nearby target's P. Atk./Casting Spd./Speed by 90% for 5 sec., after which they are rendered immobile for another 10 sec. Requires 1 Dragon Blood. Cooldown is 5 min. -->
<set name="icon" val="icon.item_gragonskill_i02" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="PARALYZE" />
<set name="abnormalVisualEffect" val="PARALYZE" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="itemConsumeId" val="36415" />
<set name="itemConsumeCount" val="1" />
<set name="targetType" val="ONE" />
<set name="hitTime" val="500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="300000" />
<set name="isDebuff" val="true" />
<set name="trait" val="PARALYZE" />
<for>
<effect name="PhysicalAttack" />
<effect name="Paralyze" />
</for>
</skill>
<skill id="8894" levels="1" name="Paralyzing Breath">
<!-- AUTO GENERATED SKILL -->
@@ -1173,58 +1181,99 @@
<set name="isDebuff" val="true" />
</skill>
<skill id="8895" levels="1" name="Antharas Tail Blow">
<!-- AUTO GENERATED SKILL -->
<!-- Dissolves nearby enemies' CP. Requires 1 Dragon Blood. Cooldown is 5 min. -->
<set name="icon" val="icon.item_gragonskill_i04" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="targetType" val="AURA" />
<set name="nextActionAttack" val="true" />
<set name="itemConsumeId" val="36415" />
<set name="itemConsumeCount" val="1" />
<set name="effectRange" val="1600" />
<set name="hitTime" val="500" />
<set name="coolTime" val="500" />
<set name="effectPoint" val="-100" />
<set name="affectRange" val="600" />
<set name="reuseDelay" val="300000" />
<set name="isDebuff" val="true" />
<for>
<effect name="PhysicalAttack" />
<effect name="Buff">
<mul stat="maxCp" val="1.50" />
</effect>
</for>
</skill>
<skill id="8896" levels="1" name="Valakas' Breath">
<!-- AUTO GENERATED SKILL -->
<!-- Decreases nearby target's P. Atk./Casting Spd./Speed by 90% for 5 sec., after which they are rendered immobile for another 10 sec. Requires 1 Dragon Blood. Cooldown is 5 min. -->
<set name="icon" val="icon.skill4683" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="PARALYZE" />
<set name="abnormalVisualEffect" val="PARALYZE" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="itemConsumeId" val="36415" />
<set name="itemConsumeCount" val="1" />
<set name="targetType" val="ONE" />
<set name="hitTime" val="500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="300000" />
<set name="isDebuff" val="true" />
<set name="trait" val="PARALYZE" />
<for>
<effect name="PhysicalAttack" />
<effect name="Paralyze" />
</for>
</skill>
<skill id="8897" levels="1" name="Valakas' Meteor">
<!-- AUTO GENERATED SKILL -->
<!-- Dissolves nearby enemies' CP. Requires 1 Dragon Blood. Cooldown is 5 min. -->
<set name="icon" val="icon.skill1467" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="targetType" val="AURA" />
<set name="nextActionAttack" val="true" />
<set name="itemConsumeId" val="36415" />
<set name="itemConsumeCount" val="1" />
<set name="effectRange" val="1600" />
<set name="hitTime" val="500" />
<set name="coolTime" val="500" />
<set name="effectPoint" val="-100" />
<set name="affectRange" val="600" />
<set name="reuseDelay" val="300000" />
<set name="isDebuff" val="true" />
<for>
<effect name="PhysicalAttack" />
<effect name="Buff">
<mul stat="maxCp" val="1.50" />
</effect>
</for>
</skill>
<skill id="8898" levels="1" name="Lindvior's Breath">
<!-- AUTO GENERATED SKILL -->
<!-- Decreases nearby target's P. Atk./Casting Spd./Speed by 90% for 5 sec., after which they are rendered immobile for another 10 sec. Requires 1 Dragon Blood. Cooldown is 5 min. -->
<set name="icon" val="icon.item_gragonskill_i03" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="PARALYZE" />
<set name="abnormalVisualEffect" val="PARALYZE" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="itemConsumeId" val="36415" />
<set name="itemConsumeCount" val="1" />
<set name="targetType" val="ONE" />
<set name="hitTime" val="500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="300000" />
<set name="isDebuff" val="true" />
<set name="trait" val="PARALYZE" />
<for>
<effect name="PhysicalAttack" />
<effect name="Paralyze" />
</for>
</skill>
<skill id="8899" levels="1" name="Lindvior's Wingbeat">
<!-- AUTO GENERATED SKILL -->
<!-- Dissolves nearby enemies' CP. Requires 1 Dragon Blood. Cooldown is 5 min. -->
<set name="icon" val="icon.item_gragonskill_i05" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="targetType" val="AURA" />
<set name="nextActionAttack" val="true" />
<set name="itemConsumeId" val="36415" />
<set name="itemConsumeCount" val="1" />
<set name="effectRange" val="1600" />
<set name="hitTime" val="500" />
<set name="coolTime" val="500" />
<set name="effectPoint" val="-100" />
<set name="affectRange" val="600" />
<set name="reuseDelay" val="300000" />
<set name="isDebuff" val="true" />
<for>
<effect name="PhysicalAttack" />
<effect name="Buff">
<mul stat="maxCp" val="1.50" />
</effect>
</for>
</skill>
</list>

View File

@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="8900" levels="1" name="Dragon's Sealed Power(Warrior)">
<!-- PvP Damage + 15%, HP/MP/CP + 30%, Atk. Spd. + 300, P. Critical Rate + 100, and added damage to dragons + 100%. -->
<!-- PvP Damage + 15%, HP/MP/CP + 30%, Atk. Spd. + 30%, P. Critical Rate + 100, and added damage to dragons + 100%. -->
<set name="icon" val="icon.skill8900" />
<set name="magicLvl" val="85" />
<set name="targetType" val="SELF" />
@@ -11,10 +11,10 @@
<mul stat="maxMp" val="1.30" />
<mul stat="maxHp" val="1.30" />
<mul stat="maxCp" val="1.30" />
<mul stat="pvpMagicalDmg" val="1.15" />
<mul stat="pvpPhysSkillsDmg" val="1.15" />
<mul stat="pvpPhysDmg" val="1.15" />
<add stat="pAtkSpd" val="300" />
<mul stat="pvpMagicalDmg" val="1.30" />
<mul stat="pvpPhysSkillsDmg" val="1.30" />
<mul stat="pvpPhysDmg" val="1.30" />
<mul stat="pAtkSpd" val="1.30" />
<add stat="critRate" val="100" />
</effect>
<effect name="AttackTrait">
@@ -23,7 +23,7 @@
</for>
</skill>
<skill id="8901" levels="1" name="Dragon's Power (Warrior)">
<!-- PvP Damage + 30%, HP/MP + 100%, CP + 200%, Atk. Spd. + 1500, P. Critical Rate + 500, and added damage to dragons + 300%. -->
<!-- PvP Damage + 30%, HP/MP + 100%, CP + 200%, Atk. Spd. + 100%, P. Critical Rate + 500, and added damage to dragons + 300%. -->
<set name="icon" val="icon.skill8901" />
<set name="magicLvl" val="85" />
<set name="targetType" val="SELF" />
@@ -32,11 +32,11 @@
<effect name="Buff">
<mul stat="maxMp" val="2.0" />
<mul stat="maxHp" val="2.0" />
<mul stat="maxCp" val="3.0" />
<mul stat="pvpMagicalDmg" val="1.30" />
<mul stat="pvpPhysSkillsDmg" val="1.30" />
<mul stat="pvpPhysDmg" val="1.30" />
<add stat="pAtkSpd" val="1500" />
<mul stat="maxCp" val="2.0" />
<mul stat="pvpMagicalDmg" val="1.50" />
<mul stat="pvpPhysSkillsDmg" val="1.50" />
<mul stat="pvpPhysDmg" val="1.50" />
<mul stat="pAtkSpd" val="2.0" />
<add stat="critRate" val="500" />
</effect>
<effect name="AttackTrait">
@@ -45,7 +45,7 @@
</for>
</skill>
<skill id="8902" levels="1" name="Dragon's Sealed Power(Wizard)">
<!-- PvP Damage + 15%, HP/MP/CP + 30%, Casting Spd. + 300, M. Critical Rate + 100, and added damage to dragons + 100%. -->
<!-- PvP Damage + 15%, HP/MP/CP + 30%, Casting Spd. + 30%, M. Critical Rate + 100, and added damage to dragons + 100%. -->
<set name="icon" val="icon.skill8902" />
<set name="magicLvl" val="85" />
<set name="targetType" val="SELF" />
@@ -58,7 +58,7 @@
<mul stat="pvpMagicalDmg" val="1.15" />
<mul stat="pvpPhysSkillsDmg" val="1.15" />
<mul stat="pvpPhysDmg" val="1.15" />
<add stat="mAtkSpd" val="300" />
<mul stat="mAtkSpd" val="1.30" />
<add stat="mCritRate" val="100" />
</effect>
<effect name="AttackTrait">
@@ -67,7 +67,7 @@
</for>
</skill>
<skill id="8903" levels="1" name="Dragon's Power (Wizard)">
<!-- PvP Damage + 30%, HP/MP + 100%, CP + 200%, Casting Spd. + 1999, M. Critical Rate + 500, and added damage to dragons + 300%. -->
<!-- PvP Damage + 30%, HP/MP + 100%, CP + 200%, Casting Spd. + 100%, M. Critical Rate + 500, and added damage to dragons + 300%. -->
<set name="icon" val="icon.skill8903" />
<set name="magicLvl" val="85" />
<set name="targetType" val="SELF" />
@@ -76,11 +76,11 @@
<effect name="Buff">
<mul stat="maxMp" val="2.0" />
<mul stat="maxHp" val="2.0" />
<mul stat="maxCp" val="3.0" />
<mul stat="pvpMagicalDmg" val="1.30" />
<mul stat="pvpPhysSkillsDmg" val="1.30" />
<mul stat="pvpPhysDmg" val="1.30" />
<add stat="mAtkSpd" val="1999" />
<mul stat="maxCp" val="2.0" />
<mul stat="pvpMagicalDmg" val="1.50" />
<mul stat="pvpPhysSkillsDmg" val="1.50" />
<mul stat="pvpPhysDmg" val="1.50" />
<mul stat="mAtkSpd" val="2.0" />
<add stat="mCritRate" val="500" />
</effect>
<effect name="AttackTrait">